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"No such module" error when trying to create module
Am running Xcode 16.1 on Sequoia and am getting "No such module" error. Here are my steps: Create workspace in Xcode and name it AccessControl2 Create Project named OrangeInc and add it to AccessControl2 group. Create blank playground named AccessControl and add it to AccessControl2 group Error message in playground after I add "import OrangeInc" reads "No such module" Have tried repeating this several times; get same error message.
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Dec ’24
Vision Framework Causes EXC_BREAKPOINT Error in Xcode App Playground (.swiftpm) File
I’m trying to use the Vision framework in a Swift Playground to perform face detection on an image. The following code works perfectly when I run it in a regular Xcode project, but in an App Playground, I get the error: Thread 12: EXC_BREAKPOINT (code=1, subcode=0x10321c2a8) Here's the code: import SwiftUI import Vision struct ContentView: View { var body: some View { VStack { Text("Face Detection") .font(.largeTitle) .padding() Image("me") .resizable() .aspectRatio(contentMode: .fit) .onAppear { detectFace() } } } func detectFace() { guard let cgImage = UIImage(named: "me")?.cgImage else { return } let request = VNDetectFaceRectanglesRequest { request, error in if let results = request.results as? [VNFaceObservation] { print("Detected \(results.count) face(s).") for face in results { print("Bounding Box: \(face.boundingBox)") } } else { print("No faces detected.") } } let handler = VNImageRequestHandler(cgImage: cgImage, options: [:]) do { try handler.perform([request]) // This line causes the error. } catch { print("Failed to perform Vision request: \(error)") } } } The error occurs on this line: try handler.perform([request]) Details: This code runs fine in a normal Xcode project (.xcodeproj). I'm using an App Playground instead (.swiftpm). The image is being included in the .xcassets folder. Is there any way I can mitigate this issue? Please do not recommend switching to .xcodeproj, as I am making a submission for Apple's Swift Student Challenge, and they require that I use .swiftpm.
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Dec ’24
Apple account credential failure
% eas build --profile development --platform ios To upgrade, run npm install -g eas-cli. Proceeding with outdated version. Found eas-cli in your project dependencies. It's recommended to use the "cli.version" field in eas.json to enforce the eas-cli version for your project. Learn more Found eas-cli in your project dependencies. It's recommended to use the "cli.version" field in eas.json to enforce the eas-cli version for your project. Learn more Found eas-cli in your project dependencies. It's recommended to use the "cli.version" field in eas.json to enforce the eas-cli version for your project. Learn more Found eas-cli in your project dependencies. It's recommended to use the "cli.version" field in eas.json to enforce the eas-cli version for your project. Learn more Loaded "env" configuration for the "development" profile: no environment variables specified. Learn more Specified value for "ios.bundleIdentifier" in app.json is ignored because an ios directory was detected in the project. EAS Build will use the value found in the native code. ✔ Using remote iOS credentials (Expo server) If you provide your Apple account credentials we will be able to generate all necessary build credentials and fully validate them. This is optional, but without Apple account access you will need to provide all the missing values manually and we can only run minimal validation on them. ✔ Do you want to log in to your Apple account? … yes › Log in to your Apple Developer account to continue ✔ Apple ID: … XXXXXX@YYYY › The password is only used to authenticate with Apple and never stored on EAS servers Learn more ✔ Password (for XXXXXX@YYYY: … ********************** › Saving Apple ID password to the local Keychain Learn more ✖ Logging in... Invalid username and password combination. Used ' XXXXX@YYYY' as the username. › Removed Apple ID password from the native Keychain ? Would you like to try again? › no / yes
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Dec ’24
Xcode 16.x project doesn’t build with (SiriKit / Widget) intent definition file + translations
If you add a (SiriKit / Widget) intent definition file to an Xcode project and then translate it into another language, the build of the iOS app only works until you close the project. As soon as you open the project again, you get the error message with the next build: Unexpected duplicate tasks A workaround for this bug is, that you convert the folder (where the intent file is located) in Xcode to a group. After that every thing works without problems. Steps to reproduce: Create a new iOS project Add a localization to the project (German for example) Add a SiriKit Intent Definition File Localize the SiriKit Intent Definition File Build the project (should work without errors) Close the project Open the project again Build the project again Expected result: The project builds without problems Current result: The project doesn’t build and returns the error: Unexpected duplicate tasks Is this a known problem? Is there a way to solve this without switching to Xcode groups (instead of folders)
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Dec ’24
Apple Payment Approval Delays - No Response from Support
Hi everyone, I’m reaching out here because I’m honestly frustrated with Apple’s lack of response regarding my payment approval. It’s been over two weeks, and I’m still waiting for my payment to be processed. This is seriously impacting my workflow and financial planning. I’ve also opened two support tickets, but unfortunately, I haven’t received any meaningful response or updates. I’ve tried being patient, but it’s hard to stay optimistic when there’s no communication or timeline for resolution. Has anyone else faced similar issues recently? If so, how did you manage to get it resolved? I’d appreciate any tips or suggestions, as I’m unsure what else I can do to expedite this process. Thanks in advance for your help!
