Delve into the world of built-in app and system services available to developers. Discuss leveraging these services to enhance your app's functionality and user experience.

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Testing Age Assurance
I've been trying to follow Apple's testing age assurance documentation here. After following each step and setting my user as "Texas, child 16-17, significant change declined", the AgeRangeService consistently throws the notAvailable error: do { let response = try await AgeRangeService .shared.requestAgeRange(ageGates: 18, in: self) // ... } catch AgeRangeService.Error.notAvailable { // Always throws this error }
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199
Jan ’26
AppClip is Unavailable
I published my app clip last year in the App Store. I can successfully open my app clip in iMessage or via link URL. but scanning the QR code of the very same URL leads to the "app clip is unavailable" error, in this case, I can see my application name and banner correctly. Any Idea why?
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746
Dec ’25
App clip card is still there
Hi everyone, I’ve removed my App Clip completely: Deleted all Advanced App Clip Experiences Removed the App Clip target from my build Removed App Clip references from my apple-app-site-association file Deleted the meta tag from my website: But when I scan the QR code, the App Clip card still appears with: "This App Clip is not currently available in your country or region." Does anyone know why this is still showing and how to fully remove it? we need to show our website when this QRCode is scanned. Thanks!
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58
Dec ’25
For receiving audio in PushtoTalk, channelManager(_:didActivate:) not called when app receives first push after backgrounding
I'm implementing the PushToTalk framework and have encountered an issue where channelManager(_:didActivate:) is not called under specific circumstances. What works: App is in foreground, receives PTT push → didActivate is called ✅ App receives audio in foreground, then is backgrounded → subsequent pushes trigger didActivate ✅ What doesn't work: App is launched, user joins channel, then immediately backgrounds PTT push arrives while app is backgrounded incomingPushResult is called, I return .activeRemoteParticipant(participant) The system UI shows the speaker name correctly However, didActivate is never called Audio data arrives via WebSocket but cannot be played (no audio session) Setup: Channel joined successfully before backgrounding UIBackgroundModes includes push-to-talk No manual audio session activation (setActive) anywhere in my code AVAudioEngine setup only happens inside didActivate delegate method Issue persists even after channel restoration via channelDescriptor(restoredChannelUUID:) Question: Is this expected behavior or a bug? If expected, what's the correct approach to handle incoming PTT audio when the app is backgrounded and hasn't received audio while in the foreground yet?
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Dec ’25
NFCTagReaderSession fails with "Missing required entitlement" on iOS 26.2 despite correct configuration
Environment: Device: iPhone 15 iOS Version: 26.2 Xcode Version: (add your version) Signing: Automatic with Apple Developer account Problem: When calling NFCTagReaderSession.begin(), the session immediately fails with error code 2: "Missing required entitlement". This happens even though: NFCTagReaderSession.readingAvailable returns true NFCNDEFReaderSession.readingAvailable returns true The session object is created successfully Configuration verified: BonoResidente.entitlements: Info.plist (relevant keys): NFCReaderUsageDescription This app needs NFC permission to read transport cards com.apple.developer.nfc.readersession.iso7816.select-identifiers D2760000850101 Apple Developer Portal: App ID com.acalvoelorri.BonoResidente has "NFC Tag Reading" capability enabled Provisioning profiles were regenerated after enabling the capability Xcode: "Near Field Communication Tag Reading" capability added via Signing & Capabilities CODE_SIGN_ENTITLEMENTS correctly points to the entitlements file Automatic signing enabled with valid Development Team Steps taken: Deleted app from device Clean Build Folder (Cmd+Shift+K) Deleted and re-added the NFC capability in Xcode Manually enabled NFC Tag Reading in Apple Developer Portal Rebuilt and reinstalled the app Code: import CoreNFC class NFCReaderService: NSObject, ObservableObject, NFCTagReaderSessionDelegate { @Published var lastReadData: String = "" @Published var isReading: Bool = false private var session: NFCTagReaderSession? func startReading() { guard NFCTagReaderSession.readingAvailable else { lastReadData = "NFC not available on this device" return } session = NFCTagReaderSession( pollingOption: [.iso14443, .iso15693, .iso18092], delegate: self ) session?.alertMessage = "Hold your transport card near the iPhone" session?.begin() isReading = true } func tagReaderSessionDidBecomeActive(_ session: NFCTagReaderSession) { print("NFC session active") } func tagReaderSession(_ session: NFCTagReaderSession, didInvalidateWithError error: Error) { // Error occurs here immediately after begin() print("Error: \(error)") } func tagReaderSession(_ session: NFCTagReaderSession, didDetect tags: [NFCTag]) { // Never reached } } Console logs: ========== NFC DEBUG INFO ========== iOS Version: 26.2 Device Model: iPhone Device Name: iPhone System Name: iOS NFCTagReaderSession.readingAvailable: true NFCNDEFReaderSession.readingAvailable: true Bundle ID: com.acalvoelorri.BonoResidente Creating NFCTagReaderSession with pollingOption: [.iso14443, .iso15693, .iso18092]... Session created: Optional(<NFCTagReaderSession: 0x110fa50e0>) Setting alertMessage... Calling session.begin()... session.begin() completed, isReading = true ========== NFC ERROR DEBUG ========== Full error: Error Domain=NFCError Code=2 "Missing required entitlement" UserInfo={NSLocalizedDescription=Missing required entitlement} Error type: NFCError Localized: Missing required entitlement NSError domain: NFCError NSError code: 2 NSError userInfo: ["NSLocalizedDescription": Missing required entitlement] Questions: Is there a known issue with NFCTagReaderSession entitlements on iOS 26.2? Are there additional entitlements required beyond com.apple.developer.nfc.readersession.formats with value TAG? How can I verify that the installed app's provisioning profile actually contains the NFC entitlement? Any help would be appreciated. Thank you.
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Dec ’25
Weatherkit Integration: invalidAuthorization: 401
Hey all, Running into an issue with a WeatherKit. Whenever I make a WeatherKit API call, I get this error: Details: { domain: WeatherDaemon.WDSClientErrors, localizedDescription: invalidAuthorization: 401, underlyingError: Unknown, code: 3 } This only happens when calling via the Swift package: swift WeatherService.shared.weather(for: location).currentWeather When I was calling the WeatherKit REST API directly from Dart, everything worked fine. So far I’ve: Enabled WeatherKit in the Apple Developer account Added the WeatherKit capability to the app Refreshed provisioning profiles Installed the app fresh on device/simulator Has anyone seen this specific invalidAuthorization: 401 from WeatherDaemon.WDSClientErrors when using WeatherService in Swift, and know what might be missing or misconfigured?
