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Apple TV Siri Remote missing in Device Hub? (Xcode 27 Beta)
For the life of me, I cannot find how to bring up the Siri Remote in the Apple TV Simulator in Xcode 27 Device Hub (Beta). Is it no longer available? I have always seem to have had issues using the computer's keyboard for navigating my tvOS apps. Maybe it's me, but the Siri Remote always worked perfectly fine. I hope the remote will make a reappearance in the next beta... ?
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Apple Developer Payment Pending
I have been trying to complete my enrollment with Apple Developer for 6 weeks now. Review of my business documents was finally completed on Sept 10, but payment hasn't been processed. Does anyone have any feedback on how to complete payment or get in contact with the developer team? I tried calling the call center but they instructed me to create a ticket, which I did, but there's been no response
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Xcode 27 Documentation download fails: MAQueryTooManyResults
Xcode 27 keeps failing to download the Documentation, it shows "Preparing to download" and spins the camomile endlessly. I checked logs (with help of AI) and found this: Xcode queries com.apple.MobileAsset.AppleDeveloperDocumentation. Metadata catalog loading suceeds. Then asset resolution loops with: MAQueryTooManyResults - Asset load result ... 13 (MAQueryTooManyResults) Also CSSMERR_CSP_VERIFY_FAILED from mobileassetd during this sequence. In my /System/Library/AssetsV2 I have 3 old .asset files all from Xcode 26, the last one updated on Jun 12. But I don't think it's the reason for the error. What would you suggest to recover the documentation?
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iPhone 18 series not in Xcode 27 DeveloperDiskImages
Hello, I noticed that iPhone 18 series devices are missing from DeveloperDiskImages in Xcode 27.1 beta 1. I checked /Library/Developer/DeveloperDiskImages/iOS_DDI/Restore/BuildManifest.plist and found no entries for iPhone 19,x in SupportedProductTypes. Could this be due to downloading the wrong version of Xcode, or is there another reason? Latest iPhone type is iPhone18,5, here is the content of BuildManifest.plist from Xcode 27.1 beta 1: <key>ManifestVersion</key> <integer>0</integer> <key>ProductBuildVersion</key> <string>27A9269</string> <key>ProductVersion</key> <string>1.0</string> <key>SupportedProductTypes</key> <array> <string>ComputeModule13,1</string> <string>ComputeModule13,3</string> <string>ComputeModule14,2</string> <string>Mac14,14</string> <string>iPad11,1</string> <string>iPad11,2</string> <string>iPad11,3</string> <string>iPad11,4</string> <string>iPad11,6</string> <string>iPad11,7</string> <string>iPad12,1</string> <string>iPad12,2</string> <string>iPad13,1</string> <string>iPad13,10</string> <string>iPad13,11</string> <string>iPad13,16</string> <string>iPad13,17</string> <string>iPad13,18</string> <string>iPad13,19</string> <string>iPad13,2</string> <string>iPad13,4</string> <string>iPad13,5</string> <string>iPad13,6</string> <string>iPad13,7</string> <string>iPad13,8</string> <string>iPad13,9</string> <string>iPad14,1</string> <string>iPad14,10</string> <string>iPad14,11</string> <string>iPad14,2</string> <string>iPad14,3</string> <string>iPad14,4</string> <string>iPad14,5</string> <string>iPad14,6</string> <string>iPad14,8</string> <string>iPad14,9</string> <string>iPad15,3</string> <string>iPad15,4</string> <string>iPad15,5</string> <string>iPad15,6</string> <string>iPad15,7</string> <string>iPad15,8</string> <string>iPad16,1</string> <string>iPad16,10</string> <string>iPad16,11</string> <string>iPad16,2</string> <string>iPad16,3</string> <string>iPad16,4</string> <string>iPad16,5</string> <string>iPad16,6</string> <string>iPad16,8</string> <string>iPad16,9</string> <string>iPad17,1</string> <string>iPad17,2</string> <string>iPad17,3</string> <string>iPad17,4</string> <string>iPad5,1</string> <string>iPad5,2</string> <string>iPad5,3</string> <string>iPad5,4</string> <string>iPad6,11</string> <string>iPad6,12</string> <string>iPad6,3</string> <string>iPad6,4</string> <string>iPad6,7</string> <string>iPad6,8</string> <string>iPad7,1</string> <string>iPad7,11</string> <string>iPad7,12</string> <string>iPad7,2</string> <string>iPad7,3</string> <string>iPad7,4</string> <string>iPad7,5</string> <string>iPad7,6</string> <string>iPad8,1</string> <string>iPad8,10</string> <string>iPad8,11</string> <string>iPad8,12</string> <string>iPad8,2</string> <string>iPad8,3</string> <string>iPad8,4</string> <string>iPad8,5</string> <string>iPad8,6</string> <string>iPad8,7</string> <string>iPad8,8</string> <string>iPad8,9</string> <string>iPhone10,1</string> <string>iPhone10,2</string> <string>iPhone10,3</string> <string>iPhone10,4</string> <string>iPhone10,5</string> <string>iPhone10,6</string> <string>iPhone11,2</string> <string>iPhone11,4</string> <string>iPhone11,6</string> <string>iPhone11,8</string> <string>iPhone12,1</string> <string>iPhone12,3</string> <string>iPhone12,5</string> <string>iPhone12,8</string> <string>iPhone13,1</string> <string>iPhone13,2</string> <string>iPhone13,3</string> <string>iPhone13,4</string> <string>iPhone14,2</string> <string>iPhone14,3</string> <string>iPhone14,4</string> <string>iPhone14,5</string> <string>iPhone14,6</string> <string>iPhone14,7</string> <string>iPhone14,8</string> <string>iPhone15,2</string> <string>iPhone15,3</string> <string>iPhone15,4</string> <string>iPhone15,5</string> <string>iPhone16,1</string> <string>iPhone16,2</string> <string>iPhone17,1</string> <string>iPhone17,2</string> <string>iPhone17,3</string> <string>iPhone17,4</string> <string>iPhone17,5</string> <string>iPhone18,1</string> <string>iPhone18,2</string> <string>iPhone18,3</string> <string>iPhone18,4</string> <string>iPhone18,5</string> <string>iPhone8,1</string> <string>iPhone8,2</string> <string>iPhone8,4</string> <string>iPhone9,1</string> <string>iPhone9,2</string> <string>iPhone9,3</string> <string>iPhone9,4</string> <string>iPod9,1</string> <string>iSim1,1</string> </array>
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Xcode 26 to debug iOS27 device?
