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Info.plist unable to install - With Firebase Framework & Package Manager
I'm having trouble with this Info.plist for Firebase Frameworks/FirebaseFirestoreInternal.framework/Info.plist unable to install It looks like Firebase removed Info.plist files in 10.20.0. and its causing this error below. Most of the online support says to update Cocafile PODs to not embed however I can't find any solutions for Package Manager. StackOverflow: https://stackoverflow.com/questions/64977628/all-framework-error-when-launch-framework-info-plist-no-such-file-or-directory/64979956#64979956 https://stackoverflow.com/questions/77888962/issue-trying-to-run-app-on-ios-simulator-missing-a-plist-from-firebase Error: App installation failed: Unable to Install “Replayology” Please try again later. Failed to load Info.plist from bundle at path /Users/chronicler/Library/Developer/CoreSimulator/Devices/A087805B-77FD-446A-96C5-9DCE2F813D60/data/Library/Caches/com.apple.mobile.installd.staging/temp.YGB5zA/extracted/Replayology.app/Frameworks/FirebaseFirestoreInternal.framework; Extra info about "/Users/chronicler/Library/Developer/CoreSimulator/Devices/A087805B-77FD-446A-96C5-9DCE2F813D60/data/Library/Caches/com.apple.mobile.installd.staging/temp.YGB5zA/extracted/Replayology.app/Frameworks/FirebaseFirestoreInternal.framework/Info.plist": Couldn't stat /Users/chronicler/Library/Developer/CoreSimulator/Devices/A087805B-77FD-446A-96C5-9DCE2F813D60/data/Library/Caches/com.apple.mobile.installd.staging/temp.YGB5zA/extracted/Replayology.app/Frameworks/FirebaseFirestoreInternal.framework/Info.plist: No such file or directory Details App installation failed: Unable to Install “Replayology” Domain: IXUserPresentableErrorDomain Code: 1 Failure Reason: Please try again later. Recovery Suggestion: Failed to load Info.plist from bundle at path /Users/chronicler/Library/Developer/CoreSimulator/Devices/A087805B-77FD-446A-96C5-9DCE2F813D60/data/Library/Caches/com.apple.mobile.installd.staging/temp.YGB5zA/extracted/Replayology.app/Frameworks/FirebaseFirestoreInternal.framework; Extra info about "/Users/chronicler/Library/Developer/CoreSimulator/Devices/A087805B-77FD-446A-96C5-9DCE2F813D60/data/Library/Caches/com.apple.mobile.installd.staging/temp.YGB5zA/extracted/Replayology.app/Frameworks/FirebaseFirestoreInternal.framework/Info.plist": Couldn't stat /Users/chronicler/Library/Developer/CoreSimulator/Devices/A087805B-77FD-446A-96C5-9DCE2F813D60/data/Library/Caches/com.apple.mobile.installd.staging/temp.YGB5zA/extracted/Replayology.app/Frameworks/FirebaseFirestoreInternal.framework/Info.plist: No such file or directory User Info: { DVTErrorCreationDateKey = "2025-05-29 23:54:11 +0000"; IDERunOperationFailingWorker = IDELaunchiPhoneSimulatorLauncher; SimCallingSelector = "installApplication:withOptions:error:"; } Unable to Install “Replayology” Domain: IXUserPresentableErrorDomain Code: 1 Failure Reason: Please try again later. Recovery Suggestion: Failed to load Info.plist from bundle at path /Users/chronicler/Library/Developer/CoreSimulator/Devices/A087805B-77FD-446A-96C5-9DCE2F813D60/data/Library/Caches/com.apple.mobile.installd.staging/temp.YGB5zA/extracted/Replayology.app/Frameworks/FirebaseFirestoreInternal.framework; Extra info about "/Users/chronicler/Library/Developer/CoreSimulator/Devices/A087805B-77FD-446A-96C5-9DCE2F813D60/data/Library/Caches/com.apple.mobile.installd.staging/temp.YGB5zA/extracted/Replayology.app/Frameworks/FirebaseFirestoreInternal.framework/Info.plist": Couldn't stat /Users/chronicler/Library/Developer/CoreSimulator/Devices/A087805B-77FD-446A-96C5-9DCE2F813D60/data/Library/Caches/com.apple.mobile.installd.staging/temp.YGB5zA/extracted/Replayology.app/Frameworks/FirebaseFirestoreInternal.framework/Info.plist: No such file or directory Failed to load Info.plist from bundle at path /Users/chronicler/Library/Developer/CoreSimulator/Devices/A087805B-77FD-446A-96C5-9DCE2F813D60/data/Library/Caches/com.apple.mobile.installd.staging/temp.YGB5zA/extracted/Replayology.app/Frameworks/FirebaseFirestoreInternal.framework; Extra info about "/Users/chronicler/Library/Developer/CoreSimulator/Devices/A087805B-77FD-446A-96C5-9DCE2F813D60/data/Library/Caches/com.apple.mobile.installd.staging/temp.YGB5zA/extracted/Replayology.app/Frameworks/FirebaseFirestoreInternal.framework/Info.plist": Couldn't stat /Users/chronicler/Library/Developer/CoreSimulator/Devices/A087805B-77FD-446A-96C5-9DCE2F813D60/data/Library/Caches/com.apple.mobile.installd.staging/temp.YGB5zA/extracted/Replayology.app/Frameworks/FirebaseFirestoreInternal.framework/Info.plist: No such file or directory Domain: MIInstallerErrorDomain Code: 35 User Info: { FunctionName = "-[MIBundle _validateWithError:]"; LegacyErrorString = PackageInspectionFailed; SourceFileLine = 64; } System Information macOS Version 15.2 (Build 24C101) Xcode 16.3 (23785) (Build 16E140) Timestamp: 2025-05-29T18:54:11-05:00
