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Instruments Network: Background URLSession instance appears not to complete
As stated in the title. I am running the following code. Each time I perform an API call, I create a new instance of URLSession and use a background-configured session to allow background API calls. ` Code being executed: import Foundation // Model definitions struct RandomUserResponse: Codable { let results: [RandomUser] } struct RandomUser: Codable { let name: Name let email: String } struct Name: Codable { let first: String let last: String } // Fetcher class class RandomUserFetcher: NSObject, URLSessionDataDelegate { private var receivedData = Data() private var completion: ((RandomUser?) -> Void)? private var session: URLSession! func fetchRandomUserInBackground(completion: @escaping (RandomUser?) -> Void) { self.completion = completion let configuration = URLSessionConfiguration.background(withIdentifier: "com.example.randomuser.bg") session = URLSession(configuration: configuration, delegate: self, delegateQueue: nil) let url = URL(string: "https://randomuser.me/api/" )! let task = session.dataTask(with: url) task.resume() } // Data received func urlSession(_ session: URLSession, dataTask: URLSessionDataTask, didReceive data: Data) { receivedData.append(data) } // Completion func urlSession(_ session: URLSession, task: URLSessionTask, didCompleteWithError error: Error?) { defer { self.session.finishTasksAndInvalidate() } guard error == nil else { print("Error: \(error!)") completion?(nil) return } do { let response = try JSONDecoder().decode(RandomUserResponse.self, from: receivedData) completion?(response.results.first) } catch { print("Decoding error: \(error)") completion?(nil) } } }` Called in viewDidLoad, etc.: let fetcher = RandomUserFetcher() fetcher.fetchRandomUserInBackground { user in if let user = user { print("Name: \(user.name.first) \(user.name.last), Email: \(user.email)") } else { print("Failed to fetch random user.") } } In Instruments' Network instrument, I focus on my app's process, use 'Command + 3', and switch to 'List: URLSessionTasks'. Even though didCompleteWithError is called and the API call fully completes, the Duration keeps increasing, and the Success column remains '-' (neither 'Yes' nor 'No'). For non-background URLSessions, the session shows up as 'unnamed session', but for background URLSessions, it appears as 'unnamed background session 1 (XXXXXX-XXXXXX-XXXXX)'. Does this mean the session is not actually being completed? I've checked Debug Memory Graph and confirmed there is no NSURLSession memory leak, but is it possible that the app is somehow still retaining session information internally? I also suspect that Instruments may not be able to fully track background URLSession tasks.
3
0
373
Jun ’25
Intelligence Features not available in Xcode 26 beta 1
At the Platform State of the Union, Apple demoed clicking a ✨ button in the Xcode toolbar to use Apple Intelligence in Xcode. I don't see that button in Xcode Version 26.0 beta (17A5241e). Am I missing it? It's supposed to be in the upper-left corner, right? Do I need to turn it on or something? I'm on macOS 15.5 Sequoia, on a 16-inch, 2021 MacBook Pro
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7
1.3k
Jun ’25
On-demand resource exporting?
I'm a newbie to on-demand resources and I feel like I'm missing something very obvious. I've successfully tagged and set up ODR in my Xcode project, but now I want to upload the assets to my own server so I can retrieve them from within the app, and I can't figure out how to export the files I need. I'm following the ODR Guide and I'm stuck at Step #4, after I've selected my archive in the Archives window it says to "Click the Export button", but this is what I see: As shown in the screenshot, there is no export button visible. I have tried different approaches, including distributing to appstore connect, and doing a local development release. The best I've been able to do is find a .assetpack folder inside the archive package through the finder, but uploading that, or the asset.car inside it, just gives me a "cannot parse response" error from the ODR loading code. I've verified I uploaded those to the correct URL. Can anyone walk me through how to save out the file(s) I need, in a form I can just upload to my server? Thanks, Pete
0
0
109
May ’25
Best strategy to embed multiple dylibs into frameworks
Hi, I compiled Intel Open Image Denoise library for iOS, and obtained a bunch of dependent dylibs. I want to use these ones in a swift project (via bridging as this is C/C++) targeting the iPad. I understand that it is required to embed these dylibs into frameworks as iOS doesn't allow dylib. Is it necessary to generate one framework for each dylib? If so, how are dependencies between the libraries (and their frameworks) managed? Or, is it possible to generate only one framework embeding all the dependencies?