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143
Dec ’25
[iOS 26 beta 9] App is moving to Background when user rejected the GSM cellular call.
We have an application WAVE PTT(Push to talk) and Application is in foreground state, When a user receives a cellular call and it is in the "ringing" state and application receives a VoIP APNS(video call) which is reported to CallKit. User rejects the Cellular call from CallKit UI, application Video call is also getting rejected (separate feedback - 19017978) and Here the issue is observed that an Application moved to background(OS26 beta 9). Issue is not observed in iOS 18 and older versions. Frequency : 1 out of 3. Please refer the sysdiagnose logs in below reported feedback ID. Feedback Ticket ID: 20187309 Syslogs Snippet reference: default 2025-09-10 12:30:06.991950 +0530 WAVE PTX 0x10e078100 - ApplicationStateTracker: UISceneDidEnterBackground
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Sep ’25
Contacts Framework CPU Loop (M1 Max / Exchange)
When syncing an Office 365 (Exchange) account on an M1 Max machine running the latest macOS (e.g., Sonoma), the native contactsd and AddressBookManager processes enter a severe, persistent failure loop. The CPU usage spikes from 0.0% to over 80% (observed at 81%) and repeats every 60-90 seconds. This occurs even when the account is entirely empty of contacts and after performing a clean macOS installation, strongly indicating a systemic bug in the framework's Exchange protocol handler on the M1 architecture. System Information Affected Hardware: Apple M1 Max Affected macOS Version: Tahoe 26.1 Affected Processes: contactsd, AddressBookManager Account Type: Microsoft Exchange / Office 365 Steps to Reproduce System Setup: Perform a clean installation of macOS on the M1 Max machine (USB boot, NO Migration Assistant or data restoration). Account Preparation: Ensure the target Exchange account's contacts folder is entirely empty on the server (via Outlook Web Access). Trigger: Go to System Settings > Internet Accounts and add the Exchange account. Ensure ONLY Contacts is toggled ON. Observation: Open Activity Monitor and sort by % CPU. Expected Behavior The contactsd and AddressBookManager processes should spike briefly (under 5%) to establish the empty sync, then settle to a persistent idle state (0.0% to 0.5% CPU). Actual Behavior The processes never settle: CPU Spikes: Usage repeatedly jumps from 0.0% to 81% for AddressBookManager and 22-59% for contactsd. Pattern: This extreme spike lasts for a few seconds before the thread crashes/restarts, and the process immediately re-initiates the loop, consuming massive CPU cycles continuously. Diagnostic Proof The runaway CPU is not caused by corrupt data: Data Neutralization: The account's contacts folder was emptied on the server, yet the high CPU loop persisted when syncing. Clean System: The issue is reproducible on a clean, from-scratch macOS installation, ruling out corrupted user preferences or system files. Cross-Architecture: The exact same account syncs perfectly on iOS and newer M4 Macs, confirming the data is valid and the issue is specific to the M1 Max's implementation of the Exchange protocol handler. Workaround (For Visibility) To restore system performance, the user must DELETE the entire Exchange account from System Settings > Internet Accounts and use a third-party client (e.g., Outlook for Mac) for synchronization, as it bypasses the buggy native framework.
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Dec ’25
[macos 15.2 (24C101)] Custom input method does not work as expected
Environment: macOS 15.2 (24C101) with Xcode 16.2 (16C5032a) Goal: I am trying to build a simple IMKInputController-based input method. Problem: My .app bundle registers successfully and I can select it as an input source. When selected, it blocks keyboard input, but my handle method does not seem to execute or produce output. I have placed NSLog statements in my controller's init and handle methods. Code for the controller: import InputMethodKit // The IMKTextInput protocol is provided by the framework. // We don't need to define our own bridging protocol for this test. public class HelloWorldController: IMKInputController { public override init!(server: IMKServer!, delegate: Any!, client inputClient: Any!) { super.init(server: server, delegate: delegate, client: inputClient) NSLog("HelloWorldIME: Controller has been initialized.") } public override func handle(_ event: NSEvent!, client sender: Any!) -> Bool { NSLog("HelloWorldIME: handle() method was called.") // ================== FINAL FIX APPLIED HERE ================== // 1. First, we ensure the client is a fundamental Objective-C object. guard let clientObject = sender as? NSObject else { NSLog("HelloWorldIME: Error - client object is not an NSObject.") return false } NSLog("HelloWorldIME: Successfully cast client to NSObject.") // 2. Now that we have an NSObject, we can safely check if it responds to the selector. let selector = #selector(IMKTextInput.insertText(_:replacementRange:)) if !clientObject.responds(to: selector) { NSLog("HelloWorldIME: Error - client object does not respond to the insertText selector.") return false } NSLog("HelloWorldIME: Client responds to insertText. Preparing to insert text.") // 3. Since we've confirmed it responds, we can now safely treat it as an IMKTextInput // and call the method. let client = clientObject as! IMKTextInput let stringToInsert = "A" let replacementRange = NSRange(location: NSNotFound, length: 0) client.insertText(stringToInsert, replacementRange: replacementRange) NSLog("HelloWorldIME: Called insertText with string '\(stringToInsert)'. Action complete.") // ======================================================== return true } }
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Jun ’25
[Proposal] Sense & Store – Intelligent App Suggestions from Safari (with On-Device AI)
Hello everyone, I’d like to propose Sense & Store — a seamless integration between Safari and the App Store, powered by on-device AI, designed to understand what users are reading, searching, or selecting in Safari, and suggest relevant apps that match their current context or intention. 🔍 Key Idea: “Sense” the user’s need through intelligent analysis of web content, then “Store” — offer the most relevant app, either already installed or available in the App Store. 🌟 Core Features: • AI-powered context detection directly inside Safari • Real-time app suggestions based on user intent • Smart overlays when selecting text or data (e.g., phone numbers, emails, tools) • Privacy-first: All AI runs on-device (Apple Neural Engine) • Instant App Launch or Installation via StoreKit ✅ Examples: • Reading an article on productivity? → Suggests Notion or Things. • Looking up meditation tips? → Recommends Calm or Headspace. • Selecting a phone number? → Offers CRM or spam blocker apps. • Exploring code samples? → Suggests Pythonista or developer tools. 🔒 Privacy & Performance: • 100% on-device intelligence (no data sent to servers) • Follows Apple’s privacy framework • Works with SafariKit + StoreKit + CoreML ⸻ I’m happy to provide a full prototype roadmap and technical architecture. Feedback and collaboration are welcome! Would love to hear your thoughts — especially from developers who build for Safari, App Clips, or work with CoreML. Thanks! Jose Luiz Horta Barbosa Maurity Cruz - Apple lover...
