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Integrating binary inside Framework via SPM
So I will summary an issue one of our clients has asked us on GitHub: https://github.com/pendo-io/pendo-mobile-sdk/issues/233 Project that is a custom framework that uses different SPM packages (one of them is Binary package), we have our main logic inside that framework and we have different targets that use this framework, everything works on the simulator, but running the app on the actual device provokes a crash saying "Binary framework was not found". We have like 20 other SPM packages that work fine, this is the first one we have an issue with. Please note I understand that SPM will not copy paste the Binary for the magic framework as it does for the apps so I suggested to embed it manually. So my question is what the best(easy) way to do it. Please refer to the following issue for more details: https://github.com/pendo-io/pendo-mobile-sdk/issues/233
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104
Mar ’25
Google map APIs not working in my app with xcode 16.3
https://maps.googleapis.com/maps/api/place/autocomplete/json?input=station%20bab%20saadoun&key=GOOGLE_API_KEY&components=country:TN func googleAutocomplete(for query: String, completion: @escaping ([GooglePlaces]) -> Void) { let apiKey = GoogleMapAPIs.shared.apiKey let baseURL = "https://maps.googleapis.com/maps/api/place/autocomplete/json" guard let url = URL(string: "\(baseURL)?input=\(query)&key=\(apiKey)&components=country:TN") else { print("Invalid URL") completion([]) return } print(url) let task = URLSession.shared.dataTask(with: url) { data, response, error in if let error = error { print("Error fetching data: \(error.localizedDescription)") completion([]) return } guard let data = data else { print("No data received") completion([]) return } do { let decodedResponse = try JSONDecoder().decode(GooglePlacesResponse.self, from: data) completion(decodedResponse.predictions) } catch { print("Decoding error: \(error)") completion([]) } } task.resume() } struct GooglePlaces: Codable { let title: String? let region: StructuredFormatting? let placeID: String? enum CodingKeys: String, CodingKey { case title = "description" case region = "structured_formatting" case placeID = "place_id" } } struct StructuredFormatting: Codable { let main_text: String let secondary_text: String? } struct GooglePlacesResponse: Codable { let predictions: [GooglePlaces] } Error fetching data: The network connection was lost.
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63
Apr ’25
Trouble Translating a Second Word Using TranslationAPI
I’m developing an app to save words that users learn in a language they are studying. Here’s the basic workflow: Type a new word Add the new word Every time a word is added, it gets saved to a list that includes its meaning and the name of the language — useful when saving words in multiple languages Problem: For some reason, the “Add new word” button only works for the first word. The second word is not being added to the list. Here is my code: import SwiftUI import NaturalLanguage import Translation struct ContentView: View { @State private var inputWord: String = "" @State private var detectedLanguage: String? @State private var translationConfiguration: TranslationSession.Configuration? @StateObject private var viewModel = WordViewModel() var body: some View { VStack(spacing: 24) { // Input field TextField("Type a word in any language", text: $inputWord) .padding() .background(Color(.systemGray6)) .cornerRadius(10) // Button to translate and save Button("Add new word") { translateAndSave() } // .disabled(inputWord.trimmingCharacters(in: .whitespacesAndNewlines).isEmpty) .buttonStyle(.borderedProminent) // List of saved words Text("My Words") .font(.system(.title2)) List { ForEach(viewModel.words) { word in VStack(alignment: .leading, spacing: 4) { Text(word.inputWord) .font(.headline) Text(word.nativeTranslation) .font(.subheadline) .foregroundColor(.gray) Text(word.detectedLanguage.uppercased()) .font(.caption) .foregroundColor(.blue) } .padding(.vertical, 4) } } Spacer() } .padding() .animation(.easeInOut, value: detectedLanguage) // Automatically triggers translation when configuration changes .translationTask(translationConfiguration) { session in do { let response = try await session.translate(inputWord) viewModel.addWord( input: inputWord, native: response.targetText, detected: detectedLanguage ?? "Unknown" ) // Reset fields after saving inputWord = "" detectedLanguage = nil translationConfiguration = nil } catch { // Handle error print("Translation error: \(error.localizedDescription)") } } } // Function to detect language private func detectLanguage() { let recognizer = NLLanguageRecognizer() recognizer.processString(inputWord) if let code = recognizer.dominantLanguage?.rawValue { let name = Locale.current.localizedString(forIdentifier: code) detectedLanguage = name?.capitalized } else { detectedLanguage = "Unable to detect" } } // Function to prepare translation private func translateAndSave() { detectLanguage() translationConfiguration = TranslationSession.Configuration( source: nil, target: Locale.Language(identifier: "en") ) } } Question: Does anyone have any idea what I can do to fix this?
