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Xcode26 beta.2 build error
I am writing to report multiple issues encountered after updating to Xcode 26 Beta, which have significantly impacted my project's compilation and functionality. My project can run normally in Xcode16.3 version, Below are the specific problems, along with the steps I took to address them and the subsequent errors that arose: Symbol Not Found Error for _NSUserActivityTypeBrowsingWeb After updating to Xcode 26 Beta, my project failed to build with the error: "Symbol not found: _NSUserActivityTypeBrowsingWeb." To resolve this, I removed the MobileCoreServices framework from the Build Settings, as it appeared to be related. However, this led to a new error, indicating that this change introduced further complications. Clang++ Error: No Such File or Directory 'OpenGLES' Following the resolution of the first issue, I encountered a new error: "iOS clang++: error: no such file or directory: 'OpenGLES'." To address this, I added the OpenGLES.framework to the Build Phases. While this resolved the clang++ error, it triggered additional errors, suggesting that the underlying issue persists or new dependencies are conflicting. Recurring XIB File Compilation Errors My project uses XIB files, and every time I attempt to compile and run, Xcode reports errors related to different XIB files. Notably, when I open the reported XIB file, no errors are displayed within the Interface Builder. After saving or inspecting the file, the compilation error temporarily disappears, only for another XIB file to trigger the same issue in the next build. This creates a repetitive cycle. I have confirmed this is not a caching issue, as I clean the build cache (Product > Clean Build Folder) before each run. If I skip cleaning the cache, the OpenGLES-related error (Issue 2) reappears, indicating potential interactions between these problems. These issues have made development with Xcode 26 Beta extremely challenging, as each attempted fix seems to introduce new errors, and the XIB issue creates a persistent loop. My setup includes: Xcode Version: 26.0 beta 2 (17A5241o) macOS Version:15.4.1 (24E263)
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Jun ’25
"Unable to verify app" cannot verify trust of developer
I've seen a couple posts on reddit today but wanted to call out here because I think it may be a more widespread issue - I keep getting an error trying to open my iOS app saying "Unable to verify app - An internet connection is required to verify trust of the developer...". I have never gotten this issue before and did not change anything in my build settings from my last successful build of the app to now. The directions it gives me are to go to Settings > General > VPN and Device Management and trust my developer certificate from there, but that doesn't work either. The first time I tried this, the developer certificate wasn't there at all, then I looked at Reddit and saw people recommending to download the developer certificate to solve the issue, but doing this did not fix the error either. Just looking to see if anyone else has encountered this or what the fix might be.
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Mar ’26
Xcode 26 Butchers Productivity by Making Global the State of Navigators Pane
Here's the text of FB22008758 I've just submitted: Xcode 26 changed the behavior of the Navigators pane (which hopefully is a bug and not an intended behavior). in Xcode 26, if I close (or open) the Navigators pane in a window tab, it closes (or opens) the Navigators pane in ALL window tabs. This is insanely horrible, unproductive, time-wasting behavior that breaks workflows that has been established for many years (I've been using Xcode since 2006). By way of example: In a window tab that contains a .xib, I prefer the Navigators pane to be closed. While in all other window tabs (that contain code files and other items), I want the Navigators pane to be always displayed. Before Xcode 26, the Navigators pane was open or closed in each individual window tab as the user desired. But in Xcode 26, if I close the Navigators pane in one window tab, the pane closes EVERYWHERE. Thus when, for example, I go to a .xib window tab, I have to close the Navigators pane AGAIN. But then when I go back to a code window tab, I have to OPEN the Navigators pane there (because it became closed globally). And have to do this endlessly every day. WHY??? Please restore the normal, pre-26 behavior of the Navigators pane. That is, the Navigators pane should remain open or closed as PER INDIVIDUAL WINDOW TAB, not globally. Thank you for your attention to this important issue!
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Mar ’26
(Xcode 26.0 → 26.2) Constant UI flickering in split view mode
Hello, I’ve been experiencing a persistent issue in Xcode since version 26.0, and it is still present in 26.2. When using the split view to display two files side by side, the area in the top‑right corner of the window (the inspector / options panel) starts flickering continuously. This happens regardless of whether I’m using the light or dark theme, and even with the Liquid Glass effect disabled in macOS settings. None of these changes have any impact on the issue. I have already submitted a bug report through Xcode (Feedback Assistant), but the issue is still present as of today. The flickering makes the interface difficult to use and visually very distracting. I’ve attached a video to clearly show the issue. I will review the attachment at the time I publish this post. Thanks in advance for any help or feedback. Video 1 https://www.icloud.com/iclouddrive/077l-R7Ybvxz89NI-B7DliEuA#xcode_bug1 Video 2 https://www.icloud.com/iclouddrive/0f6bJp48ioGRdkYiA2U4sI-cg#xcode-bug2
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Mar ’26
Xcode 26 Beta 2 Storyboard Compile failures
I'm playing whack-a-mole with trying to get my project to compile. It's a mixture of SwiftUI and UIKit and I'm getting random storyboard compile failures: Command CompileStoryboard failed with a nonzero exit code If I open the storyboard in question, it spins for a while and then appears. I try to compile again and typically a different one fails. Once and a while I can actually get a build to complete. Anyone else having this issue or know of a workaround?
