Hi guys!
I have gone through an absolute nightmare, trying to solve the issue that I am about to tell you about.
As the title says, I am getting the error:
Library '/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/17/lib/darwin/libclang_rt.profile_driverkit.a' not found
I trimmed off part of that directory as I did not want to reveal that information about my computer.
From what I can tell, the file in question is no longer even a part of Xcode. I have searched, it is not on my computer anywhere.
I have also downloaded older versions of Xcode to search with it. None of them have it.
I have literally tried everything under the Son to solve this issue.
I have been stuck on it for two days.
I have even resorted to doing something I hate, which is asking for ChatGPT to assist me with solving the issue. No help there.
I am at my wits end. So I am coming to you guys, have you seen this error?
Any ideas at all? The odds are pretty good whatever you recommend I have probably already tried 200 times over. But I am still open to hearing anything.
Have any of you had this error? Any ideas?
I am on the latest version of macOS.
The project is for a macOS app.
M4 Mac mini.
Any additional information I can provide, that will be helpful?
At this point, I am leaning more towards this being a bug with Xcode than anything.
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Hello,
I’m trying to test a Xamarin.iOS application using the iOS 26 simulators in Mac Visual Studio, but I’m encountering an issue where the simulators are not appearing or accessible from Visual Studio.
Details:
macOS version: 15.6 (24G84)
Xcode version: 26 Beta 5
Visual Studio version: 17.6.0.80
Xamarin.iOS version: Xamarin.Forms (Version: 4.6.0.1180) using XAML for cross-platform support (iOS/Android)
The problem started after updating to iOS 26 SDK. I am unable to select or run the app on any iOS 26 simulator from Visual Studio.
Has anyone faced a similar issue? Is there any configuration or workaround to enable iOS 26 simulators for Xamarin projects?
Thanks in advance for your help.
Topic:
Developer Tools & Services
SubTopic:
General
Hello, I am experiencing crash on TopShelf and I checked all the crashlogs, but I don't know how to interpret it.
I see only addresses in the trace logs, so it's really hard to understand what's going on. Is there a way how to symbolicate frames 5 - 17?
Does anybody have an idea, what can be wrong?
Thanks in advance.
0 libswiftCore.dylib 0x000000019bd33a88 _assertionFailure(_:_:file:line:flags:) + 264 (AssertCommon.swift:147)
1 TopShelf 0x00000001048b998c 0x1045ac000 + 3201420
2 TopShelf 0x0000000104cc04a8 0x1045ac000 + 7423144
3 libdispatch.dylib 0x000000019ab89294 _dispatch_client_callout + 20 (object.m:576)
4 libdispatch.dylib 0x000000019ab8aae0 _dispatch_once_callout + 32 (once.c:52)
5 TopShelf 0x00000001048f4098 0x1045ac000 + 3440792
6 TopShelf 0x00000001048f4930 0x1045ac000 + 3442992
7 TopShelf 0x00000001048cc8bc 0x1045ac000 + 3279036
8 TopShelf 0x00000001045b5a61 0x1045ac000 + 39521
9 TopShelf 0x0000000104ca8841 0x1045ac000 + 7325761
10 TopShelf 0x00000001049e5cc5 0x1045ac000 + 4431045
11 TopShelf 0x0000000104cc0dfd 0x1045ac000 + 7425533
12 TopShelf 0x00000001045b4b95 0x1045ac000 + 35733
13 TopShelf 0x00000001045b4e81 0x1045ac000 + 36481
14 TopShelf 0x00000001045b50e5 0x1045ac000 + 37093
15 TopShelf 0x00000001045b5a61 0x1045ac000 + 39521
16 TopShelf 0x00000001045b54b5 0x1045ac000 + 38069
17 TopShelf 0x00000001045b50e5 0x1045ac000 + 37093
18 libswift_Concurrency.dylib 0x000000019c30aedd completeTaskWithClosure(swift::AsyncContext*, swift::SwiftError*) + 1 (Task.cpp:497)
Hi, my server in Melbourne Australia is getting weather forecasts from a few places around Australia. When I look at the daily timesteps that I get back, they might be something like this:
"days": [
{
"forecastStart": "2025-06-25T00:00:00Z",
"forecastEnd": "2025-06-26T00:00:00Z",
"daytimeForecast": {
"forecastStart": "2025-06-25T07:00:00Z",
"forecastEnd": "2025-06-25T19:00:00Z",
"overnightForecast": {
"forecastStart": "2025-06-25T19:00:00Z",
"forecastEnd": "2025-06-26T07:00:00Z",}
It doesn't matter where I ask for - Melbourne, Darwin, Perth, it always comes back the same.
The documentation says that daytimeForecast is 7 am to 7 pm local and overnightForecast is 7pm to 7 am local.
However, in a place like Perth 7-19Z is 3 pm to 3 am, not 7 pm to 7 am like advertised.
I can see that for any given date, there are 3 maximum temperature forecasts, a 24 hour max, a daytime max and an overnight max and they differ from each other.
Can anyone help me understand what's happening here?