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126
Apr ’25
Apple developer account enrolment pain
Hey everyone, I’ve been trying to get my apple developer account approved for weeks now with so many back and forth messages exchanged. However, I’m still not sure where my application stands. I submitted my verification docs multiple times through a special link. It was under review but then no one acknowledged its current status. Later, I received a follow up asking me to enrol again because it was causing some issue. But when I tried doing that, it says there is some error And asked me to contact support to resolve this. how long will this take before I get to the stage where I can make a payment and have my account approved?
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77
Apr ’25
iOS Simulator Keychain Issues After Xcode Reinstall
Hello All I'm encountering an issue with Keychain access in iOS simulators after reinstalling Xcode. My app successfully accesses the Keychain on physical devices, but simulators consistently fail with errors. Details: App uses Keychain to store API keys Works perfectly on physical devices After Xcode reinstall, simulator Keychain access fails Error logs show "Keychain retrieve failed for key with status: -25300" I've properly configured Keychain Sharing entitlements My entitlements file includes: $(AppIdentifierPrefix)******* What I've tried: Resetting simulators Deleting simulator Keychain databases manually Adding Keychain Sharing capability Ensuring entitlements are correct My app worked fine with simulators before reinstalling Xcode, which suggests something changed in the development environment rather than my code. Has anyone encountered similar issues? Is there a recommended approach for handling Keychain access in simulators that's more resilient to Xcode environment changes? Thanks for your help!
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154
Apr ’25
Copy Symbol Name and Copy Qualified Symbol Name missing in Xcode 16.3 context menu?
As of Xcode 16.3 it seems Copy Symbol Name and Copy Qualified Symbol Name have been removed from the context menu. I see they're still under Edit > Copy in the Menu Bar, but this location seems far less accessible. Is there a setting to return them to the context menu? I use these on a daily basis, and I find this change to be frustrating.
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117
Apr ’25
How to keep Sign in with Apple users signed in after app transfer?
I'm currently transferring an iOS app to a new Apple Developer account and following the process outlined in Apple’s documentation: 🔗 TN3159 - Migrating Sign in with Apple users for an app transfer The process for generating transfer_identifiers and migrating existing users is clear, and I don’t expect issues with that part. However, I have a question about preserving the user session after the transfer. My setup: The app uses Sign in with Apple via a backend-based authentication flow. On login, the app retrieves the authorization_code and sends it to the backend. The backend exchanges the code for tokens from Apple, including a refresh_token. That refresh_token is then used on the backend to validate the user’s identity on subsequent requests. My concern: Once I initiate the app transfer, migrate users, and update the backend with new Apple credentials (client ID, team ID, etc.), I assume that the existing tokens issued under the old credentials will become invalid. So my question is: Is there a way to maintain the user’s authenticated session through this transition without requiring them to manually sign in again? I’d like to ensure a seamless experience for users, if possible.
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139
Apr ’25
Issue with Apple Developer Subscription Payment
I’m having a problem with my Apple Developer subscription payment: 1️⃣ My card was successfully charged €99 – I have a confirmation email from the payment system 2️⃣ But my Apple Developer account shows "Order Canceled" – the cart displays this status Additionally, when I log into my account, it prompts me to register again as if the payment didn’t go through. Questions: How can I restore access to Apple Developer? What should I do about the payment—will it be refunded automatically, or do I need to contact support? Could this be a system error, and should I try paying again? Thanks in advance for your help!
