Hello everyone! I'm a newly graduated Computer Engineer living in Türkiye. I've been developing my skills in the iOS field for a while now. But sometimes I get lost and don't know what to do. I've just joined this community and have a request for you. I'd be very grateful if you could share your own advice, experiences you've had along the way, and how you successfully overcame them. I'm open to all kinds of positive or negative feedback. Self-improvement is paramount to me.
This is a dedicated space for developers to connect, share ideas, collaborate, and ask questions. Introduce yourself, network with other developers, and join us in fostering a supportive community.
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
Both Apple and third-party apps in CarPlay are not displaying properly after updating to iOS 26 public beta two. I submitted feedback, wondering if anybody else had this problem and have solved it. The only apps that appear to be working normally are map apps like Apple Maps, Google Maps and Waze. The others show only background, but if you tap on the touchscreen it will perform an action as if the tile/link is there, but invisible
https://developer.apple.com/documentation/appstoreservernotifications/app-store-server-notifications-changelog#June-10-2024
ONE_TIME_CHARGE notify type running in a sandbox environment for almost a year, the feature is not yet available for production environment.
The notification is already available in Google subscriptions.
Our services often miss orders because of the absence of this notification.
Can you give us an approximate time range?
Topic:
Community
SubTopic:
Apple Developers
Tags:
Subscriptions
In-App Purchase
App Store Server Notifications
App Store Server API
I've been trying to add my bank info to my account on AppStore connect, but nothing seems to work. Even searching for my bank does not work for me. Even tried searching for any other bank does not work. Keeps giving error messages.
Anyone else experiencing this issue?
I noticed the water lock feature isn’t in the control center after updating to WatchOS 26
Topic:
Community
SubTopic:
Apple Developers
Area: Software Update
Type of Feedback: Application Bug
Description
Device: iPhone 13 Pro running iOS 26
Build environment: Xcode 16.4
Problem description:
When a text field has secureTextEntry = YES and Password Autofill / Passkeys is active, the autofill panel is not included in the rect reported from the keyboard notifications (UIKeyboardFrameEndUserInfoKey or others).
As a result, when calculating the offset to move the screen up and reveal the hidden input field, the field is not displayed correctly because the reported keyboard height is smaller than the actual visible height.
Observed behavior:
This only occurs on devices running iOS 26 built with Xcode 16.4.
On previous versions of iOS, with the same settings (secureTextEntry and Autofill active), the rect correctly includes the autofill panel height, and the UI works as expected.
I tested with both UIKeyboardDidShowNotification and UIKeyboardWillChangeFrameNotification, and in both cases the behavior is the same: the height is incorrect (smaller than expected with the autofill panel).
What I expect / questions:
That UIKeyboardFrameEndUserInfoKey (or the related notification) correctly reports the total area covered by the keyboard, including any password autofill panel, when secureTextEntry is active.
That the new behavior in iOS 26 be documented if this omission is intentional, or otherwise considered a bug if it is not.
If there is any official workaround suggested by Apple for developers affected by this issue while a fix is provided.
Thank you for your support.
My app uses Foundation Models and Apple Pencil. The app runs great through Xcode; however, due to Apple Pencil support, it has to be run on a physical device. However, Swift Playgrounds on iPad doesn't support iOS 26. I was just wondering if this is something that can be mentioned in submission notes. eg. The app needs to be compiled in Xcode but run on a physical device.”
Or should we expect iPadOS 26 support for Swift Playgrounds by the time of submission?
Thank you!
Topic:
Community
SubTopic:
Swift Student Challenge
What OS will a Swift Student Challenge submission run on? I want to use iOS 26 features but the version history for Swift Playground doesn’t show it being updated past the iOS 17.5 SDK. So, can I still use features from the iOS 26 SDK?
I set iOS 26 to install overnight, put my iPhone 16 Pro on the MagSafe charger, watched it charge just fine, and went to sleep. When I woke up the iPhone showed the “plug into power” dead battery screen. I took it off MagSafe and put it back on. A half hour later the phone was warm but still wouldn’t power on, just showed the battery screen with a little red in it. I took it off MagSafe and plugged it into my iPad charging brick with USB cable to give it more power, still it did not turn on. I tried holding all the buttons to try to force a restart but didn’t work.
