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Xcode 16.2: build fails with errors from another project
When I thought Xcode could not get any worse, here's the most absurd thing I have ever seen developing software in almost 20 years of work. When building a project, which I haven't touched lately, and last time it was building just fine, it raised errors on a class that doesn't even belong in any way to such project, it only exists in another one. To clarify, we're talking of a project written in C++ which runs only on mac, which is failing due to linker errors, where the linker can not find symbols of a class living in a different project and that is not referenced in any way inside this project. I mean, really? how does Apple manage to make Xcode more and more unstable by the minute? Starting from Xcode 15.1 I was already experiencing much longer building times, due to the fact that it doesn't manage the cache properly and is rebuilding lots of stuff every time..
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Apr ’25
Xcode 16 Build & Archive Error - SPM
Since upgrading from Xcode 15 to 16, we have been experiencing a build error during compilation. Building on Xcode 15 still works with no issues. The error happens only on the first build after a clean. Subsequent builds succeed. This is an issue because our CI process archives the project from a clean slate, and this causes it to fail every time. I will attempt to describe the issue and include information I believe is relevant in this document. The error occurs on this import line within an Objective-C file during the Scan Dependencies step of compiling. This line imports our custom Objective-C to Swift bridging header file - "Swift2Objc.h". Our custom Objective-C to Swift bridging header file is simply wrapping the project’s auto-generated Objective-C to Swift bridging header file - "KWISwift.h". The error is specific to the import of the OfflineServices Swift Package. Specifically, the OfflineServices-Swift.h file - the Swift Package’s auto-generated Objective-C to Swift bridging file. Module JRE not found - the exact error (Also included as text on the bottom of the post) JRE is a third-party library provided to us as an xcframework. It is placed directly into our Swift Package as a binary target. The xcframework itself is composed of .a file and a Headers folder which includes header files and a module.modulemap. The module.modulemap file looks like this.
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235
Mar ’25
Icon dark mode not working on iPadOS
I updated the icons in Xcode to customize the appearance of my app icons to be light, dark, or tinted. The app is allowed to be downloaded and run on iPadOS. The app icon behaves as expected on iOS however the app icon does not change on the iPad. Am I missing a step for the iPad? To be clear the app does not target iPadOS rather it is just running the iOS version. Thanks kof
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54
Apr ’25
Mac (Designed for iPad) not been able to install on Mac testflight
Hi I developed an iPhone app but now I want to release the same app for iPad and Mac (Design for iPad). I made the changes below but I still not been able to install the app on my Mac. It says the app is incompatible but my Mac is MacBook Pro M2 which fills the requirements to install it. Things I did so my iPhone app could have support for iPad and Mac Added iPad and Mac (Designed for iPad) for the supported destinations Change the Status Bar Style to Require full screen Changed iOS minimum Deployments iOS to 17.6 Updated the launch screen logo so stays in the middle Xcode version 16.2 See the sccreenshots of the Xcode configuration and of the TestFlight on my MacBook Pro M2 Is there anything else I need to do? Thanks.
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92
May ’25
Distribution and Apple TV Question
Hi, This maybe somewhat confusing, but please bear with me. I currently have an app in the App Store that supports iOS and tvOS. But the tvOS version was a separate app during the development process. I'd like to combine the iOS and tvOS app into one project so its easier to handle and keep track of internally. Can I upload the new Apple TV version to the same place where the current one is, or would I have to delete the current Apple TV version before uploading the newly combined version? I hope I made that clear enough :-) Thank you, Dan Uff
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107
Apr ’25
Very hard Watch communication after update of Xcode, MacOs, Watch OS ?
I have a swift project with a Watch companion. Since the update of Xcode in 16.3 version after updating MAcOs , Watch OS, iOS to the latest version . It is quasi impossible for me to make Xcode work with my series 10 Watch. I have a lot of alert box, messages in the "device & Simulator" tool like this Previous preparation error: A connection to this device could not be established.; Timed out while attempting to establish tunnel using negotiated network parameters. And many message telling me that Xcode is preparing the Watch , then that it has lost the connexion. I have to wait some minutes after EACH run of the App to test it again. This is very annoying . Some of the alerts I have : And the best to know , is that I can run the APP outside of Xcode , it works, Connects to the iPhone, fetch data and so. the iPhone sees the Watch without and problem. Reboots can solve for a few minutes the problem. But that is not a solution.