I am unable to debug an iOS 27 device using Xcode 26. I can not currently update Xcode so I'm stuck with it for the time being. There used to be the hack where you could copy the newer /Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport into the older Xcode, but that path doesn't exist in Xcode 27. Is there any way to debug an iOS 27 device using Xcode 26? Currently I see "Insufficient metadata to manage symbols" in Devices & Simulators for that connected device.
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Apple Watch Ultra 4 not visible in Xcode 27 Device Hub
Hello, I’m trying to pair an Apple Watch Ultra 4 running watchOS 27 with Xcode 27, but the watch does not appear in Device Hub or under “Pair Nearby Device”. The iPhone paired with the watch is detected correctly by Xcode. Developer Mode is enabled on both devices, and the Mac, iPhone, and Apple Watch are on the same Wi-Fi network. I have already tried restarting all devices, connecting the iPhone by USB, disabling and re-enabling Bluetooth and Wi-Fi, disabling VPN/firewall software, and checking that the watchOS Developer Disk Image is installed and usable. The watch still does not appear as a physical device. Only Apple Watch simulators are listed. Has anyone experienced this issue or found a workaround? Thank you.
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Xcode Intelligence Font Size
Dear Friends, Is there a way to increase font size of xcode intelligence window? So the text i write, and the AI response. Why do i need this? I am using 4K monitor and i dont want to make Display setting bigger and lose all screen space.
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Xcode 27.0 Metal Toolchain download stuck at "Beginning asset download..."
Hi everyone, I downloaded Xcode 27.0 today because I need the Metal Toolchain for Unreal Engine 5.6 on my Mac. Xcode itself is installed and working, but Unreal is having issues because the Metal Toolchain doesn't seem to be installed. When I run: xcrun metal --version I get: error: error: cannot execute tool 'metal' due to missing Metal Toolchain; use: xcodebuild -downloadComponent MetalToolchain I tried: sudo xcodebuild -downloadComponent MetalToolchain but it just stays on: Beginning asset download... If I cancel it, I get: xcodebuild: error: Download was cancelled. (Asset download for com.apple.MobileAsset.MetalToolchain ...) I've also run: xcodebuild -runFirstLaunch and installed the latest Command Line Tools for Xcode 27.0 through Software Update. xcrun --find metal does find the executable, but the actual Metal Toolchain appears to be missing. I'm mainly trying to get this working so I can use Unreal Engine 5.6. Has anyone had this issue with Xcode 27, or know the correct way to install the Metal Toolchain when xcodebuild -downloadComponent gets stuck at "Beginning asset download"? Thanks!
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Xcode can't debug C++ program when configured to use Terminal instead of console
Starting with Xcode 27, my attempt to start a debug session for my C++ project fails. The Run scheme used has the Console setting configured for "Terminal" fails. The Terminal opens, but there appears to be a failure in the execution of the 'darwin-debug' command in the shell spawned for the debug session: Here's the output in the Terminal: Last login: Sat Sep 19 13:46:54 on ttys001 /bin/bash -c 'arch -arch arm64 "/Volumes/MyPassport/Applications/Xcode.app/Contents/SharedFrameworks/LLDB.framework/Resources/darwin-debug" --unix-socket=/tmp/7RBHab --arch=arm64 --working-dir "/Volumes/MyPassport/paulrockwell/Library/Developer/Xcode/DerivedData/GNU_APL-gulwhsgobkphkodqgsftvqohegyk/Build/Products/Debug" --disable-aslr --env="OS_ACTIVITY_TOOLS_PRIVACY=YES" --env="OS_LOG_DT_HOOK_PREFIX=OSLOG-E37B26CB-6471-4B1C-ACB7-48236B4EC921" --env="TERM=dumb" --env="SHELL=/bin/zsh" --env="MTL_DEBUG_LAYER_VALIDATE_STORE_ACTIONS=0" --env="DYLD_FRAMEWORK_PATH=/Volumes/MyPassport/paulrockwell/Library/Developer/Xcode/DerivedData/GNU_APL-gulwhsgobkphkodqgsftvqohegyk/Build/Products/Debug" --env="SWIFT_BACKTRACE=enable=no" --env="CA_ASSERT_MAIN_THREAD_TRANSACTIONS=0" --env="CFLOG_FORCE_DISABLE_STDERR=1" --env="__XCODE_BUILT_PRODUCTS_DIR_PATHS=/Volumes/MyPassport/paulrockwell/Library/Developer/Xcode/DerivedData/GNU_APL-gulwhsgobkphkodqgsftvqohegyk/Build/Products/Debug" --env="IDE_DISABLED_OS_ACTIVITY_DT_MODE=1" --en% paulrockwell@Upstairs ~ % /bin/bash -c 'arch -arch arm64 "/Volumes/MyPassport/Applications/Xcode.app/Contents/SharedFrameworks/LLDB.framework/Resources/darwin-debug" --unix-socket=/tmp/7RBHab --arch=arm64 --working-dir "/Volumes/MyPassport/paulrockwell/Library/Developer/Xcode/DerivedData/GNU_APL-gulwhsgobkphkodqgsftvqohegyk/Build/Products/Debug" --disable-aslr --env="OS_ACTIVITY_TOOLS_PRIVACY=YES" --env="OS_LOG_DT_HOOK_PREFIX=OSLOG-E37B26CB-6471-4B1C-ACB7-48236B4EC921" --env="TERM=dumb" --env="SHELL=/bin/zsh" --env="MTL_DEBUG_LAYER_VALIDATE_STORE_ACTIONS=0" --env="DYLD_FRAMEWORK_PATH=/Volumes/MyPassport/paulrockwell/Library/Developer/Xcode/DerivedData/GNU_APL-gulwhsgobkphkodqgsftvqohegyk/Build/Products/Debug" --env="SWIFT_BACKTRACE=enable=no" --env="CA_ASSERT_MAIN_THREAD_TRANSACTIONS=0" --env="CFLOG_FORCE_DISABLE_STDERR=1" --env="__XCODE_BUILT_PRODUCTS_DIR_PATHS=/Volumes/MyPassport/paulrockwell/Library/Developer/Xcode/DerivedData/GNU_APL-gulwhsgobkphkodqgsftvqohegyk/Build/Products/Debug" --env="IDE_DISABLED_OS_ACTIVITY_DT_MODE=1" --en There appears to be a missing single quote in the command line, but if I complete it, darwin-debug fails to start with the following error message: darwin-debug: option `--en' requires an argument This worked on Xcode 26. Any thoughts on what might have changed and can I update the project to get around this? This issue is happening on any C++ project that I've created on prior versions of Xcode. And yes, I need to debug operation of one of the projects using the Terminal - the one project I'm interested in is GNU APL, which makes heavy use of terminfo and alternate character sets in its operation.
