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Feedback Assistant: „This Feedback will no longer be monitored, and incoming messages will not be reviewed.“
Every now and then I get this very frustrating message on Feedback Assistant. For instance, in FB14696726 I reported an issue with the App Store Connect API. 4 weeks later, I got a reply, asking among other things for a „correlation key and Charles log“. I immediately replied saying that I didn‘t know what those are, and they replied After reviewing your feedback, it is unclear what the exact issue is. I pointed out that I had asked a question which was left unanswered, and they replied explaining what the correlation key is. Then I asked again what the Charles log is. They replied The Apple Developer website provides access to a range of videos covering various topics on using and developing with Apple technologies. You can find these videos on our Development Videos page: http://developer.apple.com/videos. I opened the link and searched for „Charles“ but there were no results, so I asked to kindly point me to the video answering my question. They replied 3 months later (today): Following up on our last message, we believe this issue is either resolved or not reproducible with the information provided and will now consider this report closed internally. This Feedback will no longer be monitored, and incoming messages will not be reviewed. This is not the first time I ask for clarification and get back a message basically telling me that „we won‘t answer any questions you may have and won‘t hear anything you still may have to say about this issue“. They didn‘t even ask me to verify if the issue is resolved or not, like they sometimes do. No, they just shut the door in my face. I just wanted to share this frustrating experience. Perhaps an Apple engineer wants to say something about it or a developer has had a similar experience?
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767
Feb ’26
macOS 15.6: Opened package is not the same at install time
I've created an installation package and it is failing to install on macOS 15.6. The package is, I believe, properly notarized, since it will install correctly on other macOS versions, including 15.5 The only clue I have is the output from installer: installer[8015] : Opened package is not the same at install time installer[8015] : Unable to use PK session due to incompatible packages. Terminating. installer[8015] : Install failed: The Installer could not install the software because there was no software found to install. The installer consists of a a single "component" package, and the outer "product" package. The component package is present, and I can successfully run installer manually to install it, so I don't think the component package is corrupt. Has anyone else encountered this? Are there any tools available to help me diagnose the issue? The logging is not helpful.
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230
Aug ’25
Watch App Not available to install
I added an Apple Watch app target for an iOS app. If I install it directly through Xcode it runs, however it seems to be able to communicate with iphone through Watch Connectivity framework and once I close the app it seems to uninstall itself from the watch. When I installed the iphone app frist, the app does not show up on the available apps on the iphone Watch application, what could be the issue ? The iphone app was created using react native through expo. Testing Devices Iphone 13 pro max IOS 26.0.1 --- Apple Watch Series 4 WatchOS 10.6
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Nov ’25
Why does a Swift test think my simple struct is main actor-isolated?
My experience with Swift 6 strict concurrency so far doesn't match my understanding of implicit MainActor isolation semantics. This is a cross-post from StackOverflow. I will link answers between both forums. TL;DR Build succeeds when testing a struct declared in the test module, but fails when the struct is moved to the main module: Main actor-isolated property … cannot be accessed from outside the actor. Steps to reproduce Open up Xcode 26 beta 2 on macOS 26 (probably also ok on current stables). Create a new Swift app with Swift testing, no storage. Call it WhatTheSwift. Set the Swift Language Version on all three targets to Swift 6. Update the default test file to be this: import Testing @testable import WhatTheSwift struct WhatTheSwiftTests { @Test func example() async throws { let thing = Thing(foo: "bar") #expect(thing.foo == "bar") } } struct Thing { let foo: String } That should build fine, and the tests should pass. Now, move the Thing declaration into its own Thing.swift file in the WhatTheSwift module, and try running the test again. You should see this: Observations Marking the test @MainActor allows the test to pass, suggesting the compiler actually wants to isolate Thing.foo to the main actor. My question Why? And why only when Thing is in a different module?
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Jun ’25
Unable to Test Xamarin App with iOS 26 Simulators in Visual Studio
Hello, I’m trying to test a Xamarin.iOS application using the iOS 26 simulators in Mac Visual Studio, but I’m encountering an issue where the simulators are not appearing or accessible from Visual Studio. Details: macOS version: 15.6 (24G84) Xcode version: 26 Beta 5 Visual Studio version: 17.6.0.80 Xamarin.iOS version: Xamarin.Forms (Version: 4.6.0.1180) using XAML for cross-platform support (iOS/Android) The problem started after updating to iOS 26 SDK. I am unable to select or run the app on any iOS 26 simulator from Visual Studio. Has anyone faced a similar issue? Is there any configuration or workaround to enable iOS 26 simulators for Xamarin projects? Thanks in advance for your help.
