I cannot find this specific KDK for my build 22H417. I need help locating and downloading this Developer Kit.
Error Domain=KMErrorDomain Code=34 "Missing Developer Kit: As of macOS 13.0, you will need to install a KDK matching your build 22H417 to rebuild kernel collections." UserInfo={NSLocalizedDescription=Missing Developer Kit: As of macOS 13.0, you will need to install a KDK matching your build 22H417 to rebuild kernel collections.}
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Was working ok, then after my latest attempt at submitting a .PKG it crashes right after displaying the list of previous submitted things.
This make it impossible to make progress with my project, unless there's another way of getting it to TestFlight (not using Xcode).
Transporter 1.3.2 on Intel Mac Sequoia 15.0
Hi,
I'm generating MusicKit JWT tokens on my backend side and using it on the client side to query the Apple Music API. One concern I have is accidentally over issuing the scope of this JWT, resulting in accidental access more services than intended like DeviceCheck or APNS.
Other than using separate keys for MusicKit and other services, is there a way to limit the generated JWT to only the Apple Music API (https://api.music.apple.com/v1/*) using the JWT payload scope?
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
Apple Music API
MusicKit
App Store Connect API
Hi!
Do the consoles in the App Store Connect differ by country?
In particular, there are mentions on the Internet that in China the publisher can make refunds to users, but there is no such function in the American account.
Topic:
Developer Tools & Services
SubTopic:
General
@MainActor class AddCarViewModel: ObservableObject {
@Published var photoUrls : [String] = []
func uploadImages(images: [Image], customerId: String) async throws {
let subFolderId = UUID().uuidString
let pictureFolderRef = Storage.storage().reference().child("CarPhotos").child(customerId).child("\(subFolderId)")
images.enumerated().forEach { index, image in
guard let imageData = image.asUIImage().jpegData(compressionQuality: 0.5) else {
return
}
let pictureReference = pictureFolderRef.child("image_\(index).jpeg")
pictureReference.putData(imageData, metadata: nil) {
metadata, error in
if let error = error {
print("failed to put data")
}
pictureReference.downloadURL { url, error in
if let error = error {
print("error while downloading url ")
}
guard let urlString = url?.absoluteString else {
return
}
self.photoUrls.append(urlString)
}
}
}
}
func addCar(carInfo: Car) async throws {
try await Firestore.firestore().collection("cars").document().setData(from: carInfo)
}
}
VStack {
Button {
Task {
do {
try await viewModel.uploadImages(images: selectedImages, customerId: viewModel.user!.uid)
try await viewModel.addCar(carInfo: Car(photoUrls: viewModel.photoUrls))
} catch {
print(error)
}
}
dismiss()
} label: {
Text("Post")
}
}
Topic:
Developer Tools & Services
SubTopic:
General
I'm creating a clean project in Expo without Typescript. I run the command “npx expo prebuild” normally, but when I run the command “npx expo run:ios” I get the error “PhaseScriptExecution [CP-User]\ Generate\ Specs /Users/bogdanlyamzin/Library/Developer/Xcode/DerivedData/testapp-gbckopevfunjmtanprbgmojuogrr/Build/Intermediates. noindex/Pods.build/Debug-iphonesimulator/ReactCodegen.build/Script-46EB2E0001C6B0.sh (in target 'ReactCodegen' from project 'Pods')”. Can you please tell me how to fix it?
Translated with DeepL.com (free version)
Topic:
Developer Tools & Services
SubTopic:
General
I'm on Mac Studio with Apple M1 Max and I recently upgrated to Sequoia 15.4. After that, Docker won't run anymore.
I tried almost all proposed solutions on the web to make Docker to work with Sequoia 15.4 (e.g. workaround at GitHub), without success.
Because of this, now I'm stuck in all of my development activities. For example, I cannot develop and deploy anymore my projects and applications.
What can I make to solve that?
Topic:
Developer Tools & Services
SubTopic:
General
In the online documentation for InstallerJS, it is stated that the unit for the availableKilobytes property of the target field is kilobytes.
Isn't it actually bytes because of a bug in the very first release of macOS that supported InstallerJS?
