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Support in-app purchases and interactions with the App Store using StoreKit.

StoreKit Documentation

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Issue with In-App Subscription Payments – Pending Transactions
Hi, I am experiencing an issue with in-app subscriptions in my React Native application known-singles, using the react-native-iap library. When a user subscribes to a plan, the transaction executes successfully, and a receipt is returned. However, the transaction remains in a pending state indefinitely and does not update. Additionally, the transaction amount is not deposited into my bank account, even though all banking details are correctly set up in App Store Connect. We have thoroughly debugged the issue on our end but could not identify the cause. TestFlight transactions complete successfully, but real purchases remain stuck in pending status. Here are the relevant details of our implementation: React Native version: 0.60.4 react-native-iap version: 4.2.2 Could you please assist in resolving this issue? Any guidance on why transactions are not being completed and why payouts are not being processed would be greatly appreciated. Looking forward to your support.
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210
Mar ’25
Using child accounts with sandbox IAP testing
Hello, thank you for your time. I'm using several physical devices to test IAPs in builds from xCode. Some of my test devices are logged into child accounts from my family account. Child accounts "Ask Permission" from devices logged into adult accounts in the family. when you attempt to make a purchase. I'm hoping to be able to use these devices to test my IAPs but I get the following error after supplying the password for the sandbox account: Unable to Ask Permission You can't ask permission because you have signed in with iCloud and iTunes accounts that are not associated with each other. [Environment: Sandbox] Is there any way to make this work?
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1k
Jan ’25
Auto Renew Subscription Model
Hi, I want to offer an auto-renewable subscription (e.g., $1/month) that grants users (10 document analyses per month), with the count resetting at the start of each billing cycle. -Unused analyses will not roll over to the next month- Additionally, any analyses generated while the subscription is active will remain accessible to the user permanently, even if they cancel the subscription. The paywall, app description, and metadata will clearly state that the subscription grants (10 document analyses per month with no rollover) We want this to be implemented as an auto-renewable subscription model, not as a consumable service or a token/credit system (which we want to avoid). Is this model acceptable under Apple’s guidelines, or would it be considered a token/credit system? Any insights or alternative suggestions would be appreciated.. Thanks
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315
Mar ’25
Sandbox apple in app purchases not working
Received error that does not have a corresponding StoreKit Error: Error Domain=AMSErrorDomain Code=305 "Purchase Failed Server canceled the purchase More details: Error Domain=AMSErrorDomain Code=305 "Purchase Failed Server canceled the purchase" UserInfo={AMSFailureReason=Server canceled the purchase, AMSURL=https://sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy?guid=00008110-000A4DC10E51401E, AMSDescription=Purchase Failed, AMSStatusCode=200, AMSServerPayload={ "cancel-purchase-batch" = 1; customerMessage = "Unable to process your request."; dialog = { defaultButton = ok; explanation = "Please try again later.\n\n[Environment: Sandbox]"; initialCheckboxValue = 1; isFree = 1; "m-allowed" = 0; message = "Unable to process your request."; okButtonString = OK; }; failureType = ""; "m-allowed" = 0; metrics = { actionUrl = "sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy"; asnState = 0; dialogId = "MZCommerce.SystemError"; eventType = dialog; message = "Unable to process your re"; mtEventTime = "2025-07-28 12:34:22 Etc/GMT"; mtTopic = "xp_its_main"; options = ( OK ); }; pings = ( ); }, NSDebugDescription=Purchase Failed Server canceled the purchase} Received error that does not have a corresponding StoreKit Error: Error Domain=ASDErrorDomain Code=500 "(null)" UserInfo={client-environment-type=Sandbox, storefront-country-code=IND, NSUnderlyingError=0x1276116e0 {Error Domain=AMSErrorDomain Code=305 "Purchase Failed Server canceled the purchase" UserInfo={AMSFailureReason=Server canceled the purchase, AMSURL=https://sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy?guid=00008110-000A4DC10E51401E, AMSDescription=Purchase Failed, AMSStatusCode=200, AMSServerPayload={ "cancel-purchase-batch" = 1; customerMessage = "Unable to process your request."; dialog = { defaultButton = ok; explanation = "Please try again later.\n\n[Environment: Sandbox]"; initialCheckboxValue = 1; isFree = 1; "m-allowed" = 0; message = "Unable to process your request."; okButtonString = OK; }; failureType = ""; "m-allowed" = 0; metrics = { actionUrl = "sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy"; asnState = 0; dialogId = "MZCommerce.SystemError"; eventType = dialog; message = "Unable to process your re"; mtEventTime = "2025-07-28 12:34:22 Etc/GMT"; mtTopic = "xp_its_main"; options = ( OK ); }; pings = ( ); }, NSDebugDescription=Purchase Failed Server canceled the purchase}}} Purchase did not return a transaction: Error Domain=ASDErrorDomain Code=500 "(null)" UserInfo={client-environment-type=Sandbox, storefront-country-code=IND, NSUnderlyingError=0x1276116e0 {Error Domain=AMSErrorDomain Code=305 "Purchase Failed Server canceled the purchase" UserInfo={AMSFailureReason=Server canceled the purchase, AMSURL=https://sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy?guid=00008110-000A4DC10E51401E, AMSDescription=Purchase Failed, AMSStatusCode=200, AMSServerPayload={ "cancel-purchase-batch" = 1; customerMessage = "Unable to process your request."; dialog = { defaultButton = ok; explanation = "Please try again later.