StoreKit

RSS for tag

Support in-app purchases and interactions with the App Store using StoreKit.

StoreKit Documentation

Posts under StoreKit subtopic

Post

Replies

Boosts

Views

Activity

StoreKit 2 Fails to Load Subscription Products
We are experiencing a critical issue where StoreKit 2 is returning empty products when using Product.products(for:), specifically on devices running iOS 18.4.

 This issue does not occur on iOS 18.3 or earlier.

 Steps:

 Created a subscription product (e.g. "upm1") in App Store Connect
 Confirmed the product is active, localised, and part of a valid subscription group
 Call the following Swift code using StoreKit 2:
 Task { do { let products = try await Product.products(for: ["upm1"]) print(products) } catch { print("Error: (error)") } } 4. Result: products is an empty list.

 This regression is blocking subscription testing on iOS 18.4. 

 Kindly someone please advise on a potential fix or workaround.
2
2
303
Sep ’25
IAP working in StoreKitTest on XCODE but not in TestFlight – shows mapped error "Product not available"
Hey everyone, I'm currently preparing an older iOS app for App Store release that includes a non-consumable In‑App Purchase using StoreKit 2. Everything works perfectly in the StoreKitTest environment inside Xcode – the product loads, the purchase flow runs, the transaction verifies. However, when I run the same app through TestFlight, I always get the error: ❌ Product not available - mapped to Here’s what I’ve already checked: ✅ The product ID is correct and matches what’s in App Store Connect (case-sensitive). ✅ The IAP is created in App Store Connect and includes: Title Product ID Price Tier Screenshot for review ✅ The App Store "Paid Applications" agreement is active. ✅ The app is using the correct bundle ID. ✅ I'm using Product.products(for: [productID]) from StoreKit 2. ✅ I’ve implemented fallback and retry logic (e.g. reload after delay). ✅ All IAP logic is wrapped in @MainActor and async-safe. As the App got Rejected on Review, the IAP is also now in the Rejected Status. Now the IAP shows status: 🟠 "Developer Action Required" And App Review rejected the IAP with the message: "Your first In‑App Purchase must be submitted together with a new app version." But if I add the App to the Test again and therefore the IAP, then the app will get Rejected again for App Completeness, IAP does not work... What am I doing wrong here? :) Thanks a lot in advance Cheers, Niklas
1
0
139
Aug ’25
Consolidate subscriptions between apps
Because of historical reasons we have the same app with different bundle identifiers in different App Stores, e. g. one in Germany and one in Poland and one in France. Every app offers a monthly and a yearly in app subscription. We want to consolidate our apps and user base and want to have only one app in the end. The question is now: Can Apple make the monthly/daily subscriptions from e. g. the app in the store in Poland available or migrate them to the german app in the german App Store when we make the "german" app available also in Poland? The final goal would be that a user who bought a subscription in the polish store would have the subscription also available on his Apple ID in the german store. Is this possible? Can Apple make this possible?
1
0
85
Jun ’25
(verifyreceipt) I cannot verify from the server whether the user's iap payment is successful or not
I have three questions about verify receipt I use this api (https://buy.itunes.apple.com/verifyReceipt)to verify receipt is success or not. But since last month, this interface has started to return an error(21002). I see this document (https://developer.apple.com/documentation/appstorereceipts/verifyreceipt) say its Deprecated. My question is, is the error suddenly returned recently because the interface has been deprecated or for some other reason? (I haven't modified my code about this recently) 2. I can not understand this document: (https://developer.apple.com/documentation/appstorereceipts/validating_receipts_on_the_device) Does this mean that in the new version, as long as the app returns a payment success (purchaseDetails.status == PurchaseStatus.purchased), the payment is guaranteed to be successful, and my server does not need to request payment result verification from Apple's server? 3. I try to use this (https://github.com/apple/app-store-server-library-java) to get TransactionInfo, but I dont konw to get Transaction status to know is success or not. my java server code : AppStoreServerAPIClient client = new AppStoreServerAPIClient(encodedKey, keyId, issuerId, bundleId, environment); TransactionInfoResponse response = client.getTransactionInfo(transactionId); (bug i can note get transaction status, how do i konw this Transaction is success or not)
0
0
86
Aug ’25
iOS misleading users with payment notification timing
