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StoreKit sandbox consumable purchase returns restored on second purchase instead of completing a new purchase
I am testing a consumable in-app purchase in the StoreKit sandbox and I am seeing behavior that does not seem correct on repeat purchase attempts. Product details Product ID: album.credit.v2 Type: Consumable Test environment: iOS device + StoreKit sandbox Purchase flow triggered from my Flutter app using Apple IAP What happens First purchase attempt works My backend receives the confirmation The album is granted correctly On the second purchase attempt of the same consumable, I do not get a normal new purchase flow Instead, StoreKit returns the product as restored My app then cancels the attempt because a restored transaction arrived during checkout Expected behavior Because this product is a consumable, each purchase attempt should behave like a new purchase and allow the user to buy it again. Actual behavior On the second attempt, the transaction update comes back as restored instead of a new successful consumable purchase. Relevant logs First successful purchase: [ProPurchasePage] ✅ Pay tapped. starting=false iap=true albumProd=album.credit.v2 proProd=pro.monthly [IAP] update: id=album.credit.v2 status=PurchaseStatus.restored pendingComplete=false err=null [IAP] expected=album.credit.v2 starting=true appleFlow=true [ProPurchasePage] album credit success status=PurchaseStatus.restored receiptLen=5334 [AppleIapService] Sending Apple IAP confirmation for albumId=ariie_west_pretty_girl_summer, buyerUid=PYjgu9TMCieCVDLIdTuawY5k4Ay2 [AppleIapService] appleIapConfirm response status: 200 [AppleIapService] appleIapConfirm applied for albumId=ariie_west_pretty_girl_summer buyerUid=PYjgu9TMCieCVDLIdTuawY5k4Ay2 After that, the purchase is written correctly on my side: "libraryAlbums": [ { "AlbumId": "ariie_west_pretty_girl_summer", "paid": true, "Quantity": 1 } ] Second and later attempts: [ProPurchasePage] ✅ Pay tapped. starting=false iap=true albumProd=album.credit.v2 proProd=pro.monthly [ProPurchasePage] buyConsumable (album.credit.v2) returned: true [IAP] update: id=album.credit.v2 status=PurchaseStatus.restored pendingComplete=false err=null [IAP] expected=album.credit.v2 starting=true appleFlow=true [IAP] restored arrived during album checkout — cancelling attempt Question Is this expected StoreKit sandbox behavior for a consumable, or does this suggest: a StoreKit sandbox issue, a problem with how the product is configured in App Store Connect, or a transaction-handling issue in the app/plugin layer? Also, is there any Apple-recommended handling for repeated consumable purchases when sandbox keeps surfacing a restored status?
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MapKit JS quota limits
Hello, I’m planning to use MapKit JS for a production web/mobile application and I’m trying to better understand the quota limits and pricing model. From the documentation, I understand that MapKit JS provides a free daily limit of: 250,000 map views 25,000 service calls per Apple Developer Program membership. However, I’m not clear about what exactly happens if these limits are exceeded. My questions: If my application exceeds 250,000 map views or 25,000 service calls in a day, what happens? Will the API simply start returning errors (for example HTTP 429), or will Apple automatically charge for additional usage? Is there an official pricing model for usage above the free quota, or do we need to contact Apple to request higher limits? Are these limits strict daily hard limits that should never be exceeded in production? I’m trying to design the architecture of my application and would like to understand whether we must strictly stay below these limits or whether scaling beyond them is possible. Thank you.
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Clarification on Allowed Uses of VoIP Push Notifications for Ending/Updating CallKit State
Hello, I’m implementing VoIP calling in an iOS application using PushKit (VoIP pushes) together with CallKit. The standard call flow works correctly: Happy scenario User A initiates a call. Server sends a VoIP push to User B. User B’s device receives the push and reports the incoming call using CallKit. User B answers the call. However, I would like clarification about non-happy scenarios and when it is acceptable to use VoIP pushes to update or stop a CallKit ringing state. Apple documentation warns that VoIP pushes must be used only when they result in a call-related action, so I want to ensure the following cases are compliant. Scenario A — Caller Cancels Before Answer User A calls User B. Server sends a VoIP push to User B. User B’s device starts ringing via CallKit. Before User B answers, User A cancels the call. Question: Is it acceptable to send another VoIP push to User B indicating that the call has been cancelled so the device can: stop the CallKit ringing UI end the call optionally mark it as missed or cancelled Or should this state change be handled using a regular remote push or another signaling mechanism instead of VoIP push? Scenario B — Callee Rejects the Call User B rejects the call from CallKit. The server must inform User A that the call was rejected. Question: Is it acceptable to send a VoIP push to User A to update the CallKit state and terminate the outgoing call UI? Scenario C — Multiple Devices per User User B may be logged in on multiple devices. User A calls User B. VoIP push is sent to all devices of User B. One device answers. Question: Is it acceptable to send a VoIP push to the remaining devices instructing them to: stop ringing end the CallKit incoming call UI Or is there a recommended alternative pattern for this case? Main Question Aside from the initial incoming call VoIP push, in which situations is it considered acceptable to send additional VoIP pushes to terminate or update CallKit state (cancelled, rejected, answered on another device)? The goal is to remain compliant with PushKit policies, particularly the guidance that VoIP pushes should only be used when they result in a call-related user action. Any guidance on the recommended architecture for these cases would be greatly appreciated. Thank you.