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Apple Developer Enrollment Stuck for Weeks – 30+ Emails, Calls Unanswered, Case Still Unresolved
I am posting here because I have exhausted the normal Apple Developer Support channels and my Developer Program enrollment issue is still unresolved. Case: 20000125784320 I have been trying to enroll in the Apple Developer Program for several weeks. The enrollment/identity verification process has repeatedly failed or shown “Unable to continue. Contact support.” Since opening the case: I have exchanged/sent 30+ emails regarding the issue. I have provided Apple with the requested identity documents, screen recording, Apple Account information, device information and other verification details. I followed the troubleshooting instructions provided by multiple Developer Support advisors. I initially tried enrollment on a Mac mini M2. I subsequently also obtained an iPhone and tried from there, but the enrollment issue remains. I have repeatedly tried Apple's telephone support. On one occasion I waited more than 70 minutes without an advisor answering, and other calls have had similar results. Despite providing the requested information, I continue to receive similar troubleshooting responses rather than a resolution of the underlying enrollment/account issue. Please do not simply direct me to developer.apple.com/contact/. I have already been using that support channel extensively, and the lack of a resolution there is precisely why I am posting here. This is no longer a minor inconvenience. Our application is already available on Android, while our iOS launch remains blocked before we can even begin the App Store publishing process. We had planned a broader international marketing campaign around the launch, and the continued delay is causing significant business and revenue impact. We are now considering what formal remedies may be available to us, including seeking legal advice regarding the losses resulting from the prolonged unresolved situation. I would much rather have Apple resolve the enrollment issue so that we can move forward. I am not asking Apple to bypass identity verification or any Developer Program requirement. I am ready to provide whatever legitimate verification Apple requires. I simply need someone capable of reviewing the actual account/enrollment status and explaining what is blocking it. If an Apple representative or another developer who has experienced this exact “Unable to continue” enrollment issue can provide a path to the appropriate enrollment/identity verification team, I would appreciate the help. Case: 20000125784320
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Title: iPhone Duo Simulator - Fold/Unfold posture controls completely missing?
I'm trying to test on the new iPhone Duo simulator (Xcode 27.1 beta), but I cannot find a way to unfold the device anywhere in the Device Hub. The floating posture widget that is supposed to appear at the bottom center of the window simply isn't rendering for me. I thought it might just be hidden, but I've combed through the entire macOS menu bar (Device, Controls, View, etc.) and the options to change the fold state are completely absent from the dropdowns as well. Has anyone else run into this UI bug? Is there a hidden setting to toggle the posture controls back on, or a keyboard shortcut to force the simulator into its flat full-screen state in the meantime? Any help is appreciated!
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Xcode Cloud + Bitbucket integration returns HTTP 403 during App Store Connect connection
Hello Apple Developer Community, I’m trying to connect a Bitbucket repository to Xcode Cloud through App Store Connect, but the connection consistently fails with an HTTP 403 response. Environment Product: Xcode Cloud / App Store Connect SCM: Bitbucket Cloud Integration: App Store Connect → Xcode Cloud → Bitbucket Date: September 15, 2026 Time: 3:51:44 PM IST / 10:21:44 UTC Apple Correlation ID: TIIRWMUD46W7OMZ7UDWXBRFI7E HTTP Status: 403 I have Administrator access in both App Store Connect/Apple Developer and the Bitbucket workspace/repository. What I have already checked I contacted Bitbucket Support and provided them with the browser network/HAR capture from the failed connection. Bitbucket confirmed that the App Store Connect Bitbucket callback returned HTTP 403. However, they explained that the browser capture cannot show the subsequent server-to-server communication between Apple/Xcode Cloud and Bitbucket. Bitbucket therefore asked Apple to investigate the server-side request using the Apple Correlation ID and timestamp. They indicated that the failure could potentially involve: Apple rejecting the Bitbucket OAuth callback. Apple receiving the callback but failing while processing it. A server-to-server request from Apple to Bitbucket returning an error. An OAuth authorization-code or access-token exchange failure. The 403 being generated by Apple's callback service. My question Has anyone experienced a similar HTTP 403 when connecting Bitbucket Cloud to Xcode Cloud through App Store Connect? Also, is there a known Xcode Cloud/App Store Connect requirement for Bitbucket OAuth or access tokens that could cause this type of 403 even when the user has administrator permissions? If an Apple engineer is able to review the server-side logs, could the following details help identify the failure? Apple Correlation ID: TIIRWMUD46W7OMZ7UDWXBRFI7E Timestamp: September 15, 2026, 10:21:44 UTC HTTP Status: 403 Bitbucket has already confirmed that the relevant server-to-server communication is not visible in the browser HAR, so I’m trying to determine which side is generating the 403 and at which stage of the OAuth flow it occurs. Any guidance from someone familiar with Xcode Cloud + Bitbucket integration would be greatly appreciated. Thank you.
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Would it be possible in the future for Apple to allow Apple IDs associated with the Apple Developer program to opt out of receiving developer versions on their devices?
Hi everyone. I’m just an ordinary user with no programming knowledge—and certainly not a developer. I simply wanted to try out iOS 27 before the final public release. I logged into "Apple Developer" with my Apple ID, and now, it seems I’m stuck receiving developer versions on my device forever. My question is: Is it possible that Apple might soon allow Apple IDs that merely logged in—but never actually became developers—to stop receiving developer versions on their devices? It would be great if that happened. Thanks a lot.
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Apple Developer Program enrollment: switched Macs mid-registration, now my ID is permanently banned — $99 paid, app ready, help!
I am a developer from China, and I was registering for an Apple Developer account. The first time, I did it on my MacBook Pro 2018 and submitted the registration application. At the same time, I did not notice the email Apple sent requesting a supplementary photo of my ID card. During this period, in order to package my app for release, I bought a new MacBook. When I logged into the Apple Developer app on the new MacBook, the Apple Developer Program was still in a state where I could submit a registration application. I was not sure what had happened (at this point I had already paid the first year's $99), so I submitted the registration application again, and then I was prompted that my ID card could not be verified. I sought help from customer service, and they told me that because I changed devices during the registration process, my ID card had been banned by the backend and I could never register again. I feel desperate about this result. During the registration process, I was not told that I could not change devices. Also, when I accessed the Apple Developer app on the new device, it did not show the progress of my previous registration submission, which made me think I needed to submit the registration again. My app has already been developed and is waiting to be released, and now this outcome is unacceptable to me. Please help me.