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Jul ’25
A Summary of the WWDC25 Group Lab - Developer Tools
At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for Developer Tools. Will my project codebase be used for training when I use Xcode's intelligent assistant powered by cloud-based models? When using ChatGPT without logging in, your data will not be used to improve any models. If you log in to a ChatGPT account, this is based on your ChatGPT account settings, which allows you to opt-out (it defaults to on). When using Xcode with accounts for other model providers, you should check with the policies of your provider. And finally, at no point will any portion of your codebase be used to train or improve any Apple models. We'd love to make our SwiftUI Previews (and soon, Playgrounds) as snappy as possible. Is there any way to skip certain build steps, such as running linters? It seems the build environment is exactly the same (compared to a debug build), but maybe there's a trick. Starting with Xcode 16, SwiftUI previews use the exact same build artifacts as the regular build. The new Playgrounds support in Xcode 26 uses these build artifacts too. Shell script build phases are the most common thing that introduces extra build time, so as a first step, try turning off all shell script build phases (like linters) to get an idea if that’s the issue. If those build phases add significant time to your build, consider moving some of those phases into asynchronous steps, such as running linters before committing instead of on every build. If you do need a shell script build phase to run during your build, make sure to explicitly define the input and output files, as that is a huge way to improve your build performance. Are we able to provide additional context for the models, like coding standards? Documentation for third party dependencies? Documentation on your own codebase that explains things like architecture and more? In general, Xcode will automatically search for the right context based on the question and the evolving answer, as the model can interact multiple times with your project as it develops an answer. This will automatically pick up the coding style of the code it sees, and can include files that contain architecture comments, etc. Beyond automatic context, you can manually attach other documents, even if they aren't in your project. For example, you could make a file with rules and ideas and attach it, and it will influence the response. We are very aware of other kinds of automatic context like rule files, etc, though Xcode does not support these at this time. Once ChatGPT is enabled for Coding Intelligence in Xcode 26, and I sign into my existing ChatGPT account, will the ChatGPT Coding Intelligence model in Xcode know about chat conversations on Xcode development done previously in the ChatGPT Mac app? Xcode does not use information from other conversations, and conversations started in Xcode are not accessible in the web UI or ChatGPT app. Is there a plan to make SwiftUI views easier to locate and understand in the view hierarchy like UIKit views? SwiftUI uses a declarative paradigm to define your user interface. That allows you to specify what you want, with the system translating that into an efficient representation at runtime. Unlike traditional AppKit and UIKit, seeing the runtime representation of SwiftUI views isn't sufficient in order to understand why it's not doing what you want. This year, we introduced a SwiftUI Instrument that shows why things are happening, like view re-rendering. Is it possible to use the AI chat with ChatGPT Enterprise? My company doesn't allow us to use the general ChatGPT, only the enterprise version they have setup that prevents data from being leaked Yes, Xcode 26 supports logging into any existing ChatGPT account, including enterprise accounts. If that does not meet your needs, you can also setup a local server that implements the popular chat completions REST API to talk to your enterprise account how you need. Now that Icon Composer is here, how does it complement or replace existing vector design tools such as Sketch for icon design? Icon Composer complements your existing vector design tools. You should continue to create your shapes, gradients, and layers in another tool like Sketch, and compose the exported SVG layers in Icon Composer. Once you bring your layers into Icon Composer, you can then use it to influence the translucency, blur, and specular highlights for your icon. What’s one feature or improvement in the new Xcode that you personally think developers will love, but might not immediately discover? Maybe something tucked away or quietly powerful that’s flown under the radar so far? One feature we're particularly excited about is the new power profiler for iOS, which gives you further insights into the energy consumption of your app beyond what was possible with the energy instrument previously. You can learn more about how to use this instrument and how it can help you greatly reduce your apps battery usage in the documentation, as well as the session Profile and optimize power usage in your app. There were also improvements in accessibility this year with Voice Control, where you can naturally speak your Swift code to Xcode, and it understands the Swift syntax as you speak. To see it in action, take a look at the demonstration in What’s new in Xcode 26. We have a software advisory council that is very sensitive to having our private information going to the cloud in any form. What information do you have to help me guide Xcode and Apple Intelligence through the acceptance process? One thing you can do is configure a proxy for your enterprise that implementing the popular Chat Completions API endpoint protocol. When using a model provider via URL, you can use your proxy endpoint to inspect the network traffic for anything that you do not want sent outside of your enterprise, and then forward the traffic through the proxy to your chosen model provider. Are there list of recommended LLMs to use with Xcode via Intelligence/Local? I've tried Gemma3-12B, but.. I hope there are better options? Apple doesn't have a published list of recommended local models. This is a fast-moving space, and so a recommendation would become out of date very quickly as new models are released. We encourage you to try out the local model support in Xcode 26 with models that you find meet your needs, and let us and the community know! (continued below)
