Notarization

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Notarization is the process of scanning Developer ID-signed software for malicious components before distribution outside of the Mac App Store.

Notarization Documentation

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Notarization queue stuck — all submissions remain “In Progress” after assisting another team
Hello Quinn and Apple Developer Support, We are encountering an issue where our notarization queue appears to be stuck, and we would greatly appreciate your help. A few days ago, we assisted another team by submitting their app for notarization using our own Apple Developer account, because their own notarization attempts were getting stuck. However, the submission we made for them under our account has now been stuck in the “In Progress” state for about 5 days. Later, their own submission (using their account) was rejected after 2–3 days, but our submission for them (under our account) has never completed. Since then, all our subsequent notarization requests have also remained “In Progress”, which strongly suggests that the stuck submission is blocking our entire notarization queue. Here are the details from our submission history: xcrun notarytool history --apple-id "xxx" --team-id "xxx" --password "xxx" Partial results: id: 0bafa66f-4f47-4327-811f-a05481be5d0b status: In Progress id: 2d00b75a-a17a-44fc-afa1-71e0e39ec2cd status: In Progress The first ID is our own app’s submission. The second ID belongs to the submission we made for the other team. Both have been stuck in “In Progress” for several days, which seems abnormal. Could you please help us clear or reset the notarization queue for our account so that we can continue submitting our own apps? Thank you very much for your time and assistance! Best regards, gongcj
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Nov ’25
Notarization stuck on “In Progress” for hours
Hi everyone, I’m trying to notarize a macOS app for direct distribution in Xcode. The upload finished, but the notarization has been stuck on “In Progress” for hours. I’m not getting any emails or errors, and the status log in Organizer only shows the same “In Progress” message without any extra details. I tried reopening Organizer and creating a new archive, but it always ends up in the same state. Is this normal, or is there something I should check on my side? Any help would be appreciated. Thanks!
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Nov ’25
Electron app notarization fails "invalid signature" - local codesign passes
Unable to notarize Electron-based application. All notarization attempts fail with "The signature of the binary is invalid" for main executable and Electron Framework, despite passing local codesign verification. ENVIRONMENT: macOS: 24.6.0 (Sequoia) Hardware: Apple M4 Max (arm64) electron-builder: 26.0.12 Electron: 36.9.5 (also tested 37.10.2, 38.2.0) Certificate: Developer ID Application: AS LIVE MEDIA SP Z O O Team ID: 2KJ532SU3G Certificate validity: Oct 7 2025 - Oct 8 2030 PROBLEM: Every notarization submission fails with identical error for two binaries: Contents/MacOS/PresentClic Desktop Contents/Frameworks/Electron Framework.framework/Versions/A/Electron Framework Error message: "The signature of the binary is invalid." Architectures affected: Both x86_64 and arm64 CRITICAL CONTRADICTION: ✅ Local verification PASSES: $ codesign --verify --deep --strict "PresentClic Desktop.app" Result: valid on disk, satisfies Designated Requirement ❌ Apple notarization service FAILS: Error: "The signature of the binary is invalid" LATEST SUBMISSION ID: 11e1a452-4ea7-4562-ac8e-5e76c39eeb6c Local verification output shows all components validated: Electron Framework: validated ✅ All helper apps: validated ✅ All frameworks: validated ✅ Main executable: valid on disk ✅ Authority chain: Developer ID Application → Developer ID CA → Apple Root CA ✅ Timestamp: Present ✅ Runtime Version: 15.4.0 ✅ CONFIGURATION: Entitlements (build/entitlements.mac.plist): com.apple.security.cs.allow-jit: true com.apple.security.cs.allow-unsigned-executable-memory: true com.apple.security.cs.disable-library-validation: true com.apple.security.cs.allow-dyld-environment-variables: true com.apple.security.automation.apple-events: true Standard device/network/file entitlements Build configuration: hardenedRuntime: true gatekeeperAssess: false (tested both true and false) entitlements and entitlementsInherit: properly configured TROUBLESHOOTING STEPS ATTEMPTED (ALL FAILED): ✅ Updated electron-builder from 24.13.3 to 26.0.12 ✅ Downgraded Electron 38 → 37 → 36 ✅ Tested x86_64 and arm64 separately ✅ Regenerated certificate via Xcode (new cert generated 23/11/2025) ✅ Configured App Store Connect API for notarization ✅ Tested multiple entitlements combinations ✅ Manual component-by-component re-signing ✅ Removed all metadata files (._ files) ✅ Tested both ZIP and DMG formats ✅ Automatic electron-builder notarization ✅ Manual notarization via xcrun notarytool ✅ Custom afterSign hooks for re-signing ✅ gatekeeperAssess true and false ✅ Clean builds (removed dist/ directory) ALL attempts result in identical failure. Local codesign verification ALWAYS passes. QUESTIONS: Why does local codesign --verify pass but Apple notarization service fails? Is there a known issue with Electron Framework notarization on macOS Sequoia + Apple Silicon? 3. Are there undocumented requirements for Electron apps that could cause this? 4. Could this be a bug in the notarization service for this specific configuration? ADDITIONAL CONTEXT: Multiple notarization attempts over 24+ hours Different certificates, configurations, architectures - all fail identically No similar reports found in forums or GitHub issues Application functions correctly when Gatekeeper is bypassed This is blocking production distribution to macOS users This appears to be either: A bug in Apple notarization service for Electron apps An incompatibility between electron-builder 26 + Electron 36/37 + macOS Sequoia + Apple Silicon The fact that local verification passes but notarization fails suggests the issue is with the notarization service validation logic, not the actual code signatures. REQUEST: Need guidance on resolving this issue. Standard documentation and troubleshooting steps have not resolved the problem. Thank you for any assistance. Staszek Pliszko
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Dec ’25
Error 7000 "Team is not yet configured for notarization" - Cannot notarize any apps
Error 7000 "Team is not yet configured for notarization" - Cannot notarize any apps I'm trying to notarize macOS apps for Developer ID distribution and consistently getting error 7000 on every submission. Error Details: { "status": "Rejected", "statusSummary": "Team is not yet configured for notarization. Please contact Developer Programs Support at developer.apple.com under the topic Development and Technical / Other Development or Technical Questions.", "statusCode": 7000 } What I've tried: Completed enrollment verification Created new App Store Connect API key with Admin access Created fresh App-Specific Password Submitted via both API key and App-Specific Password authentication All submissions are accepted and uploaded successfully, but after processing they're rejected with error 7000 Technical Details: Active Developer ID Application certificate Hardened runtime enabled Apps are properly code-signed (codesign -vvv passes) Behavior: Over 15 submissions since December 2nd - ALL rejected with the same error 7000. The submissions upload successfully and show "In Progress" for extended periods (sometimes hours) before eventually being rejected. Questions: Has anyone encountered error 7000 and resolved it? What was the fix? Are there any account settings or agreements required specifically for notarization that aren't obvious in the developer portal? Should I contact Apple Developer Support directly, or is there a self-service solution? Any guidance would be greatly appreciated.
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Dec ’25
Renaming notarized ZIP packages
Dear support team, is it possible to rename a notarized ZIP package and not to loose the notarized status? One of our ZIP package contains resources and binaries which are code signed. The archive itself is accepted after submitting and uploading during the notarization process (online notarization). Unfortunately, the ZIP cannot be stapled (offline verification). So, is the filename part of the notarized ZIP package or can a ZIP package be renamed? Best regards, Stefan
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Dec ’25
Cannot distribute app on xcode 26.0.1 - Team is not yet configured for notarization.