0
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162
Jun ’25
Xcode JSONDecoder playground fails with 'The LLDB RPC server has crashed.
If I create a playground project that uses a JSONDecoder I get the following error. The LLDB RPC Server has crashed. The crash log is located at ~/Library/Logs/DiagnosticReports and has a prefix 'lldb-rpc-server'. Please file a bug and attach the most recent crash log. I have raised feedback for this, FB17702087, but I hope that there may be a workaround. The code I am using to try and get this to work is from The Apple Developer Documentation - JSON Decoder var greeting = "JSON Test 3" struct GroceryProduct: Codable { var name: String var points: Int var description: String? } let json = """ { "name": "Durian", "points": 600, "description": "A fruit with a distinctive scent." } """.data(using: .utf8)! let decoder = JSONDecoder() let product = try decoder.decode(GroceryProduct.self, from: json) print(product.name) // Prints "Durian" A screenshot of the playground showing the error The crash log (the file type has been changed to txt as ips file types cannot be selected for upload. lldb-rpc-server-2025-05-28-140832.txt
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182
May ’25
Xcode does not see code changes in local Swift packages (autocomplete wrong, errors shown, but still compiles)
Hey, I've been having a lot of problems with Xcode 16 not seeing changes made to code in local Swift packages (the packages are inside the root directory of the project). Whenever I make any change like renaming a variable or type, or adding new methods or whatever, autocomplete doesn't see those changes and when I type in that new type/variable manually it gives me an error. However, building the project still works fine, even with the errors never going away. The only way for it to notice the code changes is to clean the project and build it again which takes a long time. At first, I thought this was connected to the new "Explicitly built modules" feature in Xcode 16, but I turned it off and it still happens. Any ideas what I can try? I'm on the latest Xcode version, but this problem has been happening since Xcode 16 originally came out. Thanks! Dennis
0
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181
May ’25
EXC_BAD_ACCESS if Address or Thread Sanitizer is enabled
I'm getting EXC_BAD_ACCESS (code=2, address=0x7ff8a6e2fcce) when launching my app on the simulator with Address or Thread Sanitizer enabled. I'm running Xcode 16.3 (16E140) on macOS Sequoia 15.4.1 (24E263). The call stack looks like the following. On the device, there is no crash, but this message is printed to the console: malloc: nano zone abandoned due to inability to reserve vm space. (Not sure if it's related.) Does anybody know what is causing the crash? Thread 1 #0 0x0000000103361f5b in __sanitizer::MemoryMappingLayout::Next () #1 0x000000010336034b in __sanitizer::MemoryRangeIsAvailable () #2 0x000000010334db77 in __asan::InitializeShadowMemory () #3 0x0000000103395069 in __asan::AsanInitInternal() (.cold.1) () #4 0x000000010334d352 in __asan::AsanInitInternal () #5 0x0000000103394f65 in __asan_init.cold.1 () #6 0x000000010334d325 in __asan::AsanInitFromRtl () #7 0x0000000103343289 in wrap_malloc_default_zone () #8 0x00007ff801b15f86 in __malloc_init () #9 0x00007ffa160080be in libSystem_initializer () #10 0x000000010306eb11 in invocation function for block in dyld4::Loader::findAndRunAllInitializers(dyld4::RuntimeState&) const () #11 0x000000010308f364 in invocation function for block in dyld3::MachOAnalyzer::forEachInitializer(Diagnostics&, dyld3::MachOAnalyzer::VMAddrConverter const&, void (unsigned int) block_pointer, void const*) const () #12 0x00000001030aad7c in invocation function for block in mach_o::Header::forEachSection(void (mach_o::Header::SectionInfo const&, bool&) block_pointer) const () #13 0x00000001030a83c9 in mach_o::Header::forEachLoadCommand () #14 0x00000001030a98c8 in mach_o::Header::forEachSection () #15 0x000000010308ef62 in dyld3::MachOAnalyzer::forEachInitializer () #16 0x000000010306e9ac in dyld4::Loader::findAndRunAllInitializers () #17 0x0000000103074da1 in dyld4::JustInTimeLoader::runInitializers () #18 0x00000001030807c5 in dyld4::APIs::runAllInitializersForMain () #19 0x000000010305efac in dyld4::prepare () #20 0x000000010305e36e in _dyld_sim_prepare () #21 0x000000010993b2a0 in dyld4::prepareSim () #22 0x0000000109939963 in dyld4::prepare () #23 0x000000010993981f in dyld4::start(dyld4::KernelArgs*, void*, void*)::$_0::operator()() const () #24 0x00000001099394da in start ()
