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The in-app purchase payment in the TestFlight package defaults to obtaining products from the United States.
The in-app purchase payment function of the TestFlight package always defaults to providing products from the United States, even if I log in with an AppStore account from the Chinese region. The products obtained are still from the United States. Only when I make the purchase and am prompted to log in to the sandbox account will Chinese products be displayed. Storefront.current = USA
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163
Aug ’26
XCode cannot be opened
apple M1 After upgrading the computer system to macOS Tahone 26.6.2, xcode cannot be opened after 26.6 Uninstalling and reinstalling many times Below is the error message: Translated Report (Full Report Below) Process: Xcode [1677] Path: /Applications/Xcode.app/Contents/MacOS/Xcode Identifier: com.apple.dt.Xcode Version: 26.6 (24959) Build Info: IDEApplication-24959000000000000~2 (17F113) Code Type: ARM-64 (Native) Role: Default Parent Process: launchd [1] Coalition: com.apple.dt.Xcode [1129] User ID: 501 Date/Time: 2026-08-21 17:37:38.0175 +0800 Launch Time: 2026-08-21 17:37:37.8768 +0800 Hardware Model: Macmini9,1 OS Version: macOS 26.6.2 (25G83) Release Type: User Crash Reporter Key: 5CBD1695-D98B-BA74-1D07-E9CA5DDAC15B Incident Identifier: 9448E2CE-55F9-4EE2-9DDA-11FDA13F2B71 Time Awake Since Boot: 580 seconds System Integrity Protection: enabled Triggered by Thread: 0, Dispatch Queue: com.apple.main-thread Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: Namespace SIGNAL, Code 6, Abort trap: 6 Terminating Process: Xcode [1677] Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x186d645e8 __pthread_kill + 8 1 libsystem_pthread.dylib 0x186d9f8d8 pthread_kill + 296 2 libsystem_c.dylib 0x186ca5978 abort + 148 3 libsystem_c.dylib 0x186ca5a94 abort_report_np + 84 4 Xcode 0x104030ed0 main.cold.1 + 36 5 Xcode 0x104030e1c main + 340 6 dyld 0x1869d44e4 start + 6992 Thread 0 crashed with ARM Thread State (64-bit): x0: 0x0000000000000000 x1: 0x0000000000000000 x2: 0x0000000000000000 x3: 0x0000000000000000 x4: 0x0000000000000073 x5: 0x000000000000002e x6: 0x000000016bdcf268 x7: 0xfffff0003ffff800 x8: 0xd7ffa4104eee454f x9: 0xd7ffa411bd93a4cf x10: 0x0000000000000002 x11: 0x00000000fffffffd x12: 0x0000000000000000 x13: 0x0000000000000000 x14: 0x0000000000000000 x15: 0x0000000000000000 x16: 0x0000000000000148 x17: 0x00000001f4e1f358 x18: 0x0000000000000000 x19: 0x0000000000000006 x20: 0x0000000000000103 x21: 0x00000001f37de260 x22: 0x00000001046b4b20 x23: 0x00000001f37e5908 x24: 0x0000000000000001 x25: 0x000000016bdcf6c0 x26: 0x00000001f37dfa70 x27: 0x0000000000000000 x28: 0x0000000000000000 fp: 0x000000016bdcf3e0 lr: 0x0000000186d9f8d8 sp: 0x000000016bdcf3c0 pc: 0x0000000186d645e8 cpsr: 0x40001000 far: 0x0000000000000000 esr: 0x56000080 (Syscall) Binary Images: 0x104030000 - 0x104033fff com.apple.dt.Xcode (26.6) <8025d4bb-71ea-3f57-bade-2e3c847b6cf3> /Applications/Xcode.app/Contents/MacOS/Xcode 0x186d5b000 - 0x186d982e7 libsystem_kernel.dylib () /usr/lib/system/libsystem_kernel.dylib 0x186d99000 - 0x186da5b3b libsystem_pthread.dylib () /usr/lib/system/libsystem_pthread.dylib 0x186c2d000 - 0x186cae1e7 libsystem_c.dylib () /usr/lib/system/libsystem_c.dylib 0x1869b4000 - 0x186a674ff dyld () <74e52480-c2bd-3c8d-812d-95fe2b74a096> /usr/lib/dyld 0x0 - 0xffffffffffffffff ??? (*) <00000000-0000-0000-0000-000000000000> ??? External Modification Summary: Calls made by other processes targeting this process: task_for_pid: 0 thread_create: 0 thread_set_state: 0 Calls made by this process: task_for_pid: 0 thread_create: 0 thread_set_state: 0 Calls made by all processes on this machine: task_for_pid: 0 thread_create: 0 thread_set_state: 0 VM Region Summary: ReadOnly portion of Libraries: Total=1.1G resident=0K(0%) swapped_out_or_unallocated=1.1G(100%) Writable regions: Total=25.0M written=289K(1%) resident=289K(1%) swapped_out=0K(0%) unallocated=24.7M(99%)
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Aug ’26
Xcode 26.4: IBOutlets/IBActions gutter circles missing — cannot connect storyboard to code (works in 26.3)