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Jul ’25
iOS 18 Simulator Crash on Xcode 26: Symbol not found: _NSUserActivityTypeBrowsingWeb
Hi, When launching my app on the iOS 18 simulator using Xcode 26 beta, the app crashes immediately with a missing symbol error: dyld[23801]: Symbol not found: _NSUserActivityTypeBrowsingWeb Referenced from: <DDBF5C50-BD0E-34C7-B202-888033A93840> /Users/username/Library/Developer/CoreSimulator/Devices/058F6615-9288-4164-8736-53CBC962FFD4/data/Containers/Bundle/Application/95B984C9-3197-423C-860C-E714BA34ACCB/MyApp.app/MyApp.debug.dylib Expected in: <443671DB-41AE-3963-8403-E4A484837405> /Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/CoreServices.framework/CoreServices Symbol not found: _NSUserActivityTypeBrowsingWeb Referenced from: <DDBF5C50-BD0E-34C7-B202-888033A93840> /Users/username/Library/Developer/CoreSimulator/Devices/058F6615-9288-4164-8736-53CBC962FFD4/data/Containers/Bundle/Application/95B984C9-3197-423C-860C-E714BA34ACCB/MyApp.app/MyApp.debug.dylib Expected in: <443671DB-41AE-3963-8403-E4A484837405> /Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/CoreServices.framework/CoreServices dyld config: DYLD_SHARED_CACHE_DIR=/Library/Developer/CoreSimulator/Caches/dyld/24F74/com.apple.CoreSimulator.SimRuntime.iOS-18-0.22A3351/ DYLD_ROOT_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot DYLD_LIBRARY_PATH=/Users/username/Library/Developer/Xcode/DerivedData/MyApp-dqwvveywparbascmmycuqktsiopv/Build/Products/Debug-iphonesimulator:/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libLogRedirect.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libBacktraceRecording.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libViewDebuggerSupport.dylib:/System/Library/PrivateFrameworks/GPUToolsCapture.framework/GPUToolsCapture DYLD_FRAMEWORK_PATH=/Users/username/Library/Developer/Xcode/DerivedData/MyApp-dqwvveywparbascmmycuqktsiopv/Build/Products/Debug-iphonesimulator DYLD_FALLBACK_FRAMEWORK_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks DYLD_FALLBACK_LIBRARY_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/ Notes: I have only tested on the iOS 18 simulator so far. I have not yet tested on earlier iOS versions or physical devices. The app runs fine on iOS 26 simulator using Xcode 26, so the crash seems specific to the iOS 18 simulator. This looks like a system symbol that may not be linked properly in the iOS 18 simruntime. Is this a known issue with the iOS 18 SDK or simulator runtime in Xcode 26 beta? Thanks!
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Aug ’25
Xcode 26.3 unlocks the power of agentic coding!
Hello, developers! Xcode 26.3 unlocks the power of agentic coding! Get ready to explore new features that released last Tuesday. If you haven't already, you can download Xcode 26.3 from the Apple Developer Downloads page Check out the official documentation for getting started and how to configure agents in Xcode: ‎ Writing code with intelligence in Xcode Generate code, fix bugs fast, and learn as you go with intelligence built directly into Xcode https://developer.apple.com/documentation/xcode/writing-code-with-intelligence-in-xcode/ ‎ Setting up coding intelligence Enable third-party coding tools that you want to use in the coding assistant https://developer.apple.com/documentation/xcode/setting-up-coding-intelligence ‎ Giving external agentic coding tools access to Xcode Let agentic coding tools access your project and Xcode capabilities using the Model Context Protocol https://developer.apple.com/documentation/xcode/giving-agentic-coding-tools-access-to-xcode ‎ Code-along: Experiment with coding intelligence in Xcode 26 Presented live at a Meet with Apple event: Learn how coding intelligence features can help you write code and fix errors with example prompts and resources. ‎ ‎We are also introducing a new tag to the forums Coding intelligence ✨. Use this tag when discussing these new features to increase visibility on the forums to help others chime in.
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Mar ’26
Not seeing any AI/Agent options in Xcode 26.3
I've installed Xcode 26.3 on Sequoia 15.7.3 but I'm not seeing any of the AI options showing in Xcode that I see in usage/example videos. For example that AI icon in the top left hand corner isn't visible, and if I select Settings there is no Intelligence section, yet there is in all the demo videos. Why am I not seeing any of these new features?
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Feb ’26
Claude Code cannot create files in nested folders
Been playing with Claude Code in Xcode 26.3 as a code assistant and discovered it cannot create files in nested folders, only repo root. Letting Claude troubleshoot itself, it appears that str_replace_based_edit_tool strips forward slashes from the path variable. This is what Claude claims to send: <invoke name="str_replace_based_edit_tool"> <parameter name="command">create</parameter> <parameter name="path">/repo/Test App/EntityTestsAttempt3.swift</parameter> <parameter name="file_text"> // ... file contents ... </parameter> </invoke> And the file that gets created is: Test AppEntityTestsAttempt3.swift Anyone else run into this before or can reproduce it?
