On devices and simulators with iOS 26.1, the animation does not work correctly (the initial and final screens are distorted). I use open class func transition(with view: UIView, duration: TimeInterval, options: UIView.AnimationOptions = [], animations: (() -> Void)?, completion: ((Bool) -> Void)? = nil)
with options: .transitionFlipFromRight
Xcode
RSS for tagBuild, test, and submit your app using Xcode, Apple's integrated development environment.
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
Is it just because it's still so early or are we not getting the feature in the EU for the time being?
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hey guys, I updated to macOS Tahoe and after that I tried installing Xcode 26, but I always get an error message saying it can’t complete the installation, both through the App Store and via direct download from Apple’s website. Is anyone else having this same issue?
After changing Xcode 16.2 with min iOS 15.
I got error in debug mode
Assertion failed: (reconstituted == accumulator), function setFixup64, file OutputFile.cpp, line 2975.
But project still can archive to IPA.
Anyone has the same issue as me?
With Xcode 26.0 beta 5 (17A5295f) when I run the following command
xcodebuild -downloadComponent metalToolchain
I get the following error:
xcodebuild[48851:12478851] Writing error result bundle to /var/folders/b_/g67r_tl557z244g20ncr_qmsd9wrz1/T/ResultBundle_2025-07-08_11-10-0012.xcresult
xcodebuild: error: Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({
RequestedBuild = 17A5295f;
})
I can't install the toolchain from the Xcode GUI also. Does someone know a workaround ?
Hi!
I'm having problems installing the iOS 18.4 SDK for Xcode. The installation fails from within Xcode or from the command line with the following error message:
$ xcodebuild -downloadPlatform iOS
Downloading iOS 18.4 Simulator (22E238): Preparing to download...2025-04-05 10:16:50.451 xcodebuild[7138:103696] DVTDownloadable: Observed finish. Cancelling download asset. {
assetId = 6fb1e5fe25ee1c372f7116516e615c556906bd4e;
assetIdHash = 9d684dee0a7bae81ba9c4f79475976f41789eaf3;
assetType = "com.apple.MobileAsset.iOSSimulatorRuntime";
attributesHash = 99e0653b3c175e32d4a045cb9be856573b2938c1;
contentHash = d4aad730490a4476d8179d4cdb7c1fcae8dd388a;
nonIdHash = be7dd5950580ff7c8e1f822b24bd76d58c08b8aa;
pallasDynamicAssetIdHash = d7904ac1d93cc3702244074c49aafad923a6e2b4;
policyHash = d3700ca0e5058eb1d7b21fd74b1c225a66f5e74e;
urlHash = fc93246f74e44ae2b94a727bfd9bac228f69f961;
}, error: (null)
Downloading iOS 18.4 Simulator (22E238): Error: Error Domain=SimDiskImageErrorDomain Code=5 "(-67061 invalid signature (code or signature have been modified)" UserInfo={NSLocalizedDescription=(-67061 invalid signature (code or signature have been modified), unusableErrorDetail=}
When trying to install in Xcode I get the following error message:
Any idea on how to get this fixed is appreciated!
Topic:
Developer Tools & Services
SubTopic:
Xcode
I'm on Xcode 16.3 (16E140), using iPhone 16 Pro Simulator with iOS 18.4, on macOS Sequoia 15.4.
Today is the first time using this particular configuration. On Friday I was using Xcode 16.2, simulator on 17.5, macOS 15.3.2.
This morning while running the app in the debugger I get times where I pause in using the app, perhaps to look up some information or make some notes, then go back to the simulator and nothing works. It is just frozen. Tap tap tap all day long and nothing responds.
In the Xcode console I get this over and over while the simulator doesn't respond.
nw_protocol_socket_set_no_wake_from_sleep [C100.1.1:2] setsockopt SO_NOWAKEFROMSLEEP failed [22: Invalid argument]
nw_protocol_socket_set_no_wake_from_sleep setsockopt SO_NOWAKEFROMSLEEP failed [22: Invalid argument]
I then hit the "Stop" button in Xcode debugger and get this in console
<0x10843a0b0> Gesture: System gesture gate timed out.
XPC connection interrupted
Message from debugger: Xcode has killed the LLDB RPC server to allow the debugger to detach from your process. You may need to manually terminate your process.
The Simulator springs to life immediately. It even seems to have queued up my most recent inputs and happily accepts them and processes them as normal.
Topic:
Developer Tools & Services
SubTopic:
Xcode
I'm unable to debug on iPhone 12 running iOS 17 beta 3 via network. I'm running Xcode 15 beta 6
Device shows in devices and simulators and I can debug when connected with cable.
However the "Connect Via Network" option is frayed out, oddly however the checkbox is ticked
I'm developing a app using RoomPlan so network connectivity is a must for debugging
Anyone else encountered this and know how to get around this problem
Other devices running iOS 16 connect via network just fine
This is from Mac OS 26 or the prior version.
It seems to be trying to include XCTest, but its no where in the build phases or frameworks? Anyone seen this issue?
