My app has three main SwiftData models: Collection, SavedItem, and Extract.
A Collection can contain subcollections (folders within folders) and SavedItems (files).
Each SavedItem can have child Extracts.
I'm preparing for the ability for users to be able to share Collections with each other.
Currently, my architecture treats each Collection as the root of its own CloudKit zone (a root parent Collection and all of its items and subcollections live in 1 zone).
This makes sharing and isolation straightforward, but it also means that moving a SavedItem or subcollection between Collections involves moving it across zones.
I’m trying to figure out the best pattern for handling these cross-zone moves while keeping data integrity, relationships, and sharing intact.
My understanding is that in CloudKit, and moving a record from Zone A to Zone B would require deleting it from Zone A and recreating it in Zone B - while somehow maintaining the link back to my local SwiftData store.
Has anyone run into this or know how best I should handle it?
This is a dedicated space for developers to connect, share ideas, collaborate, and ask questions. Introduce yourself, network with other developers, and join us in fostering a supportive community.
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
My iPhone 11 has iOS 18.4 Beta and my new iPhone 16e isn’t supported for iOS 18.4 Beta (for now) and is on iOS 18.3.1 Beta. If anyone knows when it’ll be supported please let me know.
Over the past few months, I’ve been experiencing persistent, abnormal behavior on my iPhone. Here's a short timeline:
March 2025: Most apps log me out every time I close them.
April 2025: Stored passwords suddenly begin failing across apps and websites.
May–June 2025: Password recovery emails from Gmail accounts no longer arrive — suggesting that Gmail itself may be compromised or blocked/intercepted.
Given the escalation, I ran several diagnostics and extracted system-level logs. Below is a structured summary of findings that point toward potential remote access, network traffic rerouting, and possibly hidden use of Bluetooth or debugging interfaces.
Device Information
Model: iPhone17,1 (A17 chip)
iOS Version: 18.5 (Build 22F76)
Status: Stock, not jailbroken or running a developer build
Region: Netherlands
Carrier: KPN NL
Language/Locale: Dutch (nl-NL)
1. Evidence of Remote Services and XPC Connectivity
Source: remotectl_dumpstate.txt
More than 50 remote lockdown and diagnostic services are listed as active.
Notable entries:
com.apple.mobile.lockdown.remote.trusted and .untrusted
com.apple.mobile.file_relay.shim.remote
com.apple.webinspector.shim.remote
com.apple.pcapd.shim.remote
com.apple.bluetooth.BTPacketLogger.shim.remote
com.apple.mobile.insecure_notification_proxy.remote
This volume of .shim.remote and diagnostic services appears highly irregular for a non-debug, non-jailbroken device.
2. Skywalk Network Flows and Unusual Routing
Source: skywalk.txt
Dozens of flowswitch entries across interfaces like:
ipsec0-7, pdp_ip0-2, en0-2, awdl0
Apps such as Gmail, ChatGPT, Preferences, and com.apple.WebKit are marked as defunct, yet persist in flow tables.
Two specific daemons — replicatord and siriactionsd — appear on nearly every interface, in both QUIC and TCP6 traffic.
skywalkctl flow-route shows multiple external IP paths, with flows routed through ipsec7, owned by kernel_task.0 — indicate tunnelling?
3. System Anomalies and Resource Behavior
Inaccessible System Network Tools
Source: get-network-info.txt
All scutil calls fail (/usr/sbin/scutil does not exist).
This blocks access to:
DNS configuration (scutil --dns)
Proxy and VPN status (scutil --proxy, --nc list)
Reachability checks (scutil -r www.apple.com)
The absence of scutil is not expected right?
Unusual Resource Usage
Source: assetsd.diskwrites_resource-2025-06-25.json
assetsd, working on behalf of cloudphotod, wrote over 1 GB of memory-backed files in under 1.5 hours.
4. Metadata Confirmation
Source: Analytics-2025-06-27-020008.json
Confirms:
iPhone capacity: 256 GB
DRAM: 7.5 GB
Carrier: KPN NL
Apps marked as highly active ("Games", "Creativity") in analytics also appear as defunct in skywalk, suggesting ghost background processes.
Key Questions for the Developer Community
Are >50 remote .shim.remote services typical on iOS 18.5 (release build)? Or does this suggest tampering, an MDM configuration, or debug provisioning?
Could a misconfigured VPN or MDM profile enable persistent flow-switching across multiple interfaces (e.g., ipsec, pdp, awdl) and reroute app traffic such as Gmail?
Is it possible for a test or developer certificate to silently side-load a background daemon, or trigger services like pcapd or file_relay, without showing in Profiles or Settings?
Has anyone else seen the scutil binary missing or inaccessible on a stock iPhone? Could this be a sign of intentional lockdown or system modification?
If anyone on iOS 18.5 / iPhone17,1 can share their remotectl_dumpstate output, I'd like to compare the service count and see if this behavior is reproducible.
