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dSYMs not generating in Release Build
I have a similar but different problem to another thread. I am using Xcode 16, implementing Firebase Crashlytics. I have the dSYMs working correctly in a Debug build. However when I change to a Release Build the dSYMs do not generate properly. In my archive the XXXapp.debug.dylib file is missing. I verified the debug format with dSYMs, changed Strip settings, compared Debug and Release settings etc without any fix. Any ideas of how to solve this problem?
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Jun ’25
Tabbar UITest bug on tvOS
When running UITests on tvOS, tabBar viewIdentifiers (UIKit) are no longer appearing. When you run the test, accessibility identifiers for tabs are no longer locatable but all other identifiers appears except for the tabs in the tabBar. In the stack trace of the debugger, if I print application, I can see all existing viewIdentifiers except those that were set for the tabs (on tvOS only). If I force an action on the simulator after the app has launched and the view appeared ie move left or right, the identifiers appears (confirmed by stack trace) and the test will continue as expected. This was not an issue in the past (no code changes). I am not sure if this appeared after updating my mac to Sequoia. But for iOS, there is no issue. This bug only appears on tvOS and specifically the tabs. Issue persists on: Sequoia 15.4.1 Xcode 16.3
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May ’25
How to use a folder generated by an Xcode Aggregate Target as a resource in another target?
I have a multi target project where every target relies on a built "web bundle" which is basically a collection of html, optimized images, and optimized javascript. Right now that web bundle is built in a pre build step by running a script. The script takes awhile to run and outputs to a folder that is referenced into the project via a PBXFileReference which is then referenced in the Copy Bundle Resources step. 96516AC22BF928DD00576562 /* build */ = {isa = PBXFileReference; lastKnownFileType = folder; name = build; path = "../web-ui/build"; sourceTree = "<group>"; } .... 96516AC32BF928DD00576562 /* build in Resources */ = {isa = PBXBuildFile; fileRef = 96516AC22BF928DD00576562 /* build */; }; As a step, I wrote an aggregate target that can also run this script. I specified its input and output files and turned off sandboxing. It does exactly what I need it to. Critically it is ran based on dependency analysis. If I modify any file in web-ui it rebuilds, if I dont I can repeatedly build the aggregate target and it will not re-run the script. This is perfect. A97590172E419CBA00741928 /* Build Web Bundle */ = { isa = PBXShellScriptBuildPhase; buildActionMask = 12; files = ( ); inputFileListPaths = ( ); inputPaths = ( "$(SRCROOT)/xcodescripts/build-web-bundle.bash", "$(SRCROOT)/web-ui/index.html", "$(SRCROOT)/web-ui/vite-env.d.ts", "$(SRCROOT)/web-ui/vite.config.ts", "$(SRCROOT)/web-ui/tsconfig.json", "$(SRCROOT)/web-ui/stats.html", "$(SRCROOT)/web-ui/postcss.config.js", "$(SRCROOT)/web-ui/package.json", "$(SRCROOT)/web-ui/justfile", "$(SRCROOT)/web-ui/src/", ); name = "Build Web Bundle"; outputFileListPaths = ( ); outputPaths = ( "$(SRCROOT)/web-ui/build/", ); runOnlyForDeploymentPostprocessing = 0; shellPath = /bin/sh; shellScript = "exec \"${SCRIPT_INPUT_FILE_0}\"\n"; }; You may notice I reference a src file. This is made possible via a flag USE_RECURSIVE_SCRIPT_INPUTS_IN_SCRIPT_PHASES which allows Xcode to check folder dependencies recursively. The problem is that my other targets do not automatically recognize that they need to run the "WebBundle" aggregate target in order to update a resource they copy in their "Copy bundle resources" phase. So I tried adding it as a Target Dependency. A9DE685B2E41C9A8005EF4E0 /* PBXTargetDependency */ = { isa = PBXTargetDependency; target = A97590132E419C1200741928 /* WebBundle */; targetProxy = A9DE685A2E41C9A8005EF4E0 /* PBXContainerItemProxy */; }; Unfortunately this breaks whatever magic was allowing the script to be run only when there are web bundle changes. Every build it runs the "Build Web Bundle" script. I think what I am missing is a way to specify in these other targets that a resource they are used to copying from the Xcode PBXFileReference is produced by the aggregate target. This way they can start to reason about the dependencies. Other possibilities are that I should be building the web bundle to a separate location. Or that these references are somehow broken in another way. To be clear the folder format is as thus project/ iOS/ client.xcodeproj web-ui/ build/ (web bundle build is output here and referenced relatively) src/ index.html (and other things)
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Aug ’25
xcode and audioplayers module
Hi! A few months ago my flutter project was building successfully and then suddenly stopped working after an xcode update. In the latest attempt to build, I see error message Module ‘audioplayers’ not found (in target ‘Runner’ from project ‘Runner’). Thank you in advance for any help! Flutter version: Flutter 3.3.0-0.5.pre • channel beta Xcode version: 16.3 Target ios version: ios 12.0
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Jun ’25
Is SFSymbol Customization officially valid as a method for using SVG in embedded widgets (lock-screen & watchOS)?