For anyone else encountering this, do this to enter DFU mode and restore it. I had to do it a few times before I got the timing right.
Plug into your Mac and open Finder (or apparently a PC with Apple Devices or iTunes)
Press and quickly release volume up
Press and quickly release volume down
Press and hold right side button
When the battery disappears and screen goes black, hold volume down and continue holding side button
After a couple seconds release the side button and continue holding volume down
A prompt to allow connecting to the iPhone should appear after a couple seconds, click Allow, and it’ll say the iPhone entered DFU mode - proceed to restore the firmware
I'm trying to understand how UIDevice.current.identifierForVendor behaves when an iOS app is restored via iCloud onto a different physical device.
Context
I'm building an app that needs to detect whether it’s running on a newly restored device (for example, after the user transfers their iPhone via iCloud setup).
To do this, I save the value of UIDevice.current.identifierForVendor?.uuidString in persistent storage (e.g., UserDefaults).
The question
If I install my app on Device A, store the identifierForVendor value, back up the device to iCloud,
and then restore that backup onto Device B, will the restored app see the same identifierForVendor value, or a new one?
More specifically:
Does iCloud backup/restore preserve the underlying “vendor” ID across devices?
Is the identifierForVendor tied only to the bundle identifier and vendor prefix, or also to the physical device hardware?
If the user deletes all apps from the same vendor, then restores them from iCloud, is the ID reset?
What I’ve found so far
Apple’s docs say:
“The value of this property is the same for apps that come from the same vendor running on the same device.
If the user deletes all of that vendor’s apps from the device and then reinstalls one or more of them, the value may change.”
However, it doesn’t explicitly mention what happens after iCloud restore onto a new device.
Goal
I want to know if it’s safe to use identifierForVendor to detect a new device context (e.g., trigger a refresh of a Firebase token when the user’s device changes).
Environment
iOS 17+ (latest)
Swift / Capacitor app bridge
Testing between iPhone 14 Pro → iPhone 15 Pro (iCloud restore)
I've paid - and have the confirmation of subscription email.
But when I try to enroll both on my iphone and macbook air - I get errors. on the iphone said could not complete enrollment. on the macbook it said "not available in your area"
I am in australia and it should work. Does anyone know how to fix the enrollment bugs?
«Hello everyone, after installing iOS 26, I noticed that on my iPhone 13 Pro, which had its battery replaced, the battery status in the settings shows 0%, and the phone does not charge more than 1%, no matter how long I leave it plugged in. The same problem is observed on iPhones 14 and lower where the battery (FB18154101) was replaced.»
Topic:
Community
SubTopic:
Apple Developers
Hello Everyone,
I reviewed many previous year's submissions posted on swift's student's challenge distinguished winners section and noticed that most of them or all of them were designed and implemented for iOS devices only so is it a valid option to design our playground apps solely to run and function on macOS only?
After the last OS26 developer beta update the watch series 6 battery drains fast, in less than two hours life. I visited Apple Store , they said the battery was dead so I had to buy new watch series 10
The same issue happened in the new watch, the battery meter shows 50% after 1 hour
Right now I’ve downgraded my update version to beta 11 until I can find a solution
Topic:
Community
SubTopic:
Apple Developers
Guideline 2.3.1 - Performance
The app contains hidden features.
Specifically, we still noticed that your app includes code which causes it to behave differently during the review process regarding web game presentation and payment. It would be appropriate to ensure that all features and functions in the app are visible and fully accessible during review.
Guideline 3.1.1 - Business - Payments - In-App Purchase
The app allows users to purchase digital content natively or via a web view in the app using payment mechanisms other than in-app purchase. Apps cannot include in-app payment mechanisms other than in-app purchase. Apps on the United States storefront may also include buttons, external links, or other calls to action to direct users to payment mechanisms other than in-app purchase.
We have been rejected three times due to hidden functions and issues with web payment and web games. However, in the last package we submitted for review, it was confirmed that the code related to web games was removed, and the code related to web interaction JS bridging payment calls was also removed
Dear experts, we sincerely invite you to offer your valuable suggestions. If you have any experience of meeting us, please share with us. We would be extremely grateful
We made a purchase to join the Apple Developer Program, but we have been waiting for 5 days and have not received any response such as an approval or rejection. Are you experiencing the same issue as well?