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RequestReview API does not trigger the review sheet in Xcode testing iPadOS 26.4 beta 3
Hello DTS team, the request review from StoreKit is not working in iOS 26.4 beta 3. I have filed a feedback (FB22157147). Sample code: import SwiftUI import StoreKit struct ContentView: View { @Environment(\.requestReview) private var requestReview @State private var count = 0 var body: some View { VStack { Button("Increase Count") { count += 1 } Text(count, format: .number) .font(.largeTitle) } .onChange(of: count) { if count == 3 { Task { try await Task.sleep(for: .seconds(2)) requestReview() print("Request Review triggered!") // On iPadOS 26.4 beta 2 & 3, requestReview() does not trigger any review system sheet when testing in Xcode 26.3 // Works on iOS 26.3.1 } } } } }
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Missing demo project
Hi forum! I’m currently following a series of videos about SwiftData. In the WWDC23 Build an app with SwiftData video, it mentions that you can follow up with a demo project. However, I’m encountering an issue (at least in my case) where there’s no link on the entire page to download the project. I can download the video and other resources (even using the Developer’s App), but there’s no link for the project. Does anyone else face this issue? Is it possible that the project has been removed? I’m using my developer (single user) account, by the way. Any guidance would be greatly appreciated!
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App is Not Receiving Healthkit Background Delivery
I am trying to figure out why my app is not receiving background deliveries from Healthkit. I have a successfully implemented HKObserverQuery  which is being used to send data like step count to a server. I have a successful enableBackgroundDelivery (completes without errors). I have also checkmarked the HealthKit Background Delivery and Clinical Health Records options in my app's Signing and Capabilities configurations. I know the observer is functional because the health data gets sent to the server when the app is running. The problem is I haven't seen any evidence of the observer handler being triggered when the app is not running. What am I missing? And what is the best way to go about debugging what is going wrong?
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Macbook M5 Development Kernel Panic
Hi, I'm posting a boot crash here. Environment Hardware: Macbook M5 Pro OS Version: macOS 26.3.1 (25D2128) and matching version of KDK from official apple download page Kernel Version: Darwin Kernel Version 25.3.0 Reproducibility: Consistent Here is my panic log --- I truncated one field "SOCDNandContainer" as the original log is too long to post, hitting the size limit. I followed a blog post to boot the development kernel as the ReadMe file from KDK only contains instructions for Intel Macs. https://jaitechwriteups.blogspot.com/2025/10/boot-custom-macos-kernel-on-macos-apple.html I've tried a few 26.2 KDKs before 26.3.1 public launch, and they all showed same errors (26.1 and 26.0 KDKs don't have any development kernel for T8142 chip). Also, I own two fresh M5 Pro, and it is consistent across the machines. The highlight is panic(cpu 8 caller 0xfffffe0050e18010): [Exclaves] $JgOSLogServerComponent.RedactedLogServer.init(logServerNotific:OSLogServerComponent\/OSLogServerComponent_Swift.swift:815: Fatal error: invalid rawValue for TightbeamComponents.RedactedLogSer at PC ... Is this a genuine bug or am I following a wrong guide to boot the development kernel? I don't think the blog is wrong because I'm able to boot the "release" kernel included in the KDK on the same M5 Pro, and the "development" kernel on M4 Mac Mini, using the same routine. Just to be clear, I'm not compiling XNU myself, but am using the ones included in the kit.
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Help Rescuing SwiftData Schema with Non-Optional Transformables
I currently have a schema in production (cloudKit and local files) containing non-optional transformable values, e.g. @Attribute(.transformable(by: TestTransformer.self)) var number: TestTransformable = TestTransformable.init(value: 100) Unfortunately, this is preventing any migration from succeeding (documented at length in FB22151570). Briefly summarized, any migration from a Schema containing non-optional transformable values fails between willMigrate and didMigrate with the error "Can't find model for source store". This occurs for all migrations, including lightweight with a migration plan, lightweight without a plan, and custom migrations. Worst of all, this also prevents migration to optional transformable values, or the elimination of the transformable value entirely, leaving us completely stuck. (note: optional transformable values only work when they have a default value set to nil, otherwise even these have issues migrating) We already have features being blocked by this issue, and would like to preserve user-data while restoring our ability to move forwards with database. Are there any known workarounds for using SwiftData (+CloudKit) when schema migration is non-operational?
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Video AirPlay from iOS to tvOS doesn't work with VPN on when enforceRoutes is enabled
Hey! We discovered an unexpected side-effect of enabling enforceRoutes in our iOS VPN application - video airplay from iOS to tvOS stopped working (Unable to Connect popup appears instead). Our flags combination is: includeAllNetworks = false enforceRoutes = true excludeLocalNetworks = true Interestingly, music content can be AirPlayed with the same conditions. Also, video AirPlay from iOS device to the macOS works flawlessly. Do you know if this is a known issue? Do you have any advice if we can fix this problem on our side, while keeping enforcRoutes flag enabled?