Is SFSymbol Customization officially valid as a method for using SVG in embedded widgets (lock-screen & watchOS)? I use this in UnitedPizzaHelper but wonder whether this is the prime cause why all widgets of this app gets missing on iOS devices? This issue only happened on at least 2 device in the recent 12 months (they are all on iOS 18, and one of them is running iOS 18.5... Rebooting device won't work.), and we currently have no clue how to troubleshoot this. Update: The guy running iOS 18.5 told me that the widgets are now discoverable after waiting for minutes. Seems that this is a random issue.
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Jun ’25
run XCUITest with an SKStoreReviewController
I'm building out a number of XCUITests. At one stage in my app, we present an SKStoreReviewController to ask the user if they'd like to review the app now. All I'd like to do is dismiss the view, by hitting the "Not Now" button. Normally, for other "system" views, I'd something like this: let springboard = XCUIApplication(bundleIdentifier: "com.apple.springboard") let notNowButton = springboard.buttons["Not Now"] And then I'd do an appropriate 'wait' and tap action. But for some reason, this isn't working. Looking for advice on how to properly handle this screen.
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Jun ’25
Xcode forces my Macbook to restart when previewing canvas
I can't use Xcode without it crashing. Just writing a very simple iOS app with SwiftUI (using only forms and sections). Whenever my canvas updates to correspond to my changes it forces my Macbook to restart. Does anyone have a solution for this. I'll be honest it's becoming really frustrating. Thank you. Macbook M3 Pro 16GB ram, 500gb Space (400gb free space)
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165
Aug ’25
UIKit-xxx.pcm' does not exist
Setting breakpoints in Xcode and debugging the program will output the following information in the console. The first breakpoint debugging is triggered every time you compile and run the program. Furthermore, loading variables during breakpoint debugging takes a very long time. Why is this information outputted? And why does it take so long warning: (arm64) /Users/xxx/Library/Developer/Xcode/DerivedData/MYApp-edwwubwxxruxpddmfzegvkdqhppk/Build/Products/Debug-iphoneos/XCFrameworkIntermediates/FBKVOController/FBKVOController.framework/FBKVOController(FBKVOController.o) '/var/folders/45/h0vrkd951jjbc538flwxctqc0000gn/C/clang/ModuleCache/2OX0YH8X0GZ6V/UIKit-HKJAGZJT5Z2N.pcm' does not existwarning: (arm64) Environment Xcode Version 16.4 (16F6) + any iPhone device
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Aug ’25
Background process not working in TestFlight
Hi everyone, I recently built an iOS application that fetches the healthkit data with the BGProcessingTask. It is working as expected in the debug with the physical device connected but its not working in Testflight. I printed out the logs but they don't show that the background process's running. Here is my code snippet. func registerBackgroundTask() { BGTaskScheduler.shared.register(forTaskWithIdentifier: taskIdentifier, using: nil) { task in LogManager.shared.addBackgroundProcessLog("registering the background task...") print("registering the background task...") self.handleBackgroundTask(task: task as! BGProcessingTask) } } func scheduleBackgroundHealthKitSync() { print("scheduling background task...") LogManager.shared.addBackgroundProcessLog("scheduling background task...") let request = BGProcessingTaskRequest(identifier: taskIdentifier) request.earliestBeginDate = Date(timeIntervalSinceNow: 60 * 1) request.requiresNetworkConnectivity = true request.requiresExternalPower = false do { try BGTaskScheduler.shared.submit(request) print("BGProcessingTask scheduled") LogManager.shared.addBackgroundProcessLog("BGProcessingTask scheduled") } catch { print("Failed to schedule task: \(error)") LogManager.shared.addBackgroundProcessLog("Failed to schedule task: \(error)", isError: true) print(LogManager.shared.backgroundProcessLogs) } } func handleBackgroundTask(task: BGProcessingTask) { LogManager.shared.addBackgroundProcessLog("handleBackgroundTask triggered") print("handleBackgroundTask triggered") let dispatchGroup = DispatchGroup() dispatchGroup.enter() // Reschedule the background sync for the next time scheduleBackgroundHealthKitSync() var taskCancelled = false // Handling expiration task.expirationHandler = { taskCancelled = true LogManager.shared.addBackgroundProcessLog("Background task expired", isError: true) print("Background task expired") dispatchGroup.leave() } let healthKitManager = HealthKitManager.shared // Start the background sync operation healthKitManager.fetchAndSendAllTypes() { success in if success { LogManager.shared.addBackgroundProcessLog("HealthKit sync completed successfully") print("HealthKit sync completed successfully") } else { LogManager.shared.addBackgroundProcessLog("HealthKit sync failed", isError: true) print("HealthKit sync failed") } dispatchGroup.leave() } // Notify when all tasks are completed dispatchGroup.notify(queue: .main) { // Check if the task was cancelled using your own flag or state if taskCancelled { task.setTaskCompleted(success: false) // Fail the task if it was cancelled } else { task.setTaskCompleted(success: true) // Complete successfully if not cancelled } LogManager.shared.addBackgroundProcessLog("Background task ended with status: \(taskCancelled == false)") print("Background task completed with success: \(taskCancelled == false)") // Logs success or failure } } Here are the logs from my device. scheduling background task... BGProcessingTask scheduled
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167
May ’25
How to call API of tested app in UI Testing of Xcode7?
