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注册 Apple Developer 提示:你的账户可能存在问题,需要解决后才能继续注册流程。请与支持团队联系。
您好, 我在注册 Apple Developer 个人账号时,遇到如下错误提示: 你的账户可能存在问题,需要解决后才能继续注册流程。请与支持团队联系。 我的情况: Apple ID:使用 163 邮箱注册(具体邮箱地址可在后续沟通中提供) 已开启双重认证,信息真实完整。 联系苹果客服后,建议在开发者论坛发帖求助。 希望得到帮助: 请协助排查我的 Apple ID 存在什么问题。 告知需要补充哪些材料或操作来解除限制。 指导我如何继续完成 Apple Developer 注册。 感谢!
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8
1h
Incorrect keyboard frame on iOS 26 when using Secure Text with Autofill
Area: Software Update Type of Feedback: Application Bug Description Device: iPhone 13 Pro running iOS 26 Build environment: Xcode 16.4 Problem description: When a text field has secureTextEntry = YES and Password Autofill / Passkeys is active, the autofill panel is not included in the rect reported from the keyboard notifications (UIKeyboardFrameEndUserInfoKey or others). As a result, when calculating the offset to move the screen up and reveal the hidden input field, the field is not displayed correctly because the reported keyboard height is smaller than the actual visible height. Observed behavior: This only occurs on devices running iOS 26 built with Xcode 16.4. On previous versions of iOS, with the same settings (secureTextEntry and Autofill active), the rect correctly includes the autofill panel height, and the UI works as expected. I tested with both UIKeyboardDidShowNotification and UIKeyboardWillChangeFrameNotification, and in both cases the behavior is the same: the height is incorrect (smaller than expected with the autofill panel). What I expect / questions: That UIKeyboardFrameEndUserInfoKey (or the related notification) correctly reports the total area covered by the keyboard, including any password autofill panel, when secureTextEntry is active. That the new behavior in iOS 26 be documented if this omission is intentional, or otherwise considered a bug if it is not. If there is any official workaround suggested by Apple for developers affected by this issue while a fix is provided. Thank you for your support.
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600
1h
multiple .searchable on same View
as of now I think it's not possible to have multiple .searchable lists in the same view. can someone confirm? or is there a known workaround? I'd had expected, that the search field would offer: in which list do you want to search. Because it doesn't it gives a fatal crash but maybe there's a workaround? thinking of: attach .searchable only on focus of the relevant list?
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127
19h
Maps: opening hours API / Property
I’m currently developing an iOS app that relies heavily on location details. I'm using MapKit and MKMapItem as my primary data source, which works perfectly for standard metadata. However, I’ve hit a roadblock: I want to display opening hours inline within my location details, but it seems Apple doesn't expose a public API or property for this in MKMapItem (even though the data is clearly visible in the native Apple Maps app). Since I'm building this as an indie developer/startup, the Google Places API is unfortunately too expensive for my current budget. ⁠Is there any legitimate, native way to get opening hours from Apple that I might have missed? ⁠If not, what are your best practices or recommended indie-friendly alternatives (e.g., Yelp Fusion API, OpenStreetMap, Foursquare)? Any tips on how to handle this elegantly and cost-efficiently would be highly appreciated! Thanks in advance.
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Inability of Apple to remedy review bombing
Hi all, Has anyone else experience review bombs and how effective was Apple at remedying it? In my case there is zero guidance and zero substantive insight by Developer support how I can effectively remedy a dishonest/bad-faith review attack on my application by a competitor. What are the criteria or guidelines for assessing an ‘attack’ under Apple Media Services Terms of Service section M? And the same for ‘bad-faith‘ and ‘dishonest‘ reviews? In my case I had an encounter on Reddit with somebody threatening to review bomb me, explaining to me how they knew how to bypass the Apple review system, and critiquing my app with specific comments. On that same day I received a 1 star review including exactly the same ‘critiques‘ that the Redditor gave me, written in German instead of English. Who here wants to guess the nationality of the Redditor? Before I received the review I had already notified Apple of the fact that I had this interaction and I was expecting a review bomb. I explained the explicit intention and the bad faith. I have set out all the evidence in emails to Apple, including links to the Reddit thread, that the reviewer and redditor use literally the same tends to describe my app, the timing, the circumstances, and so on. Apple provides me nothing in terms of concrete assessment except for telling me two different things in order for reviews to qualify to be removed: Reviews must be spam, attacks or hate speech Reviews must be offensive or factually inaccurate I had argued with concrete evidence that it was na attack. The review is also factually inaccurate. But this review procedure keeps moving the goalposts. Is there anyone at Apple who moderates / manages the assessment of these reviews when they’re reported to Apple? I’d be happy to have a call about this. After all, in a case like this where somebody explicitly threatens somebody with a review bomb, and is then review bombed with overlapping terms, language etc, then it makes you wonder if the assessment is effective at all.