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131
Apr ’25
Canvas Preview error: Could not find target description
Hi, I'm developing an iOS/WatchOS app and have an issue with Preview for WatchOS components. The error message is Could not find target description for “ContentView.swift” Preview for all other views in the iOS app work fine. Also, the app builds and runs fine on the watch simulator and a physical watch. Preview worked fine earlier today and I didn't exclude it in EXCLUDED_SOURCE_FILE_NAMES. Does anyone have an idea what causes this issue? Diagnostics
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137
May ’25
Executable Path is a Directory
My build succeeded but I immediately got the following pop-up error: Executable Path is a Directory Domain: DVTMachOErrorDomain Code: 5 Recovery Suggestion: /Users/myname/Library/Developer/Xcode/DerivedData/Myapp-dwsmxozkmjfflagroxubgbfvahwq/Build/Products/Debug-iphonesimulator/Myapp.app is not a valid path to an executable file. User Info: {DVTErrorCreationDateKey = "2025-04-17 11:54:27 +0000"} Executable Path is a Directory Domain: DVTMachOErrorDomain Code: 5 Recovery Suggestion: /Users/myname/Library/Developer/Xcode/DerivedData/Myname-dwsmxozkmjfflagroxubgbfvahwq/Build/Products/Debug-iphonesimulator/Myname.app is not a valid path to an executable file. System Information macOS Version 15.5 (Build 24F5053f) Xcode 16.3 (23785) (Build 16E140) Applied and Failed Fixes: Upgrade to MacOS 15.5 Beta pod deintegrate/podinstall uninstall and reinstall Xcode Delete DerivedData folder Edit info.plist Executable File name
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177
Apr ’25
UIKit-xxx.pcm' does not exist
Setting breakpoints in Xcode and debugging the program will output the following information in the console. The first breakpoint debugging is triggered every time you compile and run the program. Furthermore, loading variables during breakpoint debugging takes a very long time. Why is this information outputted? And why does it take so long warning: (arm64) /Users/xxx/Library/Developer/Xcode/DerivedData/MYApp-edwwubwxxruxpddmfzegvkdqhppk/Build/Products/Debug-iphoneos/XCFrameworkIntermediates/FBKVOController/FBKVOController.framework/FBKVOController(FBKVOController.o) '/var/folders/45/h0vrkd951jjbc538flwxctqc0000gn/C/clang/ModuleCache/2OX0YH8X0GZ6V/UIKit-HKJAGZJT5Z2N.pcm' does not existwarning: (arm64) Environment Xcode Version 16.4 (16F6) + any iPhone device
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Aug ’25
Call Tracking with CallKit Works in Debug Mode but Not in Release (TestFlight) – iOS
I am working on an iOS app using Flutter that tracks outgoing calls using CallKit. The call tracking functionality works perfectly in Debug mode but does not work when the app is published to TestFlight. I have already added Background Modes (voip, audio, processing, fetch) in Info.plist. I have added CallKit.framework in Xcode under Link Binary With Libraries (set to Optional). <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>aps-environment</key> <string>production</string> </dict> </plist> These are the necessary permission which I used in info.plist: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>BGTaskSchedulerPermittedIdentifiers</key> <array> <string>com.agent.mygenie</string> </array> <key>CADisableMinimumFrameDurationOnPhone</key> <true/> <key>CFBundleDevelopmentRegion</key> <string>$(DEVELOPMENT_LANGUAGE)</string> <key>CFBundleDisplayName</key> <string>MyGenie</string> <key>CFBundleDocumentTypes</key> <array/> <key>CFBundleExecutable</key> <string>$(EXECUTABLE_NAME)</string> <key>CFBundleIdentifier</key> <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string> <key>CFBundleInfoDictionaryVersion</key> <string>6.0</string> <key>CFBundleName</key> <string>mygenie</string> <key>CFBundlePackageType</key> <string>APPL</string> <key>CFBundleShortVersionString</key> <string>$(FLUTTER_BUILD_NAME)</string> <key>CFBundleSignature</key> <string>????