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.Net MAUI (Windows & Mac)
Hello, I have created a .NET MAUI application in Windows Visual Studio 2022. Also I have a MAC fully configured with latest Visual Studio for MAC and Xcode Installed. When pairing the MAC for windows machine I am able to run the simulators for various IPhone devices(as they are attached to MAC) but when I try to run for the MacCatalyst from my Windows machine it doesnt work. Is it possible to create a build for the MAUI application for MacCatalyst from my windows machine.The build should be created in my Windows folder directory.?
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584
Feb ’25
ATT Prompt Appears in Simulator but Not on Physical Device - Cordova iOS App
I'm experiencing an inconsistent behavior with the App Tracking Transparency (ATT) prompt in my Cordova iOS app using the admob-plus-cordova and cordova-plugin-consent plugins. Environment: Cordova iOS app Plugins: admob-plus-cordova, cordova-plugin-consent iOS Simulator: 16.0 Physical device: iphone 12 17.5.1 Xcode version: 16.2 Issue: The ATT permission prompt appears correctly in the iOS Simulator but fails to show on physical devices. I've verified that: Info.plist includes NSUserTrackingUsageDescription The ATT request is triggered before initializing AdMob The device is running iOS 14.5 or later Expected behavior: ATT prompt should appear on first launch on physical devices (as it does in the simulator) Actual behavior: ATT prompt appears correctly in simulator [attach your screenshot] ATT prompt never appears on physical device Troubleshooting steps tried: Verified app hasn't previously requested ATT permission Confirmed tracking is enabled in device Settings -> Privacy -> Tracking Verified implementation order (ATT request before AdMob initialization) Any insights on why this might be happening or additional debugging steps would be greatly appreciated.
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453
Jan ’25
Unlocking hidden "Developer mode" option on Ipad (without Mac or Xcode)
Hello, I have an iphone but not an ipad Actually a relative has an iPad. The problem I encoutered was when i was testing an app that I had built prior (so I had the ipa file) but no acces to Xcode. The thing is when I wanted to test it on my iphone, everything WENT SMOOTH and ok. When I tried on iPAD, I encounteed the problem I could not unlock the hidden "developer mode" option in any way, I tried so many things, checked and rechecked, the option was and stayed hidden, I could not activate it. Therefore I could not test the app. In the apple store I was required to give a screenshot for iPAD but that failed. because I could not produce ANY, since I could not run my app on iPAD. I actually have no idea how I activated the ability to turn on the developer mode on my iphone, it was just there and I activated it perhaps because I had added the email of my iphone to the developer account somehow? somehwere? But for iPAD I just could not find a way to do it, don't know if adding it somewhere could trigger something on the ipad to allow it to show the developer mode option so I can activate it finally? Anyway, I tried things I read on internet, methods that mention how to activate the developer mode ability on an ios devide though WINDOWS, there were 2 but one I did not trust much, and even I think i tried it and in the end it did not work for some incompatibility making that method obsolete or something? the other I am not sure but probably same idea. I would like to know, how to activate the ABILITY to SHOW the option to activate the developer mode on iPAD (or any other device but for now I am focuson on iPad) please, and without using macbook or xcode!? Could Apple or anyone offer some guidance? That would help a fellow developer. Thank you. Ps. No I cant get the mac or xcode for now (but hopefully in a far future, but for now I can't). Thanks
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171
Sep ’25
Apple Mail unsubscribe feature is returning encoded characters in the unsubscribe mail
Hi team, we have a large-scale application in use that sends bulk emails to thousands of users. We adhere to all standard guidelines and protocols, and our email addresses are whitelisted to ensure they are not considered spam. Our users create email alerts on our platform and receive notifications on their respective email addresses. These communications are not unknown, spam, or unsolicited marketing. To maintain trust with our users, we provide an unsubscribe feature as per RFC2369-compliant. We have added list unsubscribe headers with mailTo implementation and sent it to outlook/gmail accounts. However, when unsubscribed, the email seems to be having the encoded characters as is. Whereas the same is working fine in other email clients without any encodings. The headers were implemented according to the List-Unsubscribe headers as specified in the IETF RFC and our emails are purely transactional in nature. This is a critical issue for a large organization like ours and while it works properly on Gmail web and mobile, it is essential for us to check with Apple Mail client as well. This situation undermines our commitment to user trust and compliance. Can anybody assist me why the encoding is showing up? Would like to know whats the process involved to enable the unsubscribe button in Apple mail client application?
