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SwiftData error: NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release
I am using SwiftData for my model. Until Xcode 15 beta 4 I did not have issues. Since beta 5 I am receiving the following red warning multiple times: 'NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release This seems to be a CoreData warning. However, I am not using CoreData directly. I have no way to change the config of CoreData as used by SwiftData. My model just uses UUID, Int, String, Double, some of them as optionals or Arrays. I only use one attribute (.unique).
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2 iPhones connected to mac, XCode doesnt recognize them
Hello together. Since a few weeks I have the problem, that both of my iPhones (iPhone 15 with iOS 26.4.1 and an iPhone Xs with iOS 18.7.4) are NOT recognized by xcode, but are visible in Mac Finder this is what xcode shows: When I click on that I see this: and in finder: I tried everyhting I re-installed XCode 5 times and deleted ALL XCode folders manually I restarted all devices and today I completely reinstalled my mac My Macbook has iOS 26.4.1 as well and XCode is freshly installed from App Store
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Xcode 26.4 Editor UI Changes creating problems
Objective C projects, if that matters, but several useful editing features were removed, but the biggest issues relate to Storyboards. Action buttons were moved all around. Not sure why it was changed, as the new layout is not intuitive at all. Loading of storyboards is amazingly slow. It's been getting worse for several revisions, but it is really bad now. Connecting from the storyboard to code is non functional with this revision. Connections have to be done from the code to the storyboard only, which means all the code has to be done before storyboard changes. This is much less efficient for coding. Really dislike 26.4 editing changes. You are making our jobs harder, not easier.
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macOS app icons with Icon Composer
Getting macOS app icons from Icon Composer working in Xcode 26.x appears to have caused widespread confusion. I've certainly had more than one headache from it. Here's what works for me: Drag the .icon file from Icon Composer into the Xcode Project Navigator, dropping it at the same level as Assets.xcassets — not inside it. In the Project Navigator, click the top-level project item to open the Project Editor. Select your app target and open the App Icons and Launch Screen section. Enter the icon name (without the .icon extension) in the App Icon field. In that same section, leave App Icons Source unchecked. Go to the Build Phases tab and expand Copy Bundle Resources. Delete the Assets.xcassets entry, leaving only the .icon file. Clean the build folder (⇧⌘K) and run. Your icon should now appear in the Dock. It appears that Icon Composer icons and even the presence of the Asset Catalog icons in Copy Bundle Resources are mutually exclusive right now. Including the Asset Catalog appears to suppress the Icon Composer icon. Removing it lets the Icon Composer icon through. Note: If your app depends on other assets in the Asset Catalog, this approach won't work for you. In that case, fall back to the traditional method — export all required sizes from Icon Composer and import them into the Asset Catalog. Hopefully Apple addresses this conflict soon.
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Assets duplicating on Xcode 26.1 Beta 3
I've recently installed 26.1 Beta 3 alongside stable 26.0.1 When building my app with 26.0.1 the final .ipa size is ~17mb, however after building my app with 26.1 Beta 3 the size has increased up to ~22mb The main difference is Assets.car blowing from 1.1mb to 5.6mb (or 8.6mb if I include all icons settings). Upon examining I've found new liquid glass .icon file duplicating itself multiple times as png variants (any, dark, tinted, etc). Is anyone else experiencing this issue?
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Xcode JSON-RPC global stream failed error when using chatgpt codex.
Whenever I try and talk to chatgpt codex in Xcode, I get the request could not be completed error with this tag: JSON-RPC global stream failed: The operation couldn’t be completed. (IDEIntelligenceAgents.JSONRPCElement.Error error 1.) Chatgpt chat still works inside of xcode, however codex does not work. I have not hit my limit for codex. This issue happened after the xcode update. (I belive 26.4.1)
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Cannot Export Mac app from Xcode 26.4
Took app and selected Archive. Selected Direct Distribution. Process completed. I selected export app. Could not elect the app to export since it was greyed out. Queried on both google and Claudie. Followed all the instructions and there is still no joy. Worked fine yesterday.
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Xcode 26.4.1 simulator 16.0 bugs.