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1
500
Jun ’25
Follow-up on Company Enrollment – Case ID: 102578249178
Hi, While I understand that some enrollment reviews may take time, it has now been nearly a month since we submitted our company enrollment on April 11, and unfortunately, we still have no concrete updates or next steps. As a small business, this extended delay is significantly affecting our operations. We are unable to proceed with our product launch, engage with partners, or move forward with development work. Each passing day adds to the financial and operational pressure we’re facing. To be completely transparent, we honestly don’t believe there is a large set of documents or verifications that would justify such a long review. Our company’s D-U-N-S information has been provided and contains clear, publicly verifiable details about our registration and address. Beyond that, there is no additional documentation that should require extended evaluation. From our research, we’ve learned that some enrollments may get stuck in the review pipeline indefinitely unless manually escalated — and some companies only managed to resolve the issue after getting in touch with senior contacts or executives. We kindly ask — and sincerely hope — that instead of a standard response confirming the enrollment is “under review,” we can receive a more concrete update: what stage it is truly at, whether any verification is pending, and whether manual intervention is required. Case ID: 102578249178
0
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75
May ’25
Xcode build system has crashed after adding opencv to macApp
Hi, I am currently working on a MacOS App, where I need the undistortion function of opencv. But after I tried to add opencv to my project, I get following error: unexpected service error: The Xcode build system has crashed. Build again to continue. Cleaning the build folder also doesn't help. Does anyone have an idea what could be the issue? Ryan
0
0
163
May ’25
Organizer won't load
I'm unable to use Organizer due to this error. The app shown in the error message is an old, unused test app. I'd delete it if I could, but there doesn't seem to be a way to do that. The app is named "@Home Test" and I suspect that the @ character is what's causing the problem. I need to use Organizer for a completely different app on another team, but I can't get past this.
1
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85
May ’25
In App Purchase
I’m facing an issue with In-App Purchases. I’ve completed the setup successfully. I logged in with User A's Apple account on an iPhone and completed a purchase. After that, I logged in with User B's account on the same iPhone. When I try to make the same purchase, I get the following error: “Purchase is a duplicate and will not be reported.” Because the purchase was already made using User A’s Apple ID, I’m unable to make the same purchase again using User B’s account on the same device. Could you please guide me on how to handle this situation?
5
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220
Jun ’25
App Unable to Archive After Xcode Update
Hi! I am having trouble getting my app to build successfully or archive since an xcode update a few months ago. Below is the error that shows in the log. Thank you in advance for any help! Run custom shell script 'Run Script' Failed to package [project folder]. Command PhaseScriptExecution failed with a nonzero exit code
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81
May ’25
Does Xcode still support capturing GPU workload for OpenGLES game app on iOS?
As far as I know, there was a time that you can capture GPU workload for opengles game app on iOS using Xcode. However, currently I'm using Xcode version 15.2 and iOS18,it seems the "capture GPU workload" button is always disabled when I'm trying to debug my game app which is using opengles api for graphics rendering no matter switchinng "GPU Frame Capture" to "OpenGL ES" or "Metal" or "Automatically" in the scheme. And I'm not able to capture GPU workload for my game on iOS. The only way to make the "capture GPU workload" button enabled is creating a new project using metal api for graphics rendering. But I don't want to change the graphics API, because it will cause a lot. Does Xcode still support capturing GPU workload for OpenGLES game app on iOS? If not, is there an alternative way?