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Kernel Panic: Power state transition (0 -> 2) timeout during DriverKit (DEXT) load sequence (IOUserSCSIParallelInterfaceController)
Hi Everyone, We are currently migrating a mature legacy KEXT to DriverKit for our PCIe SCSI storage controller (connected via Thunderbolt 3). During the DEXT load sequence, we have observed that the system automatically triggers a power state transition from State 0 (Off) to State 2 (On). However, this process results in a Kernel Panic due to a timeout after approximately 21 seconds. We have verified that our implementation of Start_Impl, UserInitializeController_Impl, and SetPowerState_Impl executes extremely fast, with a total execution time of less than one second. Specifically, SetPowerState_Impl returns kIOReturnSuccess immediately upon being called. Furthermore, our current Info.plist does not contain any IOPowerManagement dictionary or related keys. Despite the fast execution and the absence of explicit power management declarations in the plist, the kernel power management state machine (IOServicePM) still generates a 21-second timeout, leading to the following panic: Panic Log: panic(cpu 7 caller 0xfffffe0020be8fec): MySCSIDriver::setPowerState(0xfffffe2fb1a65c00 : 0xfffffe0020bfed88, 0 -> 2) timed out after 21257 ms @IOServicePM.cpp:5609 com.example.driver.dext: ( id: com.example.driver.dext; path: /Library/SystemExtensions/[UUID]/com.example.driver.dext; state: loaded ) Note on Previous Discussion: I would like to express my gratitude to Kevin from Apple DTS for the helpful discussion regarding the implementation of BundleParallelTask on the forums. Since then, we have shifted our development focus toward completing the overall management ecosystem, delivering a comprehensive operational interface for users, and handling specific user environments and behaviors. Our current priority is ensuring system stability—specifically resolving these Thunderbolt-related power management issues (sleep/wake)—to prepare the product for upcoming testing. I remain very grateful for the guidance provided on batch task optimization and intend to resume those optimizations once this critical stability baseline is secured. Technical Guidance Needed for PM Migration In our legacy KEXT, we utilized PMinit(), registerPowerDriver(), and joinPMtree() to precisely control the timing of power management registration. In transitioning to the DriverKit SDK, we have not found clear guidance on several key points: Standardized Migration Path: What is the recommended way to implement equivalent power management initialization (formerly PMinit) within a DriverKit subclass? In DriverKit, how should we replicate the behavior of manually calling registerPowerDriver and joinPMtree to ensure the driver is only monitored once the hardware is ready? Implicit Power Registration: Why does the system enforce a setPowerState(0 -> 2) transition on a subclass of IOUserSCSIParallelInterfaceController even when no IOPowerManagement dictionary is defined in the Info.plist? Is this a default behavior of the SCSI or PCI transport framework? Thunderbolt Specifics: Are there specific power proxying requirements or configurations for PCIe devices over Thunderbolt to avoid conflicts with the default IOPCIFamily power policies? Best Regards, Charles
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Apple Pay on the Web — Platform Integrator: Is sub-merchant registration required when all transactions occur on a single hosted domain?
Hi Apple Pay Team, We are building a QR-based payment platform and planning to integrate Apple Pay on the Web as a Payment Platform Integrator. Our setup: We operate a single domain (e.g., pay.example.com) where all Apple Pay transactions take place When a customer scans a merchant's QR code, our hosted page opens with the Apple Pay button We process payments on behalf of multiple merchants (receivers), each with a separate merchant ID at our payment processor We want to use a single Payment Platform Integrator ID with one set of certificates (Merchant Identity + Payment Processing) The payment processor handles sub-merchant identification and settlement to the correct receiver via card network (Visa/Mastercard) sub-merchant fields Our question: Since all transactions happen on our single domain, is it mandatory to register each sub-merchant via the Apple Pay Web Merchant Registration API (/paymentservices/registerMerchant) and use their partnerInternalMerchantIdentifier in the payment session request? Or is it acceptable to use our Platform Integrator's own merchant identifier for all payment sessions, given that: Only one domain is involved Sub-merchant identification is handled at the payment processor / card network level Our domain verification file is already hosted and verified We would appreciate clarity on the correct approach before we proceed with our integration. Thank you.
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Questions about VoIP Push compliance rules and CallKit handling
Hello everyone, I’m an iOS developer working on a real-time communication app that supports VoIP calls using CallKit. The app has been in production for more than 5 years. Over the years, some users have occasionally reported that they do not receive incoming call pushes. We have tried multiple optimizations on both the client and server side, but the improvement has been limited. From Apple documentation and discussions online, I understand that iOS may restrict VoIP pushes if the system detects violations of VoIP push usage rules (for example, not presenting a CallKit call after receiving a VoIP push). However, the exact rules and thresholds for these violations are not clearly documented, so I’d like to ask a few questions to better understand the expected behavior. Below is a simplified description of our current call flow. Call Flow Caller When the user initiates a call: We do not use CallKit The call is handled entirely using a custom in-app call UI Callee When the user receives a call: Device locked or app in background A VoIP push wakes the app The app presents the CallKit incoming call UI App in foreground The server still sends a VoIP push The app first reports the call to CallKit After a very short delay, the app programmatically ends the CallKit call Then a custom in-app call UI is presented via the app's long connection The reason we always send a VoIP push (even when the app is in the foreground) is that we want to maximize call delivery reliability.
