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App Store Connect release notes RSS feed
I want to keep an eye on the App Store Connect release notes to find out when builds created with Xcode 26.2 RC will be accepted. I tried to add https://developer.apple.com/help/app-store-connect/release-notes/ to my RSS reeder but the items listed are not the same, it’s the items from the latest news from Apple Developer instead. Can we get an RSS feed please? Seems will be useful to monitor these release notes over time.
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XCode will not allow access to Code Commit
I'm really sick of Apple and their BS kickbacks they get from github and the other source control outfits restricting what source control packages we can use inside of XCode. We have used Code Commit with AWS for YEARS! We are not switching but apple's Xcode will not allow us to add it as an account. We used to be able to use it, but Apple took away the GIT account setup so now you have to use one of their kickback outfits. This is complete BS Apple. Even AWS realized how important Code Commit is and made it available to everyone again and pledged full support going forward. How about you get off your collective sixes and do the same. I'd like an explanation on why you took away the one feature that allows us to use what works for us.
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Paid for Apple Developer Program but enrollment is stuck and system asks me to enroll again
Hello, I need help with an issue regarding my Apple Developer Program enrollment. I completed the payment for the annual membership and received the official invoice from Apple. My card was charged successfully, and I have all the payment references. However, after the payment was processed: My account remained in Pending status The message “Complete your purchase” kept appearing When attempting the payment again, the system reported that the order was already paid Now the enrollment flow has reset completely, and the system is asking me to start enrollment and pay again, even though the first payment was successful This seems like a synchronization issue where the payment was recorded in the Apple Online Store system, but not linked to my Developer enrollment. I do not want to be charged again, since the first transaction was already completed. Could someone from Apple please help link the payment to my Apple ID or advise how to activate my membership? Right now my account cannot proceed with enrollment and I cannot access App Store Connect.
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Reminders app developer tutorial console warning: ... The existing content view does not support the new configuration
Hi, I am working through the https://developer.apple.com/tutorials/app-dev-training/editing-reminders The app runs as described, but in the Xcode 26.1.1 console, I get numerous warnings that say: Warning: You are setting a new content configuration to a cell that has an existing content configuration, but the existing content view does not support the new configuration. This means the existing content view must be replaced with a new content view created from the new configuration, instead of updating the existing content view directly, which is expensive. Use separate registrations or reuse identifiers for different types of cells to avoid this. Make a symbolic breakpoint at UIContentConfigurationAlertForReplacedContentView to catch this in the debugger. Does this app need to be updated for Xcode 26, or are there settings in Xcode 26 that I need to make to get rid of these warnings? Thanks
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Communication problems with Apple
Hello, About 7-8 months ago, I received an e-mail stating that my apple developer account would be deleted after 30 days, and my account was deleted after 30 days. I tried to contact many times, I got hopeful each time, but the Apple team never gave a full explanation. They always responded saying they would be interested, but it never came to fruition. In fact, I was most excited when I received the following e-mail: Hello Oğuzcan, My name is Joel, and I’m a senior Advisor with Developer Support. Your case has been given to me for further handling, and I’m happy to follow up with you today. I understand that you have initiated a conversation in our developer forums. Please, provide us more information and show us the email that you received, so we will assist your better. Please, reply to the received email for obtaining more information as the appropriate team will be able to assist you better. Please, reply to this email if you have further questions. Have a great day. Best Regards, Joel Developer Support I was very hopeful when I read that he was a Senior Advisor. This e-mail came on July 28, 18:17, today is December 8, 2025. I'm giving up hope now, my account won't be opened again. My members ask why there are no iOS versions of my applications, this is very difficult for me. Does anyone have any recommendations? I filled out forms and created requests many times.
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Augmented Reality app unable to load the image from the camera
I have an app on the App Store for many years enabling users to post text into clouds in augmented reality. Yet last week abruptly upon installing the app on the iPhone the screen started going totally dark and a list of little comprehensible logs came up of the kind: ARSCNCompositor <0x300ad0e00>: ARSCNCompositor (0, 0) initialization failed. Matting is not set up properly. many times, then RWorldTrackingTechnique <0x106235180>: Unable to update pose [PredictorFailure] for timestamp 870.392108 ARWorldTrackingTechnique <0x106235180>: Unable to predict pose [1] for timestamp 870.392108 again several times and then: ARWorldTrackingTechnique <0x106235180>: SLAM error callback: Error Domain=Slam Error Code=7 "Non fatal error occurred due to significant drop in a IMU data" UserInfo={NSDescription=Non fatal error occurred due to significant drop in a IMU data, NSLocalizedFailureReason=SlamEngineNodeGroup Failure: IMU issue: gyro data stream verification failed [Significant data drop]. Failed on timestamp: 870.413247, Last known timestamp: 865.350198, Delta: 5.063049, System timestamp: 870.415781, Delta between system and frame: 0.002534. } and then again the pose issues several times. I hoped the new beta version would have solved the issue, but it was not the case. Unfortunately I do not know if that depends on the beta version or some other issue, given the app may be not installed on the Mac simulator.