I cannot get a Jiggle on an iPhone 15 using the iOS 17.0 simulator. I cannot drag icons or widget around, only have the option to remove them. On both the iOS 17.0 and iOS 26.4 (running on an iPhone 17 simulator) There is nothing in my drawer for adding a widget, no system widgets either (attached screenshots). Just the Search Widgets bar that does have widgets in it. The system widgets are in the screen to the left of the home screen. I can put widgets I find through the search on the home screen. Although on the iOS 17 emulator no jiggle means no repositioning. May computer is running MacOS 25.4.1 and the latest versions of everything. I have asked AI, I have tried wipes, locking, unlocking, reseting, re-installing, light mode/ dark mode to refresh any cached images, trying to drag system widgets from the left side of the home screen, "a widget kit development mode option" in settings > developer on the iPhone and something using the command line for chronosd that never worked. The iPhone 17 simulator has been like this for a couple of weeks as that was when I started widget development. The iPhone 15 simulator was only downloaded and installed today. I only know there should be images on the "Widget Gallery" or "Widget Picker" from my son's iPhone Any help or suggestions would be appreciated, Thank you. iPhone 15 simulator running iOS 17.0 iPhone 17 simulator running iOS 26.4.1
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Claude Agent Error: API Error (claude-opus-4-6): 400 The provided model identifier is invalid.
I have been using Claude Agent with an Anthropic API Key in Xcode 26.3 for a while now. Recently it stopped working, giving me this error message: API Error (claude-opus-4-6): 400 The provided model identifier is invalid. I have tried relaunching Xcode, signing out and signing back in, changing the default model in the Claude configuration UI and nothing works. I've had to fall back on using the Claude Code CLI and the MCP server, which loses a lot of the value of Xcode/Claude integration.
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Unable to upload build – “No App Store Connect access for the team
Hello, I am experiencing an issue when trying to upload my app to App Store Connect via Xcode. I am the Account Holder and Admin of my Apple Developer account, and I can successfully log in to App Store Connect. My account appears correctly under “Users and Access” with full permissions. However, when attempting to distribute my app from Xcode (Product → Archive → Distribute App → App Store Connect), I consistently receive the following error: “App Store Connect access for ‘[my name]’ is required. Add an account in Accounts settings.” “No App Store Connect access for the team” I have already tried the following steps: Verified that my account has Account Holder / Admin role in App Store Connect Logged out and back into Xcode multiple times Removed and re-added my Apple ID in Xcode Restarted Xcode and my Mac Confirmed that my Apple Developer membership is active Checked that all Agreements, Tax, and Banking sections are completed Verified that Apple Distribution and Development certificates are created and valid Ensured the correct Team is selected in Signing & Capabilities Despite all this, the issue persists. It seems like Xcode is not correctly recognizing my App Store Connect access for the team. Could you please help investigate this issue or advise on how to resolve it? Thank you very much in advance.
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Xcode 26.x Frequently Freezes During Breakpoint Debugging with Simulator
When I use Xcode 26 (0.1, 1) for debugging and hit a breakpoint, using "step over" causes the debugger to freeze at a random line of code. Clicking "Pause program execution" indicates that the line is being executed, but the breakpoint never exits, seemingly causing a freeze. The application on the simulator also becomes unresponsive. However, when I do not use breakpoints, my program runs smoothly, and debugging on a physical device does not cause any freezes. This issue only occurs with the simulator. I am using Xcode on Apple Silicon, and due to some third-party SDKs that depend on Rosetta, our app can only run on the Rosetta simulator. We did not encounter this issue when using Xcode 16.x for simulator debugging. The current situation with Xcode 26.x significantly reduces our development efficiency. What could be causing this, and is there a solution?
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Xcode 26.4 won't install simulators, just spins the beachball
Something happened with my Xcode 26.4 install, I've never had this happen before. I get Xcode 26.4 installed, but the simulators aren't installed. And nothing pops up to "install required simulators". In Devices & Simulators I click the + to install a new simulator, and the beachball just spins and Xcode becomes unresponsive. I've tried quitting and restarting Xcode, reinstalling it (using both xcodes command line tool and the app store), removing Xcode and reinstalling, rebooting after removing Xcode and before reinstalling. Not sure what to try next. Feels like something is left over from uninstalling that's hanging it up. But I've no idea what. I could use some Apple Xcode team help here.
