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Intelligence Features not available in Xcode 26 beta 1
At the Platform State of the Union, Apple demoed clicking a ✨ button in the Xcode toolbar to use Apple Intelligence in Xcode. I don't see that button in Xcode Version 26.0 beta (17A5241e). Am I missing it? It's supposed to be in the upper-left corner, right? Do I need to turn it on or something? I'm on macOS 15.5 Sequoia, on a 16-inch, 2021 MacBook Pro
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1.3k
Jun ’25
XCode Cloud lost access to GitLab Repository and can't reconnect
I have an XCode Cloud CI/CD process that's been in place for over a year now, hooked up to the project's GitLab repository. Yesterday it lost connection to the repo, and I can't get it to reconnect. Here's the error I see when I click on the "reconnect" button: The repo still exists, obviously, and I still have maintainer access. I did notice that my private key that I use to connect XCode to GitLab had expired, so I created a new one, but that didn't resolve the issue. Another thing I noticed is that when I try to look at my builds in the console, it tells me to link my gitlab account with my Apple account: But when I click the Link Accounts button, nothing happens. Is there a different way to link the accounts? Is it possible that's what the issue is?
1
0
153
Jun ’25
Unable to test in-app purchase integration
We are trying to implement / test in-app purchase for our subscription purchase in the app. We have done all the steps listed in the documentation on apple's website; and Our subscription plan is sitting in 'Ready to Submit' state. However, we are getting an empty response from, final response = await _iap.queryProductDetails({'com.company.xyz.basic1m'}); debugPrint(" Check: ${response.toString()}"); debugPrint("❌ Responses: ${response.productDetails.map((ProductDetailsResponse)=>ProductDetailsResponse.toString()).toList()}"); debugPrint("❌ Responses: ${response.productDetails.length}"); if (response.notFoundIDs.isNotEmpty) { debugPrint("❌ Not found: ${response.notFoundIDs}"); } else if (response.productDetails.isNotEmpty) { debugPrint("✅ Product loaded: ${response.productDetails.first.title}"); } The response we get is, flutter: Check: Instance of 'ProductDetailsResponse' flutter: ❌ Responses: [] flutter: ❌ Responses: 0 flutter: ❌ Not found: [com.company.xyz.basic1m] Note: We are testing with a real device iphone 13 mini via Xcode. We tried to test using, ''com.apple.test.Subscription1.monthly'', as instructed but we have not been successful with that. And seems like (based on online search), it doesn't work all the time. We also searched online for a solution, and some of the forums suggest that we have to submit the app for review when adding subscription for the first time. It doesn't mention the same that in the apple documentation. It confusing. Help and guidance in this regard would be really appreciated.
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187
Jun ’25
FoundationModelsTripPlanner sample not working?
I installed Xcode 26.0 beta and downloaded the generative models sample from here: https://developer.apple.com/documentation/foundationmodels/adding-intelligent-app-features-with-generative-models But when I run it in the iOS 26.0 simulator on my Mac (Sequoia 15.5), I get the error shown here. What's going wrong?
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1
65
Jun ’25
Scope of GPT Training in Xcode 26
Hello, I watched WWDC 25 and saw that GPT will be integrated into Xcode. This raised a question for me. As far as I know, GPT models learn from user interactions. However, the GPT terms of use mention that business accounts are excluded from training. Does this also apply to the GPT integrated into Xcode 26? I couldn’t find any information about this in the Xcode 26 beta release notes or the Apple Developer Program License Agreement. If anyone knows where this is documented, I’d really appreciate it if you could share it. Also, if any Apple staff is reading this, I’d be grateful if you could clarify whether the same non-training policy applies within Xcode. Thank you!
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69
Jun ’25
Org Developer Account Stuck in "Your enrollment is being processed"
I applied for an Apple Developer Organization account more than two weeks ago, but I have not received any further information regarding the registration process. Apple previously requested some supporting documents, which I submitted as instructed. I have also followed up, but have yet to receive a response. Has anyone experienced a similar situation? If so, what steps did you take to resolve it?
