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Importing files to Files.app in iOS 26 Simulator
In previous versions of the simulator, it was possible to import files into the Files app by dragging them from the Finder into the Simulator. It appears that in the iOS 26 Simulator, this opens the file in Safari. I've only tried it with .json files so far. The documentation at https://developer.apple.com/documentation/xcode/sharing-data-with-simulator says that the original behaviour should happen: To add files to Simulator, select one or more files in Finder on your Mac, then click the Share button. Select Simulator from the share destination list. Choose the simulated device from the drop-down list. Simulator opens the Files app, and lets you select where to save the files. I'd love to learn if this is intentional behaviour, and if so, what workarounds there might be. I use this pattern quite a lot, as I have a HealthKit app, and I've built a system that allows me to export workouts as JSON files from a real device, that I can then import into a simulator for testing. Edit: I found a workaround. Make a folder in Files.app, then search for it within ~/Library/Developer/CoreSimulator/Devices. Open the folder in Finder, then add any files you want to be available in the Simulator.
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My libSystem.B.dylib is missing from my mac
When I try to run a simple executable from Cmake, I get this error. dyld[5005]: dyld cache '(null)' not loaded: syscall to map cache into shared region failed dyld[5005]: Library not loaded: /usr/lib/libSystem.B.dylib Referenced from: <7EB1C677-BB05-338C-8B29-CC2803CB8C21> /Users/pop/Desktop/Lang Reason: tried: '/usr/lib/libSystem.B.dylib' (no such file), '/System/Volumes/Preboot/Cryptexes/OS/usr/lib/libSystem.B.dylib' (no such file), '/usr/lib/libSystem.B.dylib' (no such file, no dyld cache), '/usr/local/lib/libSystem.B.dylib' (no such file) I have tried looking for my file sudo find / -name libSystem.B.dylib but not luck. I am using an M1 chip and Ventura 13.1. Please ask for more details if you need them, as I really have no idea what to do about my problem.
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Feb ’25
Apple Watch Missing Developer Mode Option
I have an iPhone 14 running iOS 16.1 and my series 5 watch running watchOS 9.1. I was able to turn on Developer Mode on the phone by going to Settings--> Privacy & Security --> Developer Mode. On the watch however (I'm doing this directly on the watch and not on the watch app on the phone) once I'm in Privacy & Security, there is no option to select Developer Mode. How do I get my watch in Developer Mode in order to get a successful build in xCode?
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May ’25
Simulator high CPU usage (CrashReport and MercuryPosterExtension)
Simply opening Simulator app (26.0) causes high CPU usage on macOS Tahoe (26.1). ReportCrash process usage is very high throughout and causes the system to heat up pretty soon. Looking into Console app for the logs found MercuryPosterExtension process is keep on crashing. (Check under Crash Reports) simctl Diagnose https://download.developer.apple.com/OS_X/OS_X_Logs/simctl_Diagnose_Logging_Instructions.pdf Share the Simulator Diagnose report while reporting, Thanks. I have raised a ticket/feedback with Apple. I request all of you to raise one too so this gets fixed soon. Apple Feedback Assistant - FB20985249
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Nov ’25
Unable to download iOS 26 Beta 5 Simulator
Hello, I'm checking to see if anyone else is experiencing an issue downloading the latest beta simulator. When I try to download the iOS 26 beta 5 simulator in Xcode, the download fails instantly. There is no progress, just an immediate error with no message other than the code itself: DVTDownloadableErrorDomain Code: 41. I've already restarted both Xcode and the Mac multiple times. I have also tried downloading on different networks to rule out a firewall issue.
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Aug ’25
[azure devops and Github runners] AVPIdentity: AppleVirtualPlatformHostKey.mm:234: Assert: platformExpert, value: 0
Description When starting the iOS simulators on macOS-15 intel image, the following assertion happens: The same issue not showing for macOS 15-arm64 image. Here is the issue details: https://github.com/actions/runner-images/issues/10925 raised by multiple users. AVPIdentity: AppleVirtualPlatformHostKey.mm:234: Assert: platformExpert, value: 0 AVPIdentity: AppleVirtualPlatformHostKey.mm:234: Failed to get AppleVirtualPlatformARMPE service. The Simulators worked fine the day before the above issue was posted. What changed? Did something update?
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Jan ’25
How are Assets removed?
Hello, I'm trying to figure out the behavior of AssetPackManager.shared.remove(assetPackWithID: ). I'm working with MapKit tiles and currently working on trying projecting them correctly which involves serving the AssetPack locally, downloading, checking alignment, and then deleting and changing. My question is that remove(assetPackWithID: ) completes successfully and the asset pack is removed. This is confirmed by trying to remove the AssetPack again which throws an error. However, the asset is still appearing on MapKit after the removal. This is a bit odd as this persists not only with force killing, but also restarting the device. Please advise on how to properly remove an AssetPack. Thank you iPhone 15 Pro Max (iOS 26.0.1) iPhone 17 Pro Max (iOS 26.0.1)
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Forbidden request when using API in Codemagic( Unable to find a team with the given Content Provider ID )
Failed to fetch certificates: This request is forbidden for security reasons - Unable to find a team with the given Content Provider ID '72df6041-c291-4d95-b690-2a3b75ff72f6' to which you belong. Please contact Apple Developer Program Support. https://developer.apple.com/support I have already confirmed that: All API keys were generated correctly. All required roles and permissions have been assigned in App Store Connect. To confirm my doubt, I requested api key from a fellow developer, and that worked in CodeMagic without throwing an error. Could you please help me figure out why the given Content Provider ID is not being recognized? Thank you.
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Sep ’25
What exactly an Xcode framework does?
I created 2 iOS projects in Xcode: Project 1: 4 targets (main app + 3 app extensions) 4 static libraries the main app's target dependencies include - 3 app extensions and the 4 libs. the main app's binary is linked to all 4 libs similarly, each extension is linked to all 4 libs Project 2: 5 targets (main app + 3 app extensions + 1 framework) 4 static libraries the main app's target dependencies include - 3 app extensions and the framework each extension is dependent only on the framework the framework's target dependencies include all the 4 static libs As per my understanding, the app bundle size for Project 2 should be less than that of Project 1, since we eliminate duplicating the static libs for each target by using a framework instead. However, I have found that the bundle size is more for Project 2 as compared to the bundle size of project 1. I do not understand, why?
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Sep ’25
Using alternate app icons with Icon Composer
I've been messing around with converting my app icons to use Icon Composer. My app has multiple app icons, but I've noticed that I cant seem to set .icon files using the alternate app icon api. I believe this is due to the requirement that alternate app icons live in the Assets Catalogue but .icon files go anywhere in your project. Is there any plan to support this? Or am i missing something? I was able to successfully set a .icon file for the primary app icon.
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Jul ’25
Set date and time in iOS Simulator
I am trying to fix a bug in my iOS app that is dependent upon date and time. Is there any way to set the actual time on the iOS Simulator to a specific date and time? I know that you can set one for the status bar, but that doesn't affect the actual date and time that is reported by the system to apps.
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Jun ’25
Mergeable Libraries using XCFramework
Hello.