Hi there,
I am new to Xcode26 and dragged my AppIcon.icon (created with Icon Composer) into the project. Then build failed with "Could not locate icontool".
Could anyone point me to the cleanest way to solve this? Any help would be appreciated, thanks!
CompileAssetCatalogVariant thinned /Users/jaffron/Library/Developer/Xcode/DerivedData/KuuDraft-dsmpyalldiyuusdldnjihwrtzmab/Build/Intermediates.noindex/ArchiveIntermediates/KuuDraft/InstallationBuildProductsLocation/Applications/KuuDraft.app /Users/jaffron/Documents/augment-projects/WalletPin/KuuDraft/AppIcon.icon /Users/jaffron/Documents/augment-projects/WalletPin/KuuDraft/Assets.xcassets (in target 'KuuDraft' from project 'KuuDraft')
cd /Users/jaffron/Documents/augment-projects/WalletPin
/Applications/Xcode.app/Contents/Developer/usr/bin/actool /Users/jaffron/Documents/augment-projects/WalletPin/KuuDraft/AppIcon.icon /Users/jaffron/Documents/augment-projects/WalletPin/KuuDraft/Assets.xcassets --compile /Users/jaffron/Library/Developer/Xcode/DerivedData/KuuDraft-dsmpyalldiyuusdldnjihwrtzmab/Build/Intermediates.noindex/ArchiveIntermediates/KuuDraft/IntermediateBuildFilesPath/KuuDraft.build/Release-iphoneos/KuuDraft.build/assetcatalog_output/thinned --output-format human-readable-text --notices --warnings --export-dependency-info /Users/jaffron/Library/Developer/Xcode/DerivedData/KuuDraft-dsmpyalldiyuusdldnjihwrtzmab/Build/Intermediates.noindex/ArchiveIntermediates/KuuDraft/IntermediateBuildFilesPath/KuuDraft.build/Release-iphoneos/KuuDraft.build/assetcatalog_dependencies_thinned --output-partial-info-plist /Users/jaffron/Library/Developer/Xcode/DerivedData/KuuDraft-dsmpyalldiyuusdldnjihwrtzmab/Build/Intermediates.noindex/ArchiveIntermediates/KuuDraft/IntermediateBuildFilesPath/KuuDraft.build/Release-iphoneos/KuuDraft.build/assetcatalog_generated_info.plist_thinned --app-icon AppIcon --include-all-app-icons --compress-pngs --enable-on-demand-resources YES --development-region en --target-device iphone --minimum-deployment-target 16.0 --platform iphoneos
error: unable to open dependencies file (/Users/jaffron/Library/Developer/Xcode/DerivedData/KuuDraft-dsmpyalldiyuusdldnjihwrtzmab/Build/Intermediates.noindex/ArchiveIntermediates/KuuDraft/IntermediateBuildFilesPath/KuuDraft.build/Release-iphoneos/KuuDraft.build/assetcatalog_dependencies_thinned) (in target 'KuuDraft' from project 'KuuDraft')
/* com.apple.actool.notices */
warning: Could not locate icontool.
I'm suddenly receiving zero products from SKProductsRequest, even though this setup previously worked without issues. The debugger shows that both of my product identifiers are now being returned under invalidIdentifiers, and response.products is empty.
I’ve confirmed the following:
There are no pending agreements in App Store Connect.
The subscription is active and configured correctly.
The product identifiers match exactly with what’s defined in App Store Connect.
Here is the delegate method I'm using (unchanged from when it previously worked):
extension UpgradeViewModelProvider: SKProductsRequestDelegate {
func productsRequest(_ request: SKProductsRequest, didReceive response: SKProductsResponse) {
if response.products.count > 0 {
delegate.send(.onProduct(response.products))
}
}
}
Since everything was functioning before, I’m trying to understand what may have caused the identifiers to suddenly be marked as invalid. Any guidance or suggestions on what to check next would be greatly appreciated.
Hello. I need to develop for iOS 18. I've recently updated Xcode and it says I have to download ios 26 platform. I don't need it, but I can no longer build my existing projects against ios 18, even though Xcode says it's still installed and used 13 days ago. How to I remedy this?
Hello!
i developed an app for the Swift Student Challenge and submitted it, can I publish it to the app store before it is judged.