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BackgroundLocationIndicator Bubble in iOS26
I display the BackgroundLocationIndicator (blue/white bubble in status bar) in all my apps, that use background location service. Up to iOS 18 it allowed the user to tap on the bubble from within any other non fullscreen app and bring the app using the background location service to the foreground. In iOS26 this only works from the home screen. Is this intended behaviour or a bug ? If intended, please provide us with an option to allow the user to keep the pre iOS26 behavour. This was a quite convenient shortcut to jump directly to the locationservice using app.
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Where can I check Non-Renewing Subscription purchase history in Sandbox?
Hello, I am currently testing In-App Purchases for my app in the Sandbox environment. Our app has two types of products: Auto-renewable subscriptions Non-renewing subscriptions When testing auto-renewable subscriptions, I can see the subscription in the Sandbox account management screen, and I can perform actions such as: Viewing the active subscription Cancelling the subscription Upgrading or downgrading the subscription However, when testing non-renewing subscriptions, I cannot find the purchase history anywhere in the Sandbox account management screen. Because of this, I cannot verify whether the non-renewing subscription purchase was recorded correctly. My question is: Where can I check the purchase history for Non-Renewing Subscriptions in the Sandbox environment? Is there a specific place in: App Store Connect Sandbox account settings Or somewhere else where these purchases can be reviewed? Thank you in advance for your help.
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Prevent Live Activity from appearing on Apple Watch
Hello, I’m working on an iOS app where we have integrated ActivityKit to support Live Activities. Our app currently supports iOS 16.x and above, and we do not have an Apple Watch app or watchOS support. However, we noticed that when a Live Activity starts on the iPhone, it automatically appears on the Apple Watch as well. Since our app is not designed for Apple Watch, we would like to prevent the Live Activity UI from appearing on the watch. My questions: Is there any way to disable or prevent Live Activities from showing on Apple Watch via code? Are there any configuration options in ActivityKit or Widget configuration that can restrict Live Activities to iPhone only? Our current setup: Minimum iOS version: 16.x Using ActivityKit for Live Activities No watchOS target in the app Any guidance or recommended approach would be greatly appreciated. Thanks
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Alarmkit and Hardware button action.
Hi Im creating an app with Alarmkit, the idea is to have the hardware buttons react like they do in Alarmclock with a snooze or if the buttons can just mute without intent. right now, hardware button end and dismisses the Alarm. its instinct to click that button. apple needs to update or do something.
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LiveCallerId OHTTP Relay: Works in TestFlight, failing in Production (Bundle ID: no.opplysningen.bedrift.LiveCallerId)
We’ve been implementing LiveCallerId using OHTTP and have hit a wall with the production environment. The setup works perfectly in TestFlight, but the release version of the app is consistently being rejected by the Apple OHTTP Relay when trying to tunnel traffic to our gateway. Timeline & Status: Applied via the form in September 2025. Received confirmation in November 2025 that our /.well-known/ohttp-keys endpoint was correctly configured. Since then, we've struggled to get a dialogue with Apple to confirm the final production whitelisting. Technical Observations: Our ohttp-keys endpoint is being polled frequently (every few minutes). Based on the traffic, this is clearly the Apple Relay infrastructure fetching/refreshing the keys, not the devices themselves. This suggests the Relay "sees" our configuration, yet it still refuses to tunnel traffic to our gateway in the production environment. Since everything is functional in TestFlight, our implementation seems correct. It feels like there is a configuration mismatch or a missing "production flip" on the Relay side for our Bundle ID. If anyone from the Apple engineering team could verify the status for this Bundle ID, it would be a huge help. We've been stuck in this "TestFlight-only" state for quite a while now.
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Subscription unavailable
When my app tries to access a subscription, StoreKit's products(for:) always returns zero results. Similarly, SubscriptionStoreView always shows "Subscription Unavailable" followed by "The subscription is unavailable in the current storefront". The app is a watch-only app (no iPhone companion app). The app and the subscription product were each approved in App Store Connect over two weeks ago. The problem occurs when the app is installed from TestFlight, when the app is installed from the App Store (production), and when run in the Xcode debugger. The only time the app successfully accesses the subscription when simulating it in Xcode with a .storekit file. How should my app access the subscription? Repro: App Store bundle ID: com.toolsay.hoopref Phone app target (unused) bundle ID: com.toolsay.hoopref Watch app bundle ID: com.toolsay.hoopref.watchapp Subscription product ID: com.toolsay.hoopref.pro.annual Subscription availability: All countries and regions App Store listing let products = try await Product.products(for: ["com.toolsay.hoopref.pro.annual"]) products.count is 0.