[Q] Has there been a fix in the recent years regarding this property that would explain why the documentation says it's kilobytes? Even though at the time of this writing, the unit is still bytes when you call my.target.availableKilobytes
I'm using this call to dump the value of this property in install.log:
system.log(my.target.availableKilobytes + '');
Ref. https://developer.apple.com/documentation/installer_js/target/1811975-availablekilobytes
(FB20448952)
Hi everyone,
I’m encountering a crash in my app and need help understanding what’s causing it and how to resolve it.
As stated in the crash report, the issue is caused by exceeding the system-wide per-process port limit. Can you tell me how to locate and identify why this is happening?
Below are the full report of the crash log:
crash.log
Summary of Crash:
-------------------------------------
Translated Report (Full Report Below)
-------------------------------------
Incident Identifier: B509FF2B-C8D8-4E9F-B664-E24464CFD5F8
CrashReporter Key: b390cfe931a83efde49bd8b523023a275b55ef64
Hardware Model: iPhone14,2
Process: MyApp [22515]
Path: /private/var/containers/Bundle/Application/F73212A7-4CB9-485A-A8B7-8114F4E9A9AB/MyApp.app/MyApp
Identifier: com.beeasy.app.id.enterprise
Version: 3.41.38-ID-MySDKMemory-12261114 (3.41.38-ID-MySDKMemory-12261114)
Code Type: ARM-64 (Native)
Role: Foreground
Parent Process: launchd [1]
Coalition: com.beeasy.app.id.enterprise [515]
Date/Time: 2024-12-29 01:29:48.3023 +0800
Launch Time: 2024-12-26 16:38:36.7895 +0800
OS Version: iPhone OS 16.6.1 (20G81)
Release Type: User
Baseband Version: 2.80.01
Report Version: 104
Exception Type: EXC_RESOURCE (SIGKILL)
Exception Codes: 0x000000000001c1d6, 0x0000000000000000
Termination Reason: PORT_SPACE 14123288431433990614 (Limit 115158 ports) Exceeded system-wide per-process Port Limit
Triggered by Thread: 64
Thread 64 name: AURemoteIO::IOThread
Thread 64 Crashed:
0 libsystem_kernel.dylib 0x20ce5eca4 mach_msg2_trap + 8
1 libsystem_kernel.dylib 0x20ce71b74 mach_msg2_internal + 80
2 libsystem_kernel.dylib 0x20ce71e4c mach_msg_overwrite + 540
3 libsystem_kernel.dylib 0x20ce5f1e8 mach_msg + 24
4 libEmbeddedSystemAUs.dylib 0x238bb2148 void* caulk::thread_proxy<std::__1::tuple<caulk::thread::attributes, AURemoteIO::IOThread::IOThread(AURemoteIO&, caulk::thread::attributes const&, caulk::mach::os_workgroup_managed const&)::'lambda'(), std::__1::tuple<>>>(void*) + 556
5 libsystem_pthread.dylib 0x22dcda6b8 _pthread_start + 148
6 libsystem_pthread.dylib 0x22dcd9b88 thread_start + 8
First time user here. Trying to build my React-Native app on xcode. I keep getting "Could not build Module" and "missing package product" and tried many combination for my Podfile.
I am on macbook pro M2, XCode version 16.2, building on iphone 16 v18.3.1. Pod version 1.16.2, react-native-cli:2.0.1,
Here is my Podfile. I tried to assign modular_headers to individual Firebase packages but then I cant pod install.
require_relative '../node_modules/react-native/scripts/react_native_pods'
require_relative '../node_modules/@react-native-community/cli-platform-ios/native_modules'
use_modular_headers!
platform :ios, '18.0'
prepare_react_native_project!
target 'plana' do
config = use_native_modules!
use_react_native!(
:path => config[:reactNativePath],
:fabric_enabled => false,
:app_path => "#{Pod::Config.instance.installation_root}/.."
)
post_install do |installer|
react_native_post_install(
installer,
config[:reactNativePath],
:mac_catalyst_enabled => false,
)
end
end
I'm attempting to create a proof of concept of a static library, distributed as an XCFramework, which has two local XCFramework dependencies.