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115
May ’25
WatchOS app - installation not working
Hi everyone, I’ve been trying since yesterday to set up an Apple Watch app alongside my iOS app, but it’s not working at all. I created the app by adding a new target, selected watchOS > App, and linked it to my iOS project. When I run the Apple Watch scheme directly, the app works, but if I try to install it on my Apple Watch via the iOS app, it doesn’t work. Every time I tap install, I get a message saying that the installation failed. While reading the documentation, they mention an Info.plist file that is supposed to be generated with the watchOS app, but when I check, I don’t see any .plist file. Is that normal? Thanks for your help.
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May ’25
Executable Path is a Directory
My build succeeded but I immediately got the following pop-up error: Executable Path is a Directory Domain: DVTMachOErrorDomain Code: 5 Recovery Suggestion: /Users/myname/Library/Developer/Xcode/DerivedData/Myapp-dwsmxozkmjfflagroxubgbfvahwq/Build/Products/Debug-iphonesimulator/Myapp.app is not a valid path to an executable file. User Info: {DVTErrorCreationDateKey = "2025-04-17 11:54:27 +0000"} Executable Path is a Directory Domain: DVTMachOErrorDomain Code: 5 Recovery Suggestion: /Users/myname/Library/Developer/Xcode/DerivedData/Myname-dwsmxozkmjfflagroxubgbfvahwq/Build/Products/Debug-iphonesimulator/Myname.app is not a valid path to an executable file. System Information macOS Version 15.5 (Build 24F5053f) Xcode 16.3 (23785) (Build 16E140) Applied and Failed Fixes: Upgrade to MacOS 15.5 Beta pod deintegrate/podinstall uninstall and reinstall Xcode Delete DerivedData folder Edit info.plist Executable File name
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Apr ’25
Distribution and Apple TV Question
Hi, This maybe somewhat confusing, but please bear with me. I currently have an app in the App Store that supports iOS and tvOS. But the tvOS version was a separate app during the development process. I'd like to combine the iOS and tvOS app into one project so its easier to handle and keep track of internally. Can I upload the new Apple TV version to the same place where the current one is, or would I have to delete the current Apple TV version before uploading the newly combined version? I hope I made that clear enough :-) Thank you, Dan Uff
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107
Apr ’25
Objective-C headers build fine with swift but not with Xcode
On my M4 Mac running macOS 15.5 using Xcode 16.4 & Xcode CLT 16.4, Swift code in my Swift Package Manager 5.9 project (https://github.com/mas-cli/mas) builds fine against some included Objective-C headers via the following command line: swift build -c release But cannot find modules for the included Objective-C headers when building inside Xcode 16.4 or with the following command line on the same Mac: xcodebuild -scheme mas -configuration Release -destination platform=macOS,arch=arm64,variant=macos The error is: Sources/mas/AppStore/AppleAccount.swift:9:16: error: no such module 'StoreFoundation' How can I get Xcode / xcodebuild to work? Note that the project is normally built by running: Scripts/build which runs: swift build -c release after running the following script, which must be run before any build (swift, Xcode, or xcodebuild) because it generates a necessary file (Sources/mas/Package.swift): Scripts/generate_package_swift I've tried moving the Objective-C headers into include subfolders of their existing module folders, using double quotes instead of angle brackets for the #import statements, having module.modulemap files in the include subfolders or their parent module folder, and moving the module folders one level up the file hierarchy, to no avail. I've also tried various changes to the root-level Package.swift (not the generated one deeper in the hierarchy, which isn't inclined in the build configuration), like making separate library targets for each of the Objective-C modules, various swiftSettings & linkerSettings, etc. Maybe some of those changes would have helped, but maybe they were in incorrect combinations. Thanks for any help.