Hi guys, recently I've been investigating new UI Testing in Xcode7. There seems to be limited APIs we can call direct in UI test. Can I include header files and call public API of my tested app in UI Test? so that I can have more flexibility to set my app status before running test. I intent to call API method "-(void)reloadURL:(NSURL *)url" of my app in UI Test, but test failed with "XCTRunner -[_XCTRunnerAppDelegate myAppDelegateUtils]: unrecoginzed selector sent to instance 0x7cf0a992fe10"In Unit Test we can call any API of the tested app, does it support in UI Testing too? I'm a start learner of Xcode and its testing...could anyone help to answer this question? Thanks!
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2.1k
Feb ’26
❗️Xcode-beta: “missing required module ‘SwiftShims’” and C99 PCH conflict
Hi all, I’m running into a persistent build issue with my Swift project ORSOFINAL after migrating from Xcode stable to Xcode-beta.app 26 (June 2025 version). ⸻ 💥 Errors displayed: 1. C99 was enabled in PCH file but is currently disabled 2. module file .../ModuleCache.noindex/SwiftShims-AXUM98L131W4...pcm cannot be loaded due to a configuration mismatch with the current compilation 3. missing required module 'SwiftShims' ⸻ 🛠 What I’ve already tried: • xcode-select -s /Applications/Xcode-beta.app/Contents/Developer • Deleted ~/Library/Developer/Xcode/DerivedData, ModuleCache.noindex, Archives, and Products • Ran sudo xcodebuild -runFirstLaunch • Clean Build Folder in Xcode-beta • Verified Command Line Tools setting points to Xcode-beta ⸻ ❓Looking for guidance on: • Whether this is a known bug in Xcode-beta • If SwiftShims/PCM conflicts are expected between versions • Best practices to safely migrate from Xcode stable to beta for Swift-based projects Any advice is much appreciated. Thanks, Mathéo
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Jun ’25
I’ve been trying to make a purchase in the sandbox environment for the past two days, but I keep encountering this error. It was working fine before, but the issue started occurring two days ago. Any idea what might be wrong?
Hi, I am trying to do some purchase on sandbox envirnment and facing this error from last 2 days. Any idea what is wrmong here &lt;SKPaymentQueue: 0x158ac1030&gt;: Payment completed with error: Error Domain=ASDErrorDomain Code=500 "(null)" UserInfo={client-environment-type=Sandbox, storefront-country-code=IND, NSUnderlyingError=0x15ae9c0c0 {Error Domain=AMSErrorDomain Code=305 "Purchase Failed Server canceled the purchase" UserInfo={AMSFailureReason=Server canceled the purchase, AMSURL=https://sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy?guid=00008030-0004388026C2802E, AMSDescription=Purchase Failed, AMSStatusCode=200, AMSServerPayload={ "cancel-purchase-batch" = 1; customerMessage = "Unable to process your request."; dialog = { defaultButton = ok; explanation = "Please try again later.\n\n[Environment: Sandbox]"; initialCheckboxValue = 1; isFree = 1; "m-allowed" = 0; message = "Unable to process your request."; okButtonString = OK; }; failureType = ""; "m-allowed" = 0; metrics = { actionUrl = "sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy"; asnState = 0; dialogId = "MZCommerce.SystemError"; eventType = dialog; message = "Unable to process your re"; mtEventTime = "2025-08-06 06:56:30 Etc/GMT"; mtTopic = "xp_its_main"; options = ( OK ); }; pings = ( ); }, NSDebugDescription=Purchase Failed Server canceled the purchase}}} Optional(Error Domain=SKErrorDomain Code=0 "An unknown error occurred" UserInfo={NSLocalizedDescription=An unknown error occurred, NSUnderlyingError=0x15a152280 {Error Domain=ASDErrorDomain Code=500 "(null)" UserInfo={NSUnderlyingError=0x15a1501e0 {Error Domain=AMSErrorDomain Code=305 "(null)"}}}})
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Aug ’25
Why can't Xcode projects be opened in multiple workspaces
So Xcode has projects. And I breakup my code/libraries/targets into those. So why after 20 years of Xcode, can a workspace, that holds projects not display the same project opened in another workspace? The workspace redirects all output the project would normally generate in DerivedData to a completely different folder by default. What this means is I have to shut one workspace, and then open the other workspace with a different set of projects to see the ones that are shared. The workspace can't build because it can't open the project shared with another one that is open. VS sln files don't have this issue, so why do workspace files.