The reason for this is because I'm working to provide a single statically linked library to a customer, instead of providing them with the static library plus the two dependencies.
The Issue
With a fairly simple example project, I'm not able to access any code from the static library without the complier throwing a "No such module" error and saying that it cannot find one of the dependent modules.
Project Layout
I have an example project that has some example targets with basic example code.
Example Project on Github
Target: FrameworkA
Mach-0 Type: Dynamic
Build Mergable Library: Yes
Skip Install: No
Build Libraries For Distribution: Yes
Target: FrameworkB
Mach-0 Type: Dynamic
Build Mergable Library: Yes
Skip Install: No
Build Libraries For Distribution: Yes
XCFrameworks are being generated from these two targets using Apple's recommendations. I've verified that the mergable metadata is present in both framework's Info.plist files.
Each exposes a single struct which will return an example String.
Finally I have my SDK target:
Target: ExampleKit
Mach-0 Type: Static
Build Mergable Library: No
Create Merged Binary: Manual
Skip Install: No
Build Libraries For Distribution: Yes
The two .xcframework files are in the Target's folder structure as well. The "Link Binary With Libraries" build phase includes them and they're Required.
Inside of the ExampleKit target, I have a single public struct which has two static properties which return the example strings from FrameworkA and FrameworkB.
I then have another script which generates an XCFramework from this target.
Expectations
Based on Apple's documentation and the "Meet Mergable Libraries" WWDC session I would expect that I could make a simple iOS app, link the ExampleKit.xcframework, import ExampleKit inside of a file, and be able to access the single public struct present in ExampleKit. Unfortunately, all I get is "No such module FrameworkA".
I would expect that FrameworkA and FrameworkB would have been merged into ExampleKit? I'm really unsure of where to go from here in debugging this. And more importantly, is this even a possible thing to do?
Hello everyone, my iPhone keep on showing multiple "Trust this Computer" alert simultaneously which I cannot tap on it to Trust. As a result, I cannot run my XCode project on my device. Does anyone has any ideas or solutions to fix this ?
Solution I have tried:
Reset Location & Privacy
Reset Network Settings
Enable Developer Mode
Restart Device
My devices specs:
iPhone 15 Pro: iOS 18.2.1
Macbook Pro M3 Max: Sequoia 15.1.1
Topic:
Developer Tools & Services
SubTopic:
General
Hello,
I have created a .NET MAUI application in Windows Visual Studio 2022.
Also I have a MAC fully configured with latest Visual Studio for MAC and Xcode Installed.
When pairing the MAC for windows machine I am able to run the simulators for various IPhone devices(as they are attached to MAC) but when I try to run for the MacCatalyst from my Windows machine it doesnt work.
Is it possible to create a build for the MAUI application for MacCatalyst from my windows machine.The build should be created in my Windows folder directory.?
Hi team,
we have a large-scale application in use that sends bulk emails to thousands of users. We adhere to all standard guidelines and protocols, and our email addresses are whitelisted to ensure they are not considered spam.
Our users create email alerts on our platform and receive notifications on their respective email addresses. These communications are not unknown, spam, or unsolicited marketing. To maintain trust with our users, we provide an unsubscribe feature as per RFC2369-compliant.
We have added list unsubscribe headers with mailTo implementation and sent it to outlook/gmail accounts. However, when unsubscribed, the email seems to be having the encoded characters as is. Whereas the same is working fine in other email clients without any encodings.
The headers were implemented according to the List-Unsubscribe headers as specified in the IETF RFC and our emails are purely transactional in nature.
This is a critical issue for a large organization like ours and while it works properly on Gmail web and mobile, it is essential for us to check with Apple Mail client as well. This situation undermines our commitment to user trust and compliance.
Can anybody assist me why the encoding is showing up?
Would like to know whats the process involved to enable the unsubscribe button in Apple mail client application?
I am on a windows computer using visual studio 2026 for developing .NET Maui apps for Android and iOS.
Am I able to connect my iPhone to my windows computer and deploy my .NET Maui app to my connected iPhone during deveoplemt?
