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No responds on enrollment status.
Hi I'm new here and trying so enroll in apple developers program and so I was met with problems like unable to create apple account, failed payment on 7 cards, 3 support tickets with no responds, and now I have enrolled in apple developers program (sort of, they just took payment and no news after that now running 3 days since payment. Is this some sort of a hazing ceremony or a sick joke apple is doing do new developers? or is there a secret email I can contact to get some decent support?
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Apple Support are you even here?
I’m creating a new post because the situation has gone far beyond reasonable. My Apple Developer Program enrollment has been stuck in “Pending” status for almost a month. During this time, I have sent around 10 emails to Apple Developer Program Support. Result: ZERO REPLISES. NO EXPLANATIONS NO UPDATES. NO HELP. If you are experiencing the same issue — or have faced it before — please leave a comment or upvote this thread so it gets visibility. At this point, this seems to be the only way to get Apple’s attention. Apple, this situation needs to be addressed.
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Xcode 26.3 incompatible with FireBase and WeTest?
Popular automated testing systems like FireBase [1] and WeTest [2] expect the uploaded test to include the Debug-iphoneos directory generated by Xcode. However, in all of our builds on Xcode 26.3, this folder is created but remains empty. There are some other folders with the same name in subdirectories, but these only contain intermediate build files. Now we're looking for configuration or settings in Xcode to restore the original behavior, where the top-level Debug-iphoneos directory gets populated with a complete image of the test target, include the binary and resource files. Any suggestions would be much appreciated! [1] https://firebase.google.com/docs/test-lab/ios/run-xctest [2] https://www.wetest.net/documents/detail/automation/d8yaA7yz
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XCode 26 - xcodebuild command hangs on XCFail
On XCode 26.x, calling XCFail with continueAfterFailure set to false causes xcodebuild command to hang indefinitely if the XCUIApplication object is stored outside the test method. Create a new template iOS App project with UI tests Add XCFail(...) to a UI test test-case Set the XCUIApplication in self.app (avoiding this fixes the hang) Run tests with xcodebuild test The terminal hangs forever Reproduction example import XCTest final class TestAppUITests: XCTestCase { var app: XCUIApplication? = nil override func setUpWithError() throws { continueAfterFailure = false } override func tearDownWithError() throws { app?.terminate() } @MainActor func testExample() throws { let app = XCUIApplication() self.app = app // <- HERE this causes the problem app.launch() XCTFail() } } Reproduction environment macOS Sequoia 15.7.3 Tested XCode 26.3 and XCode 26.2 have the hang Tested XCode 16.4 does work as expected XCode 16.4 The issue does not happen on XCode 16.4, and is likely introduced in XCode 26. Related threads: https://developer.apple.com/forums/thread/809989 https://developer.apple.com/forums/thread/793307 Work-around Do not store XCUIApplication in the XCTestCase instance, maintain it scoped to the test methods.
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Join WWDC in Apple Park
Thank you very much for choosing me to go to Apple Park to participate in WWDC. I am looking forward to participating in this event. May I ask you some questions? I am a young Apple Developer Program from China. And I am the winner of the Swift Student Challenge in 2024. I am over 13 years old. I used my own Developer account, not my parents', to apply for WWDC activities and all the events I carry out. Since I am under 18 years old, my parents may need to sign the Special Event Parental Permission Statement. Where can I find it? My parents will sign it. At the same time, I noticed that the bottom of the RSVP form requires me to guarantee that I am at least 18 years old, but I am not. And I used my own account to apply for WWDC, so I want to know how to meet this need? I need a non-immigrant visa to go to the United States. So, I need to prove to the visa officer that I have received an invitation from Apple. Could Apple send me a formal invitation letter to prove that I have received an invitation from Apple? At the same time, as a teenager, I need to go to the United States with my mother, so can you mention the information of my guardian (my mother) in the invitation letter? Ps: I am very independent. I am well aware that the number of people in WWDC is limited. My mother will not enter the venue unless otherwise required.