I’m seeing a regression in Xcode 26.4 where Interface Builder will not allow connecting IBOutlets or IBActions. Symptoms: The usual gutter circle/dot does not appear next to IBOutlet / IBAction in the code editor Because of this, I cannot: drag from storyboard → code drag from code → storyboard The class is valid and already connected to the storyboard (existing outlets work) Assistant Editor opens the correct view controller file Important: The exact same project, unchanged, works perfectly in Xcode 26.3. I can create and connect outlets/actions normally there. ⸻ Environment Xcode: 26.4 macOS: 26.4 Mac Mini M4 Pro 64G Ram Project: Objective-C UIKit app using Storyboards This is a long-running, ObjC, project (not newly created) ⸻ What I’ve already tried To rule out the usual suspects: Verified View Controller Custom Class is correctly set in Identity Inspector Verified files are in the correct Target Membership Verified outlets are declared correctly in the .h file: @property (weak, nonatomic) IBOutlet UILabel *exampleLabel; Opened correct file manually (not relying on Automatic Assistant) Tried both: storyboard → code drag code → storyboard drag Tried using Connections Inspector Clean Build Folder Deleted entire DerivedData Restarted Xcode Updated macOS to 26.4 Ran: sudo xcodebuild -runFirstLaunch Confirmed required platform components installed Reopened project fresh ⸻ Observations In Xcode 26.4 the outlet “connection circles” are completely missing In Xcode 26.3 they appear immediately for the same code Existing connections still function at runtime — this is purely an Interface Builder issue ⸻ Question The gutter circles appearance has always been flaky in Xcode over the 13+ years I've been using it but now with 26.4 they have completely disappeared. Has anyone else seen this in Xcode 26.4, or found a workaround? At this point it looks like a regression in Interface Builder, but I haven’t found any mention of it yet.
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Aug ’26
Xcode 26 on macOS 26 with a Dark theme in Light Mode
Is anyone else using one of the "Dark" editor themes (such as "Default (Dark)" or "Classic (Dark)" in Xcode? And is anyone doing this with Xcode 26 on macOS 26? Here's the result while using the "Default (Dark)" theme while my Mac is in "light" mode: Note that the black background of the editor goes all the way to the far left edge of the Xcode window. The large gray area in the project tree is the black background bleeding through the sidebar. This is really distracting. Is there a way to fix this (besides not using a dark theme - I've been using dark themes for over 30 years)? This appears to be a poor design decision in macOS 26 to have split views show the background of the secondary column behind the primary column. iPadOS 26 has the same issue (see https://developer.apple.com/forums/thread/800073).
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512
Aug ’26
Xcode 27 Beta 5 unable to link Core Image kernels unless MACOSX_DEPLOYMENT_TARGET = macOS 27
The Metal linker in the latest Xcode 27 Beta 5 is failing to link against the Core Image framework unless the current MACOSX_DEPLOYMENT_TARGET is set to macOS 27 Golden Gate Beta. MTLLINKER_FLAGS = -framework CoreImage It looks like the CoreImage framework that shipped in the Beta 5 SDK fails to include versions of CoreImage.metallib to support prior versions of macOS. If your current deployment target is, for example, macOS 13.5, the build log will show a warning: air-lld: warning: ignoring file '/Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/CoreImage.framework/Versions/A/CoreImage.metallib', file AIR version (2.9) is bigger than the one of the target being linked (2.5) ...and produce this error: air-lld: error: symbol(s) not found for target 'air64_v25-apple-macosx13.5.0' metal: error: air-lld command failed with exit code 1 (use -v to see invocation) The above warning + error happen for any MACOSX_DEPLOYMENT_TARGET up to and including macOS 26. Only when setting it to macOS 27 does the linker succeed. Linking against the Core Image framework is required to package your own CIKernels that use Metal’s [[stitchable]] attribute, in lieu of the previous method based on: MTL_COMPILER_FLAGS = -fcikernel and MTLLINKER_FLAGS = -fcikernel. Has anyone else run into this very same issue? (Filed as FB24345950) Any workarounds you’d be willing to share? Would pulling an older version of the CoreImage framework from a previous SDK, and linking explicitly against it work too? Thanks! Gabe
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163
Aug ’26
Icon Composer's minimum window size is too big for smaller MacBook video modes
I've filed a FB already through standard channels (FB ID: FB19032008) but I'll post it here in case it may get some attention from others experiencing similar issues. On macOS 26 Beta 5 and Xcode 26 Beta 5 (and earlier revisions afaik) Icon Composer specifies a minimum window size that greatly exceeds the bounds of the 1280x800/832pt video modes available on 13in MacBooks, and which also is too large for the default 1440x900 video mode on non-notched 13in MacBook Air/Pro models as this causes a default-size 64pt dock to occlude the window. I've attached screenshots depicting this behaviour in the two above described cases. Best solution seems like reducing min window size to something that will fit reasonably in a 1280x800pt viewport including the dock and menu bar (e.g. 1000x600 or something).