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Restrict app tp be installed on iPhone only
Hey everyone, I'm developing an iOS only app and want to make sure it can not be installed on iPads. Using Xcode 26, Targets/Appname/General/Supported Destination - I have iPhone only as destination and in the Info.plist I have this: UIDeviceFamily 1 UIRequiredDeviceCapabilities telephony Is there anything else need to do to make sure it can't be installed on iPads? Thanks in advance
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StoreKit sandbox consumable purchase returns restored on second purchase instead of completing a new purchase
I am testing a consumable in-app purchase in the StoreKit sandbox and I am seeing behavior that does not seem correct on repeat purchase attempts. Product details Product ID: album.credit.v2 Type: Consumable Test environment: iOS device + StoreKit sandbox Purchase flow triggered from my Flutter app using Apple IAP What happens First purchase attempt works My backend receives the confirmation The album is granted correctly On the second purchase attempt of the same consumable, I do not get a normal new purchase flow Instead, StoreKit returns the product as restored My app then cancels the attempt because a restored transaction arrived during checkout Expected behavior Because this product is a consumable, each purchase attempt should behave like a new purchase and allow the user to buy it again. Actual behavior On the second attempt, the transaction update comes back as restored instead of a new successful consumable purchase. Relevant logs First successful purchase: [ProPurchasePage] ✅ Pay tapped. starting=false iap=true albumProd=album.credit.v2 proProd=pro.monthly [IAP] update: id=album.credit.v2 status=PurchaseStatus.restored pendingComplete=false err=null [IAP] expected=album.credit.v2 starting=true appleFlow=true [ProPurchasePage] album credit success status=PurchaseStatus.restored receiptLen=5334 [AppleIapService] Sending Apple IAP confirmation for albumId=ariie_west_pretty_girl_summer, buyerUid=PYjgu9TMCieCVDLIdTuawY5k4Ay2 [AppleIapService] appleIapConfirm response status: 200 [AppleIapService] appleIapConfirm applied for albumId=ariie_west_pretty_girl_summer buyerUid=PYjgu9TMCieCVDLIdTuawY5k4Ay2 After that, the purchase is written correctly on my side: "libraryAlbums": [ { "AlbumId": "ariie_west_pretty_girl_summer", "paid": true, "Quantity": 1 } ] Second and later attempts: [ProPurchasePage] ✅ Pay tapped. starting=false iap=true albumProd=album.credit.v2 proProd=pro.monthly [ProPurchasePage] buyConsumable (album.credit.v2) returned: true [IAP] update: id=album.credit.v2 status=PurchaseStatus.restored pendingComplete=false err=null [IAP] expected=album.credit.v2 starting=true appleFlow=true [IAP] restored arrived during album checkout — cancelling attempt Question Is this expected StoreKit sandbox behavior for a consumable, or does this suggest: a StoreKit sandbox issue, a problem with how the product is configured in App Store Connect, or a transaction-handling issue in the app/plugin layer? Also, is there any Apple-recommended handling for repeated consumable purchases when sandbox keeps surfacing a restored status?
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MapKit JS quota limits
Hello, I’m planning to use MapKit JS for a production web/mobile application and I’m trying to better understand the quota limits and pricing model. From the documentation, I understand that MapKit JS provides a free daily limit of: 250,000 map views 25,000 service calls per Apple Developer Program membership. However, I’m not clear about what exactly happens if these limits are exceeded. My questions: If my application exceeds 250,000 map views or 25,000 service calls in a day, what happens? Will the API simply start returning errors (for example HTTP 429), or will Apple automatically charge for additional usage? Is there an official pricing model for usage above the free quota, or do we need to contact Apple to request higher limits? Are these limits strict daily hard limits that should never be exceeded in production? I’m trying to design the architecture of my application and would like to understand whether we must strictly stay below these limits or whether scaling beyond them is possible. Thank you.
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Clarification on Allowed Uses of VoIP Push Notifications for Ending/Updating CallKit State
Hello, I’m implementing VoIP calling in an iOS application using PushKit (VoIP pushes) together with CallKit. The standard call flow works correctly: Happy scenario User A initiates a call. Server sends a VoIP push to User B. User B’s device receives the push and reports the incoming call using CallKit. User B answers the call. However, I would like clarification about non-happy scenarios and when it is acceptable to use VoIP pushes to update or stop a CallKit ringing state. Apple documentation warns that VoIP pushes must be used only when they result in a call-related action, so I want to ensure the following cases are compliant. Scenario A — Caller Cancels Before Answer User A calls User B. Server sends a VoIP push to User B. User B’s device starts ringing via CallKit. Before User B answers, User A cancels the call. Question: Is it acceptable to send another VoIP push to User B indicating that the call has been cancelled so the device can: stop the CallKit ringing UI end the call optionally mark it as missed or cancelled Or should this state change be handled using a regular remote push or another signaling mechanism instead of VoIP push? Scenario B — Callee Rejects the Call User B rejects the call from CallKit. The server must inform User A that the call was rejected. Question: Is it acceptable to send a VoIP push to User A to update the CallKit state and terminate the outgoing call UI? Scenario C — Multiple Devices per User User B may be logged in on multiple devices. User A calls User B. VoIP push is sent to all devices of User B. One device answers. Question: Is it acceptable to send a VoIP push to the remaining devices instructing them to: stop ringing end the CallKit incoming call UI Or is there a recommended alternative pattern for this case? Main Question Aside from the initial incoming call VoIP push, in which situations is it considered acceptable to send additional VoIP pushes to terminate or update CallKit state (cancelled, rejected, answered on another device)? The goal is to remain compliant with PushKit policies, particularly the guidance that VoIP pushes should only be used when they result in a call-related user action. Any guidance on the recommended architecture for these cases would be greatly appreciated. Thank you.