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Feb ’26
Annoying popup window in Xcode Previews when the initial controller of the main storyboard is a macOS window
I started a project targeting macOS and used Storyboard app lifecycle. I also used Xcode Previews in this project. If I: Keep the entry point of the main storyboard to a window controller. (as default setup in macOS), Turn the Xcode window into full-screen, That window controller would pop up its window every time Xcode Previews refreshes. I tested in Xcode 26.3 RC and many versions before.
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Feb ’26
xcrun altool picking the wrong bundle id
I have 2 app store connect apps: "" ".beta" This is necessary for our usecase as we are building an iOS blockchain wallet, for a chain that updates itself every ~3 months adding new features/changing. We need the communities input, and can't have them uninstalling/re-installing the production app constantly, having to re-import private keys, etc. So we use 1 app store connect app for production releases, and another for public facing long running beta, where we experiment with new features before pulling them into production. Allowing users to have both installed at the same time Last week my CI (without any changes to scripts, project, profiles, etc), started failing for the production build with the error: [altool.105176BE0] Validation failed (409) This bundle is invalid. The bundle identifier cannot be changed from the current value, '<bundle-id>.beta'. If you want to change your bundle identifier, you will need to create a new application in App Store Connect. (ID: ae60bab4-0c01-4b2e-9ea9-91a73adccc14) Nowhere in any of the .app, .ipa, info.plist, provisioning profiles, etc, is it referencing ".beta", everything is referencing "" I tried building it manually locally, same error. I took the local output that failed with xcrun altool, and instead dropped it into Transporter, and it uploaded successfully to the production app Is it possible that xcrun altool is using an app store connect API that changed sometime in the last few weeks? Maybe the search/sort ordering logic has changed?
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Oct ’25
Open app review crashlog .txt file in Xcode 13
Got emailed three .txt crash files. Cannot for the life of me figure out how to get Xcode to do something with them. Tried: renaming .txt to .crash Dropping onto "devices and simulators" window Dropping on to "devices and simulators > select device > View device logs" "Download debug symbols" for the archive in Xcode (says "dowloaded debug symbols" so did it) ... and many other things Xcode 13 simply refuses to respond to the drag-and-drop of the file no matter the file extension and no matter where in Xcode's various windows/tools I drop it. Has anyone done this with a crash .txt file from app review and Xcode 13?
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Jul ’25
xcode 16 ios 18.0 simulator download failed
I installed xcode 16 and both Predictive Code Completion Model and iOS 18.0 Simulator Failed Download. I can live without the code completion, but I can not get any Simulator to install. I clicked of the info button and it shows the following: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2024-09-30 15:57:24 +0000"; } Download failed. Domain: DVTDownloadableErrorDomain Code: 41 Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22A3351; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 Download failed as the server said authentication failed. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 41 User Info: { checkServer = 1; } System Information macOS Version 15.0 (Build 24A335) Xcode 16.0 (23051) (Build 16A242d) Timestamp: 2024-09-30T10:57:24-05:00
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Feb ’26
X missing dependency on Y because dependency scan of Swift module 'X' discovered a dependency of Y
In my app target Foo, I have a dependency on package Bar. Bar itself have a dependency on another package Other. In my test target FooTests, I have a dependency on package BarTestsHelpers. BarTestsHelpers depends on Bar. When compiling test target FooTests, I get the following unexpected warning in Xcode 26 only: 'Bar' is missing a dependency on 'Other' because dependency scan of Swift module 'Bar' discovered a dependency on 'Other' I can see this is being discussed here as well without a solution. I filled a feedback with a sample project here: FB20602885 It seems that we can remove the warning by explicitly adding the dependency Other on BarTestHelpers. But this shouldn't be needed as BarTestHelpers doesn't use nor know about Other, it only needs it as part of its dependency on Bar.