I'm getting really frustrated with emails from my App users who believe they've been charged for a free in-app purchase when they haven't. My App offers many in-app purchases of digital items and I give 4 of these away for free to let users get comfortable with how it works in-app. Over the last couple of years I've had a steady increase in angry emails from users who accuse me of fraud by charging them for a free item. I couldn't figure out for a while what this was as they would leave a 1 star rating, delete the app and ignore my emails for more information. Recently I had someone a bit more patient engage and explain it to me. The purchase for some reason popped up on my notifications right when I bought the [Free Item in my app]. It was from a movie I bought and the bill was delayed. The timing of that notification is what is misleading users about the free in-app purchase. Can someone take note of this please and perhaps delay any payment notifications so they aren't sent when the in-app purchase is for FREE? Thanks!
2
0
1k
Jun ’25
transaction.subscriptionStatus (TestFlight) returns nil on iOS 26 (works from Xcode & on iOS 18)
I’m seeing an issue with subscriptions in TestFlight builds on iOS 26. Running from Xcode works as expected, and the App Store build looks fine. But when I install the same build via TestFlight, transaction.subscriptionStatus is nil. The identical binary behaves correctly on an iOS 18 device. Is this expected behavior on iOS 26 TestFlight, or am I missing something? Thanks!
1
1
235
Oct ’25
Why does a purchase result in success unverified?
A purchase can result in success with verificationResult .unverified. Is there a list of reasons for which the transaction might be unverified and how should i handle it in my app? From my understanding, a successful unverified transaction means the user has already paid for the purchase. So, do i just ignore the unverified transaction or do i provide content to the user anyways?
1
2
132
Jul ’25
StoreKit 2 – IAP Subscriptions Not Appearing in Sandbox
I am experiencing an issue with my iOS app where StoreKit 2 in-app subscriptions are not appearing when using Product.products(for:). I have done all the necessary configurations, but the products still return an empty array ([]). Here are the details of my setup: • App ID / Bundle ID: com.tstore.vocabely • Product IDs: • com.tstore.vocabely.base • com.tstore.vocabely.pro • com.tstore.vocabely.ultimate • Paid Apps Agreement: Active • IAP Status in App Store Connect: Ready to Submit / Approved • Testing Environment: • Device: iPhone (real device) • iOS Version: [insert your iOS version] • Xcode Version: [insert your Xcode version] • Sandbox Tester Account used • Code Snippet: Using Product.products(for: productIDs) in StoreKitManager to fetch products I have verified: • Product IDs match exactly with App Store Connect • Paid Apps Agreement is Active • Using a real device, not a simulator • Sandbox account is properly signed in Despite all of this, fetchProducts() still returns an empty array. Could you please assist me in troubleshooting why my subscriptions are not appearing in the Sandbox environment? Thank you for your support.
2
0
143
Aug ’25
Urgent: Reports of Duplicate Charges via AlipayHK on Apple Pay
We’ve recently observed an escalating number of complaints from AlipayHK users regarding duplicate charges when completing transactions via Apple Pay. While no similar issues have been reported by users of other credit card providers integrated with Apple Pay, the problem appears isolated to AlipayHK transactions. Key Details: Multiple users confirm being charged twice for single transactions. Complaints are increasing in frequency, indicating a potential systemic issue. No overlapping reports from non-AlipayHK payment methods at this time. To safeguard customer trust and ensure seamless payment experiences, we kindly request Apple’s support in: Investigating whether the root cause stems from Apple Pay’s transaction handling. Collaborating with AlipayHK (if necessary) to resolve the issue promptly. Providing guidance on interim measures to prevent further duplicate charges. Could Apple confirm if this is a known issue and share a timeline for resolution? We’re eager to assist in any way possible to mitigate impact on users. Thank you for your urgent attention to this matter.
1
0
103
May ’25
Server-to-server notification received 2 days after subscription
One of our customers subscribed to a monthly plan on August 16 but the server-to-server notification seems to have been sent on August 18. What could be the reasons for such a delay between the purchase and the server-to-server notification which are usually sent right after the purchase? The receipt sent along with the notification seems to confirm that the receipt has only been created 2 days after the purchase. Here is an extract: { "environment": "Production", "receipt": { "receipt_type": "Production", "bundle_id": "fr.gaumontvideo.gaumontclassique", "application_version": "613", "receipt_creation_date": "2025-08-18 13:00:16 Etc/GMT", "receipt_creation_date_ms": "1755522016000", "receipt_creation_date_pst": "2025-08-18 06:00:16 America/Los_Angeles", "request_date": "2025-08-25 13:08:27 Etc/GMT", "request_date_ms": "1756127307346", "request_date_pst": "2025-08-25 06:08:27 America/Los_Angeles", "original_purchase_date": "2022-05-11 06:14:37 Etc/GMT", "original_purchase_date_ms": "1652249677000", "original_purchase_date_pst": "2022-05-10 23:14:37 America/Los_Angeles", "original_application_version": "265", "in_app": [ { "quantity": "1", "product_id": "fr.gaumontvideo.gaumontclassique.subscription.monthly.apple", "transaction_id": "270002386706194", "original_transaction_id": "270002386706194", "purchase_date": "2025-08-16 08:02:06 Etc/GMT", "purchase_date_ms": "1755331326000", "purchase_date_pst": "2025-08-16 01:02:06 America/Los_Angeles", "original_purchase_date": "2025-08-16 08:02:08 Etc/GMT", "original_purchase_date_ms": "1755331328000", "original_purchase_date_pst": "2025-08-16 01:02:08 America/Los_Angeles", "expires_date": "2025-09-16 08:02:06 Etc/GMT", "expires_date_ms": "1758009726000", "expires_date_pst": "2025-09-16 01:02:06 America/Los_Angeles" } }