I’d appreciate any insight from those familiar with Apple’s system daemons, skywalk internals, or network service behavior. Happy to share sanitized logs or run additional diagnostics if needed.
Thanks in advance.
get-network-info.txt
route-info.txt
remotectl_dumpstate.txt
[
assetsd.diskwrites_resource-2025-06-25-221428.json
Topic:
Community
SubTopic:
Apple Developers
I have raised a support ticket regadring a concern I had with apple developer account. I got a respose via email, asking some more details. After that I have replied to the same mail thread with requested details. But I havent got any respose after that. I would like to is that the correct way of responding to support ticket ? Am I suppose to get the response for the same mail thread , after I reply ? or Every time I have open a new support tikcet ?
Topic:
Community
SubTopic:
Apple Developers
After latest beta firmware update 11.4, the screen is non or less responsive. Right before the update everything was working like a charm.
Tried unpairing, total reset as a new watch, but nothing solves the problem
Topic:
Community
SubTopic:
Apple Developers
I installed the iOS 18.4 developer beta on my iPhone 12 last night, and it ended up sending my phone into a boot loop—at least that's what it looks like. Phone alternates between totally black screen and the Apple logo screen every 5 seconds or so. The phone isn't responding to force restart, isn't showing up in Finder to try to factory reset, etc. My guess is the update was corrupted in some way?
Did this happen to anyone else? Any ideas about what's going on?
If I want to display my corporations digital position would it be considered legal to use an iPhone SIM card reader as it seems to have a “data” point that hints at the idea of stabilization of intelligence that be found both off line and online.
I did a little research and it said Apples proprietary patents are referring to the size, ejection, magnetic trigger etc which leads me to want to know if the idea of using a SIM card reader to position the corporation as it uses a $USD specimen data file to position the idea of the corporation into a tangible format.
The part I’m referring to is the iPhone 11 sim tray and reader. The picture refers to the idea of the point on the back being similar to the ***** eye as something similar to the dollar seal.
I want to be a winner in the industry, I’ve got 50 plus “winner web domains” to bring to life and it’s time to buckle down and evolve the digital economy but first I want to validate the legality of me using disassembled Apple products to configure a “digital unit” that displays a “cyber analog”.
Hi there, I intend to submit an app playground for the Swift Student Challenge this year. I am currently using the Swift Playgrounds app to develop a playground. Now I understand that when submitting I can choose the option of having my app playground to be tested on Swift Playgrounds on either iPadOS or macOS. But I would also like to know on which screen size is my app going to be tested.
Let's say I want my app playground to run on macOS, now is there a way to also select the MacBook model, like 14-inch or 16-inch? This would give the participants a better idea of where the app playground will be tested.
Hi, I've seen some apps that can have the widget background truly transparent ( not screenshot, code-level transparent)
How did they do that? Is that allowed to publish in App Store?
In the public release of iOS 18.4.1 and iPadOS 18.4.1, external input support for keyboards and mice is critically degraded. This issue affects both Apple-branded and third-party HID-compliant devices, over both wired USB-C and Bluetooth.
Tested Hardware:
• iPhone 16 Pro Max (256GB)
• iPad Pro (USB-C, latest gen), last gen iPad as well
Affected Devices:
• Apple Magic Mouse and Keys (wired USB-C/Bluetooth)
• Redragon K580RGBPRO (Bluetooth/wired USB-C)
• Razer Naga V2 Pro (Bluetooth/USB-C)
Symptoms:
• Severe keystroke delay and dropped input
• Modifier keys (Shift, Command, Option) fail intermittently
• Input degrades further with multiple HID devices connected
• Mouse input via Bluetooth exhibits pointer lag and jitter
• Occurs in all apps: Notes, Safari, Mail, text fields, password entries, etc.
• Identical results using Apple USB-C cables
Reproducibility:
100%. Clean boots, minimal background activity, and isolated environments (including Airplane Mode) do not resolve the issue. Identical behavior across both iPhone and iPad.
Expected Behavior:
All HID-compliant external input devices — particularly Apple-branded ones — should provide low-latency, reliable, and consistent input over both USB-C and Bluetooth, especially in a production iOS/iPadOS release.
Actual Behavior:
External keyboards and mice exhibit:
• Lag
• Dropped characters
• Failed modifiers
• Degraded mouse tracking
Even with the latest hardware and clean configurations.
Severity:
Critical.
This is a platform-level failure affecting I/O at the user interaction layer. Input reliability is non-negotiable — especially on $2000+ flagship devices using Apple’s own peripherals.
Closing Note (for Apple engineering & peer devs):
This is not a beta regression — it’s a public release flaw that undermines iOS and iPadOS usability for power users, professionals, and accessibility communities alike. That Apple Magic Keyboard, Redragon, and Razer gear all fail equally and consistently should be a wake-up call.
Apple: this needs to be escalated. Now.
External input — one of the most basic subsystems in any OS — is broken on your highest-end devices.