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112
Apr ’25
CLLocationManagerDelegate not working on Siri Intents
I need to elicit the location of the user in the Siri intents and so I call: override init(){ super.init() self.locationManager=CLLocationManager() self.locationManager.delegate = self; self.locationManager.startUpdatingLocation() self.locationManager.requestWhenInUseAuthorization() } Still neither public func locationManagerDidChangeAuthorization(_ manager: CLLocationManager) nor public func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) are ever called, notwithstanding the presence of the correct entry in the info.plist, the inclusion of the library and the indication of the delegation with: class IntentHandler: INExtension, INSendMessageIntentHandling, CLLocationManagerDelegate, UISceneDelegate are ever called. Is there any problem with CLLocation manager on intents? What would be a big problem as there is no way to share information with the main app!
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121
Apr ’25
Invalid Bundle ID: XCode Cloud -> Create App on App Store Connect
Hi - I was recently added to Apple Developer Team, and I am trying to upload an App to our Team's App Store Connect account for TestFlight distribution. I am trying to use XCode Cloud to this all automatically, but it is currently giving me this error: "Invalid Bundle ID. Bundle ID "com.XXX.YYY" could not be automatically registered because it is not available. Update the bundle ID of your project and try again." I am not sure if this is related to the fact that when I try to associate my XCode Account (XCode -> Settings -> Accounts), I only see my (Personal Team) account even after removing that account and re-adding it. Additionally, when I go my App -> Targets -> Signing & Capabilities and I check / uncheck automatically manage signing. I only see my Personal Team account. When I try to download a Provisioning Profile, I see "No Valid Teams, Unable to Find Any Valid Teams." I need to keep the bundle ID of the project as is because it is associated with a Firebase backend. What should I try next? Thanks!
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129
Apr ’25
AuthenticateAsClient(this.Host、this.certificates、System.Security.Authentication.SslProtocols.Tls12,false)
Apple's push cannot receive information, use the open-source library JdSoft. Apple.Apns.Notifications Because I am not familiar with it, I modified Tls12. Does anyone know how to modify this open-source library to achieve push functionality apnsStream.AuthenticateAsClient(this.Host, this.certificates, System.Security.Authentication.SslProtocols.Tls12, false)
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68
Apr ’25
App crashing on startup
I am a developer working on an iOS enterprise application. When I deployed the release version to my device, it crashes upon startup. It works fine in debug mode on my device. The app is an upgraded version of Xamarin Form to .NET MAUI. I have attached a crash report. I would appreciate any help/insights on how to resolve. --John
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125
Apr ’25
ENROLLMENT REVIEW
How long does it usually take to enroll my company in the Apple Development Program? I am still waiting for my enrollment to be processed, its 3 weeks has been passed, still Waiting. CASE ID 102570050739.
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0
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0
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40
Activity
Apr ’25
Paid for an Apple Developer membership, but can only sign 3 apps and restricted to 7 day certificates
I paid for an Apple Developer membership, but can only sign 3 apps and restricted to 7 day certificates. I don't even seem to have a way to verify if I am in fact enrolled in the developer program despite being charged for it
Replies
0
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0
Views
106
Activity
Apr ’25
Integrating binary inside Framework via SPM
So I will summary an issue one of our clients has asked us on GitHub: https://github.com/pendo-io/pendo-mobile-sdk/issues/233 Project that is a custom framework that uses different SPM packages (one of them is Binary package), we have our main logic inside that framework and we have different targets that use this framework, everything works on the simulator, but running the app on the actual device provokes a crash saying "Binary framework was not found". We have like 20 other SPM packages that work fine, this is the first one we have an issue with. Please note I understand that SPM will not copy paste the Binary for the magic framework as it does for the apps so I suggested to embed it manually. So my question is what the best(easy) way to do it. Please refer to the following issue for more details: https://github.com/pendo-io/pendo-mobile-sdk/issues/233
Replies
0
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0
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104
Activity
Mar ’25
xcode instruments could not find any libraries loaded by this process
I am using XCode16 and macOS 14.7.2. Previously, using the instruments on an iPhone with iOS 14.3 was normal, but when I upgraded to iOS 18, the instruments often couldn't find the library. I have to restart the instruments to restore normal operation, but the problem will occur again after using it for a period of time
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0
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0
Views
236
Activity
Apr ’25
WAITING FOR ENROLLMENT REVIEW
How long does it usually take to enroll my company in the Apple Development Program? I am still waiting for my enrollment to be processed, its 3 weeks has been passed, still Waiting. CASE ID 102570050739.