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Self Hiding App
I’m designing a voluntary self-control/safety app for adults using FamilyControls/ManagedSettings with individual authorization. When a user voluntarily starts a timed protection session, can the app hide or block itself for the duration of that session so the user cannot easily locate the app and uninstall it? When the DeviceActivity schedule ends, could an extension remove that restriction so the app becomes available again automatically? I understand that an adult may ultimately be able to revoke Family Controls authorization through Settings. I’m specifically asking whether the app itself can be hidden/blocked during the active session.
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Xcode components download stuck
I have a problem downloading Xcode components like Metal Toolchain or Developer Documentation. The action stuck with the status "Preparing to download". The symptoms started several weeks ago. I noticed this when my copy of Xcode 27 beta stopped showing the developer documentation. Strangely, when I re-launched Xcode it insists to download the Developer Documentation and keep showing "Preparing to download" while other components like Metal Toolchain, when I quit Xcode, it cancels the component download and that component status reverts to "Get". The symptoms continue thru the released version of Xcode27. Does anyone know the cure?
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Developer Account Terminated for "Fraud" With No Explanation — No Response After 1.5 Weeks, Role Also Changed to "Finance" Without My Action
Hi everyone, I'm reaching out because I'm stuck and hoping someone from the community — or Apple — can help. On July 28, 2026, I received a termination letter for my Apple Developer Program membership. The letter cites Section 3.2(f) of the ADP Agreement and states that Apple has "good reason to believe" I violated it due to "documented indications of fraudulent conduct." However, the letter provides no specific details, no examples, and no explanation of what conduct triggered this decision. It explicitly states it's "not intended to be a complete statement of the facts." I immediately opened a support ticket (Case ID: 20000122541025) asking for clarification and to appeal the decision. It has now been 1.5 weeks with zero response beyond the automated acknowledgment email. To make things more concerning: I noticed that my role on the team is now showing as "Finance", even though I am the Account Holder. I did not make this change myself, and I have no explanation for how or when it happened. This makes me wonder if there was unauthorized access to my account, and whether that could be connected to whatever triggered the "fraud" determination. I've since: Submitted a follow-up through the "Need assistance with accessing your developer account" contact form Checked my Apple ID security settings for signs of unauthorized access Been waiting for any kind of substantive response Has anyone else experienced: A termination for "fraudulent conduct" with zero specifics provided? Their account role being changed without their knowledge? Long response delays (1.5+ weeks) on Developer Program Support tickets for termination appeals? Any advice on how to escalate this, or realistic expectations on response time, would be greatly appreciated. This has real business impact and I'd like to understand what actually happened before accepting a decision I don't have visibility into. Thanks in advance.
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ndividual enrollment on hold for 2+ months. Case re-escalated internally, no update since. Enroll option disabled since first support call
I am posting this because the normal support channel has stopped responding, and I would like to know whether anyone from Apple can look at the case, or whether other developers have found a way out of the same situation. Case number: 102948857237 Summary I am trying to enroll in the Apple Developer Program as an individual. My app is finished and tested on device. The enrollment has been blocked for more than two months. After a formal escalation, support confirmed on 2 September that the case had been re-escalated to an internal team. There has been no update since. Timeline Individual enrollment failed repeatedly with a generic error. The case was referred to an internal team. Support asked whether I was associated with another developer account. I asked that any legacy associations be removed. I found and reported, on my own initiative, an older secondary Apple Account in my name. It has no developer program history. I removed all device associations from it. Support told me my device is registered as a trusted device on other Apple accounts, and that I must contact those account holders to have it removed. Support could not tell me who they are. When I asked which of my own devices was involved, support replied that Apple has no access to device information. The Enroll option in the Apple Developer app disappeared at the time of my first phone support contact and has not come back. I sent a formal escalation asking for a clear answer and a senior advisor. On 2 September support replied that the case had been re-escalated to the internal team. No update since, despite a follow-up. What I have ruled out None of my devices have been used with any Apple Account other than my own. The Mac used for enrollment has no MDM profile and is not device-enrolled (profiles show -type enrollment returns "Client is not DEP enabled"). Two-factor authentication, legal name, address and payment details are valid and current. The problem Points 4 and 5 cannot both be true. Either a specific device association has been found, in which case Apple can identify or remove it, or none has been found, in which case the instruction was generic and the block is a manual hold on the account. In both cases the resolution sits on Apple's side. There is nothing more I can do from mine. My questions Could someone at Apple look at case 102948857237 and confirm whether a device association actually exists? Has anyone else been told to remove trusted device associations from unidentified accounts, and how was it resolved? Is there any channel beyond the contact form for enrollment cases that have stalled after escalation? I will update this thread with the outcome so others in the same loop can use it.
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Developer Program membership terminated under Section 3.2(f) — possible incorrect account association
Our Apple Developer Program membership for Avorp LLC was recently terminated under Section 3.2(f), citing “documented indications of fraudulent conduct associated with” my account. I am trying to understand the basis for this decision. Avorp LLC is a legitimate and independently operated U.S. software company. Its enrollment information was verified by Apple, and the account currently has no published apps on the App Store. I have not engaged in fraudulent reviews, payment fraud, account circumvention, or any other dishonest activity through this developer account. Like I said we don't even have a published application yet. I also work professionally as a freelance software developer and have previously worked on unrelated client projects involving Apple development resources. If an association with a former client account, project, device, or development environment contributed to this termination, I would like to clarify that such client work is entirely separate from Avorp LLC and does not imply ownership of or responsibility for the client's account or activities. The termination notice does not identify the specific activity, account, transaction, application, or association that Apple considers fraudulent. I have already submitted a reinstatement request. I am posting here to ask whether an Apple representative can clarify the appropriate escalation path for a manual review of the account associations involved in a Section 3.2(f) termination. I am fully prepared to provide company records, contracts, client-work documentation, or development records if needed to verify that Avorp LLC is independent and legitimate.