Failed to install the app on the device.
Domain: com.apple.dt.CoreDeviceError
Code: 3002
User Info: {
DVTErrorCreationDateKey = "2025-06-11 15:28:16 +0000";
IDERunOperationFailingWorker = IDEInstallCoreDeviceWorker;
NSURL = "file:///Users/ekaplan/Library/Developer/Xcode/DerivedData/dormway-mobile-feckueenojzruoaobakflnuqoglk/Build/Products/Debug-iphoneos/dormway-mobile.app";
}
Unable to Install “DormWay”
Domain: IXUserPresentableErrorDomain
Code: 1
Failure Reason: Please try again later.
Recovery Suggestion: Failed to iterate on macho slices for input file: /private/var/containers/Bundle/Application/D920CF2A-E16B-403F-B2DB-8F1732CA3D5F/dormway-mobile.app/Frameworks/XCTest.framework/XCTest
Failed to iterate on macho slices for input file: /private/var/containers/Bundle/Application/D920CF2A-E16B-403F-B2DB-8F1732CA3D5F/dormway-mobile.app/Frameworks/XCTest.framework/XCTest
Domain: MIInstallerErrorDomain
Code: 73
User Info: {
FunctionName = MIMachOFileIterateImageVersions;
SourceFileLine = 129;
}
parse_macho_iterate_slices failed for /private/var/containers/Bundle/Application/D920CF2A-E16B-403F-B2DB-8F1732CA3D5F/dormway-mobile.app/Frameworks/XCTest.framework/XCTest
Domain: NSPOSIXErrorDomain
Code: 62
Failure Reason: Too many levels of symbolic links
User Info: {
FunctionName = MIMachOFileIterateImageVersions;
SourceFileLine = 129;
}
Topic:
Developer Tools & Services
SubTopic:
Xcode
Whenever I hit play on my app to test it on the Mac the register .app part starts taking more than 15 minutes, this is severely impacting my work.
There's no indication on what's wrong and how can I fix this.
Submitted feedback FB17075016
Xcode 16.3 release
macOS 15.4
iOS 18.4 / iPadOS 18.4 release builds
Memory graph fails to build when targeting physical devices running release builds referenced above. Memory graph will build against a simulator device.
I am missing device support for IOS 18.5 in xcode. I tried installing xcode 16.4, xcode 16.4 beta and xcode 26 beta 2 but none of them generated folder for 18.5. Is this happening only for me or everyone. Please provide me 18.5 folder if anyone has it. I would appreciate a lot.
https://developer.apple.com/documentation/xcodekit/creating_a_source_editor_extension
I created new MacOS project and added a Xcode Source Editor Extension target to the project.
I run the extension in debug mode with extension target, but the extension is not show up in Editor menu debug mode Xcode.
Xcode version is 15.3(released)
MacOS version is 14.4.1 Sonoma
I’m blocked debugging a watchOS app on a physical Apple Watch. The iPhone connects to Xcode normally (wired), but the Watch either fails to connect with a tunnel timeout or disappears entirely from Xcode after I unpaired it inside Devices & Simulators.
Environment
Mac: macOS 26.x (Apple Silicon Mac)
Xcode: 26.2
iPhone: iOS 26.1
Apple Watch Ultra: watchOS 26.2 (build 23S303)
Connection: iPhone connected to Mac via USB (trusted). Watch paired to iPhone and working normally in the Watch app.
Issue A (when Watch is visible in Xcode)
In Xcode → Window → Devices and Simulators, the Watch shows up but is not usable and fails to connect.
Error:
“Previous preparation error: A connection to this device could not be established.”
“Timed out while attempting to establish tunnel using negotiated network parameters.”
In some attempts the Watch shows “Capacity: Unknown” / limited details, and then fails during preparation.
Issue B (after unpairing Watch in Xcode only)
I unpaired/removed the Watch in Xcode (Devices & Simulators). I did not unpair the Watch from the iPhone.
Now:
iPhone appears in Xcode and works normally for builds.
Watch is still paired to the iPhone and works normally.
Watch no longer appears anywhere in Xcode Devices & Simulators (no paired watch section, no watch run destination).
What I’ve tried
Reboots of Mac, iPhone, Watch (multiple times)
Watch unlocked, awake; iPhone unlocked and close to Watch
Verified Watch is paired and connected in iPhone Watch app
Developer Mode enabled on iPhone and Watch
Wi-Fi and Bluetooth ON (Mac/iPhone/Watch), tried toggling both
Tried on home Wi-Fi and also with iPhone hotspot (same result)
Resetting trust prompts / reconnecting iPhone via USB, re-trusting Mac
Apple Watch: “Clear Trusted Computers”
Xcode: removing/re-adding devices; clearing derived data; restarting Xcode
Watch Developer networking test: Responsiveness = Medium (430 RPM)
Questions
1. Is this a known issue/regression with Xcode 26.2 + watchOS 26.2 tunneling (CoreDevice / devicectl)?
2. Is there an Apple-supported way to force Xcode to re-discover a paired Watch after it was removed from Xcode Devices & Simulators (without unpairing the Watch from the iPhone)?