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Aug ’25
libclang_rt.profile_driverkit.a' not found
Hi guys! I have gone through an absolute nightmare, trying to solve the issue that I am about to tell you about. As the title says, I am getting the error: Library '/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/17/lib/darwin/libclang_rt.profile_driverkit.a' not found I trimmed off part of that directory as I did not want to reveal that information about my computer. From what I can tell, the file in question is no longer even a part of Xcode. I have searched, it is not on my computer anywhere. I have also downloaded older versions of Xcode to search with it. None of them have it. I have literally tried everything under the Son to solve this issue. I have been stuck on it for two days. I have even resorted to doing something I hate, which is asking for ChatGPT to assist me with solving the issue. No help there. I am at my wits end. So I am coming to you guys, have you seen this error? Any ideas at all? The odds are pretty good whatever you recommend I have probably already tried 200 times over. But I am still open to hearing anything. Have any of you had this error? Any ideas? I am on the latest version of macOS. The project is for a macOS app. M4 Mac mini. Any additional information I can provide, that will be helpful? At this point, I am leaning more towards this being a bug with Xcode than anything.
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Aug ’25
Cannot compile a simple C++ program on Mac OS
I'm trying to compile a simple hello world C++ program on my MacBook Pro. I have a M3 Pro (Nov 2023) running Sequoia 15.6. The program is: #include <iostream> int main() { std::cout << "Hello World!"; return 0; } The error I get is: In file included from test.cpp:1: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/iostream:42: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/ios:220: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__locale:15: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__memory/shared_ptr.h:13: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__compare/compare_three_way.h:13: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__compare/three_way_comparable.h:12: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__compare/common_comparison_category.h:15: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/cstddef:42:5: error: <cstddef> tried including <stddef.h> but didn't find libc++'s <stddef.h> header. This usually means that your header search paths are not configured properly. The header search paths should contain the C++ Standard Library headers before any C Standard Library, and you are probably using compiler flags that make that not be the case. 42 | # error <cstddef> tried including <stddef.h> but didn't find libc++'s <stddef.h> header. \ | ^ However, I can see stddef.h in /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/ and in /usr/local/include
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Aug ’25
Include the release date and sw_vers in macos release notes
This is not exactly a feedback about the forums but I couldn't find a better location to ask this question. The macos release notes are hosted at developer.apple.com. For example, the macos 26.4 release note is here https://developer.apple.com/documentation/macos-release-notes/macos-26_4-release-notes. Would it be possible to include the release date in those release notes? Right now, it's hard to locate that information. It would also be useful to even include the sw_vers of that particular release in those release notes. For example: ProductName: macOS ProductVersion: 26.4 BuildVersion: 25E246 Having the sw_vers and the release date in the first few lines of the release note would be handy. The reason I went looking for the release date was because the corresponding sources for macos 26.4 hasn't yet been listed at https://opensource.apple.com/releases/. It usually takes a few days for that to happen, so I wanted to see how long it has been since 26.4 was released.
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Apr ’26
How to report Xcode 26 / iOS 26 bugs with Feedback Assistant?
I'm running macOS 15.5. I now have Xcode 26 and I'm testing my iOS app against iOS 26. I've encountered several UIKit / iOS 26 bugs I'd like to report. In Feedback Assistant I choose "Developer Technologies & SDKs". Eventually I get asked "What build does the issue occur on?". The list of choices is: iOS 18.2 Seed 4 iOS 18.1.1 iOS 17.7.2 An earlier iOS build I'm not sure So how to I report this as an iOS 26 beta 1 issue?
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Jun ’25
The future of Rosetta
Hello, From what I have heard, macOS will soon phase out Rosetta. I was wondering if Rosetta will still be available to install separately (instead of being preinstalled). I don't use Rosetta to run applications, because all the applications I use are ARM. However, for my YouTube channel, I often use the -arch x86_64 flag with clang. I do this so I can show the result from objdump and teach x86_64 Assembly, while also running the program through Rosetta. This may be a very niche use case, however I was still curious. Thank you!