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Apple: The Tech Giant Crushing Developers with "Technical Incompetence" and Silent Support
While Apple prides itself on providing the ultimate experience for both users and developers, many find themselves trapped in a technical "black hole" with no exit. The issue isn't just the complexity of the systems, but the sheer inability of these systems to handle a developer’s most basic need: accessing their account to manage their business. The Dead-End Loop: "Too Many Verification Codes" The disaster begins with a seemingly harmless but business-destroying message: "You have sent too many verification codes. Please try again later." At this point, Apple’s system—with its supposed "intelligence"—decides to freeze your account for two days or more. You wait patiently, return after 48 hours to log in, only to be met by the exact same message. This isn’t "security"; it’s primitive technical failure. How can a company of Apple’s magnitude fail to program a smart system that distinguishes between a breach attempt and a developer trying to access their work tools? Persistent failure for over a month without a root solution raises serious questions about the software infrastructure of this giant. Customer Support: Total Absence and Disregard for Time The greatest agony lies in the "Non-Response." You email technical support, and the answer either arrives a month later—long after the damage is done—or never arrives at all. In the business world, every second translates to money and reputation, but in Apple’s dictionary, it seems a developer’s time has no value. It is ironic that a trillion-dollar company fails to provide a human support agent who can, with a single click, verify a developer's identity and bypass a stuck OTP. This blatant lack of effective human support is the pinnacle of negligence toward the developer community—the very backbone of their App Store. Paralyzed Apps and Users Left Stranded Behind this "technical incompetence" lies a painful reality: an app with technical bugs requiring urgent fixes, thousands of users waiting for an update that never comes, and business operations completely halted. The developer stands handcuffed, unable to push a single update because the "fortress gates" are locked due to a glitch in sending a text message! How has Apple managed to reach this size while operating with such technical bureaucracy? The answer may lie in its market monopoly, which has made it indifferent to the collateral damage inflicted on startups by its software errors and the absence of its support staff. Final Word What is happening is not just a passing technical glitch; it is an "administrative catastrophe" wrapped in technology. Apple must realize that its continued success depends not just on selling devices, but on respecting the minds and time of the developers who build its ecosystem. We aren’t asking for miracles; we are simply asking for a login system that works and human beings who respond to emails before it’s too late.
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Apple Developer Program (I NEED HELP)
Hello i ordered on Apple Developer Program on 26 Feb. I got an Email ( Thank you for your order. Here's a summary of your order request, which will be processed within 2 business days) but its been 2 weeks already and no reply. I opened 2 support cases already thru support from the apple developer support site and no answer either . I dont know what else to do, i dont want to have to dispute thru my bank because i want to be an apple developer, but im losing hope at this point. Please help me to activate my account
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Developer app on the Mac doesn't play videos in full screen
Hi, Problem When playing videos on the Developer app on the Mac, there is no full screen button for the video. So it is not possible to play the video in full screen. Note I am not referring to the app going into full screen, the issue is with there is no option to play the video in full screen. Environment OS: macOS 26.2 (25C56) Developer app: Version 10.8.3 (1083.3.1) Feedback FB21343934 Recording Question Are others also facing this issue? Is there a workaround? Suggestion This seems to be recurring problem that seems get broken with app / OS releases. Please write some UI tests to ensure the full screen button is present. Would really appreciate if this gets fixed.
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Need help updating contact information in Apple Developer Program enrollment
Hello, I recently submitted an enrollment request for the Apple Developer Program as an organization. After submitting the request, I realized that I entered incorrect contact information for the person authorized to confirm my authority to enroll the organization. I would like to update the email address for this contact. I already contacted Apple Developer Support by email but have not received a response yet. Is there a way to update this information while the enrollment is still under review? Or should I cancel the request and submit a new one? Any guidance would be greatly appreciated. Thank you.
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Is it possible to download or copy the iOS SDK for Xcode 26.1 using command-line tools? If so, how?
