I have been a galaxy user my whole life, I just switched over to IPhone, because of how much i see the users enjoy it. With that’s said, I make journal entries often in my phone, I would like to know if it is protected from AI usage, as these are my personal thoughts and feelings?
This is a dedicated space for developers to connect, share ideas, collaborate, and ask questions. Introduce yourself, network with other developers, and join us in fostering a supportive community.
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
Only after buying a new iPhone 16e today 3/2 did I realize I couldn’t migrate the apps on my old iPhone SE, which was running beta 18.4. Yay, Apple. Thoughtful of you to introduce new hardware when the software isn’t yet released.
Topic:
Community
SubTopic:
Apple Developers
Apologies if this is the wrong place, I'm trying to enroll as a developer with my company. A long time ago I was invited to join, but had let the invitation expire. I'm working with my manager to try and get another email sent out inviting me into the program, but I'm not receiving anything in my inbox. Is there a known bug here? Is there something else that needs to be done to send out a second invite?
Topic:
Community
SubTopic:
Apple Developers
Hello!
I used the Apple CA Playthrough example code that pipes audio between devices. It uses AudioUnit callbacks to pipe the input to an output device, and I created a system equalizer with it - however users reported it stopped working in macOS 15. I am getting the error
HALPlugIn.cpp:552 HALPlugIn::DeviceGetCurrentTime: got an error from the plug-in routine, Error: 1937010544 (stop)
for the output device and no sound coming out of the speakers. The error only occurs when using a virtual device as an input, not using the microphone. First I thought the problem was in the loopback driver, but it also does not work with other loopback drivers like Blackhole.
STEPS TO REPRODUCE
Install a virtual device, for example "brew install blackhole-2ch" and run the CAPlayThrough example code (you need to add Mic Permission in the info.plist). Then set your system audio output to the virtual device, select the device as input in CAPlayThrough and hit start. You should see the error in console.
My question:
What did change in macOS 15 that could cause this? Is it something with the new permission handling maybe?
Cannot download FCPX that was purchased few yerars ago on Macbook pro with Tahoe OS beta. App do not show on my downloaded apps
So, I started with the developer beta on Tahoe a couple months ago. I gave the new Apps.app a fair shot.... I HATE it. Finally used a terminal work around to get Launchpad back up and running. Now with the release of the Public Beta and Developer Beta 5, Apple has nerfed the Launchpad.app altogether. Apple, listen to your customers. Yes some people really love spotlight but not everyone wants to scroll through a list of apps as long as my leg because, my PTSD brain won't let me remember the name of the app to type into spotlight. The Launchpad app had a great visual reference for those of us with poor memory function. Bring it back, and let your customers choose which one they want to use.
Unable to search contacts , app crashes
Call screen goes compl transparent
Topic:
Community
SubTopic:
Apple Developers
I've raised a support case with Apple. Is it possible to find my support case within the developer.apple.com website?
Topic:
Community
SubTopic:
Apple Developers
Hi I experience this problem after update to the newest developer beta software on my iphone 17 pro:
blackmagic camera said "storage full" although it is not
final cut camera said "close and open the app again"
It still works with prores (not raw).
Anyone has the same problem as mine?
I did try uninstall and reinstall the app and also restart the phone, try using different external ssd drive but nothing works.
Topic:
Community
SubTopic:
Apple Developers
How to set speed > 2.0 for HLS video with AVPlayer?
I’m having an issue where the video has no sound when I change the speed to 2.1x or higher
Topic:
Community
SubTopic:
Apple Developers
I tried to update to the currently released beta version of iPad OS26, but
I can't seem to update due to lack of storage space on my iPad.
Is there any other way to update besides freeing up space?
Model: iPad 8
Storage: 18GB/32GB
I would appreciate it if anyone has any information on how to free up storage space in order to update to iPad OS26.
Topic:
Community
SubTopic:
Apple Developers
Hello developers!
I built a basic trivia app for NCAA Wrestling - I do NOT own an iPad 13. I can't get passed the screenshot for approval
Hoping for a person willing to help a newbie out - I'm struggling
thanks!
Adrian Stewart
Topic:
Community
SubTopic:
Apple Developers
My iPhone 11 has iOS 18.4 Beta and my new iPhone 16e isn’t supported for iOS 18.4 Beta (for now) and is on iOS 18.3.1 Beta. If anyone knows when it’ll be supported please let me know.
I've got the initial WWDC beta of macOS 26 (25A5279m) installed inside a virtual machine (UTM), but can't seem to update to the second beta. Nothing is showing up within Software Update.
Is this because it's within a VM, or am I doing something wrong?