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Project xcodeproj file can no longer by iCloud Sync
Following an unexpected error message while working in Xcode, the project file xcodeproj is no longer synced in iCloud Drive. The Finder shows a cloud icon with a ! and an error message : (NSFileProviderErrorDomain error -2005.) If the local file is zipped, and unzipped elsewhere on iCloud Drive, then the unzipped file can still not be iCloud Synced. Restoring the file from a Time Machine archive does not solve the issue. Apple Care Support finds that iCloud Drive is working fine except for this xcodeproj file and says the issue is Xcode related.
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Good morning NSPersistent​Cloud​Kit​Container share URL stays nil and mirroring repeatedly resets after CKError​.zone​Not​Found on stale Core Data share zone
I am debugging a CloudKit sharing issue in an iOS app that uses NSPersistent​Cloud​Kit​Container with Core Data backed sharing. The symptom is that collaboration/share creation appears to succeed locally, but the resulting CKShare never gets a server-backed URL. UICloud​Sharing​Controller therefore cannot proceed because share​.url remains nil. (I do see the UICloudSharingcontroller Dialog and am abble to select people to share, one executed the share icon in the message window just spins After adding extensive logging, it looks like the real problem is not the sharing UI itself, but that Core Data + CloudKit mirroring is already in a bad state before share presentation begins. What I am seeing: Repeated CloudKit import failures with CKError​.partial​Failure The partial failure always contains one stale share zone with: • CKError​.zone​Not​Found • server message: "​Zone does not exist" Core Data then repeatedly logs: • NSCloud​Kit​Mirroring​Delegate​Will​Reset​Sync​Notification​Name • reason: Zone​Deleted • followed by a full mirroring reset Only after that reset loop do I attempt to prepare the collaboration share fetch​Share(object:) returns a share record named cloudkit​.zoneshare participants is 1 but share​.url remains nil forever, even after polling for ~20 attempts / ~20+ seconds Representative log sequence: CoreData+CloudKit ... Fetch finished with error: <CKError ... "Partial Failure"... partial errors: { com.apple.coredata.cloudkit.share.33781809-778A-461C-ABAB-872746C8F80D:defaultOwner = <CKError ... "Zone Not Found" (26/2036); server message = "Zone does not exist"> }> NSCloudKitMirroringDelegateWillResetSyncNotificationName reason: 'ZoneDeleted' NSCloudKitMirroringDelegateDidResetSyncNotificationName reason: 'ZoneDeleted' Preparing collaboration share for cruise 'Share 658' Fetching existing collaboration share for cruise 'Share 658' Fetch existing collaboration share result: found record='cloudkit.zoneshare' url='nil' participants='1' You cannot get the URL of a share until it's been saved to the server Collaboration share URL polling attempt 1/20 ... ... Collaboration share URL polling attempt 20/20 ... Collaboration share 'cloudkit.zoneshare' never produced a URL Important detail: This stale-zone Zone ​Not ​Found / Zone​Deleted reset cycle happens before the collaboration flow starts, so it looks like sharing is running inside an already unhealthy mirroring state rather than causing the corruption itself. Questions: Is this a known failure mode where a deleted/stale Core Data CloudKit share zone can keep the mirroring delegate in a reset loop and prevent newly fetched/created CKShare objects from ever receiving a server URL? Is there an Apple-recommended way to recover from this in development besides deleting the app / resetting local data / clearing CloudKit development data? Is there any supported way to identify and purge stale share metadata or orphaned Core Data share zones without fully resetting the local store? If fetch​Share returns a CKShare whose record exists locally as cloudkit​.zoneshare but url stays nil, does that generally mean the share was never fully saved to the server, or can mirroring-reset churn itself prevent the URL from materializing? Environment: • iOS app • Core Data + NSPersistent​Cloud​Kit​Container • CloudKit sharing enabled • issue observed in development environment At this point my working theory is: • stale/deleted share zone in CloudKit development environment • NSPersistent​Cloud​Kit​Container import repeatedly hits zone​Not​Found • mirroring resets continuously • collaboration share can be fetched locally but never becomes server-backed enough to produce share​.url If anyone from Apple or anyone who has hit this exact Zone​Deleted reset loop has guidance on the correct recovery path, I’d appreciate it.