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Jun ’25
Cannot load developer teams in Xcode.
Hi, The ui error says unable to login, but I'm able to login (because if I don't give the correct password it's a different error). When Xcode tries to fetch the available teams though it errors out. I can successfully login and access my teams on a different machine that's on the same network. So I know the account and network are fine. Here's what the ui shows .. and I'm also including the Xcode logs from Console. Any ideas? Thanks! xcode.log
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Jun ’25
App Stuck on Launch Screen When Debugging on iOS 18.5 Device with Xcode 16.3
I am using a Mac computer running macOS 15.5 with Xcode version 16.3 (16E140) and an iPhone XS Max on iOS 18.5. When debugging my app on the real device using Xcode, the app gets stuck on the launch screen and fails to proceed to the main interface. There is no output in the Xcode console, and the top of the window continuously shows "attaching to [app name] on [iPhone name]". Here are the details: The same issue occurred when the phone was running iOS 18.4.1. When I tested on another real device running iOS 17, the app launched and ran normally. I’ve tried clearing the cache, but it didn’t help. I deleted the ~/Library/Developer/Xcode/iOS DeviceSupport folder, let it re-download the necessary files, and ran the app again, but the issue persists. I’m currently out of ideas and would appreciate any assistance.
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May ’25
❗️SpeechAnalyzer.framework Not Found in Xcode 26 Beta 2 (17A5241o)
Hi everyone, I’m running into an issue trying to use the new SpeechAnalyzer framework announced at WWDC 2025. ❯ My Setup: • macOS: Sequoia 15.5 (Build 26.0 / macOS Tahoe Beta 26.0) • Xcode: 26.0 beta 2 (17A5241o) • Deployment Target: macOS 26.0 • Toolchain: Clang 17.0.0 (Apple) ❯ Problem: Despite following all setup requirements: • Setting macOS 26 as the deployment target • Using the latest Xcode 26 beta 2 • Running the correct developer toolchain (xcode-select is pointing to Xcode-beta) I still get the error: No such module 'SpeechAnalyzer' Additionally: • The SpeechAnalyzer.framework does not appear under /Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/ • It is also not listed in the Link Binary with Libraries pane. ❯ What I’ve Tried: • Clean builds • Deleted DerivedData • Verified SDK installation paths • Reinstalled Xcode 26 beta 2 • find search for SpeechAnalyzer.framework returned nothing ❯ Request: Has anyone successfully used SpeechAnalyzer in Xcode 26 beta 2 on macOS Sequoia/Tahoe? Is there a separate SDK or seed profile required to access this framework? Would appreciate any guidance from Apple engineers or other beta testers. Thanks! — Lalit Lakhara
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117
Jun ’25
dSYMs not generating in Release Build
I have a similar but different problem to another thread. I am using Xcode 16, implementing Firebase Crashlytics. I have the dSYMs working correctly in a Debug build. However when I change to a Release Build the dSYMs do not generate properly. In my archive the XXXapp.debug.dylib file is missing. I verified the debug format with dSYMs, changed Strip settings, compared Debug and Release settings etc without any fix. Any ideas of how to solve this problem?
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2
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0
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65
Activity
Jun ’25
Attribute Inspector
Maybe it's just me but I can't find the attribute inspector anywhere. I have clicked, searched and tried everything I can think of. I love the new Xcode, but this has me dumbfounded.