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RequestReview API does not trigger the review sheet in Xcode testing iPadOS 26.4 beta 3
Hello DTS team, the request review from StoreKit is not working in iOS 26.4 beta 3. I have filed a feedback (FB22157147). Sample code: import SwiftUI import StoreKit struct ContentView: View { @Environment(\.requestReview) private var requestReview @State private var count = 0 var body: some View { VStack { Button("Increase Count") { count += 1 } Text(count, format: .number) .font(.largeTitle) } .onChange(of: count) { if count == 3 { Task { try await Task.sleep(for: .seconds(2)) requestReview() print("Request Review triggered!") // On iPadOS 26.4 beta 2 & 3, requestReview() does not trigger any review system sheet when testing in Xcode 26.3 // Works on iOS 26.3.1 } } } } }
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Missing demo project
Hi forum! I’m currently following a series of videos about SwiftData. In the WWDC23 Build an app with SwiftData video, it mentions that you can follow up with a demo project. However, I’m encountering an issue (at least in my case) where there’s no link on the entire page to download the project. I can download the video and other resources (even using the Developer’s App), but there’s no link for the project. Does anyone else face this issue? Is it possible that the project has been removed? I’m using my developer (single user) account, by the way. Any guidance would be greatly appreciated!
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App is Not Receiving Healthkit Background Delivery
I am trying to figure out why my app is not receiving background deliveries from Healthkit. I have a successfully implemented HKObserverQuery  which is being used to send data like step count to a server. I have a successful enableBackgroundDelivery (completes without errors). I have also checkmarked the HealthKit Background Delivery and Clinical Health Records options in my app's Signing and Capabilities configurations. I know the observer is functional because the health data gets sent to the server when the app is running. The problem is I haven't seen any evidence of the observer handler being triggered when the app is not running. What am I missing? And what is the best way to go about debugging what is going wrong?
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Macbook M5 Development Kernel Panic
Hi, I'm posting a boot crash here. Environment Hardware: Macbook M5 Pro OS Version: macOS 26.3.1 (25D2128) and matching version of KDK from official apple download page Kernel Version: Darwin Kernel Version 25.3.0 Reproducibility: Consistent Here is my panic log --- I truncated one field "SOCDNandContainer" as the original log is too long to post, hitting the size limit. I followed a blog post to boot the development kernel as the ReadMe file from KDK only contains instructions for Intel Macs. https://jaitechwriteups.blogspot.com/2025/10/boot-custom-macos-kernel-on-macos-apple.html I've tried a few 26.2 KDKs before 26.3.1 public launch, and they all showed same errors (26.1 and 26.0 KDKs don't have any development kernel for T8142 chip). Also, I own two fresh M5 Pro, and it is consistent across the machines. The highlight is panic(cpu 8 caller 0xfffffe0050e18010): [Exclaves] $JgOSLogServerComponent.RedactedLogServer.init(logServerNotific:OSLogServerComponent\/OSLogServerComponent_Swift.swift:815: Fatal error: invalid rawValue for TightbeamComponents.RedactedLogSer at PC ... Is this a genuine bug or am I following a wrong guide to boot the development kernel? I don't think the blog is wrong because I'm able to boot the "release" kernel included in the KDK on the same M5 Pro, and the "development" kernel on M4 Mac Mini, using the same routine. Just to be clear, I'm not compiling XNU myself, but am using the ones included in the kit.
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Help Rescuing SwiftData Schema with Non-Optional Transformables
I currently have a schema in production (cloudKit and local files) containing non-optional transformable values, e.g. @Attribute(.transformable(by: TestTransformer.self)) var number: TestTransformable = TestTransformable.init(value: 100) Unfortunately, this is preventing any migration from succeeding (documented at length in FB22151570). Briefly summarized, any migration from a Schema containing non-optional transformable values fails between willMigrate and didMigrate with the error "Can't find model for source store". This occurs for all migrations, including lightweight with a migration plan, lightweight without a plan, and custom migrations. Worst of all, this also prevents migration to optional transformable values, or the elimination of the transformable value entirely, leaving us completely stuck. (note: optional transformable values only work when they have a default value set to nil, otherwise even these have issues migrating) We already have features being blocked by this issue, and would like to preserve user-data while restoring our ability to move forwards with database. Are there any known workarounds for using SwiftData (+CloudKit) when schema migration is non-operational?
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Video AirPlay from iOS to tvOS doesn't work with VPN on when enforceRoutes is enabled
Hey! We discovered an unexpected side-effect of enabling enforceRoutes in our iOS VPN application - video airplay from iOS to tvOS stopped working (Unable to Connect popup appears instead). Our flags combination is: includeAllNetworks = false enforceRoutes = true excludeLocalNetworks = true Interestingly, music content can be AirPlayed with the same conditions. Also, video AirPlay from iOS device to the macOS works flawlessly. Do you know if this is a known issue? Do you have any advice if we can fix this problem on our side, while keeping enforcRoutes flag enabled?