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Oct ’25
swift package with arm64e
I use spm manage swift package, now i want my macos app support arm64e,so i add arm64e in Build Srtting -> Architectures. but i got error Could not find module 'SwiftyJSON' for target 'arm64e-apple-macos'; found: arm64-apple-macos, x86_64-apple-macos Apparently, if no limit in Package.swift, SPM will only compile versions for x86 and ARM64 architectures by default. now, how should I configure SPM to compile the arm64e version? thanks
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Mar ’26
Xcode26 beta.2 build error
I am writing to report multiple issues encountered after updating to Xcode 26 Beta, which have significantly impacted my project's compilation and functionality. My project can run normally in Xcode16.3 version, Below are the specific problems, along with the steps I took to address them and the subsequent errors that arose: Symbol Not Found Error for _NSUserActivityTypeBrowsingWeb After updating to Xcode 26 Beta, my project failed to build with the error: "Symbol not found: _NSUserActivityTypeBrowsingWeb." To resolve this, I removed the MobileCoreServices framework from the Build Settings, as it appeared to be related. However, this led to a new error, indicating that this change introduced further complications. Clang++ Error: No Such File or Directory 'OpenGLES' Following the resolution of the first issue, I encountered a new error: "iOS clang++: error: no such file or directory: 'OpenGLES'." To address this, I added the OpenGLES.framework to the Build Phases. While this resolved the clang++ error, it triggered additional errors, suggesting that the underlying issue persists or new dependencies are conflicting. Recurring XIB File Compilation Errors My project uses XIB files, and every time I attempt to compile and run, Xcode reports errors related to different XIB files. Notably, when I open the reported XIB file, no errors are displayed within the Interface Builder. After saving or inspecting the file, the compilation error temporarily disappears, only for another XIB file to trigger the same issue in the next build. This creates a repetitive cycle. I have confirmed this is not a caching issue, as I clean the build cache (Product &gt; Clean Build Folder) before each run. If I skip cleaning the cache, the OpenGLES-related error (Issue 2) reappears, indicating potential interactions between these problems. These issues have made development with Xcode 26 Beta extremely challenging, as each attempted fix seems to introduce new errors, and the XIB issue creates a persistent loop. My setup includes: Xcode Version: 26.0 beta 2 (17A5241o) macOS Version:15.4.1 (24E263)
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0
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3
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423
Activity
Jun ’25
"Unable to verify app" cannot verify trust of developer
I've seen a couple posts on reddit today but wanted to call out here because I think it may be a more widespread issue - I keep getting an error trying to open my iOS app saying "Unable to verify app - An internet connection is required to verify trust of the developer...". I have never gotten this issue before and did not change anything in my build settings from my last successful build of the app to now. The directions it gives me are to go to Settings > General > VPN and Device Management and trust my developer certificate from there, but that doesn't work either. The first time I tried this, the developer certificate wasn't there at all, then I looked at Reddit and saw people recommending to download the developer certificate to solve the issue, but doing this did not fix the error either. Just looking to see if anyone else has encountered this or what the fix might be.
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3
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2
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213
Activity
Mar ’26
Xcode help
I’m constantly gettng 47 errors in my code and I’ve tried everything I can think of and can’t find the root problem, please can someone help
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1
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0
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49
Activity
Mar ’26
When Will Claude Agent within Xcode be Upgraded to Sonnet 4.6?
Currently it's Sonnet 4.5. I know that 4.6 is out.
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0
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2
Views
218
Activity
Mar ’26
Xcode 26 Butchers Productivity by Making Global the State of Navigators Pane
Here's the text of FB22008758 I've just submitted: Xcode 26 changed the behavior of the Navigators pane (which hopefully is a bug and not an intended behavior). in Xcode 26, if I close (or open) the Navigators pane in a window tab, it closes (or opens) the Navigators pane in ALL window tabs. This is insanely horrible, unproductive, time-wasting behavior that breaks workflows that has been established for many years (I've been using Xcode since 2006). By way of example: In a window tab that contains a .xib, I prefer the Navigators pane to be closed. While in all other window tabs (that contain code files and other items), I want the Navigators pane to be always displayed. Before Xcode 26, the Navigators pane was open or closed in each individual window tab as the user desired. But in Xcode 26, if I close the Navigators pane in one window tab, the pane closes EVERYWHERE. Thus when, for example, I go to a .xib window tab, I have to close the Navigators pane AGAIN. But then when I go back to a code window tab, I have to OPEN the Navigators pane there (because it became closed globally). And have to do this endlessly every day. WHY??? Please restore the normal, pre-26 behavior of the Navigators pane. That is, the Navigators pane should remain open or closed as PER INDIVIDUAL WINDOW TAB, not globally. Thank you for your attention to this important issue!
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2
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1
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155
Activity
Mar ’26
(Xcode 26.0 → 26.2) Constant UI flickering in split view mode
Hello, I’ve been experiencing a persistent issue in Xcode since version 26.0, and it is still present in 26.2. When using the split view to display two files side by side, the area in the top‑right corner of the window (the inspector / options panel) starts flickering continuously. This happens regardless of whether I’m using the light or dark theme, and even with the Liquid Glass effect disabled in macOS settings. None of these changes have any impact on the issue. I have already submitted a bug report through Xcode (Feedback Assistant), but the issue is still present as of today. The flickering makes the interface difficult to use and visually very distracting. I’ve attached a video to clearly show the issue. I will review the attachment at the time I publish this post. Thanks in advance for any help or feedback. Video 1 https://www.icloud.com/iclouddrive/077l-R7Ybvxz89NI-B7DliEuA#xcode_bug1 Video 2 https://www.icloud.com/iclouddrive/0f6bJp48ioGRdkYiA2U4sI-cg#xcode-bug2
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6
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2
Views
330
Activity
Mar ’26
Xcode 26 Beta 2 Storyboard Compile failures
I'm playing whack-a-mole with trying to get my project to compile. It's a mixture of SwiftUI and UIKit and I'm getting random storyboard compile failures: Command CompileStoryboard failed with a nonzero exit code If I open the storyboard in question, it spins for a while and then appears. I try to compile again and typically a different one fails. Once and a while I can actually get a build to complete. Anyone else having this issue or know of a workaround?