i encountered an error when i distributing my app on xcode 26.0.1. Below is error log. { "logFormatVersion": 1, "jobId": "ed2b622b-61f6-4c8a-90b7-7c3cdfbafc7a", "status": "Rejected", "statusSummary": "Team is not yet configured for notarization. Please contact Developer Programs Support at developer.apple.com under the topic Development and Technical / Other Development or Technical Questions.", "statusCode": 7000, "archiveFilename": "mychm.zip", "uploadDate": "2025-12-10T01:50:34.198Z", "sha256": "b61e224154823c8e06c3db904d67a78969f1564c7602f1fa77335fdd12a8d22b", "ticketContents": null, "issues": null }
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Dec ’25
Error when updating system extension
I'm currently observing a problem similar to this thread https://developer.apple.com/forums/thread/737334 The difference is that this is happening after updating a system extension. Basically same error, sysextd complains it can not check that the system extension is notarized: macOS Error 3 + Error code=-67050. I think macOS (Sequoia 15.3.2 or 15.7.2 if it matters) is wrong in this case for the following reasons: when using spctl assess -t install, the system extension is reported to be correctly notarized. when restarting the Mac, the updated system extension is correctly checked and staged. if I run spctl assess before sysextd tries to check the system extension, it works. I'm currently thinking of 2 reasons why the check does not work: sysextd is somehow trying to work with a cached assessment that has become invalid after the system extension was updated. macOS needs way more time between the update of the files and the request to update the staged extension. I tried adding a 5-second delay. This does not seem to work or at least reliably. I tried just touching the system extension, no positive result. Unfortunately, in macOS Sequoia, it is not possible anymore to reset-default using spctl and see if it solves the issue, at least the next time the update is performed. [Q] Is there some magic operation that would help macOS correctly check the notarization of an updated system extension?
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Dec ’25
Application has stopped verifying
We package a nightly build of our application for distribution. About 1 month ago, this package has started showing the "Apple could not verify 'Application' is free of malware" message. This only happens to our development branch package. We run the same pipeline with the same signature for our stable branch and the stable package does not show this message. $ codesign -dv --verbose=4 KiCad.app Executable=/Applications/KiCad/KiCad/KiCad.app/Contents/MacOS/kicad Identifier=org.kicad.kicad Format=app bundle with Mach-O universal (x86_64 arm64) CodeDirectory v=20500 size=51931 flags=0x10000(runtime) hashes=1612+7 location=embedded VersionPlatform=1 VersionMin=722432 VersionSDK=983552 Hash type=sha256 size=32 CandidateCDHash sha256=4f15435c1d3cc056a83432b78a2f6acae8fb0e6d CandidateCDHashFull sha256=4f15435c1d3cc056a83432b78a2f6acae8fb0e6d03cbe70641719fd1ced3395b Hash choices=sha256 CMSDigest=4f15435c1d3cc056a83432b78a2f6acae8fb0e6d03cbe70641719fd1ced3395b CMSDigestType=2 Executable Segment base=0 Executable Segment limit=3915776 Executable Segment flags=0x1 Page size=4096 CDHash=4f15435c1d3cc056a83432b78a2f6acae8fb0e6d Signature size=9002 Authority=Developer ID Application: KiCad Services Corporation (9FQDHNY6U2) Authority=Developer ID Certification Authority Authority=Apple Root CA Timestamp=Dec 19, 2025 at 5:21:05 AM Info.plist entries=17 TeamIdentifier=9FQDHNY6U2 Runtime Version=15.2.0 Sealed Resources version=2 rules=13 files=37238 Internal requirements count=1 size=176 codesign --verify --verbose=4 KiCad.app <snipped all libs validated> KiCad.app: valid on disk KiCad.app: satisfies its Designated Requirement % spctl --assess --verbose=4 KiCad.app KiCad.app: accepted source=Notarized Developer ID We distribute this via dmg. The notarization ticket is stapled to the dmg and the dmg opens without warning. Any help would be appreciated
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4w
Notarization stuck at "In Progress"
I have been waiting well over 24 hours for my notarization to occur, and nothing - no "we might take a while if it is your first app" or any mention of that in the docs. So why is it taking this long? What's the hold up??? If this is part of the process, Apple should officially document it, so developers aren't left resubmitting and wondering. This is not a good first experience with the developer program. Successfully received submission history. history -------------------------------------------------- createdDate: 2026-01-07T05:22:34.038Z name: URSAMajorSpaceStationSST206_v1.0.0.zip status: In Progress -------------------------------------------------- createdDate: 2026-01-06T01:55:05.144Z name: URSAMajorSpaceStationSST206_v1.0.0.zip status: In Progress -------------------------------------------------- createdDate: 2026-01-05T20:55:50.624Z name: test.zip status: Invalid -------------------------------------------------- createdDate: 2026-01-05T20:32:52.944Z name: URSAMajorSpaceStationSST206.vst3.zip status: In Progress -------------------------------------------------- createdDate: 2026-01-05T19:37:15.426Z name: URSAMajorSpaceStationSST206.component.zip status: In Progress -------------------------------------------------- createdDate: 2026-01-05T18:37:43.101Z name: URSAMajorSpaceStationSST206.component.zip status: In Progress
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3w
The notarization system seems broken
The process has been stuck "In Progress" for 8 days now. We had a scheduled New Year Offer for our software that would run based around this important new update, and obviously we missed it because of this crazy issue. Notarization used to take a few seconds. Now it does not work, neither on my newly set up Mac, nor in my old (completely unchanged) one. My company and finances are totally frozen at this point due to this issue. PLEASE help, look into my actual account and do what is needed!