Topic:
Developer Tools & Services
SubTopic:
General
I have developed an app that I had been testing on the hardware device with the developer profile signed builds, I had setup a CloudKit container in development mode and also had tested with Production mode and they are working as expected. I have also tested storekit auto renewal subscriptions using Storekit Config file and all of that is working on the hardware device with the developer profile signed builds.
Now comes the Fun Part, I want to use the Distribution profile to test the app for production readiness, I had created a distribution profile and had set that up in the Release under target of the app in Xcode, I have also created sandbox tester account (which is showing inactive even after 7 days - though I am also logged in with this sandbox tester account on a hardware device and under developer setting it shows as a sandbox tester account)
All the subscriptions are showing Ready to Submit in the App Store Connect.
I need help understand this whole flow, how to ensure I can test CloudKit and storekit for production readiness and then publish my app for the review.
Thank you.
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
Subscriptions
Developer Tools
CloudKit
StoreKit
Hello!
We would like to know the steps required to build an application and submit it to the Apple Store using an automated process on a server.
Here are our conditions:
We have a server running macOS Sonoma 14.6.1 on Amazon EC2.
Xcode 16.1 (Build version 16B40) is installed.
We use only console commands, as the GUI is not available.
We use Cordova to add the iOS platform to the application.
A private key, certificate, and provisioning profile have already been created and are located on the server.
Could you please clarify:
What commands are needed to configure the Keychain to use the certificate and provisioning profile?
How can we build the application using xcodebuild?
What are the steps to sign and submit the application to the App Store with minimal human interaction?
Thank you in advance for your assistance!
The target was chosen as IPhone and IPad. I can also run this build on my IPad. The info.plist content of all our other applications is the same and there were no problems until today. I don't understand why it is being rejected now.
I admit I am doing something unusual, and I would not be surprised if it didn't work. I am surprised, however, because after performing the equivalent operations on four bundles, all of the bundles work fine on macOS 15.6.1, but only two of them work on macOS 26.1 (beta 2). I don't know what causes the different outcomes.
What I am trying to do is get Java to pass the macOS 26 AppKit UI SDK linkage checking without having to rebuild the JDK using Xcode 26. Rebuilding works for the latest SDK, but it is very inconvenient and may not work for older JDKs. It usually takes a while before the JDK build team successfully transitions to a new Xcode release.
My approach is to use vtool to update the sdk version in the LC_BUILD_VERSION load command of $JAVA_HOME/bin/java, which is the launching executable for the JDK.
I performed this operation on four JDKs: 25, 21, 17, and 11. (I ran vtool on macOS 15.)
It was completely successful on JDK 25 and 21. The JDK launches correctly on macOS 15 and macOS 26. On macOS 26, AppKit uses the new UI, which is the desired outcome. The JDK runs despite that fact that I signed the modified $JAVA_HOME/bin/java with my developer ID, which is inconsistent with the JDK bundle signature. (Redoing the bundle signing is part of the JDK build process; if that were necessary, I would stick with rebuilding the JDK.)
The operation was not successful on JDK 17 and 11. I noticed two problems, which are not obviously related.
When vtool created the new version of the java program, it lost the tool definition.
$ vtool -show-build-version java
java:
Load command 10
cmd LC_BUILD_VERSION
cmdsize 32
platform MACOS
minos 11.0
sdk 11.1
ntools 1
tool LD
version 609.8
$ vtool -set-build-version 1 10.0 26.0 -output a.out java
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/vtool warning: code signature will be invalid for a.out
$ vtool -show-build-version a.out
a.out:
Load command 22
cmd LC_BUILD_VERSION
cmdsize 24
platform MACOS
minos 10.0
sdk 26.0
ntools 0
Adding back the tool definition didn't seem to matter.
When I try to run the revised executable (in the context of the JDK bundle), it works on macOS 15, but on macOS 26, it is rejected as damaged. If I run the revised executable outside the JDK bundle, it runs (but fails because it can't find the rest of the JDK, which is expected).
In all cases, GateKeeper rejects the revised executable because it has not been notarized, but that doesn't seem to stop the program from executing.
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
macOS
Linker
Gatekeeper
Signing Certificates
I have no sound on any app after beta 18.3 no keyboard click nothing
Topic:
Developer Tools & Services
SubTopic:
General