0
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107
Jun ’25
macOS .chm viewer
For the Linux version of my application which is written in C++ using Qt, I display the CHM format help files with this code: QString helpFile{ QCoreApplication::applicationDirPath() + "/Help/" + tr("DeepSkyStacker Help.chm","IDS_HELPFILE") }; QString program{ "kchmviewer" }; QStringList arguments{ "-token", "com.github.deepskystacker", helpFile }; helpProcess->startDetached(program, arguments); (helpProcess is a pointer to a QProcess object) The -token com.github.deepskystackerpart of that ensures that only a single instance of the viewer is used for any code that uses that invocation. Are there any chm file viewers for macOS that are capable of that sort of trick? The ones I've found on the App Store give minimal information and appear to be very simple minded tools that are not not intended for integration into an application as above. I know that MacPorts offers ports of kchmviewer but I'd prefer not to use either that or HomeBrew ... David
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183
Jun ’25
in App purchase
We are a group of 10 friends using the same device and Apple ID, but each of us has a different account within the same app. We want to purchase the same auto-renewable monthly subscription plan, each using our own app credentials. The issue: after the first person subscribes, the next user (with a different in-app account) is unable to buy the same plan—it shows "already subscribed" and only allows access after the next billing cycle. We don’t mind the auto-renewal being charged each month by a different person. We just want each app account to have access to the same package independently, for 1 month each. How can we achieve this without changing the Apple ID or device?
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137
May ’25
Org Developer Account Stuck in "Your enrollment is being processed"
I applied for an Apple Developer Organization account more than two weeks ago, but I have not received any further information regarding the registration process. Apple previously requested some supporting documents, which I submitted as instructed. I have also followed up, but have yet to receive a response. Has anyone experienced a similar situation? If so, what steps did you take to resolve it?
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58
Jun ’25
Instruments Network: Background URLSession instance appears not to complete
As stated in the title. I am running the following code. Each time I perform an API call, I create a new instance of URLSession and use a background-configured session to allow background API calls. ` Code being executed: import Foundation // Model definitions struct RandomUserResponse: Codable { let results: [RandomUser] } struct RandomUser: Codable { let name: Name let email: String } struct Name: Codable { let first: String let last: String } // Fetcher class class RandomUserFetcher: NSObject, URLSessionDataDelegate { private var receivedData = Data() private var completion: ((RandomUser?) -> Void)? private var session: URLSession! func fetchRandomUserInBackground(completion: @escaping (RandomUser?) -> Void) { self.completion = completion let configuration = URLSessionConfiguration.background(withIdentifier: "com.example.randomuser.bg") session = URLSession(configuration: configuration, delegate: self, delegateQueue: nil) let url = URL(string: "https://randomuser.me/api/" )! let task = session.dataTask(with: url) task.resume() } // Data received func urlSession(_ session: URLSession, dataTask: URLSessionDataTask, didReceive data: Data) { receivedData.append(data) } // Completion func urlSession(_ session: URLSession, task: URLSessionTask, didCompleteWithError error: Error?) { defer { self.session.finishTasksAndInvalidate() } guard error == nil else { print("Error: \(error!)") completion?(nil) return } do { let response = try JSONDecoder().decode(RandomUserResponse.self, from: receivedData) completion?(response.results.first) } catch { print("Decoding error: \(error)") completion?(nil) } } }` Called in viewDidLoad, etc.: let fetcher = RandomUserFetcher() fetcher.fetchRandomUserInBackground { user in if let user = user { print("Name: \(user.name.first) \(user.name.last), Email: \(user.email)") } else { print("Failed to fetch random user.") } } In Instruments' Network instrument, I focus on my app's process, use 'Command + 3', and switch to 'List: URLSessionTasks'. Even though didCompleteWithError is called and the API call fully completes, the Duration keeps increasing, and the Success column remains '-' (neither 'Yes' nor 'No'). For non-background URLSessions, the session shows up as 'unnamed session', but for background URLSessions, it appears as 'unnamed background session 1 (XXXXXX-XXXXXX-XXXXX)'. Does this mean the session is not actually being completed? I've checked Debug Memory Graph and confirmed there is no NSURLSession memory leak, but is it possible that the app is somehow still retaining session information internally? I also suspect that Instruments may not be able to fully track background URLSession tasks.
Replies
3
Boosts
0
Views
373
Activity
Jun ’25
Intelligence Features not available in Xcode 26 beta 1
At the Platform State of the Union, Apple demoed clicking a ✨ button in the Xcode toolbar to use Apple Intelligence in Xcode. I don't see that button in Xcode Version 26.0 beta (17A5241e). Am I missing it? It's supposed to be in the upper-left corner, right? Do I need to turn it on or something? I'm on macOS 15.5 Sequoia, on a 16-inch, 2021 MacBook Pro
Replies
8
Boosts
7
Views
1.3k
Activity
Jun ’25
On-demand resource exporting?