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Mar ’26
Unstable behavior of xcodebuild -showdestinations
Hi, I am having an issue with xcodebuild -showdestinations command. Steps to reproduce: Create a new iOS application project in Xcode or use an existing one. Navigate to this project in a terminal. Run xcodebuild -project 'your-project-name.xcodeproj' -scheme 'your-scheme' -showdestinations What I expect: All destinations available in the Xcode UI should be listed. What I get: It depends. For new projects, I consistently get only generic platform destinations and my connected physical device. When I run the same command on an older project, I sometimes see all the expected destinations. It seems to be a roughly 50/50 chance between the two outcomes. Is there a way to get consistent results from xcodebuild -showdestinations? What can I do to ensure all destinations are listed reliably? Here is a more detailed log and a screenshot: ❯ xcodebuild -workspace 'WorkoutDiary.xcworkspace' -scheme 'WorkoutDiary' -showdestinations Command line invocation: /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -workspace WorkoutDiary.xcworkspace -scheme WorkoutDiary -showdestinations User defaults from command line: IDEPackageSupportUseBuiltinSCM = YES 2025-06-17 19:13:50.261 xcodebuild[34753:6177985] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. 2025-06-17 19:13:50.342 xcodebuild[34753:6177959] [MT] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. Resolve Package Graph Resolved source packages: <REDACTED> Available destinations for the "WorkoutDiary" scheme: { platform:macOS, arch:arm64, variant:Designed for [iPad,iPhone], id:<REDACTED>, name:My Mac } { platform:iOS, arch:arm64, id:<REDACTED>, name:<REDACTED> } { platform:iOS, id:dvtdevice-DVTiPhonePlaceholder-iphoneos:placeholder, name:Any iOS Device } { platform:iOS Simulator, id:dvtdevice-DVTiOSDeviceSimulatorPlaceholder-iphonesimulator:placeholder, name:Any iOS Simulator Device } ❯ xcodebuild -workspace 'WorkoutDiary.xcworkspace' -scheme 'WorkoutDiary' -showdestinations Command line invocation: /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -workspace WorkoutDiary.xcworkspace -scheme WorkoutDiary -showdestinations User defaults from command line: IDEPackageSupportUseBuiltinSCM = YES 2025-06-17 19:13:52.393 xcodebuild[34757:6178035] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. 2025-06-17 19:13:52.472 xcodebuild[34757:6178020] [MT] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. Resolve Package Graph Resolved source packages: <REDACTED> Available destinations for the "WorkoutDiary" scheme: { platform:macOS, arch:arm64, variant:Designed for [iPad,iPhone], id:<REDACTED>, name:My Mac } { platform:iOS, arch:arm64, id:<REDACTED>, name:<REDACTED> } { platform:iOS, id:dvtdevice-DVTiPhonePlaceholder-iphoneos:placeholder, name:Any iOS Device } { platform:iOS Simulator, id:dvtdevice-DVTiOSDeviceSimulatorPlaceholder-iphonesimulator:placeholder, name:Any iOS Simulator Device } { platform:iOS Simulator, id:DBFB9613-0261-4544-908A-335570F3C35F, OS:18.3.1, name:iPhone 11 } { platform:iOS Simulator, id:A48C309C-231A-4197-A295-900F89C94D86, OS:18.3.1, name:iPhone 16 Pro Max }
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Jun ’25
Is the new iPadOS/macOS 26 help icon available in SF Symbols?
Under macOS 26 and iPadOS, the Help menu in many cases has a menu item for "App Help". This item has the following icon: I need to use this in my own app. I am unable to find this icon in SF Symbols 7 beta. I've scanned all of the icons under "What's New". I've searched for "help", "light", and "bulb" and this icon does not appear. Does anyone know if it's even a new SF Symbol? Or does anyone know of a way to use this icon?
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Jul ’25
system crashed when run java
My book env: MacBook Air Apple M4 15.6.1 (24G90) I installed JDK hs_err_pid6813.log by sdkman and homebrew, but when I ran java, os crashed: /opt/homebrew/o/openj/libexec/openjdk.jdk/Contents/Home/bin | stable ./javac --verison ABRT | 12:32:20 # # A fatal error has been detected by the Java Runtime Environment: # # SIGBUS (0xa) at pc=0x000000010211b340, pid=7237, tid=9987 # # JRE version: (21.0.7) (build ) # Java VM: OpenJDK 64-Bit Server VM (21.0.7, mixed mode, sharing, tiered, compressed oops, compressed class ptrs, g1 gc, bsd-aarch64) # Problematic frame: # V [libjvm.dylib+0x35f340] CodeHeap::allocate(unsigned long)+0x15c # # No core dump will be written. Core dumps have been disabled. To enable core dumping, try "ulimit -c unlimited" before starting Java again # # An error report file with more information is saved as: # /opt/homebrew/Cellar/openjdk@21/21.0.7/libexec/openjdk.jdk/Contents/Home/bin/hs_err_pid7237.log # # [1] 7237 abort ./javac --verison Does that mean I have to reinstall OSX?
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556
Sep ’25
Will Icon Composer support development of tvOS and visionOS icons?
In the beta of Icon Composer, I see macOS, iOS, and watchOS icons, but there is nothing about visionOS and tvOS. Those icons are particularly hard and it would be great if this app worked for developing icons for all Apple platforms. I tried asking this in a WWDC group lab, but they didn't get to it and suggested posting to the forum.