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141
May ’25
{Project}-LinkMap-normal-arm64.txt changed?
I upgraded xcode to 16.2 and found that the txt file generated by Write Link Map File is different from before, no longer containing detailed data. So, how to set it up to obtain the same link map file as the previous xcode version. # Path: /Users/....../xxx.app/__preview.dylib # Arch: arm64 # Object files: [ 0] linker synthesized # Sections: # Address Size Segment Section 0x00004000 0x00000000 __TEXT __text # Symbols: # Address Size File Name
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Mar ’25
Icon dark mode not working on iPadOS
I updated the icons in Xcode to customize the appearance of my app icons to be light, dark, or tinted. The app is allowed to be downloaded and run on iPadOS. The app icon behaves as expected on iOS however the app icon does not change on the iPad. Am I missing a step for the iPad? To be clear the app does not target iPadOS rather it is just running the iOS version. Thanks kof
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Apr ’25
How can I add a folder to my app's bundle
In previous Xcode versions, it was possible to add a folder reference to a project, and in the copy resources build phase it would copy the folder the bundle, rather than the contents (i.e. the folder's contents would be nested inside a directory named after the folder). In Xcode 16.4, when creating a folder reference, the copy resources build phase will copy the contents of the folder to the bundle at the root level (not nested), like the old behavior when creating a group rather than a folder reference. If you look at the raw project.pbxproj file, it shows up as a "File System Synchronized Root Group" rather than a "File Reference". Is there a way to get the old behavior, aside from hand-editing the project.pbxproj file?
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May ’25
Google map APIs not working in my app with xcode 16.3
https://maps.googleapis.com/maps/api/place/autocomplete/json?input=station%20bab%20saadoun&key=GOOGLE_API_KEY&components=country:TN func googleAutocomplete(for query: String, completion: @escaping ([GooglePlaces]) -> Void) { let apiKey = GoogleMapAPIs.shared.apiKey let baseURL = "https://maps.googleapis.com/maps/api/place/autocomplete/json" guard let url = URL(string: "\(baseURL)?input=\(query)&key=\(apiKey)&components=country:TN") else { print("Invalid URL") completion([]) return } print(url) let task = URLSession.shared.dataTask(with: url) { data, response, error in if let error = error { print("Error fetching data: \(error.localizedDescription)") completion([]) return } guard let data = data else { print("No data received") completion([]) return } do { let decodedResponse = try JSONDecoder().decode(GooglePlacesResponse.self, from: data) completion(decodedResponse.predictions) } catch { print("Decoding error: \(error)") completion([]) } } task.resume() } struct GooglePlaces: Codable { let title: String? let region: StructuredFormatting? let placeID: String? enum CodingKeys: String, CodingKey { case title = "description" case region = "structured_formatting" case placeID = "place_id" } } struct StructuredFormatting: Codable { let main_text: String let secondary_text: String? } struct GooglePlacesResponse: Codable { let predictions: [GooglePlaces] } Error fetching data: The network connection was lost.
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Apr ’25
Xcode JSONDecoder playground fails with 'The LLDB RPC server has crashed.