It'd be a real pain to have to install a new VM afresh with the RestoreImage for every update.
Hi team,
I am trying to enroll my company, in the Apple Developer Program - I am repeatedly receiving a rejection from Apple’s system. It shows in review and when I continue to enrollment, nothing happens. It submits as a new request.
I have:
✅ Verified my business name and address with D&B (matches exactly).
✅ Checked that my business is a legal entity (LLP).
✅ Ensured all details match across D&B, UPIK, and Apple’s lookup tool.
✅ Attempted re-submission multiple times without success.
However, despite these steps, I am still unable to proceed.
Please help.
Topic:
Community
SubTopic:
Apple Developers
I installed the iOS 18.4 developer beta on my iPhone 12 last night, and it ended up sending my phone into a boot loop—at least that's what it looks like. Phone alternates between totally black screen and the Apple logo screen every 5 seconds or so. The phone isn't responding to force restart, isn't showing up in Finder to try to factory reset, etc. My guess is the update was corrupted in some way?
Did this happen to anyone else? Any ideas about what's going on?
Every broke I either open mail or the safari application they crash and eveytime I hit reopen and they crash again macOS 26 developer beta 2
Topic:
Community
SubTopic:
Apple Developers
We’re integrating Sign in with Apple using Apple’s official JavaScript SDK:
https://appleid.cdn-apple.com/appleauth/static/jsapi/appleid/1/en_US/appleid.auth.js
We’ve successfully used this setup with an older Service ID, but when we try to use any newly created Service ID, we get the following error immediately when calling AppleID.auth.signIn():
invalid_client
This happens before any request reaches our backend. The same flow, redirect URI, and frontend code works fine with an old Service ID — but fails with new ones.
✅ What We’ve Verified:
The Service ID (e.g., com.projectx.web.login) is created under Apple Developer → Identifiers → Service IDs
The redirect URI is correct and matches exactly (HTTPS, no trailing slash)
No client_secret is passed in the frontend (by design)
We’re using usePopup: true
❌ What Doesn’t Work:
Any new Service ID we create — even on the same domain and configuration — fails with invalid_client.
🔁 What We’ve Tried:
Creating multiple new Service IDs
Waiting 48+ hours in case of propagation delays
Validating HTTPS and redirect URI setup
Comparing all settings with the working (older) Service ID (which we deleted since we thought that was causing a problem)
Testing in different environments and browsers
❓ Questions:
Why do newly created Service IDs fail with invalid_client while older ones work?
Are there undocumented requirements, propagation delays, or steps for new Service IDs to become active?
Is this a known limitation or bug in the SDK?
💻 Our Code:
import { useEffect } from "react";
import { Button, Box } from "@mui/material";
import api from "../utils/api"; // Axios wrapper
import AppleIcon from "@mui/icons-material/Apple";
import MainAuthStyles from "../pages/MainAuthStyles";
import { useUser } from "../../../user-module/src/contexts/UserContext";
import { useNavigate } from "react-router-dom";
// Apple global type
declare global {
interface Window {
AppleID: any;
}
}
type AppleSignInButtonProps = {
setApiError: (msg: string) => void;
};
const AppleLogInButton = ({ setApiError }: AppleSignInButtonProps) => {
const { user, setUser } = useUser();
const navigate = useNavigate();
useEffect(() => {
if (!window.AppleID) return;
window.AppleID.auth.init({
clientId: import.meta.env.VITE_APPLE_CLIENT_ID,
scope: "name email",
redirectURI: import.meta.env.VITE_APPLE_REDIRECT_URI,
usePopup: true,
});
}, []);
const handleAppleLogin = async () => {
try {
const response = await window.AppleID.auth.signIn();
const { id_token, code, user } = response.authorization;
const res = await api.post("/auth/apple-login", {
idToken: id_token,
code,
user,
rememberMe: true,
});
if (res.data.success == true &&
res.data.user.userDataInitialised == true
) {
setUser({
id: res.data.user.id ? res.data.user.id : '',
fullName: res.data.user.fullName ? res.data.user.fullName : '',
email: res.data.user.email ? res.data.user.email : '',
role: res.data.user.role ? res.data.user.role : '',
signUpType: res.data.user.signUpType ? res.data.user.signUpType : '',
userDataInitialised: res.data.user.userDataInitialised ? res.data.user.userDataInitialised : false,
});
localStorage.setItem("accessToken", res.data.accessToken);
localStorage.setItem("refreshToken", res.data.refreshToken);
navigate("/app")
} else {
setApiError("Unrecognized login method")
return;
}
} catch (err) {
console.error("Apple Sign-In failed", err);
setApiError("AppleSignInFailed");
}
};
return (
<Box mt={2}>
<Button
variant="outlined"
fullWidth
onClick={handleAppleLogin}
className="AuthAppleButton"
startIcon={<AppleIcon />}
>
Log in with Apple
</Button>
</Box>
);
};
export default AppleLogInButton;
Any help from the Apple team or anyone who's resolved this issue would be appreciated — we’re currently blocked on deploying new environments due to this error.