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Oct ’25
How to install cocoapods and pod
Hi, I am developing IOS(Android App) with React Native. I am very confused about cocoapods and pod and how to correctly install it on my new Macbook Pro M4. I am not using bash but I am using zsh. Note, actuallywhich pod return nothing During the preparation of my environment, it say CocoaPods is one of the dependency management system available for iOS. CocoaPods is a Ruby gem. You can install CocoaPods using the version of Ruby that ships with the latest version of macOS. the web site show two commands gem install cocoapods sudo gem install cocoapods I saw another command as well brew install cocoapods During different processes, I experienced several time the following error (Command 'pod install failed) Command pod install failed. └─ Cause: pod install --repo-update --ansi exited with non-zero code: 1 Then I am confused about cocoapods and pod. Are both he same? With my previous MacBook pro, I spend time to install cocoapod on my profile because Ruby was not the latest version on the system. But apparently, on my new Macbook Pro M4, the command ruby -v return (as well) ruby 2.6.10p210 (2022-04-12 revision 67958) [universal.arm64e-darwin25] The current stable version is 4.0.0. I bought a new macbook pro M4 and I reinstalled node and all package for Rect Native 0.81 a expo 54 excepted cocoapods. Now, I need to configure the push notification and it's time to install cocoapods as it's require here But on my new macbook pro, I would like to make sure I do it correctly and I kindly ask your help and recommandation to install Ruby and cocoapods/pod Q1: Should I install cocoapods with brew install cocoapods or gem install cocoapods? Q2: what's is the difference or the common point with cocoapods and pod? Cocoapod web site said If using the default Ruby included with macOS, installation will require you to use sudo when installing gems As ruby -v print 'ruby 2.6.10p210', I suppose, I should not install cocoapod with sudo You can use a Ruby Version manager such as RVM or rbenv to manage multiple Ruby versions, or you can use Homebrew to install a newer Ruby with brew install ruby. As far I understand, I should not install cocoapods with the Ruby version of the system, then I suppose the command Q3: Will 'brew install cocopads' install the latest version on my profile? Will it upgrade the system version Q4: What will do the command brew install rbenv ruby-build rbenv install 3.2.2 (or better: rbenv install 4.0.0) in comparison with brew install ruby My guess I suppose that the following will help, but it would nice if you could correct me and clarify # All should be done in my profile brew install rbenv ruby-build echo 'eval "$(rbenv init - bash)"' >> ~/.zprofile source ~/.zprofile rbenv install 4.0.0 # rbenv global 4.0.0 # What is it? ruby -v gem install cocoapods Q5: But then, what about pod and the error message Command pod install failed. As you can see, I am a bit confused and I would appreciate your clarification I thanks you for your help and clarification and I wish you a happy new years
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Jan ’26
How to test SignificantChange Permission Ask
I'm developing for compliance with Texas law in the United States. Currently, I'm encountering an issue where I want to test the feature point "when the app undergoes significant changes, a supervised user initiates a request." However, during actual testing, the app pops up an error message: "Can't Ask, An Unknown error occurred." Additionally, I see the following error message in the Xcode Console: "Error Domain=AskToCore.ATMessageComposeValidationError Code=4 'The user is in a region that does not support this type of ask.' UserInfo={NSLocalizedFailureReason=The user must be in a supported region to use this feature., NSLocalizedRecoverySuggestion=Please ensure the user is in an eligible region., NSLocalizedDescription=The user is in a region that does not support this type of ask.}" I am indeed not in the Texas region. I want to conduct full-process testing before the feature is released to the App Store. What should I do? Apart from Sandbox testing (which, in fact, doesn't show any pop-ups either), how can I test under real-world conditions?
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367
Dec ’25
Feedback Assistant: „This Feedback will no longer be monitored, and incoming messages will not be reviewed.“
Every now and then I get this very frustrating message on Feedback Assistant. For instance, in FB14696726 I reported an issue with the App Store Connect API. 4 weeks later, I got a reply, asking among other things for a „correlation key and Charles log“. I immediately replied saying that I didn‘t know what those are, and they replied After reviewing your feedback, it is unclear what the exact issue is. I pointed out that I had asked a question which was left unanswered, and they replied explaining what the correlation key is. Then I asked again what the Charles log is. They replied The Apple Developer website provides access to a range of videos covering various topics on using and developing with Apple technologies. You can find these videos on our Development Videos page: http://developer.apple.com/videos. I opened the link and searched for „Charles“ but there were no results, so I asked to kindly point me to the video answering my question. They replied 3 months later (today): Following up on our last message, we believe this issue is either resolved or not reproducible with the information provided and will now consider this report closed internally. This Feedback will no longer be monitored, and incoming messages will not be reviewed. This is not the first time I ask for clarification and get back a message basically telling me that „we won‘t answer any questions you may have and won‘t hear anything you still may have to say about this issue“. They didn‘t even ask me to verify if the issue is resolved or not, like they sometimes do. No, they just shut the door in my face. I just wanted to share this frustrating experience. Perhaps an Apple engineer wants to say something about it or a developer has had a similar experience?