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1
58
Jun ’25
Unable to send iMessage game extension on simulator
I recently started building an iMessage game, and whenever I try to send the game through the first contact on the simulator to loop back into the second one, I get an alert saying "Unable to send. The recipient can not receive this item via satellite". Has anyone experienced this? If so, do you have a solution? It is making it a bit difficult to test the flow of my app.
1
0
122
Jun ’25
Is there any way of automating Apple Pay certificate generation in a CI/CD pipeline?
Hi everyone! I’m trying to automate the Apple Pay setup in a CI/CD pipeline for a preproduction environment. Right now, we are generating manually the Apple Pay certificates for both the root domain and merchant ID through the Apple Developer Portal, then manually upload them to our preproduction servers. My idea is to be able to automate this process for this environment. I’ve been digging through docs and forums but haven’t found any way to generate or renew these certificates automatically via an API or any other method. Does anyone know if Apple offers something like this? Or if not, what’s the best way to handle this in an automated workflow? I've been thinking about a web driver, but I'm not a big fan of this kind of solution. Thanks a lot for any ideas or advice!
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65
Jun ’25
Library not loaded: /usr/lib/swift/libswiftWebKit.dylib
I'm encountering an issue when trying to run the iOS Simulator 18.4 or newer with Xcode 16.4 and later, including beta versions like Xcode 26 beta. The simulator fails to launch with the following error: dyld[50998]: Library not loaded: /usr/lib/swift/libswiftWebKit.dylib Referenced from: <65B82F6E-9DAE-38B8-A416-2725E93B8830> /Users/[REDACTED]/Library/Developer/CoreSimulator/Devices/E375287B-CE5C-4436-BAF7-FC958EE1E2A2/data/Containers/Bundle/Application/94B733EB-B7E8-4020-8B37-007C55AA3647/[APP_NAME].app/[APP_NAME].debug.dylib Reason: tried: '/Users/[REDACTED]/Library/Developer/Xcode/DerivedData/[APP_NAME]-gidspjmnvitfrncaixlzyoxyqhfz/Build/Products/Debug-iphonesimulator/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/swift/libswiftWebKit.dylib' (no such file), '/usr/lib/swift/libswiftWebKit.dylib' (no such file, not in dyld cache), '/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libswiftWebKit.dylib' (no such file) What works: With Xcode 16.3, I can successfully run all simulators, including iOS 18.3.1 and 18.4. What fails: Starting with Xcode 16.4, only the iOS 18.3.1 simulator launches successfully. Attempting to run iOS 18.4 or 18.5 results in the above error. What I've tried: Cleaned build folder Deleted derived data Reset and reinstalled simulators via Xcode’s Devices & Simulators window Reinstalled Xcode entirely (including command line tools) Has anyone else experienced this issue with Xcode 16.4+ and iOS 18.4+ simulators? Any known workarounds or fixes? Thanks in advance for any help!
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1
350
Jun ’25
Predictive Code Completion Fails to Install (Apple Silicon M1 Max) - macOS 26.0 Beta (25A5279m) & Xcode 16.4 (16F6)
The operation couldn’t be completed. (ModelCatalog.CatalogErrors.AssetErrors error 1.) Domain: ModelCatalog.CatalogErrors.AssetErrors Code: 1 User Info: { DVTErrorCreationDateKey = "2025-06-10 13:33:43 +0000"; } Failed to find asset: com.apple.gm.safety_deny.input.code_intelligence.base.generic - no asset Domain: ModelCatalog.CatalogErrors.AssetErrors Code: 1
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124
Jun ’25
Xcode 16.3 Swift 6
I am migrating your application to Xcode 16 and swift 6 and in the process of creating the build I am stumbling over this issue. I have tried several fixes recommended by AI which didn't solve this issue. The pods have been updated to the latest supported platform versions. I appreciate some guidance on how to resolve this compiling issue. clang++: error: SDK does not contain 'libarclite' at the path '/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/arc/libarclite_iphonesimulator.a'; try increasing the minimum deployment target Command Ld failed with a nonzero exit code
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552
Jun ’25
Your enrollment in the Apple Developer Program could not be completed at this time.