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Developer Account Enrollment - Payment wont go through!
Hello, is there any solution for what I am facing? Ive already tried everything to sign up for a developer account. Used 7 cards (2 debit cards and 5 credit cards) + I even made a Wise account and make an online debit card. All payments wont go through. I also tried calling Apple Support but they only said to send an email because they dont have a way of contacting Apple Support for Developers. I have sent an email March 17 but up to now I havent received any reply.
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8
1d
Design - Spam rejection reason for a completely valid app.
If anyone had a similar app rejection reason, please comment and share your experience.. Guideline 4.3(b) - Design - Spam Issue Description The app primarily features astrology, horoscopes, palm reading, fortune telling or zodiac reports that duplicate the content and functionality of similar apps in a saturated category. These app features may be useful, informative or entertaining, and the app may include features or characteristics that distinguish it. However, there are already enough of these apps on the App Store. Next Steps We encourage you to reconsider the app concept and submit a new app that provides a unique experience not already found on the App Store. Resources You may consider creating a web app, which looks and behaves like a native app when the user adds it to their Home screen. See Configuring Web Applications for more information. To learn more about our policies for saturated app categories, see guideline 4.3.
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2d
Following up on Feedback Assistant reports
I have filed 27 bug reports against macOS using Feedback Assistant and none have had any sort of follow-up. I'm wondering if anyone at Apple looks at these reports? A few of these involve accessibility features that are not working (for example: speak announcements doesn't work -- and yes, my feedback is much more detailed than "doesn't work"). I would have thought issues with accessibility would be a high priority for Apple to fix quickly. Another report is that Grapher uses black text on dark gray making it very difficult to see the formula you enter. This should be a one-line code fix. These two, and 25 other bug reports have seemingly been ignored. Several of these reports indicate more than 10 similar reports, yet go unfixed. Leading me back to my opening question -- does anyone at Apple read these reports? I'd like to think I'm helping Apple to deliver a more perfect product but I feel like I'm wasting my time writing detailed bug reports. Is there another way to bring these to Apple's attention?
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PHPickerViewController preselectedAssetIdentifiers issue
noticed that when I use PHPickerViewController in iOS26, preselectedAssetIdentifiers not working. It doesn't pre-select an image. This is the code snapshot how I use it with UIViewControllerRepresentable Same code works in iOS18 but not iOS26 func makeUIViewController(context: Context) -> UIViewController { var configuration = PHPickerConfiguration(photoLibrary: PHPhotoLibrary.shared()) configuration.filter = .images configuration.selectionLimit = 5 configuration.preselectedAssetIdentifiers = ["some id from previous selected results"] let imagePicker = PHPickerViewController.init(configuration: configuration) imagePicker.delegate = context.coordinator return imagePicker }
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Account pending
Hi everyone, I purchased an Apple Developer Program membership about three days ago. The payment has already been successfully charged to my bank account, but my account is still showing the status “Pending” with the message “Subscribe your membership.” I haven’t received any confirmation email or any request for additional information since completing the purchase. I’m curious if others have experienced a similar delay recently, and how long it took before your developer account was fully activated. Any insights or experiences would be greatly appreciated. Thanks in advance!