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Dec ’24
Issue with page.selectionForWord(at:) in Mac Designed for iPad Mode
I’m encountering an issue with the page.selectionForWord(at:) method in my application. This method has stopped working in Mac Designed for iPad mode. The functionality works fine on physical devices such as iPhone and iPad, as well as on Mac, but in this specific mode, the method no longer works, and the application crashes. It is crucial for me that this functionality works in Mac Designed for iPad mode, as rewriting the entire code for Mac would be too time-consuming, especially considering the size of the application. Interestingly, a similar method, page.selectionForLine(at:), works perfectly with the same parameters in all environments, including the Mac Designed for iPad mode. This makes the issue even more puzzling. The issue began after the latest update. The app no longer responds to the page.selectionForWord(at:) method, which causes the application to crash. I have attached a test app to reproduce the error.
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Dec ’24
Emulator crashing
Hi, My Ryunjinx emulator's been crashing while I play tears of the kingdom and enter a certain area. Can somebody explain to me why it's crashing? Process: Ryujinx [54839] Path: /Volumes/VOLUME/*/Ryujinx.app/Contents/MacOS/Ryujinx Identifier: org.ryujinx.Ryujinx Version: 1.1 (1.1.0) Code Type: ARM-64 (Native) Parent Process: launchd [1] User ID: 501 Date/Time: 2024-12-21 15:28:23.9844 -0500 OS Version: macOS 15.1.1 (24B91) Report Version: 12 Anonymous UUID: 91B1764F-0E70-FDFA-0541-138ABFD9112A Sleep/Wake UUID: 408A9A03-26A8-4E59-AB8E-66763B38E36B Time Awake Since Boot: 170000 seconds Time Since Wake: 7500 seconds System Integrity Protection: enabled Crashed Thread: 27 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: Namespace SIGNAL, Code 6 Abort trap: 6 Terminating Process: Ryujinx [54839]
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Dec ’24
Can't transfer CSV file to iPhone simulator
I'm trying to transfer a CSV file to my iPhone 16 simulator to use for testing my application, but it keeps failing. See the image below. That occurs when I try to drag the file into the simulator. I also tried to use the Share option for the file, but nothing happens with that. It doesn't transfer but it also doesn't fail. I'm assuming it's failing in the background. Anyone know what I can do?
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Dec ’24
Seeking Help - Need to Identify Date Contacts Were Added
Saw this info: https://developer.apple.com/documentation/contacts/cncontactstore But have no idea what I'm doing. This is a pressing matter and I need to determine the date/time contacts were originally created on my icloud account. I have tried the shortcuts method and it merely shows the date they were loaded into whichever device i'm logged in on if they were created a while ago
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Dec ’24
ASWebAuthenticationSession not working in Preview
class ViewModel : NSObject, ObservableObject, ASWebAuthenticationPresentationContextProviding { private var authSession: ASWebAuthenticationSession? func signInWithOpenID(provider: OAuthProvider) { let url = getOIDCAuthenticationURL(provider: provider) authSession?.cancel() authSession = nil authSession = ASWebAuthenticationSession(url: url, callbackURLScheme: "com.ninjanutri") { callbackURL, error in if let error = error { print("Error: \(error.localizedDescription)") return } guard let callbackURL = callbackURL else { return } guard let idToken = callbackURL.valueOf("id_token") else { return } self.signInWithIdToken(provider: provider, idToken: idToken) } authSession?.prefersEphemeralWebBrowserSession = false authSession?.presentationContextProvider = self authSession?.start() } public func presentationAnchor(for session: ASWebAuthenticationSession) -> ASPresentationAnchor { return ASPresentationAnchor() } } struct ContentView: View { @StateObject private var viewModel = ViewModel() var body: some View { Button { viewModel.signInWithOpenID(provider: .github) } label: { Text("Test") } } } when the prefersEphemeralWebBrowserSession is false, the alert and webview is totally working fine in Simulator and Real device, but not XCode Preview. Is this behaviour expected or it's a bug?
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Dec ’24
How to -disable-dynamic-actor-isolation FLAG
I built my app with Xcode16 and now the app is crashing. I suspect that the dynamic actor isolation check is the cause, so I'm trying to set the "-disable-dynamic-actor-isolation" flag, but the app crashes, so I don't think I'm setting it correctly. How to set "-disable-dynamic-actor-isolation" flag? Swift Complier - Custom Flags Other Swift Flags Debug Any Architecture | Any SDK -disable-dynamic-actor-isolation Release Any Architecture | Any SDK -disable-dynamic-actor-isolation I have it set up as shown above.