Replies
3
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0
Views
420
Activity
Jun ’25
Tabbar UITest bug on tvOS
When running UITests on tvOS, tabBar viewIdentifiers (UIKit) are no longer appearing. When you run the test, accessibility identifiers for tabs are no longer locatable but all other identifiers appears except for the tabs in the tabBar. In the stack trace of the debugger, if I print application, I can see all existing viewIdentifiers except those that were set for the tabs (on tvOS only). If I force an action on the simulator after the app has launched and the view appeared ie move left or right, the identifiers appears (confirmed by stack trace) and the test will continue as expected. This was not an issue in the past (no code changes). I am not sure if this appeared after updating my mac to Sequoia. But for iOS, there is no issue. This bug only appears on tvOS and specifically the tabs. Issue persists on: Sequoia 15.4.1 Xcode 16.3
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1
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0
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185
Activity
May ’25
How to use a folder generated by an Xcode Aggregate Target as a resource in another target?
I have a multi target project where every target relies on a built "web bundle" which is basically a collection of html, optimized images, and optimized javascript. Right now that web bundle is built in a pre build step by running a script. The script takes awhile to run and outputs to a folder that is referenced into the project via a PBXFileReference which is then referenced in the Copy Bundle Resources step. 96516AC22BF928DD00576562 /* build */ = {isa = PBXFileReference; lastKnownFileType = folder; name = build; path = "../web-ui/build"; sourceTree = "<group>"; } .... 96516AC32BF928DD00576562 /* build in Resources */ = {isa = PBXBuildFile; fileRef = 96516AC22BF928DD00576562 /* build */; }; As a step, I wrote an aggregate target that can also run this script. I specified its input and output files and turned off sandboxing. It does exactly what I need it to. Critically it is ran based on dependency analysis. If I modify any file in web-ui it rebuilds, if I dont I can repeatedly build the aggregate target and it will not re-run the script. This is perfect. A97590172E419CBA00741928 /* Build Web Bundle */ = { isa = PBXShellScriptBuildPhase; buildActionMask = 12; files = ( ); inputFileListPaths = ( ); inputPaths = ( "$(SRCROOT)/xcodescripts/build-web-bundle.bash", "$(SRCROOT)/web-ui/index.html", "$(SRCROOT)/web-ui/vite-env.d.ts", "$(SRCROOT)/web-ui/vite.config.ts", "$(SRCROOT)/web-ui/tsconfig.json", "$(SRCROOT)/web-ui/stats.html", "$(SRCROOT)/web-ui/postcss.config.js", "$(SRCROOT)/web-ui/package.json", "$(SRCROOT)/web-ui/justfile", "$(SRCROOT)/web-ui/src/", ); name = "Build Web Bundle"; outputFileListPaths = ( ); outputPaths = ( "$(SRCROOT)/web-ui/build/", ); runOnlyForDeploymentPostprocessing = 0; shellPath = /bin/sh; shellScript = "exec \"${SCRIPT_INPUT_FILE_0}\"\n"; }; You may notice I reference a src file. This is made possible via a flag USE_RECURSIVE_SCRIPT_INPUTS_IN_SCRIPT_PHASES which allows Xcode to check folder dependencies recursively. The problem is that my other targets do not automatically recognize that they need to run the "WebBundle" aggregate target in order to update a resource they copy in their "Copy bundle resources" phase. So I tried adding it as a Target Dependency. A9DE685B2E41C9A8005EF4E0 /* PBXTargetDependency */ = { isa = PBXTargetDependency; target = A97590132E419C1200741928 /* WebBundle */; targetProxy = A9DE685A2E41C9A8005EF4E0 /* PBXContainerItemProxy */; }; Unfortunately this breaks whatever magic was allowing the script to be run only when there are web bundle changes. Every build it runs the "Build Web Bundle" script. I think what I am missing is a way to specify in these other targets that a resource they are used to copying from the Xcode PBXFileReference is produced by the aggregate target. This way they can start to reason about the dependencies. Other possibilities are that I should be building the web bundle to a separate location. Or that these references are somehow broken in another way. To be clear the folder format is as thus project/ iOS/ client.xcodeproj web-ui/ build/ (web bundle build is output here and referenced relatively) src/ index.html (and other things)
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5
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0
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268
Activity
Aug ’25
xcode and audioplayers module
Hi! A few months ago my flutter project was building successfully and then suddenly stopped working after an xcode update. In the latest attempt to build, I see error message Module ‘audioplayers’ not found (in target ‘Runner’ from project ‘Runner’). Thank you in advance for any help! Flutter version: Flutter 3.3.0-0.5.pre • channel beta Xcode version: 16.3 Target ios version: ios 12.0
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1
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0
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65
Activity
Jun ’25
Is SFSymbol Customization officially valid as a method for using SVG in embedded widgets (lock-screen & watchOS)?