</string> <key>CFBundleVersion</key> <string>$(FLUTTER_BUILD_NUMBER)</string> <key>LSRequiresIPhoneOS</key> <true/> <key>NSCallKitUsageDescription</key> <string>This app needs access to CallKit for call handling</string> <key>NSContactsUsageDescription</key> <string>This app needs access to your contacts for calls</string> <key>NSMicrophoneUsageDescription</key> <string>This app needs access to microphone for calls</string> <key>NSPhotoLibraryUsageDescription</key> <string>This app needs access to photo library for profile picture updation</string> <key>UIApplicationSupportsIndirectInputEvents</key> <true/> <key>UIBackgroundModes</key> <array> <string>voip</string> <string>processing</string> <string>fetch</string> <string>audio</string> </array> <key>UILaunchStoryboardName</key> <string>LaunchScreen</string> <key>UIMainStoryboardFile</key> <string>Main</string> <key>UISupportedInterfaceOrientations</key> <array> <string>UIInterfaceOrientationPortrait</string> <string>UIInterfaceOrientationLandscapeLeft</string> <string>UIInterfaceOrientationLandscapeRight</string> </array> <key>UISupportedInterfaceOrientations~ipad</key> <array> <string>UIInterfaceOrientationPortrait</string> <string>UIInterfaceOrientationPortraitUpsideDown</string> <string>UIInterfaceOrientationLandscapeLeft</string> <string>UIInterfaceOrientationLandscapeRight</string> </array> [code.txt](https://developer.apple.com/forums/content/attachment/0a327dbd-652e-41d5-8811-c462d09e0567) </dict> </plist> And below is the file are AppDelegate.swift, call_tracking_mixin.dart, & main_call.dart file for full knowledge
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130
Mar ’25
How to Prevent Xcode from Automatically Generating Unnecessary "inputPaths" and "outputPaths" in project.pbxproj?
I’ve noticed that Xcode keeps automatically adding unnecessary inputPaths and outputPaths entries to my project.pbxproj file. These outputPaths don’t seem to serve any real purpose in my project and clutter the project file, sometimes causing unnecessary merge conflicts in version control. I’ve already checked I didn't change my project.pbxproj file, but Xcode still occasionally generates these outputPaths. I’m not using any custom build tools or plugins that should be modifying this. One thing I’ve observed is that this issue only occurs when Xcode is open. If I close Xcode, the problem does not happen. This makes me think it might be related to how Xcode manages or updates the project file in the background. My questions: Is there a way to completely disable Xcode from generating these outputPaths automatically? Are there any hidden settings, project configurations, or best practices to prevent this behavior? Has anyone else experienced this issue, and how did you resolve it? Any advice or insight would be greatly appreciated. Thank you!
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Jul ’25
Xcode organizer not properly showing termination charts
Two month back we published 28.11.0 version a app. for both foreground and background terminations are not properly showing by Xcode matrix Foreground Termination: I was able to see the termination bar chart for one release, but after that, the chart stopped showing real-time crash progress. However, crashes are still being reported directly by users. Why is Xcode Organizer unable to capture these events? Please help us track them effectively. Background Termination: The termination bar chart has not appeared in Xcode Organizer for the last two releases, which span nearly two months. As a result, we are unable to monitor app terminations for background scenarios.
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320
Jul ’25
ProjectedMediaConversion Error dyld[5902]:
The latest build MacOS 26.0 Beta 25A5316i has introduced an error with the conversion tool ProjectedMediaConversion example shown at WWDC Error. I trying recompiling, but with same error: dyld[5902]: Symbol not found: _$sSo18AVAssetWriterInputC12AVFoundationE19PixelBufferReceiverC6append_4with9isolationy9CoreVideo010CVReadOnlyeF0C_So6CMTimeaScA_pSgYitYaKFTjTu Referenced from: /Users/***/Library/Developer/Xcode/DerivedData/ProjectedMediaConversion-elcmxcasetuopvghcomowlupqnuj/Build/Products/Debug/ProjectedMediaConversion Expected in: <129D07B2-72FC-32A1-8162-0E6FD4A5DB2F> /usr/lib/swift/libswiftAVFoundation.dylib
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Jul ’25
none of the input catalogs contained a matching stickers icon set or app icon set named "Assets.xcassets"
Hi, in XCode and iOS app. Tried to add Icon, got image size errors. reuploaded with correct sizes and started getting this error. Tried all the solutions from forums, didn't work. Restarted Mac Deleted Assets.xcassets and recreated with AppIcon and AccemntColor Copied "Assets.xcassets" from new dummy Project to main one. I don't have info.plist file Could you please help. Thanks, Bhanu
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Apr ’25
Failure to build on some iOS simulators when app includes a call to WKWebView.find method