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72
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Kernel Panic: Power state transition (0 -> 2) timeout during DriverKit (DEXT) load sequence (IOUserSCSIParallelInterfaceController)
Hi Everyone, We are currently migrating a mature legacy KEXT to DriverKit for our PCIe SCSI storage controller (connected via Thunderbolt 3). During the DEXT load sequence, we have observed that the system automatically triggers a power state transition from State 0 (Off) to State 2 (On). However, this process results in a Kernel Panic due to a timeout after approximately 21 seconds. We have verified that our implementation of Start_Impl, UserInitializeController_Impl, and SetPowerState_Impl executes extremely fast, with a total execution time of less than one second. Specifically, SetPowerState_Impl returns kIOReturnSuccess immediately upon being called. Furthermore, our current Info.plist does not contain any IOPowerManagement dictionary or related keys. Despite the fast execution and the absence of explicit power management declarations in the plist, the kernel power management state machine (IOServicePM) still generates a 21-second timeout, leading to the following panic: Panic Log: panic(cpu 7 caller 0xfffffe0020be8fec): MySCSIDriver::setPowerState(0xfffffe2fb1a65c00 : 0xfffffe0020bfed88, 0 -> 2) timed out after 21257 ms @IOServicePM.cpp:5609 com.example.driver.dext: ( id: com.example.driver.dext; path: /Library/SystemExtensions/[UUID]/com.example.driver.dext; state: loaded ) Note on Previous Discussion: I would like to express my gratitude to Kevin from Apple DTS for the helpful discussion regarding the implementation of BundleParallelTask on the forums. Since then, we have shifted our development focus toward completing the overall management ecosystem, delivering a comprehensive operational interface for users, and handling specific user environments and behaviors. Our current priority is ensuring system stability—specifically resolving these Thunderbolt-related power management issues (sleep/wake)—to prepare the product for upcoming testing. I remain very grateful for the guidance provided on batch task optimization and intend to resume those optimizations once this critical stability baseline is secured. Technical Guidance Needed for PM Migration In our legacy KEXT, we utilized PMinit(), registerPowerDriver(), and joinPMtree() to precisely control the timing of power management registration. In transitioning to the DriverKit SDK, we have not found clear guidance on several key points: Standardized Migration Path: What is the recommended way to implement equivalent power management initialization (formerly PMinit) within a DriverKit subclass? In DriverKit, how should we replicate the behavior of manually calling registerPowerDriver and joinPMtree to ensure the driver is only monitored once the hardware is ready? Implicit Power Registration: Why does the system enforce a setPowerState(0 -> 2) transition on a subclass of IOUserSCSIParallelInterfaceController even when no IOPowerManagement dictionary is defined in the Info.plist? Is this a default behavior of the SCSI or PCI transport framework? Thunderbolt Specifics: Are there specific power proxying requirements or configurations for PCIe devices over Thunderbolt to avoid conflicts with the default IOPCIFamily power policies? Best Regards, Charles
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Apple Pay on the Web — Platform Integrator: Is sub-merchant registration required when all transactions occur on a single hosted domain?
Hi Apple Pay Team, We are building a QR-based payment platform and planning to integrate Apple Pay on the Web as a Payment Platform Integrator. Our setup: We operate a single domain (e.g., pay.example.com) where all Apple Pay transactions take place When a customer scans a merchant's QR code, our hosted page opens with the Apple Pay button We process payments on behalf of multiple merchants (receivers), each with a separate merchant ID at our payment processor We want to use a single Payment Platform Integrator ID with one set of certificates (Merchant Identity + Payment Processing) The payment processor handles sub-merchant identification and settlement to the correct receiver via card network (Visa/Mastercard) sub-merchant fields Our question: Since all transactions happen on our single domain, is it mandatory to register each sub-merchant via the Apple Pay Web Merchant Registration API (/paymentservices/registerMerchant) and use their partnerInternalMerchantIdentifier in the payment session request? Or is it acceptable to use our Platform Integrator's own merchant identifier for all payment sessions, given that: Only one domain is involved Sub-merchant identification is handled at the payment processor / card network level Our domain verification file is already hosted and verified We would appreciate clarity on the correct approach before we proceed with our integration. Thank you.
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68
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Questions about VoIP Push compliance rules and CallKit handling
Hello everyone, I’m an iOS developer working on a real-time communication app that supports VoIP calls using CallKit. The app has been in production for more than 5 years. Over the years, some users have occasionally reported that they do not receive incoming call pushes. We have tried multiple optimizations on both the client and server side, but the improvement has been limited. From Apple documentation and discussions online, I understand that iOS may restrict VoIP pushes if the system detects violations of VoIP push usage rules (for example, not presenting a CallKit call after receiving a VoIP push). However, the exact rules and thresholds for these violations are not clearly documented, so I’d like to ask a few questions to better understand the expected behavior. Below is a simplified description of our current call flow. Call Flow Caller When the user initiates a call: We do not use CallKit The call is handled entirely using a custom in-app call UI Callee When the user receives a call: Device locked or app in background A VoIP push wakes the app The app presents the CallKit incoming call UI App in foreground The server still sends a VoIP push The app first reports the call to CallKit After a very short delay, the app programmatically ends the CallKit call Then a custom in-app call UI is presented via the app's long connection The reason we always send a VoIP push (even when the app is in the foreground) is that we want to maximize call delivery reliability.