Every broke I either open mail or the safari application they crash and eveytime I hit reopen and they crash again macOS 26 developer beta 2
Topic:
Community
SubTopic:
Apple Developers
Hi I was thinking, wouldn’t it be awesome if Apple had a stock app? I know, it might sound crazy, but honestly, it would be a fantastic addition to their finance section! Imagine having a wallet, Apple credit card, and a stock app all in one place. In my opinion, that could totally revolutionize everything!
Topic:
Community
SubTopic:
Apple Developers
Hi there - I have an Issue everytime an app uses the Frontcamera, it crushes. I tried all the basic steps to help such as newstart of the phone, newest updates of the apps, reset all settings etc. nothing helps. I am now in IOS 26.1.
Any Ideas?
Topic:
Community
SubTopic:
Apple Developers
Beta two keeps hanging during the download process and says connect to wifi (which I am) or after hours it may download the beta 1.4gb file only to have to freeze in next processing step.
I have tried all the resets, reinstalling both the watch and the phone running OS26.1 Beta 2 etc.
The impact is the watch and the current software implementation is only getting a couple hours of battery usages before going dead
After updating to the newest beta on my iPhone 16 I'm stuck on this screen after accepting the terms:
No Internet Connection
Setup and activation of Apple Intelligence is unavailable when your device is offline. Connect to the internet and try again.
I tried several different networks and 5G but no luck..
Hello Apple Arcade Team,
My partner and I are indie developers building premium spatial games for Apple platforms. We’ve created Cup Pong Galaxy, a 100% spatial game written specifically for Apple Vision Pro and we’d love to have it considered for Apple Arcade.
***** At-a-glance *****
Title: Cup Pong Galaxy
Platform: Designed from the ground up for Vision Pro (spatial gameplay)
Status: Approved for distribution on the App Store (release on hold pending Arcade interest)
TestFlight: https://testflight.apple.com/join/aCBcUUJb (fully functional build)
Game Footage:
https://www.youtube.com/watch?v=JGoJTfUwTdg
https://www.youtube.com/watch?v=CPExWW94ZvQ
https://www.youtube.com/watch?v=dJOKXVhRShA
***** Why it stands out for Apple Arcade *****
Original spatial mechanics: Natural throwing using custom hand gestures and a physics-accurate ping pong system built for Vision Pro.
Innovative collision system: Each animated alien has per-body-part collision objects that follow the armature's animation, allowing ping pong balls to bounce realistically off arms, legs, and heads.
Epic scale: 10 unique worlds with over 50 animated 3D alien characters, 150+ unique 3D obstacles, and 100 total levels.
Boss fights: Defeat bosses by hitting specific body parts with ping pong balls in full 3D space — we haven’t seen this implemented elsewhere on the App Store.
Cinematic world progression: Animated 3D level maps and victory scenes as players conquer worlds.
***** Business/fit *****
No ads or in-app purchases; prepared to align with Apple Arcade guidelines.
Actively adding Game Center integration.
We’ve started work on a second VisionOS game and would love to understand what makes a game a great fit for Arcade.
We’d be grateful if you could review Cup Pong Galaxy and let us know if there’s interest or point us to the correct person/process for Apple Arcade submissions. Any feedback is welcome — it will help us improve our next VisionOS game as well.
Thank you for your time and consideration.
Topic:
Community
SubTopic:
Apple Arcade
Hi I experience this problem after update to the newest developer beta software on my iphone 17 pro:
blackmagic camera said "storage full" although it is not
final cut camera said "close and open the app again"
It still works with prores (not raw).
Anyone has the same problem as mine?
I did try uninstall and reinstall the app and also restart the phone, try using different external ssd drive but nothing works.
Topic:
Community
SubTopic:
Apple Developers
Hello, everyone,
I hope you're all doing well. I'm facing an unfortunate issue with my Apple Developer Program membership that was suddenly terminated. I received a generic email from Apple, stating that my membership was revoked, but no specific reason was provided for this action.
I appealed the decision, offering all possible explanations and commitments to adhere to guidelines, only to be met with a reply stating that the decision is "final" and no subsequent appeals will be processed.
Has anyone here faced a similar situation?
Are there any steps that can be taken to understand the reason for termination when Apple doesn't disclose it?
Is there a way to open a dialogue with Apple, even when they've stated that their decision is final?
Would publicizing this issue through social media or blogs be advisable?
This is a particularly trying time for us, as we are recovering from a recent earthquake and our app is our sole source of income.
Any insights, advice, or shared experiences would be greatly appreciated.
Thank you for taking the time to read my post.
We don't violate any apple's policies... any information would be welcome.
Best regards,
Hi,Does anyone else encountered a delayed or unresponsive change when trying to change input languageon macos Sierra?Beta1 and 2 same problem.Working great on El Capitan.Thanks in advanced
HAVE ANY ONE EXPERIENCE PASS KEY DEVICE PROMPTS RANDOMLY ON BETA IOS SOFTWARE >?
Topic:
Community
SubTopic:
Apple Developers