I'm a newbie to on-demand resources and I feel like I'm missing something very obvious. I've successfully tagged and set up ODR in my Xcode project, but now I want to upload the assets to my own server so I can retrieve them from within the app, and I can't figure out how to export the files I need. I'm following the ODR Guide and I'm stuck at Step #4, after I've selected my archive in the Archives window it says to "Click the Export button", but this is what I see: As shown in the screenshot, there is no export button visible. I have tried different approaches, including distributing to appstore connect, and doing a local development release. The best I've been able to do is find a .assetpack folder inside the archive package through the finder, but uploading that, or the asset.car inside it, just gives me a "cannot parse response" error from the ODR loading code. I've verified I uploaded those to the correct URL. Can anyone walk me through how to save out the file(s) I need, in a form I can just upload to my server? Thanks, Pete
Replies
0
Boosts
0
Views
109
Activity
May ’25
Best strategy to embed multiple dylibs into frameworks
Hi, I compiled Intel Open Image Denoise library for iOS, and obtained a bunch of dependent dylibs. I want to use these ones in a swift project (via bridging as this is C/C++) targeting the iPad. I understand that it is required to embed these dylibs into frameworks as iOS doesn't allow dylib. Is it necessary to generate one framework for each dylib? If so, how are dependencies between the libraries (and their frameworks) managed? Or, is it possible to generate only one framework embeding all the dependencies?
Replies
0
Boosts
0
Views
162
Activity
Jun ’25
Xcode JSONDecoder playground fails with 'The LLDB RPC server has crashed.
If I create a playground project that uses a JSONDecoder I get the following error. The LLDB RPC Server has crashed. The crash log is located at ~/Library/Logs/DiagnosticReports and has a prefix 'lldb-rpc-server'. Please file a bug and attach the most recent crash log. I have raised feedback for this, FB17702087, but I hope that there may be a workaround. The code I am using to try and get this to work is from The Apple Developer Documentation - JSON Decoder var greeting = "JSON Test 3" struct GroceryProduct: Codable { var name: String var points: Int var description: String? } let json = """ { "name": "Durian", "points": 600, "description": "A fruit with a distinctive scent." } """.data(using: .utf8)! let decoder = JSONDecoder() let product = try decoder.decode(GroceryProduct.self, from: json) print(product.name) // Prints "Durian" A screenshot of the playground showing the error The crash log (the file type has been changed to txt as ips file types cannot be selected for upload. lldb-rpc-server-2025-05-28-140832.txt
Replies
0
Boosts
0
Views
182
Activity
May ’25
Xcode does not see code changes in local Swift packages (autocomplete wrong, errors shown, but still compiles)
Hey, I've been having a lot of problems with Xcode 16 not seeing changes made to code in local Swift packages (the packages are inside the root directory of the project). Whenever I make any change like renaming a variable or type, or adding new methods or whatever, autocomplete doesn't see those changes and when I type in that new type/variable manually it gives me an error. However, building the project still works fine, even with the errors never going away. The only way for it to notice the code changes is to clean the project and build it again which takes a long time. At first, I thought this was connected to the new "Explicitly built modules" feature in Xcode 16, but I turned it off and it still happens. Any ideas what I can try? I'm on the latest Xcode version, but this problem has been happening since Xcode 16 originally came out. Thanks! Dennis
Replies
0
Boosts
0
Views
181
Activity
May ’25
EXC_BAD_ACCESS if Address or Thread Sanitizer is enabled