Hi! Any ideas what can I do with this? Support does not provide any information: for one or more reasons, your enrollment couldn't be completed
Replies
1
Boosts
0
Views
81
Activity
Jun ’25
Apple developer enrollment
Registered close to 2 weeks ago and the account seems to be delayed. I cannot seem to get any help on this. Here is the message I have on the dashboard, Your enrollment is being processed. Your enrollment ID is 95CTAKWD6P. Any advice would be appreciated
Replies
0
Boosts
2
Views
59
Activity
Jun ’25
Intelligence Features not available in Xcode 26 beta 1
At the Platform State of the Union, Apple demoed clicking a ✨ button in the Xcode toolbar to use Apple Intelligence in Xcode. I don't see that button in Xcode Version 26.0 beta (17A5241e). Am I missing it? It's supposed to be in the upper-left corner, right? Do I need to turn it on or something? I'm on macOS 15.5 Sequoia, on a 16-inch, 2021 MacBook Pro
Replies
8
Boosts
7
Views
1.3k
Activity
Jun ’25
New iOS 26 Beta Xcode Support for Older Version of Xcode
I have an older Macbook, and it only supports Xcode 15.2, and I want to be able to work with my iPhone SE 3rd gen, which currently has the iOS 26 beta on it. Is there a place I can find the download for that, and can I even run it on that version of Xcode? If not, can I download a newer version of Xcode on MacOS Ventura?
Replies
2
Boosts
0
Views
352
Activity
Jun ’25
XCode Cloud lost access to GitLab Repository and can't reconnect
I have an XCode Cloud CI/CD process that's been in place for over a year now, hooked up to the project's GitLab repository. Yesterday it lost connection to the repo, and I can't get it to reconnect. Here's the error I see when I click on the "reconnect" button: The repo still exists, obviously, and I still have maintainer access. I did notice that my private key that I use to connect XCode to GitLab had expired, so I created a new one, but that didn't resolve the issue. Another thing I noticed is that when I try to look at my builds in the console, it tells me to link my gitlab account with my Apple account: But when I click the Link Accounts button, nothing happens. Is there a different way to link the accounts? Is it possible that's what the issue is?
Replies
1
Boosts
0
Views
153
Activity
Jun ’25
Unable to test in-app purchase integration
We are trying to implement / test in-app purchase for our subscription purchase in the app. We have done all the steps listed in the documentation on apple's website; and Our subscription plan is sitting in 'Ready to Submit' state. However, we are getting an empty response from, final response = await _iap.queryProductDetails({'com.company.xyz.basic1m'}); debugPrint(" Check: ${response.toString()}"); debugPrint("❌ Responses: ${response.productDetails.map((ProductDetailsResponse)=>ProductDetailsResponse.toString()).toList()}"); debugPrint("❌ Responses: ${response.productDetails.length}"); if (response.notFoundIDs.isNotEmpty) { debugPrint("❌ Not found: ${response.notFoundIDs}"); } else if (response.productDetails.isNotEmpty) { debugPrint("✅ Product loaded: ${response.productDetails.first.title}"); } The response we get is, flutter: Check: Instance of 'ProductDetailsResponse' flutter: ❌ Responses: [] flutter: ❌ Responses: 0 flutter: ❌ Not found: [com.company.xyz.basic1m] Note: We are testing with a real device iphone 13 mini via Xcode. We tried to test using, ''com.apple.test.Subscription1.monthly'', as instructed but we have not been successful with that. And seems like (based on online search), it doesn't work all the time. We also searched online for a solution, and some of the forums suggest that we have to submit the app for review when adding subscription for the first time. It doesn't mention the same that in the apple documentation. It confusing. Help and guidance in this regard would be really appreciated.