I have Xcode 26.1.1 (installed on a Mac Mini with Sequoia 15.7.2), which was installed from the Universal .xip file available from the Apple Developer site. This file is 2.7Gb. When Xcode is run, there is a menu item at Settings -> Components, and the top section "Platform Support" includes an option to "Get" the iOS SDK, which is an additional 10.3Gb download.[1][2] I would like to either use command-line tools to obtain this iOS SDK component, or find where the downloaded package or its contents are installed on this Mac. This Apple Documentation some examples of using command-line tools to download components for Xcode. However, there is no specific documentation on how to separately download the iOS SDK. It seems that if possible, it could be done with "xcodebuild -downloadComponent", however I have tried a number of likely component names (ios, ios_sdk, ios26.1, ios_sdk26.1, iphoneos, iphoneos_sdk, iphoneos_sdk26.1), and none are valid. Does anyone know either where the SDK download can be found, or how to download it using command-line tools? Background: I require this as I am managing a fleet of Mac Minis located in a data centre (used for iOS/Android builds), and Internet access is restricted - any action requiring Internet access needs the Mac to be removed from the machine room racks and taken to a build room, then connected to a mobile hotspot or similar. This access is slow, and the above 10.3Gb download can take over an hour. If I can download the SDK separately, I can distribute it to all of the Macs over the internal network overnight, in advance of visiting the DC for upgrade tasks. [1] Various web sites say that the iOS SDK is "bundled with" Xcode. However, if that's the case a) how is a 10.3Gb download somehow included in a 2.7Gb file? And b) why do I still need to "Get" this component after installing Xcode from the 2.7Gb file? [2] Note that I am not looking for the iOS Simulator, I have already downloaded the iOS 26.1 version of this. I am specifically looking for the iOS SDK as listed under "Platform Support" in the Xcode menu described above.
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Xcode Cloud: CI.SCM.Error.RepositoryNotFound with GitHub Organization (401 Unauthorized)
I am unable to connect Xcode Cloud to my GitHub organization repository despite being the organization owner. Error: CI.SCM.Error.RepositoryNotFound Xcode Version: 16.2 (or your version) Steps I have taken: Verified I am an Owner of the GitHub organization Uninstalled and reinstalled Xcode Cloud GitHub App multiple times Cleared all local Xcode caches and preferences Signed out of Apple ID on Mac and restarted Signed back in to Xcode only (not system level) Tried granting access again Attempted with multiple organization owner accounts Following API shows: 401 Unauthorized on https://appstoreconnect.apple.com/olympus/v1/providerSwitchRequests Additional context: GitHub App shows as successfully installed on organization Repository access set to "All repositories" Has anyone else encountered this or found a workaround? Thank you!
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Can't specify platform version for xcodebuild download 26.x
Prior to iOS 26.0 we were able to download specific simulator runtimes from the command line by using a command like xcodebuild -downloadPlatform iOS -buildVersion 18.0 This is described in the documentation here. This no longer works for 26.x. If I run the following command: "xcodebuild -downloadPlatform iOS -buildVersion 26.0" it fails with the following error: "Finding content... iOS 26.0 is not available for download." If I omit the -buildVersion flag it will download the latest version, currently 26.2, but if I try and specify 26.2 as the buildVersion I still get "iOS 26.2 is not available for download". This behavior has been confirmed on Xcode 26.2. Perhaps related, it appears these runtimes are also no longer being made available for download on https://developer.apple.com/download/all
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Apple Developer Program enrollment stuck on "Pending" for a week
Hi, I’m trying to enroll in the Apple Developer Program as an Individual. I attempted the payment several times, but the system says the purchase is already in the system. Under my profile the status shows “Pending”, and the payment has still not been charged from my bank account. It has been about one week since I started the enrollment, and the status hasn’t changed. I also contacted Apple Developer Support, but it has been 4 days and I haven’t received any response yet. Is this normal? Has anyone experienced a similar delay during enrollment? Thanks.
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Issues creating my Apple Account for the Developer Program because of email
I just started at a new company and I've been invited to access their Apple Developer Program. When I click the invite in the link I'm directed to a "Create Your Apple Account" page where I'm prompted to provide my email address. When I put my work email I receive an error saying that my Apple Account cannot end in the domain and to choose a different email address. When I try to use my personal Gmail, it says my email address is not available and to choose a different address. Even my iCloud email isn't allowed. I'm not sure what else to do to gain access.