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767
Activity
Feb ’26
macOS 15.6: Opened package is not the same at install time
I've created an installation package and it is failing to install on macOS 15.6. The package is, I believe, properly notarized, since it will install correctly on other macOS versions, including 15.5 The only clue I have is the output from installer: installer[8015] : Opened package is not the same at install time installer[8015] : Unable to use PK session due to incompatible packages. Terminating. installer[8015] : Install failed: The Installer could not install the software because there was no software found to install. The installer consists of a a single "component" package, and the outer "product" package. The component package is present, and I can successfully run installer manually to install it, so I don't think the component package is corrupt. Has anyone else encountered this? Are there any tools available to help me diagnose the issue? The logging is not helpful.
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2
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0
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230
Activity
Aug ’25
Watch App Not available to install
I added an Apple Watch app target for an iOS app. If I install it directly through Xcode it runs, however it seems to be able to communicate with iphone through Watch Connectivity framework and once I close the app it seems to uninstall itself from the watch. When I installed the iphone app frist, the app does not show up on the available apps on the iphone Watch application, what could be the issue ? The iphone app was created using react native through expo. Testing Devices Iphone 13 pro max IOS 26.0.1 --- Apple Watch Series 4 WatchOS 10.6
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2
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813
Activity
Nov ’25
Why does a Swift test think my simple struct is main actor-isolated?
My experience with Swift 6 strict concurrency so far doesn't match my understanding of implicit MainActor isolation semantics. This is a cross-post from StackOverflow. I will link answers between both forums. TL;DR Build succeeds when testing a struct declared in the test module, but fails when the struct is moved to the main module: Main actor-isolated property … cannot be accessed from outside the actor. Steps to reproduce Open up Xcode 26 beta 2 on macOS 26 (probably also ok on current stables). Create a new Swift app with Swift testing, no storage. Call it WhatTheSwift. Set the Swift Language Version on all three targets to Swift 6. Update the default test file to be this: import Testing @testable import WhatTheSwift struct WhatTheSwiftTests { @Test func example() async throws { let thing = Thing(foo: "bar") #expect(thing.foo == "bar") } } struct Thing { let foo: String } That should build fine, and the tests should pass. Now, move the Thing declaration into its own Thing.swift file in the WhatTheSwift module, and try running the test again. You should see this: Observations Marking the test @MainActor allows the test to pass, suggesting the compiler actually wants to isolate Thing.foo to the main actor. My question Why? And why only when Thing is in a different module?
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2
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372
Activity
Jun ’25
Unable to Test Xamarin App with iOS 26 Simulators in Visual Studio
Hello, I’m trying to test a Xamarin.iOS application using the iOS 26 simulators in Mac Visual Studio, but I’m encountering an issue where the simulators are not appearing or accessible from Visual Studio. Details: macOS version: 15.6 (24G84) Xcode version: 26 Beta 5 Visual Studio version: 17.6.0.80 Xamarin.iOS version: Xamarin.Forms (Version: 4.6.0.1180) using XAML for cross-platform support (iOS/Android) The problem started after updating to iOS 26 SDK. I am unable to select or run the app on any iOS 26 simulator from Visual Studio. Has anyone faced a similar issue? Is there any configuration or workaround to enable iOS 26 simulators for Xamarin projects? Thanks in advance for your help.
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2
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0
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81
Activity
Aug ’25
How do I install the iOS 26 beta 2 simulator?
I can see that iOS beta 2 was released yesterday. I'm not running the beta yet on my actual iPhone, but I wanted to see if an issue I reported in beta 1 was fixed. Is there a way to update my iOS 26 simulator for beta 2? Usually, there's a new Xcode download that includes the new simulator, but it looks like the most recent Xcode beta release was June 9.