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507
Aug ’26
Default widget extension not configurable on Mac
I've created a basic Multiplatform Project in Xcode, by going to File > New > Project. I've also included the default widget extension target. When I run the widget on Mac, and I control-click and choose "Edit Widget" the widget just kinda turns gray and floats over other windows, but does not let me configure anything. We leave the option to use configure with app intents turned on when adding the widget extension target. When I run the same project on an iPhone simulator, I can configure the widget without any issue. If someone else has a few minutes, can they see if this repeats for them? We are running this test because we are seeing the same experience in a real widget we are trying to develop but we can't get it to go into configuration mode on Mac.
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Aug ’26
0xE8008018 on device install - only with paid team account, free Apple ID works
Installing a development build on a physical iPhone fails with: 0xE8008018 - The identity used to sign the executable is no longer valid. On the same Mac, same iPhone, same codebase and same Xcode, switching to a free personal Apple ID team installs and runs with no error. Only builds signed with our paid organisation team fail. Nothing else changes between the two runs. We have already regenerated certificates and provisioning profiles, deleted the profiles folder, cleared DerivedData, removed old identities from the keychain, trusted the profile on device, and tried both automatic and manual signing. None of it changes the result. We have also gone through the existing threads on this error and none of the suggested fixes apply. The build validates locally but the device rejects the identity. Since the signing team is the only variable between success and failure, what should we be looking at? A support case is open with Developer Support but we have not had a technical response yet.
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973
Aug ’26
iOS 26.6 simulator
26.6 is officially out https://developer.apple.com/documentation/ios-ipados-release-notes/ios-ipados-26_6-release-notes but I can't fetch the newest simulator for Xcode this command also doesn't work xcodebuild -downloadPlatform iOS -exportPath ~/Downloads -buildVersion 26.6 -> iOS 26.6 is not available for download can anyone download iOS 26.6 simulator? thx!
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Aug ’26
Claude Agent stuck on loading spinner in Xcode 26 Intelligence settings on macOS 27 beta 5
I'm unable to use the Claude Agent in Xcode 26 (stable release) running on macOS 27 beta 5. Steps to reproduce: Open Xcode 26 Settings > Intelligence Select Claude Agent Expected: The Account section loads and allows me to sign in / manage my Claude account. Actual: The Account row shows a loading spinner indefinitely and never resolves, so I can't sign in or use the Claude Agent at all. Environment: Xcode 26 (stable), macOS 27 beta 5. Is this a known incompatibility with macOS 27 beta 5? Is there a workaround (e.g. clearing a cache or re-adding the account) to get the Claude Agent account section to load?
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Aug ’26
Apple Watch Series 10 does not appear in Xcode 27 Beta and Developer Mode option is missing despite paired iPhone on iOS 27 Beta
Environment: MacBook Air M4 macOS 27 Golden Gate Beta Xcode 27 Beta iPhone running iOS 27 Beta Apple Watch Series 10 paired to the iPhone Steps to Reproduce: Install macOS 27 Beta and Xcode 27 Beta. Pair an Apple Watch with an iPhone running iOS 27 Beta. Enable Developer Mode on the iPhone. Connect the iPhone to the Mac and launch Xcode. Open Window → Devices and Simulators. Attempt to locate the paired Apple Watch or enable Developer Mode on the watch. Expected Result: The paired Apple Watch appears in Xcode for development purposes. A Developer Mode option is available on the Apple Watch. Xcode is able to recognize and communicate with the watch through the paired iPhone. Actual Result: The Apple Watch does not appear in Xcode. No Developer Mode option is visible on the watch. The iPhone is successfully paired and running iOS 27 Beta, but the watch remains unavailable for development workflows. Additional Notes: The iPhone and Apple Watch are already paired and functioning normally. Developer Mode is enabled on the iPhone. Restarting devices and reconnecting the iPhone did not resolve the issue. Unsure whether this is a limitation of the current beta builds or a regression in Xcode/watchOS development tooling.
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Aug ’26
Can load build into TestFlight
I tried to upload my build into testflight with XCode -> Product -> Archive -> Distribute App but this error keeps showing up: "No Team Found in Archive, Use the Signing & Capabilities editor to assign a team to the targets and build a new archive." However, my Apple ID IS connected and the bundle ID is the same as in my App Store Connect. What can I do? I tried deleting all archives, restarting Xcode & my Mac, still nothing happend. I can't get it to upload...
