Is there a way to deploy the iPhone 16E device update via command line?
I'm looking for something similar to the way we deploy runtimes etc. via xcrun simctl
(Hoping not to have to manually update all of our build machines :) )
[EDIT]
xcodebuild -runFirstLaunch -checkForNewerComponents doesn't help.
Xcode
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Hello,
We're attempting to validate our application archive through Xcode but the application is crashing during the validate step and we're not sure why.
Platform: macOS 15.1
Arch: arm64
We've confirmed that our developer agreements are up to date (a suggestion made by other posts on these forums). Other suggestions have been to downgrade Xcode but we're hoping there's another explanation.
The application is quite complex - many libraries and framework - but executes as expected during development and testing.
Crash Report
Any insight into this error would be appreciated. We're sure it's something wrong with our plist or archive structure but the crash is limiting our ability to debug.
Questions
I am developing a social screen time application that enables users to create “sprints” and set sprint goals—essentially time limits on usage for selected applications. For this functionality, users select the apps they wish to manage using the FamilyActivitySelection interface (from the FamilyControls framework).
However, our backend needs to distinguish each application uniquely (for example, via the app’s bundle identifier) in order to correctly map and enforce user-defined sprint goals. Unfortunately, we are encountering an issue where retrieving the bundle identifier directly from the FamilyActivitySelection is returning nil. As a result, we are unable to globally identify the selected apps.
Could you please advise if there is an alternative method or property available in the FamilyControls API that would allow us to uniquely identify the apps? Alternatively, is there another approach recommended by Apple for obtaining a global identifier for applications selected via FamilyActivitySelection?
Thank you for your time and assistance. I look forward to your guidance on how to resolve this issue.
Code
The following is the print statement I used to check if bundleIdentifier is nil after I stored user's selections to the variable selection using familyActivityPicker:
for app in selection!.applications {
let bundleId = app.bundleIdentifier ?? "Unknown Bundle ID"
let token = app.token
let localizedDisplayName = app.localizedDisplayName ?? "Unknown Localized Display Name"
print("Selected app bundle identifier: \(bundleId)")
print("localizedDisplayName: \(localizedDisplayName)")
}
Console log result I received from the print statement above:
Selected app bundle identifier: Unknown Bundle ID
localizedDisplayName: Unknown Localized Display Name
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Family Controls
Managed Settings
Screen Time
Hello Friends,
We have a strange bug that Xcode is deploying static binaries from within .XCFramework into the CONFIGURATION_BUILD_DIR
An example of our xcframeworks structure is:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>AvailableLibraries</key>
<array>
<dict>
<key>BinaryPath</key>
<string>libglfw3.a</string>
<key>HeadersPath</key>
<string>Headers</string>
<key>LibraryIdentifier</key>
<string>macos-arm64_x86_64</string>
<key>LibraryPath</key>
<string>libglfw3.a</string>
<key>SupportedArchitectures</key>
<array>
<string>arm64</string>
<string>x86_64</string>
</array>
<key>SupportedPlatform</key>
<string>macos</string>
</dict>
</array>
<key>CFBundlePackageType</key>
<string>XFWK</string>
<key>XCFrameworkFormatVersion</key>
<string>1.0</string>
</dict>
</plist>
for open source creative coding toolkit
https://github.com/openframeworks/openFrameworks
Can you see any issues in the above.