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5
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255
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BackgroundLocationIndicator Bubble in iOS26
I display the BackgroundLocationIndicator (blue/white bubble in status bar) in all my apps, that use background location service. Up to iOS 18 it allowed the user to tap on the bubble from within any other non fullscreen app and bring the app using the background location service to the foreground. In iOS26 this only works from the home screen. Is this intended behaviour or a bug ? If intended, please provide us with an option to allow the user to keep the pre iOS26 behavour. This was a quite convenient shortcut to jump directly to the locationservice using app.
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Where can I check Non-Renewing Subscription purchase history in Sandbox?
Hello, I am currently testing In-App Purchases for my app in the Sandbox environment. Our app has two types of products: Auto-renewable subscriptions Non-renewing subscriptions When testing auto-renewable subscriptions, I can see the subscription in the Sandbox account management screen, and I can perform actions such as: Viewing the active subscription Cancelling the subscription Upgrading or downgrading the subscription However, when testing non-renewing subscriptions, I cannot find the purchase history anywhere in the Sandbox account management screen. Because of this, I cannot verify whether the non-renewing subscription purchase was recorded correctly. My question is: Where can I check the purchase history for Non-Renewing Subscriptions in the Sandbox environment? Is there a specific place in: App Store Connect Sandbox account settings Or somewhere else where these purchases can be reviewed? Thank you in advance for your help.
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The payment page is returning a 503 error, preventing me from making the payment. Why is this happening? I need to complete this payment urgently.
The developer payment page is returning a 503 error, preventing me from making the payment. Why is this happening? I need to complete this payment urgently.
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112
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Prevent Live Activity from appearing on Apple Watch
Hello, I’m working on an iOS app where we have integrated ActivityKit to support Live Activities. Our app currently supports iOS 16.x and above, and we do not have an Apple Watch app or watchOS support. However, we noticed that when a Live Activity starts on the iPhone, it automatically appears on the Apple Watch as well. Since our app is not designed for Apple Watch, we would like to prevent the Live Activity UI from appearing on the watch. My questions: Is there any way to disable or prevent Live Activities from showing on Apple Watch via code? Are there any configuration options in ActivityKit or Widget configuration that can restrict Live Activities to iPhone only? Our current setup: Minimum iOS version: 16.x Using ActivityKit for Live Activities No watchOS target in the app Any guidance or recommended approach would be greatly appreciated. Thanks
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78
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Alarmkit and Hardware button action.
Hi Im creating an app with Alarmkit, the idea is to have the hardware buttons react like they do in Alarmclock with a snooze or if the buttons can just mute without intent. right now, hardware button end and dismisses the Alarm. its instinct to click that button. apple needs to update or do something.
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LiveCallerId OHTTP Relay: Works in TestFlight, failing in Production (Bundle ID: no.opplysningen.bedrift.LiveCallerId)
We’ve been implementing LiveCallerId using OHTTP and have hit a wall with the production environment. The setup works perfectly in TestFlight, but the release version of the app is consistently being rejected by the Apple OHTTP Relay when trying to tunnel traffic to our gateway. Timeline & Status: Applied via the form in September 2025. Received confirmation in November 2025 that our /.well-known/ohttp-keys endpoint was correctly configured. Since then, we've struggled to get a dialogue with Apple to confirm the final production whitelisting. Technical Observations: Our ohttp-keys endpoint is being polled frequently (every few minutes). Based on the traffic, this is clearly the Apple Relay infrastructure fetching/refreshing the keys, not the devices themselves. This suggests the Relay "sees" our configuration, yet it still refuses to tunnel traffic to our gateway in the production environment. Since everything is functional in TestFlight, our implementation seems correct. It feels like there is a configuration mismatch or a missing "production flip" on the Relay side for our Bundle ID. If anyone from the Apple engineering team could verify the status for this Bundle ID, it would be a huge help. We've been stuck in this "TestFlight-only" state for quite a while now.
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Subscription unavailable
When my app tries to access a subscription, StoreKit's products(for:) always returns zero results. Similarly, SubscriptionStoreView always shows "Subscription Unavailable" followed by "The subscription is unavailable in the current storefront". The app is a watch-only app (no iPhone companion app). The app and the subscription product were each approved in App Store Connect over two weeks ago. The problem occurs when the app is installed from TestFlight, when the app is installed from the App Store (production), and when run in the Xcode debugger. The only time the app successfully accesses the subscription when simulating it in Xcode with a .storekit file. How should my app access the subscription? Repro: App Store bundle ID: com.toolsay.hoopref Phone app target (unused) bundle ID: com.toolsay.hoopref Watch app bundle ID: com.toolsay.hoopref.watchapp Subscription product ID: com.toolsay.hoopref.pro.annual Subscription availability: All countries and regions App Store listing let products = try await Product.products(for: ["com.toolsay.hoopref.pro.annual"]) products.count is 0.
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Restrict app tp be installed on iPhone only
Hey everyone, I'm developing an iOS only app and want to make sure it can not be installed on iPads. Using Xcode 26, Targets/Appname/General/Supported Destination - I have iPhone only as destination and in the Info.plist I have this: UIDeviceFamily 1 UIRequiredDeviceCapabilities telephony Is there anything else need to do to make sure it can't be installed on iPads? Thanks in advance
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