Is SFSymbol Customization officially valid as a method for using SVG in embedded widgets (lock-screen & watchOS)? I use this in UnitedPizzaHelper but wonder whether this is the prime cause why all widgets of this app gets missing on iOS devices? This issue only happened on at least 2 device in the recent 12 months (they are all on iOS 18, and one of them is running iOS 18.5... Rebooting device won't work.), and we currently have no clue how to troubleshoot this. Update: The guy running iOS 18.5 told me that the widgets are now discoverable after waiting for minutes. Seems that this is a random issue.
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0
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0
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79
Activity
Jun ’25
run XCUITest with an SKStoreReviewController
I'm building out a number of XCUITests. At one stage in my app, we present an SKStoreReviewController to ask the user if they'd like to review the app now. All I'd like to do is dismiss the view, by hitting the "Not Now" button. Normally, for other "system" views, I'd something like this: let springboard = XCUIApplication(bundleIdentifier: "com.apple.springboard") let notNowButton = springboard.buttons["Not Now"] And then I'd do an appropriate 'wait' and tap action. But for some reason, this isn't working. Looking for advice on how to properly handle this screen.
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2
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0
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156
Activity
Jun ’25
Xcode forces my Macbook to restart when previewing canvas
I can't use Xcode without it crashing. Just writing a very simple iOS app with SwiftUI (using only forms and sections). Whenever my canvas updates to correspond to my changes it forces my Macbook to restart. Does anyone have a solution for this. I'll be honest it's becoming really frustrating. Thank you. Macbook M3 Pro 16GB ram, 500gb Space (400gb free space)
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1
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0
Views
165
Activity
Aug ’25
why my Xcode organizer can not show Hangs
why my Xcode organizer can not show Hangs
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1
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0
Views
274
Activity
May ’25
UIKit-xxx.pcm' does not exist
Setting breakpoints in Xcode and debugging the program will output the following information in the console. The first breakpoint debugging is triggered every time you compile and run the program. Furthermore, loading variables during breakpoint debugging takes a very long time. Why is this information outputted? And why does it take so long warning: (arm64) /Users/xxx/Library/Developer/Xcode/DerivedData/MYApp-edwwubwxxruxpddmfzegvkdqhppk/Build/Products/Debug-iphoneos/XCFrameworkIntermediates/FBKVOController/FBKVOController.framework/FBKVOController(FBKVOController.o) '/var/folders/45/h0vrkd951jjbc538flwxctqc0000gn/C/clang/ModuleCache/2OX0YH8X0GZ6V/UIKit-HKJAGZJT5Z2N.pcm' does not existwarning: (arm64) Environment Xcode Version 16.4 (16F6) + any iPhone device
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0
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0
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98
Activity
Aug ’25
Background process not working in TestFlight
Hi everyone, I recently built an iOS application that fetches the healthkit data with the BGProcessingTask. It is working as expected in the debug with the physical device connected but its not working in Testflight. I printed out the logs but they don't show that the background process's running. Here is my code snippet. func registerBackgroundTask() { BGTaskScheduler.shared.register(forTaskWithIdentifier: taskIdentifier, using: nil) { task in LogManager.shared.addBackgroundProcessLog("registering the background task...") print("registering the background task...") self.handleBackgroundTask(task: task as! BGProcessingTask) } } func scheduleBackgroundHealthKitSync() { print("scheduling background task...") LogManager.shared.addBackgroundProcessLog("scheduling background task...") let request = BGProcessingTaskRequest(identifier: taskIdentifier) request.earliestBeginDate = Date(timeIntervalSinceNow: 60 * 1) request.requiresNetworkConnectivity = true request.requiresExternalPower = false do { try BGTaskScheduler.shared.submit(request) print("BGProcessingTask scheduled") LogManager.shared.addBackgroundProcessLog("BGProcessingTask scheduled") } catch { print("Failed to schedule task: \(error)") LogManager.shared.addBackgroundProcessLog("Failed to schedule task: \(error)", isError: true) print(LogManager.shared.backgroundProcessLogs) } } func handleBackgroundTask(task: BGProcessingTask) { LogManager.shared.addBackgroundProcessLog("handleBackgroundTask triggered") print("handleBackgroundTask triggered") let dispatchGroup = DispatchGroup() dispatchGroup.enter() // Reschedule the background sync for the next time scheduleBackgroundHealthKitSync() var taskCancelled = false // Handling expiration task.expirationHandler = { taskCancelled = true LogManager.shared.addBackgroundProcessLog("Background task expired", isError: true) print("Background task expired") dispatchGroup.leave() } let healthKitManager = HealthKitManager.shared // Start the background sync operation healthKitManager.fetchAndSendAllTypes() { success in if success { LogManager.shared.addBackgroundProcessLog("HealthKit sync completed successfully") print("HealthKit sync completed successfully") } else { LogManager.shared.addBackgroundProcessLog("HealthKit sync failed", isError: true) print("HealthKit sync failed") } dispatchGroup.leave() } // Notify when all tasks are completed dispatchGroup.notify(queue: .main) { // Check if the task was cancelled using your own flag or state if taskCancelled { task.setTaskCompleted(success: false) // Fail the task if it was cancelled } else { task.setTaskCompleted(success: true) // Complete successfully if not cancelled } LogManager.shared.addBackgroundProcessLog("Background task ended with status: \(taskCancelled == false)") print("Background task completed with success: \(taskCancelled == false)") // Logs success or failure } } Here are the logs from my device. scheduling background task... BGProcessingTask scheduled
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1
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0
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167
Activity
May ’25
Music error: Error playing music: .developerTokenRequestFailed
When I attemp to Play song using apple Music api I get this error> I have put in the privacy string. Do I need to generate a token?