I'm getting EXC_BAD_ACCESS (code=2, address=0x7ff8a6e2fcce) when launching my app on the simulator with Address or Thread Sanitizer enabled. I'm running Xcode 16.3 (16E140) on macOS Sequoia 15.4.1 (24E263). The call stack looks like the following. On the device, there is no crash, but this message is printed to the console: malloc: nano zone abandoned due to inability to reserve vm space. (Not sure if it's related.) Does anybody know what is causing the crash? Thread 1 #0 0x0000000103361f5b in __sanitizer::MemoryMappingLayout::Next () #1 0x000000010336034b in __sanitizer::MemoryRangeIsAvailable () #2 0x000000010334db77 in __asan::InitializeShadowMemory () #3 0x0000000103395069 in __asan::AsanInitInternal() (.cold.1) () #4 0x000000010334d352 in __asan::AsanInitInternal () #5 0x0000000103394f65 in __asan_init.cold.1 () #6 0x000000010334d325 in __asan::AsanInitFromRtl () #7 0x0000000103343289 in wrap_malloc_default_zone () #8 0x00007ff801b15f86 in __malloc_init () #9 0x00007ffa160080be in libSystem_initializer () #10 0x000000010306eb11 in invocation function for block in dyld4::Loader::findAndRunAllInitializers(dyld4::RuntimeState&) const () #11 0x000000010308f364 in invocation function for block in dyld3::MachOAnalyzer::forEachInitializer(Diagnostics&, dyld3::MachOAnalyzer::VMAddrConverter const&, void (unsigned int) block_pointer, void const*) const () #12 0x00000001030aad7c in invocation function for block in mach_o::Header::forEachSection(void (mach_o::Header::SectionInfo const&, bool&) block_pointer) const () #13 0x00000001030a83c9 in mach_o::Header::forEachLoadCommand () #14 0x00000001030a98c8 in mach_o::Header::forEachSection () #15 0x000000010308ef62 in dyld3::MachOAnalyzer::forEachInitializer () #16 0x000000010306e9ac in dyld4::Loader::findAndRunAllInitializers () #17 0x0000000103074da1 in dyld4::JustInTimeLoader::runInitializers () #18 0x00000001030807c5 in dyld4::APIs::runAllInitializersForMain () #19 0x000000010305efac in dyld4::prepare () #20 0x000000010305e36e in _dyld_sim_prepare () #21 0x000000010993b2a0 in dyld4::prepareSim () #22 0x0000000109939963 in dyld4::prepare () #23 0x000000010993981f in dyld4::start(dyld4::KernelArgs*, void*, void*)::$_0::operator()() const () #24 0x00000001099394da in start ()
Replies
8
Boosts
1
Views
500
Activity
Jun ’25
Follow-up on Company Enrollment – Case ID: 102578249178
Hi, While I understand that some enrollment reviews may take time, it has now been nearly a month since we submitted our company enrollment on April 11, and unfortunately, we still have no concrete updates or next steps. As a small business, this extended delay is significantly affecting our operations. We are unable to proceed with our product launch, engage with partners, or move forward with development work. Each passing day adds to the financial and operational pressure we’re facing. To be completely transparent, we honestly don’t believe there is a large set of documents or verifications that would justify such a long review. Our company’s D-U-N-S information has been provided and contains clear, publicly verifiable details about our registration and address. Beyond that, there is no additional documentation that should require extended evaluation. From our research, we’ve learned that some enrollments may get stuck in the review pipeline indefinitely unless manually escalated — and some companies only managed to resolve the issue after getting in touch with senior contacts or executives. We kindly ask — and sincerely hope — that instead of a standard response confirming the enrollment is “under review,” we can receive a more concrete update: what stage it is truly at, whether any verification is pending, and whether manual intervention is required. Case ID: 102578249178
Replies
0
Boosts
0
Views
75
Activity
May ’25
Enterprise Account does not show "Sign in with Apple" capability
I am trying to create an AppId to support Sign in with Apple from my web app. This capability is not availability. An AI query suggests that this is not supported with an Enterprise account, though I cannot find any links/information to support this. Is this a known issue?
Replies
0
Boosts
0
Views
82
Activity
May ’25
Crash on saving an autocreated testplan in Xcode 16.3?
Is anybody able to save the autocreated testplan successfully with Xcode 16.3? I get a crash no matter what (different filenames, locations, machines, ...). Now created a template project: same thing. Xcode Version 16.3 (16E140) on macOS 15.5 (24F74) Known issue, or am I holding it wrong?
Replies
1
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0
Views
285
Activity
May ’25
Debug Memory Graph: Unable to build memory graph
Submitted feedback FB17075016 Xcode 16.3 release macOS 15.4 iOS 18.4 / iPadOS 18.4 release builds Memory graph fails to build when targeting physical devices running release builds referenced above. Memory graph will build against a simulator device.