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Apple TV Siri Remote missing in Device Hub? (Xcode 27 Beta)
For the life of me, I cannot find how to bring up the Siri Remote in the Apple TV Simulator in Xcode 27 Device Hub (Beta). Is it no longer available? I have always seem to have had issues using the computer's keyboard for navigating my tvOS apps. Maybe it's me, but the Siri Remote always worked perfectly fine. I hope the remote will make a reappearance in the next beta... ?
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Apple Developer Payment Pending
I have been trying to complete my enrollment with Apple Developer for 6 weeks now. Review of my business documents was finally completed on Sept 10, but payment hasn't been processed. Does anyone have any feedback on how to complete payment or get in contact with the developer team? I tried calling the call center but they instructed me to create a ticket, which I did, but there's been no response
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Xcode 27 Documentation download fails: MAQueryTooManyResults
Xcode 27 keeps failing to download the Documentation, it shows "Preparing to download" and spins the camomile endlessly. I checked logs (with help of AI) and found this: Xcode queries com.apple.MobileAsset.AppleDeveloperDocumentation. Metadata catalog loading suceeds. Then asset resolution loops with: MAQueryTooManyResults - Asset load result ... 13 (MAQueryTooManyResults) Also CSSMERR_CSP_VERIFY_FAILED from mobileassetd during this sequence. In my /System/Library/AssetsV2 I have 3 old .asset files all from Xcode 26, the last one updated on Jun 12. But I don't think it's the reason for the error. What would you suggest to recover the documentation?
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iPhone 18 series not in Xcode 27 DeveloperDiskImages
Hello, I noticed that iPhone 18 series devices are missing from DeveloperDiskImages in Xcode 27.1 beta 1. I checked /Library/Developer/DeveloperDiskImages/iOS_DDI/Restore/BuildManifest.plist and found no entries for iPhone 19,x in SupportedProductTypes. Could this be due to downloading the wrong version of Xcode, or is there another reason? Latest iPhone type is iPhone18,5, here is the content of BuildManifest.plist from Xcode 27.1 beta 1: <key>ManifestVersion</key> <integer>0</integer> <key>ProductBuildVersion</key> <string>27A9269</string> <key>ProductVersion</key> <string>1.0</string> <key>SupportedProductTypes</key> <array> <string>ComputeModule13,1</string> <string>ComputeModule13,3</string> <string>ComputeModule14,2</string> <string>Mac14,14</string> <string>iPad11,1</string> <string>iPad11,2</string> <string>iPad11,3</string> <string>iPad11,4</string> <string>iPad11,6</string> <string>iPad11,7</string> <string>iPad12,1</string> <string>iPad12,2</string> <string>iPad13,1</string> <string>iPad13,10</string> <string>iPad13,11</string> <string>iPad13,16</string> <string>iPad13,17</string> <string>iPad13,18</string> <string>iPad13,19</string> <string>iPad13,2</string> <string>iPad13,4</string> <string>iPad13,5</string> <string>iPad13,6</string> <string>iPad13,7</string> <string>iPad13,8</string> <string>iPad13,9</string> <string>iPad14,1</string> <string>iPad14,10</string> <string>iPad14,11</string> <string>iPad14,2</string> <string>iPad14,3</string> <string>iPad14,4</string> <string>iPad14,5</string> <string>iPad14,6</string> <string>iPad14,8</string> <string>iPad14,9</string> <string>iPad15,3</string> <string>iPad15,4</string> <string>iPad15,5</string> <string>iPad15,6</string> <string>iPad15,7</string> <string>iPad15,8</string> <string>iPad16,1</string> <string>iPad16,10</string> <string>iPad16,11</string> <string>iPad16,2</string> <string>iPad16,3</string> <string>iPad16,4</string> <string>iPad16,5</string> <string>iPad16,6</string> <string>iPad16,8</string> <string>iPad16,9</string> <string>iPad17,1</string> <string>iPad17,2</string> <string>iPad17,3</string> <string>iPad17,4</string> <string>iPad5,1</string> <string>iPad5,2</string> <string>iPad5,3</string> <string>iPad5,4</string> <string>iPad6,11</string> <string>iPad6,12</string> <string>iPad6,3</string> <string>iPad6,4</string> <string>iPad6,7</string> <string>iPad6,8</string> <string>iPad7,1</string> <string>iPad7,11</string> <string>iPad7,12</string> <string>iPad7,2</string> <string>iPad7,3</string> <string>iPad7,4</string> <string>iPad7,5</string> <string>iPad7,6</string> <string>iPad8,1</string> <string>iPad8,10</string> <string>iPad8,11</string> <string>iPad8,12</string> <string>iPad8,2</string> <string>iPad8,3</string> <string>iPad8,4</string> <string>iPad8,5</string> <string>iPad8,6</string> <string>iPad8,7</string> <string>iPad8,8</string> <string>iPad8,9</string> <string>iPhone10,1</string> <string>iPhone10,2</string> <string>iPhone10,3</string> <string>iPhone10,4</string> <string>iPhone10,5</string> <string>iPhone10,6</string> <string>iPhone11,2</string> <string>iPhone11,4</string> <string>iPhone11,6</string> <string>iPhone11,8</string> <string>iPhone12,1</string> <string>iPhone12,3</string> <string>iPhone12,5</string> <string>iPhone12,8</string> <string>iPhone13,1</string> <string>iPhone13,2</string> <string>iPhone13,3</string> <string>iPhone13,4</string> <string>iPhone14,2</string> <string>iPhone14,3</string> <string>iPhone14,4</string> <string>iPhone14,5</string> <string>iPhone14,6</string> <string>iPhone14,7</string> <string>iPhone14,8</string> <string>iPhone15,2</string> <string>iPhone15,3</string> <string>iPhone15,4</string> <string>iPhone15,5</string> <string>iPhone16,1</string> <string>iPhone16,2</string> <string>iPhone17,1</string> <string>iPhone17,2</string> <string>iPhone17,3</string> <string>iPhone17,4</string> <string>iPhone17,5</string> <string>iPhone18,1</string> <string>iPhone18,2</string> <string>iPhone18,3</string> <string>iPhone18,4</string> <string>iPhone18,5</string> <string>iPhone8,1</string> <string>iPhone8,2</string> <string>iPhone8,4</string> <string>iPhone9,1</string> <string>iPhone9,2</string> <string>iPhone9,3</string> <string>iPhone9,4</string> <string>iPod9,1</string> <string>iSim1,1</string> </array>
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6d
Xcode 26 to debug iOS27 device?