I have experienced problems with my app crashing on build (I believe it's while linking) with various combinations of Xcode version and iOS simulator version. It dates back to Xcode 16.3 in my testing, and continues through Xcode 16.4 and all Xcode 26 betas. This occurs whether the project running is UIKit-based or SwiftUI-based. Simply dropping a file with the following code into a project, without even needing to refer to its class anywhere else in the project, produces the crash. import Foundation import WebKit class WebBrowserController: NSObject, ObservableObject, WKNavigationDelegate { var webView: WKWebView override init() { self.webView = WKWebView() super.init() } func findString(_ string: String, completion: @escaping (WKFindResult) -> Void) { let configuration = WKFindConfiguration() webView.find(string, configuration: configuration) { result in completion(result) } } } With Xcode 26 beta 4 I am experiencing this issue with iOS 18.4 and iOS 18.5 simulators, but not with iOSW 18.3 or iOS 26 simulators. The complete history of my testing back to Xcode 16.3 and the problematic iOS versions is included Feedback #FB17737471. The crash message appearing in the Xcode 26 beta 4 console for iOS 18.5 is below: dyld[7438]: Library not loaded: /usr/lib/swift/libswiftWebKit.dylib Referenced from: <EF9CE2A7-9F7C-316D-869F-087AECC76C53> /Users/dennisbirch/Library/Developer/CoreSimulator/Devices/CD82152C-E407-4350-B8AE-C15B5304CA05/data/Containers/Bundle/Application/94F80728-CECE-4C24-84CF-C435069B276A/SwiftUIMissingWebViewLib.app/SwiftUIMissingWebViewLib.debug.dylib Reason: tried: '/Users/dennisbirch/Library/Developer/Xcode/DerivedData/SwiftUIMissingWebViewLib-dbhkxwiichsdtygsnxqszkylbivv/Build/Products/Debug-iphonesimulator/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/swift/libswiftWebKit.dylib' (no such file), '/usr/lib/swift/libswiftWebKit.dylib' (no such file, not in dyld cache), '/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libswiftWebKit.dylib' (no such file) Library not loaded: /usr/lib/swift/libswiftWebKit.dylib Referenced from: <EF9CE2A7-9F7C-316D-869F-087AECC76C53> /Users/dennisbirch/Library/Developer/CoreSimulator/Devices/CD82152C-E407-4350-B8AE-C15B5304CA05/data/Containers/Bundle/Application/94F80728-CECE-4C24-84CF-C435069B276A/SwiftUIMissingWebViewLib.app/SwiftUIMissingWebViewLib.debug.dylib Reason: tried: '/Users/dennisbirch/Library/Developer/Xcode/DerivedData/SwiftUIMissingWebViewLib-dbhkxwiichsdtygsnxqszkylbivv/Build/Products/Debug-iphonesimulator/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/swift/libswiftWebKit.dylib' (no such file), '/usr/lib/swift/libswiftWebKit.dylib' (no such f dyld config: DYLD_SHARED_CACHE_DIR=/Library/Developer/CoreSimulator/Caches/dyld/25A5316i/com.apple.CoreSimulator.SimRuntime.iOS-18-5.22F77/ DYLD_ROOT_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot DYLD_LIBRARY_PATH=/Users/dennisbirch/Library/Developer/Xcode/DerivedData/SwiftUIMissingWebViewLib-dbhkxwiichsdtygsnxqszkylbivv/Build/Products/Debug-iphonesimulator:/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libLogRedirect.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libBacktraceRecording.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libViewDebuggerSupport.dylib DYLD_FRAMEWORK_PATH=/Users/dennisbirch/Library/Developer/Xcode/DerivedData/SwiftUIMissingWebViewLib-dbhkxwiichsdtygsnxqszkylbivv/Build/Products/Debug-iphonesimulator DYLD_FALLBACK_FRAMEWORK_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks DYLD_FALLBACK_LIBRARY_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib
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124
Jul ’25
Xcode 16.2: build fails with errors from another project
When I thought Xcode could not get any worse, here's the most absurd thing I have ever seen developing software in almost 20 years of work. When building a project, which I haven't touched lately, and last time it was building just fine, it raised errors on a class that doesn't even belong in any way to such project, it only exists in another one. To clarify, we're talking of a project written in C++ which runs only on mac, which is failing due to linker errors, where the linker can not find symbols of a class living in a different project and that is not referenced in any way inside this project. I mean, really? how does Apple manage to make Xcode more and more unstable by the minute? Starting from Xcode 15.1 I was already experiencing much longer building times, due to the fact that it doesn't manage the cache properly and is rebuilding lots of stuff every time..