\n\n[Environment: Sandbox]"; initialCheckboxValue = 1; isFree = 1; "m-allowed" = 0; message = "Unable to process your request."; okButtonString = OK; }; failureType = ""; "m-allowed" = 0; metrics = { actionUrl = "sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy"; asnState = 0; dialogId = "MZCommerce.SystemError"; eventType = dialog; message = "Unable to process your re"; mtEventTime = "2025-07-28 12:34:22 Etc/GMT"; mtTopic = "xp_its_main"; options = ( OK ); }; pings = ( ); }, NSDebugDescription=Purchase Failed Server canceled the purchase}}}
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211
Jul ’25
sandbox account isn't logging in on purchase window
I don't know if I am posting this in the right place. I am using xcode's phone simulator and I have setup my sandbox account on appstoreconnect under users and access/sandbox/test accounts then in my app on the simulator when I tap the subscribe button to purchase my product the a window pops up for in app purchases and I get a login prompt for my sandbox credentials, but no matter how many times I enter them after tapping ok all I get is a blank login prompt. also not this a brand new sandbox account and I've only changed the password 3 times, that seems to be important because its inconsistent with some of the errors I am getting on the error log here is error log. Purchase did not return a transaction: Error Domain=ASDErrorDomain Code=530 "(null)" UserInfo={NSUnderlyingError=0x600000d09080 {Error Domain=AMSErrorDomain Code=100 "Authentication Failed The authentication failed." UserInfo={NSMultipleUnderlyingErrorsKey=( "Error Domain=AMSErrorDomain Code=2 "Password reuse not available for account The account state does not support password reuse." UserInfo={NSDebugDescription=Password reuse not available for account The account state does not support password reuse., AMSDescription=Password reuse not available for account, AMSFailureReason=The account state does not support password reuse.}", "Error Domain=AMSErrorDomain Code=0 "Authentication Failed Encountered an unrecognized authentication failure." UserInfo={NSDebugDescription=Authentication Failed Encountered an unrecognized authentication failure., AMSDescription=Authentication Failed, AMSFailureReason=Encountered an unrecognized authentication failure.}" ), AMSDescription=Authentication Failed, NSDebugDescription=Authentication Failed The authentication failed., AMSFailureReason=The authentication failed.}}, client-environment-type=Sandbox}
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98
May ’25
StoreKit 2: jwsRepresentation Validation, Rate-Limit Relief, and Send Consumption Info Effectiveness
Hi everyone, We operate an online game where all in-app assets are stored server-side and require a logged-in account (no device binding). I’d like guidance on four areas: Do we really need deviceVerification / deviceVerificationNonce? – Because every purchase is tied to an account and we enforce a global transactionId UNIQUE constraint, replay or cross-account reuse appears infeasible. Under these conditions, is omitting device verification acceptable, or are there situations where Apple still recommends it? Permanent rate-limit increase for the App Store Server API – During anniversary events we saw bursts of ~18 000 requests per hour, breaching the current hourly cap on the App Store Server API (verifyTransaction, getNotificationHistory, etc.). Is there a formal process to request a long-term rate-limit expansion (or an alternative tier) from Apple? When is an App Store Server API call required for a StoreKit 2 jwsRepresentation? Docs say “call the API if you’re unsure,” but there’s no clear cut-off. Because we fully validate the JWS signature plus the entire certificate chain (including CRL/OCSP checks) on our server, local cryptographic validation seems sufficient for consumables. For subscriptions we still plan to hit the API to fetch the latest status. Does this separation match Apple’s best practice? If Apple does recommend hitting the API for consumables as well, we’d like a concrete rule of thumb—e.g. “if the item price is USD 50 or higher, always use the API.” Is establishing such thresholds consistent with Apple’s intent? Refund-risk reduction from Send Consumption Info – Adapty reports a 40–60 % refund-rate drop for subscriptions when using Send Consumption Info (blog reference). Can we expect similar reduction for consumable IAP in social/online games? Any real-world results would be helpful. Thanks in advance for any guidance!
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150
Apr ’25
Best practices: ensuring server-side that the AppReceipt sent up by a client belongs to the client
Hi, all! I have an AppStore Server-side question. User sends up an AppReceipt that I am validating. What's the best way to tell the receipt belongs to said user? I want to make sure that the source of the AppReceipt was actually the original purchaser of the item. Is fetching Transaction + AppAccountToken the only way? AppAccountToken can only be utilized if the original purchase used it, and it is associated with the user's data. Is there another way?