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Icon Composer app icon appears correctly in Xcode/Composer, but App Store shows it inside a square tile
Hello, I created my app icon with Icon Composer and use the .icon file directly in my Xcode project. The preview in Icon Composer looks as expected, but the icon on the App Store has a different appearance. For reference: .icon file is used directly no separate background image was added background was set with fill in Icon Composer the difference appears on the App Store side Has anyone seen this before? I’m trying to understand whether this is related to App Store processing, caching, or Icon Composer background setup. I’ve attached: Any guidance would be appreciated.
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Xcode to play a Sound when a fault is logged
Hi I have an Xcode project in which I am logging (os log) some faults when an error occurs. While developing I would like to notice it when the fault occurs. Questions Are there are better approaches to be alerted (sound or other means) when a fault occurs? My attempts so far: Add fault log and filter for faults Add breakpoint and play sound when breakpoint encountered Disadvantages with fault filtering: Though I can filter for faults sometimes I often need to look at debug messages. Having a lot of debug messages I am lost, yes I can filter but might forget to do it during every build Disadvantages with breakpoints: Sometimes I tend to delete breakpoints and might accidentally delete this breakpoint to play a sound
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Xcode documentation has disappeared
I'm using Xcode 26.4 for Swift development on macOS 26.4.1. It seems that the documentation for the "Foundation" framework has disappeared, possibly after an Xcode update (not the latest one). "Foundation" does not appear in the left-side list in the developer documentation window, and searching for "URLSession", "UndoManager" finds no result. Autocomplete for these classes works. Quick help on URLSession shows just "inherits from" and "conforms to", but no description and no link to a help page. I've tried deleting files in ~/Library/Developer so that it rebuilds the index, and also fully removing and reinstalling Xcode and rebooting, but nothing seems to solve it. Is there any way to get the full documentation back in Xcode.
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SwiftData error: NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release
I am using SwiftData for my model. Until Xcode 15 beta 4 I did not have issues. Since beta 5 I am receiving the following red warning multiple times: 'NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release This seems to be a CoreData warning. However, I am not using CoreData directly. I have no way to change the config of CoreData as used by SwiftData. My model just uses UUID, Int, String, Double, some of them as optionals or Arrays. I only use one attribute (.unique).
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3.7k
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3w
2 iPhones connected to mac, XCode doesnt recognize them
Hello together. Since a few weeks I have the problem, that both of my iPhones (iPhone 15 with iOS 26.4.1 and an iPhone Xs with iOS 18.7.4) are NOT recognized by xcode, but are visible in Mac Finder this is what xcode shows: When I click on that I see this: and in finder: I tried everyhting I re-installed XCode 5 times and deleted ALL XCode folders manually I restarted all devices and today I completely reinstalled my mac My Macbook has iOS 26.4.1 as well and XCode is freshly installed from App Store
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73
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3w
Xcode 26.4 Editor UI Changes creating problems
Objective C projects, if that matters, but several useful editing features were removed, but the biggest issues relate to Storyboards. Action buttons were moved all around. Not sure why it was changed, as the new layout is not intuitive at all. Loading of storyboards is amazingly slow. It's been getting worse for several revisions, but it is really bad now. Connecting from the storyboard to code is non functional with this revision. Connections have to be done from the code to the storyboard only, which means all the code has to be done before storyboard changes. This is much less efficient for coding. Really dislike 26.4 editing changes. You are making our jobs harder, not easier.
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Claude keeps logging out
Hi, I'm running Xcode version 26.0.1 (17A400). Every time I restart Xcode, it seems to not recognize my Claude login anymore, and I have to go through the whole authentication flow again. It's quite annoying. Does anyone have a solution for it?
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441
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macOS app icons with Icon Composer
Getting macOS app icons from Icon Composer working in Xcode 26.x appears to have caused widespread confusion. I've certainly had more than one headache from it. Here's what works for me: Drag the .icon file from Icon Composer into the Xcode Project Navigator, dropping it at the same level as Assets.xcassets — not inside it. In the Project Navigator, click the top-level project item to open the Project Editor. Select your app target and open the App Icons and Launch Screen section. Enter the icon name (without the .icon extension) in the App Icon field. In that same section, leave App Icons Source unchecked. Go to the Build Phases tab and expand Copy Bundle Resources. Delete the Assets.xcassets entry, leaving only the .icon file. Clean the build folder (⇧⌘K) and run. Your icon should now appear in the Dock. It appears that Icon Composer icons and even the presence of the Asset Catalog icons in Copy Bundle Resources are mutually exclusive right now. Including the Asset Catalog appears to suppress the Icon Composer icon. Removing it lets the Icon Composer icon through. Note: If your app depends on other assets in the Asset Catalog, this approach won't work for you. In that case, fall back to the traditional method — export all required sizes from Icon Composer and import them into the Asset Catalog. Hopefully Apple addresses this conflict soon.