If I create a playground project that uses a JSONDecoder I get the following error. The LLDB RPC Server has crashed. The crash log is located at ~/Library/Logs/DiagnosticReports and has a prefix 'lldb-rpc-server'. Please file a bug and attach the most recent crash log. I have raised feedback for this, FB17702087, but I hope that there may be a workaround. The code I am using to try and get this to work is from The Apple Developer Documentation - JSON Decoder var greeting = "JSON Test 3" struct GroceryProduct: Codable { var name: String var points: Int var description: String? } let json = """ { "name": "Durian", "points": 600, "description": "A fruit with a distinctive scent." } """.data(using: .utf8)! let decoder = JSONDecoder() let product = try decoder.decode(GroceryProduct.self, from: json) print(product.name) // Prints "Durian" A screenshot of the playground showing the error The crash log (the file type has been changed to txt as ips file types cannot be selected for upload. lldb-rpc-server-2025-05-28-140832.txt
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May ’25
Xcode App Crashing after Initial Launch
I'm quite new to Xcode development, and I've been having an issue test-running my app. When I run the app on my iPhone from my Mac, the app launches properly and works initially. However, when I close the app fully and try to reopen it, it keeps crashing. This occurs whether I test on a physical device or an iPhone simulator. Somehow, this issue does not occur when the app is run on Profile mode. I would appreciate any pointers to debug this.
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Mar ’25
Cannot load a Safari Extension onto my iPhone 15 running iOS 18.4
I'm trying to load a Safari Extension onto my physical iPhone 15 running iOS 18.4 but am seeing the following message: "iOS 18.4 is not installed." When I click the Get button I see that the download has failed with the following error message. I tried updating my laptop to Sequoia and I also deleted and re-installed Xcode but that didn't fix it. Any thoughts? Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2025-04-08 06:00:22 +0000"; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22E238; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 -- Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 49 User Info: { checkConfiguration = 1; } -- System Information macOS Version 15.4 (Build 24E248) Xcode 16.3 (23785) (Build 16E140) Timestamp: 2025-04-07T23:00:22-07:00
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Apr ’25
Xcode 16's "Stage All" button does nothing most of the time
Use a project hosted by a filesystem/local Git repository. Make changes to any file in the project. Switch to the "Source Control" Navigator, and the "Changes" sub-navigator within that. Select "Uncommitted Changes", or any file below that. Verify that your changes appear in the source change browser/editor on the right. Click the "Stage All" button. Absolutely nothing happens, 90% of the time. Go back to the Changes navigator, right-click on an item there and select the "Stage Changes in..." popup menu item. It works, every time. I haven't found any pattern to the 10% of the time the "Stage All" button actually works, wrt what changes are selected in the navigator, whether I've already typed a commit message, etc.. I happen to be using Xcode 16.0 on two Macs: a Mac Studio running MacOS 14.6.1, and a 2019 MacBook Pro running MacOS 14.7.1. Both exhibit the same symptoms.
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Apr ’25
iOS 18.4で NFC や FeliCa の読み取りがしずらい状況のようです。こちらは認知されていますでしょうか?どのバージョンで直る想定でしょうか?
■概要: 弊社で開発しているアプリ内には、モバイルSuicaを読み取る機能があるのですが、iOS18.4でSuicaの読み取りができない事象に遭遇しています。(ごくまれに読み取れるときがある) ■利用API CoreNFC ■聞きたいこと: こちらいつごろ修正されるか教えてください。 ■参考情報 他社様ですが類似だと思われる事象が発生しております。
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Apr ’25
Xcode 16.2: build fails with errors from another project
When I thought Xcode could not get any worse, here's the most absurd thing I have ever seen developing software in almost 20 years of work. When building a project, which I haven't touched lately, and last time it was building just fine, it raised errors on a class that doesn't even belong in any way to such project, it only exists in another one. To clarify, we're talking of a project written in C++ which runs only on mac, which is failing due to linker errors, where the linker can not find symbols of a class living in a different project and that is not referenced in any way inside this project. I mean, really? how does Apple manage to make Xcode more and more unstable by the minute? Starting from Xcode 15.1 I was already experiencing much longer building times, due to the fact that it doesn't manage the cache properly and is rebuilding lots of stuff every time..