Replies
1
Boosts
0
Views
187
Activity
Jun ’25
How can I use vibe tools?
I downloaded the latest version of Xcode beta, but I can't seem to find the ai code assistant. I can't wait to connect Opus4 to my codebase. Someone, please help!
Replies
2
Boosts
0
Views
241
Activity
Jun ’25
Could not create DeviceCheck Key with Enterprise account
I have admin access for our Enterprise account I can't see the option to create a DeviceCheck key needed for the App Attest functionality. Is there a limitation preventing this key from being generated on Enterprise accounts?
Replies
1
Boosts
0
Views
174
Activity
Jun ’25
FoundationModelsTripPlanner sample not working?
I installed Xcode 26.0 beta and downloaded the generative models sample from here: https://developer.apple.com/documentation/foundationmodels/adding-intelligent-app-features-with-generative-models But when I run it in the iOS 26.0 simulator on my Mac (Sequoia 15.5), I get the error shown here. What's going wrong?
Replies
1
Boosts
1
Views
65
Activity
Jun ’25
Scope of GPT Training in Xcode 26
Hello, I watched WWDC 25 and saw that GPT will be integrated into Xcode. This raised a question for me. As far as I know, GPT models learn from user interactions. However, the GPT terms of use mention that business accounts are excluded from training. Does this also apply to the GPT integrated into Xcode 26? I couldn’t find any information about this in the Xcode 26 beta release notes or the Apple Developer Program License Agreement. If anyone knows where this is documented, I’d really appreciate it if you could share it. Also, if any Apple staff is reading this, I’d be grateful if you could clarify whether the same non-training policy applies within Xcode. Thank you!
Replies
0
Boosts
0
Views
69
Activity
Jun ’25
Org Developer Account Stuck in "Your enrollment is being processed"
I applied for an Apple Developer Organization account more than two weeks ago, but I have not received any further information regarding the registration process. Apple previously requested some supporting documents, which I submitted as instructed. I have also followed up, but have yet to receive a response. Has anyone experienced a similar situation? If so, what steps did you take to resolve it?
Replies
0
Boosts
1
Views
58
Activity
Jun ’25
Program Enrollment
I have purchased Apple Developer Account, yesterday but till now did not recieve any update regarding for the same. Please update about the account membership. Thanks in advance
Replies
0
Boosts
0
Views
65
Activity
Jun ’25
Unable to send iMessage game extension on simulator
I recently started building an iMessage game, and whenever I try to send the game through the first contact on the simulator to loop back into the second one, I get an alert saying "Unable to send. The recipient can not receive this item via satellite". Has anyone experienced this? If so, do you have a solution? It is making it a bit difficult to test the flow of my app.
Replies
1
Boosts
0
Views
122
Activity
Jun ’25
Is there any way of automating Apple Pay certificate generation in a CI/CD pipeline?
Hi everyone! I’m trying to automate the Apple Pay setup in a CI/CD pipeline for a preproduction environment. Right now, we are generating manually the Apple Pay certificates for both the root domain and merchant ID through the Apple Developer Portal, then manually upload them to our preproduction servers. My idea is to be able to automate this process for this environment. I’ve been digging through docs and forums but haven’t found any way to generate or renew these certificates automatically via an API or any other method. Does anyone know if Apple offers something like this? Or if not, what’s the best way to handle this in an automated workflow? I've been thinking about a web driver, but I'm not a big fan of this kind of solution. Thanks a lot for any ideas or advice!