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820
Aug ’26
iOS 18.4 and 18.5 Simulator runtimes re-register after simctl deletion and rebuild dyld cache
MacBook Air (Apple silicon), macOS 26.6.2 (25G83). I have a persistent CoreSimulator/MobileAsset issue. I do not have an Xcode project, Simulator devices, or an active need for iOS Simulator runtimes. Using Apple’s signed CoreSimulator simctl binary, I removed iOS 18.4 (22E238) and iOS 18.5 (22F77) through the documented: simctl runtime delete workflow, after simctl reported each runtime as Ready, Verified, and Deletable. Immediately after deletion, the runtime registration and mounted runtime image disappeared. However, after a normal Mac restart or later CoreSimulator service activity, both runtimes reappear under new image UUIDs and are automatically mounted read-only again. The underlying Apple MobileAsset parents remain present and report NeverCollected: iOS 18.4 / build 22E238: about 8.9 GiB iOS 18.5 / build 22F77: about 8.9 GiB The related CoreSimulator dyld cache also rebuilds to about 7.1 GiB. I have not manually deleted protected Apple assets, killed Apple services, or modified mounts. The only removal attempted was Apple’s own simctl runtime delete command. Expected result: After a successful documented runtime deletion, the runtime should remain unregistered and unmounted, and the Apple-managed backing storage/cache should become reclaimable through a supported process. Observed result: The same runtime builds return after restart/service activity, with new UUIDs and automatic mounts, while their retained MobileAssets remain. Could Apple please advise why CoreSimulator/MobileAsset reconciliation is re-registering deleted runtimes, whether NeverCollected prevents supported cleanup, and what supported procedure can permanently remove or reconcile these unused runtimes? Useful read-only checks: SIMCTL_PATH=/Library/Developer/PrivateFrameworks/CoreSimulator.framework/Versions/A/Resources/bin/simctl "$SIMCTL_PATH" list runtimes "$SIMCTL_PATH" runtime list -v du -skx /Library/Developer/CoreSimulator/Caches/dyld
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Aug ’26
macOS 27 Beta: Multiple system services repeatedly crashing — unable to use Mac normally
Hi everyone, I’m currently running macOS 27.0 beta (26A5388g) on my Mac, along with the latest Xcode 27 beta, and I’ve recently started experiencing a serious issue where multiple macOS system services are repeatedly crashing. Initially, I started getting repeated “intelligencetasksd quit unexpectedly” notifications. At first it happened occasionally, but it has now become extremely frequent. After dismissing one crash notification, another system service often crashes shortly afterward. I’ve also seen services related to Intelligence / intents crashing. The notifications keep appearing one after another to the point where I’m barely able to use the Mac normally — including difficulty typing and interacting with applications. The issue is not limited to Xcode. It appears to affect macOS system services themselves. System information Mac: Mac15,2 (Apple silicon) macOS: macOS 27.0 beta, build 26A5388g Xcode: Xcode 27 beta Issue started: After running the macOS beta for some time; it has progressively become more frequent Main process initially crashing: intelligencetasksd Path shown in crash report: IntelligenceTasksEngine.framework/Support/intelligencetasksd Exception: EXC_BREAKPOINT (SIGTRAP) I have attached a screenshot of the crash report showing the intelligencetasksd crash. Has anyone else experienced this on macOS 27 beta? Is there a known issue with the new Intelligence/Intents services, or is there a recommended way to reset/rebuild the relevant system components? At this point the repeated crashes are making the Mac extremely difficult to use, so I’d really appreciate any troubleshooting steps or information about whether this is a known beta issue. Thanks!
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366
Aug ’26
Xcode won‘t connect to TestFlight
I tried to upload my build into testflight with XCode -> Product -> Archive -> Distribute App but this error keeps showing up: "No Team Found in Archive, Use the Signing & Capabilities editor to assign a team to the targets and build a new archive." However, my Apple ID IS connected and the bundle ID is the same as in my App Store Connect. What can I do? I tried deleting all archives, restarting Xcode & my Mac, still nothing happend. I can't get it to upload...
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Aug ’26
The in-app purchase payment in the TestFlight package defaults to obtaining products from the United States.