Some ideas for me is to generate xcarchive instead of deploying the .a in the xcframeworks, however that does not explain the include being packaged there, so I think this might be a Xcode issue
Topic:
Developer Tools & Services
SubTopic:
Xcode
I am currently using Xcode 16 (16A242d) and testing on an iPhone 7 running iOS 12.1.3. However, when I try to launch the app on the device, it crashes immediately. Below are the crash logs from the iPhone 7:
错误 11:54:55.731858+0800 kernel Sandbox: assertiond(62) System Policy: deny(1) file-read-metadata /private/var/mobile/Library/DuetExpertCenter/caches/ATXCacheFile-_ATXAppPredictor-TotalScore
错误 11:54:55.731897+0800 kernel Sandbox: assertiond(62) System Policy: deny(1) file-read-metadata /private/var/mobile/Library/DuetExpertCenter/caches
错误 11:54:55.754498+0800 kernel Sandbox: duetexpertd(132) deny(1) mach-lookup com.apple.proactive.ActionPrediction.predictions
错误 11:54:55.756102+0800 duetexpertd Unable to remove recent engagement cache file. Error: Error Domain=NSCocoaErrorDomain Code=4 UserInfo={NSFilePath=, NSUserStringVariant=, NSUnderlyingError=0x100db60a0 {Error Domain=NSPOSIXErrorDomain Code=2}}
错误 11:54:56.571640+0800 symptomsd Attempt to add an app with insufficient id, info {
BKSApplicationStateAppIsFrontmost = 1;
BKSApplicationStateExtensionKey = 0;
SBApplicationStateDisplayIDKey = "com.igetcool.app";
SBApplicationStateKey = 8;
SBApplicationStateProcessIDKey = 696;
SBApplicationStateRunningReasonsKey = (
{
SBApplicationStateRunningReasonAssertionIdentifierKey = UIApplicationLaunch;
SBApplicationStateRunningReasonAssertionReasonKey = 10000;
}
);
SBMostElevatedStateForProcessID = 8;
}
错误 11:54:56.829372+0800 assertiond [IGCProject:696] SyscallError: setpriority(PRIO_DARWIN_ROLE, 696, 3): No such process
错误 11:54:56.944833+0800 dasd Activity not tracked as being started, ignoring it
错误 11:55:06.153790+0800 symptomsd Attempt to add an app with insufficient id, info {
BKSApplicationStateAppIsFrontmost = 1;
BKSApplicationStateExtensionKey = 0;
SBApplicationStateDisplayIDKey = "com.igetcool.app";
SBApplicationStateKey = 8;
SBApplicationStateProcessIDKey = 697;
SBMostElevatedStateForProcessID = 8;
}
错误 11:55:06.430433+0800 assertiond [IGCProject:697] SyscallError: setpriority(PRIO_DARWIN_ROLE, 697, 3): No such process
错误 11:55:13.158889+0800 symptomsd Attempt to add an app with insufficient id, info {
BKSApplicationStateAppIsFrontmost = 1;
BKSApplicationStateExtensionKey = 0;
SBApplicationStateDisplayIDKey = "com.igetcool.app";
SBApplicationStateKey = 8;
SBApplicationStateProcessIDKey = 699;
SBMostElevatedStateForProcessID = 8;
}
错误 11:55:13.416290+0800 assertiond [IGCProject:699] SyscallError: setpriority(PRIO_DARWIN_ROLE, 699, 3): No such process
I am trying to understand what is causing this issue. Even after archiving and installing the app, it still crashes. According to the official documentation, Xcode 16 is supposed to support iOS 12, but this issue persists. I would like to know the possible reasons for this behavior.
I am developing a game that has 3 team members.
I can manually start up 3 simulators and run the game for developing/testing but seem like there should be a simple way to click build/run and have it launch on all three automatically.
Does anyone know how to do this or if its even possible without writing some scripts?
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hi!
When I run my project on a real device (iPhone 15 Pro), I encounter the following error:
Build input file cannot be found: '/Users/Interexy/Library/Developer/Xcode/DerivedData/SinglePhotoBook-geecnphrjebsisdmhcyzlsefvphm/Build/Products/Debug-iphoneos/SinglePhotoBook.app/SinglePhotoBook'. Did you forget to declare this file as an output of a script phase or custom build rule which produces it?
How can I solve this? I've already reinstalled Pods and cleaned DerivedData a million times, but the issue persists.
Xcode: Version 15.4
Topic:
Developer Tools & Services
SubTopic:
Xcode
When I build UITabBarController on (iPad + iOS18), selectedImage on each tabBarItems don't appear.
(SwiftUI TabView can change iconImages by state change, so no problem on SwiftUI.)
Could someone tells me how to solve this problem?
sample project which produce the problem: github
before
after
Topic:
Developer Tools & Services
SubTopic:
Xcode
Is there a way to mark unused parts of the code? I am developing an app using Objective-C, and I want to delete methods, properties, and classes that are not used in the code. In IDEA, this feature works well, with unused methods grayed out. However, Xcode doesn't have this functionality, making it inconvenient for me to remove unused code.
Starting with Mac OS 16, Document Icons can be generated by defining a background and a Foreground element (see Apple Documentation).
I've defined the mentioned elements in my Assets and in the info.plist. Unfortunately I still can't see my custom icons. Neither on existing files, nor on newly saved files. I even added a Legacy Icon - which is also not shown in Mac OS.
The full source code of the app is over at gitHub
.