Replies
2
Boosts
2
Views
385
Activity
Jul ’25
A Summary of the WWDC25 Group Lab - Developer Tools
At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for Developer Tools. Will my project codebase be used for training when I use Xcode's intelligent assistant powered by cloud-based models? When using ChatGPT without logging in, your data will not be used to improve any models. If you log in to a ChatGPT account, this is based on your ChatGPT account settings, which allows you to opt-out (it defaults to on). When using Xcode with accounts for other model providers, you should check with the policies of your provider. And finally, at no point will any portion of your codebase be used to train or improve any Apple models. We'd love to make our SwiftUI Previews (and soon, Playgrounds) as snappy as possible. Is there any way to skip certain build steps, such as running linters? It seems the build environment is exactly the same (compared to a debug build), but maybe there's a trick. Starting with Xcode 16, SwiftUI previews use the exact same build artifacts as the regular build. The new Playgrounds support in Xcode 26 uses these build artifacts too. Shell script build phases are the most common thing that introduces extra build time, so as a first step, try turning off all shell script build phases (like linters) to get an idea if that’s the issue. If those build phases add significant time to your build, consider moving some of those phases into asynchronous steps, such as running linters before committing instead of on every build. If you do need a shell script build phase to run during your build, make sure to explicitly define the input and output files, as that is a huge way to improve your build performance. Are we able to provide additional context for the models, like coding standards? Documentation for third party dependencies? Documentation on your own codebase that explains things like architecture and more? In general, Xcode will automatically search for the right context based on the question and the evolving answer, as the model can interact multiple times with your project as it develops an answer. This will automatically pick up the coding style of the code it sees, and can include files that contain architecture comments, etc. Beyond automatic context, you can manually attach other documents, even if they aren't in your project. For example, you could make a file with rules and ideas and attach it, and it will influence the response. We are very aware of other kinds of automatic context like rule files, etc, though Xcode does not support these at this time. Once ChatGPT is enabled for Coding Intelligence in Xcode 26, and I sign into my existing ChatGPT account, will the ChatGPT Coding Intelligence model in Xcode know about chat conversations on Xcode development done previously in the ChatGPT Mac app? Xcode does not use information from other conversations, and conversations started in Xcode are not accessible in the web UI or ChatGPT app. Is there a plan to make SwiftUI views easier to locate and understand in the view hierarchy like UIKit views? SwiftUI uses a declarative paradigm to define your user interface. That allows you to specify what you want, with the system translating that into an efficient representation at runtime. Unlike traditional AppKit and UIKit, seeing the runtime representation of SwiftUI views isn't sufficient in order to understand why it's not doing what you want. This year, we introduced a SwiftUI Instrument that shows why things are happening, like view re-rendering. Is it possible to use the AI chat with ChatGPT Enterprise? My company doesn't allow us to use the general ChatGPT, only the enterprise version they have setup that prevents data from being leaked Yes, Xcode 26 supports logging into any existing ChatGPT account, including enterprise accounts. If that does not meet your needs, you can also setup a local server that implements the popular chat completions REST API to talk to your enterprise account how you need. Now that Icon Composer is here, how does it complement or replace existing vector design tools such as Sketch for icon design? Icon Composer complements your existing vector design tools. You should continue to create your shapes, gradients, and layers in another tool like Sketch, and compose the exported SVG layers in Icon Composer. Once you bring your layers into Icon Composer, you can then use it to influence the translucency, blur, and specular highlights for your icon. What’s one feature or improvement in the new Xcode that you personally think developers will love, but might not immediately discover? Maybe something tucked away or quietly powerful that’s flown under the radar so far? One feature we're particularly excited about is the new power profiler for iOS, which gives you further insights into the energy consumption of your app beyond what was possible with the energy instrument previously. You can learn more about how to use this instrument and how it can help you greatly reduce your apps battery usage in the documentation, as well as the session Profile and optimize power usage in your app. There were also improvements in accessibility this year with Voice Control, where you can naturally speak your Swift code to Xcode, and it understands the Swift syntax as you speak. To see it in action, take a look at the demonstration in What’s new in Xcode 26. We have a software advisory council that is very sensitive to having our private information going to the cloud in any form. What information do you have to help me guide Xcode and Apple Intelligence through the acceptance process? One thing you can do is configure a proxy for your enterprise that implementing the popular Chat Completions API endpoint protocol. When using a model provider via URL, you can use your proxy endpoint to inspect the network traffic for anything that you do not want sent outside of your enterprise, and then forward the traffic through the proxy to your chosen model provider. Are there list of recommended LLMs to use with Xcode via Intelligence/Local? I've tried Gemma3-12B, but.. I hope there are better options? Apple doesn't have a published list of recommended local models. This is a fast-moving space, and so a recommendation would become out of date very quickly as new models are released. We encourage you to try out the local model support in Xcode 26 with models that you find meet your needs, and let us and the community know! (continued below)