3. Any recommended logs or diagnostic steps I should collect (Console logs, sysdiagnose, specific Xcode/CoreDevice logs) to include in a Feedback report?
If helpful, I can provide the full error text from Xcode’s Devices window and any logs you recommend.
Thank you in advance,
Hello Apple Developer Community,
I'm experiencing an issue with file download functionality in the iOS Simulator after updating to Xcode 26 RC (Build 17A321).
Issue Description:
When attempting to download files in the iOS Simulator via Safari, the download prompt appears correctly, but after tapping the 'Download' button, files are not being saved to the Files app. The download appears to do nothing with no error message, no indication of failure, but the file simply doesn't appear in Downloads or anywhere in the Files app.
Environment:
Xcode Version: 26.0 RC (17A321)
iOS Simulator Version: 26.0 RC (23A339)
Device Simulated: iPhone Air
Steps to Reproduce:
Open Safari in the iOS Simulator
Navigate to a downloadable file (PDF, ZIP, etc.)
Tap to initiate download
Download prompt appears as expected
Tap the 'Download' button
Check the Files app → Downloads folder (empty)
Expected Behavior:
Files should download normally as they do on physical devices and as they did in previous Xcode versions.
Actual Behavior:
The download prompt dismisses after tapping 'Download', but no file appears in the Files app. No error message is shown, and there's no indication that the download failed, it simply appears as if nothing happened.
Additional Information:
Downloads work correctly on physical device (iOS 26 RC 23A340)
This functionality worked properly in previous Xcode versions
I have created a bug report to Feedback assistant: FB20190927
Thanks in advance for any assistance.
I just downloaded Xcode26, and am trying to download the new simulator to be able to run and test my app. But the downloads folder just shows that it's stuck on "Fetching download information ..." even 15 minutes after it started. I tried restarting Xcode but didn't help. Internet connection is good. Any tips to get it working?
Hi everyone,
I'm experiencing a persistent issue for months now where I'm unable to download the iOS 26 simulator Runtime. I've tried reinstalling Xcode and also Xcode Beta but same issue.
iOS 26 Simulator is also not on developers download page, so manual installation is impossible. And sadly I can't compile any code without having iOS 26 simulator installed.
Anyone able to get passed this?
Hardware: M1 Pro
OS: Tahoe 26.1
Heres the error
Download failed.
Domain: DVTDownloadableErrorDomain
Code: 41
User Info: {
DVTErrorCreationDateKey = "2026-01-07 11:35:35 +0000";
}
--
Download failed.
Domain: DVTDownloadableErrorDomain
Code: 41
--
Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({
RequestedBuild = 23C54;
})
Domain: DVTDownloadsUtilitiesErrorDomain
Code: -1
--
Download failed due to not being able to connect to the host. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime)
Domain: com.apple.MobileAssetError.Download
Code: 60
User Info: {
checkNetwork = 1;
}
--
System Information
macOS Version 26.1 (Build 25B78)
Xcode 26.2 (24553) (Build 17C52)
Timestamp: 2026-01-07T12:35:35+01:00
We use several UIKit and AVFoundation APIs in our project, including:
setAlternateIconName(_:completionHandler:)
getAllTasks(completionHandler:)
loadMediaSelectionGroup(for:completionHandler:)
Moreover, we use the Swift Concurrency versions for these APIs:
@MainActor
func setAlternateIconName(_ alternateIconName: String?) async throws
var allTasks: [URLSessionTask] { get async }
func loadMediaSelectionGroup(for mediaCharacteristic: AVMediaCharacteristic) async throws -> AVMediaSelectionGroup?
Everything worked well with these APIs in Xcode 16.2 and earlier, but starting from Xcode 16.3 (and in 16.4), they cause crashes. We've rewritten the APIs to use completion blocks instead of async/await, and this approach works.
Stack traces:
setAlternateIconName(_:completionHandler:)
var allTasks: [URLSessionTask] { get async }
loadMediaSelectionGroup(for:completionHandler:)
Also, I attached some screenshots from Xcode 16.4.
Hi everyone,
I’m experiencing a persistent issue when trying to download the iOS Simulator Runtime 26.1 on Xcode (version 26.1). The download always fails with the following error
Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime)
Domain: com.apple.MobileAssetError.Download
Code: 49
I’m located in Brazil, so I initially thought it might be region-related, but I’ve already tried several attempts to fix it, including:
Using VPNs for the US and Europe
Installing the Xcode 26.2 beta
Downgrading Xcode to earlier versions
Reinstalling the same version of Xcode
Restarting Xcode and my Mac
Switching networks
Clearing simulator support/device files
Unfortunately, nothing has resolved the issue.
Is anyone else facing this problem?
Does anyone know a workaround or a manual way to download/install the iOS 26.1 simulator runtime?
Thanks in advance!
dSYM size became thrice for builds generated via xcode 26 compared to xcode 16. These are all release builds.