Would be great if someone could point out what I'm not seeing here.
Thanks a lot, Holger
Here the relevant part of the info.plist
<array>
<dict>
<key>CFBundleTypeIconFile</key>
<string>Legacy</string>
<key>CFBundleTypeIconSystemGenerated</key>
<integer>1</integer>
<key>CFBundleTypeName</key>
<string>StateTransfer Request</string>
<key>CFBundleTypeRole</key>
<string>Editor</string>
<key>LSHandlerRank</key>
<string>Default</string>
<key>LSItemContentTypes</key>
<array>
<string>de.holgerkrupp.statetransfer.request</string>
</array>
<key>NSDocumentClass</key>
<string>NSDocument</string>
</dict>
</array>
<key>UTExportedTypeDeclarations</key>
<array>
<dict>
<key>UTTypeConformsTo</key>
<array/>
<key>UTTypeDescription</key>
<string>StateTransfer Request</string>
<key>UTTypeIconFile</key>
<string>Legacy</string>
<key>UTTypeIcons</key>
<dict>
<key>UTTypeIconBackgroundName</key>
<string>IconBackground</string>
<key>UTTypeIconBadgeName</key>
<string>IconForeground</string>
<key>UTTypeIconText</key>
<string>REST</string>
</dict>
<key>UTTypeIdentifier</key>
<string>de.holgerkrupp.statetransfer.request</string>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<array>
<string>httprequest</string>
</array>
<key>public.mime-type</key>
<array>
<string>application/json</string>
</array>
</dict>
</dict>
</array>
<key>UTImportedTypeDeclarations</key>
<array>
<dict>
<key>UTTypeConformsTo</key>
<array/>
<key>UTTypeDescription</key>
<string>StateTransfer Request</string>
<key>UTTypeIconFile</key>
<string>Legacy</string>
<key>UTTypeIcons</key>
<dict>
<key>UTTypeIconBackgroundName</key>
<string>IconBackground</string>
<key>UTTypeIconBadgeName</key>
<string>IconForeground</string>
<key>UTTypeIconText</key>
<string>REST</string>
</dict>
<key>UTTypeIdentifier</key>
<string>de.holgerkrupp.statetransfer.request</string>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<array>
<string>httprequest</string>
</array>
<key>public.mime-type</key>
<array>
<string>application/json</string>
</array>
</dict>
</dict>
</array>
Dear Apple & Community,
I am encountering an issue while running my Unit tests on Xcode 16.
I'm receiving the following error in the debugger area.
Error loading /var/containers/Bundle/Application/FF057050-1BCC-49D8-9D3F-A3731E30F354/<Project_name>.app/PlugIns/<Project_name>.xctest/<Project_name>Tests (133): dlopen(/var/containers/Bundle/Application/FF057050-1BCC-49D8-9D3F-A3731E30F354/<Project_name>.app/PlugIns/<Project_name>.xctest/<Project_name>Tests, 0x0109): Symbol not found: _$s5Model11AccountDataV7TestingE4mockACvau
Referenced from: <4027FFAF-5C6C-3F8A-9862-648D3D4A1257> /private/var/containers/Bundle/Application/FF057050-1BCC-49D8-9D3F-A3731E30F354/<Project_name>.app/PlugIns/<Project_name>.xctest/<Project_name>Tests
Expected in: <406DF294-634D-3D8A-8E59-BEE455BA96AF> /System/Developer/Library/Frameworks/Testing.framework/Testing
Failed to load test bundle from file:///private/var/containers/Bundle/Application/FF057050-1BCC-49D8-9D3F-A3731E30F354/<Project_name>.app/PlugIns/<Project_name>.xctest/: Error Domain=NSCocoaErrorDomain Code=3588
.....
Working with .xctestplan files reminds me very much of working with project files and nibs and storyboards back in the day 😅
It seems that they are non-deterministic.
This means that every time we add a new test module or edit the inclusion rules at all the whole file is recomputed. But it doesn't have a fixed order so everything in the file changes.
It makes it very difficult to see what has happened in PR reviews and causes conflicts any time anything is changed.
TBH... because it isn't alphabetical, even just finding a particular test suite is difficult without changes.
Are there any plans to bring this file format up to date with the likes of xcodeproj and xib files?
It would help massively while working with source control in a larger team.
Thanks
Topic:
Developer Tools & Services
SubTopic:
Xcode
Hi,
is there documentation on how to write a deep link that will open Xcode on a given file, and optionally a line number?