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44
Activity
Apr ’25
Xcode 16 Build & Archive Error - SPM
Since upgrading from Xcode 15 to 16, we have been experiencing a build error during compilation. Building on Xcode 15 still works with no issues. The error happens only on the first build after a clean. Subsequent builds succeed. This is an issue because our CI process archives the project from a clean slate, and this causes it to fail every time. I will attempt to describe the issue and include information I believe is relevant in this document. The error occurs on this import line within an Objective-C file during the Scan Dependencies step of compiling. This line imports our custom Objective-C to Swift bridging header file - "Swift2Objc.h". Our custom Objective-C to Swift bridging header file is simply wrapping the project’s auto-generated Objective-C to Swift bridging header file - "KWISwift.h". The error is specific to the import of the OfflineServices Swift Package. Specifically, the OfflineServices-Swift.h file - the Swift Package’s auto-generated Objective-C to Swift bridging file. Module JRE not found - the exact error (Also included as text on the bottom of the post) JRE is a third-party library provided to us as an xcframework. It is placed directly into our Swift Package as a binary target. The xcframework itself is composed of .a file and a Headers folder which includes header files and a module.modulemap. The module.modulemap file looks like this.
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235
Activity
Mar ’25
Icon dark mode not working on iPadOS
I updated the icons in Xcode to customize the appearance of my app icons to be light, dark, or tinted. The app is allowed to be downloaded and run on iPadOS. The app icon behaves as expected on iOS however the app icon does not change on the iPad. Am I missing a step for the iPad? To be clear the app does not target iPadOS rather it is just running the iOS version. Thanks kof
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54
Activity
Apr ’25
Mac (Designed for iPad) not been able to install on Mac testflight
Hi I developed an iPhone app but now I want to release the same app for iPad and Mac (Design for iPad). I made the changes below but I still not been able to install the app on my Mac. It says the app is incompatible but my Mac is MacBook Pro M2 which fills the requirements to install it. Things I did so my iPhone app could have support for iPad and Mac Added iPad and Mac (Designed for iPad) for the supported destinations Change the Status Bar Style to Require full screen Changed iOS minimum Deployments iOS to 17.6 Updated the launch screen logo so stays in the middle Xcode version 16.2 See the sccreenshots of the Xcode configuration and of the TestFlight on my MacBook Pro M2 Is there anything else I need to do? Thanks.
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92
Activity
May ’25
Distribution and Apple TV Question
Hi, This maybe somewhat confusing, but please bear with me. I currently have an app in the App Store that supports iOS and tvOS. But the tvOS version was a separate app during the development process. I'd like to combine the iOS and tvOS app into one project so its easier to handle and keep track of internally. Can I upload the new Apple TV version to the same place where the current one is, or would I have to delete the current Apple TV version before uploading the newly combined version? I hope I made that clear enough :-) Thank you, Dan Uff
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107
Activity
Apr ’25
Very hard Watch communication after update of Xcode, MacOs, Watch OS ?
I have a swift project with a Watch companion. Since the update of Xcode in 16.3 version after updating MAcOs , Watch OS, iOS to the latest version . It is quasi impossible for me to make Xcode work with my series 10 Watch. I have a lot of alert box, messages in the "device & Simulator" tool like this Previous preparation error: A connection to this device could not be established.; Timed out while attempting to establish tunnel using negotiated network parameters. And many message telling me that Xcode is preparing the Watch , then that it has lost the connexion. I have to wait some minutes after EACH run of the App to test it again. This is very annoying . Some of the alerts I have : And the best to know , is that I can run the APP outside of Xcode , it works, Connects to the iPhone, fetch data and so. the iPhone sees the Watch without and problem. Reboots can solve for a few minutes the problem. But that is not a solution.
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131
Activity
Apr ’25
Product.purchase stalls in test environment
Upon updating to Xcode 16.3, my StoreKit2 unit testing suite encountered a malfunction. let result = await product.purchase() The code snippet above simply halts execution, preventing the task from progressing. In a regular environment, everything appear to function correctly.