I am unable to debug an iOS 27 device using Xcode 26. I can not currently update Xcode so I'm stuck with it for the time being. There used to be the hack where you could copy the newer /Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport into the older Xcode, but that path doesn't exist in Xcode 27. Is there any way to debug an iOS 27 device using Xcode 26? Currently I see "Insufficient metadata to manage symbols" in Devices & Simulators for that connected device.
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1
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135
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6d
Apple Watch Ultra 4 not visible in Xcode 27 Device Hub
Hello, I’m trying to pair an Apple Watch Ultra 4 running watchOS 27 with Xcode 27, but the watch does not appear in Device Hub or under “Pair Nearby Device”. The iPhone paired with the watch is detected correctly by Xcode. Developer Mode is enabled on both devices, and the Mac, iPhone, and Apple Watch are on the same Wi-Fi network. I have already tried restarting all devices, connecting the iPhone by USB, disabling and re-enabling Bluetooth and Wi-Fi, disabling VPN/firewall software, and checking that the watchOS Developer Disk Image is installed and usable. The watch still does not appear as a physical device. Only Apple Watch simulators are listed. Has anyone experienced this issue or found a workaround? Thank you.
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1
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155
Activity
6d
Xcode Intelligence Font Size
Dear Friends, Is there a way to increase font size of xcode intelligence window? So the text i write, and the AI response. Why do i need this? I am using 4K monitor and i dont want to make Display setting bigger and lose all screen space.
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5
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465
Activity
6d
Xcode 27.0 Metal Toolchain download stuck at "Beginning asset download..."
Hi everyone, I downloaded Xcode 27.0 today because I need the Metal Toolchain for Unreal Engine 5.6 on my Mac. Xcode itself is installed and working, but Unreal is having issues because the Metal Toolchain doesn't seem to be installed. When I run: xcrun metal --version I get: error: error: cannot execute tool 'metal' due to missing Metal Toolchain; use: xcodebuild -downloadComponent MetalToolchain I tried: sudo xcodebuild -downloadComponent MetalToolchain but it just stays on: Beginning asset download... If I cancel it, I get: xcodebuild: error: Download was cancelled. (Asset download for com.apple.MobileAsset.MetalToolchain ...) I've also run: xcodebuild -runFirstLaunch and installed the latest Command Line Tools for Xcode 27.0 through Software Update. xcrun --find metal does find the executable, but the actual Metal Toolchain appears to be missing. I'm mainly trying to get this working so I can use Unreal Engine 5.6. Has anyone had this issue with Xcode 27, or know the correct way to install the Metal Toolchain when xcodebuild -downloadComponent gets stuck at "Beginning asset download"? Thanks!
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114
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6d
Xcode can't debug C++ program when configured to use Terminal instead of console
Starting with Xcode 27, my attempt to start a debug session for my C++ project fails. The Run scheme used has the Console setting configured for "Terminal" fails. The Terminal opens, but there appears to be a failure in the execution of the 'darwin-debug' command in the shell spawned for the debug session: Here's the output in the Terminal: Last login: Sat Sep 19 13:46:54 on ttys001 /bin/bash -c 'arch -arch arm64 "/Volumes/MyPassport/Applications/Xcode.app/Contents/SharedFrameworks/LLDB.framework/Resources/darwin-debug" --unix-socket=/tmp/7RBHab --arch=arm64 --working-dir "/Volumes/MyPassport/paulrockwell/Library/Developer/Xcode/DerivedData/GNU_APL-gulwhsgobkphkodqgsftvqohegyk/Build/Products/Debug" --disable-aslr --env="OS_ACTIVITY_TOOLS_PRIVACY=YES" --env="OS_LOG_DT_HOOK_PREFIX=OSLOG-E37B26CB-6471-4B1C-ACB7-48236B4EC921" --env="TERM=dumb" --env="SHELL=/bin/zsh" --env="MTL_DEBUG_LAYER_VALIDATE_STORE_ACTIONS=0" --env="DYLD_FRAMEWORK_PATH=/Volumes/MyPassport/paulrockwell/Library/Developer/Xcode/DerivedData/GNU_APL-gulwhsgobkphkodqgsftvqohegyk/Build/Products/Debug" --env="SWIFT_BACKTRACE=enable=no" --env="CA_ASSERT_MAIN_THREAD_TRANSACTIONS=0" --env="CFLOG_FORCE_DISABLE_STDERR=1" --env="__XCODE_BUILT_PRODUCTS_DIR_PATHS=/Volumes/MyPassport/paulrockwell/Library/Developer/Xcode/DerivedData/GNU_APL-gulwhsgobkphkodqgsftvqohegyk/Build/Products/Debug" --env="IDE_DISABLED_OS_ACTIVITY_DT_MODE=1" --en% paulrockwell@Upstairs ~ % /bin/bash -c 'arch -arch arm64 "/Volumes/MyPassport/Applications/Xcode.app/Contents/SharedFrameworks/LLDB.framework/Resources/darwin-debug" --unix-socket=/tmp/7RBHab --arch=arm64 --working-dir "/Volumes/MyPassport/paulrockwell/Library/Developer/Xcode/DerivedData/GNU_APL-gulwhsgobkphkodqgsftvqohegyk/Build/Products/Debug" --disable-aslr --env="OS_ACTIVITY_TOOLS_PRIVACY=YES" --env="OS_LOG_DT_HOOK_PREFIX=OSLOG-E37B26CB-6471-4B1C-ACB7-48236B4EC921" --env="TERM=dumb" --env="SHELL=/bin/zsh" --env="MTL_DEBUG_LAYER_VALIDATE_STORE_ACTIONS=0" --env="DYLD_FRAMEWORK_PATH=/Volumes/MyPassport/paulrockwell/Library/Developer/Xcode/DerivedData/GNU_APL-gulwhsgobkphkodqgsftvqohegyk/Build/Products/Debug" --env="SWIFT_BACKTRACE=enable=no" --env="CA_ASSERT_MAIN_THREAD_TRANSACTIONS=0" --env="CFLOG_FORCE_DISABLE_STDERR=1" --env="__XCODE_BUILT_PRODUCTS_DIR_PATHS=/Volumes/MyPassport/paulrockwell/Library/Developer/Xcode/DerivedData/GNU_APL-gulwhsgobkphkodqgsftvqohegyk/Build/Products/Debug" --env="IDE_DISABLED_OS_ACTIVITY_DT_MODE=1" --en There appears to be a missing single quote in the command line, but if I complete it, darwin-debug fails to start with the following error message: darwin-debug: option `--en' requires an argument This worked on Xcode 26. Any thoughts on what might have changed and can I update the project to get around this? This issue is happening on any C++ project that I've created on prior versions of Xcode. And yes, I need to debug operation of one of the projects using the Terminal - the one project I'm interested in is GNU APL, which makes heavy use of terminfo and alternate character sets in its operation.