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Xcode Source Control pull/push hangs indefinitely, terminal Git works normally After Tahoe 26.3 (25D125) Update
Device Details: MBP M2 Pro AND MBP M3 Pro macOS 26.3 (25D125) Xcode Version 26.3, 26.2, 26.1 (I reinstalled all 3 of these after the macOS update) BUG: Xcode hangs indefinitely when performing Source Control operations (Pull or Push) on a Git repository that uses SSH authentication. The same repository works correctly when performing the equivalent Git operations from the Terminal using the Git CLI. The issue appears to be specific to Xcode’s internal Source Control integration. When the operation is triggered from Xcode, the UI shows a spinning progress indicator and never completes. Terminal Git commands (git fetch, git pull, git push) complete normally using the same SSH key and repository. A hang sample taken during the issue shows the Xcode main thread blocked in Source Control authentication and fingerprint handling code paths, including: IDESourceControlUIHandler IDESourceControlFingerprintManager handleAuthenticationFailure showFingerprintAlertOnWindow This suggests Xcode may be waiting on a Source Control authentication or host fingerprint UI flow that never resolves. SSH connectivity itself is functioning correctly: ssh -T git@bitbucket.org and ssh -T git@github.com both authenticate successfully. git ls-remote, git fetch, git pull, and git push all work correctly from Terminal. No Source Control accounts are configured in Xcode Preferences. Authentication relies entirely on SSH keys. Steps to Reproduce Configure an SSH key for Git access (e.g., Bitbucket or GitHub) and confirm it works via Terminal. Clone or open an existing Git repository that uses SSH (git@host:repo.git). Open the project/workspace in Xcode. In Xcode, attempt a Source Control operation such as: Source Control → Pull Source Control → Push Observe that Xcode displays a spinning progress indicator and does not complete the operation. Logs available on this Feedback Assist ID: FB22146913
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New developer program membership application stuck in review for more than a month now
I have a new startup in Delaware of US. I created a new apple account with my company email and i applied for the developer membership as a company. My Enrollment Id is 5XVYK3UJL8 . I applied in early february and after it was stuck for 5 days, i contacted customer care. I was told that I did not have a company website and the link had a placeholder page so they withdrew my application. Then I created a company website and submitted another application. This was around 8th of February and we are still stuck in review. I have contacted apple customer care about 8 times and everytime they ask me to upload information about myself such as my employee badge ID, or employment letter, etc - since im the sole director of my new startup, I do not have any of these but I gave them my company incorporation documents which has my name, and my passport (Im not a US citizen). Now when Im contacting customer care, im not even getting a response. My whole team is frustrated and in the dark. And I do not know what to do. A lot of riding on our team being able to run beta tests using testflight but we have no help from apple. Can someone guide me here?
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Xcode 26.3 Claude Agent — 401 Invalid Bearer Token on Intel Mac (FB22141224)
I've been investigating a persistent 401 Invalid Bearer Token error with Claude Agent in Xcode 26.3 on an Intel Core i9 Mac and wanted to share my findings here in case others are affected. ENVIRONMENT Hardware: Intel Core i9 (x86_64) Xcode: 26.3 (17C529) macOS: 26.3 (25D125) THE ISSUE Claude Agent fails with "Failed to authenticate. API Error: 401 - Invalid bearer token" on every prompt, despite the account showing as Signed In under Settings → Intelligence. The error persists after signing out and back in, and the token is confirmed valid and unexpired in Keychain. WHAT WORKS Claude Code in Terminal works perfectly on the same machine with the same credentials The basic Claude Sonnet 4.5 coding assistant in Xcode works fine Only Claude Agent is affected ROOT CAUSE HYPOTHESIS Xcode appears to be installing an ARM64 Claude binary on Intel Macs silently, with no warning or fallback. This binary likely fails to execute on x86_64 hardware and that failure is being misreported upstream as a 401 authentication error — which is why the error has nothing to do with the actual credentials. APPLE'S RESPONSE Feedback report FB22141224 was closed as 'Works as currently designed' with the explanation that Claude Agent requires the Neural Engine found on Apple Silicon. However, Claude Agent calls Anthropic's remote API over the network and performs no on-device AI processing — the Neural Engine is not involved. The fact that Claude Code works fine on this same Intel Mac with the same credentials demonstrates this clearly. WORKAROUND Using an Anthropic API key instead of OAuth resolves the issue but requires additional paid billing outside of an existing Claude.ai subscription. Has anyone else experienced this on either Intel or Apple Silicon? I'd be particularly interested to hear if Apple Silicon users are also affected, as the Developer Forums suggest this may not be limited to Intel Macs (thread/816369). Any input from Apple DTS engineers would be greatly appreciated.
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No responds on enrollment status.
Hi I'm new here and trying so enroll in apple developers program and so I was met with problems like unable to create apple account, failed payment on 7 cards, 3 support tickets with no responds, and now I have enrolled in apple developers program (sort of, they just took payment and no news after that now running 3 days since payment. Is this some sort of a hazing ceremony or a sick joke apple is doing do new developers? or is there a secret email I can contact to get some decent support?