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macOS 26.4 Dev Beta 2 Install Fails
Hardware: • Mac Studio (M1 Ultra) • Apple Silicon • Sufficient free disk space (~35GB+ available) • SIP enabled • 4 local Time Machine snapshots present Current System: • Already running macOS Tahoe beta • Attempting upgrade to macOS Tahoe 26.4 Beta (Build 25E5207k) Primary Issue: Software Update downloads successfully, then moves to “Preparing…”. It stalls at “About 5 minutes remaining” for ~10–15 minutes and fails with: “Failed to prepare the software update. Please try again. An error occurred while downloading the selected updates.” The error appears network-related, but download always completes. Observed Behaviour: • “Checking for Updates” completes in <3 minutes. • softwareupdated and mobileassetd CPU usage <1%. • softwareupdate --history shows no record of the failed beta install. • No excessive system load or obvious disk pressure. Steps Already Attempted: 1. Standard Software Update retries • Multiple download/retry cycles from System Settings. • Same Preparing failure every time. 2. Permissions / Disk Access • Granted Terminal Full Disk Access. • SIP remains enabled. • Some system-protected locations still return “Operation not permitted”. 3. Cache / State Cleanup Attempts • Removed /Library/Updates/*. • Cleared temporary softwareupdate folders under /private/var/tmp. • Attempted MobileAsset cache cleanup where permitted. • Killed softwareupdated and mobileassetd processes (auto-restarted by launchd). 4. Beta Channel Reset • Turned Beta Updates OFF in System Settings. • Rebooted. • Re-enabled Beta Updates. • Forced catalog refresh via softwareupdate -l. 5. Snapshot Check • tmutil listlocalsnapshots / shows only 4 snapshots (normal range). 6. Full Installer Workaround softwareupdate --list-full-installers shows: • macOS Tahoe Beta 26.4 (25E5207k) • Tahoe 26.3 / 26.2 / 26.1 • Sequoia / Sonoma / Ventura / Monterey installers Downloaded installer via: softwareupdate –fetch-full-installer –full-installer-version 26.4 Installer downloaded correctly: /Applications/Install macOS Tahoe Beta.app 7. startosinstall Method (Apple Silicon optimized) Attempted install with: sudo “/Applications/Install macOS Tahoe Beta.app/Contents/Resources/startosinstall” –user –agreetolicense –nointeraction –forcequitapps –rebootdelay 30 –passprompt Authorization succeeds, installer begins preparing, but installation still ultimately fails. Additional Notes: • CPU usage remains low during failure. • No excessive snapshot count. • Error messaging consistently references download/network even though download completes. • Issue appears to occur during cryptex/asset preparation phase rather than initial download. Question for Apple / other developers: Has anyone else seen Tahoe 26.4 beta fail specifically during the Preparing phase on Apple Silicon (especially Ultra-class chips)? Looking for confirmation whether this is a known MobileAsset or cryptex staging issue, or if logs indicate a deeper APFS / volume-owner authorization problem.
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Dock Grid View folder jumps unexpectedly after opening with "Dock Magnification" enabled in Tahoe 26.4 RC
This is a generic, non-developer related macOS issue, but reporting here as well so it has more visibility since. It is an embarrassing bug that has not been fixed since the earliest versions of macOS Tahoe. Issue description: When Dock Magnification is enabled, the Dock Folder abruptly jumps approx. 10-15pixels down as the user moves the cursor after a brief pause). Video about the issue (see the last second of the small video and observe the entire grid popup jump abruptly): https://forums.macrumors.com/threads/macos-tahoe-26-4-release-candidate-now-available.2479503/post-34494643 Related FB: FB20761846 (opened in October, 2025) The issue is easily reproducible and confirmed by many. The lack of this issue being fixed for so long is indicative in the eyes of many of the lack of attention to details in macOS Tahoe's Glass interface.
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4d
Downtime feature makes phone freeze
My iphone freezes during the night, having the alarm not go off, me miss important things as I oversleep. And the phone needs to go thru hard reboot to get back to normal. It´s only been happening after I started using "Downtime". (An underdeveloped feature by Apple in the first place). I love locking my apps down nighttime for less screentime. Annoyingly it only happens once in a while, so I´m not able to link it directly to downtime consistently. I´m not developing an app right now so I´m steep ground with this post, but, with lack of sleep as this has messed up my sleep rythm several times, well I´m not able too anyway. I know ios well, and there isn´t much "to do" except having to always remember to turn off downtime (it doesn´t play well with shortcuts app either), but I hope someone from apple sees this and is able to push this bug into the right team as all reports I have seen goes on focus modes bugs, but not "downtime".