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Jul ’25
iOS 18 Simulator Crash on Xcode 26: Symbol not found: _NSUserActivityTypeBrowsingWeb
Hi, When launching my app on the iOS 18 simulator using Xcode 26 beta, the app crashes immediately with a missing symbol error: dyld[23801]: Symbol not found: _NSUserActivityTypeBrowsingWeb Referenced from: <DDBF5C50-BD0E-34C7-B202-888033A93840> /Users/username/Library/Developer/CoreSimulator/Devices/058F6615-9288-4164-8736-53CBC962FFD4/data/Containers/Bundle/Application/95B984C9-3197-423C-860C-E714BA34ACCB/MyApp.app/MyApp.debug.dylib Expected in: <443671DB-41AE-3963-8403-E4A484837405> /Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/CoreServices.framework/CoreServices Symbol not found: _NSUserActivityTypeBrowsingWeb Referenced from: <DDBF5C50-BD0E-34C7-B202-888033A93840> /Users/username/Library/Developer/CoreSimulator/Devices/058F6615-9288-4164-8736-53CBC962FFD4/data/Containers/Bundle/Application/95B984C9-3197-423C-860C-E714BA34ACCB/MyApp.app/MyApp.debug.dylib Expected in: <443671DB-41AE-3963-8403-E4A484837405> /Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/CoreServices.framework/CoreServices dyld config: DYLD_SHARED_CACHE_DIR=/Library/Developer/CoreSimulator/Caches/dyld/24F74/com.apple.CoreSimulator.SimRuntime.iOS-18-0.22A3351/ DYLD_ROOT_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot DYLD_LIBRARY_PATH=/Users/username/Library/Developer/Xcode/DerivedData/MyApp-dqwvveywparbascmmycuqktsiopv/Build/Products/Debug-iphonesimulator:/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libLogRedirect.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libBacktraceRecording.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libMainThreadChecker.dylib:/usr/lib/libRPAC.dylib:/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libViewDebuggerSupport.dylib:/System/Library/PrivateFrameworks/GPUToolsCapture.framework/GPUToolsCapture DYLD_FRAMEWORK_PATH=/Users/username/Library/Developer/Xcode/DerivedData/MyApp-dqwvveywparbascmmycuqktsiopv/Build/Products/Debug-iphonesimulator DYLD_FALLBACK_FRAMEWORK_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks DYLD_FALLBACK_LIBRARY_PATH=/Library/Developer/CoreSimulator/Volumes/iOS_22A3351/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.0.simruntime/Contents/Resources/ Notes: I have only tested on the iOS 18 simulator so far. I have not yet tested on earlier iOS versions or physical devices. The app runs fine on iOS 26 simulator using Xcode 26, so the crash seems specific to the iOS 18 simulator. This looks like a system symbol that may not be linked properly in the iOS 18 simruntime. Is this a known issue with the iOS 18 SDK or simulator runtime in Xcode 26 beta? Thanks!
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Aug ’25
Xcode 26.3 unlocks the power of agentic coding!
Hello, developers! Xcode 26.3 unlocks the power of agentic coding! Get ready to explore new features that released last Tuesday. If you haven't already, you can download Xcode 26.3 from the Apple Developer Downloads page Check out the official documentation for getting started and how to configure agents in Xcode: ‎ Writing code with intelligence in Xcode Generate code, fix bugs fast, and learn as you go with intelligence built directly into Xcode https://developer.apple.com/documentation/xcode/writing-code-with-intelligence-in-xcode/ ‎ Setting up coding intelligence Enable third-party coding tools that you want to use in the coding assistant https://developer.apple.com/documentation/xcode/setting-up-coding-intelligence ‎ Giving external agentic coding tools access to Xcode Let agentic coding tools access your project and Xcode capabilities using the Model Context Protocol https://developer.apple.com/documentation/xcode/giving-agentic-coding-tools-access-to-xcode ‎ Code-along: Experiment with coding intelligence in Xcode 26 Presented live at a Meet with Apple event: Learn how coding intelligence features can help you write code and fix errors with example prompts and resources. ‎ ‎We are also introducing a new tag to the forums Coding intelligence ✨. Use this tag when discussing these new features to increase visibility on the forums to help others chime in.
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Mar ’26
Cannot Add Claude Account to Xcode
I keep getting a fails to open page message when I try to sign in using my Claude ai Pro account. The request was for an http url instead of an https url.
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Feb ’26
Not seeing any AI/Agent options in Xcode 26.3
I've installed Xcode 26.3 on Sequoia 15.7.3 but I'm not seeing any of the AI options showing in Xcode that I see in usage/example videos. For example that AI icon in the top left hand corner isn't visible, and if I select Settings there is no Intelligence section, yet there is in all the demo videos. Why am I not seeing any of these new features?