Thanks!
Topic:
Community
SubTopic:
Apple Developers
Tags:
Sign in with Apple REST API
Sign in with Apple
Sign in with Apple JS
Hi there, I intend to submit an app playground for the Swift Student Challenge this year. I am currently using the Swift Playgrounds app to develop a playground. Now I understand that when submitting I can choose the option of having my app playground to be tested on Swift Playgrounds on either iPadOS or macOS. But I would also like to know on which screen size is my app going to be tested.
Let's say I want my app playground to run on macOS, now is there a way to also select the MacBook model, like 14-inch or 16-inch? This would give the participants a better idea of where the app playground will be tested.
hi team
To continue testing Xcode 26 beta for our POS project's compatibility with the upcoming iOS 26 release in September, we’ve been running trials on various simulators. While the app works fine on iOS 18 simulators (iPad Pro/Air), it fails to launch on iOS 26-based iPad simulators with the following error:
"libswiftWebKit.dylib library is not loaded"...... SquareReaderSDK
Reason: tried: '/Users/username/Library/Developer/Xcode/DerivedData/ProjectnamePOS-buqsthxxbyqalydvfpxruhzgmymf/Build/Products/Debug-iphonesimulator/libswiftWebKit.dylib
(Detailed logs are shared below.)
Is there a known fix for this issue, or is a resolution expected in an upcoming beta release?
dyld[34660]: Library not loaded: /usr/lib/swift/libswiftWebKit.dylib
Referenced from: <BA066DAA-6AD6-3622-9A40-08C1600B0DC6> /Users/username/Library/Developer/CoreSimulator/Devices/3F807800-D684-4398-89DC-1AEC1747A99A/data/Containers/Bundle/Application/5327A260-4241-48F6-85C2-A7E0E0F152E3/Projectname.app/Frameworks/SquareReaderSDK.framework/SquareReaderSDK
Reason: tried: '/Users/username/Library/Developer/Xcode/DerivedData/ProjectnamePOS-buqsthxxbyqalydvfpxruhzgmymf/Build/Products/Debug-iphonesimulator/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/swift/libswiftWebKit.dylib' (no such file), '/usr/lib/swift/libswiftWebKit.dylib' (no such file, not in dyld cache), '/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libswiftWebKit.dylib' (no such file)
Library not loaded: /usr/lib/swift/libswiftWebKit.dylib
Referenced from: <BA066DAA-6AD6-3622-9A40-08C1600B0DC6> /Users/username/Library/Developer/CoreSimulator/Devices/3F807800-D684-4398-89DC-1AEC1747A99A/data/Containers/Bundle/Application/5327A260-4241-48F6-85C2-A7E0E0F152E3/Projectname.app/Frameworks/SquareReaderSDK.framework/SquareReaderSDK
Reason: tried: '/Users/username/Library/Developer/Xcode/DerivedData/ProjectnamePOS-buqsthxxbyqalydvfpxruhzgmymf/Build/Products/Debug-iphonesimulator/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/swift/libswiftWebKit.dylib' (no such file), '/usr/lib/swift/libswiftWebKit.dylib' (no such
dyld config: DYLD_SHARED_CACHE_DIR=/Library/Developer/CoreSimulator/Caches/dyld/24F74/com.apple.CoreSimulator.SimRuntime.iOS-26-0.23A5260l/ DYLD_ROOT_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot DYLD_LIBRARY_PATH=/Users/username/Library/Developer/Xcode/DerivedData/ProjectnamePOS-buqsthxxbyqalydvfpxruhzgmymf/Build/Products/Debug-iphonesimulator:/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libLogRedirect.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libBacktraceRecording.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libViewDebuggerSupport.dylib DYLD_FRAMEWORK_PATH=/Users/username/Library/Developer/Xcode/DerivedData/ProjectnamePOS-buqsthxxbyqalydvfpxruhzgmymf/Build/Products/Debug-iphonesimulator DYLD_FALLBACK_FRAMEWORK_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks DYLD_FALLBACK_LIBRARY_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_23A5260l/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib```
Topic:
Community
SubTopic:
Apple Developers