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Jun ’25
Twilio Voice iOS SDK: callInvite is missing when accepting incoming call from CallKit or React Native
I'm integrating Twilio Voice (v6.12.1) into my React Native app (using Swift bridging for iOS) and have implemented full VoIP, PushKit, and CallKit support for incoming calls. ✅ What works: Incoming calls trigger the VoIP push and display the full-screen CallKit interface (or fallback UI). Decline Call works as expected. Call logs and events print correctly. ❌ Problem: When I try to accept the call using the CallKit Accept button or React Native fallback UI, I consistently get: ❌ [TwilioVoiceModule] answerCall() callInvite is missing. I also noticed that the console logs for answerCall() are being printed three times in a row, even though the accept button is only pressed once. Additionally in the first time console, answerCall() CallInvite found, accepting... 🔍 Observations: The callInvite is properly received when the VoIP push arrives. But when answerCall() is triggered, callInvite becomes nil. This happens in CallKit accept, RN UI accept, and even notification banner accept. 📦 How it's set up (summarized): PushKit Registration – via PKPushRegistry in AppDelegate.swift VoIP push handling – forwards payload to TwilioVoiceModule.handleIncomingPush() CallKit integration – uses CXProviderDelegate to report and handle accept actions JS Bridge – emits acceptCallAction to JS React Native calls TwilioVoiceModule.answerCall(uuid, callSid) In answerCall() method: self.callInvite is nil – so call cannot be accepted. Attaching the link to view the relevant code: https://docs.google.com/document/d/15pNjKrfk954OaotpMIEh3xQUtst---1K45DBXoYctGM/edit?usp=sharing 💡 Call Accept Flow (iOS): VoIP Push → TwilioVoiceModule.handleIncomingPush() Twilio SDK creates callInvite reportNewIncomingCall() triggers CallKit UI On accept: CXAnswerCallAction → emits event to JS RN calls TwilioVoiceModule.answerCall(uuid, callSid) Problem: callInvite is already nil ❓ What I'm trying to understand: Why is callInvite becoming nil before answerCall() is called? Why are the logs showing the answerCall() call 3 times? Is there a race condition or multiple accept triggers? Should I ensure callInvite is accepted only once across all 3 accept paths? ** 💬 Any help would be appreciated.** 📱 Environment: React Native 0.78.x iOS 17+ Swift bridging with TwilioVoiceModule.swift Twilio Voice SDK 6.12.1 PushKit + CallKit + react-native-callkeep
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Aug ’25
Texas age verification: revoked consent & notifications?
The published "Next steps for apps distributed in Texas" says "A parent or guardian in Texas can withdraw consent for any app, which will block launching of the app on the child or teen’s device." My question is: will this also block notifications sent to that app from showing up on that device? Or will notifications still be delivered to the notification center, even though the app can't be launched? (Specifically, notifications sent from a server via Firebase topic/token). If notifications are not blocked automatically, what is the expected flow for this scenario? My app sends notifications from a server like this. I could implement client-side code to say "if consent is revoked, unsubscribe from notifications", but if the OS blocks launching of the app, this client-side code would never run. Similarly, I could subscribe to the server notifications for when consent is revoked, but my app is free & accountless, so I'm not aware of any information in the server notification that I could use to identify the specific user whose notifications should be stopped. (For example my users won't have an appAccountToken because they never made a purchase). Guidance would be much appreciated. I'm trying to comply with the law but I don't know how.
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Nov ’25
Testing iMessage extension from recipient POV
Hello, I am building an iMessage extension for my app and I am struggling to figure out how to test it. The extension allows users to send their friends an interactive widget and the recipient experience is very important to test. I tried to do it in the simulators, but simulators do not support iMessage. I have got a second iPhone and created a sandbox account, but I cannot install TestFlight with the sandbox account, as this feature is not supported. Reddit, Stackoverflow, ChatGPT and Apple Developer support also did not help. Can someone share their experience with testing recipient experience in the iMessage extension?
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Aug ’25
Siri can’t place calls while device is locked
Hello, I’m developing a third-party VoIP app called Heyno and trying to support Siri-initiated calls so they behave like WhatsApp / FaceTime, especially from the lock screen. Target behavior From the locked device, the user says: “Hey Siri, call <contact> using Heyno” Expected result: • System CallKit audio-call UI appears. • No “continue in ” sheet, no forced unlock or foregrounding. • Our app handles the VoIP leg in the background via CXProviderDelegate. WhatsApp already does this with: “Hey Siri, call <contact> on WhatsApp” I’m trying to reproduce that behavior for Heyno using public APIs. I have followed the SiriKit + CallKit VoIP docs but cannot get a clean Siri → CallKit → app flow from the lock screen without either: Being forced into .continueInApp (unlock + foreground), or Hitting CallKit transaction errors when starting the call from the app in response to the intent. Current implementation Intents extension (INStartCallIntentHandling) • resolveContacts(for:with:) normalizes to E.164 and returns INPersonResolutionResult.success. • resolveDestinationType → .success(.normal). • resolveCallCapability → .success(.audioCall). Confirm / handle currently: func confirm(intent: INStartCallIntent, completion: @escaping (INStartCallIntentResponse) -> Void) { completion(INStartCallIntentResponse(code: .ready, userActivity: nil)) } func handle(intent: INStartCallIntent, completion: @escaping (INStartCallIntentResponse) -> Void) { completion(INStartCallIntentResponse(code: .ready, userActivity: nil)) } Earlier, I used .continueInApp with an NSUserActivity carrying the normalized number and metadata, but that always produced a “Continue in Heyno” sheet that requires unlock and foreground, which breaks the lock-screen Siri flow. App target – CallKit provider In the app I have CXProvider + CXProviderDelegate, which work correctly when calls are initiated from inside the app: func provider(_ provider: CXProvider, perform action: CXStartCallAction) { let handle = action.handle.value // Start VoIP / WebRTC / LiveKit / Asterisk call here provider.reportOutgoingCall(with: action.callUUID, startedConnectingAt: Date()) provider.reportOutgoingCall(with: action.callUUID, connectedAt: Date()) action.fulfill() } If I construct a CXStartCallAction and submit it via CXCallController.request(...) from the app, CallKit UI appears and our pipeline runs correctly. What I tried and what fails Starting CallKit from the Intents extension Calling CXCallController.request(...) directly from handle(intent:completion:) in the extension always yields: com.apple.CallKit.error.requesttransaction error 1 (unentitled) The extension does not have the CallKit entitlement, and the docs say not to initiate calls from the extension, so this path seems unsupported. Using .continueInApp + NSUserActivity Pattern: • handle(intent:) builds NSUserActivity (activityType = NSStringFromClass(INStartCallIntent.self), title = "Heyno Start Call", userInfo with E.164 handle, etc.). • Returns INStartCallIntentResponse(code: .continueInApp, userActivity: activity). • App receives the activity, then starts CallKit + VoIP. Functionally this works, but iOS always requires unlock + foreground (“Continue in Heyno”), which is not acceptable for a Siri lock-screen