The in-app purchase payment function of the TestFlight package always defaults to providing products from the United States, even if I log in with an AppStore account from the Chinese region. The products obtained are still from the United States. Only when I make the purchase and am prompted to log in to the sandbox account will Chinese products be displayed. Storefront.current = USA
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0
Views
163
Activity
Aug ’26
XCode cannot be opened
apple M1 After upgrading the computer system to macOS Tahone 26.6.2, xcode cannot be opened after 26.6 Uninstalling and reinstalling many times Below is the error message: Translated Report (Full Report Below) Process: Xcode [1677] Path: /Applications/Xcode.app/Contents/MacOS/Xcode Identifier: com.apple.dt.Xcode Version: 26.6 (24959) Build Info: IDEApplication-24959000000000000~2 (17F113) Code Type: ARM-64 (Native) Role: Default Parent Process: launchd [1] Coalition: com.apple.dt.Xcode [1129] User ID: 501 Date/Time: 2026-08-21 17:37:38.0175 +0800 Launch Time: 2026-08-21 17:37:37.8768 +0800 Hardware Model: Macmini9,1 OS Version: macOS 26.6.2 (25G83) Release Type: User Crash Reporter Key: 5CBD1695-D98B-BA74-1D07-E9CA5DDAC15B Incident Identifier: 9448E2CE-55F9-4EE2-9DDA-11FDA13F2B71 Time Awake Since Boot: 580 seconds System Integrity Protection: enabled Triggered by Thread: 0, Dispatch Queue: com.apple.main-thread Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: Namespace SIGNAL, Code 6, Abort trap: 6 Terminating Process: Xcode [1677] Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x186d645e8 __pthread_kill + 8 1 libsystem_pthread.dylib 0x186d9f8d8 pthread_kill + 296 2 libsystem_c.dylib 0x186ca5978 abort + 148 3 libsystem_c.dylib 0x186ca5a94 abort_report_np + 84 4 Xcode 0x104030ed0 main.cold.1 + 36 5 Xcode 0x104030e1c main + 340 6 dyld 0x1869d44e4 start + 6992 Thread 0 crashed with ARM Thread State (64-bit): x0: 0x0000000000000000 x1: 0x0000000000000000 x2: 0x0000000000000000 x3: 0x0000000000000000 x4: 0x0000000000000073 x5: 0x000000000000002e x6: 0x000000016bdcf268 x7: 0xfffff0003ffff800 x8: 0xd7ffa4104eee454f x9: 0xd7ffa411bd93a4cf x10: 0x0000000000000002 x11: 0x00000000fffffffd x12: 0x0000000000000000 x13: 0x0000000000000000 x14: 0x0000000000000000 x15: 0x0000000000000000 x16: 0x0000000000000148 x17: 0x00000001f4e1f358 x18: 0x0000000000000000 x19: 0x0000000000000006 x20: 0x0000000000000103 x21: 0x00000001f37de260 x22: 0x00000001046b4b20 x23: 0x00000001f37e5908 x24: 0x0000000000000001 x25: 0x000000016bdcf6c0 x26: 0x00000001f37dfa70 x27: 0x0000000000000000 x28: 0x0000000000000000 fp: 0x000000016bdcf3e0 lr: 0x0000000186d9f8d8 sp: 0x000000016bdcf3c0 pc: 0x0000000186d645e8 cpsr: 0x40001000 far: 0x0000000000000000 esr: 0x56000080 (Syscall) Binary Images: 0x104030000 - 0x104033fff com.apple.dt.Xcode (26.6) <8025d4bb-71ea-3f57-bade-2e3c847b6cf3> /Applications/Xcode.app/Contents/MacOS/Xcode 0x186d5b000 - 0x186d982e7 libsystem_kernel.dylib () /usr/lib/system/libsystem_kernel.dylib 0x186d99000 - 0x186da5b3b libsystem_pthread.dylib () /usr/lib/system/libsystem_pthread.dylib 0x186c2d000 - 0x186cae1e7 libsystem_c.dylib () /usr/lib/system/libsystem_c.dylib 0x1869b4000 - 0x186a674ff dyld () <74e52480-c2bd-3c8d-812d-95fe2b74a096> /usr/lib/dyld 0x0 - 0xffffffffffffffff ??? (*) <00000000-0000-0000-0000-000000000000> ??? External Modification Summary: Calls made by other processes targeting this process: task_for_pid: 0 thread_create: 0 thread_set_state: 0 Calls made by this process: task_for_pid: 0 thread_create: 0 thread_set_state: 0 Calls made by all processes on this machine: task_for_pid: 0 thread_create: 0 thread_set_state: 0 VM Region Summary: ReadOnly portion of Libraries: Total=1.1G resident=0K(0%) swapped_out_or_unallocated=1.1G(100%) Writable regions: Total=25.0M written=289K(1%) resident=289K(1%) swapped_out=0K(0%) unallocated=24.7M(99%)
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3
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1
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336
Activity
Aug ’26
Xcode 26.4: IBOutlets/IBActions gutter circles missing — cannot connect storyboard to code (works in 26.3)
I’m seeing a regression in Xcode 26.4 where Interface Builder will not allow connecting IBOutlets or IBActions. Symptoms: The usual gutter circle/dot does not appear next to IBOutlet / IBAction in the code editor Because of this, I cannot: drag from storyboard → code drag from code → storyboard The class is valid and already connected to the storyboard (existing outlets work) Assistant Editor opens the correct view controller file Important: The exact same project, unchanged, works perfectly in Xcode 26.3. I can create and connect outlets/actions normally there. ⸻ Environment Xcode: 26.4 macOS: 26.4 Mac Mini M4 Pro 64G Ram Project: Objective-C UIKit app using Storyboards This is a long-running, ObjC, project (not newly created) ⸻ What I’ve already tried To rule out the usual suspects: Verified View Controller Custom Class is correctly set in Identity Inspector Verified files are in the correct Target Membership Verified outlets are declared correctly in the .h file: @property (weak, nonatomic) IBOutlet UILabel *exampleLabel; Opened correct file manually (not relying on Automatic Assistant) Tried both: storyboard → code drag code → storyboard drag Tried using Connections Inspector Clean Build Folder Deleted entire DerivedData Restarted Xcode Updated macOS to 26.4 Ran: sudo xcodebuild -runFirstLaunch Confirmed required platform components installed Reopened project fresh ⸻ Observations In Xcode 26.4 the outlet “connection circles” are completely missing In Xcode 26.3 they appear immediately for the same code Existing connections still function at runtime — this is purely an Interface Builder issue ⸻ Question The gutter circles appearance has always been flaky in Xcode over the 13+ years I've been using it but now with 26.4 they have completely disappeared. Has anyone else seen this in Xcode 26.4, or found a workaround? At this point it looks like a regression in Interface Builder, but I haven’t found any mention of it yet.