I know about xed, and I would like exactly that functionality, but in link form, so that I can link to a certain file from an app such as Obsidian or from a README.md file.
I checked Xcode's Info.plist and it understands several URL schemes, the most promising of which is xcode://, which successfully launches the app, but no matter what I tried, I get an error dialog telling me that Xcode did not understand the URL.
Any help on this topic would be greatly appreciated.
Victor
I've got a very simple command-line Swift project that contains a couple of OpenGL shader source files. They need to be accessed at run-time in order to be compiled and linked.
For initial debugging, I hard-coded the absolute path to their location in the Xcode project directory, but I switch back and forth between two machines (MacBook Pro and Mac Studio) for which the project paths are different, so this doesn't work well.
To solve this, I thought I could get Xcode to copy the shader sources over with the executable file at build time.
I'm aware that technically, command-line apps have no resource bundle, but the "Build Phases" -> "Copy Files" section of the project configuration isn't disabled for my project, so I assumed that it could handle this.
I added the two shader source files to the set of files to copy, via the "+" button, and set the Destination to "Products Directory". I left the "Subpath" field blank.
AFAICT, nothing happens: the "Products/Debug" sub-directory of "~/Library/Developer/Xcode/DerivedData/..." has the executable, but neither of the shader sources. In fact, they don't appear anywhere inside ~/Library/Developer/Xcode.
Okay, perhaps I need to uncheck "Copy only when installing" in the project config?
Sadly, as soon as I click to uncheck it, Xcode crashes, even if that's the very first thing I do immediately after Xcode restarts.
FWIW, I'm running Xcode 16.2 on a late 2019 MacBook Pro running Sonoma 14.6.1, but I'm pretty sure I've experienced the problem on my 2024 Mac Studio as well.
Topic:
Developer Tools & Services
SubTopic:
Xcode
I get the following status fail when trying to upload a test app to my iPhone. (see attached). I have assigned it to a team, and checked automatic signing. Yet the app fails to load with the error in the image attached.
First time getting an app to work properly in Xcode (yay!), and first time trying n failing to deploy it to my iPhone X (iOS 16).
The phone is connected and viewable to image capture on my Mac, so I don't think the connection itself is the issue. I am using com.example.myName.appName as the bundle identifier, and since this is not a real domain, I am wondering if that is it.
Could use some guidance here...
ADVthanksANCE!!
I have a Mac Mini (M4) running macOS Sequoia 15.3.1.
I very recently downloaded and installed the current version of XCode from the app store. I have not added any extensions - it's a vanilla, un-customized, un-enhanced installation.
I have two user profiles (accounts) on my Mac: one Administrator and one Standard, each using a different apple account. I am using the Standard user account to learn XCode.
When I attempt to set up a project, I get an error message when Xcode initially tries to save the (provided) project template file. The error states:
"Failed to save Project2.xcodeproj. The backing file has been modified outside of XCode."
I am using a NAS drive to store my project file. I have also tried saving it to the Desktop. It makes no difference to the error wherever the file is being saved.
Similarly, I tried changing the Standard user account to an Administrator account to see if it was a privileges problem. Again, it made no difference to the error message. (So I changed the account back to a Standard user).
I have tried googling the error but I only find references to problems related to extension/add-in products to XCode: none of which have I added to my XCode installation.
I am attaching screenshots of the steps through the project creation process. Hopefully someone can tell me what I am doing wrong or what the problem is.
Thank you.
After changing Xcode 16.2 with min iOS 15.
I got error in debug mode
Assertion failed: (reconstituted == accumulator), function setFixup64, file OutputFile.cpp, line 2975.
But project still can archive to IPA.
Anyone has the same issue as me?
Hello!
We're working on a large app with over 400 modules in both Swift and Objective-C, totaling more than 3 million lines of code. Since the release of Xcode 15 and 16 this summer, we’ve been experiencing issues with LLDB that have made debugging practically impossible.
Here are some of the problems we’re facing:
The first breakpoint takes a very long time to hit.
When using 'po self', we encounter the following error:
error: type for self cannot be reconstructed: type for typename "$s5MyModule10PlayerViewCD" was not found (cached)
error: Couldn't realize Swift AST type of self. Hint: using `v` to directly inspect variables and fields may still work.