1
0
175
Aug ’25
Unresolved pending purchases for consumables
In our app we are running into a few issues with pending purchases staying on receipt indefinitely. These are consumable purchases where we received the purchase succeeded from apple but then something went wrong on our servers to validate and confirm the purchase. At this point the purchase stays on the apple receipt indefinitely or until we confirm it. The problem is there are lots of scenarios where we can't confirm purchases anymore (like a game world expired/banned player/etc). So there's a few things I'd like to know to see how this could be handle correctly. 1- Was the user already charged, and if yes would they ever be refunded if the purchase is not confirmed (some sort of expiry)? 2- Is there a way to cancel this sort of pending transaction directly from the app or backend? 3- If one of these users asked for a refund from apple would this clear the purchase from the receipt? Any information would be greatI couldn't find a lot of info on this topic.
0
1
59
Jun ’25
In-App Purchase Failing
hello, I have an app with In-App purchase set up, it works fine in TestFlight on an iOS device but the download from the App Store gives me a transaction failed message. I tried to replicate in the simulator but from what I've read is that you can't do in-app purchase testing in the simulator. Perhaps I'm wrong here but I've tried multiple sandbox accounts, etc.. and still get an unusual "...password can't be reused..." error (pasted below) in the debug description. I'm curious if anyone else has dealt with this scenario and if so how did you go about researching/identifying the issue and/or resolving it. Partial error message: <SKPaymentQueue: 0x60000000e370>: Payment completed with error: Error Domain=ASDErrorDomain Code=530 "(null)" UserInfo={NSUnderlyingError=0x600000c74750 {Error Domain=AMSErrorDomain Code=100 "Authentication Failed The authentication failed." UserInfo={NSMultipleUnderlyingErrorsKey=( "Error Domain=AMSErrorDomain Code=2 "Password reuse not available for account The account state does not support password reuse." UserInfo={NSDebugDescription=Password reuse not available for account The account state does not support password reuse., AMSDescription=Password reuse not available for account, AMSFailureReason=The account state does not support password reuse.}"
1
0
271
Aug ’25
In app purchase rejected
Thanks for view post. I found some problem on step review in-app-purchase. All item in app purchase hold on "Developer Action Needed" then I check issue i found it because all item in section App Store Localization rejected. I don't know why it rejected on board don't show any information that why it was rejected. if who know please suggest me. I try many renew create item but every i resume for submit it every time it was reject aways I attached example my rejected image below thanks.
4
1
1.3k
Apr ’26
Subscription upgrade during trial with a pending crossgrade: does remaining trial time get forfeited and is the prior plan refunded?
I’m implementing subscriptions and running tests, and I noticed a behavior I’d like to confirm. Plans in the app Basic — Monthly Basic — Annual Premium — Monthly Premium — Annual Test environment Sandbox (where ~1 day ≈ under 1 minute of real time) steps Start Basic (Monthly) using an introductory offer (free trial). Create a crossgrade to Basic (Annual) (scheduled/queued). After receiving a RENEWAL App Store Server Notification indicating the plan will move from trial to paid Basic (Annual), but before the trial actually expires, upgrade the user to Premium (Monthly). Observed behavior (Sandbox) & questions Even though there is still up to ~1 day of trial remaining (≈ under 1 minute in Sandbox), upgrading to Premium (Monthly) immediately ends the trial and activates the paid Premium plan right away. Will this same behavior occur in Production? If yes, is this the expected/acceptable behavior when upgrading during an active trial after a pending crossgrade? Note: If we upgrade to Premium before the RENEWAL notification arrives, the remaining trial time is carried over in our tests. In this flow, we see a RENEWAL notification for Basic (Annual) (moving from trial → paid), but then the user immediately upgrades to Premium (Monthly) and the trial ends at that moment. In Production, would the charge for Basic (Annual) be refunded automatically since the user effectively switches to Premium immediately (and Basic Annual does not remain active)? In Sandbox there’s no real charge, but I want to ensure we won’t see a situation in Production where Basic (Annual) is billed and not refunded, even though the subscription effectively moved to Premium right away. Thanks in advance!