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Apr ’25
Info.plist unable to install - With Firebase Framework & Package Manager
I'm having trouble with this Info.plist for Firebase Frameworks/FirebaseFirestoreInternal.framework/Info.plist unable to install It looks like Firebase removed Info.plist files in 10.20.0. and its causing this error below. Most of the online support says to update Cocafile PODs to not embed however I can't find any solutions for Package Manager. StackOverflow: https://stackoverflow.com/questions/64977628/all-framework-error-when-launch-framework-info-plist-no-such-file-or-directory/64979956#64979956 https://stackoverflow.com/questions/77888962/issue-trying-to-run-app-on-ios-simulator-missing-a-plist-from-firebase Error: App installation failed: Unable to Install “Replayology” Please try again later. Failed to load Info.plist from bundle at path /Users/chronicler/Library/Developer/CoreSimulator/Devices/A087805B-77FD-446A-96C5-9DCE2F813D60/data/Library/Caches/com.apple.mobile.installd.staging/temp.YGB5zA/extracted/Replayology.app/Frameworks/FirebaseFirestoreInternal.framework; Extra info about "/Users/chronicler/Library/Developer/CoreSimulator/Devices/A087805B-77FD-446A-96C5-9DCE2F813D60/data/Library/Caches/com.apple.mobile.installd.staging/temp.YGB5zA/extracted/Replayology.app/Frameworks/FirebaseFirestoreInternal.framework/Info.plist": Couldn't stat /Users/chronicler/Library/Developer/CoreSimulator/Devices/A087805B-77FD-446A-96C5-9DCE2F813D60/data/Library/Caches/com.apple.mobile.installd.staging/temp.YGB5zA/extracted/Replayology.app/Frameworks/FirebaseFirestoreInternal.framework/Info.plist: No such file or directory Details App installation failed: Unable to Install “Replayology” Domain: IXUserPresentableErrorDomain Code: 1 Failure Reason: Please try again later. Recovery Suggestion: Failed to load Info.plist from bundle at path /Users/chronicler/Library/Developer/CoreSimulator/Devices/A087805B-77FD-446A-96C5-9DCE2F813D60/data/Library/Caches/com.apple.mobile.installd.staging/temp.YGB5zA/extracted/Replayology.app/Frameworks/FirebaseFirestoreInternal.framework; Extra info about "/Users/chronicler/Library/Developer/CoreSimulator/Devices/A087805B-77FD-446A-96C5-9DCE2F813D60/data/Library/Caches/com.apple.mobile.installd.staging/temp.YGB5zA/extracted/Replayology.app/Frameworks/FirebaseFirestoreInternal.framework/Info.plist": Couldn't stat /Users/chronicler/Library/Developer/CoreSimulator/Devices/A087805B-77FD-446A-96C5-9DCE2F813D60/data/Library/Caches/com.apple.mobile.installd.staging/temp.YGB5zA/extracted/Replayology.app/Frameworks/FirebaseFirestoreInternal.framework/Info.plist: No such file or directory User Info: { DVTErrorCreationDateKey = "2025-05-29 23:54:11 +0000"; IDERunOperationFailingWorker = IDELaunchiPhoneSimulatorLauncher; SimCallingSelector = "installApplication:withOptions:error:"; } Unable to Install “Replayology” Domain: IXUserPresentableErrorDomain Code: 1 Failure Reason: Please try again later. Recovery Suggestion: Failed to load Info.plist from bundle at path /Users/chronicler/Library/Developer/CoreSimulator/Devices/A087805B-77FD-446A-96C5-9DCE2F813D60/data/Library/Caches/com.apple.mobile.installd.staging/temp.YGB5zA/extracted/Replayology.app/Frameworks/FirebaseFirestoreInternal.framework; Extra info about "/Users/chronicler/Library/Developer/CoreSimulator/Devices/A087805B-77FD-446A-96C5-9DCE2F813D60/data/Library/Caches/com.apple.mobile.installd.staging/temp.YGB5zA/extracted/Replayology.app/Frameworks/FirebaseFirestoreInternal.framework/Info.plist": Couldn't stat /Users/chronicler/Library/Developer/CoreSimulator/Devices/A087805B-77FD-446A-96C5-9DCE2F813D60/data/Library/Caches/com.apple.mobile.installd.staging/temp.YGB5zA/extracted/Replayology.app/Frameworks/FirebaseFirestoreInternal.framework/Info.plist: No such file or directory Failed to load Info.plist from bundle at path /Users/chronicler/Library/Developer/CoreSimulator/Devices/A087805B-77FD-446A-96C5-9DCE2F813D60/data/Library/Caches/com.apple.mobile.installd.staging/temp.YGB5zA/extracted/Replayology.app/Frameworks/FirebaseFirestoreInternal.framework; Extra info about "/Users/chronicler/Library/Developer/CoreSimulator/Devices/A087805B-77FD-446A-96C5-9DCE2F813D60/data/Library/Caches/com.apple.mobile.installd.staging/temp.YGB5zA/extracted/Replayology.app/Frameworks/FirebaseFirestoreInternal.framework/Info.plist": Couldn't stat /Users/chronicler/Library/Developer/CoreSimulator/Devices/A087805B-77FD-446A-96C5-9DCE2F813D60/data/Library/Caches/com.apple.mobile.installd.staging/temp.YGB5zA/extracted/Replayology.app/Frameworks/FirebaseFirestoreInternal.framework/Info.plist: No such file or directory Domain: MIInstallerErrorDomain Code: 35 User Info: { FunctionName = "-[MIBundle _validateWithError:]"; LegacyErrorString = PackageInspectionFailed; SourceFileLine = 64; } System Information macOS Version 15.2 (Build 24C101) Xcode 16.3 (23785) (Build 16E140) Timestamp: 2025-05-29T18:54:11-05:00
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115
Activity
May ’25
WatchOS app - installation not working
Hi everyone, I’ve been trying since yesterday to set up an Apple Watch app alongside my iOS app, but it’s not working at all. I created the app by adding a new target, selected watchOS > App, and linked it to my iOS project. When I run the Apple Watch scheme directly, the app works, but if I try to install it on my Apple Watch via the iOS app, it doesn’t work. Every time I tap install, I get a message saying that the installation failed. While reading the documentation, they mention an Info.plist file that is supposed to be generated with the watchOS app, but when I check, I don’t see any .plist file. Is that normal? Thanks for your help.