We get numerous log messages like this:
Debugging will be degraded due to missing types. Rebuilding the project will regenerate the needed module files.warning: (arm64) /Users/egormerkushev/Library/Developer/Xcode/DerivedData/App-enhtbwiyebmjsffoqkqhhpshsfia/Build/Products/Debug-iphoneos/MyModule.framework/MyModule(UploadConfiguration.o) 0x000000000000079d: unable to locate module needed for external types: /Users/builder/Library/Developer/Xcode/DerivedData/ModuleCache.noindex/169D1N0MIKBUI/Security-3BRN4UPIIGHME.pcm
error: '/Users/builder/Library/Developer/Xcode/DerivedData/ModuleCache.noindex/169D1N0MIKBUI/Security-3BRN4UPIIGHME.pcm' does not exist
In the Derived Data folder, we find files with hash-like names, such as:
Security-3JM2E93YFDLZNYHWPPIMWNENB.d
Security-3JM2E93YFDLZNYHWPPIMWNENB.dia
Security-3JM2E93YFDLZNYHWPPIMWNENB.pcm
Security-3JM2E93YFDLZNYHWPPIMWNENB.scan
Security-3NAAT3MGN7XY96KVJW529HR41.d
Security-3NAAT3MGN7XY96KVJW529HR41.dia
Security-3NAAT3MGN7XY96KVJW529HR41.pcm
Security-3NAAT3MGN7XY96KVJW529HR41.scan
Security-3RJH8STJC01N1KKN7JCY1WK7F.d
Security-3RJH8STJC01N1KKN7JCY1WK7F.dia
Security-3RJH8STJC01N1KKN7JCY1WK7F.pcm
Security-3RJH8STJC01N1KKN7JCY1WK7F.scan
Security-3TILE9XTY0B8UV9VYL7Y0MJN.d
Security-3TILE9XTY0B8UV9VYL7Y0MJN.dia
Security-3TILE9XTY0B8UV9VYL7Y0MJN.pcm
Security-3TILE9XTY0B8UV9VYL7Y0MJN.scan
Security-3ZE8O6ZPHE4L52UZGL0PCBA59.d
Security-3ZE8O6ZPHE4L52UZGL0PCBA59.dia
...
When enabling LLDB logs with:
log enable -f /tmp/lldb.log lldb all
we end up with a 1.5GB log file containing hundreds of thousands of error messages.
Finally, the LLDB console output in Xcode ends with errors like:
error: Assertion failed: (byte_size > 0 && byte_size <= 8 && "GetMaxU64 invalid byte_size!"), function GetMaxU64, file DataExtractor.cpp, line 527
Stack dump without symbol names (ensure you have llvm-symbolizer in your PATH or set the environment var `LLVM_SYMBOLIZER_PATH` to point to it):
0 LLDB 0x0000000116ccfe1c llvm::sys::PrintStackTrace(llvm::raw_ostream&, int) + 56
1 LLDB 0x000000011682fdcc lldb_private::lldb_assert(bool, char const*, char const*, char const*, unsigned int) + 148
2 LLDB 0x000000011682944c lldb_private::DataExtractor::GetMaxU64(unsigned long long*, unsigned long) const + 72
3 LLDB 0x00000001167335a8 lldb_private::CompilerType::GetValueAsScalar(lldb_private::DataExtractor const&, unsigned long long, unsigned long, lldb_private::Scalar&, lldb_private::ExecutionContextScope*) const + 304
4 LLDB 0x000000011666f0f4 lldb_private::Value::ResolveValue(lldb_private::ExecutionContext*, lldb_private::Module*) + 388
5 LLDB 0x0000000116671e94 lldb_private::ValueObject::ResolveValue(lldb_private::Scalar&) + 104
6 LLDB 0x0000000116674d6c lldb_private::ValueObject::GetValueAsSigned(long long, bool*) + 140
7 LLDB 0x000000011650510c lldb::SBValue::GetValueAsSigned(long long) + 160
8 lldb-rpc-server 0x00000001025ebe70 rpc_server::_ZN4lldb7SBValue16GetValueAsSignedEx::HandleRPCCall(rpc_common::Connection&, rpc_common::RPCStream&, rpc_common::RPCStream&) + 92
...