call. App group + Darwin notification (extension → app → CallKit) Experiment: • Extension writes the normalized number into an app-group UserDefaults. • Extension posts a Darwin notification. • App (if running) listens, reads the number, and initiates CXStartCallAction + VoIP. Observed: • Works only when the app is already running in the background; a killed app is not woken. • In some states I see CXErrorCodeRequestTransactionError.invalidAction (error 6) if I try to issue a CXStartCallAction while CallKit is already doing something as part of the Siri flow. • Siri sometimes replies “There was a problem with the app,” likely because CallKit rejects the transaction or sees duplicate/conflicting actions. My understanding so far • The Intents extension should resolve/confirm the intent but not start the call. • The source of truth for starting a call should be: Siri → CallKit → app’s CXProviderDelegate.provider(_:perform: CXStartCallAction) • The app then starts the VoIP leg, reports started/connected, and fulfills. Where I am stuck What is not clear is how Siri is supposed to route an INStartCallIntent into CallKit for a third-party VoIP app on a locked device without using .continueInApp. If my extension simply: • resolves the contact, • confirm → .ready, • handle → .ready (no NSUserActivity, no CallKit), I do not see a documented mechanism that causes: “Hey Siri, call <contact> using Heyno” on the lock screen to: • Present a CallKit audio call bound to Heyno, and • Deliver CXStartCallAction to my CXProviderDelegate while the app stays in the background. Questions For third-party VoIP apps today, is it recommended to implement INStartCallIntentHandling at all, or should we rely only on CallKit registration and Siri’s built-in support for “Call with ” (no SiriKit extension)? If an INStartCallIntentHandling extension is still the intended pattern: • Should confirm/handle simply return .ready and never start CallKit or set NSUserActivity? • In that case, is Siri expected to invoke CallKit on our behalf and create a CXStartCallAction targeting our provider, even when the device is locked and the app is not foreground? Is there any supported way for a Siri-triggered third-party VoIP call to start from the lock screen via CallKit without: • using .continueInApp (unlock + foreground), and • starting CallKit directly from the Intents extension (unentitled)? Is there any additional configuration, entitlement, provisioning profile flag, or Info.plist key required so that Siri can map “Call using Heyno” directly to our CallKit provider and background VoIP implementation? Current options: • .continueInApp + NSUserActivity → works, but always requires unlock + app UI. • Start CallKit from the extension → fails with “unentitled” and appears unsupported. • Extension → app-group + notification → app → CallKit → VoIP → fragile, with intermittent CXErrorCodeRequestTransactionError.invalidAction. • Remove the extension and hope Siri/CallKit auto-routes to our provider → unclear if this is supported for third-party VoIP apps or reserved for privileged apps. I would appreciate guidance on the intended architecture for this scenario, and whether the “Siri from lock screen → CallKit UI → background VoIP call” flow is achievable for an App Store VoIP app like Heyno using public APIs only.
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Nov ’25
Delays When Creating Advanced App Clip Experiences for Other Businesses
Hey there, I have an app where I create custom Advanced App Clip Experiences for other businesses which seems to be a valid thing. I do create them via API. Upon creation everything looks fine: when I go to App Store Connect -> App -> Advanced App Clip Experiences, I do see the new App Clip Experience I've just created. Their status is Received (as any other active experiences) and have a custom URL. The issue is weird timing when the Advanced App Clip Experience actually becomes available on the iPhone (can be triggered via App Clip Code, etc). Some experiences become available literally immediately but others take days (some take 1-2 days, some take ~5 days). I'm not sure why there's a bid difference for an Advanced App Clip to be actually active. Does anyone have any kind of experience with that? I don't change domain settings, app's settings, etc. I'm just creating a new experience (both via API or manually at App Store Connect) and I do have different "activation" times for different App Clips. Same when I delete an Advanced App Clip Experience, it will still be available for next couple days. I get there might be caching stuff, etc. But the difference is quite huge and makes no sense since as I've mentioned some clips become available immediately but some takes days to be available. Thank you!
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122
Jun ’25
Provisioning Profile Missing Family Controls (Distribution) Entitlement Despite Approved App IDs
Hello, I’m running into an issue with the Family Controls (Distribution) entitlement not being included in my App Store Connect provisioning profiles. Here’s the situation: •Both my main app and its Screen Time extension have been approved for Family Controls (Distribution) In Certificates, Identifiers & Profiles → Identifiers, I can clearly see that the capability Family Controls (Distribution) is enabled for both App IDs. However, when I generate a new provisioning profile (either manually or via Xcode), the resulting .mobileprovision file’s Entitlements section does not include the Family Controls (Distribution) entitlement. As a result, building for distribution or archiving fails to recognize that entitlement, even though everything looks correct in the Developer Portal. But the missing entitlement persists. How can I successfully generate a distribution provisioning profile that includes Family Controls (Distribution)? Thanks in advance for any guidance — this seems like a subtle configuration issue, and I’d love to hear how to get over it. I can provide the Team ID and bundle ID upon request. STEPS TO REPRODUCE I’ve tried: •Regenerating both App IDs and provisioning profiles •Revoking and re-creating distribution certificates •Cleaning derived data and re-downloading profiles from Xcode Every time, creating a profile for App Store Connect will fail to include the capabilities the app has been approved for.
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Nov ’25
Error Domain=FamilyControls.FamilyControlsError Code=2 "(null)"
An error was reported when requesting permissions on devices with iOS 16.2 16.3. It is not an emulator. Through the log records, the following Error message appears Error Domain=FamilyControls.FamilyControlsError Code=3 "(null)" Error Domain=FamilyControls.FamilyControlsError Code=4 "(null)" Error Domain=FamilyControls.FamilyControlsError Code=5 "(null)" func requestScreenTime() async -> Bool { do { try await AuthorizationCenter.shared.requestAuthorization(for: .individual) return AuthorizationCenter.shared.authorizationStatus == .approved } catch { print("\(error)") return false } }
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May ’25
Testing Age Assurance
I've been trying to follow Apple's testing age assurance documentation here. After following each step and setting my user as "Texas, child 16-17, significant change declined", the AgeRangeService consistently throws the notAvailable error: do { let response = try await AgeRangeService .shared.requestAgeRange(ageGates: 18, in: self) // ... } catch AgeRangeService.Error.notAvailable { // Always throws this error }
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199
Activity
Jan ’26
AppClip is Unavailable
I published my app clip last year in the App Store. I can successfully open my app clip in iMessage or via link URL. but scanning the QR code of the very same URL leads to the "app clip is unavailable" error, in this case, I can see my application name and banner correctly. Any Idea why?