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66
Activity
May ’25
Executable Path is a Directory
My build succeeded but I immediately got the following pop-up error: Executable Path is a Directory Domain: DVTMachOErrorDomain Code: 5 Recovery Suggestion: /Users/myname/Library/Developer/Xcode/DerivedData/Myapp-dwsmxozkmjfflagroxubgbfvahwq/Build/Products/Debug-iphonesimulator/Myapp.app is not a valid path to an executable file. User Info: {DVTErrorCreationDateKey = "2025-04-17 11:54:27 +0000"} Executable Path is a Directory Domain: DVTMachOErrorDomain Code: 5 Recovery Suggestion: /Users/myname/Library/Developer/Xcode/DerivedData/Myname-dwsmxozkmjfflagroxubgbfvahwq/Build/Products/Debug-iphonesimulator/Myname.app is not a valid path to an executable file. System Information macOS Version 15.5 (Build 24F5053f) Xcode 16.3 (23785) (Build 16E140) Applied and Failed Fixes: Upgrade to MacOS 15.5 Beta pod deintegrate/podinstall uninstall and reinstall Xcode Delete DerivedData folder Edit info.plist Executable File name
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177
Activity
Apr ’25
Distribution and Apple TV Question
Hi, This maybe somewhat confusing, but please bear with me. I currently have an app in the App Store that supports iOS and tvOS. But the tvOS version was a separate app during the development process. I'd like to combine the iOS and tvOS app into one project so its easier to handle and keep track of internally. Can I upload the new Apple TV version to the same place where the current one is, or would I have to delete the current Apple TV version before uploading the newly combined version? I hope I made that clear enough :-) Thank you, Dan Uff
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107
Activity
Apr ’25
Objective-C headers build fine with swift but not with Xcode
On my M4 Mac running macOS 15.5 using Xcode 16.4 & Xcode CLT 16.4, Swift code in my Swift Package Manager 5.9 project (https://github.com/mas-cli/mas) builds fine against some included Objective-C headers via the following command line: swift build -c release But cannot find modules for the included Objective-C headers when building inside Xcode 16.4 or with the following command line on the same Mac: xcodebuild -scheme mas -configuration Release -destination platform=macOS,arch=arm64,variant=macos The error is: Sources/mas/AppStore/AppleAccount.swift:9:16: error: no such module 'StoreFoundation' How can I get Xcode / xcodebuild to work? Note that the project is normally built by running: Scripts/build which runs: swift build -c release after running the following script, which must be run before any build (swift, Xcode, or xcodebuild) because it generates a necessary file (Sources/mas/Package.swift): Scripts/generate_package_swift I've tried moving the Objective-C headers into include subfolders of their existing module folders, using double quotes instead of angle brackets for the #import statements, having module.modulemap files in the include subfolders or their parent module folder, and moving the module folders one level up the file hierarchy, to no avail. I've also tried various changes to the root-level Package.swift (not the generated one deeper in the hierarchy, which isn't inclined in the build configuration), like making separate library targets for each of the Objective-C modules, various swiftSettings & linkerSettings, etc. Maybe some of those changes would have helped, but maybe they were in incorrect combinations. Thanks for any help.