0
0
322
Sep ’25
StoreKit payment return error
this error occurred during the StoreKit1 payment process. Could you please tell me the reason? SKErrorDomain Code=0 "发生未知错误\" UserInfo= {NSLocalizedDescription=发生未知错误,NSUnderlyingError=0x17652ee50 {Error Domain=ASDErrorDomain Code=500"(null)\"Userlnfo={NSUnderlyingError=0x17652d530 {Error Domain=AMSErrorDomain Code=203 "(null)" Userlnfo= {NSUnderlyingError=0x17652c3c0 {Error Domain=AMSErrorDomain Code=203"(null)\"UserInfo=0x1663e5940(not displayed)}}}
1
0
110
Jun ’25
Unexpected notificationType in App Store Server Notifications V2 when free trial ends
In my app’s IAP products, before enabling free trials, the App Store Server Notifications V2 callbacks all returned the correct notificationType. For auto-renewable subscriptions, when they were about to expire, the notificationType was either DID_RENEW or EXPIRED. A small number of cases(DID_FAIL_TO_RENEW) failed to renew due to billing issues, which was expected. However, after I enabled a 7-day free trial for the auto-renewable products, I noticed that in the App Store Server Notifications V2 callbacks, almost all users (except those who manually turned off auto-renewal) received notificationType = DID_FAIL_TO_RENEW. According to the documentation, DID_FAIL_TO_RENEW indicates a billing issue renewal failure, but in this case it seems like all renewals are being marked as failed. I’ve observed that for users who cancel during the free trial, the callbacks look normal: first a DID_CHANGE_RENEWAL_STATUS notification, then an EXPIRED notification when the trial ends. That flow seems correct. However, for users who do not cancel the trial, almost all callbacks show DID_FAIL_TO_RENEW. Does this mean every remaining user has a billing issue? I also noticed on the Developer Forums that other developers have reported the same issue — receiving a large number of DID_FAIL_TO_RENEW notifications specifically when free trials convert to paid subscriptions: https://developer.apple.com/forums/search?q=DID_FAIL_TO_RENEW Could someone clarify: under normal circumstances, when a free trial transitions to a paid subscription and fails, should the App Store Server Notifications V2 notificationType indeed be DID_FAIL_TO_RENEW, or should it be a different type(e.g. EXPIRED)? And is it expected behavior that almost all free trial conversions return DID_FAIL_TO_RENEW?
3
0
209
Sep ’25
不正利用された場合、Apple ID不正利用時とクレジットカード不正利用時で、アプリ側が行う標準的な対応プロセスは変わるのか
アプリに課金を実装しようと思うのですが、もし不正利用された場合、アプリ側は基本的にApp Storeを通じて対応するよう案内するのが一般的と思いますが、Apple ID不正利用時とクレジットカード不正利用時で、アプリ側が行う標準的な対応プロセスは変わるのか教えていただきたいです。 また下記内容は標準的な対応プロセスとして問題ないでしょうか?
 ■Apple ID不正利用時 → ユーザー自身がAppleサポートに連絡し、パスワード変更・二段階認証の設定・不正購入の返金申請などを行うよう案内する。 ■クレジットカード不正利用時 → まずカード会社への連絡を促すが、アプリ内決済に関してはAppleのカスタマーサポート経由で返金や調査手続きを案内する 不正利用されたユーザーへの対応に備えて、アプリ側が考慮すべきことがあれば教えてください。
0
0
141
May ’25
in-app-purchase
I have implemented in-app-purchase in one of my iOS application. I generated the consumable products and these are approved by Apple Showing with Green check. I used StoreKit-2 and locally testing with store sync configuration file. The products I have created on developer accounts automatically synced by Store Configuration file and showing no the screen and I can purchase the product with Xcode environment in development. When uploaded app to test flight, I am not getting products with sandbox email id. Cases I have tries: -Remove my original Apple ID from device and just testing with Apple Sandbox email id -> Not getting products. -Remove configuration file while uploading to test flight -> not fetching products. -Checked the archive build and its in Release mode. Note: I am as a (Admin) team member, not account holder. Issue: Not fetching products on Test flight with Sandbox & in live app. Is there something I have to track here: Agreements for Free Apps Agreement with EFFECTIVE DATE showing 3 Jul 2025 - 20 Sep 2025 & STATUS is Active Agreements for Paid Apps Agreement with EFFECTIVE DATE showing nothing & STATUS is New
0
0
393
Sep ’25
Biometric Authentication Behavior in IAP Sandbox Environment
Where the problem occurs: In-app purchase Non-ApplePay Non-local authentication login Environment where the problem occurs: Sandbox environment (Development environment, TestFlight environment) Problem handling process: Open page A in the app and purchase product B (auto-renewable subscription) on that page. User authentication is required to purchase product B. During the authentication process, the user needs to enter the Apple account and Apple account password. After completing the authentication, complete the purchase of product B. Problem in step 3: Why is FaceID or TouchID not used for authentication? Note: Face ID and Password -> iTunes Store and App Store -> Status is Enabled
0
0
183
Jun ’25
StoreKit 2 Fails to Load Subscription Products
We are experiencing a critical issue where StoreKit 2 is returning empty products when using Product.products(for:), specifically on devices running iOS 18.4.