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196
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3w
关于在Xcode26.3上使用codeX
今天在Xcode上使用codeX,直接给我报错了,报错原因是这个: Codex encountered an error: {"detail":"The 'gpt-5.2-codex' model is not supported when using Codex with a ChatGPT account."}
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283
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3w
Assets duplicating on Xcode 26.1 Beta 3
I've recently installed 26.1 Beta 3 alongside stable 26.0.1 When building my app with 26.0.1 the final .ipa size is ~17mb, however after building my app with 26.1 Beta 3 the size has increased up to ~22mb The main difference is Assets.car blowing from 1.1mb to 5.6mb (or 8.6mb if I include all icons settings). Upon examining I've found new liquid glass .icon file duplicating itself multiple times as png variants (any, dark, tinted, etc). Is anyone else experiencing this issue?
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630
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3w
Xcode JSON-RPC global stream failed error when using chatgpt codex.
Whenever I try and talk to chatgpt codex in Xcode, I get the request could not be completed error with this tag: JSON-RPC global stream failed: The operation couldn’t be completed. (IDEIntelligenceAgents.JSONRPCElement.Error error 1.) Chatgpt chat still works inside of xcode, however codex does not work. I have not hit my limit for codex. This issue happened after the xcode update. (I belive 26.4.1)
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262
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Cannot Export Mac app from Xcode 26.4
Took app and selected Archive. Selected Direct Distribution. Process completed. I selected export app. Could not elect the app to export since it was greyed out. Queried on both google and Claudie. Followed all the instructions and there is still no joy. Worked fine yesterday.
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3
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0
Views
106
Activity
3w
Xcode 26.4.1 simulator 16.0 bugs.
I cannot get a Jiggle on an iPhone 15 using the iOS 17.0 simulator. I cannot drag icons or widget around, only have the option to remove them. On both the iOS 17.0 and iOS 26.4 (running on an iPhone 17 simulator) There is nothing in my drawer for adding a widget, no system widgets either (attached screenshots). Just the Search Widgets bar that does have widgets in it. The system widgets are in the screen to the left of the home screen. I can put widgets I find through the search on the home screen. Although on the iOS 17 emulator no jiggle means no repositioning. May computer is running MacOS 25.4.1 and the latest versions of everything. I have asked AI, I have tried wipes, locking, unlocking, reseting, re-installing, light mode/ dark mode to refresh any cached images, trying to drag system widgets from the left side of the home screen, "a widget kit development mode option" in settings > developer on the iPhone and something using the command line for chronosd that never worked. The iPhone 17 simulator has been like this for a couple of weeks as that was when I started widget development. The iPhone 15 simulator was only downloaded and installed today. I only know there should be images on the "Widget Gallery" or "Widget Picker" from my son's iPhone Any help or suggestions would be appreciated, Thank you. iPhone 15 simulator running iOS 17.0 iPhone 17 simulator running iOS 26.4.1
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117
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Claude Agent Error: API Error (claude-opus-4-6): 400 The provided model identifier is invalid.
I have been using Claude Agent with an Anthropic API Key in Xcode 26.3 for a while now. Recently it stopped working, giving me this error message: API Error (claude-opus-4-6): 400 The provided model identifier is invalid. I have tried relaunching Xcode, signing out and signing back in, changing the default model in the Claude configuration UI and nothing works. I've had to fall back on using the Claude Code CLI and the MCP server, which loses a lot of the value of Xcode/Claude integration.