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141
Activity
May ’25
In App purchase in ios not working in xcode 16.3
In app purchase is not executed in ios while i run the code in xcode 16.3 But it's working fine in Xcode 16.0. There is no proper error message or any alerts showing. It just returns an empty product identifier. Provide the me the solution or kindly fix the issue in xcode IDE regarding this issue in latest xcode
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117
Activity
Apr ’25
Xcode16.2 + iOS18以上系统,http自动转为https
Xcode16.2 加 iOS18 以上的系统加载图片 http 类型的 url 时, http 链接会自动升级为 https,请问有处理方案吗?浏览器报错信息如下:This content was automatically upgraded and should be served over HTTPS.
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221
Activity
Apr ’25
{Project}-LinkMap-normal-arm64.txt changed?
I upgraded xcode to 16.2 and found that the txt file generated by Write Link Map File is different from before, no longer containing detailed data. So, how to set it up to obtain the same link map file as the previous xcode version. # Path: /Users/....../xxx.app/__preview.dylib # Arch: arm64 # Object files: [ 0] linker synthesized # Sections: # Address Size Segment Section 0x00004000 0x00000000 __TEXT __text # Symbols: # Address Size File Name
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94
Activity
Mar ’25
Icon dark mode not working on iPadOS
I updated the icons in Xcode to customize the appearance of my app icons to be light, dark, or tinted. The app is allowed to be downloaded and run on iPadOS. The app icon behaves as expected on iOS however the app icon does not change on the iPad. Am I missing a step for the iPad? To be clear the app does not target iPadOS rather it is just running the iOS version. Thanks kof
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53
Activity
Apr ’25
Cannot edit Age rating - first launch
Hi, I am in the last step "preparing for submission" and everything excepts "age rating" is fine. How can I fix this? I have two apps and on neither i can edit "age rating" :(
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659
Activity
Sep ’25
How can I add a folder to my app's bundle
In previous Xcode versions, it was possible to add a folder reference to a project, and in the copy resources build phase it would copy the folder the bundle, rather than the contents (i.e. the folder's contents would be nested inside a directory named after the folder). In Xcode 16.4, when creating a folder reference, the copy resources build phase will copy the contents of the folder to the bundle at the root level (not nested), like the old behavior when creating a group rather than a folder reference. If you look at the raw project.pbxproj file, it shows up as a "File System Synchronized Root Group" rather than a "File Reference". Is there a way to get the old behavior, aside from hand-editing the project.pbxproj file?
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89
Activity
May ’25
Google map APIs not working in my app with xcode 16.3
https://maps.googleapis.com/maps/api/place/autocomplete/json?input=station%20bab%20saadoun&key=GOOGLE_API_KEY&components=country:TN func googleAutocomplete(for query: String, completion: @escaping ([GooglePlaces]) -> Void) { let apiKey = GoogleMapAPIs.shared.apiKey let baseURL = "https://maps.googleapis.com/maps/api/place/autocomplete/json" guard let url = URL(string: "\(baseURL)?input=\(query)&key=\(apiKey)&components=country:TN") else { print("Invalid URL") completion([]) return } print(url) let task = URLSession.shared.dataTask(with: url) { data, response, error in if let error = error { print("Error fetching data: \(error.localizedDescription)") completion([]) return } guard let data = data else { print("No data received") completion([]) return } do { let decodedResponse = try JSONDecoder().decode(GooglePlacesResponse.self, from: data) completion(decodedResponse.predictions) } catch { print("Decoding error: \(error)") completion([]) } } task.resume() } struct GooglePlaces: Codable { let title: String? let region: StructuredFormatting? let placeID: String? enum CodingKeys: String, CodingKey { case title = "description" case region = "structured_formatting" case placeID = "place_id" } } struct StructuredFormatting: Codable { let main_text: String let secondary_text: String? } struct GooglePlacesResponse: Codable { let predictions: [GooglePlaces] } Error fetching data: The network connection was lost.
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63
Activity
Apr ’25
Xcode JSONDecoder playground fails with 'The LLDB RPC server has crashed.