 This issue does not occur on iOS 18.3 or earlier.

 Steps:

 Created a subscription product (e.g. "upm1") in App Store Connect
 Confirmed the product is active, localised, and part of a valid subscription group
 Call the following Swift code using StoreKit 2:
 Task { do { let products = try await Product.products(for: ["upm1"]) print(products) } catch { print("Error: (error)") } } 4. Result: products is an empty list.

 This regression is blocking subscription testing on iOS 18.4. 

 Kindly someone please advise on a potential fix or workaround.
Replies
2
Boosts
2
Views
303
Activity
Sep ’25
IAP working in StoreKitTest on XCODE but not in TestFlight – shows mapped error "Product not available"
Hey everyone, I'm currently preparing an older iOS app for App Store release that includes a non-consumable In‑App Purchase using StoreKit 2. Everything works perfectly in the StoreKitTest environment inside Xcode – the product loads, the purchase flow runs, the transaction verifies. However, when I run the same app through TestFlight, I always get the error: ❌ Product not available - mapped to Here’s what I’ve already checked: ✅ The product ID is correct and matches what’s in App Store Connect (case-sensitive). ✅ The IAP is created in App Store Connect and includes: Title Product ID Price Tier Screenshot for review ✅ The App Store "Paid Applications" agreement is active. ✅ The app is using the correct bundle ID. ✅ I'm using Product.products(for: [productID]) from StoreKit 2. ✅ I’ve implemented fallback and retry logic (e.g. reload after delay). ✅ All IAP logic is wrapped in @MainActor and async-safe. As the App got Rejected on Review, the IAP is also now in the Rejected Status. Now the IAP shows status: 🟠 "Developer Action Required" And App Review rejected the IAP with the message: "Your first In‑App Purchase must be submitted together with a new app version." But if I add the App to the Test again and therefore the IAP, then the app will get Rejected again for App Completeness, IAP does not work... What am I doing wrong here? :) Thanks a lot in advance Cheers, Niklas
Replies
1
Boosts
0
Views
139
Activity
Aug ’25
Consolidate subscriptions between apps
Because of historical reasons we have the same app with different bundle identifiers in different App Stores, e. g. one in Germany and one in Poland and one in France. Every app offers a monthly and a yearly in app subscription. We want to consolidate our apps and user base and want to have only one app in the end. The question is now: Can Apple make the monthly/daily subscriptions from e. g. the app in the store in Poland available or migrate them to the german app in the german App Store when we make the "german" app available also in Poland? The final goal would be that a user who bought a subscription in the polish store would have the subscription also available on his Apple ID in the german store. Is this possible? Can Apple make this possible?
Replies
1
Boosts
0
Views
85
Activity
Jun ’25
(verifyreceipt) I cannot verify from the server whether the user's iap payment is successful or not
I have three questions about verify receipt I use this api (https://buy.itunes.apple.com/verifyReceipt)to verify receipt is success or not. But since last month, this interface has started to return an error(21002). I see this document (https://developer.apple.com/documentation/appstorereceipts/verifyreceipt) say its Deprecated. My question is, is the error suddenly returned recently because the interface has been deprecated or for some other reason? (I haven't modified my code about this recently) 2. I can not understand this document: (https://developer.apple.com/documentation/appstorereceipts/validating_receipts_on_the_device) Does this mean that in the new version, as long as the app returns a payment success (purchaseDetails.status == PurchaseStatus.purchased), the payment is guaranteed to be successful, and my server does not need to request payment result verification from Apple's server? 3. I try to use this (https://github.com/apple/app-store-server-library-java) to get TransactionInfo, but I dont konw to get Transaction status to know is success or not. my java server code : AppStoreServerAPIClient client = new AppStoreServerAPIClient(encodedKey, keyId, issuerId, bundleId, environment); TransactionInfoResponse response = client.getTransactionInfo(transactionId); (bug i can note get transaction status, how do i konw this Transaction is success or not)
Replies
0
Boosts
0
Views
86
Activity
Aug ’25
iOS misleading users with payment notification timing
I'm getting really frustrated with emails from my App users who believe they've been charged for a free in-app purchase when they haven't. My App offers many in-app purchases of digital items and I give 4 of these away for free to let users get comfortable with how it works in-app. Over the last couple of years I've had a steady increase in angry emails from users who accuse me of fraud by charging them for a free item. I couldn't figure out for a while what this was as they would leave a 1 star rating, delete the app and ignore my emails for more information. Recently I had someone a bit more patient engage and explain it to me. The purchase for some reason popped up on my notifications right when I bought the [Free Item in my app]. It was from a movie I bought and the bill was delayed. The timing of that notification is what is misleading users about the free in-app purchase. Can someone take note of this please and perhaps delay any payment notifications so they aren't sent when the in-app purchase is for FREE? Thanks!