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3w
Multi-machine Code Signing
I have two Macs, desktop and laptop. Since they both belong to me, they both sign in with the same Apple account. I find that if I sign and notarize an app on one, the other must be powered off. Otherwise, notarization will fail. Is this intentional? If so, what is the rationale? Is there a way to fix or avoid it? Both systems run macOS Tahoe with the latest updates. Both are set up the same way for signing using the same certificates. The build process is identical on each.
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3w
Notarization stuck for days and then fails with error 7000 for one app, but other apps succeed
Hi, I'm running into a weird notarization issue and wanted to see if anyone else has seen something similar. I have one main macOS app that keeps doing the following: The notarization sits in "In Progress" for a few days Then it flips to "Rejected" with error code 7000 The notarytool log shows no issues and no ticket info At the same time, smaller test apps on the same Apple Developer account notarize. They do take around 2-3 days though. So it doesn't seem like an account or certificate problem. It looks like something about this specific app causes it to go into a long review and then fail with that vague 7000 error. The app is fairly large (Python + Qt, lots of bundled libraries), so I'm wondering if that triggers deeper scanning or some kind of policy check. Has anyone else seen: Multi day notarization jobs? Error 7000 that only affects one particular app? Rejections with no "issues" listed? If so, did you find a way around it? Also for context, my Apple Developer account was created recently I have contacted Apple Support already but no response yet and it's been 6 days. Thanks!
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3w
Application hanging indefinitely after successful notarization
Hi, I have an app built in Unity that I am trying to sign an notarize for distribution. I can successfully codesign the app and it runs properly. But after successfully notarizing the app, the app stops opening. My process is as follows: # codesign the app. omitting "--deep" "--option runtime" or both will result in notarization failing codesign --force --deep --verify --verbose --option runtime --sign "Developer ID Application: ORG NAME (ZZZZZZZZZ)" path/to/app.app # create notarization submission zip /usr/bin/ditto -c -k --keepParent path/to/app.app path/to/app.zip # submit for notarization xcrun notarytool submit --wait path/to/app.zip -v --apple-id apple@id.com --password "aaaa-aaaa-aaaa-aaaa" --team-id "ZZZZZZZZZ" Notarization seems to succeed. Running: spctl -a -vvv -t install path/to/app.app -returns: path/to/app.app: accepted source=Notarized Developer ID origin=Developer ID Application: JOHN DOE (ZZZZZZZZZ) The Problem: Before code signature, the app runs normally After code signature, the app runs normally After notarization, the app hangs indefinitely on opening. It stays in the Dock until force quit. The app does not create its main window. There are no Gatekeeper warnings or pop-up windows. Additional Information: The second time I attempt to open the application I get a pop-up warning me that the app was force-quit while opening windows. This happens whether or not I have used xcrun stapler to staple the notarization to the app This happens whether I run the app from the terminal, by double clicking on the .app package, or by running the Unix Executable within Contents/MacOS/ Any idea how I can debug this and figure out what's going wrong? Any help would be greatly appreciated.
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3w
Notarizing macOS software - Account Permissions
We are trying to notarize a MacOS app on our paid developer business account for the past 3 weeks. After many hours of processing, we received the following error: Team is not yet configured for notarization. Please contact Developer Programs Support at developer.apple.com under the topic Development and Technical / Other Development or Technical Questions.", "statusCode": 7000, Has anyone else experienced this issue and if so, how was it resolved? We have reached out to support to ask them to enable this configuration and received no reply. Any advice or guidance would be appreciated.