Replies
0
Boosts
0
Views
65
Activity
Jun ’25
Fix everything on ios beta 26
Fix the beta iOS 26 right away i can’t check my software update page in my settings and iPhone charging ge overheated and slow to charge to
Replies
2
Boosts
1
Views
767
Activity
Jun ’25
XCode 26 Metal Compiler build error
Just downloaded XCode 26 and I see build fails despite Metal toolchain 26.0 downloaded. What am I missing? cannot execute tool 'metal' due to missing Metal Toolchain; use: xcodebuild -downloadComponent MetalToolchain
Replies
2
Boosts
2
Views
544
Activity
Jun ’25
Library not loaded: /usr/lib/swift/libswiftWebKit.dylib
I'm encountering an issue when trying to run the iOS Simulator 18.4 or newer with Xcode 16.4 and later, including beta versions like Xcode 26 beta. The simulator fails to launch with the following error: dyld[50998]: Library not loaded: /usr/lib/swift/libswiftWebKit.dylib Referenced from: <65B82F6E-9DAE-38B8-A416-2725E93B8830> /Users/[REDACTED]/Library/Developer/CoreSimulator/Devices/E375287B-CE5C-4436-BAF7-FC958EE1E2A2/data/Containers/Bundle/Application/94B733EB-B7E8-4020-8B37-007C55AA3647/[APP_NAME].app/[APP_NAME].debug.dylib Reason: tried: '/Users/[REDACTED]/Library/Developer/Xcode/DerivedData/[APP_NAME]-gidspjmnvitfrncaixlzyoxyqhfz/Build/Products/Debug-iphonesimulator/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/system/introspection/libswiftWebKit.dylib' (no such file), '/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/swift/libswiftWebKit.dylib' (no such file), '/usr/lib/swift/libswiftWebKit.dylib' (no such file, not in dyld cache), '/Library/Developer/CoreSimulator/Volumes/iOS_22F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 18.5.simruntime/Contents/Resources/RuntimeRoot/usr/lib/libswiftWebKit.dylib' (no such file) What works: With Xcode 16.3, I can successfully run all simulators, including iOS 18.3.1 and 18.4. What fails: Starting with Xcode 16.4, only the iOS 18.3.1 simulator launches successfully. Attempting to run iOS 18.4 or 18.5 results in the above error. What I've tried: Cleaned build folder Deleted derived data Reset and reinstalled simulators via Xcode’s Devices & Simulators window Reinstalled Xcode entirely (including command line tools) Has anyone else experienced this issue with Xcode 16.4+ and iOS 18.4+ simulators? Any known workarounds or fixes? Thanks in advance for any help!
Replies
1
Boosts
1
Views
350
Activity
Jun ’25
Predictive Code Completion Fails to Install (Apple Silicon M1 Max) - macOS 26.0 Beta (25A5279m) & Xcode 16.4 (16F6)
The operation couldn’t be completed. (ModelCatalog.CatalogErrors.AssetErrors error 1.) Domain: ModelCatalog.CatalogErrors.AssetErrors Code: 1 User Info: { DVTErrorCreationDateKey = "2025-06-10 13:33:43 +0000"; } Failed to find asset: com.apple.gm.safety_deny.input.code_intelligence.base.generic - no asset Domain: ModelCatalog.CatalogErrors.AssetErrors Code: 1
Replies
1
Boosts
0
Views
124
Activity
Jun ’25
Auto Renew CC for Developer account separate from personal
So i have an LLC for my developer account and want my developer yearly cost to go the company credit card. Though when i attempt to setup auto-renew, it take me to personal apple account in forms me that these changes will affect my personal iCloud account. How can i make these seperate.
Replies
1
Boosts
0
Views
64
Activity
Jun ’25
Xcode 16.3 Swift 6
I am migrating your application to Xcode 16 and swift 6 and in the process of creating the build I am stumbling over this issue. I have tried several fixes recommended by AI which didn't solve this issue. The pods have been updated to the latest supported platform versions. I appreciate some guidance on how to resolve this compiling issue. clang++: error: SDK does not contain 'libarclite' at the path '/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/arc/libarclite_iphonesimulator.a'; try increasing the minimum deployment target Command Ld failed with a nonzero exit code
Replies
1
Boosts
0
Views
552
Activity
Jun ’25