Replies
2
Boosts
0
Views
1k
Activity
Jun ’25
transaction.subscriptionStatus (TestFlight) returns nil on iOS 26 (works from Xcode & on iOS 18)
I’m seeing an issue with subscriptions in TestFlight builds on iOS 26. Running from Xcode works as expected, and the App Store build looks fine. But when I install the same build via TestFlight, transaction.subscriptionStatus is nil. The identical binary behaves correctly on an iOS 18 device. Is this expected behavior on iOS 26 TestFlight, or am I missing something? Thanks!
Replies
1
Boosts
1
Views
235
Activity
Oct ’25
Why does a purchase result in success unverified?
A purchase can result in success with verificationResult .unverified. Is there a list of reasons for which the transaction might be unverified and how should i handle it in my app? From my understanding, a successful unverified transaction means the user has already paid for the purchase. So, do i just ignore the unverified transaction or do i provide content to the user anyways?
Replies
1
Boosts
2
Views
132
Activity
Jul ’25
StoreKit 2 – IAP Subscriptions Not Appearing in Sandbox
I am experiencing an issue with my iOS app where StoreKit 2 in-app subscriptions are not appearing when using Product.products(for:). I have done all the necessary configurations, but the products still return an empty array ([]). Here are the details of my setup: • App ID / Bundle ID: com.tstore.vocabely • Product IDs: • com.tstore.vocabely.base • com.tstore.vocabely.pro • com.tstore.vocabely.ultimate • Paid Apps Agreement: Active • IAP Status in App Store Connect: Ready to Submit / Approved • Testing Environment: • Device: iPhone (real device) • iOS Version: [insert your iOS version] • Xcode Version: [insert your Xcode version] • Sandbox Tester Account used • Code Snippet: Using Product.products(for: productIDs) in StoreKitManager to fetch products I have verified: • Product IDs match exactly with App Store Connect • Paid Apps Agreement is Active • Using a real device, not a simulator • Sandbox account is properly signed in Despite all of this, fetchProducts() still returns an empty array. Could you please assist me in troubleshooting why my subscriptions are not appearing in the Sandbox environment? Thank you for your support.
Replies
2
Boosts
0
Views
143
Activity
Aug ’25
Urgent: Reports of Duplicate Charges via AlipayHK on Apple Pay
We’ve recently observed an escalating number of complaints from AlipayHK users regarding duplicate charges when completing transactions via Apple Pay. While no similar issues have been reported by users of other credit card providers integrated with Apple Pay, the problem appears isolated to AlipayHK transactions. Key Details: Multiple users confirm being charged twice for single transactions. Complaints are increasing in frequency, indicating a potential systemic issue. No overlapping reports from non-AlipayHK payment methods at this time. To safeguard customer trust and ensure seamless payment experiences, we kindly request Apple’s support in: Investigating whether the root cause stems from Apple Pay’s transaction handling. Collaborating with AlipayHK (if necessary) to resolve the issue promptly. Providing guidance on interim measures to prevent further duplicate charges. Could Apple confirm if this is a known issue and share a timeline for resolution? We’re eager to assist in any way possible to mitigate impact on users. Thank you for your urgent attention to this matter.
Replies
1
Boosts
0
Views
103
Activity
May ’25
Server-to-server notification received 2 days after subscription
One of our customers subscribed to a monthly plan on August 16 but the server-to-server notification seems to have been sent on August 18. What could be the reasons for such a delay between the purchase and the server-to-server notification which are usually sent right after the purchase? The receipt sent along with the notification seems to confirm that the receipt has only been created 2 days after the purchase. Here is an extract: { "environment": "Production", "receipt": { "receipt_type": "Production", "bundle_id": "fr.gaumontvideo.gaumontclassique", "application_version": "613", "receipt_creation_date": "2025-08-18 13:00:16 Etc/GMT", "receipt_creation_date_ms": "1755522016000", "receipt_creation_date_pst": "2025-08-18 06:00:16 America/Los_Angeles", "request_date": "2025-08-25 13:08:27 Etc/GMT", "request_date_ms": "1756127307346", "request_date_pst": "2025-08-25 06:08:27 America/Los_Angeles", "original_purchase_date": "2022-05-11 06:14:37 Etc/GMT", "original_purchase_date_ms": "1652249677000", "original_purchase_date_pst": "2022-05-10 23:14:37 America/Los_Angeles", "original_application_version": "265", "in_app": [ { "quantity": "1", "product_id": "fr.gaumontvideo.gaumontclassique.subscription.monthly.apple", "transaction_id": "270002386706194", "original_transaction_id": "270002386706194", "purchase_date": "2025-08-16 08:02:06 Etc/GMT", "purchase_date_ms": "1755331326000", "purchase_date_pst": "2025-08-16 01:02:06 America/Los_Angeles", "original_purchase_date": "2025-08-16 08:02:08 Etc/GMT", "original_purchase_date_ms": "1755331328000", "original_purchase_date_pst": "2025-08-16 01:02:08 America/Los_Angeles", "expires_date": "2025-09-16 08:02:06 Etc/GMT", "expires_date_ms": "1758009726000", "expires_date_pst": "2025-09-16 01:02:06 America/Los_Angeles" } }