If I create a playground project that uses a JSONDecoder I get the following error. The LLDB RPC Server has crashed. The crash log is located at ~/Library/Logs/DiagnosticReports and has a prefix 'lldb-rpc-server'. Please file a bug and attach the most recent crash log. I have raised feedback for this, FB17702087, but I hope that there may be a workaround. The code I am using to try and get this to work is from The Apple Developer Documentation - JSON Decoder var greeting = "JSON Test 3" struct GroceryProduct: Codable { var name: String var points: Int var description: String? } let json = """ { "name": "Durian", "points": 600, "description": "A fruit with a distinctive scent." } """.data(using: .utf8)! let decoder = JSONDecoder() let product = try decoder.decode(GroceryProduct.self, from: json) print(product.name) // Prints "Durian" A screenshot of the playground showing the error The crash log (the file type has been changed to txt as ips file types cannot be selected for upload. lldb-rpc-server-2025-05-28-140832.txt
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155
Activity
May ’25
Xcode App Crashing after Initial Launch
I'm quite new to Xcode development, and I've been having an issue test-running my app. When I run the app on my iPhone from my Mac, the app launches properly and works initially. However, when I close the app fully and try to reopen it, it keeps crashing. This occurs whether I test on a physical device or an iPhone simulator. Somehow, this issue does not occur when the app is run on Profile mode. I would appreciate any pointers to debug this.
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131
Activity
Mar ’25
Cannot load a Safari Extension onto my iPhone 15 running iOS 18.4
I'm trying to load a Safari Extension onto my physical iPhone 15 running iOS 18.4 but am seeing the following message: "iOS 18.4 is not installed." When I click the Get button I see that the download has failed with the following error message. I tried updating my laptop to Sequoia and I also deleted and re-installed Xcode but that didn't fix it. Any thoughts? Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2025-04-08 06:00:22 +0000"; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22E238; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 -- Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 49 User Info: { checkConfiguration = 1; } -- System Information macOS Version 15.4 (Build 24E248) Xcode 16.3 (23785) (Build 16E140) Timestamp: 2025-04-07T23:00:22-07:00
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1
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262
Activity
Apr ’25
Xcode 16's "Stage All" button does nothing most of the time
Use a project hosted by a filesystem/local Git repository. Make changes to any file in the project. Switch to the "Source Control" Navigator, and the "Changes" sub-navigator within that. Select "Uncommitted Changes", or any file below that. Verify that your changes appear in the source change browser/editor on the right. Click the "Stage All" button. Absolutely nothing happens, 90% of the time. Go back to the Changes navigator, right-click on an item there and select the "Stage Changes in..." popup menu item. It works, every time. I haven't found any pattern to the 10% of the time the "Stage All" button actually works, wrt what changes are selected in the navigator, whether I've already typed a commit message, etc.. I happen to be using Xcode 16.0 on two Macs: a Mac Studio running MacOS 14.6.1, and a 2019 MacBook Pro running MacOS 14.7.1. Both exhibit the same symptoms.
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125
Activity
Apr ’25
iOS 15.0 Minimum deployment version
Hi, I'm trying to plan some roadmaps out and also have some issues with ios 15.0. Since it's no longer supported by Apple, any word on if/when iOS 15.0 will be removed from the "minimum deployment" version list in Xcode?
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69
Activity
May ’25
How do i make a mobileprovision and p12 file using only an ipad?
I have been wanting to make a mobileprovision file and a p12 file, how do i make these files but using only ipad?
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55
Activity
Mar ’25
iOS 18.4で NFC や FeliCa の読み取りがしずらい状況のようです。こちらは認知されていますでしょうか?どのバージョンで直る想定でしょうか?
■概要: 弊社で開発しているアプリ内には、モバイルSuicaを読み取る機能があるのですが、iOS18.4でSuicaの読み取りができない事象に遭遇しています。(ごくまれに読み取れるときがある) ■利用API CoreNFC ■聞きたいこと: こちらいつごろ修正されるか教えてください。 ■参考情報 他社様ですが類似だと思われる事象が発生しております。
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135
Activity
Apr ’25
Xcode 16.2: build fails with errors from another project
When I thought Xcode could not get any worse, here's the most absurd thing I have ever seen developing software in almost 20 years of work. When building a project, which I haven't touched lately, and last time it was building just fine, it raised errors on a class that doesn't even belong in any way to such project, it only exists in another one. To clarify, we're talking of a project written in C++ which runs only on mac, which is failing due to linker errors, where the linker can not find symbols of a class living in a different project and that is not referenced in any way inside this project. I mean, really? how does Apple manage to make Xcode more and more unstable by the minute? Starting from Xcode 15.1 I was already experiencing much longer building times, due to the fact that it doesn't manage the cache properly and is rebuilding lots of stuff every time..
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44
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Apr ’25