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107
Activity
Apr ’25
Canvas Preview error: Could not find target description
Hi, I'm developing an iOS/WatchOS app and have an issue with Preview for WatchOS components. The error message is Could not find target description for “ContentView.swift” Preview for all other views in the iOS app work fine. Also, the app builds and runs fine on the watch simulator and a physical watch. Preview worked fine earlier today and I didn't exclude it in EXCLUDED_SOURCE_FILE_NAMES. Does anyone have an idea what causes this issue? Diagnostics
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137
Activity
May ’25
Executable Path is a Directory
My build succeeded but I immediately got the following pop-up error: Executable Path is a Directory Domain: DVTMachOErrorDomain Code: 5 Recovery Suggestion: /Users/myname/Library/Developer/Xcode/DerivedData/Myapp-dwsmxozkmjfflagroxubgbfvahwq/Build/Products/Debug-iphonesimulator/Myapp.app is not a valid path to an executable file. User Info: {DVTErrorCreationDateKey = "2025-04-17 11:54:27 +0000"} Executable Path is a Directory Domain: DVTMachOErrorDomain Code: 5 Recovery Suggestion: /Users/myname/Library/Developer/Xcode/DerivedData/Myname-dwsmxozkmjfflagroxubgbfvahwq/Build/Products/Debug-iphonesimulator/Myname.app is not a valid path to an executable file. System Information macOS Version 15.5 (Build 24F5053f) Xcode 16.3 (23785) (Build 16E140) Applied and Failed Fixes: Upgrade to MacOS 15.5 Beta pod deintegrate/podinstall uninstall and reinstall Xcode Delete DerivedData folder Edit info.plist Executable File name
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177
Activity
Apr ’25
UIKit-xxx.pcm' does not exist
Setting breakpoints in Xcode and debugging the program will output the following information in the console. The first breakpoint debugging is triggered every time you compile and run the program. Furthermore, loading variables during breakpoint debugging takes a very long time. Why is this information outputted? And why does it take so long warning: (arm64) /Users/xxx/Library/Developer/Xcode/DerivedData/MYApp-edwwubwxxruxpddmfzegvkdqhppk/Build/Products/Debug-iphoneos/XCFrameworkIntermediates/FBKVOController/FBKVOController.framework/FBKVOController(FBKVOController.o) '/var/folders/45/h0vrkd951jjbc538flwxctqc0000gn/C/clang/ModuleCache/2OX0YH8X0GZ6V/UIKit-HKJAGZJT5Z2N.pcm' does not existwarning: (arm64) Environment Xcode Version 16.4 (16F6) + any iPhone device
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90
Activity
Aug ’25
Call Tracking with CallKit Works in Debug Mode but Not in Release (TestFlight) – iOS
I am working on an iOS app using Flutter that tracks outgoing calls using CallKit. The call tracking functionality works perfectly in Debug mode but does not work when the app is published to TestFlight. I have already added Background Modes (voip, audio, processing, fetch) in Info.plist. I have added CallKit.framework in Xcode under Link Binary With Libraries (set to Optional). <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>aps-environment</key> <string>production</string> </dict> </plist> These are the necessary permission which I used in info.plist: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>BGTaskSchedulerPermittedIdentifiers</key> <array> <string>com.agent.mygenie</string> </array> <key>CADisableMinimumFrameDurationOnPhone</key> <true/> <key>CFBundleDevelopmentRegion</key> <string>$(DEVELOPMENT_LANGUAGE)</string> <key>CFBundleDisplayName</key> <string>MyGenie</string> <key>CFBundleDocumentTypes</key> <array/> <key>CFBundleExecutable</key> <string>$(EXECUTABLE_NAME)</string> <key>CFBundleIdentifier</key> <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string> <key>CFBundleInfoDictionaryVersion</key> <string>6.0</string> <key>CFBundleName</key> <string>mygenie</string> <key>CFBundlePackageType</key> <string>APPL</string> <key>CFBundleShortVersionString</key> <string>$(FLUTTER_BUILD_NAME)</string> <key>CFBundleSignature</key> <string>????</string> <key>CFBundleVersion</key> <string>$(FLUTTER_BUILD_NUMBER)</string> <key>LSRequiresIPhoneOS</key> <true/> <key>NSCallKitUsageDescription</key> <string>This app needs access to CallKit for call handling</string> <key>NSContactsUsageDescription</key> <string>This app needs access to your contacts for calls</string> <key>NSMicrophoneUsageDescription</key> <string>This app needs access to microphone for calls</string> <key>NSPhotoLibraryUsageDescription</key> <string>This app needs access to photo library for profile picture updation</string> <key>UIApplicationSupportsIndirectInputEvents</key> <true/> <key>UIBackgroundModes</key> <array> <string>voip</string> <string>processing</string> <string>fetch</string> <string>audio</string> </array> <key>UILaunchStoryboardName</key> <string>LaunchScreen</string> <key>UIMainStoryboardFile</key> <string>Main</string> <key>UISupportedInterfaceOrientations</key> <array> <string>UIInterfaceOrientationPortrait</string> <string>UIInterfaceOrientationLandscapeLeft</string> <string>UIInterfaceOrientationLandscapeRight</string> </array> <key>UISupportedInterfaceOrientations~ipad</key> <array> <string>UIInterfaceOrientationPortrait</string> <string>UIInterfaceOrientationPortraitUpsideDown</string> <string>UIInterfaceOrientationLandscapeLeft</string> <string>UIInterfaceOrientationLandscapeRight</string> </array> [code.txt](https://developer.apple.com/forums/content/attachment/0a327dbd-652e-41d5-8811-c462d09e0567) </dict> </plist> And below is the file are AppDelegate.swift, call_tracking_mixin.dart, & main_call.dart file for full knowledge
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130
Activity
Mar ’25
Music error: Error playing music: .developerTokenRequestFailed
When I attemp to Play song using apple Music api I get this error> I have put in the privacy string. Do I need to generate a token?