Replies
1
Boosts
0
Views
175
Activity
Aug ’25
Unresolved pending purchases for consumables
In our app we are running into a few issues with pending purchases staying on receipt indefinitely. These are consumable purchases where we received the purchase succeeded from apple but then something went wrong on our servers to validate and confirm the purchase. At this point the purchase stays on the apple receipt indefinitely or until we confirm it. The problem is there are lots of scenarios where we can't confirm purchases anymore (like a game world expired/banned player/etc). So there's a few things I'd like to know to see how this could be handle correctly. 1- Was the user already charged, and if yes would they ever be refunded if the purchase is not confirmed (some sort of expiry)? 2- Is there a way to cancel this sort of pending transaction directly from the app or backend? 3- If one of these users asked for a refund from apple would this clear the purchase from the receipt? Any information would be greatI couldn't find a lot of info on this topic.
Replies
0
Boosts
1
Views
59
Activity
Jun ’25
In-App Purchase Failing
hello, I have an app with In-App purchase set up, it works fine in TestFlight on an iOS device but the download from the App Store gives me a transaction failed message. I tried to replicate in the simulator but from what I've read is that you can't do in-app purchase testing in the simulator. Perhaps I'm wrong here but I've tried multiple sandbox accounts, etc.. and still get an unusual "...password can't be reused..." error (pasted below) in the debug description. I'm curious if anyone else has dealt with this scenario and if so how did you go about researching/identifying the issue and/or resolving it. Partial error message: <SKPaymentQueue: 0x60000000e370>: Payment completed with error: Error Domain=ASDErrorDomain Code=530 "(null)" UserInfo={NSUnderlyingError=0x600000c74750 {Error Domain=AMSErrorDomain Code=100 "Authentication Failed The authentication failed." UserInfo={NSMultipleUnderlyingErrorsKey=( "Error Domain=AMSErrorDomain Code=2 "Password reuse not available for account The account state does not support password reuse." UserInfo={NSDebugDescription=Password reuse not available for account The account state does not support password reuse., AMSDescription=Password reuse not available for account, AMSFailureReason=The account state does not support password reuse.}"
Replies
1
Boosts
0
Views
271
Activity
Aug ’25
In app purchase rejected
Thanks for view post. I found some problem on step review in-app-purchase. All item in app purchase hold on "Developer Action Needed" then I check issue i found it because all item in section App Store Localization rejected. I don't know why it rejected on board don't show any information that why it was rejected. if who know please suggest me. I try many renew create item but every i resume for submit it every time it was reject aways I attached example my rejected image below thanks.
Replies
4
Boosts
1
Views
1.3k
Activity
Apr ’26
Subscription upgrade during trial with a pending crossgrade: does remaining trial time get forfeited and is the prior plan refunded?
I’m implementing subscriptions and running tests, and I noticed a behavior I’d like to confirm. Plans in the app Basic — Monthly Basic — Annual Premium — Monthly Premium — Annual Test environment Sandbox (where ~1 day ≈ under 1 minute of real time) steps Start Basic (Monthly) using an introductory offer (free trial). Create a crossgrade to Basic (Annual) (scheduled/queued). After receiving a RENEWAL App Store Server Notification indicating the plan will move from trial to paid Basic (Annual), but before the trial actually expires, upgrade the user to Premium (Monthly). Observed behavior (Sandbox) & questions Even though there is still up to ~1 day of trial remaining (≈ under 1 minute in Sandbox), upgrading to Premium (Monthly) immediately ends the trial and activates the paid Premium plan right away. Will this same behavior occur in Production? If yes, is this the expected/acceptable behavior when upgrading during an active trial after a pending crossgrade? Note: If we upgrade to Premium before the RENEWAL notification arrives, the remaining trial time is carried over in our tests. In this flow, we see a RENEWAL notification for Basic (Annual) (moving from trial → paid), but then the user immediately upgrades to Premium (Monthly) and the trial ends at that moment. In Production, would the charge for Basic (Annual) be refunded automatically since the user effectively switches to Premium immediately (and Basic Annual does not remain active)? In Sandbox there’s no real charge, but I want to ensure we won’t see a situation in Production where Basic (Annual) is billed and not refunded, even though the subscription effectively moved to Premium right away. Thanks in advance!
Replies
0
Boosts
0
Views
322