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FocusedValues / FocusedKeyValue
I have an app with multiple Windows, but hardly any "input" field. I want to control certain stuff via Menu (FocusedValues / FocusedKeyValue)... first I thought: this does not work at all... then I figured: If I write in a text field something.. then the focus is clear and the proper windows is targeted.. Just bringing the other window to focus (no edit nothing, just clicking on the window header) does not seem to trigger "hey.. I'm the focus now"... anyone experiencing the same? could I "fake" that? thinking of putting a very small text field so when I focus a windows, I could like, don't know: focus that input field such that the menu command realises: ah.. here's the windows I need to talk to...
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Localized version of Application = Spam??
Hey there! Faced a strange problem. We're a board game publisher, not quite experienced in publishing digital applications. However one of our games needs a digital app that already exists in AppStore. It is not possible to localize it ro our language, so we agreed with Rights Owners that we will develop the localized version ourselves and publish it in Store. The localized App is quite different from the original one: not only language, but a whole new part of the game exists. However Apple keeps declining our App considering it a spam. We tried everything to put that into consideration, but got nothing. Any lifehacks how to get this going? Is there anything they look at in particular, any tips what can we change quickly to finally publish the App?
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macOS 26: Can’t add a new VPN configuration
On one of my machines (new MacMini M4Pro) I can’t add any new VPN configuration, doesn’t matter what I use. Trying to set up Tailscale, I get to the point where Tailscale brings up the "Allow VPN configuration" panel. If I hit the "Allow VPN Configuration" button, then macOS pops up its own panel: "Tailscale" Would Like to Add VPN Configurations All network activity on this Mac may be filtered or monitored when using VPN. [Allow] [Don’t Allow] I hit the allow button, and after a short wait the Tailscale panel shows in red "You must allow this to use Tailscale". I can repeat this as often as I want, but Tailscale isn’t added to the VPN configurations. If I use any other third party VPN app, I get similar results: nothing gets added to the VPN configurations. If I use macOS’s System Settings and hit the "Add VPN Configuration" pop-up menu in the VPN section, and e.g. add an IKEv2 setup, it ask me to authenticate, and then provides me with the panel into which to put the relevant settings. I enter some test settings, and then hit the [Create] button... …and nothing! The new VPN configuration doesn’t show up in the list, where it should show up. It’s as if I had done nothing. No matter what I do, the VPN configurations are immutable. I suspect that some folder somewhere is either missing or for some reason has the wrong permissions. Where are these VPN configurations stored? Any other hints on how to fix this? Reinstalling the OS does’t fix this, since this issue persisted across various betas of macOS26
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Universal Link works directly but not via redirect on iOS 18 and above
Hi everyone, We're facing an issue with Universal Links on iOS 18 and above. The problem seems related to how iOS handles redirects before reaching a Universal Link. ✅ Working Link (direct): When we open this direct Universal Link, the app opens as expected: 👉 https://dl.punchh.com/deeplinks/logansroadhouse/ ❌ Not Working (redirected link): This marketing/tracking link eventually redirects to the above Universal Link, but on iOS 18+, it opens the App Store or a browser instead of the app: 👉 https://ip2.loyalty.logansroadhouse.com/ls/click?upn=... The same redirect link works fine on iOS 17 and below — it opens the app.
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App costing money
Apps should all be free then cost money after you play them like fortnite is free but is really popular and make a lot of money so other apps should be like that and have in game purchases to
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注册 Apple Developer 提示:你的账户可能存在问题,需要解决后才能继续注册流程。请与支持团队联系。
您好, 我在注册 Apple Developer 个人账号时,遇到如下错误提示: 你的账户可能存在问题,需要解决后才能继续注册流程。请与支持团队联系。 我的情况: Apple ID:使用 163 邮箱注册(具体邮箱地址可在后续沟通中提供) 已开启双重认证,信息真实完整。 联系苹果客服后,建议在开发者论坛发帖求助。 希望得到帮助: 请协助排查我的 Apple ID 存在什么问题。 告知需要补充哪些材料或操作来解除限制。 指导我如何继续完成 Apple Developer 注册。 感谢!