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0
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0
Views
47
Activity
3w
Unable to upload build – “No App Store Connect access for the team
Hello, I am experiencing an issue when trying to upload my app to App Store Connect via Xcode. I am the Account Holder and Admin of my Apple Developer account, and I can successfully log in to App Store Connect. My account appears correctly under “Users and Access” with full permissions. However, when attempting to distribute my app from Xcode (Product → Archive → Distribute App → App Store Connect), I consistently receive the following error: “App Store Connect access for ‘[my name]’ is required. Add an account in Accounts settings.” “No App Store Connect access for the team” I have already tried the following steps: Verified that my account has Account Holder / Admin role in App Store Connect Logged out and back into Xcode multiple times Removed and re-added my Apple ID in Xcode Restarted Xcode and my Mac Confirmed that my Apple Developer membership is active Checked that all Agreements, Tax, and Banking sections are completed Verified that Apple Distribution and Development certificates are created and valid Ensured the correct Team is selected in Signing & Capabilities Despite all this, the issue persists. It seems like Xcode is not correctly recognizing my App Store Connect access for the team. Could you please help investigate this issue or advise on how to resolve it? Thank you very much in advance.
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0
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0
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75
Activity
3w
Xcode 26.x Frequently Freezes During Breakpoint Debugging with Simulator
When I use Xcode 26 (0.1, 1) for debugging and hit a breakpoint, using "step over" causes the debugger to freeze at a random line of code. Clicking "Pause program execution" indicates that the line is being executed, but the breakpoint never exits, seemingly causing a freeze. The application on the simulator also becomes unresponsive. However, when I do not use breakpoints, my program runs smoothly, and debugging on a physical device does not cause any freezes. This issue only occurs with the simulator. I am using Xcode on Apple Silicon, and due to some third-party SDKs that depend on Rosetta, our app can only run on the Rosetta simulator. We did not encounter this issue when using Xcode 16.x for simulator debugging. The current situation with Xcode 26.x significantly reduces our development efficiency. What could be causing this, and is there a solution?
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820
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I'm getting a device error when building Xcode.
Is anyone else experiencing the same problem as me? I've tried everything but nothing works. Can someone please help me?
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121
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3w
Xcode 26.4 won't install simulators, just spins the beachball
Something happened with my Xcode 26.4 install, I've never had this happen before. I get Xcode 26.4 installed, but the simulators aren't installed. And nothing pops up to "install required simulators". In Devices & Simulators I click the + to install a new simulator, and the beachball just spins and Xcode becomes unresponsive. I've tried quitting and restarting Xcode, reinstalling it (using both xcodes command line tool and the app store), removing Xcode and reinstalling, rebooting after removing Xcode and before reinstalling. Not sure what to try next. Feels like something is left over from uninstalling that's hanging it up. But I've no idea what. I could use some Apple Xcode team help here.
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3
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113
Activity
3w
Project xcodeproj file can no longer by iCloud Sync
Following an unexpected error message while working in Xcode, the project file xcodeproj is no longer synced in iCloud Drive. The Finder shows a cloud icon with a ! and an error message : (NSFileProviderErrorDomain error -2005.) If the local file is zipped, and unzipped elsewhere on iCloud Drive, then the unzipped file can still not be iCloud Synced. Restoring the file from a Time Machine archive does not solve the issue. Apple Care Support finds that iCloud Drive is working fine except for this xcodeproj file and says the issue is Xcode related.