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0
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0
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138
Activity
Aug ’25
How to call API of tested app in UI Testing of Xcode7?
Hi guys, recently I've been investigating new UI Testing in Xcode7. There seems to be limited APIs we can call direct in UI test. Can I include header files and call public API of my tested app in UI Test? so that I can have more flexibility to set my app status before running test. I intent to call API method "-(void)reloadURL:(NSURL *)url" of my app in UI Test, but test failed with "XCTRunner -[_XCTRunnerAppDelegate myAppDelegateUtils]: unrecoginzed selector sent to instance 0x7cf0a992fe10"In Unit Test we can call any API of the tested app, does it support in UI Testing too? I'm a start learner of Xcode and its testing...could anyone help to answer this question? Thanks!
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3
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Feb ’26
AVCaptureSession taking too long in XCode 26 beta 2 debugger
XCode 26 beta 2 is taking more than 20 seconds to start AVCaptureSession when AVCaptureVideoDataOutput and AVCaptureAudioDataOutput are added. The problem occurs only during debugging and is clearly seen with Cinematic Capture sample code by Apple. I am using iPhone 14 Pro running iOS 26 beta 2 for reference.
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192
Activity
Jun ’25
❗️Xcode-beta: “missing required module ‘SwiftShims’” and C99 PCH conflict
Hi all, I’m running into a persistent build issue with my Swift project ORSOFINAL after migrating from Xcode stable to Xcode-beta.app 26 (June 2025 version). ⸻ 💥 Errors displayed: 1. C99 was enabled in PCH file but is currently disabled 2. module file .../ModuleCache.noindex/SwiftShims-AXUM98L131W4...pcm cannot be loaded due to a configuration mismatch with the current compilation 3. missing required module 'SwiftShims' ⸻ 🛠 What I’ve already tried: • xcode-select -s /Applications/Xcode-beta.app/Contents/Developer • Deleted ~/Library/Developer/Xcode/DerivedData, ModuleCache.noindex, Archives, and Products • Ran sudo xcodebuild -runFirstLaunch • Clean Build Folder in Xcode-beta • Verified Command Line Tools setting points to Xcode-beta ⸻ ❓Looking for guidance on: • Whether this is a known bug in Xcode-beta • If SwiftShims/PCM conflicts are expected between versions • Best practices to safely migrate from Xcode stable to beta for Swift-based projects Any advice is much appreciated. Thanks, Mathéo
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286
Activity
Jun ’25
I’ve been trying to make a purchase in the sandbox environment for the past two days, but I keep encountering this error. It was working fine before, but the issue started occurring two days ago. Any idea what might be wrong?