Replies
0
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0
Views
8
Activity
1h
Incorrect keyboard frame on iOS 26 when using Secure Text with Autofill
Area: Software Update Type of Feedback: Application Bug Description Device: iPhone 13 Pro running iOS 26 Build environment: Xcode 16.4 Problem description: When a text field has secureTextEntry = YES and Password Autofill / Passkeys is active, the autofill panel is not included in the rect reported from the keyboard notifications (UIKeyboardFrameEndUserInfoKey or others). As a result, when calculating the offset to move the screen up and reveal the hidden input field, the field is not displayed correctly because the reported keyboard height is smaller than the actual visible height. Observed behavior: This only occurs on devices running iOS 26 built with Xcode 16.4. On previous versions of iOS, with the same settings (secureTextEntry and Autofill active), the rect correctly includes the autofill panel height, and the UI works as expected. I tested with both UIKeyboardDidShowNotification and UIKeyboardWillChangeFrameNotification, and in both cases the behavior is the same: the height is incorrect (smaller than expected with the autofill panel). What I expect / questions: That UIKeyboardFrameEndUserInfoKey (or the related notification) correctly reports the total area covered by the keyboard, including any password autofill panel, when secureTextEntry is active. That the new behavior in iOS 26 be documented if this omission is intentional, or otherwise considered a bug if it is not. If there is any official workaround suggested by Apple for developers affected by this issue while a fix is provided. Thank you for your support.
Replies
3
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2
Views
600
Activity
1h
multiple .searchable on same View
as of now I think it's not possible to have multiple .searchable lists in the same view. can someone confirm? or is there a known workaround? I'd had expected, that the search field would offer: in which list do you want to search. Because it doesn't it gives a fatal crash but maybe there's a workaround? thinking of: attach .searchable only on focus of the relevant list?
Replies
1
Boosts
0
Views
127
Activity
19h
Maps: opening hours API / Property
I’m currently developing an iOS app that relies heavily on location details. I'm using MapKit and MKMapItem as my primary data source, which works perfectly for standard metadata. However, I’ve hit a roadblock: I want to display opening hours inline within my location details, but it seems Apple doesn't expose a public API or property for this in MKMapItem (even though the data is clearly visible in the native Apple Maps app). Since I'm building this as an indie developer/startup, the Google Places API is unfortunately too expensive for my current budget. ⁠Is there any legitimate, native way to get opening hours from Apple that I might have missed? ⁠If not, what are your best practices or recommended indie-friendly alternatives (e.g., Yelp Fusion API, OpenStreetMap, Foursquare)? Any tips on how to handle this elegantly and cost-efficiently would be highly appreciated! Thanks in advance.
Replies
1
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0
Views
203
Activity
1d
Inability of Apple to remedy review bombing
Hi all, Has anyone else experience review bombs and how effective was Apple at remedying it? In my case there is zero guidance and zero substantive insight by Developer support how I can effectively remedy a dishonest/bad-faith review attack on my application by a competitor. What are the criteria or guidelines for assessing an ‘attack’ under Apple Media Services Terms of Service section M? And the same for ‘bad-faith‘ and ‘dishonest‘ reviews? In my case I had an encounter on Reddit with somebody threatening to review bomb me, explaining to me how they knew how to bypass the Apple review system, and critiquing my app with specific comments. On that same day I received a 1 star review including exactly the same ‘critiques‘ that the Redditor gave me, written in German instead of English. Who here wants to guess the nationality of the Redditor? Before I received the review I had already notified Apple of the fact that I had this interaction and I was expecting a review bomb. I explained the explicit intention and the bad faith. I have set out all the evidence in emails to Apple, including links to the Reddit thread, that the reviewer and redditor use literally the same tends to describe my app, the timing, the circumstances, and so on. Apple provides me nothing in terms of concrete assessment except for telling me two different things in order for reviews to qualify to be removed: Reviews must be spam, attacks or hate speech Reviews must be offensive or factually inaccurate I had argued with concrete evidence that it was na attack. The review is also factually inaccurate. But this review procedure keeps moving the goalposts. Is there anyone at Apple who moderates / manages the assessment of these reviews when they’re reported to Apple? I’d be happy to have a call about this. After all, in a case like this where somebody explicitly threatens somebody with a review bomb, and is then review bombed with overlapping terms, language etc, then it makes you wonder if the assessment is effective at all.