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Apple Support are you even here?
I’m creating a new post because the situation has gone far beyond reasonable. My Apple Developer Program enrollment has been stuck in “Pending” status for almost a month. During this time, I have sent around 10 emails to Apple Developer Program Support. Result: ZERO REPLISES. NO EXPLANATIONS NO UPDATES. NO HELP. If you are experiencing the same issue — or have faced it before — please leave a comment or upvote this thread so it gets visibility. At this point, this seems to be the only way to get Apple’s attention. Apple, this situation needs to be addressed.
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Xcode 26.3 incompatible with FireBase and WeTest?
Popular automated testing systems like FireBase [1] and WeTest [2] expect the uploaded test to include the Debug-iphoneos directory generated by Xcode. However, in all of our builds on Xcode 26.3, this folder is created but remains empty. There are some other folders with the same name in subdirectories, but these only contain intermediate build files. Now we're looking for configuration or settings in Xcode to restore the original behavior, where the top-level Debug-iphoneos directory gets populated with a complete image of the test target, include the binary and resource files. Any suggestions would be much appreciated! [1] https://firebase.google.com/docs/test-lab/ios/run-xctest [2] https://www.wetest.net/documents/detail/automation/d8yaA7yz
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XCode 26 - xcodebuild command hangs on XCFail
On XCode 26.x, calling XCFail with continueAfterFailure set to false causes xcodebuild command to hang indefinitely if the XCUIApplication object is stored outside the test method. Create a new template iOS App project with UI tests Add XCFail(...) to a UI test test-case Set the XCUIApplication in self.app (avoiding this fixes the hang) Run tests with xcodebuild test The terminal hangs forever Reproduction example import XCTest final class TestAppUITests: XCTestCase { var app: XCUIApplication? = nil override func setUpWithError() throws { continueAfterFailure = false } override func tearDownWithError() throws { app?.terminate() } @MainActor func testExample() throws { let app = XCUIApplication() self.app = app // <- HERE this causes the problem app.launch() XCTFail() } } Reproduction environment macOS Sequoia 15.7.3 Tested XCode 26.3 and XCode 26.2 have the hang Tested XCode 16.4 does work as expected XCode 16.4 The issue does not happen on XCode 16.4, and is likely introduced in XCode 26. Related threads: https://developer.apple.com/forums/thread/809989 https://developer.apple.com/forums/thread/793307 Work-around Do not store XCUIApplication in the XCTestCase instance, maintain it scoped to the test methods.
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Join WWDC in Apple Park
Thank you very much for choosing me to go to Apple Park to participate in WWDC. I am looking forward to participating in this event. May I ask you some questions? I am a young Apple Developer Program from China. And I am the winner of the Swift Student Challenge in 2024. I am over 13 years old. I used my own Developer account, not my parents', to apply for WWDC activities and all the events I carry out. Since I am under 18 years old, my parents may need to sign the Special Event Parental Permission Statement. Where can I find it? My parents will sign it. At the same time, I noticed that the bottom of the RSVP form requires me to guarantee that I am at least 18 years old, but I am not. And I used my own account to apply for WWDC, so I want to know how to meet this need? I need a non-immigrant visa to go to the United States. So, I need to prove to the visa officer that I have received an invitation from Apple. Could Apple send me a formal invitation letter to prove that I have received an invitation from Apple? At the same time, as a teenager, I need to go to the United States with my mother, so can you mention the information of my guardian (my mother) in the invitation letter? Ps: I am very independent. I am well aware that the number of people in WWDC is limited. My mother will not enter the venue unless otherwise required.