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2
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1
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781
Activity
Jun ’25
libclang_rt.profile_driverkit.a' not found
Hi guys! I have gone through an absolute nightmare, trying to solve the issue that I am about to tell you about. As the title says, I am getting the error: Library '/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/17/lib/darwin/libclang_rt.profile_driverkit.a' not found I trimmed off part of that directory as I did not want to reveal that information about my computer. From what I can tell, the file in question is no longer even a part of Xcode. I have searched, it is not on my computer anywhere. I have also downloaded older versions of Xcode to search with it. None of them have it. I have literally tried everything under the Son to solve this issue. I have been stuck on it for two days. I have even resorted to doing something I hate, which is asking for ChatGPT to assist me with solving the issue. No help there. I am at my wits end. So I am coming to you guys, have you seen this error? Any ideas at all? The odds are pretty good whatever you recommend I have probably already tried 200 times over. But I am still open to hearing anything. Have any of you had this error? Any ideas? I am on the latest version of macOS. The project is for a macOS app. M4 Mac mini. Any additional information I can provide, that will be helpful? At this point, I am leaning more towards this being a bug with Xcode than anything.
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2
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196
Activity
Aug ’25
Xcode 26 with simulator 16 ?
mac mini xcode 26.4, but the simulator version is 16. how can i update the simulator to version 26?
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2
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282
Activity
Apr ’26
Cannot compile a simple C++ program on Mac OS
I'm trying to compile a simple hello world C++ program on my MacBook Pro. I have a M3 Pro (Nov 2023) running Sequoia 15.6. The program is: #include &lt;iostream&gt; int main() { std::cout &lt;&lt; "Hello World!"; return 0; } The error I get is: In file included from test.cpp:1: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/iostream:42: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/ios:220: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__locale:15: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__memory/shared_ptr.h:13: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__compare/compare_three_way.h:13: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__compare/three_way_comparable.h:12: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__compare/common_comparison_category.h:15: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/cstddef:42:5: error: &lt;cstddef&gt; tried including &lt;stddef.h&gt; but didn't find libc++'s &lt;stddef.h&gt; header. This usually means that your header search paths are not configured properly. The header search paths should contain the C++ Standard Library headers before any C Standard Library, and you are probably using compiler flags that make that not be the case. 42 | # error &lt;cstddef&gt; tried including &lt;stddef.h&gt; but didn't find libc++'s &lt;stddef.h&gt; header. \ | ^ However, I can see stddef.h in /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/ and in /usr/local/include
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497
Activity
Aug ’25
.NET Maui app deployment from windows & visual studio
I am on a windows computer using visual studio 2026 for developing .NET Maui apps for Android and iOS. Am I able to connect my iPhone to my windows computer and deploy my .NET Maui app to my connected iPhone during deveoplemt?
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2
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133
Activity
Feb ’26
Include the release date and sw_vers in macos release notes
This is not exactly a feedback about the forums but I couldn't find a better location to ask this question. The macos release notes are hosted at developer.apple.com. For example, the macos 26.4 release note is here https://developer.apple.com/documentation/macos-release-notes/macos-26_4-release-notes. Would it be possible to include the release date in those release notes? Right now, it's hard to locate that information. It would also be useful to even include the sw_vers of that particular release in those release notes. For example: ProductName: macOS ProductVersion: 26.4 BuildVersion: 25E246 Having the sw_vers and the release date in the first few lines of the release note would be handy. The reason I went looking for the release date was because the corresponding sources for macos 26.4 hasn't yet been listed at https://opensource.apple.com/releases/. It usually takes a few days for that to happen, so I wanted to see how long it has been since 26.4 was released.
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212
Activity
Apr ’26
How to report Xcode 26 / iOS 26 bugs with Feedback Assistant?
I'm running macOS 15.5. I now have Xcode 26 and I'm testing my iOS app against iOS 26. I've encountered several UIKit / iOS 26 bugs I'd like to report. In Feedback Assistant I choose "Developer Technologies & SDKs". Eventually I get asked "What build does the issue occur on?". The list of choices is: iOS 18.2 Seed 4 iOS 18.1.1 iOS 17.7.2 An earlier iOS build I'm not sure So how to I report this as an iOS 26 beta 1 issue?
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2
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386
Activity
Jun ’25
The future of Rosetta
Hello, From what I have heard, macOS will soon phase out Rosetta. I was wondering if Rosetta will still be available to install separately (instead of being preinstalled). I don't use Rosetta to run applications, because all the applications I use are ARM. However, for my YouTube channel, I often use the -arch x86_64 flag with clang. I do this so I can show the result from objdump and teach x86_64 Assembly, while also running the program through Rosetta. This may be a very niche use case, however I was still curious. Thank you!