Hi, I am trying to do some purchase on sandbox envirnment and facing this error from last 2 days. Any idea what is wrmong here &lt;SKPaymentQueue: 0x158ac1030&gt;: Payment completed with error: Error Domain=ASDErrorDomain Code=500 "(null)" UserInfo={client-environment-type=Sandbox, storefront-country-code=IND, NSUnderlyingError=0x15ae9c0c0 {Error Domain=AMSErrorDomain Code=305 "Purchase Failed Server canceled the purchase" UserInfo={AMSFailureReason=Server canceled the purchase, AMSURL=https://sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy?guid=00008030-0004388026C2802E, AMSDescription=Purchase Failed, AMSStatusCode=200, AMSServerPayload={ "cancel-purchase-batch" = 1; customerMessage = "Unable to process your request."; dialog = { defaultButton = ok; explanation = "Please try again later.\n\n[Environment: Sandbox]"; initialCheckboxValue = 1; isFree = 1; "m-allowed" = 0; message = "Unable to process your request."; okButtonString = OK; }; failureType = ""; "m-allowed" = 0; metrics = { actionUrl = "sandbox.itunes.apple.com/WebObjects/MZBuy.woa/wa/inAppBuy"; asnState = 0; dialogId = "MZCommerce.SystemError"; eventType = dialog; message = "Unable to process your re"; mtEventTime = "2025-08-06 06:56:30 Etc/GMT"; mtTopic = "xp_its_main"; options = ( OK ); }; pings = ( ); }, NSDebugDescription=Purchase Failed Server canceled the purchase}}} Optional(Error Domain=SKErrorDomain Code=0 "An unknown error occurred" UserInfo={NSLocalizedDescription=An unknown error occurred, NSUnderlyingError=0x15a152280 {Error Domain=ASDErrorDomain Code=500 "(null)" UserInfo={NSUnderlyingError=0x15a1501e0 {Error Domain=AMSErrorDomain Code=305 "(null)"}}}})
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Activity
Aug ’25
Why can't Xcode projects be opened in multiple workspaces
So Xcode has projects. And I breakup my code/libraries/targets into those. So why after 20 years of Xcode, can a workspace, that holds projects not display the same project opened in another workspace? The workspace redirects all output the project would normally generate in DerivedData to a completely different folder by default. What this means is I have to shut one workspace, and then open the other workspace with a different set of projects to see the ones that are shared. The workspace can't build because it can't open the project shared with another one that is open. VS sln files don't have this issue, so why do workspace files.
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113
Activity
Jun ’25
Cannot load developer teams in Xcode.
Hi, The ui error says unable to login, but I'm able to login (because if I don't give the correct password it's a different error). When Xcode tries to fetch the available teams though it errors out. I can successfully login and access my teams on a different machine that's on the same network. So I know the account and network are fine. Here's what the ui shows .. and I'm also including the Xcode logs from Console. Any ideas? Thanks! xcode.log
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109
Activity
Jun ’25
App Stuck on Launch Screen When Debugging on iOS 18.5 Device with Xcode 16.3
I am using a Mac computer running macOS 15.5 with Xcode version 16.3 (16E140) and an iPhone XS Max on iOS 18.5. When debugging my app on the real device using Xcode, the app gets stuck on the launch screen and fails to proceed to the main interface. There is no output in the Xcode console, and the top of the window continuously shows "attaching to [app name] on [iPhone name]". Here are the details: The same issue occurred when the phone was running iOS 18.4.1. When I tested on another real device running iOS 17, the app launched and ran normally. I’ve tried clearing the cache, but it didn’t help. I deleted the ~/Library/Developer/Xcode/iOS DeviceSupport folder, let it re-download the necessary files, and ran the app again, but the issue persists. I’m currently out of ideas and would appreciate any assistance.
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222
Activity
May ’25
❗️SpeechAnalyzer.framework Not Found in Xcode 26 Beta 2 (17A5241o)
Hi everyone, I’m running into an issue trying to use the new SpeechAnalyzer framework announced at WWDC 2025. ❯ My Setup: • macOS: Sequoia 15.5 (Build 26.0 / macOS Tahoe Beta 26.0) • Xcode: 26.0 beta 2 (17A5241o) • Deployment Target: macOS 26.0 • Toolchain: Clang 17.0.0 (Apple) ❯ Problem: Despite following all setup requirements: • Setting macOS 26 as the deployment target • Using the latest Xcode 26 beta 2 • Running the correct developer toolchain (xcode-select is pointing to Xcode-beta) I still get the error: No such module 'SpeechAnalyzer' Additionally: • The SpeechAnalyzer.framework does not appear under /Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/ • It is also not listed in the Link Binary with Libraries pane. ❯ What I’ve Tried: • Clean builds • Deleted DerivedData • Verified SDK installation paths • Reinstalled Xcode 26 beta 2 • find search for SpeechAnalyzer.framework returned nothing ❯ Request: Has anyone successfully used SpeechAnalyzer in Xcode 26 beta 2 on macOS Sequoia/Tahoe? Is there a separate SDK or seed profile required to access this framework? Would appreciate any guidance from Apple engineers or other beta testers. Thanks! — Lalit Lakhara
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117
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Jun ’25