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0
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0
Views
191
Activity
1d
Developer Account Enrollment - Payment wont go through!
Hello, is there any solution for what I am facing? Ive already tried everything to sign up for a developer account. Used 7 cards (2 debit cards and 5 credit cards) + I even made a Wise account and make an online debit card. All payments wont go through. I also tried calling Apple Support but they only said to send an email because they dont have a way of contacting Apple Support for Developers. I have sent an email March 17 but up to now I havent received any reply.
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0
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0
Views
8
Activity
1d
Apple
2026.3.21
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0
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0
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82
Activity
2d
Design - Spam rejection reason for a completely valid app.
If anyone had a similar app rejection reason, please comment and share your experience.. Guideline 4.3(b) - Design - Spam Issue Description The app primarily features astrology, horoscopes, palm reading, fortune telling or zodiac reports that duplicate the content and functionality of similar apps in a saturated category. These app features may be useful, informative or entertaining, and the app may include features or characteristics that distinguish it. However, there are already enough of these apps on the App Store. Next Steps We encourage you to reconsider the app concept and submit a new app that provides a unique experience not already found on the App Store. Resources You may consider creating a web app, which looks and behaves like a native app when the user adds it to their Home screen. See Configuring Web Applications for more information. To learn more about our policies for saturated app categories, see guideline 4.3.
Replies
0
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0
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100
Activity
2d
Following up on Feedback Assistant reports
I have filed 27 bug reports against macOS using Feedback Assistant and none have had any sort of follow-up. I'm wondering if anyone at Apple looks at these reports? A few of these involve accessibility features that are not working (for example: speak announcements doesn't work -- and yes, my feedback is much more detailed than "doesn't work"). I would have thought issues with accessibility would be a high priority for Apple to fix quickly. Another report is that Grapher uses black text on dark gray making it very difficult to see the formula you enter. This should be a one-line code fix. These two, and 25 other bug reports have seemingly been ignored. Several of these reports indicate more than 10 similar reports, yet go unfixed. Leading me back to my opening question -- does anyone at Apple read these reports? I'd like to think I'm helping Apple to deliver a more perfect product but I feel like I'm wasting my time writing detailed bug reports. Is there another way to bring these to Apple's attention?
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3
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2
Views
590
Activity
3d
PHPickerViewController preselectedAssetIdentifiers issue
noticed that when I use PHPickerViewController in iOS26, preselectedAssetIdentifiers not working. It doesn't pre-select an image. This is the code snapshot how I use it with UIViewControllerRepresentable Same code works in iOS18 but not iOS26 func makeUIViewController(context: Context) -> UIViewController { var configuration = PHPickerConfiguration(photoLibrary: PHPhotoLibrary.shared()) configuration.filter = .images configuration.selectionLimit = 5 configuration.preselectedAssetIdentifiers = ["some id from previous selected results"] let imagePicker = PHPickerViewController.init(configuration: configuration) imagePicker.delegate = context.coordinator return imagePicker }
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2
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139
Activity
3d
Account pending
Hi everyone, I purchased an Apple Developer Program membership about three days ago. The payment has already been successfully charged to my bank account, but my account is still showing the status “Pending” with the message “Subscribe your membership.” I haven’t received any confirmation email or any request for additional information since completing the purchase. I’m curious if others have experienced a similar delay recently, and how long it took before your developer account was fully activated. Any insights or experiences would be greatly appreciated. Thanks in advance!