Activity
Sep ’25
StoreKit payment return error
this error occurred during the StoreKit1 payment process. Could you please tell me the reason? SKErrorDomain Code=0 "发生未知错误\" UserInfo= {NSLocalizedDescription=发生未知错误,NSUnderlyingError=0x17652ee50 {Error Domain=ASDErrorDomain Code=500"(null)\"Userlnfo={NSUnderlyingError=0x17652d530 {Error Domain=AMSErrorDomain Code=203 "(null)" Userlnfo= {NSUnderlyingError=0x17652c3c0 {Error Domain=AMSErrorDomain Code=203"(null)\"UserInfo=0x1663e5940(not displayed)}}}
Replies
1
Boosts
0
Views
110
Activity
Jun ’25
Unexpected notificationType in App Store Server Notifications V2 when free trial ends
In my app’s IAP products, before enabling free trials, the App Store Server Notifications V2 callbacks all returned the correct notificationType. For auto-renewable subscriptions, when they were about to expire, the notificationType was either DID_RENEW or EXPIRED. A small number of cases(DID_FAIL_TO_RENEW) failed to renew due to billing issues, which was expected. However, after I enabled a 7-day free trial for the auto-renewable products, I noticed that in the App Store Server Notifications V2 callbacks, almost all users (except those who manually turned off auto-renewal) received notificationType = DID_FAIL_TO_RENEW. According to the documentation, DID_FAIL_TO_RENEW indicates a billing issue renewal failure, but in this case it seems like all renewals are being marked as failed. I’ve observed that for users who cancel during the free trial, the callbacks look normal: first a DID_CHANGE_RENEWAL_STATUS notification, then an EXPIRED notification when the trial ends. That flow seems correct. However, for users who do not cancel the trial, almost all callbacks show DID_FAIL_TO_RENEW. Does this mean every remaining user has a billing issue? I also noticed on the Developer Forums that other developers have reported the same issue — receiving a large number of DID_FAIL_TO_RENEW notifications specifically when free trials convert to paid subscriptions: https://developer.apple.com/forums/search?q=DID_FAIL_TO_RENEW Could someone clarify: under normal circumstances, when a free trial transitions to a paid subscription and fails, should the App Store Server Notifications V2 notificationType indeed be DID_FAIL_TO_RENEW, or should it be a different type(e.g. EXPIRED)? And is it expected behavior that almost all free trial conversions return DID_FAIL_TO_RENEW?
Replies
3
Boosts
0
Views
209
Activity
Sep ’25
不正利用された場合、Apple ID不正利用時とクレジットカード不正利用時で、アプリ側が行う標準的な対応プロセスは変わるのか
アプリに課金を実装しようと思うのですが、もし不正利用された場合、アプリ側は基本的にApp Storeを通じて対応するよう案内するのが一般的と思いますが、Apple ID不正利用時とクレジットカード不正利用時で、アプリ側が行う標準的な対応プロセスは変わるのか教えていただきたいです。 また下記内容は標準的な対応プロセスとして問題ないでしょうか?
 ■Apple ID不正利用時 → ユーザー自身がAppleサポートに連絡し、パスワード変更・二段階認証の設定・不正購入の返金申請などを行うよう案内する。 ■クレジットカード不正利用時 → まずカード会社への連絡を促すが、アプリ内決済に関してはAppleのカスタマーサポート経由で返金や調査手続きを案内する 不正利用されたユーザーへの対応に備えて、アプリ側が考慮すべきことがあれば教えてください。
Replies
0
Boosts
0
Views
141
Activity
May ’25
in-app-purchase
I have implemented in-app-purchase in one of my iOS application. I generated the consumable products and these are approved by Apple Showing with Green check. I used StoreKit-2 and locally testing with store sync configuration file. The products I have created on developer accounts automatically synced by Store Configuration file and showing no the screen and I can purchase the product with Xcode environment in development. When uploaded app to test flight, I am not getting products with sandbox email id. Cases I have tries: -Remove my original Apple ID from device and just testing with Apple Sandbox email id -> Not getting products. -Remove configuration file while uploading to test flight -> not fetching products. -Checked the archive build and its in Release mode. Note: I am as a (Admin) team member, not account holder. Issue: Not fetching products on Test flight with Sandbox & in live app. Is there something I have to track here: Agreements for Free Apps Agreement with EFFECTIVE DATE showing 3 Jul 2025 - 20 Sep 2025 & STATUS is Active Agreements for Paid Apps Agreement with EFFECTIVE DATE showing nothing & STATUS is New
Replies
0
Boosts
0
Views
393
Activity
Sep ’25
Biometric Authentication Behavior in IAP Sandbox Environment
Where the problem occurs: In-app purchase Non-ApplePay Non-local authentication login Environment where the problem occurs: Sandbox environment (Development environment, TestFlight environment) Problem handling process: Open page A in the app and purchase product B (auto-renewable subscription) on that page. User authentication is required to purchase product B. During the authentication process, the user needs to enter the Apple account and Apple account password. After completing the authentication, complete the purchase of product B. Problem in step 3: Why is FaceID or TouchID not used for authentication? Note: Face ID and Password -> iTunes Store and App Store -> Status is Enabled
Replies
0
Boosts
0
Views
183
Activity
Jun ’25
Developer Subscription management screen shows subscriptions for other apps
The development subscription management screen for managing your sandbox account subscriptions is today showing products that belong to other apps. Is there a known issue right now? Created a FB with screenshots FB FB20199893
Replies
1
Boosts
0
Views
187
Activity
Sep ’25