Replies
0
Boosts
0
Views
49
Activity
Apr ’25
Account blocked for no reason
My newly registered Apple Developer account has been unexpectedly blocked before I was able to submit our app. This is our first iOS app and I believe this may be a misunderstanding. We’d like to resolve this as quickly as possible (case ID is 102568035119). Please let us know the steps we need to take.
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0
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0
Views
85
Activity
Apr ’25
Google map APIs not working in my app with xcode 16.3
https://maps.googleapis.com/maps/api/place/autocomplete/json?input=station%20bab%20saadoun&key=GOOGLE_API_KEY&components=country:TN func googleAutocomplete(for query: String, completion: @escaping ([GooglePlaces]) -> Void) { let apiKey = GoogleMapAPIs.shared.apiKey let baseURL = "https://maps.googleapis.com/maps/api/place/autocomplete/json" guard let url = URL(string: "\(baseURL)?input=\(query)&key=\(apiKey)&components=country:TN") else { print("Invalid URL") completion([]) return } print(url) let task = URLSession.shared.dataTask(with: url) { data, response, error in if let error = error { print("Error fetching data: \(error.localizedDescription)") completion([]) return } guard let data = data else { print("No data received") completion([]) return } do { let decodedResponse = try JSONDecoder().decode(GooglePlacesResponse.self, from: data) completion(decodedResponse.predictions) } catch { print("Decoding error: \(error)") completion([]) } } task.resume() } struct GooglePlaces: Codable { let title: String? let region: StructuredFormatting? let placeID: String? enum CodingKeys: String, CodingKey { case title = "description" case region = "structured_formatting" case placeID = "place_id" } } struct StructuredFormatting: Codable { let main_text: String let secondary_text: String? } struct GooglePlacesResponse: Codable { let predictions: [GooglePlaces] } Error fetching data: The network connection was lost.
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0
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0
Views
63
Activity
Apr ’25
Enterprice Account
Hello i need help to update my developer account to enterprice account how change o how update the my account ?
Replies
1
Boosts
0
Views
96
Activity
Apr ’25
Trouble Translating a Second Word Using TranslationAPI
I’m developing an app to save words that users learn in a language they are studying. Here’s the basic workflow: Type a new word Add the new word Every time a word is added, it gets saved to a list that includes its meaning and the name of the language — useful when saving words in multiple languages Problem: For some reason, the “Add new word” button only works for the first word. The second word is not being added to the list. Here is my code: import SwiftUI import NaturalLanguage import Translation struct ContentView: View { @State private var inputWord: String = "" @State private var detectedLanguage: String? @State private var translationConfiguration: TranslationSession.Configuration? @StateObject private var viewModel = WordViewModel() var body: some View { VStack(spacing: 24) { // Input field TextField("Type a word in any language", text: $inputWord) .padding() .background(Color(.systemGray6)) .cornerRadius(10) // Button to translate and save Button("Add new word") { translateAndSave() } // .disabled(inputWord.trimmingCharacters(in: .whitespacesAndNewlines).isEmpty) .buttonStyle(.borderedProminent) // List of saved words Text("My Words") .font(.system(.title2)) List { ForEach(viewModel.words) { word in VStack(alignment: .leading, spacing: 4) { Text(word.inputWord) .font(.headline) Text(word.nativeTranslation) .font(.subheadline) .foregroundColor(.gray) Text(word.detectedLanguage.uppercased()) .font(.caption) .foregroundColor(.blue) } .padding(.vertical, 4) } } Spacer() } .padding() .animation(.easeInOut, value: detectedLanguage) // Automatically triggers translation when configuration changes .translationTask(translationConfiguration) { session in do { let response = try await session.translate(inputWord) viewModel.addWord( input: inputWord, native: response.targetText, detected: detectedLanguage ?? "Unknown" ) // Reset fields after saving inputWord = "" detectedLanguage = nil translationConfiguration = nil } catch { // Handle error print("Translation error: \(error.localizedDescription)") } } } // Function to detect language private func detectLanguage() { let recognizer = NLLanguageRecognizer() recognizer.processString(inputWord) if let code = recognizer.dominantLanguage?.rawValue { let name = Locale.current.localizedString(forIdentifier: code) detectedLanguage = name?.capitalized } else { detectedLanguage = "Unable to detect" } } // Function to prepare translation private func translateAndSave() { detectLanguage() translationConfiguration = TranslationSession.Configuration( source: nil, target: Locale.Language(identifier: "en") ) } } Question: Does anyone have any idea what I can do to fix this?