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XCFramework with Common Third-Party Dependencies Causing Duplicate Symbol Conflicts
What is the recommended approach for distributing an XCFramework that uses common third-party dependencies (like Google Maps) when client apps may also use the same dependencies, resulting in duplicate symbol conflicts? I'm developing a closed-source SDK distributed as an XCFramework. My SDK internally uses Google Maps for mapping functionality. However, when clients integrate my XCFramework into their apps that also use Google Maps, we encounter duplicate symbol errors. What I've Tried: Static vs Dynamic Linking: Both approaches result in conflicts Static linking: Google Maps symbols compiled into my binary Dynamic linking: GoogleMaps.framework bundled with my XCFramework Build Configuration: Set "Build Libraries for Distribution" = YES Tried various linking strategies Architecture Changes: Used @implementation_only import Wrapped code with #if canImport(GoogleMaps) However, the dependencies still get linked at build time
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Attributes inspector in Xcode 26
It has been two years since I wrote my a SwiftUI app, and I wanted to start again in Xcode 26. I can no longer see the attributes inspector when I select an element in the canvas. This was an Xcode feature that was very helpful as I am still a novice. Has this feature been deprecated in Xcode 26? And if not, please help explain how I can find and use it.
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Provisioning Profile Creation Error
Hi, I am trying to update my apps and i couldn't do it, can anyone please help? this is what happened to me. Once my membership renewed, i couldn't compile my apps due to signing error. here is the error message: Xcode archive done. 31.7s Failed to build iOS app Error (Xcode): Communication with Apple failed: Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://developer.apple.com/account/ /Users/tony/vn246/ios/Runner.xcodeproj when I go to the portal developer.apple.com/account to create the Provisioning Profile manually then it said there is no device, and when i go into the Devices section then the machine uuid is added and it's there and registered, i had always been compiling with it before the old membership was expired. I tried to remove those and re-added and the error still persisted. P.S.: I renewed all my certificates (removed old and recreated new) thank you
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"Unknown Error" - Please try again
Hello Team I tried to enroll using the Apple Developer app on both my Mac and my iPhone and I keep getting the "Unknown error" please try again popup. I'm on the latest macOS and iOS version, have everything in line to the requirements, but nothing seems to be working. Can someone guide me if there's something I've not done right?
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Your case ID for this conversation is 102769512657.
Hi everyone, I’m unable to enable Xcode Cloud for any app on my account. At the final step of the Xcode workflow setup (“Confirm App on App Store Connect”), pressing Complete always returns: “ could not be added to Xcode Cloud. Authentication credentials are invalid.” This affects both existing apps and completely new test apps with fresh bundle IDs. What I’ve verified • I am Account Holder and Admin. • All agreements are accepted. • App creation, bundle ID registration, and certificate management work normally. • I’ve removed/re-added my Apple ID in Xcode and cleared all Xcode-* tokens from Keychain. • Test apps in clean Git repos reproduce the same error. Support I have already opened Case ID 102769512657 with Apple Developer Support, but I’m posting here in case others have seen this issue or know of additional steps to confirm the provisioning state.
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90714: Invalid binary.
90714: Invalid binary. The app contains one or more corrupted binaries. Please rebuild the app and resubmit. 我开发的OC项目,三个月前打包分发还没有问题,半个月前开始就一直报这个错。查了很多资料都无法解决,所有的SDK也都升级了,还是报这个错,麻烦Apple的工程师帮忙指正一下问题,如何解决这个问题。
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I Desperately need help
I have recently paid for the Apple developer program. I have been trying now for days to get enrolled. I’ve paid my money, but I can’t connect my Apple connect and it says my account is pending. I can’t get anybody on the phone or an email to help me figure out what the problem is. I’m not exactly sure what to do which direction to go at this point if someone could please direct me to somebody that could help me with this I would truly appreciate it. Thank you very much. I’ll be looking forward to working with you all soon. If I could just get my account in order, can somebody please help me with this?.