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2
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0
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746
Activity
Dec ’25
App clip card is still there
Hi everyone, I’ve removed my App Clip completely: Deleted all Advanced App Clip Experiences Removed the App Clip target from my build Removed App Clip references from my apple-app-site-association file Deleted the meta tag from my website: But when I scan the QR code, the App Clip card still appears with: "This App Clip is not currently available in your country or region." Does anyone know why this is still showing and how to fully remove it? we need to show our website when this QRCode is scanned. Thanks!
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58
Activity
Dec ’25
For receiving audio in PushtoTalk, channelManager(_:didActivate:) not called when app receives first push after backgrounding
I'm implementing the PushToTalk framework and have encountered an issue where channelManager(_:didActivate:) is not called under specific circumstances. What works: App is in foreground, receives PTT push → didActivate is called ✅ App receives audio in foreground, then is backgrounded → subsequent pushes trigger didActivate ✅ What doesn't work: App is launched, user joins channel, then immediately backgrounds PTT push arrives while app is backgrounded incomingPushResult is called, I return .activeRemoteParticipant(participant) The system UI shows the speaker name correctly However, didActivate is never called Audio data arrives via WebSocket but cannot be played (no audio session) Setup: Channel joined successfully before backgrounding UIBackgroundModes includes push-to-talk No manual audio session activation (setActive) anywhere in my code AVAudioEngine setup only happens inside didActivate delegate method Issue persists even after channel restoration via channelDescriptor(restoredChannelUUID:) Question: Is this expected behavior or a bug? If expected, what's the correct approach to handle incoming PTT audio when the app is backgrounded and hasn't received audio while in the foreground yet?
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6
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595
Activity
Dec ’25
NFCTagReaderSession fails with "Missing required entitlement" on iOS 26.2 despite correct configuration
Environment: Device: iPhone 15 iOS Version: 26.2 Xcode Version: (add your version) Signing: Automatic with Apple Developer account Problem: When calling NFCTagReaderSession.begin(), the session immediately fails with error code 2: "Missing required entitlement". This happens even though: NFCTagReaderSession.readingAvailable returns true NFCNDEFReaderSession.readingAvailable returns true The session object is created successfully Configuration verified: BonoResidente.entitlements: Info.plist (relevant keys): NFCReaderUsageDescription This app needs NFC permission to read transport cards com.apple.developer.nfc.readersession.iso7816.select-identifiers D2760000850101 Apple Developer Portal: App ID com.acalvoelorri.BonoResidente has "NFC Tag Reading" capability enabled Provisioning profiles were regenerated after enabling the capability Xcode: "Near Field Communication Tag Reading" capability added via Signing & Capabilities CODE_SIGN_ENTITLEMENTS correctly points to the entitlements file Automatic signing enabled with valid Development Team Steps taken: Deleted app from device Clean Build Folder (Cmd+Shift+K) Deleted and re-added the NFC capability in Xcode Manually enabled NFC Tag Reading in Apple Developer Portal Rebuilt and reinstalled the app Code: import CoreNFC class NFCReaderService: NSObject, ObservableObject, NFCTagReaderSessionDelegate { @Published var lastReadData: String = "" @Published var isReading: Bool = false private var session: NFCTagReaderSession? func startReading() { guard NFCTagReaderSession.readingAvailable else { lastReadData = "NFC not available on this device" return } session = NFCTagReaderSession( pollingOption: [.iso14443, .iso15693, .iso18092], delegate: self ) session?.alertMessage = "Hold your transport card near the iPhone" session?.begin() isReading = true } func tagReaderSessionDidBecomeActive(_ session: NFCTagReaderSession) { print("NFC session active") } func tagReaderSession(_ session: NFCTagReaderSession, didInvalidateWithError error: Error) { // Error occurs here immediately after begin() print("Error: \(error)") } func tagReaderSession(_ session: NFCTagReaderSession, didDetect tags: [NFCTag]) { // Never reached } } Console logs: ========== NFC DEBUG INFO ========== iOS Version: 26.2 Device Model: iPhone Device Name: iPhone System Name: iOS NFCTagReaderSession.readingAvailable: true NFCNDEFReaderSession.readingAvailable: true Bundle ID: com.acalvoelorri.BonoResidente Creating NFCTagReaderSession with pollingOption: [.iso14443, .iso15693, .iso18092]... Session created: Optional(<NFCTagReaderSession: 0x110fa50e0>) Setting alertMessage... Calling session.begin()... session.begin() completed, isReading = true ========== NFC ERROR DEBUG ========== Full error: Error Domain=NFCError Code=2 "Missing required entitlement" UserInfo={NSLocalizedDescription=Missing required entitlement} Error type: NFCError Localized: Missing required entitlement NSError domain: NFCError NSError code: 2 NSError userInfo: ["NSLocalizedDescription": Missing required entitlement] Questions: Is there a known issue with NFCTagReaderSession entitlements on iOS 26.2? Are there additional entitlements required beyond com.apple.developer.nfc.readersession.formats with value TAG? How can I verify that the installed app's provisioning profile actually contains the NFC entitlement? Any help would be appreciated. Thank you.
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454
Activity
Dec ’25
Callkit block number
can i block number on my app with callkit if the number already exists as a contact? Or i can only block number that are not on the contact list ?
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114
Activity
Aug ’25
Weatherkit Integration: invalidAuthorization: 401
Hey all, Running into an issue with a WeatherKit. Whenever I make a WeatherKit API call, I get this error: Details: { domain: WeatherDaemon.WDSClientErrors, localizedDescription: invalidAuthorization: 401, underlyingError: Unknown, code: 3 } This only happens when calling via the Swift package: swift WeatherService.shared.weather(for: location).currentWeather When I was calling the WeatherKit REST API directly from Dart, everything worked fine. So far I’ve: Enabled WeatherKit in the Apple Developer account Added the WeatherKit capability to the app Refreshed provisioning profiles Installed the app fresh on device/simulator Has anyone seen this specific invalidAuthorization: 401 from WeatherDaemon.WDSClientErrors when using WeatherService in Swift, and know what might be missing or misconfigured?
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143
Activity
Dec ’25
[iOS 26 beta 9] App is moving to Background when user rejected the GSM cellular call.