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6
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1.2k
Activity
3d
macOS 26.4 Dev Beta 2 Install Fails
Hardware: • Mac Studio (M1 Ultra) • Apple Silicon • Sufficient free disk space (~35GB+ available) • SIP enabled • 4 local Time Machine snapshots present Current System: • Already running macOS Tahoe beta • Attempting upgrade to macOS Tahoe 26.4 Beta (Build 25E5207k) Primary Issue: Software Update downloads successfully, then moves to “Preparing…”. It stalls at “About 5 minutes remaining” for ~10–15 minutes and fails with: “Failed to prepare the software update. Please try again. An error occurred while downloading the selected updates.” The error appears network-related, but download always completes. Observed Behaviour: • “Checking for Updates” completes in <3 minutes. • softwareupdated and mobileassetd CPU usage <1%. • softwareupdate --history shows no record of the failed beta install. • No excessive system load or obvious disk pressure. Steps Already Attempted: 1. Standard Software Update retries • Multiple download/retry cycles from System Settings. • Same Preparing failure every time. 2. Permissions / Disk Access • Granted Terminal Full Disk Access. • SIP remains enabled. • Some system-protected locations still return “Operation not permitted”. 3. Cache / State Cleanup Attempts • Removed /Library/Updates/*. • Cleared temporary softwareupdate folders under /private/var/tmp. • Attempted MobileAsset cache cleanup where permitted. • Killed softwareupdated and mobileassetd processes (auto-restarted by launchd). 4. Beta Channel Reset • Turned Beta Updates OFF in System Settings. • Rebooted. • Re-enabled Beta Updates. • Forced catalog refresh via softwareupdate -l. 5. Snapshot Check • tmutil listlocalsnapshots / shows only 4 snapshots (normal range). 6. Full Installer Workaround softwareupdate --list-full-installers shows: • macOS Tahoe Beta 26.4 (25E5207k) • Tahoe 26.3 / 26.2 / 26.1 • Sequoia / Sonoma / Ventura / Monterey installers Downloaded installer via: softwareupdate –fetch-full-installer –full-installer-version 26.4 Installer downloaded correctly: /Applications/Install macOS Tahoe Beta.app 7. startosinstall Method (Apple Silicon optimized) Attempted install with: sudo “/Applications/Install macOS Tahoe Beta.app/Contents/Resources/startosinstall” –user –agreetolicense –nointeraction –forcequitapps –rebootdelay 30 –passprompt Authorization succeeds, installer begins preparing, but installation still ultimately fails. Additional Notes: • CPU usage remains low during failure. • No excessive snapshot count. • Error messaging consistently references download/network even though download completes. • Issue appears to occur during cryptex/asset preparation phase rather than initial download. Question for Apple / other developers: Has anyone else seen Tahoe 26.4 beta fail specifically during the Preparing phase on Apple Silicon (especially Ultra-class chips)? Looking for confirmation whether this is a known MobileAsset or cryptex staging issue, or if logs indicate a deeper APFS / volume-owner authorization problem.
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13
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3
Views
1.1k
Activity
3d
Dock Grid View folder jumps unexpectedly after opening with "Dock Magnification" enabled in Tahoe 26.4 RC
This is a generic, non-developer related macOS issue, but reporting here as well so it has more visibility since. It is an embarrassing bug that has not been fixed since the earliest versions of macOS Tahoe. Issue description: When Dock Magnification is enabled, the Dock Folder abruptly jumps approx. 10-15pixels down as the user moves the cursor after a brief pause). Video about the issue (see the last second of the small video and observe the entire grid popup jump abruptly): https://forums.macrumors.com/threads/macos-tahoe-26-4-release-candidate-now-available.2479503/post-34494643 Related FB: FB20761846 (opened in October, 2025) The issue is easily reproducible and confirmed by many. The lack of this issue being fixed for so long is indicative in the eyes of many of the lack of attention to details in macOS Tahoe's Glass interface.
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0
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0
Views
121
Activity
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Downtime feature makes phone freeze
My iphone freezes during the night, having the alarm not go off, me miss important things as I oversleep. And the phone needs to go thru hard reboot to get back to normal. It´s only been happening after I started using "Downtime". (An underdeveloped feature by Apple in the first place). I love locking my apps down nighttime for less screentime. Annoyingly it only happens once in a while, so I´m not able to link it directly to downtime consistently. I´m not developing an app right now so I´m steep ground with this post, but, with lack of sleep as this has messed up my sleep rythm several times, well I´m not able too anyway. I know ios well, and there isn´t much "to do" except having to always remember to turn off downtime (it doesn´t play well with shortcuts app either), but I hope someone from apple sees this and is able to push this bug into the right team as all reports I have seen goes on focus modes bugs, but not "downtime".