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Apple: The Tech Giant Crushing Developers with "Technical Incompetence" and Silent Support
While Apple prides itself on providing the ultimate experience for both users and developers, many find themselves trapped in a technical "black hole" with no exit. The issue isn't just the complexity of the systems, but the sheer inability of these systems to handle a developer’s most basic need: accessing their account to manage their business. The Dead-End Loop: "Too Many Verification Codes" The disaster begins with a seemingly harmless but business-destroying message: "You have sent too many verification codes. Please try again later." At this point, Apple’s system—with its supposed "intelligence"—decides to freeze your account for two days or more. You wait patiently, return after 48 hours to log in, only to be met by the exact same message. This isn’t "security"; it’s primitive technical failure. How can a company of Apple’s magnitude fail to program a smart system that distinguishes between a breach attempt and a developer trying to access their work tools? Persistent failure for over a month without a root solution raises serious questions about the software infrastructure of this giant. Customer Support: Total Absence and Disregard for Time The greatest agony lies in the "Non-Response." You email technical support, and the answer either arrives a month later—long after the damage is done—or never arrives at all. In the business world, every second translates to money and reputation, but in Apple’s dictionary, it seems a developer’s time has no value. It is ironic that a trillion-dollar company fails to provide a human support agent who can, with a single click, verify a developer's identity and bypass a stuck OTP. This blatant lack of effective human support is the pinnacle of negligence toward the developer community—the very backbone of their App Store. Paralyzed Apps and Users Left Stranded Behind this "technical incompetence" lies a painful reality: an app with technical bugs requiring urgent fixes, thousands of users waiting for an update that never comes, and business operations completely halted. The developer stands handcuffed, unable to push a single update because the "fortress gates" are locked due to a glitch in sending a text message! How has Apple managed to reach this size while operating with such technical bureaucracy? The answer may lie in its market monopoly, which has made it indifferent to the collateral damage inflicted on startups by its software errors and the absence of its support staff. Final Word What is happening is not just a passing technical glitch; it is an "administrative catastrophe" wrapped in technology. Apple must realize that its continued success depends not just on selling devices, but on respecting the minds and time of the developers who build its ecosystem. We aren’t asking for miracles; we are simply asking for a login system that works and human beings who respond to emails before it’s too late.
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Apple Developer Program (I NEED HELP)
Hello i ordered on Apple Developer Program on 26 Feb. I got an Email ( Thank you for your order. Here's a summary of your order request, which will be processed within 2 business days) but its been 2 weeks already and no reply. I opened 2 support cases already thru support from the apple developer support site and no answer either . I dont know what else to do, i dont want to have to dispute thru my bank because i want to be an apple developer, but im losing hope at this point. Please help me to activate my account
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Developer app on the Mac doesn't play videos in full screen
Hi, Problem When playing videos on the Developer app on the Mac, there is no full screen button for the video. So it is not possible to play the video in full screen. Note I am not referring to the app going into full screen, the issue is with there is no option to play the video in full screen. Environment OS: macOS 26.2 (25C56) Developer app: Version 10.8.3 (1083.3.1) Feedback FB21343934 Recording Question Are others also facing this issue? Is there a workaround? Suggestion This seems to be recurring problem that seems get broken with app / OS releases. Please write some UI tests to ensure the full screen button is present. Would really appreciate if this gets fixed.
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Need help updating contact information in Apple Developer Program enrollment
Hello, I recently submitted an enrollment request for the Apple Developer Program as an organization. After submitting the request, I realized that I entered incorrect contact information for the person authorized to confirm my authority to enroll the organization. I would like to update the email address for this contact. I already contacted Apple Developer Support by email but have not received a response yet. Is there a way to update this information while the enrollment is still under review? Or should I cancel the request and submit a new one? Any guidance would be greatly appreciated. Thank you.
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Xcode 26.4 Beta 2 - Missing Capability, Family Controls App & Website Usage
Hi One of the new Family Control API's requires the new "Family Controls App & Website Usage" capability but it appears to be missing in the latest Xcode beta (26.4 B2). MacOS and iOS all running 26.4 Beta 3. Does anyone know if we have to wait for Xcode 26.4 Beta 3 and it's associated SDK's for this one to become available?
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Is it possible to download or copy the iOS SDK for Xcode 26.1 using command-line tools? If so, how?