Replies
6
Boosts
6
Views
624
Activity
May ’25
Xcode build system has crashed after adding opencv to macApp
Hi, I am currently working on a MacOS App, where I need the undistortion function of opencv. But after I tried to add opencv to my project, I get following error: unexpected service error: The Xcode build system has crashed. Build again to continue. Cleaning the build folder also doesn't help. Does anyone have an idea what could be the issue? Ryan
Replies
0
Boosts
0
Views
163
Activity
May ’25
Organizer won't load
I'm unable to use Organizer due to this error. The app shown in the error message is an old, unused test app. I'd delete it if I could, but there doesn't seem to be a way to do that. The app is named "@Home Test" and I suspect that the @ character is what's causing the problem. I need to use Organizer for a completely different app on another team, but I can't get past this.
Replies
1
Boosts
0
Views
85
Activity
May ’25
In App Purchase
I’m facing an issue with In-App Purchases. I’ve completed the setup successfully. I logged in with User A's Apple account on an iPhone and completed a purchase. After that, I logged in with User B's account on the same iPhone. When I try to make the same purchase, I get the following error: “Purchase is a duplicate and will not be reported.” Because the purchase was already made using User A’s Apple ID, I’m unable to make the same purchase again using User B’s account on the same device. Could you please guide me on how to handle this situation?
Replies
5
Boosts
0
Views
220
Activity
Jun ’25
App Unable to Archive After Xcode Update
Hi! I am having trouble getting my app to build successfully or archive since an xcode update a few months ago. Below is the error that shows in the log. Thank you in advance for any help! Run custom shell script 'Run Script' Failed to package [project folder]. Command PhaseScriptExecution failed with a nonzero exit code
Replies
0
Boosts
0
Views
81
Activity
May ’25
Does Xcode still support capturing GPU workload for OpenGLES game app on iOS?
As far as I know, there was a time that you can capture GPU workload for opengles game app on iOS using Xcode. However, currently I'm using Xcode version 15.2 and iOS18,it seems the "capture GPU workload" button is always disabled when I'm trying to debug my game app which is using opengles api for graphics rendering no matter switchinng "GPU Frame Capture" to "OpenGL ES" or "Metal" or "Automatically" in the scheme. And I'm not able to capture GPU workload for my game on iOS. The only way to make the "capture GPU workload" button enabled is creating a new project using metal api for graphics rendering. But I don't want to change the graphics API, because it will cause a lot. Does Xcode still support capturing GPU workload for OpenGLES game app on iOS? If not, is there an alternative way?
Replies
0
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0
Views
107
Activity
Jun ’25
Xcode 16.0 Can't detect my iPhone running iOS 18
Xcode Version is 16.0 (16A242d), The Xcode prompts "Xcode will continue when the operation completes."for a long time, and never dismiss.
Replies
1
Boosts
1
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439
Activity
May ’25
macOS .chm viewer
For the Linux version of my application which is written in C++ using Qt, I display the CHM format help files with this code: QString helpFile{ QCoreApplication::applicationDirPath() + "/Help/" + tr("DeepSkyStacker Help.chm","IDS_HELPFILE") }; QString program{ "kchmviewer" }; QStringList arguments{ "-token", "com.github.deepskystacker", helpFile }; helpProcess->startDetached(program, arguments); (helpProcess is a pointer to a QProcess object) The -token com.github.deepskystackerpart of that ensures that only a single instance of the viewer is used for any code that uses that invocation. Are there any chm file viewers for macOS that are capable of that sort of trick? The ones I've found on the App Store give minimal information and appear to be very simple minded tools that are not not intended for integration into an application as above. I know that MacPorts offers ports of kchmviewer but I'd prefer not to use either that or HomeBrew ... David
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183
Activity
Jun ’25
in App purchase
We are a group of 10 friends using the same device and Apple ID, but each of us has a different account within the same app. We want to purchase the same auto-renewable monthly subscription plan, each using our own app credentials. The issue: after the first person subscribes, the next user (with a different in-app account) is unable to buy the same plan—it shows "already subscribed" and only allows access after the next billing cycle. We don’t mind the auto-renewal being charged each month by a different person. We just want each app account to have access to the same package independently, for 1 month each. How can we achieve this without changing the Apple ID or device?
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137
Activity
May ’25
Org Developer Account Stuck in "Your enrollment is being processed"
I applied for an Apple Developer Organization account more than two weeks ago, but I have not received any further information regarding the registration process. Apple previously requested some supporting documents, which I submitted as instructed. I have also followed up, but have yet to receive a response. Has anyone experienced a similar situation? If so, what steps did you take to resolve it?
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1
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58
Activity
Jun ’25