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248
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6d
Apple Developer Enrollment Stuck for Weeks – 30+ Emails, Calls Unanswered, Case Still Unresolved
I am posting here because I have exhausted the normal Apple Developer Support channels and my Developer Program enrollment issue is still unresolved. Case: 20000125784320 I have been trying to enroll in the Apple Developer Program for several weeks. The enrollment/identity verification process has repeatedly failed or shown “Unable to continue. Contact support.” Since opening the case: I have exchanged/sent 30+ emails regarding the issue. I have provided Apple with the requested identity documents, screen recording, Apple Account information, device information and other verification details. I followed the troubleshooting instructions provided by multiple Developer Support advisors. I initially tried enrollment on a Mac mini M2. I subsequently also obtained an iPhone and tried from there, but the enrollment issue remains. I have repeatedly tried Apple's telephone support. On one occasion I waited more than 70 minutes without an advisor answering, and other calls have had similar results. Despite providing the requested information, I continue to receive similar troubleshooting responses rather than a resolution of the underlying enrollment/account issue. Please do not simply direct me to developer.apple.com/contact/. I have already been using that support channel extensively, and the lack of a resolution there is precisely why I am posting here. This is no longer a minor inconvenience. Our application is already available on Android, while our iOS launch remains blocked before we can even begin the App Store publishing process. We had planned a broader international marketing campaign around the launch, and the continued delay is causing significant business and revenue impact. We are now considering what formal remedies may be available to us, including seeking legal advice regarding the losses resulting from the prolonged unresolved situation. I would much rather have Apple resolve the enrollment issue so that we can move forward. I am not asking Apple to bypass identity verification or any Developer Program requirement. I am ready to provide whatever legitimate verification Apple requires. I simply need someone capable of reviewing the actual account/enrollment status and explaining what is blocking it. If an Apple representative or another developer who has experienced this exact “Unable to continue” enrollment issue can provide a path to the appropriate enrollment/identity verification team, I would appreciate the help. Case: 20000125784320
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39
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xcode cloude startup failed no source code repositories were found
xcode cannot startup xcode cloud.
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18
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6d
Title: iPhone Duo Simulator - Fold/Unfold posture controls completely missing?
I'm trying to test on the new iPhone Duo simulator (Xcode 27.1 beta), but I cannot find a way to unfold the device anywhere in the Device Hub. The floating posture widget that is supposed to appear at the bottom center of the window simply isn't rendering for me. I thought it might just be hidden, but I've combed through the entire macOS menu bar (Device, Controls, View, etc.) and the options to change the fold state are completely absent from the dropdowns as well. Has anyone else run into this UI bug? Is there a hidden setting to toggle the posture controls back on, or a keyboard shortcut to force the simulator into its flat full-screen state in the meantime? Any help is appreciated!
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663
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6d
Xcode Cloud + Bitbucket integration returns HTTP 403 during App Store Connect connection
Hello Apple Developer Community, I’m trying to connect a Bitbucket repository to Xcode Cloud through App Store Connect, but the connection consistently fails with an HTTP 403 response. Environment Product: Xcode Cloud / App Store Connect SCM: Bitbucket Cloud Integration: App Store Connect → Xcode Cloud → Bitbucket Date: September 15, 2026 Time: 3:51:44 PM IST / 10:21:44 UTC Apple Correlation ID: TIIRWMUD46W7OMZ7UDWXBRFI7E HTTP Status: 403 I have Administrator access in both App Store Connect/Apple Developer and the Bitbucket workspace/repository. What I have already checked I contacted Bitbucket Support and provided them with the browser network/HAR capture from the failed connection. Bitbucket confirmed that the App Store Connect Bitbucket callback returned HTTP 403. However, they explained that the browser capture cannot show the subsequent server-to-server communication between Apple/Xcode Cloud and Bitbucket. Bitbucket therefore asked Apple to investigate the server-side request using the Apple Correlation ID and timestamp. They indicated that the failure could potentially involve: Apple rejecting the Bitbucket OAuth callback. Apple receiving the callback but failing while processing it. A server-to-server request from Apple to Bitbucket returning an error. An OAuth authorization-code or access-token exchange failure. The 403 being generated by Apple's callback service. My question Has anyone experienced a similar HTTP 403 when connecting Bitbucket Cloud to Xcode Cloud through App Store Connect? Also, is there a known Xcode Cloud/App Store Connect requirement for Bitbucket OAuth or access tokens that could cause this type of 403 even when the user has administrator permissions? If an Apple engineer is able to review the server-side logs, could the following details help identify the failure? Apple Correlation ID: TIIRWMUD46W7OMZ7UDWXBRFI7E Timestamp: September 15, 2026, 10:21:44 UTC HTTP Status: 403 Bitbucket has already confirmed that the relevant server-to-server communication is not visible in the browser HAR, so I’m trying to determine which side is generating the 403 and at which stage of the OAuth flow it occurs. Any guidance from someone familiar with Xcode Cloud + Bitbucket integration would be greatly appreciated. Thank you.
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6d
Would it be possible in the future for Apple to allow Apple IDs associated with the Apple Developer program to opt out of receiving developer versions on their devices?
Hi everyone. I’m just an ordinary user with no programming knowledge—and certainly not a developer. I simply wanted to try out iOS 27 before the final public release. I logged into "Apple Developer" with my Apple ID, and now, it seems I’m stuck receiving developer versions on my device forever. My question is: Is it possible that Apple might soon allow Apple IDs that merely logged in—but never actually became developers—to stop receiving developer versions on their devices? It would be great if that happened. Thanks a lot.
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3
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6d
Apple Developer Program enrollment: switched Macs mid-registration, now my ID is permanently banned — $99 paid, app ready, help!