Replies
2
Boosts
0
Views
126
Activity
Apr ’25
Apple developer account enrolment pain
Hey everyone, I’ve been trying to get my apple developer account approved for weeks now with so many back and forth messages exchanged. However, I’m still not sure where my application stands. I submitted my verification docs multiple times through a special link. It was under review but then no one acknowledged its current status. Later, I received a follow up asking me to enrol again because it was causing some issue. But when I tried doing that, it says there is some error And asked me to contact support to resolve this. how long will this take before I get to the stage where I can make a payment and have my account approved?
Replies
0
Boosts
0
Views
77
Activity
Apr ’25
create many provisioning profile
i'v use own apple id run project with my mobile phone, but the xcode create a lot provisioning profile in same time(the pic only show a bit part)
Replies
1
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0
Views
100
Activity
Apr ’25
iOS Simulator Keychain Issues After Xcode Reinstall
Hello All I'm encountering an issue with Keychain access in iOS simulators after reinstalling Xcode. My app successfully accesses the Keychain on physical devices, but simulators consistently fail with errors. Details: App uses Keychain to store API keys Works perfectly on physical devices After Xcode reinstall, simulator Keychain access fails Error logs show "Keychain retrieve failed for key with status: -25300" I've properly configured Keychain Sharing entitlements My entitlements file includes: $(AppIdentifierPrefix)******* What I've tried: Resetting simulators Deleting simulator Keychain databases manually Adding Keychain Sharing capability Ensuring entitlements are correct My app worked fine with simulators before reinstalling Xcode, which suggests something changed in the development environment rather than my code. Has anyone encountered similar issues? Is there a recommended approach for handling Keychain access in simulators that's more resilient to Xcode environment changes? Thanks for your help!
Replies
0
Boosts
0
Views
154
Activity
Apr ’25
Copy Symbol Name and Copy Qualified Symbol Name missing in Xcode 16.3 context menu?
As of Xcode 16.3 it seems Copy Symbol Name and Copy Qualified Symbol Name have been removed from the context menu. I see they're still under Edit > Copy in the Menu Bar, but this location seems far less accessible. Is there a setting to return them to the context menu? I use these on a daily basis, and I find this change to be frustrating.
Replies
1
Boosts
0
Views
117
Activity
Apr ’25
How to keep Sign in with Apple users signed in after app transfer?
I'm currently transferring an iOS app to a new Apple Developer account and following the process outlined in Apple’s documentation: 🔗 TN3159 - Migrating Sign in with Apple users for an app transfer The process for generating transfer_identifiers and migrating existing users is clear, and I don’t expect issues with that part. However, I have a question about preserving the user session after the transfer. My setup: The app uses Sign in with Apple via a backend-based authentication flow. On login, the app retrieves the authorization_code and sends it to the backend. The backend exchanges the code for tokens from Apple, including a refresh_token. That refresh_token is then used on the backend to validate the user’s identity on subsequent requests. My concern: Once I initiate the app transfer, migrate users, and update the backend with new Apple credentials (client ID, team ID, etc.), I assume that the existing tokens issued under the old credentials will become invalid. So my question is: Is there a way to maintain the user’s authenticated session through this transition without requiring them to manually sign in again? I’d like to ensure a seamless experience for users, if possible.