We have an application WAVE PTT(Push to talk) and Application is in foreground state, When a user receives a cellular call and it is in the "ringing" state and application receives a VoIP APNS(video call) which is reported to CallKit. User rejects the Cellular call from CallKit UI, application Video call is also getting rejected (separate feedback - 19017978) and Here the issue is observed that an Application moved to background(OS26 beta 9). Issue is not observed in iOS 18 and older versions. Frequency : 1 out of 3. Please refer the sysdiagnose logs in below reported feedback ID. Feedback Ticket ID: 20187309 Syslogs Snippet reference: default 2025-09-10 12:30:06.991950 +0530 WAVE PTX 0x10e078100 - ApplicationStateTracker: UISceneDidEnterBackground
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162
Activity
Sep ’25
Contacts Framework CPU Loop (M1 Max / Exchange)
When syncing an Office 365 (Exchange) account on an M1 Max machine running the latest macOS (e.g., Sonoma), the native contactsd and AddressBookManager processes enter a severe, persistent failure loop. The CPU usage spikes from 0.0% to over 80% (observed at 81%) and repeats every 60-90 seconds. This occurs even when the account is entirely empty of contacts and after performing a clean macOS installation, strongly indicating a systemic bug in the framework's Exchange protocol handler on the M1 architecture. System Information Affected Hardware: Apple M1 Max Affected macOS Version: Tahoe 26.1 Affected Processes: contactsd, AddressBookManager Account Type: Microsoft Exchange / Office 365 Steps to Reproduce System Setup: Perform a clean installation of macOS on the M1 Max machine (USB boot, NO Migration Assistant or data restoration). Account Preparation: Ensure the target Exchange account's contacts folder is entirely empty on the server (via Outlook Web Access). Trigger: Go to System Settings > Internet Accounts and add the Exchange account. Ensure ONLY Contacts is toggled ON. Observation: Open Activity Monitor and sort by % CPU. Expected Behavior The contactsd and AddressBookManager processes should spike briefly (under 5%) to establish the empty sync, then settle to a persistent idle state (0.0% to 0.5% CPU). Actual Behavior The processes never settle: CPU Spikes: Usage repeatedly jumps from 0.0% to 81% for AddressBookManager and 22-59% for contactsd. Pattern: This extreme spike lasts for a few seconds before the thread crashes/restarts, and the process immediately re-initiates the loop, consuming massive CPU cycles continuously. Diagnostic Proof The runaway CPU is not caused by corrupt data: Data Neutralization: The account's contacts folder was emptied on the server, yet the high CPU loop persisted when syncing. Clean System: The issue is reproducible on a clean, from-scratch macOS installation, ruling out corrupted user preferences or system files. Cross-Architecture: The exact same account syncs perfectly on iOS and newer M4 Macs, confirming the data is valid and the issue is specific to the M1 Max's implementation of the Exchange protocol handler. Workaround (For Visibility) To restore system performance, the user must DELETE the entire Exchange account from System Settings > Internet Accounts and use a third-party client (e.g., Outlook for Mac) for synchronization, as it bypasses the buggy native framework.
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59
Activity
Dec ’25
[macos 15.2 (24C101)] Custom input method does not work as expected
Environment: macOS 15.2 (24C101) with Xcode 16.2 (16C5032a) Goal: I am trying to build a simple IMKInputController-based input method. Problem: My .app bundle registers successfully and I can select it as an input source. When selected, it blocks keyboard input, but my handle method does not seem to execute or produce output. I have placed NSLog statements in my controller's init and handle methods. Code for the controller: import InputMethodKit // The IMKTextInput protocol is provided by the framework. // We don't need to define our own bridging protocol for this test. public class HelloWorldController: IMKInputController { public override init!(server: IMKServer!, delegate: Any!, client inputClient: Any!) { super.init(server: server, delegate: delegate, client: inputClient) NSLog("HelloWorldIME: Controller has been initialized.") } public override func handle(_ event: NSEvent!, client sender: Any!) -> Bool { NSLog("HelloWorldIME: handle() method was called.") // ================== FINAL FIX APPLIED HERE ================== // 1. First, we ensure the client is a fundamental Objective-C object. guard let clientObject = sender as? NSObject else { NSLog("HelloWorldIME: Error - client object is not an NSObject.") return false } NSLog("HelloWorldIME: Successfully cast client to NSObject.") // 2. Now that we have an NSObject, we can safely check if it responds to the selector. let selector = #selector(IMKTextInput.insertText(_:replacementRange:)) if !clientObject.responds(to: selector) { NSLog("HelloWorldIME: Error - client object does not respond to the insertText selector.") return false } NSLog("HelloWorldIME: Client responds to insertText. Preparing to insert text.") // 3. Since we've confirmed it responds, we can now safely treat it as an IMKTextInput // and call the method. let client = clientObject as! IMKTextInput let stringToInsert = "A" let replacementRange = NSRange(location: NSNotFound, length: 0) client.insertText(stringToInsert, replacementRange: replacementRange) NSLog("HelloWorldIME: Called insertText with string '\(stringToInsert)'. Action complete.") // ======================================================== return true } }
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308
Activity
Jun ’25
[Proposal] Sense & Store – Intelligent App Suggestions from Safari (with On-Device AI)
Hello everyone, I’d like to propose Sense & Store — a seamless integration between Safari and the App Store, powered by on-device AI, designed to understand what users are reading, searching, or selecting in Safari, and suggest relevant apps that match their current context or intention. 🔍 Key Idea: “Sense” the user’s need through intelligent analysis of web content, then “Store” — offer the most relevant app, either already installed or available in the App Store. 🌟 Core Features: • AI-powered context detection directly inside Safari • Real-time app suggestions based on user intent • Smart overlays when selecting text or data (e.g., phone numbers, emails, tools) • Privacy-first: All AI runs on-device (Apple Neural Engine) • Instant App Launch or Installation via StoreKit ✅ Examples: • Reading an article on productivity? → Suggests Notion or Things. • Looking up meditation tips? → Recommends Calm or Headspace. • Selecting a phone number? → Offers CRM or spam blocker apps. • Exploring code samples? → Suggests Pythonista or developer tools. 🔒 Privacy & Performance: • 100% on-device intelligence (no data sent to servers) • Follows Apple’s privacy framework • Works with SafariKit + StoreKit + CoreML ⸻ I’m happy to provide a full prototype roadmap and technical architecture. Feedback and collaboration are welcome! Would love to hear your thoughts — especially from developers who build for Safari, App Clips, or work with CoreML. Thanks! Jose Luiz Horta Barbosa Maurity Cruz - Apple lover...