I am a developer from China, and I was registering for an Apple Developer account. The first time, I did it on my MacBook Pro 2018 and submitted the registration application. At the same time, I did not notice the email Apple sent requesting a supplementary photo of my ID card. During this period, in order to package my app for release, I bought a new MacBook. When I logged into the Apple Developer app on the new MacBook, the Apple Developer Program was still in a state where I could submit a registration application. I was not sure what had happened (at this point I had already paid the first year's $99), so I submitted the registration application again, and then I was prompted that my ID card could not be verified. I sought help from customer service, and they told me that because I changed devices during the registration process, my ID card had been banned by the backend and I could never register again. I feel desperate about this result. During the registration process, I was not told that I could not change devices. Also, when I accessed the Apple Developer app on the new device, it did not show the progress of my previous registration submission, which made me think I needed to submit the registration again. My app has already been developed and is waiting to be released, and now this outcome is unacceptable to me. Please help me.
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1w
Self Hiding App
I’m designing a voluntary self-control/safety app for adults using FamilyControls/ManagedSettings with individual authorization. When a user voluntarily starts a timed protection session, can the app hide or block itself for the duration of that session so the user cannot easily locate the app and uninstall it? When the DeviceActivity schedule ends, could an extension remove that restriction so the app becomes available again automatically? I understand that an adult may ultimately be able to revoke Family Controls authorization through Settings. I’m specifically asking whether the app itself can be hidden/blocked during the active session.
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1w
Xcode components download stuck
I have a problem downloading Xcode components like Metal Toolchain or Developer Documentation. The action stuck with the status "Preparing to download". The symptoms started several weeks ago. I noticed this when my copy of Xcode 27 beta stopped showing the developer documentation. Strangely, when I re-launched Xcode it insists to download the Developer Documentation and keep showing "Preparing to download" while other components like Metal Toolchain, when I quit Xcode, it cancels the component download and that component status reverts to "Get". The symptoms continue thru the released version of Xcode27. Does anyone know the cure?
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608
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1w
Developer Account Terminated for "Fraud" With No Explanation — No Response After 1.5 Weeks, Role Also Changed to "Finance" Without My Action
Hi everyone, I'm reaching out because I'm stuck and hoping someone from the community — or Apple — can help. On July 28, 2026, I received a termination letter for my Apple Developer Program membership. The letter cites Section 3.2(f) of the ADP Agreement and states that Apple has "good reason to believe" I violated it due to "documented indications of fraudulent conduct." However, the letter provides no specific details, no examples, and no explanation of what conduct triggered this decision. It explicitly states it's "not intended to be a complete statement of the facts." I immediately opened a support ticket (Case ID: 20000122541025) asking for clarification and to appeal the decision. It has now been 1.5 weeks with zero response beyond the automated acknowledgment email. To make things more concerning: I noticed that my role on the team is now showing as "Finance", even though I am the Account Holder. I did not make this change myself, and I have no explanation for how or when it happened. This makes me wonder if there was unauthorized access to my account, and whether that could be connected to whatever triggered the "fraud" determination. I've since: Submitted a follow-up through the "Need assistance with accessing your developer account" contact form Checked my Apple ID security settings for signs of unauthorized access Been waiting for any kind of substantive response Has anyone else experienced: A termination for "fraudulent conduct" with zero specifics provided? Their account role being changed without their knowledge? Long response delays (1.5+ weeks) on Developer Program Support tickets for termination appeals? Any advice on how to escalate this, or realistic expectations on response time, would be greatly appreciated. This has real business impact and I'd like to understand what actually happened before accepting a decision I don't have visibility into. Thanks in advance.
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1w
ndividual enrollment on hold for 2+ months. Case re-escalated internally, no update since. Enroll option disabled since first support call
I am posting this because the normal support channel has stopped responding, and I would like to know whether anyone from Apple can look at the case, or whether other developers have found a way out of the same situation. Case number: 102948857237 Summary I am trying to enroll in the Apple Developer Program as an individual. My app is finished and tested on device. The enrollment has been blocked for more than two months. After a formal escalation, support confirmed on 2 September that the case had been re-escalated to an internal team. There has been no update since. Timeline Individual enrollment failed repeatedly with a generic error. The case was referred to an internal team. Support asked whether I was associated with another developer account. I asked that any legacy associations be removed. I found and reported, on my own initiative, an older secondary Apple Account in my name. It has no developer program history. I removed all device associations from it. Support told me my device is registered as a trusted device on other Apple accounts, and that I must contact those account holders to have it removed. Support could not tell me who they are. When I asked which of my own devices was involved, support replied that Apple has no access to device information. The Enroll option in the Apple Developer app disappeared at the time of my first phone support contact and has not come back. I sent a formal escalation asking for a clear answer and a senior advisor. On 2 September support replied that the case had been re-escalated to the internal team. No update since, despite a follow-up. What I have ruled out None of my devices have been used with any Apple Account other than my own. The Mac used for enrollment has no MDM profile and is not device-enrolled (profiles show -type enrollment returns "Client is not DEP enabled"). Two-factor authentication, legal name, address and payment details are valid and current. The problem Points 4 and 5 cannot both be true. Either a specific device association has been found, in which case Apple can identify or remove it, or none has been found, in which case the instruction was generic and the block is a manual hold on the account. In both cases the resolution sits on Apple's side. There is nothing more I can do from mine. My questions Could someone at Apple look at case 102948857237 and confirm whether a device association actually exists? Has anyone else been told to remove trusted device associations from unidentified accounts, and how was it resolved? Is there any channel beyond the contact form for enrollment cases that have stalled after escalation? I will update this thread with the outcome so others in the same loop can use it.
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1w
Developer Program membership terminated under Section 3.2(f) — possible incorrect account association
Our Apple Developer Program membership for Avorp LLC was recently terminated under Section 3.2(f), citing “documented indications of fraudulent conduct associated with” my account. I am trying to understand the basis for this decision. Avorp LLC is a legitimate and independently operated U.S. software company. Its enrollment information was verified by Apple, and the account currently has no published apps on the App Store. I have not engaged in fraudulent reviews, payment fraud, account circumvention, or any other dishonest activity through this developer account. Like I said we don't even have a published application yet. I also work professionally as a freelance software developer and have previously worked on unrelated client projects involving Apple development resources. If an association with a former client account, project, device, or development environment contributed to this termination, I would like to clarify that such client work is entirely separate from Avorp LLC and does not imply ownership of or responsibility for the client's account or activities. The termination notice does not identify the specific activity, account, transaction, application, or association that Apple considers fraudulent. I have already submitted a reinstatement request. I am posting here to ask whether an Apple representative can clarify the appropriate escalation path for a manual review of the account associations involved in a Section 3.2(f) termination. I am fully prepared to provide company records, contracts, client-work documentation, or development records if needed to verify that Avorp LLC is independent and legitimate.
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