And furthermore in the example above, the 24 hour forecasts that have, for example this:
"forecastStart": "2025-06-25T00:00:00Z" ... Can the 00:00:00Z be trusted literally? Or is it more the case that it's "2025-06-25" but the HMS got tacked on in a conversion?
Hi,
I accidentally upgraded my test device (iPhone 13 mini) to iOS 26. I really need to downgrade it to 18.7.X again. It seems this isn't possible since Apple doesn't sign the .ipsw anymore.
Is there really no way for a paying developer to downgrade her test devices?
(Please don't tell me to use the support forums, this is a concerning a developer test device)
Topic:
Developer Tools & Services
SubTopic:
General
It used to work for me (a few months, maybe a year ago). Right now when I run it there is no output (even though I granted it Bluetooth Capture permissions and have working RFCOMM communication in my program).
Versions:
PacketLogger 2024.03.18 (2024.03.18d1)
Sequoia 15.4.1
M2 chip
When you have a mac, creating xcprivacy is pretty straightforward for your app, you simply use xcode, then select the sdks and target them and your privacy manifest is ready.
In the other hand, when you are using CI/CD solutions you might not use xcode direclty.
In that instance and if you are coding in flutter, you need to create your privacy manifest by hand.
I would like guidance how to write that file, I would it for a given third party SDK and where to put that file in the flutter project (just to be sure)
For example we choose the most important third party SDK manifest: FUTTER framework.
I keep getting errors about it for my app, got alot of builds get the INVALID BINARY error because of that, and my mails indicating me a problem with the manifest.
Please show me the source code of the manifest privacy for a project where a third party SDK is present (in particular: flutter sdk)
Thanks
Hello,
Thank you for taking the time to read this and hopefully helping me.
https://apps.apple.com/gb/app/gdl-graded-darts-leagues/id1592502150
I created a mobile app using AppPresser that is connected to my WordPress website.
The iOS app is logging users out when they close the app and go back to it. The login session does not persist, and users are forced to log in again frequently. This happens at any time period between closing and opening the app.
This only happens on iOS — Android keeps the session active as expected.
I don't know if I've included this post in the correct topic, sorry.
Thanks again for any ideas and assistance!
Topic:
Developer Tools & Services
SubTopic:
General
Hi,
I have an installer package that runs a postinstall script. The script can take a long time to complete, as one thing it does is copy about 10-30 GB of files using the rsync tool.
We noticed on macOS 15 that the installer would fail almost exactly 10 minutes after it started. Looking in the /var/log/install.log, I see a message like this:
2025-07-01 12:54:32-07 Work-M1 package_script_service[21562]: PackageKit: Terminating PKInstallTask(pid:21573). Task has exceeded its 600 seconds of runtime.
This does not happen in my testing on macOS 12 (Monterey)
I have a few questions about this:
A) Is this documented, and which OS introduced this?
B) Is there a way a developer can extend or disable the time limit via a setting in the installer package. Or if not, is there a way end end user can disable it temporarily on their system?
Thanks, Andrew
Topic:
Developer Tools & Services
SubTopic:
General
Hi, I have an iOS project with the following app targets:
main iOS application
a notification service extension
5 static libs containing some swift files with public methods
1 dynamic framework with above static libs as dependencies.
The framework only contains 2 files - a default .h file and 1 .exp file. This exports file contains mangled-names of all the public methods that are exposed by the 5 static libs present as framework's dependencies. I obtained these symbols using the nm command for each static lib.
The main iOS app target has 2 dependencies - the framework and the notification extension.
The notification extension only depends on the framework.
This setup works perfectly fine. I wanted to understand:
If using the exports file is the only way to make this setup work?
If not, what else can I do?
What way does Apple recommend?
According to my requirements, I only need at-most 2-3 functions to be exposed by the framework - thus using a exports file just for that seems to bug me.
Thank you.
I want to create a dynamic library for my iOS project, which would be loaded at runtime.
In Xcode, there are templates available for creating a static/dynamic lib for MacOS. But under the iOS tab, there is only a "static library" template.
So, I used the "static library" template and in its build settings I changed the Mach-O type to "dynamic library".
Now after building it, I use the file command on the generated file and it tells me it is a dynamic lib.
But the generated file still has .a extension, which is usually for static libs.
I'm aware we can tell Xcode in build settings to change the .a extension to something else, say .dylib but this seems like a hacky way to create a dynamic library.
What is the correct way?
I am aware that standalone dylibs are not supported on iOS, and we need to wrap them in a framework.
For my use case, the framework will literally be a wrapper, it won't have any source files of its own. It should only contain the dynamic lib generated from some independent codebase. I am not sure how to place the dylib in the framework.
Hello,
According to the official documentation, the macOS Virtualization Framework currently supports only macOS and Linux guest operating systems. I would like to know if there is any way—officially or through a supported workaround—to run Windows 11 as a guest using this framework.
Additionally, is there any indication or roadmap suggesting that support for Windows guests might be introduced in a future release, such as in macOS 16?
Any insights or official clarification would be greatly appreciated.
Thank you.
Tech stack: React Native + Expo. We are using two solo developer accounts (not a business or team account).