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36
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13
Views
5.8k
Activity
Aug ’26
Xcode stuck generating localization comments
Xcode 26.5 stucks on Localization Generating Comments: Running on macOS Tahoe 26.5 When this happens, Xcode does not add new keys, although enabled: The only (known) workaround is to restart Xcode. Same happened with Xcode 26.4, 26.4.1 on macOS 26.4.1.
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4
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0
Views
1.3k
Activity
Aug ’26
Xcode 26 on macOS 26 with a Dark theme in Light Mode
Is anyone else using one of the "Dark" editor themes (such as "Default (Dark)" or "Classic (Dark)" in Xcode? And is anyone doing this with Xcode 26 on macOS 26? Here's the result while using the "Default (Dark)" theme while my Mac is in "light" mode: Note that the black background of the editor goes all the way to the far left edge of the Xcode window. The large gray area in the project tree is the black background bleeding through the sidebar. This is really distracting. Is there a way to fix this (besides not using a dark theme - I've been using dark themes for over 30 years)? This appears to be a poor design decision in macOS 26 to have split views show the background of the secondary column behind the primary column. iPadOS 26 has the same issue (see https://developer.apple.com/forums/thread/800073).
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1
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0
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512
Activity
Aug ’26
Xcode 27 Beta 5 unable to link Core Image kernels unless MACOSX_DEPLOYMENT_TARGET = macOS 27
The Metal linker in the latest Xcode 27 Beta 5 is failing to link against the Core Image framework unless the current MACOSX_DEPLOYMENT_TARGET is set to macOS 27 Golden Gate Beta. MTLLINKER_FLAGS = -framework CoreImage It looks like the CoreImage framework that shipped in the Beta 5 SDK fails to include versions of CoreImage.metallib to support prior versions of macOS. If your current deployment target is, for example, macOS 13.5, the build log will show a warning: air-lld: warning: ignoring file '/Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/CoreImage.framework/Versions/A/CoreImage.metallib', file AIR version (2.9) is bigger than the one of the target being linked (2.5) ...and produce this error: air-lld: error: symbol(s) not found for target 'air64_v25-apple-macosx13.5.0' metal: error: air-lld command failed with exit code 1 (use -v to see invocation) The above warning + error happen for any MACOSX_DEPLOYMENT_TARGET up to and including macOS 26. Only when setting it to macOS 27 does the linker succeed. Linking against the Core Image framework is required to package your own CIKernels that use Metal’s [[stitchable]] attribute, in lieu of the previous method based on: MTL_COMPILER_FLAGS = -fcikernel and MTLLINKER_FLAGS = -fcikernel. Has anyone else run into this very same issue? (Filed as FB24345950) Any workarounds you’d be willing to share? Would pulling an older version of the CoreImage framework from a previous SDK, and linking explicitly against it work too? Thanks! Gabe
Replies
1
Boosts
1
Views
163
Activity
Aug ’26
Icon Composer's minimum window size is too big for smaller MacBook video modes
I've filed a FB already through standard channels (FB ID: FB19032008) but I'll post it here in case it may get some attention from others experiencing similar issues. On macOS 26 Beta 5 and Xcode 26 Beta 5 (and earlier revisions afaik) Icon Composer specifies a minimum window size that greatly exceeds the bounds of the 1280x800/832pt video modes available on 13in MacBooks, and which also is too large for the default 1440x900 video mode on non-notched 13in MacBook Air/Pro models as this causes a default-size 64pt dock to occlude the window. I've attached screenshots depicting this behaviour in the two above described cases. Best solution seems like reducing min window size to something that will fit reasonably in a 1280x800pt viewport including the dock and menu bar (e.g. 1000x600 or something).
Replies
3
Boosts
0
Views
507
Activity
Aug ’26
Does Xcode support git patch (git add -p) mode?