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91
Activity
Aug ’25
How to Prevent Xcode from Automatically Generating Unnecessary "inputPaths" and "outputPaths" in project.pbxproj?
I’ve noticed that Xcode keeps automatically adding unnecessary inputPaths and outputPaths entries to my project.pbxproj file. These outputPaths don’t seem to serve any real purpose in my project and clutter the project file, sometimes causing unnecessary merge conflicts in version control. I’ve already checked I didn't change my project.pbxproj file, but Xcode still occasionally generates these outputPaths. I’m not using any custom build tools or plugins that should be modifying this. One thing I’ve observed is that this issue only occurs when Xcode is open. If I close Xcode, the problem does not happen. This makes me think it might be related to how Xcode manages or updates the project file in the background. My questions: Is there a way to completely disable Xcode from generating these outputPaths automatically? Are there any hidden settings, project configurations, or best practices to prevent this behavior? Has anyone else experienced this issue, and how did you resolve it? Any advice or insight would be greatly appreciated. Thank you!
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122
Activity
Jul ’25
Xcode organizer not properly showing termination charts
Two month back we published 28.11.0 version a app. for both foreground and background terminations are not properly showing by Xcode matrix Foreground Termination: I was able to see the termination bar chart for one release, but after that, the chart stopped showing real-time crash progress. However, crashes are still being reported directly by users. Why is Xcode Organizer unable to capture these events? Please help us track them effectively. Background Termination: The termination bar chart has not appeared in Xcode Organizer for the last two releases, which span nearly two months. As a result, we are unable to monitor app terminations for background scenarios.
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320
Activity
Jul ’25
Xcode Energy Impact Zero
When testing Energy Impact on Xcode, it shows zero, and other data is normal
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51
Activity
Apr ’25
spammed by "PreviewShell quit unexpectedly."
how to fix https:// i.ibb.co/SwZ76KzZ/Screenshot-2025-08-07-at-10-35-24-AM.png
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51
Activity
Aug ’25
Duplicate Builds in TestFlight After a Single Upload
I used Xcode to upload to App Store Connect, and I only clicked "Distribute App" once, but the build was uploaded to TestFlight twice, resulting in build numbers 356 and 357 ( I need 356 ). But this doesn’t happen every time. Why would this happen?