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Feb ’26
Claude Code cannot create files in nested folders
Been playing with Claude Code in Xcode 26.3 as a code assistant and discovered it cannot create files in nested folders, only repo root. Letting Claude troubleshoot itself, it appears that str_replace_based_edit_tool strips forward slashes from the path variable. This is what Claude claims to send: <invoke name="str_replace_based_edit_tool"> <parameter name="command">create</parameter> <parameter name="path">/repo/Test App/EntityTestsAttempt3.swift</parameter> <parameter name="file_text"> // ... file contents ... </parameter> </invoke> And the file that gets created is: Test AppEntityTestsAttempt3.swift Anyone else run into this before or can reproduce it?
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Feb ’26
Cannot select individual view in selectable mode
Cannot select individual view in selectable mode in Xcode preview, it only show the whole blue device border.
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Jul ’25
Annoying popup window in Xcode Previews when the initial controller of the main storyboard is a macOS window
I started a project targeting macOS and used Storyboard app lifecycle. I also used Xcode Previews in this project. If I: Keep the entry point of the main storyboard to a window controller. (as default setup in macOS), Turn the Xcode window into full-screen, That window controller would pop up its window every time Xcode Previews refreshes. I tested in Xcode 26.3 RC and many versions before.
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265
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Feb ’26
xcrun altool picking the wrong bundle id
I have 2 app store connect apps: "" ".beta" This is necessary for our usecase as we are building an iOS blockchain wallet, for a chain that updates itself every ~3 months adding new features/changing. We need the communities input, and can't have them uninstalling/re-installing the production app constantly, having to re-import private keys, etc. So we use 1 app store connect app for production releases, and another for public facing long running beta, where we experiment with new features before pulling them into production. Allowing users to have both installed at the same time Last week my CI (without any changes to scripts, project, profiles, etc), started failing for the production build with the error: [altool.105176BE0] Validation failed (409) This bundle is invalid. The bundle identifier cannot be changed from the current value, '<bundle-id>.beta'. If you want to change your bundle identifier, you will need to create a new application in App Store Connect. (ID: ae60bab4-0c01-4b2e-9ea9-91a73adccc14) Nowhere in any of the .app, .ipa, info.plist, provisioning profiles, etc, is it referencing ".beta", everything is referencing "" I tried building it manually locally, same error. I took the local output that failed with xcrun altool, and instead dropped it into Transporter, and it uploaded successfully to the production app Is it possible that xcrun altool is using an app store connect API that changed sometime in the last few weeks? Maybe the search/sort ordering logic has changed?
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Oct ’25
Open app review crashlog .txt file in Xcode 13
Got emailed three .txt crash files. Cannot for the life of me figure out how to get Xcode to do something with them. Tried: renaming .txt to .crash Dropping onto "devices and simulators" window Dropping on to "devices and simulators > select device > View device logs" "Download debug symbols" for the archive in Xcode (says "dowloaded debug symbols" so did it) ... and many other things Xcode 13 simply refuses to respond to the drag-and-drop of the file no matter the file extension and no matter where in Xcode's various windows/tools I drop it. Has anyone done this with a crash .txt file from app review and Xcode 13?
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Jul ’25
xcode 16 ios 18.0 simulator download failed
I installed xcode 16 and both Predictive Code Completion Model and iOS 18.0 Simulator Failed Download. I can live without the code completion, but I can not get any Simulator to install. I clicked of the info button and it shows the following: Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2024-09-30 15:57:24 +0000"; } Download failed. Domain: DVTDownloadableErrorDomain Code: 41 Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 22A3351; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 Download failed as the server said authentication failed. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 41 User Info: { checkServer = 1; } System Information macOS Version 15.0 (Build 24A335) Xcode 16.0 (23051) (Build 16A242d) Timestamp: 2024-09-30T10:57:24-05:00
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Feb ’26
X missing dependency on Y because dependency scan of Swift module 'X' discovered a dependency of Y
In my app target Foo, I have a dependency on package Bar. Bar itself have a dependency on another package Other. In my test target FooTests, I have a dependency on package BarTestsHelpers. BarTestsHelpers depends on Bar. When compiling test target FooTests, I get the following unexpected warning in Xcode 26 only: 'Bar' is missing a dependency on 'Other' because dependency scan of Swift module 'Bar' discovered a dependency on 'Other' I can see this is being discussed here as well without a solution. I filled a feedback with a sample project here: FB20602885 It seems that we can remove the warning by explicitly adding the dependency Other on BarTestHelpers. But this shouldn't be needed as BarTestHelpers doesn't use nor know about Other, it only needs it as part of its dependency on Bar.
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Oct ’25
swift package with arm64e
I use spm manage swift package, now i want my macos app support arm64e,so i add arm64e in Build Srtting -> Architectures. but i got error Could not find module 'SwiftyJSON' for target 'arm64e-apple-macos'; found: arm64-apple-macos, x86_64-apple-macos Apparently, if no limit in Package.swift, SPM will only compile versions for x86 and ARM64 architectures by default. now, how should I configure SPM to compile the arm64e version? thanks
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Mar ’26