Does Xcode support the equivalent of 'git add -p' from Terminal? I noticed that if I use 'git add -p', Xcode will show me the lines that I have staged. But, I don't see a way to select the lines from within Xcode. GUI support for that git feature would be nice. Regards, Patrick
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220
Activity
Aug ’26
Can I use Windows 10 to develop IOS apps?
Can I use Windows 10 to develop IOS apps?
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18
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2
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79k
Activity
Aug ’26
Default widget extension not configurable on Mac
I've created a basic Multiplatform Project in Xcode, by going to File > New > Project. I've also included the default widget extension target. When I run the widget on Mac, and I control-click and choose "Edit Widget" the widget just kinda turns gray and floats over other windows, but does not let me configure anything. We leave the option to use configure with app intents turned on when adding the widget extension target. When I run the same project on an iPhone simulator, I can configure the widget without any issue. If someone else has a few minutes, can they see if this repeats for them? We are running this test because we are seeing the same experience in a real widget we are trying to develop but we can't get it to go into configuration mode on Mac.
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4
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1
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631
Activity
Aug ’26
0xE8008018 on device install - only with paid team account, free Apple ID works
Installing a development build on a physical iPhone fails with: 0xE8008018 - The identity used to sign the executable is no longer valid. On the same Mac, same iPhone, same codebase and same Xcode, switching to a free personal Apple ID team installs and runs with no error. Only builds signed with our paid organisation team fail. Nothing else changes between the two runs. We have already regenerated certificates and provisioning profiles, deleted the profiles folder, cleared DerivedData, removed old identities from the keychain, trusted the profile on device, and tried both automatic and manual signing. None of it changes the result. We have also gone through the existing threads on this error and none of the suggested fixes apply. The build validates locally but the device rejects the identity. Since the signing team is the only variable between success and failure, what should we be looking at? A support case is open with Developer Support but we have not had a technical response yet.
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0
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0
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973
Activity
Aug ’26
iOS 26.6 simulator
26.6 is officially out https://developer.apple.com/documentation/ios-ipados-release-notes/ios-ipados-26_6-release-notes but I can't fetch the newest simulator for Xcode this command also doesn't work xcodebuild -downloadPlatform iOS -exportPath ~/Downloads -buildVersion 26.6 -> iOS 26.6 is not available for download can anyone download iOS 26.6 simulator? thx!
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3
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4
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786
Activity
Aug ’26
Claude Agent stuck on loading spinner in Xcode 26 Intelligence settings on macOS 27 beta 5
I'm unable to use the Claude Agent in Xcode 26 (stable release) running on macOS 27 beta 5. Steps to reproduce: Open Xcode 26 Settings > Intelligence Select Claude Agent Expected: The Account section loads and allows me to sign in / manage my Claude account. Actual: The Account row shows a loading spinner indefinitely and never resolves, so I can't sign in or use the Claude Agent at all. Environment: Xcode 26 (stable), macOS 27 beta 5. Is this a known incompatibility with macOS 27 beta 5? Is there a workaround (e.g. clearing a cache or re-adding the account) to get the Claude Agent account section to load?
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1
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377
Activity
Aug ’26
Apple Watch Series 10 does not appear in Xcode 27 Beta and Developer Mode option is missing despite paired iPhone on iOS 27 Beta
Environment: MacBook Air M4 macOS 27 Golden Gate Beta Xcode 27 Beta iPhone running iOS 27 Beta Apple Watch Series 10 paired to the iPhone Steps to Reproduce: Install macOS 27 Beta and Xcode 27 Beta. Pair an Apple Watch with an iPhone running iOS 27 Beta. Enable Developer Mode on the iPhone. Connect the iPhone to the Mac and launch Xcode. Open Window → Devices and Simulators. Attempt to locate the paired Apple Watch or enable Developer Mode on the watch. Expected Result: The paired Apple Watch appears in Xcode for development purposes. A Developer Mode option is available on the Apple Watch. Xcode is able to recognize and communicate with the watch through the paired iPhone. Actual Result: The Apple Watch does not appear in Xcode. No Developer Mode option is visible on the watch. The iPhone is successfully paired and running iOS 27 Beta, but the watch remains unavailable for development workflows. Additional Notes: The iPhone and Apple Watch are already paired and functioning normally. Developer Mode is enabled on the iPhone. Restarting devices and reconnecting the iPhone did not resolve the issue. Unsure whether this is a limitation of the current beta builds or a regression in Xcode/watchOS development tooling.
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2
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2
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901
Activity
Aug ’26
XCTHitchMetric doesn't work with MTKView
Hello! I was recently trying out XCTHitchMetric with my MTKView and it doesn't seem to record anything. But if I use the Animation Hitches instrument then I do see the hitches get recorded when a frame is presented on screen later than expected. I'm curious if there is a reason for this or maybe I am missing something?