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359
Jan ’25
Developer Account Renewal Country Payment Change
Hi, Help!! So I was in Thailand for a number of years and developed an app over there and signed up as a developer over there. But now I'm in the USA indefinitely and I'm unable to change my payment method. How can I change it? I called the USA support line twice and no one was able to help me. I tried the Thailand phone number and I'm unable to call from the USA. Any suggestions? Thanks!!
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353
Dec ’24
Trouble setting up watches to use TestFlight that are AWFK configured
I am developing a simple watch app and I use my personal watch for development with Xcode. Personal watch is series 10 gps only. I have two other watches that I want to use for testing the app, but not needing them to be connected to Xcode. The test watches have cellular option, and I need a cell plan per watch because the watches need to be standalone, not counting initial setup. To get the standalone cell plan the watches need to be configured using AWFK. Here is what I have tried/current issues. I switch between all three watches on my phone using the watch app. Originally tried to put test watches in developer mode, thinking I would connect to Xcode, developer mode is not available when watch is setup using AWFK. Pushed the watch app to apple connect, setup TestFlight group, added the test users and my phone user, accepted invites TestFlight is installed on my phone, I see the testflight setup for the watch app I set a test watch using watch app on the phone, run install for the test app from TestFlight on the phone, spinner moves for awhile then goes back to Install. I am not able to get the watch app installed on the test watches from the phone. Is what I am attempting to do supported? I haven't found much specific documentation on this. If I pair the test watches as regular watches, set them to developer mode, can I pair them again as AWFK and will developer mode survive the switch? Or is there something really simple that I'm overlooking? Appreciate any help that can be extended.
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4d
通过Advanced commerce API 创建SKU的疑问
关于通过Advanced commerce API 创建SKU,有几个问题: 1、通过Advanced commerce API创建的自动续费订阅的SKU是否支持推介优惠、促销优惠?如果可以,是在苹果connect设置吗? 2、已订阅通过connect创建的SKU的用户,是否可以重复订阅通过Advanced commerce API创建的SKU?还是要通过Advanced commerce API变更订阅? 3、Advanced commerce API创建的SKU ,用户订阅成功后,续费的扣款是否仍由苹果发起?还是由开发者自行发起?
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2d
PyCharm venv is corrupted, again
I am a new user of PyCharm, but have years of experience with MacOS, python and similar. My set up is MacBook Pro M1, 32GB ram, MacOS Sequoia 15.2, and PyCharm Pro latest. Path to projects leads to an external SSD via usb-c. I have set up some projects, each using python 3.12 in a venv. The projects work for a while then “lose” a module (module not found). I have gone through every troubleshooting method the built-in AI and web search have come up with. The first module to disappear is docx2txt. I created a new project and it worked, for a couple of days then the error returned. The docx2txt module could not be found working within or outside of PyCharm. In site-packages there is no “docx2txt” folder, only an “info” folder containing WHEEL and its companions. For the most recent disappearance, I noticed the package used distutils. I cloned the docx2txt project from GitHub and updated setup.py to use setup tools instead of distutils, and installed it. Python invoked from the command line can import it, but not from PyCharm. When I run the project from PyCharm, the interpreter cannot find dotenv. I have lost days of work time at this point so I am a bit worried. Advice on what to look at and for would be great.
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334
Dec ’24
C compilation problem
Hi Would someone happen to know how to solve the problem when installing Concorde.jl in julia: (@v1.11) pkg> add Concorde Resolving package versions... No Changes to ~/.julia/environments/v1.11/Project.toml No Changes to ~/.julia/environments/v1.11/Manifest.toml Precompiling project... ✗ Concorde 0 dependencies successfully precompiled in 2 seconds. 238 already precompiled. 1 dependency errored. For a report of the errors see julia> err. To retry use pkg> precompile (@v1.11) pkg> build Concorde Building Concorde → ~/.julia/scratchspaces/44cfe95a-1eb2-52ea-b672-e2afdf69b78f/5d9f1b1a480235ffdd3c8ab8cab011aa9afe81af/build.log ERROR: Error building Concorde, showing the last 100 of log: x ./concorde/TOOLS/prob2tsp.c x ./concorde/TOOLS/showres.c ... x ./concorde/VERIFY/Makefile.in x ./concorde/README loading cache ./config.cache checking host system type... Invalid configuration darwin': machine darwin' not recognized checking for prespecified compiler options... no checking for gcc... (cached) gcc checking whether the C compiler (gcc -fPIC -O2 -g ) works... no configure: error: installation or configuration problem: C compiler cannot create executables. ERROR: LoadError: failed process: Process(bash -c "CFLAGS='-fPIC -O2 -g' ./configure --with-qsopt=/Users/poss/.julia/packages/Concorde/VRfqN/deps/qsopt --host=darwin", ProcessExited(1)) [1] It seems to be related to the M3 processor as I have the same error on another Mac with that processor, while the M2 I tried on could install the package properly. It is related to my C compiler, but the latter works, despite the error "checking whether the C compiler (gcc -fPIC -O2 -g ) works... no" poss@Mac-de-Michael ~ % gcc --version Apple clang version 16.0.0 (clang-1600.0.26.6) Target: arm64-apple-darwin24.1.0 Thread model: posix InstalledDir: /Library/Developer/CommandLineTools/usr/bin poss@Mac-de-Michael ~ % gcc -fPIC -O2 -g test.c Best, Michaël.