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2
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511
Activity
Mar ’26
Unstable behavior of xcodebuild -showdestinations
Hi, I am having an issue with xcodebuild -showdestinations command. Steps to reproduce: Create a new iOS application project in Xcode or use an existing one. Navigate to this project in a terminal. Run xcodebuild -project 'your-project-name.xcodeproj' -scheme 'your-scheme' -showdestinations What I expect: All destinations available in the Xcode UI should be listed. What I get: It depends. For new projects, I consistently get only generic platform destinations and my connected physical device. When I run the same command on an older project, I sometimes see all the expected destinations. It seems to be a roughly 50/50 chance between the two outcomes. Is there a way to get consistent results from xcodebuild -showdestinations? What can I do to ensure all destinations are listed reliably? Here is a more detailed log and a screenshot: ❯ xcodebuild -workspace 'WorkoutDiary.xcworkspace' -scheme 'WorkoutDiary' -showdestinations Command line invocation: /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -workspace WorkoutDiary.xcworkspace -scheme WorkoutDiary -showdestinations User defaults from command line: IDEPackageSupportUseBuiltinSCM = YES 2025-06-17 19:13:50.261 xcodebuild[34753:6177985] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. 2025-06-17 19:13:50.342 xcodebuild[34753:6177959] [MT] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. Resolve Package Graph Resolved source packages: <REDACTED> Available destinations for the "WorkoutDiary" scheme: { platform:macOS, arch:arm64, variant:Designed for [iPad,iPhone], id:<REDACTED>, name:My Mac } { platform:iOS, arch:arm64, id:<REDACTED>, name:<REDACTED> } { platform:iOS, id:dvtdevice-DVTiPhonePlaceholder-iphoneos:placeholder, name:Any iOS Device } { platform:iOS Simulator, id:dvtdevice-DVTiOSDeviceSimulatorPlaceholder-iphonesimulator:placeholder, name:Any iOS Simulator Device } ❯ xcodebuild -workspace 'WorkoutDiary.xcworkspace' -scheme 'WorkoutDiary' -showdestinations Command line invocation: /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -workspace WorkoutDiary.xcworkspace -scheme WorkoutDiary -showdestinations User defaults from command line: IDEPackageSupportUseBuiltinSCM = YES 2025-06-17 19:13:52.393 xcodebuild[34757:6178035] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. 2025-06-17 19:13:52.472 xcodebuild[34757:6178020] [MT] DVTDeviceOperation: Encountered a build number "" that is incompatible with DVTBuildVersion. Resolve Package Graph Resolved source packages: <REDACTED> Available destinations for the "WorkoutDiary" scheme: { platform:macOS, arch:arm64, variant:Designed for [iPad,iPhone], id:<REDACTED>, name:My Mac } { platform:iOS, arch:arm64, id:<REDACTED>, name:<REDACTED> } { platform:iOS, id:dvtdevice-DVTiPhonePlaceholder-iphoneos:placeholder, name:Any iOS Device } { platform:iOS Simulator, id:dvtdevice-DVTiOSDeviceSimulatorPlaceholder-iphonesimulator:placeholder, name:Any iOS Simulator Device } { platform:iOS Simulator, id:DBFB9613-0261-4544-908A-335570F3C35F, OS:18.3.1, name:iPhone 11 } { platform:iOS Simulator, id:A48C309C-231A-4197-A295-900F89C94D86, OS:18.3.1, name:iPhone 16 Pro Max }
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367
Activity
Jun ’25
Is the new iPadOS/macOS 26 help icon available in SF Symbols?
Under macOS 26 and iPadOS, the Help menu in many cases has a menu item for "App Help". This item has the following icon: I need to use this in my own app. I am unable to find this icon in SF Symbols 7 beta. I've scanned all of the icons under "What's New". I've searched for "help", "light", and "bulb" and this icon does not appear. Does anyone know if it's even a new SF Symbol? Or does anyone know of a way to use this icon?
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213
Activity
Jul ’25
system crashed when run java
My book env: MacBook Air Apple M4 15.6.1 (24G90) I installed JDK hs_err_pid6813.log by sdkman and homebrew, but when I ran java, os crashed: /opt/homebrew/o/openj/libexec/openjdk.jdk/Contents/Home/bin | stable ./javac --verison ABRT | 12:32:20 # # A fatal error has been detected by the Java Runtime Environment: # # SIGBUS (0xa) at pc=0x000000010211b340, pid=7237, tid=9987 # # JRE version: (21.0.7) (build ) # Java VM: OpenJDK 64-Bit Server VM (21.0.7, mixed mode, sharing, tiered, compressed oops, compressed class ptrs, g1 gc, bsd-aarch64) # Problematic frame: # V [libjvm.dylib+0x35f340] CodeHeap::allocate(unsigned long)+0x15c # # No core dump will be written. Core dumps have been disabled. To enable core dumping, try "ulimit -c unlimited" before starting Java again # # An error report file with more information is saved as: # /opt/homebrew/Cellar/openjdk@21/21.0.7/libexec/openjdk.jdk/Contents/Home/bin/hs_err_pid7237.log # # [1] 7237 abort ./javac --verison Does that mean I have to reinstall OSX?