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197
Activity
Jun ’25
Twilio Voice iOS SDK: callInvite is missing when accepting incoming call from CallKit or React Native
I'm integrating Twilio Voice (v6.12.1) into my React Native app (using Swift bridging for iOS) and have implemented full VoIP, PushKit, and CallKit support for incoming calls. ✅ What works: Incoming calls trigger the VoIP push and display the full-screen CallKit interface (or fallback UI). Decline Call works as expected. Call logs and events print correctly. ❌ Problem: When I try to accept the call using the CallKit Accept button or React Native fallback UI, I consistently get: ❌ [TwilioVoiceModule] answerCall() callInvite is missing. I also noticed that the console logs for answerCall() are being printed three times in a row, even though the accept button is only pressed once. Additionally in the first time console, answerCall() CallInvite found, accepting... 🔍 Observations: The callInvite is properly received when the VoIP push arrives. But when answerCall() is triggered, callInvite becomes nil. This happens in CallKit accept, RN UI accept, and even notification banner accept. 📦 How it's set up (summarized): PushKit Registration – via PKPushRegistry in AppDelegate.swift VoIP push handling – forwards payload to TwilioVoiceModule.handleIncomingPush() CallKit integration – uses CXProviderDelegate to report and handle accept actions JS Bridge – emits acceptCallAction to JS React Native calls TwilioVoiceModule.answerCall(uuid, callSid) In answerCall() method: self.callInvite is nil – so call cannot be accepted. Attaching the link to view the relevant code: https://docs.google.com/document/d/15pNjKrfk954OaotpMIEh3xQUtst---1K45DBXoYctGM/edit?usp=sharing 💡 Call Accept Flow (iOS): VoIP Push → TwilioVoiceModule.handleIncomingPush() Twilio SDK creates callInvite reportNewIncomingCall() triggers CallKit UI On accept: CXAnswerCallAction → emits event to JS RN calls TwilioVoiceModule.answerCall(uuid, callSid) Problem: callInvite is already nil ❓ What I'm trying to understand: Why is callInvite becoming nil before answerCall() is called? Why are the logs showing the answerCall() call 3 times? Is there a race condition or multiple accept triggers? Should I ensure callInvite is accepted only once across all 3 accept paths? ** 💬 Any help would be appreciated.** 📱 Environment: React Native 0.78.x iOS 17+ Swift bridging with TwilioVoiceModule.swift Twilio Voice SDK 6.12.1 PushKit + CallKit + react-native-callkeep
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Activity
Aug ’25
WeatherKit API Returns Over Quota with 0% used
Hey Im currently trying to use the weatherkit API and Im seeing the following returned: {"reason": "OVER_QUOTA"} Im using the correct service, key and bundle ID. Ive generated a private key too.
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98
Activity
Dec ’25
Weatherkit next hour rain data issue
Weatherkit stopped again providing next hour rain data for United kingdom and ireland
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187
Activity
Sep ’25
Texas age verification: revoked consent & notifications?
The published "Next steps for apps distributed in Texas" says "A parent or guardian in Texas can withdraw consent for any app, which will block launching of the app on the child or teen’s device." My question is: will this also block notifications sent to that app from showing up on that device? Or will notifications still be delivered to the notification center, even though the app can't be launched? (Specifically, notifications sent from a server via Firebase topic/token). If notifications are not blocked automatically, what is the expected flow for this scenario? My app sends notifications from a server like this. I could implement client-side code to say "if consent is revoked, unsubscribe from notifications", but if the OS blocks launching of the app, this client-side code would never run. Similarly, I could subscribe to the server notifications for when consent is revoked, but my app is free & accountless, so I'm not aware of any information in the server notification that I could use to identify the specific user whose notifications should be stopped. (For example my users won't have an appAccountToken because they never made a purchase). Guidance would be much appreciated. I'm trying to comply with the law but I don't know how.
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241
Activity
Nov ’25
Testing iMessage extension from recipient POV
Hello, I am building an iMessage extension for my app and I am struggling to figure out how to test it. The extension allows users to send their friends an interactive widget and the recipient experience is very important to test. I tried to do it in the simulators, but simulators do not support iMessage. I have got a second iPhone and created a sandbox account, but I cannot install TestFlight with the sandbox account, as this feature is not supported. Reddit, Stackoverflow, ChatGPT and Apple Developer support also did not help. Can someone share their experience with testing recipient experience in the iMessage extension?
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171
Activity
Aug ’25
Siri can’t place calls while device is locked
Hello, I’m developing a third-party VoIP app called Heyno and trying to support Siri-initiated calls so they behave like WhatsApp / FaceTime, especially from the lock screen. Target behavior From the locked device, the user says: “Hey Siri, call <contact> using Heyno” Expected result: • System CallKit audio-call UI appears. • No “continue in ” sheet, no forced unlock or foregrounding. • Our app handles the VoIP leg in the background via CXProviderDelegate. WhatsApp already does this with: “Hey Siri, call <contact> on WhatsApp” I’m trying to reproduce that behavior for Heyno using public APIs. I have followed the SiriKit + CallKit VoIP docs but cannot get a clean Siri → CallKit → app flow from the lock screen without either: Being forced into .continueInApp (unlock + foreground), or Hitting CallKit transaction errors when starting the call from the app in response to the intent. Current implementation Intents extension (INStartCallIntentHandling) • resolveContacts(for:with:) normalizes to E.164 and returns INPersonResolutionResult.success. • resolveDestinationType → .success(.normal). • resolveCallCapability → .success(.audioCall). Confirm / handle currently: func confirm(intent: INStartCallIntent, completion: @escaping (INStartCallIntentResponse) -> Void) { completion(INStartCallIntentResponse(code: .ready, userActivity: nil)) } func handle(intent: INStartCallIntent, completion: @escaping (INStartCallIntentResponse) -> Void) { completion(INStartCallIntentResponse(code: .ready, userActivity: nil)) } Earlier, I used .continueInApp with an NSUserActivity carrying the normalized number and metadata, but that always produced a “Continue in Heyno” sheet that requires unlock and foreground, which breaks the lock-screen Siri flow. App target – CallKit provider In the app I have CXProvider + CXProviderDelegate, which work correctly when calls are initiated from inside the app: func provider(_ provider: CXProvider, perform action: CXStartCallAction) { let handle = action.handle.value // Start VoIP / WebRTC / LiveKit / Asterisk call here provider.reportOutgoingCall(with: action.callUUID, startedConnectingAt: Date()) provider.reportOutgoingCall(with: action.callUUID, connectedAt: Date()) action.fulfill() } If I construct a CXStartCallAction and submit it via CXCallController.request(...) from the app, CallKit UI appears and our pipeline runs correctly. What I tried and what fails Starting CallKit from the Intents extension Calling CXCallController.request(...) directly from handle(intent:completion:) in the extension always yields: com.apple.CallKit.error.requesttransaction