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50
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4d
FocusedValues / FocusedKeyValue
I have an app with multiple Windows, but hardly any "input" field. I want to control certain stuff via Menu (FocusedValues / FocusedKeyValue)... first I thought: this does not work at all... then I figured: If I write in a text field something.. then the focus is clear and the proper windows is targeted.. Just bringing the other window to focus (no edit nothing, just clicking on the window header) does not seem to trigger "hey.. I'm the focus now"... anyone experiencing the same? could I "fake" that? thinking of putting a very small text field so when I focus a windows, I could like, don't know: focus that input field such that the menu command realises: ah.. here's the windows I need to talk to...
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1
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155
Activity
4d
Localized version of Application = Spam??
Hey there! Faced a strange problem. We're a board game publisher, not quite experienced in publishing digital applications. However one of our games needs a digital app that already exists in AppStore. It is not possible to localize it ro our language, so we agreed with Rights Owners that we will develop the localized version ourselves and publish it in Store. The localized App is quite different from the original one: not only language, but a whole new part of the game exists. However Apple keeps declining our App considering it a spam. We tried everything to put that into consideration, but got nothing. Any lifehacks how to get this going? Is there anything they look at in particular, any tips what can we change quickly to finally publish the App?
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2
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0
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208
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4d
Apple Developer Support is down?
Has anyone been able to raise a ticket with the support team in the past 48 hours without getting an infinite loader or error on the page?
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1
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1
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142
Activity
5d
macOS 26: Can’t add a new VPN configuration
On one of my machines (new MacMini M4Pro) I can’t add any new VPN configuration, doesn’t matter what I use. Trying to set up Tailscale, I get to the point where Tailscale brings up the "Allow VPN configuration" panel. If I hit the "Allow VPN Configuration" button, then macOS pops up its own panel: "Tailscale" Would Like to Add VPN Configurations All network activity on this Mac may be filtered or monitored when using VPN. [Allow] [Don’t Allow] I hit the allow button, and after a short wait the Tailscale panel shows in red "You must allow this to use Tailscale". I can repeat this as often as I want, but Tailscale isn’t added to the VPN configurations. If I use any other third party VPN app, I get similar results: nothing gets added to the VPN configurations. If I use macOS’s System Settings and hit the "Add VPN Configuration" pop-up menu in the VPN section, and e.g. add an IKEv2 setup, it ask me to authenticate, and then provides me with the panel into which to put the relevant settings. I enter some test settings, and then hit the [Create] button... …and nothing! The new VPN configuration doesn’t show up in the list, where it should show up. It’s as if I had done nothing. No matter what I do, the VPN configurations are immutable. I suspect that some folder somewhere is either missing or for some reason has the wrong permissions. Where are these VPN configurations stored? Any other hints on how to fix this? Reinstalling the OS does’t fix this, since this issue persisted across various betas of macOS26
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2
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386
Activity
5d
Universal Link works directly but not via redirect on iOS 18 and above
Hi everyone, We're facing an issue with Universal Links on iOS 18 and above. The problem seems related to how iOS handles redirects before reaching a Universal Link. ✅ Working Link (direct): When we open this direct Universal Link, the app opens as expected: 👉 https://dl.punchh.com/deeplinks/logansroadhouse/ ❌ Not Working (redirected link): This marketing/tracking link eventually redirects to the above Universal Link, but on iOS 18+, it opens the App Store or a browser instead of the app: 👉 https://ip2.loyalty.logansroadhouse.com/ls/click?upn=... The same redirect link works fine on iOS 17 and below — it opens the app.
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20
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1
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800
Activity
6d
App costing money
Apps should all be free then cost money after you play them like fortnite is free but is really popular and make a lot of money so other apps should be like that and have in game purchases to
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71
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