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556
Activity
Sep ’25
Will Icon Composer support development of tvOS and visionOS icons?
In the beta of Icon Composer, I see macOS, iOS, and watchOS icons, but there is nothing about visionOS and tvOS. Those icons are particularly hard and it would be great if this app worked for developing icons for all Apple platforms. I tried asking this in a WWDC group lab, but they didn't get to it and suggested posting to the forum.
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2
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1
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251
Activity
Oct ’25
Background Assets file diff?
Background Assets can support a maximum of 200G. Will the Apple server perform file comparison? For example, file0 is included in both a.aar file and b.aar file. On the Apple server, does it occupy twice the size of a single file?
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518
Activity
Jan ’26
How to install cocoapods and pod
Hi, I am developing IOS(Android App) with React Native. I am very confused about cocoapods and pod and how to correctly install it on my new Macbook Pro M4. I am not using bash but I am using zsh. Note, actuallywhich pod return nothing During the preparation of my environment, it say CocoaPods is one of the dependency management system available for iOS. CocoaPods is a Ruby gem. You can install CocoaPods using the version of Ruby that ships with the latest version of macOS. the web site show two commands gem install cocoapods sudo gem install cocoapods I saw another command as well brew install cocoapods During different processes, I experienced several time the following error (Command 'pod install failed) Command pod install failed. └─ Cause: pod install --repo-update --ansi exited with non-zero code: 1 Then I am confused about cocoapods and pod. Are both he same? With my previous MacBook pro, I spend time to install cocoapod on my profile because Ruby was not the latest version on the system. But apparently, on my new Macbook Pro M4, the command ruby -v return (as well) ruby 2.6.10p210 (2022-04-12 revision 67958) [universal.arm64e-darwin25] The current stable version is 4.0.0. I bought a new macbook pro M4 and I reinstalled node and all package for Rect Native 0.81 a expo 54 excepted cocoapods. Now, I need to configure the push notification and it's time to install cocoapods as it's require here But on my new macbook pro, I would like to make sure I do it correctly and I kindly ask your help and recommandation to install Ruby and cocoapods/pod Q1: Should I install cocoapods with brew install cocoapods or gem install cocoapods? Q2: what's is the difference or the common point with cocoapods and pod? Cocoapod web site said If using the default Ruby included with macOS, installation will require you to use sudo when installing gems As ruby -v print 'ruby 2.6.10p210', I suppose, I should not install cocoapod with sudo You can use a Ruby Version manager such as RVM or rbenv to manage multiple Ruby versions, or you can use Homebrew to install a newer Ruby with brew install ruby. As far I understand, I should not install cocoapods with the Ruby version of the system, then I suppose the command Q3: Will 'brew install cocopads' install the latest version on my profile? Will it upgrade the system version Q4: What will do the command brew install rbenv ruby-build rbenv install 3.2.2 (or better: rbenv install 4.0.0) in comparison with brew install ruby My guess I suppose that the following will help, but it would nice if you could correct me and clarify # All should be done in my profile brew install rbenv ruby-build echo 'eval "$(rbenv init - bash)"' >> ~/.zprofile source ~/.zprofile rbenv install 4.0.0 # rbenv global 4.0.0 # What is it? ruby -v gem install cocoapods Q5: But then, what about pod and the error message Command pod install failed. As you can see, I am a bit confused and I would appreciate your clarification I thanks you for your help and clarification and I wish you a happy new years
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Activity
Jan ’26
How to test SignificantChange Permission Ask
I'm developing for compliance with Texas law in the United States. Currently, I'm encountering an issue where I want to test the feature point "when the app undergoes significant changes, a supervised user initiates a request." However, during actual testing, the app pops up an error message: "Can't Ask, An Unknown error occurred." Additionally, I see the following error message in the Xcode Console: "Error Domain=AskToCore.ATMessageComposeValidationError Code=4 'The user is in a region that does not support this type of ask.' UserInfo={NSLocalizedFailureReason=The user must be in a supported region to use this feature., NSLocalizedRecoverySuggestion=Please ensure the user is in an eligible region., NSLocalizedDescription=The user is in a region that does not support this type of ask.}" I am indeed not in the Texas region. I want to conduct full-process testing before the feature is released to the App Store. What should I do? Apart from Sandbox testing (which, in fact, doesn't show any pop-ups either), how can I test under real-world conditions?
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Activity
Dec ’25