13 libsystem_pthread.dylib 0x00000001917fb2e4 _pthread_start + 136
14 libsystem_pthread.dylib 0x00000001917f60fc thread_start + 8
Please file a bug report against lldb reporting this failure log, and as many details as possibleerror: Assertion failed: (byte_size > 0 && byte_size <= 8 && "GetMaxU64 invalid byte_size!"), function GetMaxU64, file DataExtractor.cpp, line 527
Stack dump without symbol names (ensure you have llvm-symbolizer in your PATH or set the environment var `LLVM_SYMBOLIZER_PATH` to point to it):
0 LLDB 0x0000000116ccfe1c llvm::sys::PrintStackTrace(llvm::raw_ostream&, int) + 56
1 LLDB 0x000000011682fdcc lldb_private::lldb_assert(bool, char const*, char const*, char const*, unsigned int) + 148
2 LLDB 0x000000011682944c lldb_private::DataExtractor::GetMaxU64(unsigned long long*, unsigned long) const + 72
3 LLDB 0x00000001167335a8 lldb_private::CompilerType::GetValueAsScalar(lldb_private::DataExtractor const&, unsigned long long, unsigned long, lldb_private::Scalar&, lldb_private::ExecutionContextScope*) const + 304
4 LLDB 0x000000011666f0f4 lldb_private::Value::ResolveValue(lldb_private::ExecutionContext*, lldb_private::Module*) + 388
5 LLDB 0x0000000116671e94 lldb_private::ValueObject::ResolveValue(lldb_private::Scalar&) + 104
6 LLDB 0x0000000116674c44 lldb_private::ValueObject::GetValueAsUnsigned(unsigned long long, bool*) + 140
7 LLDB 0x0000000116505224 lldb::SBValue::GetValueAsUnsigned(unsigned long long) + 160
8 lldb-rpc-server 0x00000001025ebf18 rpc_server::_ZN4lldb7SBValue18GetValueAsUnsignedEy::HandleRPCCall(rpc_common::Connection&, rpc_common::RPCStream&, rpc_common::RPCStream&) + 92
9 lldb-rpc-server 0x00000001025f62b8 rpc_common::Connection::PrivateHandleRPCPacket(rpc_common::RPCPacket&, rpc_common::RPCPacket&, bool&) + 628
10 lldb-rpc-server 0x00000001025f9e8c Packets::ProcessPackets() + 564
11 lldb-rpc-server 0x00000001025f9bf4 Packets::ReadThread() + 276
12 lldb-rpc-server 0x00000001025f9ad4 Packets::RunReadThread(void*) + 12
13 libsystem_pthread.dylib 0x00000001917fb2e4 _pthread_start + 136
14 libsystem_pthread.dylib 0x00000001917f60fc thread_start + 8
Please file a bug report against lldb reporting this failure log, and as many details as possiblePrinting description of self:
error: type for self cannot be reconstructed: type for typename "$s5MyModule10PlayerViewCD" was not found (cached)
error: Couldn't realize Swift AST type of self. Hint: using `v` to directly inspect variables and fields may still work.
In short, our debugger is completely unusable at this point, which is severely impacting our team's ability to develop effectively.
Do you have any suggestions on how we can resolve these issues? We would really appreciate your help. Thank you!
Hello!
I'm experiencing a persistent SwiftCompile warning that I haven't been able to resolve for several months:
<unknown>:0: warning: default will never be executed
Observations:
Appears randomly across different files during the build.
No source location or line highlighting is provided.
Persists across clean builds and project reopenings.
Occurs in both Xcode Cloud and local builds.
What I’ve tried:
Ensuring all switch statements on enums explicitly handle every case.
Removing default cases from fully covered enum switches.
Refactoring optional enum handling (e.g., using if let instead of switch).
None of these resolved the issue. Any guidance would be greatly appreciated!
Project details:
Xcode: 16.2
Swift: 6
iOS Target: 17.0+
UI: SwiftUI-only (no UIKit)
Dependencies: SwiftPM
When I finished updating the system (Mac: 15.3.1 (24D70) Xcode: Version 16.2 (16C5032a)), the following situation occurred in the Archive package:
Termination Description: DYLD, symbol '_objc_claimAutoreleasedReturnValue' not found, expected in '/usr/lib/libobjc.A.dylib', needed by '/private/var/containers/Bundle/Application/60C6E2BE-661A-4BA9-98CC-6C222F20452B/Blurams.app/Blurams'
Highlighted by Thread: 0
A startup crash occurs on a system with iOS16 or earlier
How to solve this problem? The issue is currently blocking the release of the version
Topic:
Developer Tools & Services
SubTopic:
Xcode