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0
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202
Activity
Aug ’26
Can load build into TestFlight
I tried to upload my build into testflight with XCode -> Product -> Archive -> Distribute App but this error keeps showing up: "No Team Found in Archive, Use the Signing & Capabilities editor to assign a team to the targets and build a new archive." However, my Apple ID IS connected and the bundle ID is the same as in my App Store Connect. What can I do? I tried deleting all archives, restarting Xcode & my Mac, still nothing happend. I can't get it to upload...
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2
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820
Activity
Aug ’26
Can I configure the AgentRead to always allow ONLY from a specific folder and it's subfolder?
I constantly manually allow Codex to read Xcode 27 skills, but I don't want to allow it to read from any arbitrary directory, so I didn't enable always allow AgentRead. Question is in the title
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0
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128
Activity
Aug ’26
iOS 18.4 and 18.5 Simulator runtimes re-register after simctl deletion and rebuild dyld cache
MacBook Air (Apple silicon), macOS 26.6.2 (25G83). I have a persistent CoreSimulator/MobileAsset issue. I do not have an Xcode project, Simulator devices, or an active need for iOS Simulator runtimes. Using Apple’s signed CoreSimulator simctl binary, I removed iOS 18.4 (22E238) and iOS 18.5 (22F77) through the documented: simctl runtime delete workflow, after simctl reported each runtime as Ready, Verified, and Deletable. Immediately after deletion, the runtime registration and mounted runtime image disappeared. However, after a normal Mac restart or later CoreSimulator service activity, both runtimes reappear under new image UUIDs and are automatically mounted read-only again. The underlying Apple MobileAsset parents remain present and report NeverCollected: iOS 18.4 / build 22E238: about 8.9 GiB iOS 18.5 / build 22F77: about 8.9 GiB The related CoreSimulator dyld cache also rebuilds to about 7.1 GiB. I have not manually deleted protected Apple assets, killed Apple services, or modified mounts. The only removal attempted was Apple’s own simctl runtime delete command. Expected result: After a successful documented runtime deletion, the runtime should remain unregistered and unmounted, and the Apple-managed backing storage/cache should become reclaimable through a supported process. Observed result: The same runtime builds return after restart/service activity, with new UUIDs and automatic mounts, while their retained MobileAssets remain. Could Apple please advise why CoreSimulator/MobileAsset reconciliation is re-registering deleted runtimes, whether NeverCollected prevents supported cleanup, and what supported procedure can permanently remove or reconcile these unused runtimes? Useful read-only checks: SIMCTL_PATH=/Library/Developer/PrivateFrameworks/CoreSimulator.framework/Versions/A/Resources/bin/simctl "$SIMCTL_PATH" list runtimes "$SIMCTL_PATH" runtime list -v du -skx /Library/Developer/CoreSimulator/Caches/dyld
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338
Activity
Aug ’26
macOS 27 Beta: Multiple system services repeatedly crashing — unable to use Mac normally
Hi everyone, I’m currently running macOS 27.0 beta (26A5388g) on my Mac, along with the latest Xcode 27 beta, and I’ve recently started experiencing a serious issue where multiple macOS system services are repeatedly crashing. Initially, I started getting repeated “intelligencetasksd quit unexpectedly” notifications. At first it happened occasionally, but it has now become extremely frequent. After dismissing one crash notification, another system service often crashes shortly afterward. I’ve also seen services related to Intelligence / intents crashing. The notifications keep appearing one after another to the point where I’m barely able to use the Mac normally — including difficulty typing and interacting with applications. The issue is not limited to Xcode. It appears to affect macOS system services themselves. System information Mac: Mac15,2 (Apple silicon) macOS: macOS 27.0 beta, build 26A5388g Xcode: Xcode 27 beta Issue started: After running the macOS beta for some time; it has progressively become more frequent Main process initially crashing: intelligencetasksd Path shown in crash report: IntelligenceTasksEngine.framework/Support/intelligencetasksd Exception: EXC_BREAKPOINT (SIGTRAP) I have attached a screenshot of the crash report showing the intelligencetasksd crash. Has anyone else experienced this on macOS 27 beta? Is there a known issue with the new Intelligence/Intents services, or is there a recommended way to reset/rebuild the relevant system components? At this point the repeated crashes are making the Mac extremely difficult to use, so I’d really appreciate any troubleshooting steps or information about whether this is a known beta issue. Thanks!
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366
Activity
Aug ’26
Xcode won‘t connect to TestFlight
I tried to upload my build into testflight with XCode -> Product -> Archive -> Distribute App but this error keeps showing up: "No Team Found in Archive, Use the Signing & Capabilities editor to assign a team to the targets and build a new archive." However, my Apple ID IS connected and the bundle ID is the same as in my App Store Connect. What can I do? I tried deleting all archives, restarting Xcode & my Mac, still nothing happend. I can't get it to upload...
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0
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0
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469
Activity
Aug ’26