I have Xcode 26.1.1 (installed on a Mac Mini with Sequoia 15.7.2), which was installed from the Universal .xip file available from the Apple Developer site. This file is 2.7Gb. When Xcode is run, there is a menu item at Settings -> Components, and the top section "Platform Support" includes an option to "Get" the iOS SDK, which is an additional 10.3Gb download.[1][2] I would like to either use command-line tools to obtain this iOS SDK component, or find where the downloaded package or its contents are installed on this Mac. This Apple Documentation some examples of using command-line tools to download components for Xcode. However, there is no specific documentation on how to separately download the iOS SDK. It seems that if possible, it could be done with "xcodebuild -downloadComponent", however I have tried a number of likely component names (ios, ios_sdk, ios26.1, ios_sdk26.1, iphoneos, iphoneos_sdk, iphoneos_sdk26.1), and none are valid. Does anyone know either where the SDK download can be found, or how to download it using command-line tools? Background: I require this as I am managing a fleet of Mac Minis located in a data centre (used for iOS/Android builds), and Internet access is restricted - any action requiring Internet access needs the Mac to be removed from the machine room racks and taken to a build room, then connected to a mobile hotspot or similar. This access is slow, and the above 10.3Gb download can take over an hour. If I can download the SDK separately, I can distribute it to all of the Macs over the internal network overnight, in advance of visiting the DC for upgrade tasks. [1] Various web sites say that the iOS SDK is "bundled with" Xcode. However, if that's the case a) how is a 10.3Gb download somehow included in a 2.7Gb file? And b) why do I still need to "Get" this component after installing Xcode from the 2.7Gb file? [2] Note that I am not looking for the iOS Simulator, I have already downloaded the iOS 26.1 version of this. I am specifically looking for the iOS SDK as listed under "Platform Support" in the Xcode menu described above.
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Xcode help
I’m constantly gettng 47 errors in my code and I’ve tried everything I can think of and can’t find the root problem, please can someone help
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Xcode Cloud: CI.SCM.Error.RepositoryNotFound with GitHub Organization (401 Unauthorized)
I am unable to connect Xcode Cloud to my GitHub organization repository despite being the organization owner. Error: CI.SCM.Error.RepositoryNotFound Xcode Version: 16.2 (or your version) Steps I have taken: Verified I am an Owner of the GitHub organization Uninstalled and reinstalled Xcode Cloud GitHub App multiple times Cleared all local Xcode caches and preferences Signed out of Apple ID on Mac and restarted Signed back in to Xcode only (not system level) Tried granting access again Attempted with multiple organization owner accounts Following API shows: 401 Unauthorized on https://appstoreconnect.apple.com/olympus/v1/providerSwitchRequests Additional context: GitHub App shows as successfully installed on organization Repository access set to "All repositories" Has anyone else encountered this or found a workaround? Thank you!
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Can't specify platform version for xcodebuild download 26.x
Prior to iOS 26.0 we were able to download specific simulator runtimes from the command line by using a command like xcodebuild -downloadPlatform iOS -buildVersion 18.0 This is described in the documentation here. This no longer works for 26.x. If I run the following command: "xcodebuild -downloadPlatform iOS -buildVersion 26.0" it fails with the following error: "Finding content... iOS 26.0 is not available for download." If I omit the -buildVersion flag it will download the latest version, currently 26.2, but if I try and specify 26.2 as the buildVersion I still get "iOS 26.2 is not available for download". This behavior has been confirmed on Xcode 26.2. Perhaps related, it appears these runtimes are also no longer being made available for download on https://developer.apple.com/download/all
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Apple Developer Program enrollment stuck on "Pending" for a week
Hi, I’m trying to enroll in the Apple Developer Program as an Individual. I attempted the payment several times, but the system says the purchase is already in the system. Under my profile the status shows “Pending”, and the payment has still not been charged from my bank account. It has been about one week since I started the enrollment, and the status hasn’t changed. I also contacted Apple Developer Support, but it has been 4 days and I haven’t received any response yet. Is this normal? Has anyone experienced a similar delay during enrollment? Thanks.
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Issues creating my Apple Account for the Developer Program because of email
I just started at a new company and I've been invited to access their Apple Developer Program. When I click the invite in the link I'm directed to a "Create Your Apple Account" page where I'm prompted to provide my email address. When I put my work email I receive an error saying that my Apple Account cannot end in the domain and to choose a different email address. When I try to use my personal Gmail, it says my email address is not available and to choose a different address. Even my iCloud email isn't allowed. I'm not sure what else to do to gain access.