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7
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280
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Good morning NSPersistent​Cloud​Kit​Container share URL stays nil and mirroring repeatedly resets after CKError​.zone​Not​Found on stale Core Data share zone
I am debugging a CloudKit sharing issue in an iOS app that uses NSPersistent​Cloud​Kit​Container with Core Data backed sharing. The symptom is that collaboration/share creation appears to succeed locally, but the resulting CKShare never gets a server-backed URL. UICloud​Sharing​Controller therefore cannot proceed because share​.url remains nil. (I do see the UICloudSharingcontroller Dialog and am abble to select people to share, one executed the share icon in the message window just spins After adding extensive logging, it looks like the real problem is not the sharing UI itself, but that Core Data + CloudKit mirroring is already in a bad state before share presentation begins. What I am seeing: Repeated CloudKit import failures with CKError​.partial​Failure The partial failure always contains one stale share zone with: • CKError​.zone​Not​Found • server message: "​Zone does not exist" Core Data then repeatedly logs: • NSCloud​Kit​Mirroring​Delegate​Will​Reset​Sync​Notification​Name • reason: Zone​Deleted • followed by a full mirroring reset Only after that reset loop do I attempt to prepare the collaboration share fetch​Share(object:) returns a share record named cloudkit​.zoneshare participants is 1 but share​.url remains nil forever, even after polling for ~20 attempts / ~20+ seconds Representative log sequence: CoreData+CloudKit ... Fetch finished with error: <CKError ... "Partial Failure"... partial errors: { com.apple.coredata.cloudkit.share.33781809-778A-461C-ABAB-872746C8F80D:defaultOwner = <CKError ... "Zone Not Found" (26/2036); server message = "Zone does not exist"> }> NSCloudKitMirroringDelegateWillResetSyncNotificationName reason: 'ZoneDeleted' NSCloudKitMirroringDelegateDidResetSyncNotificationName reason: 'ZoneDeleted' Preparing collaboration share for cruise 'Share 658' Fetching existing collaboration share for cruise 'Share 658' Fetch existing collaboration share result: found record='cloudkit.zoneshare' url='nil' participants='1' You cannot get the URL of a share until it's been saved to the server Collaboration share URL polling attempt 1/20 ... ... Collaboration share URL polling attempt 20/20 ... Collaboration share 'cloudkit.zoneshare' never produced a URL Important detail: This stale-zone Zone ​Not ​Found / Zone​Deleted reset cycle happens before the collaboration flow starts, so it looks like sharing is running inside an already unhealthy mirroring state rather than causing the corruption itself. Questions: Is this a known failure mode where a deleted/stale Core Data CloudKit share zone can keep the mirroring delegate in a reset loop and prevent newly fetched/created CKShare objects from ever receiving a server URL? Is there an Apple-recommended way to recover from this in development besides deleting the app / resetting local data / clearing CloudKit development data? Is there any supported way to identify and purge stale share metadata or orphaned Core Data share zones without fully resetting the local store? If fetch​Share returns a CKShare whose record exists locally as cloudkit​.zoneshare but url stays nil, does that generally mean the share was never fully saved to the server, or can mirroring-reset churn itself prevent the URL from materializing? Environment: • iOS app • Core Data + NSPersistent​Cloud​Kit​Container • CloudKit sharing enabled • issue observed in development environment At this point my working theory is: • stale/deleted share zone in CloudKit development environment • NSPersistent​Cloud​Kit​Container import repeatedly hits zone​Not​Found • mirroring resets continuously • collaboration share can be fetched locally but never becomes server-backed enough to produce share​.url If anyone from Apple or anyone who has hit this exact Zone​Deleted reset loop has guidance on the correct recovery path, I’d appreciate it.
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158
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Icon Composer app icon appears correctly in Xcode/Composer, but App Store shows it inside a square tile
Hello, I created my app icon with Icon Composer and use the .icon file directly in my Xcode project. The preview in Icon Composer looks as expected, but the icon on the App Store has a different appearance. For reference: .icon file is used directly no separate background image was added background was set with fill in Icon Composer the difference appears on the App Store side Has anyone seen this before? I’m trying to understand whether this is related to App Store processing, caching, or Icon Composer background setup. I’ve attached: Any guidance would be appreciated.
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Xcode to play a Sound when a fault is logged
Hi I have an Xcode project in which I am logging (os log) some faults when an error occurs. While developing I would like to notice it when the fault occurs. Questions Are there are better approaches to be alerted (sound or other means) when a fault occurs? My attempts so far: Add fault log and filter for faults Add breakpoint and play sound when breakpoint encountered Disadvantages with fault filtering: Though I can filter for faults sometimes I often need to look at debug messages. Having a lot of debug messages I am lost, yes I can filter but might forget to do it during every build Disadvantages with breakpoints: Sometimes I tend to delete breakpoints and might accidentally delete this breakpoint to play a sound
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Xcode documentation has disappeared
I'm using Xcode 26.4 for Swift development on macOS 26.4.1. It seems that the documentation for the "Foundation" framework has disappeared, possibly after an Xcode update (not the latest one). "Foundation" does not appear in the left-side list in the developer documentation window, and searching for "URLSession", "UndoManager" finds no result. Autocomplete for these classes works. Quick help on URLSession shows just "inherits from" and "conforms to", but no description and no link to a help page. I've tried deleting files in ~/Library/Developer so that it rebuilds the index, and also fully removing and reinstalling Xcode and rebooting, but nothing seems to solve it. Is there any way to get the full documentation back in Xcode.
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