Replies
0
Boosts
0
Views
139
Activity
Apr ’25
Issue with Apple Developer Subscription Payment
I’m having a problem with my Apple Developer subscription payment: 1️⃣ My card was successfully charged €99 – I have a confirmation email from the payment system 2️⃣ But my Apple Developer account shows "Order Canceled" – the cart displays this status Additionally, when I log into my account, it prompts me to register again as if the payment didn’t go through. Questions: How can I restore access to Apple Developer? What should I do about the payment—will it be refunded automatically, or do I need to contact support? Could this be a system error, and should I try paying again? Thanks in advance for your help!
Replies
0
Boosts
0
Views
112
Activity
Apr ’25
CLLocationManagerDelegate not working on Siri Intents
I need to elicit the location of the user in the Siri intents and so I call: override init(){ super.init() self.locationManager=CLLocationManager() self.locationManager.delegate = self; self.locationManager.startUpdatingLocation() self.locationManager.requestWhenInUseAuthorization() } Still neither public func locationManagerDidChangeAuthorization(_ manager: CLLocationManager) nor public func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) are ever called, notwithstanding the presence of the correct entry in the info.plist, the inclusion of the library and the indication of the delegation with: class IntentHandler: INExtension, INSendMessageIntentHandling, CLLocationManagerDelegate, UISceneDelegate are ever called. Is there any problem with CLLocation manager on intents? What would be a big problem as there is no way to share information with the main app!
Replies
2
Boosts
0
Views
121
Activity
Apr ’25
Invalid Bundle ID: XCode Cloud -> Create App on App Store Connect
Hi - I was recently added to Apple Developer Team, and I am trying to upload an App to our Team's App Store Connect account for TestFlight distribution. I am trying to use XCode Cloud to this all automatically, but it is currently giving me this error: "Invalid Bundle ID. Bundle ID "com.XXX.YYY" could not be automatically registered because it is not available. Update the bundle ID of your project and try again." I am not sure if this is related to the fact that when I try to associate my XCode Account (XCode -> Settings -> Accounts), I only see my (Personal Team) account even after removing that account and re-adding it. Additionally, when I go my App -> Targets -> Signing & Capabilities and I check / uncheck automatically manage signing. I only see my Personal Team account. When I try to download a Provisioning Profile, I see "No Valid Teams, Unable to Find Any Valid Teams." I need to keep the bundle ID of the project as is because it is associated with a Firebase backend. What should I try next? Thanks!
Replies
0
Boosts
0
Views
129
Activity
Apr ’25
AuthenticateAsClient(this.Host、this.certificates、System.Security.Authentication.SslProtocols.Tls12,false)
Apple's push cannot receive information, use the open-source library JdSoft. Apple.Apns.Notifications Because I am not familiar with it, I modified Tls12. Does anyone know how to modify this open-source library to achieve push functionality apnsStream.AuthenticateAsClient(this.Host, this.certificates, System.Security.Authentication.SslProtocols.Tls12, false)
Replies
0
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0
Views
68
Activity
Apr ’25
Xcode16.2 + iOS18以上系统,http自动转为https
Xcode16.2 加 iOS18 以上的系统加载图片 http 类型的 url 时, http 链接会自动升级为 https,请问有处理方案吗?浏览器报错信息如下:This content was automatically upgraded and should be served over HTTPS.
Replies
0
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0
Views
221
Activity
Apr ’25
App crashing on startup
I am a developer working on an iOS enterprise application. When I deployed the release version to my device, it crashes upon startup. It works fine in debug mode on my device. The app is an upgraded version of Xamarin Form to .NET MAUI. I have attached a crash report. I would appreciate any help/insights on how to resolve. --John
Replies
2
Boosts
0
Views
125
Activity
Apr ’25