error 1 (unentitled) The extension does not have the CallKit entitlement, and the docs say not to initiate calls from the extension, so this path seems unsupported. Using .continueInApp + NSUserActivity Pattern: • handle(intent:) builds NSUserActivity (activityType = NSStringFromClass(INStartCallIntent.self), title = "Heyno Start Call", userInfo with E.164 handle, etc.). • Returns INStartCallIntentResponse(code: .continueInApp, userActivity: activity). • App receives the activity, then starts CallKit + VoIP. Functionally this works, but iOS always requires unlock + foreground (“Continue in Heyno”), which is not acceptable for a Siri lock-screen call. App group + Darwin notification (extension → app → CallKit) Experiment: • Extension writes the normalized number into an app-group UserDefaults. • Extension posts a Darwin notification. • App (if running) listens, reads the number, and initiates CXStartCallAction + VoIP. Observed: • Works only when the app is already running in the background; a killed app is not woken. • In some states I see CXErrorCodeRequestTransactionError.invalidAction (error 6) if I try to issue a CXStartCallAction while CallKit is already doing something as part of the Siri flow. • Siri sometimes replies “There was a problem with the app,” likely because CallKit rejects the transaction or sees duplicate/conflicting actions. My understanding so far • The Intents extension should resolve/confirm the intent but not start the call. • The source of truth for starting a call should be: Siri → CallKit → app’s CXProviderDelegate.provider(_:perform: CXStartCallAction) • The app then starts the VoIP leg, reports started/connected, and fulfills. Where I am stuck What is not clear is how Siri is supposed to route an INStartCallIntent into CallKit for a third-party VoIP app on a locked device without using .continueInApp. If my extension simply: • resolves the contact, • confirm → .ready, • handle → .ready (no NSUserActivity, no CallKit), I do not see a documented mechanism that causes: “Hey Siri, call <contact> using Heyno” on the lock screen to: • Present a CallKit audio call bound to Heyno, and • Deliver CXStartCallAction to my CXProviderDelegate while the app stays in the background. Questions For third-party VoIP apps today, is it recommended to implement INStartCallIntentHandling at all, or should we rely only on CallKit registration and Siri’s built-in support for “Call with ” (no SiriKit extension)? If an INStartCallIntentHandling extension is still the intended pattern: • Should confirm/handle simply return .ready and never start CallKit or set NSUserActivity? • In that case, is Siri expected to invoke CallKit on our behalf and create a CXStartCallAction targeting our provider, even when the device is locked and the app is not foreground? Is there any supported way for a Siri-triggered third-party VoIP call to start from the lock screen via CallKit without: • using .continueInApp (unlock + foreground), and • starting CallKit directly from the Intents extension (unentitled)? Is there any additional configuration, entitlement, provisioning profile flag, or Info.plist key required so that Siri can map “Call using Heyno” directly to our CallKit provider and background VoIP implementation? Current options: • .continueInApp + NSUserActivity → works, but always requires unlock + app UI. • Start CallKit from the extension → fails with “unentitled” and appears unsupported. • Extension → app-group + notification → app → CallKit → VoIP → fragile, with intermittent CXErrorCodeRequestTransactionError.invalidAction. • Remove the extension and hope Siri/CallKit auto-routes to our provider → unclear if this is supported for third-party VoIP apps or reserved for privileged apps. I would appreciate guidance on the intended architecture for this scenario, and whether the “Siri from lock screen → CallKit UI → background VoIP call” flow is achievable for an App Store VoIP app like Heyno using public APIs only.
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Activity
Nov ’25
Delays When Creating Advanced App Clip Experiences for Other Businesses
Hey there, I have an app where I create custom Advanced App Clip Experiences for other businesses which seems to be a valid thing. I do create them via API. Upon creation everything looks fine: when I go to App Store Connect -> App -> Advanced App Clip Experiences, I do see the new App Clip Experience I've just created. Their status is Received (as any other active experiences) and have a custom URL. The issue is weird timing when the Advanced App Clip Experience actually becomes available on the iPhone (can be triggered via App Clip Code, etc). Some experiences become available literally immediately but others take days (some take 1-2 days, some take ~5 days). I'm not sure why there's a bid difference for an Advanced App Clip to be actually active. Does anyone have any kind of experience with that? I don't change domain settings, app's settings, etc. I'm just creating a new experience (both via API or manually at App Store Connect) and I do have different "activation" times for different App Clips. Same when I delete an Advanced App Clip Experience, it will still be available for next couple days. I get there might be caching stuff, etc. But the difference is quite huge and makes no sense since as I've mentioned some clips become available immediately but some takes days to be available. Thank you!
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122
Activity
Jun ’25
Provisioning Profile Missing Family Controls (Distribution) Entitlement Despite Approved App IDs
Hello, I’m running into an issue with the Family Controls (Distribution) entitlement not being included in my App Store Connect provisioning profiles. Here’s the situation: •Both my main app and its Screen Time extension have been approved for Family Controls (Distribution) In Certificates, Identifiers & Profiles → Identifiers, I can clearly see that the capability Family Controls (Distribution) is enabled for both App IDs. However, when I generate a new provisioning profile (either manually or via Xcode), the resulting .mobileprovision file’s Entitlements section does not include the Family Controls (Distribution) entitlement. As a result, building for distribution or archiving fails to recognize that entitlement, even though everything looks correct in the Developer Portal. But the missing entitlement persists. How can I successfully generate a distribution provisioning profile that includes Family Controls (Distribution)? Thanks in advance for any guidance — this seems like a subtle configuration issue, and I’d love to hear how to get over it. I can provide the Team ID and bundle ID upon request. STEPS TO REPRODUCE I’ve tried: •Regenerating both App IDs and provisioning profiles •Revoking and re-creating distribution certificates •Cleaning derived data and re-downloading profiles from Xcode Every time, creating a profile for App Store Connect will fail to include the capabilities the app has been approved for.
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161
Activity
Nov ’25
Error Domain=FamilyControls.FamilyControlsError Code=2 "(null)"
An error was reported when requesting permissions on devices with iOS 16.2 16.3. It is not an emulator. Through the log records, the following Error message appears Error Domain=FamilyControls.FamilyControlsError Code=3 "(null)" Error Domain=FamilyControls.FamilyControlsError Code=4 "(null)" Error Domain=FamilyControls.FamilyControlsError Code=5 "(null)" func requestScreenTime() async -> Bool { do { try await AuthorizationCenter.shared.requestAuthorization(for: .individual) return AuthorizationCenter.shared.authorizationStatus == .approved } catch { print("\(error)") return false } }
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Activity
May ’25