On my app I have the necessity to use mergeable libraries, in my context my libraries are indirect dependency, in other words the dependency isn’t target in my project, and they are XCFramework where they are imported on Framework, Libraries, and Embedded Content session on my app target. Following the documentation on Configuring your project to use mergeable libraries it said. 
  But on Manually configure merging don’t said how to configure to indirect dependencies. 
  So I have tried configure use the linker flag -merge_framework for each XCFramework using -Wl, -merge_framework, {XCFramework_Name}, but I am receiving the following error unknown argument: -merge_framework’ when build the release. 

In app target is set build settings MERGED_BINARY_TYPE = manual; The question is: 
 Is possible using mergeable libraries in XCFramework dependencies ? How I do this? Because on the doc is not clear how to use in indirect dependency like XCFramework. 

 Regards 
Michel Carvalho
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Oct ’25
MacOS 15.4 removes rsync —log-file option?
I installed MacOS Sequoia 15.4 and now my backup script no longer works. My script is using rsync in this way: rsync -avz —delete —log-file=“$LOG_FILE” “$SRC_DIR” “$DEST_DIR” This has been working fine for a very long time. After updating to 15.4, this produces the error “rsync: unrecognized action —log-file=/users/admin/logs/backuplog_xxx.log”. The log file path is correct (and hasn’t changed). Interestingly, the man page for rsync no longer shows the —log-file as an option. I know I can use: rsync -avz —delete “$SRC_DIR” “$DEST_DIR” > “$LOG_FILE”` or even rsync -avz —delete “$SRC_DIR” “$DEST_DIR” > “$LOG_FILE” 2>&1` to also capture stderr. However, I liked the output from the built-In log option. Does anyone know why this might have been removed or if there is a way to get it back? Thanks.
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1.1k
Jun ’25
Universal Link when app is not installed
We have universal links which takes user to various journeys in the app when user clicks on the link, however it works only when app is installed. If app is not installed link takes user to the App Store and when the user installs and opens the app, the link does not launch the intended deeplink flow. Is there any way we can pass context to app store and receive it when user opens the app? Android provides similar functionality using install referral lib. Checking if similar is possible in iOS.
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2.5k
Feb ’25
Issues with Safari dev tools + WKWebView + local URL + iOS 18 simulator
When I'm inspecting a WKWebView in a simulator and the WKWebView loads a local URL with a port number, I've found that most features of Safari dev tools that worked in iOS 17 are broken in iOS 18. Here are the steps I'm taking: Set up a WKWebView with isInspectable = true that loads a local URL, e.g. https://www.local.mydomain.com:3000 Install a self-signed SSL certificate on a simulator for www.local.mydomain.com Run my app on the simulator The WKWebView loads successfully In Safari on my Mac, I can select the WKWebView and open dev tools to inspect it If the simulator is on iOS 17, this works fine, no issues. But if the simulator is on iOS 18, Safari dev tools are mostly broken. I can tell that there is a connection to the WKWebView because the Network tab logs the requests that I expect. But I cannot use any of the other dev tools features: Elements, Sources, Console, etc. Has anyone else encountered this? Is there a workaround?
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Dec ’24
Xcode 26 Beta Simulator Bug: Issue with Fast Account Creation Using Passkeys
Hi everyone, We’re testing the new iOS 26 capability, Performing Fast Account Creation with Passkeys, using the sample project provided here: Performing Fast Account Creation with Passkeys. When running the project on the iOS 26 simulator and tapping the "Sign Up" button, we encounter the following error: The operation couldn’t be completed. (com.apple.AuthenticationServices.AuthorizationError error 1010.) From the header file, this error is described as: /// ASAuthorizationError.h /// This error signals that the device is not currently set up to create passkeys. ASAuthorizationErrorDeviceNotConfiguredForPasskeyCreation AS_API_AVAILABLE(ios(19.0), macos(16.0), visionos(3.0)) = 1010, We’ve tested this on both Xcode 26 Beta 1 and Beta 2, and the error persists on the simulator in both versions. However, when testing on a physical iOS 26 device, everything works as expected, just like in the WWDC demo. Could this issue be related to missing simulator settings? Or is it a potential bug in the simulator? Any advice would be greatly appreciated. Thanks in advance!
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Nov ’25