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2w
Notarization submissions stuck "In Progress"
These have been stuck in progress for a long time. Usually this process is fairly quick for this app: id: 92caae7f-1796-4928-bb35-72f5f2667786 id: 3645e93f-a8ac-4826-8a4a-690f980dde8e id: 3645e93f-a8ac-4826-8a4a-690f980dde8e What can be done, it is holding back deployments :(
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6d
Error 7000 “Team is not yet configured for notarization” - All submissions rejected
I’m trying to notarize an Electron app for distribution outside the Mac App Store, but every submission is rejected with error 7000. Team Details: Team ID: P3HATASMP9 Organization: Rose Ai Labs, Inc. Role: Account Holder Apple Developer Program: Active membership Certificate: Type: Developer ID Application Identity: “Developer ID Application: Rose Ai Labs, Inc. (P3HATASMP9)” Status: Valid in Keychain Access with full certificate chain App Details: Platform: macOS (Electron) Hardened runtime: Enabled Code signing: Successful (codesign -v passes) Submission History (all rejected with same error): Jan 20, 2026: d2f5e812-d443-4858-895e-ca9828f65d6b Jan 20, 2026: 4864e851-99d4-49df-87b8-22a6b280f4fc Jan 21, 2026: 69b177bd-5f08-4363-a2bb-1d286dd9f047 Jan 21, 2026: a181071b-e874-4794-90f3-c172b112900e Jan 21, 2026: ae3ec87f-60da-4826-91df-a247cd4fd46f Jan 21, 2026: b7165e2f-19a8-4d4a-9e00-21e85550ec8b Jan 24, 2026: 2b83d46d-6606-450f-9ffe-cbfa0f0bf179 Jan 27, 2026: ed8ba49c-b24f-422b-9271-44dff805fb61 Error from notarytool log: status: Rejected statusCode: 7000 statusSummary: Team is not yet configured for notarization. Please contact Developer Programs Support at developer.apple.com under the topic Development and Technical / Other Development or Technical Questions. What I’ve verified: Developer ID certificate is valid and trusted Apple Worldwide Developer Relations Certification Authority chain is complete App is properly code-signed with hardened runtime Using notarytool with valid credentials (submission uploads successfully) Account Holder role with full permissions Existing support case: 102808512705 I’ve had this issue for over a week with no resolution. The error message says “Team is not yet configured for notarization” which suggests something needs to be enabled on Apple’s side. Has anyone encountered this and found a resolution?
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6d
Notarisation and the macOS 10.9 SDK
The notary service requires that all Mach-O images be linked against the macOS 10.9 SDK or later. This isn’t an arbitrary limitation. The hardened runtime, another notarisation requirement, relies on code signing features that were introduced along with macOS 10.9 and it uses the SDK version to check for their presence. Specifically, it checks the SDK version using the sdk field in the LC_BUILD_VERSION Mach-O load command (or the older LC_VERSION_MIN_MACOSX command). There are three common symptoms of this problem: When notarising your product, the notary service rejects a Mach-O image with the error The binary uses an SDK older than the 10.9 SDK. When loading a dynamic library, the system fails with the error mapped file has no cdhash, completely unsigned?. When displaying the code signature of a library, codesign prints this warning: % codesign -d vvv /path/to/your.dylib … Library validation warning=OS X SDK version before 10.9 does not support Library Validation … If you see any of these errors, read on… The best way to avoid this problem is to rebuild your code with modern tools. However, in some cases that’s not possible. Imagine if your app relies on the closed source libDodo.dylib library. That library’s vendor went out of business 10 years ago, and so the library hasn’t been updated since then. Indeed, the library was linked against the macOS 10.6 SDK. What can you do? The first thing to do is come up with a medium-term plan for breaking your dependency on libDodo.dylib. Relying on an unmaintained library is not something that’s sustainable in the long term. The history of the Mac is one of architecture transitions — 68K to PowerPC to Intel, 32- to 64-bit, and so on — and this unmaintained library will make it much harder to deal with the next transition. IMPORTANT I wrote the above prior to the announcement of the latest Apple architecture transition, Apple silicon. When you update your product to a universal binary, you might as well fix this problem on the Intel side as well. Do not delay that any further: While Apple silicon Macs are currently able to run Intel code using Rosetta 2, that’s not something you want to rely on in the long term. Heed this advice from About the Rosetta Translation Environment: Rosetta is meant to ease the transition to Apple silicon, giving you time to create a universal binary for your app. It is not a substitute for creating a native version of your