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48
Activity
Jul ’25
ProjectedMediaConversion Error dyld[5902]:
The latest build MacOS 26.0 Beta 25A5316i has introduced an error with the conversion tool ProjectedMediaConversion example shown at WWDC Error. I trying recompiling, but with same error: dyld[5902]: Symbol not found: _$sSo18AVAssetWriterInputC12AVFoundationE19PixelBufferReceiverC6append_4with9isolationy9CoreVideo010CVReadOnlyeF0C_So6CMTimeaScA_pSgYitYaKFTjTu Referenced from: /Users/***/Library/Developer/Xcode/DerivedData/ProjectedMediaConversion-elcmxcasetuopvghcomowlupqnuj/Build/Products/Debug/ProjectedMediaConversion Expected in: <129D07B2-72FC-32A1-8162-0E6FD4A5DB2F> /usr/lib/swift/libswiftAVFoundation.dylib
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78
Activity
Jul ’25
none of the input catalogs contained a matching stickers icon set or app icon set named "Assets.xcassets"
Hi, in XCode and iOS app. Tried to add Icon, got image size errors. reuploaded with correct sizes and started getting this error. Tried all the solutions from forums, didn't work. Restarted Mac Deleted Assets.xcassets and recreated with AppIcon and AccemntColor Copied "Assets.xcassets" from new dummy Project to main one. I don't have info.plist file Could you please help. Thanks, Bhanu
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99
Activity
Apr ’25
Failure to build on some iOS simulators when app includes a call to WKWebView.find method
I have experienced problems with my app crashing on build (I believe it's while linking) with various combinations of Xcode version and iOS simulator version. It dates back to Xcode 16.3 in my testing, and continues through Xcode 16.4 and all Xcode 26 betas. This occurs whether the project running is UIKit-based or SwiftUI-based. Simply dropping a file with the following code into a project, without even needing to refer to its class anywhere else in the project, produces the crash. import Foundation import WebKit class WebBrowserController: NSObject, ObservableObject, WKNavigationDelegate { var webView: WKWebView override init() { self.webView = WKWebView() super.init() } func findString(_ string: String, completion: @escaping (WKFindResult) -> Void) { let configuration = WKFindConfiguration() webView.find(string, configuration: configuration) { result in completion(result) } } } With Xcode 26 beta 4 I am experiencing this issue with iOS 18.4 and iOS 18.5 simulators, but not with iOSW 18.3 or iOS 26 simulators. The complete history of my testing back to Xcode 16.3 and the problematic iOS versions is included Feedback #FB17737471. The crash message appearing in the Xcode 26 beta 4 console for iOS 18.5 is below: dyld[7438]: Library not loaded: /usr/lib/swift/libswiftWebKit.dylib Referenced from: <EF9CE2A7-9F7C-316D-869F-087AECC76C53> /Users/dennisbirch/Library/Developer/CoreSimulator/Devices/CD82152C-E407-4350-B8AE-C15B5304CA05/data/Containers/Bundle/Application/94F80728-CECE-4C24-84CF-C435069B276A/SwiftUIMissingWebViewLib.app/SwiftUIMissingWebViewLib.debug.dylib Reason: tried: '/Users/dennisbirch/Library/Developer/Xcode/DerivedData/SwiftUIMissingWebViewLib-dbhkxwiichsdtygsnxqszkylbivv/Build/Products/Debug-iphonesimulator/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/swift/libswiftWebKit.dylib' (no such file), '/usr/lib/swift/libswiftWebKit.dylib' (no such file, not in dyld cache), '/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libswiftWebKit.dylib' (no such file) Library not loaded: /usr/lib/swift/libswiftWebKit.dylib Referenced from: <EF9CE2A7-9F7C-316D-869F-087AECC76C53> /Users/dennisbirch/Library/Developer/CoreSimulator/Devices/CD82152C-E407-4350-B8AE-C15B5304CA05/data/Containers/Bundle/Application/94F80728-CECE-4C24-84CF-C435069B276A/SwiftUIMissingWebViewLib.app/SwiftUIMissingWebViewLib.debug.dylib Reason: tried: '/Users/dennisbirch/Library/Developer/Xcode/DerivedData/SwiftUIMissingWebViewLib-dbhkxwiichsdtygsnxqszkylbivv/Build/Products/Debug-iphonesimulator/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/swift/libswiftWebKit.dylib' (no such file), '/usr/lib/swift/libswiftWebKit.dylib' (no such f dyld config: DYLD_SHARED_CACHE_DIR=/Library/Developer/CoreSimulator/Caches/dyld/25A5316i/com.apple.CoreSimulator.SimRuntime.iOS-18-5.22F77/ DYLD_ROOT_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot DYLD_LIBRARY_PATH=/Users/dennisbirch/Library/Developer/Xcode/DerivedData/SwiftUIMissingWebViewLib-dbhkxwiichsdtygsnxqszkylbivv/Build/Products/Debug-iphonesimulator:/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libLogRedirect.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libBacktraceRecording.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libViewDebuggerSupport.dylib DYLD_FRAMEWORK_PATH=/Users/dennisbirch/Library/Developer/Xcode/DerivedData/SwiftUIMissingWebViewLib-dbhkxwiichsdtygsnxqszkylbivv/Build/Products/Debug-iphonesimulator DYLD_FALLBACK_FRAMEWORK_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks DYLD_FALLBACK_LIBRARY_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib
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124
Activity
Jul ’25