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296
Feb ’25
Old developer account still receiving payments after migration
Hi, I've migrated my app to another developer account more than half a year ago, but I'm still receiving a few transaction payments in the old developer account, which currently has no app. The payment date shown in the report is last month. I'm wondering how could this happen. Is it possible for users to initiate a transaction half a year ago and only successfully pay it now?
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69
Mar ’25
ExternalPurchaseCustomLink.token(for:) returns nil on one TestFlight device (while isEligible == true) — other device gets SERVICES token
I’m implementing StoreKit External Purchase Custom Links (EU) and so far it is really painful. I am running into a strange, device-specific issue. On 3/4 devices it works. On one device I never get a token at launch nor before a transaction. isEligible is true everywhere. All devices have versions 18.5 and are located in Germany. Info.plist: SKExternalPurchaseCustomLinkRegions is set to EU storefront codes and I have followed every step in the documentation: https://developer.apple.com/documentation/storekit/externalpurchasecustomlink Good device: At launch → ACQUISITION = nil, SERVICES = token present. Works consistently. Faulty device: At launch → ACQUISITION = nil, SERVICES = nil. Same before transaction. No token ever reaches my server from this device. isEligible is true on both devices. Any experts or help on the matter?
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4d
Failed to get productIdentifier from StoreKit
I am currently developing an auto-renewal subscription in-app purchase for my app. Currently, the subscription items have already been approved in appStoreConnect, and the .store file is synced with appStoreConnect, so the subscription items are displayed well and the test is also progressing well. However, when I build without using the .store file to perform sandbox testing, the subscription items do not appear and response.invalidProductIdentifiers appears. Is there anything I need to do additionally so that the subscription items can appear in response.products? ps. The bank account item in the contract is in 'processing' status, and the paid app contract status is 'waiting for user information'.
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174
May ’25
Calling AppTransaction in a SpriteKit app
Hello 👋! I'm trying to switch the business model in my app from premium to freemium, gracefully so that existing users aren't bothered. I'd like to provide newly-paywalled content for original paid users. For this to work, I need to use originalAppVersion in AppTransaction, and support iOS 16 at minimum. I've asked about originalAppVersion earlier here. I've upped to iOS 16 already, but I don't exactly know how to call AppTransaction.shared to get originalAppVersion. The issue lies in the fact that my app is based on SpriteKit, so the operative areas I have available to call AppTransaction are ostensibly limited to AppDelegate and GameViewController. I'm using the code from Supporting business model changes by using the app transaction, but if I place it in either GameViewController or AppDelegate, for example in application(_:didFinishLaunchingWithOptions:) or viewDidLoad(), I get an error concerning async/await. Now, I understand the gist of it: these are not asynchronous methods. So I'm trying to understand how to do it perhaps outside of these methods. How do I call AppTransaction.shared (and fetch originalAppVersion) in a SpriteKit based app?
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133
Jul ’25
react native iap not providing the subscription information
I am handling the buy subscription with this function const handleBuySubscription = async (productId) => { try { await requestSubscription({ sku: productId, }); setLoading(false); } catch (error) { setLoading(false); if (error instanceof PurchaseError) { errorLog({ message: [${error.code}]: ${error.message}, error }); } else { errorLog({ message: "handleBuySubscription", error }); } } }; but the requestSubscription({ sku: productId, }) does not return anything, and it is stuck at await
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75
Aug ’25
No notification on declined pending transaction
I'm working on adding a single Non-Consumable In-App purchase to my app. Essentially a "try before you buy" type thing. Limited functionality unless the app is purchased. I am currently testing this using Xcode and the Manage StoreKit Transactions window. So far most everything appears to be working except for declined pending transactions. If I set Ask to Buy to Enabled, the Ask Permission (for parent or guardian) dialog appears. After pressing the Ask button, I see a transaction listed as Pending Approval. If I Approve the transaction, then my app is notified and all is well. However, if I Decline the transaction then my app is not notified. Is that normal? Also, how do I (i.e. the app) know that there is a pending transaction?
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38
Mar ’25
StoreKit beginRefundRequest issue
I'm developing storekitV2, my app is providing the way to refund some product, and I use method below. func beginRefundRequest(in scene: UIWindowScene) async throws -> Transaction.RefundRequestStatus however when i call the method, the modal view presented but the view shows error with message 'cannot connect'. when I select retry button, something done with indicator and get same result. how can I solve this problem?
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412
May ’25
Urgent - React Native IAP Issue
While using react-native-iap and being successfully connected with initConnection() I'm not receiving information on subscriptions with requestSubscription(). Attaching the code here, if anyone could assist asap please would be really grateful thanks! Been at it all day and just can't figure. const handleBuySubscription = async (productId) => { try { await requestSubscription({ sku: productId, }); setLoading(false); } catch (error) { setLoading(false); if (error instanceof PurchaseError) { errorLog({ message: [${error.code}]: ${error.message}, error }); } else { errorLog({ message: "handleBuySubscription", error }); } } }; but the requestSubscription({ sku: productId, })
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94
Aug ’25