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Xcode Source Control pull/push hangs indefinitely, terminal Git works normally After Tahoe 26.3 (25D125) Update
Device Details: MBP M2 Pro AND MBP M3 Pro macOS 26.3 (25D125) Xcode Version 26.3, 26.2, 26.1 (I reinstalled all 3 of these after the macOS update) BUG: Xcode hangs indefinitely when performing Source Control operations (Pull or Push) on a Git repository that uses SSH authentication. The same repository works correctly when performing the equivalent Git operations from the Terminal using the Git CLI. The issue appears to be specific to Xcode’s internal Source Control integration. When the operation is triggered from Xcode, the UI shows a spinning progress indicator and never completes. Terminal Git commands (git fetch, git pull, git push) complete normally using the same SSH key and repository. A hang sample taken during the issue shows the Xcode main thread blocked in Source Control authentication and fingerprint handling code paths, including: IDESourceControlUIHandler IDESourceControlFingerprintManager handleAuthenticationFailure showFingerprintAlertOnWindow This suggests Xcode may be waiting on a Source Control authentication or host fingerprint UI flow that never resolves. SSH connectivity itself is functioning correctly: ssh -T git@bitbucket.org and ssh -T git@github.com both authenticate successfully. git ls-remote, git fetch, git pull, and git push all work correctly from Terminal. No Source Control accounts are configured in Xcode Preferences. Authentication relies entirely on SSH keys. Steps to Reproduce Configure an SSH key for Git access (e.g., Bitbucket or GitHub) and confirm it works via Terminal. Clone or open an existing Git repository that uses SSH (git@host:repo.git). Open the project/workspace in Xcode. In Xcode, attempt a Source Control operation such as: Source Control → Pull Source Control → Push Observe that Xcode displays a spinning progress indicator and does not complete the operation. Logs available on this Feedback Assist ID: FB22146913
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New developer program membership application stuck in review for more than a month now
I have a new startup in Delaware of US. I created a new apple account with my company email and i applied for the developer membership as a company. My Enrollment Id is 5XVYK3UJL8 . I applied in early february and after it was stuck for 5 days, i contacted customer care. I was told that I did not have a company website and the link had a placeholder page so they withdrew my application. Then I created a company website and submitted another application. This was around 8th of February and we are still stuck in review. I have contacted apple customer care about 8 times and everytime they ask me to upload information about myself such as my employee badge ID, or employment letter, etc - since im the sole director of my new startup, I do not have any of these but I gave them my company incorporation documents which has my name, and my passport (Im not a US citizen). Now when Im contacting customer care, im not even getting a response. My whole team is frustrated and in the dark. And I do not know what to do. A lot of riding on our team being able to run beta tests using testflight but we have no help from apple. Can someone guide me here?
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Xcode 26.3 Claude Agent — 401 Invalid Bearer Token on Intel Mac (FB22141224)
I've been investigating a persistent 401 Invalid Bearer Token error with Claude Agent in Xcode 26.3 on an Intel Core i9 Mac and wanted to share my findings here in case others are affected. ENVIRONMENT Hardware: Intel Core i9 (x86_64) Xcode: 26.3 (17C529) macOS: 26.3 (25D125) THE ISSUE Claude Agent fails with "Failed to authenticate. API Error: 401 - Invalid bearer token" on every prompt, despite the account showing as Signed In under Settings → Intelligence. The error persists after signing out and back in, and the token is confirmed valid and unexpired in Keychain. WHAT WORKS Claude Code in Terminal works perfectly on the same machine with the same credentials The basic Claude Sonnet 4.5 coding assistant in Xcode works fine Only Claude Agent is affected ROOT CAUSE HYPOTHESIS Xcode appears to be installing an ARM64 Claude binary on Intel Macs silently, with no warning or fallback. This binary likely fails to execute on x86_64 hardware and that failure is being misreported upstream as a 401 authentication error — which is why the error has nothing to do with the actual credentials. APPLE'S RESPONSE Feedback report FB22141224 was closed as 'Works as currently designed' with the explanation that Claude Agent requires the Neural Engine found on Apple Silicon. However, Claude Agent calls Anthropic's remote API over the network and performs no on-device AI processing — the Neural Engine is not involved. The fact that Claude Code works fine on this same Intel Mac with the same credentials demonstrates this clearly. WORKAROUND Using an Anthropic API key instead of OAuth resolves the issue but requires additional paid billing outside of an existing Claude.ai subscription. Has anyone else experienced this on either Intel or Apple Silicon? I'd be particularly interested to hear if Apple Silicon users are also affected, as the Developer Forums suggest this may not be limited to Intel Macs (thread/816369). Any input from Apple DTS engineers would be greatly appreciated.
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Payment issue
Hello, I started my Apple Developer enrollment using the Apple Developer app. However, the payment method available on my device cannot be accepted because the billing address is outside the United States. Is it possible to complete the membership purchase through the web instead of the app?
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