Context: Friend and I set out to make an app together. Friend created app and set it up on Apple.
We worked on it together. He controlled devops (builds and submission).
Friend no longer can commit to development.
Wants to transfer to me. I create apple developer account.
After app transfer, my phone (deviceid) underwent a 14 day soft ban preventing builds. That has since been lifted.
There seems to be something in place preventing me from making dev builds on the original dev bundleid. It says it's still owned by him despite the app transfer.
Bottom line: what needs to happen so I can make dev builds?
Nice to have: we can both make dev builds under the same bundleid
Hello,
I recently enrolled in the Apple Developer Program and created an App ID with the bundle ID com.echo.eyes.voice.
I am trying to enable Speech Recognition in the App ID capabilities list, but the option does not appear — even after waiting over a week since my membership was activated.
I’ve already:
Confirmed my Apple Developer account is active
Checked the Identifiers section in the Developer portal
Tried editing the App ID, but Speech Recognition is not listed
Contacted both Developer Support and Developer Technical Support (Case #102594089120), but was told to post here for help
My app uses Capacitor + the @capacitor-community/speech-recognition plugin. I need the com.apple.developer.speech-recognition entitlement to appear so I can use native voice input in iOS.
I would really appreciate help from an Apple engineer or anyone who has faced this issue.
Thank you,
— Daniel Colyer
When a static library is built with Xcode 26 (with deployment target set to iOS 13) and then linked into an app project compiled with Xcode 16, the build process fails with the following linker error:
Undefined symbols for architecture arm64:
"_swift_coroFrameAlloc"
This occurs even though both the static library and the app project have their deployment targets set to iOS 13.0. The static library works on Xcode 26, but fails to link on Xcode 16.
This issue shows up with certain Swift syntax. For example, in my case, using a property getter and setter caused the compiler to emit a reference to _swift_coroFrameAlloc, which in turn triggered the issue.
This issue prevents us from distributing pre-built static libraries compiled with Xcode 26 to teammates who are still using Xcode 16.
I’ve filed feedback for this issue (FB21130604).
Is there any way to work around it? For example, by adding specific Build Settings or something similar?
A demo project is available here: https://github.com/Naituw/SwiftLibraryDeploymentTargetIssue
The demo project includes:
StaticLibraryProject: A simple Swift static library with property getter setter usage
AppProject: An iOS app that links against the static library
verify_compatibility.sh: An automated script to reproduce the issue
Method 1: Manual Build and Verification
Open StaticLibraryProject/StaticLibraryProject.xcodeproj in Xcode 26
Build the StaticLibraryProject for iOS device (Release configuration)
Locate the built libStaticLibraryProject.a in the build products directory
Copy libStaticLibraryProject.a to AppProject/AppProject/ directory
Open AppProject/AppProject.xcodeproj in Xcode 16
Build the AppProject for iOS device
Method 2: Automated Script
Edit verify_compatibility.sh to configure the paths to your Xcode installations:
Set XCODE_26_PATH to your Xcode 26 installation path (e.g., /Applications/Xcode.app)
Set XCODE_16_PATH to your Xcode 16 installation path (e.g., /Applications/Xcode16.app)
Run the script: ./verify_compatibility.sh
Hello,
"This issue is blocking App store approval"
I have tried pushing my application to Appstore. However it has been rejected on the following ground:
_"As we discussed, the app uses or references the following non-public or deprecated APIs:
Frameworks/CommonLibrary.framework/CommonLibrary
Symbols:
• _SecCertificateIsValid
The use of non-public or deprecated APIs is not permitted, as they can lead to a poor user experience should these APIs change and are otherwise not supported on Apple platforms."_
I have scanned the app using "strings" tool & "otool -ov" tool.
But they have come out clean. No Non-public or deprecated APIs detected.
Please advise which tool can be used to scan the CL to locate where the deprecated API or non-public API lies and also how to rectify the same.
Thanks
Saikat Bakshi.
I was developing an app using a certain bundle ID, but then had to delete it (and I also removed the app ID Identifier)
My question is, can I make a new app with the exact same bundle ID as I was using on the removed one? Since the old app never went into production I don't see why that would be a problem
Hi,
I keep getting an error message when I try to publish my App made with Rork into Apple IOS.
Message reads
"Submission failed: Submission failed. Contact support. Don’t dump it on Rork — it won’t fix this. We still need a human."
Any help with this would be appreciated.
I am using Microsoft edge and have also used Google Chrome.
Topic:
Developer Tools & Services
SubTopic:
General
When the power button is pressed to turn off the alarm while the screen is locked, stopIntent will not be called.
Topic:
Developer Tools & Services
SubTopic:
General
Good day everyone.
I have a react native app which works on dev mode on my device - Iphone 13 pro version: 18.5, but when deployed to TestFlight and installed on same device it crashes when ever I click on any TextInput. I downloaded the crash file but finding it difficult to pinpoint the problem.
I want to know what the problem is, if it's related to an installed package or code base or any other.
Any help will be appreciated!!!
Thanks.
crashlog.crash