app. But what about the short term? Historically I wasn’t able to offer any help on that front, but this has changed recently. Xcode 11 ships with a command-line tool, vtool, that can change the LC_BUILD_VERSION and LC_VERSION_MIN_MACOSX commands in a Mach-O. You can use this to change the sdk field of these commands, and thus make your Mach-O image ‘compatible’ with notarisation and the hardened runtime. Before doing this, consider these caveats: Any given Mach-O image has only a limited amount of space for load commands. When you use vtool to set or modify the SDK version, the Mach-O could run out of load command space. The tool will fail cleanly in this case but, if it that happens, this technique simply won’t work. Changing a Mach-O image’s load commands will break the seal on its code signature. If the image is signed, remove the signature before doing that. To do this run codesign with the --remove-signature argument. You must then re-sign the library as part of your normal development and distribution process. Remember that a Mach-O image might contain multiple architectures. All of the tools discussed here have an option to work with a specific architecture (usually -arch or --architecture). Keep in mind, however, that macOS 10.7 and later do not run on 32-bit Macs, so if your deployment target is 10.7 or later then it’s safe to drop any 32-bit code. If you’re dealing with a Mach-O image that includes 32-bit Intel code, or indeed PowerPC code, make your life simpler by removing it from the image. Use lipo for this; see its man page for details. It’s possible that changing a Mach-O image’s SDK version could break something. Indeed, many system components use the main executable’s SDK version as part of their backwards compatibility story. If you change a main executable’s SDK version, you might run into hard-to-debug compatibility problems. Test such a change extensively. It’s also possible, but much less likely, that changing the SDK version of a non-main executable Mach-O image might break something. Again, this is something you should test extensively. This list of caveats should make it clear that this is a technique of last resort. I strongly recommend that you build your code with modern tools, and work with your vendors to ensure that they do the same. Only use this technique as part of a short-term compatibility measure while you implement a proper solution in the medium term. For more details on vtool, read its man page. Also familiarise yourself with otool, and specifically the -l option which dumps a Mach-O image’s load commands. Read its man page for details. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Revision history: 2025-04-03 — Added a discussion of common symptoms. Made other minor editorial changes. 2022-05-09 — Updated with a note about Apple silicon. 2020-09-11 — First posted.
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Apr ’25
Notarisation Resources
General: Forums topic: Code Signing Forums subtopic: Code Signing > Notarization Forums tag: Notarization WWDC 2018 Session 702 Your Apps and the Future of macOS Security WWDC 2019 Session 703 All About Notarization WWDC 2021 Session 10261 Faster and simpler notarization for Mac apps WWDC 2022 Session 10109 What’s new in notarization for Mac apps — Amongst other things, this introduced the Notary REST API Notarizing macOS Software Before Distribution documentation Customizing the Notarization Workflow documentation Resolving Common Notarization Issues documentation Notary REST API documentation TN3147 Migrating to the latest notarization tool technote Fetching the Notary Log forums post Q&A with the Mac notary service team Developer > News post Apple notary service update Developer > News post Notarisation and the macOS 10.9 SDK forums post Testing a Notarised Product forums post Notarisation Fundamentals forums post The Pros and Cons of Stapling forums post Resolving Error 65 When Stapling forums post Many notarisation issues are actually code signing or trusted execution issue. For more on those topics, see Code Signing Resources and Trusted Execution Resources. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com"
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3.4k
Jul ’25
Notarization has taken > 30 minutes
Hey everyone, I’m wondering if anyone has run into any issues with this. Before I uploaded, I guess maybe 20 assets of 1080 x 720, my notarization was taking around 2-3 minutes almost instant. Now I’m looking at 30 minutes. I have no idea when the notarization is going to end. I’m wondering if asset size has any impact on notarization speed, and if so, is this going to be a one-time thing or is this going to happen with all my following builds? Let me know if anyone has run into anything similar or if the notarization service is just down right now. ⁠
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Mar ’25