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Stale TBD Files Cause Runtime Crash When Framework Changes from Dynamic to Static
Stale TBD Files Cause Runtime Crash When Framework Changes from Dynamic to Static Summary When using EAGER_LINKING=YES, Xcode generates TBD files for dynamic frameworks. When a framework changes from dynamic to static, Xcode doesn't remove the stale TBD, causing dyld: Library not loaded crash at runtime. Environment Xcode 16.4 (16F6), macOS Darwin 24.6.0, iOS Simulator 18.5 Steps to Reproduce Project Structure: MainApp (EAGER_LINKING=YES) ProjectA/SharedLib (dynamic, mh_dylib) ProjectB/SharedLib (static, staticlib) Steps: Build with ProjectA (dynamic framework) → TBD created in EagerLinkingTBDs Switch workspace to ProjectB (static framework) without cleaning DerivedData Build again → BUILD SUCCEEDED Run app → CRASH: dyld: Library not loaded Root Cause Xcode adds -F EagerLinkingTBDs before -F Build/Products: -F/.../EagerLinkingTBDs/Debug-iphonesimulator ← checked FIRST -F/.../Build/Products/Debug-iphonesimulator ← checked SECOND The linker finds the stale TBD first and treats the framework as dynamic, even though the actual binary is now static. Evidence # SharedLib is static $ file SharedLib.framework/SharedLib current ar archive random library # But stale TBD still exists $ ls EagerLinkingTBDs/.../SharedLib.framework/ SharedLib.tbd ← STALE! # MainApp incorrectly references dynamic library $ otool -L MainApp.app/MainApp.debug.dylib | grep SharedLib @rpath/SharedLib.framework/SharedLib ← WRONG! Attempted Workarounds (All Failed) Workaround Result FRAMEWORK_SEARCH_PATHS = "$(BUILT_PRODUCTS_DIR)" "$(inherited)" Xcode still adds EagerLinkingTBDs first EAGER_LINKING = YES on static framework Build failure - empty TBD OTHER_LDFLAGS modifications Linker still uses TBD Expected Behavior When a framework changes from dynamic to static, Xcode should remove the stale TBD file from EagerLinkingTBDs. Suggested Fix Remove TBD files when building static library targets Track MACH_O_TYPE changes and invalidate TBD files accordingly
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2FA via phone doesn't work
I got an invite to join an App Store Connect account. When trying to register, I get stuck when trying to enter the 2FA code I got to my phone number. Please have a look here: https://www.loom.com/share/6ed2d55ae05f4290a697d103081d7ade I already have this phone number registered with my work account. Not sure, if this is relevant.
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GitLab Self-Managed installation was incomplete.
After a break using AWS Macs for CI we are willing to give Xcode cloud another go. Unfortunately we are unable to complete the "Grant Access to your Source Code" step. We tried multiple accounts including maintainer, owner and admin. We tried from multiple Macs and versions of macOS. "Connecting Xcode Cloud with your source control provider was incomplete. 503 Service Unavailable. Please ensure that your repository is available and accepting connections."
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Enabling xcode project for CI/CD
Hello All, I am new to apple ecosystem. We have a xcode project whose code is scattered across different repos. We are trying setup CI/CD for this Xcode project to get build so that we could know build issue. Clone/Update all repos – which I can do via some script Generate xcode projects from sources synced in step 1. This is where we want your help. How should we approach this? What apple suggest for this ? In this step we don't want to use any third part tool (like CMake) to generate Xcode projects. Build targets to know build errors – This we can easily do via xcodebuild command line tool. Please share you input/thought on this. Your input is highly appreciated.
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xcodebuild failed without clear reason
Hello, I got a weird issue with xcodebuild, the tool gives the error that requested device could not be found but I already add it. The issue is solved if I remove the -scheme (and deveriedDataPath. Do you have any idea what is wrong with the parameter or it is the xcodebuild error itself? haiphan@MacMini MetalTest % xcodebuild -project MetalTest.xcodeproj -destination 'platform=macOS,name=Any Mac' -scheme MetalTest Command line invocation: /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -project MetalTest.xcodeproj -destination "platform=macOS,name=Any Mac" -scheme MetalTest 2025-12-05 12:18:25.594 xcodebuild[17581:2982049] Writing error result bundle to /var/folders/x7/rmx20t393rx49t6gyx3fh_vdmz2lm8/T/ResultBundle_2025-05-12_12-18-0025.xcresult xcodebuild: error: Unable to find a device matching the provided destination specifier: { platform:macOS, name:Any Mac } The requested device could not be found because no available devices matched the request. Available destinations for the "MetalTest" scheme: { platform:macOS, arch:arm64, id:00006020-000E29861AE8C01E, name:My Mac } { platform:macOS, arch:x86_64, id:00006020-000E29861AE8C01E, name:My Mac } { platform:macOS, name:Any Mac }
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