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Dec ’24
Xcode 构建失败:无法加载传输的 PIF,GUID 冲突错误
在Mac OS 15.2 使用 Xcode 16.2 构建项目时,我遇到了以下错误: Showing All Errors Only Prepare packages Prepare build Build service could not create build operation: unable to load transferred PIF: The workspace contains multiple references with the same GUID 'PACKAGE:1Y9CU7L2QFO7OX4UJBYP19ZPPL5MJNV3R::MAINGROUP' Activity Log Complete 2024/12/24, 15:26 0.2 seconds
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Dec ’24
Xcode 构建失败:无法加载传输的 PIF,GUID 冲突错误
在使用 Xcode 构建项目时,我遇到了以下错误: Showing All Errors Only Prepare packages Prepare build Build service could not create build operation: unable to load transferred PIF: The workspace contains multiple references with the same GUID 'PACKAGE:1Y9CU7L2QFO7OX4UJBYP19ZPPL5MJNV3R::MAINGROUP' Activity Log Complete 2024/12/24, 15:26 0.2 seconds 问题描述: 1. 我正在开发一个使用 Swift Package Manager (SPM) 管理依赖的多模块 iOS 项目。 2. 构建过程中,Xcode 无法加载传输的 PIF 文件,并提示某个 GUID 存在重复引用。 3. 这个问题导致整个项目无法正常构建。 已尝试的解决方案: 1. 检查了 Swift Package Manager 的依赖管理: • 确认没有重复添加相同的依赖。 2. 清理了 Derived Data: 3. 检查了 project.pbxproj 文件,搜索 GUID 'PACKAGE:1Y9CU7L2QFO7OX4UJBYP19ZPPL5MJNV3R::MAINGROUP': • 没有发现明显的重复引用。 4. 删除并重新添加了所有的 Swift 包依赖。 5. 删除并重新生成了 .xcworkspace 文件。 结果: • 尝试以上解决方案后问题依然存在,构建仍然失败。 • 这可能是由于某些依赖的重复引用或 Xcode 内部的问题。 Xcode 16.2 Mac OS 15.2 如果有人遇到过类似问题或者知道该如何解决,能否分享一下解决方案? 非常感谢!
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Dec ’24
How to -disable-dynamic-actor-isolation FLAG
When I built my app with xCode16.2, the app crashed at runtime. When building, I got a warning "UIWebView' is deprecated: first deprecated in iOS 12.0 - No longer supported; please adopt WKWebView.", so I suspected the dynamic actor isolation check. When building, I tried setting the "-disable-dynamic-actor-isolation" flag, but the app still crashed. However, I think the flag is not set properly, so how should I set the "-disable-dynamic-actor-isolation" flag? I tried setting it as follows. Is this the correct way to set it? Swift Compiler - Custom Flags Other Swift Flags Debug Any Architecuture | Any SDK -disable-dynamic-actor-isolation Release Any Architecuture | Any SDK -disable-dynamic-actor-isolation
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Dec ’24
Notice of Termination
Last week we received this e-mail from Apple, without any information about reasons. Our infrastructure builds on Apple infrastructure and contains more than 1000 iOS devices. We have paid enterprise account until April 2025. Why Apple cancelled our membership? We are reaching out to inform you that your Apple Developer Enterprise Program ("ADEP") membership will be terminated, effective February 12, 2025. Please be assured that this decision is not a result of any action or inaction on your part, and it is not subject to appeal. As of February 12, 2025, you will no longer have access to your membership and account-related services for developing and distributing in-house, internal use software. Certificates, identifiers, and provisioning profiles will be revoked, and the apps associated with your account will no longer function. In accordance with Section 11.3 of the ADEP Agreement, please immediately destroy all Apple Confidential Information that is in your possession or control and note your continuing obligations upon termination. Nothing in this letter should be construed as a waiver of any rights or remedies Apple may have, all of which are hereby reserved.
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1.4k
Dec ’24
Some colors are missing during first app launch
Recently I decided to download my app from the App Store and found out that during the first launch some colors were missing or displayed incorreclty. For example one button was blue, although switching dark mode on and off solved button color it. Some colors were completely missing and the tab bar buttons were blue as well. Any advices? I'm using iOS 18.2 and XCode 16.1
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Dec ’24
Xcode version 14.2 crashes as soon as opened in mac os 15.0.1
I have downloaded xcode version 14.2 from apple official archive. I ran xcode using these steps: Right click -> Show Package content Go to folder Contents -> Macos -> Xcode Run the xcode terminal app After this as soon as I try to open a project, xcode crashes. How do i run xcode of lower version as that specific version is required, I don't want to downgrade my macos as it will result in clearing my data or I have to transfer data. Please help me with this issue.
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Dec ’24