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219
Feb ’25
Developing First Ever IOS App - Have Very Specific Questions to Unblock my Testing
I have developed an app that I had been testing on the hardware device with the developer profile signed builds, I had setup a CloudKit container in development mode and also had tested with Production mode and they are working as expected. I have also tested storekit auto renewal subscriptions using Storekit Config file and all of that is working on the hardware device with the developer profile signed builds. Now comes the Fun Part, I want to use the Distribution profile to test the app for production readiness, I had created a distribution profile and had set that up in the Release under target of the app in Xcode, I have also created sandbox tester account (which is showing inactive even after 7 days - though I am also logged in with this sandbox tester account on a hardware device and under developer setting it shows as a sandbox tester account) All the subscriptions are showing Ready to Submit in the App Store Connect. I need help understand this whole flow, how to ensure I can test CloudKit and storekit for production readiness and then publish my app for the review. Thank you.
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298
Feb ’25
Watch App Not available to install
I added an Apple Watch app target for an iOS app. If I install it directly through Xcode it runs, however it seems to be able to communicate with iphone through Watch Connectivity framework and once I close the app it seems to uninstall itself from the watch. When I installed the iphone app frist, the app does not show up on the available apps on the iphone Watch application, what could be the issue ? The iphone app was created using react native through expo. Testing Devices Iphone 13 pro max IOS 26.0.1 --- Apple Watch Series 4 WatchOS 10.6
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Nov ’25
Feedbacks stay “unread" forever
I have two feedbacks now where I’ve been requested additional info, and provided it, but the feedback still has an “unread” dot, and is still in the “Requests” folder. I’ve asked multiple times to clear this status in one of those feedbacks (FB14888965), but got no response. Not the end of the world as long as the engineers are notified, but iirc the dot would disappear as soon as I replied.
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150
Nov ’25
Unable to Enable “Media Services (MusicKit, ShazamKit)” When Creating a Key
I am trying to integrate Apple Music API using MusicKit and need to generate a Developer Token. However, when I try to create a new key from the Certificates, Identifiers & Profiles section, the “Media Services (MusicKit, ShazamKit, Apple Music Feed)” option is grayed out. We are getting the error 'there are no identifiers available that can be associated with the key.' Although we did checkmark 'musickit' in app services. I have already: Enrolled in the paid Apple Developer Program Created a valid App ID under Identifiers Logged in as the Account Holder Tried multiple browsers and devices Despite this, the option remains disabled. Could you please enable this or let me know what further steps I need to take? Thank you!
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158
Apr ’25
MetricKit Metric Payload Split
In MetricKit, a metric payload comes in with a time range which usually means it contains multiple launches/sessions. How can we relate things that will change between launches or sessions such as pid and lowPowerModeEnabled from the metadata. Will there be multiple payloads for each unique value or is there some other way to use this?
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Oct ’25
Device token for DeviceCheck API
Hi all, I'm trying to integrate Apple’s DeviceCheck API into my Flutter iOS app. I already have everything set up on the backend — the Apple private key, key ID, team ID, and DeviceCheck capability. The backend is generating and signing the JWT correctly and making requests to Apple. However, I’m currently stuck on the frontend (Flutter): 👉 How can I generate the device_token required by the DeviceCheck API (via DCDevice.generateToken) in a Flutter iOS app? I understand that DCDevice.generateToken() must be called from native Swift code. I previously attempted to use a MethodChannel to bridge this in Swift, but would prefer not to write or maintain native Swift code if possible. I've looked for a prebuilt Flutter package to handle this, but nothing exists or is up-to-date on pub.dev. Main Question: Is there any Apple-supported way to generate the device_token for DeviceCheck from a Flutter app without writing Swift code manually? If not, is DCDevice.generateToken() the only possible approach, and must I implement this via Swift and Flutter platform channels? Thanks!
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150
Apr ’25