Posts under Developer Tools & Services topic

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Issues with Apple Developer Account and Revoked Certificates
Hello, I am experiencing a critical issue with my Apple Developer Program account. I successfully enrolled months ago, and my subscription is active as per my account details. However, I am now unable to access my developer membership features, and when I sign into my account it redirects me to the enrollment page as if I had never enrolled. Key details of the issue: Active subscription: My Apple Developer Program membership is active and set to renew on 17 October 2025. The subscription page confirms this, and the payment was successfully processed. REVOKED CERTIFICATES: Certificates I created weeks ago have been revoked without any explanation or notification. No email notifications: I have not received any communication from Apple regarding issues with my account or certificates. Attempts to Resolve: Cleared cookies and cache. Tried logging in on multiple devices and browsers. Signed out of all devices and logged back in. Could someone please assist me in understanding why my account is behaving this way? Is there a specific team or channel I should contact to escalate this issue? Thank you in advance for your help!
4
2
834
Dec ’24
Swift Playgrounds Incompatibility with Xcode 16 Files and Swift Versions
I'm facing an issue with Swift Playgrounds and files created in Xcode 16. It seems that Swift Playgrounds does not support Swift 6, but even when I create files specifically with Swift 5, Swift Playgrounds still reports that the files are unsupported. This creates a significant problem because macOS Sequoia does not allow me to revert to Xcode 15, which might have offered better compatibility. As it stands, I can't find a solution to work seamlessly between Xcode and Swift Playgrounds. Has anyone else encountered this issue? Are there any workarounds or updates planned to address this compatibility gap? Any advice would be greatly appreciated!
6
2
1.3k
Dec ’24
Feedback Assistant: „This Feedback will no longer be monitored, and incoming messages will not be reviewed.“
Every now and then I get this very frustrating message on Feedback Assistant. For instance, in FB14696726 I reported an issue with the App Store Connect API. 4 weeks later, I got a reply, asking among other things for a „correlation key and Charles log“. I immediately replied saying that I didn‘t know what those are, and they replied After reviewing your feedback, it is unclear what the exact issue is. I pointed out that I had asked a question which was left unanswered, and they replied explaining what the correlation key is. Then I asked again what the Charles log is. They replied The Apple Developer website provides access to a range of videos covering various topics on using and developing with Apple technologies. You can find these videos on our Development Videos page: http://developer.apple.com/videos. I opened the link and searched for „Charles“ but there were no results, so I asked to kindly point me to the video answering my question. They replied 3 months later (today): Following up on our last message, we believe this issue is either resolved or not reproducible with the information provided and will now consider this report closed internally. This Feedback will no longer be monitored, and incoming messages will not be reviewed. This is not the first time I ask for clarification and get back a message basically telling me that „we won‘t answer any questions you may have and won‘t hear anything you still may have to say about this issue“. They didn‘t even ask me to verify if the issue is resolved or not, like they sometimes do. No, they just shut the door in my face. I just wanted to share this frustrating experience. Perhaps an Apple engineer wants to say something about it or a developer has had a similar experience?
2
0
704
Dec ’24
Error downloading the Predictive Code Completion Model
Hi, I'm setting up Xcode and after updating MacOS to 15.2 and Xcode to 16.2, I cannot download the Predictive Code Completion Model. I've done some research and I haven't found any solution, specially since most people suggest that it randomly fixed itself, which for me hasn't been the case. I've tried restarting my Mac, uninstalling and reinstalling Xcode multiple times, I've also reinstalled MacOS from Recovery and haven't found any success (I'm also not running Xcode inside a VM, as I've seen this can cause some problems in this case). This is the error that I receive when I attempt to download the model: And here are the details: The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11eba9a90).DownloadError error 3.) Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11eba9a90).DownloadError Code: 3 User Info: { DVTErrorCreationDateKey = "2024-12-26 23:09:25 +0000"; } -- There was an error processing the asset. Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11eba9a90).DownloadError Code: 3 -- System Information macOS Version 15.2 (Build 24C101) Xcode 16.2 (23507) (Build 16C5032a) Timestamp: 2024-12-26T17:09:25-06:00 For the record, I'm a new developer and I'm still learning, so thank you very much!
5
5
1.2k
Dec ’24
Sync IOS cursor to app cursor.
My app controls the cursor within its text area. Upon touching the screen the ios moves the cursor when dragging. The app cursor and the IOS cursor are now out of sync. Is there a way to set the app cursor to the IOS cursor? I have checked many sources to no avail. Thanks for your help. Charlie
3
0
435
Dec ’24
LLDB error: type for self cannot be reconstructed: type for typename
All is fine in Xcode15, no LLDB errors whatsoever, but in Xcode16 I can't get any variable displayed in the console because of the following error: error: type for self cannot be reconstructed: type for typename "$......." was not found (cached) error: Couldn't realize Swift AST type of self. Hint: using `v` to directly inspect variables and fields may still work. I've checked the output of swift-healthcheck and there are several messages like this: SwiftASTContextForExpressions(module: "ROA", cu: "ROA+ViewLayer.swift")::LoadOneModule() -- Missing Swift module or Clang module found for "UIKit", "imported" via SwiftDWARFImporterDelegate. Hint: Register Swift modules with the linker using -add_ast_path. I added -add_ast_path to the OTHER_LDFLAGS in the faulty module's build settings but no luck. How can I debug my project in Xcode16?
15
2
2.2k
Jan ’25
Using isActivityFullscreen to build applications in xcode 16 will crash in ios 17
My widget uses the @Environment(.isActivityFullscreen) variable. When running on ios 17, it will crash and report an error: dyld[55031]: Symbol not found: _$s7SwiftUI17EnvironmentValuesV9WidgetKitE20isActivityFullscreenSbvg Expected in: /Library/Developer/CoreSimulator/Volumes/iOS_21E213/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 17.4.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/WidgetKit.framework/WidgetKit
1
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324
Jan ’25
How do I get HomeKit accessories to show up in the iOS Simulator?
I'm finding developing for HomeKit using the iOS Simulator utterly confounding. All of my home's actual HomeKit accessories show up fine when I run the HomeKit app I'm developing on my actual phone. But none show up when I run my app in the iOS Simulator. Maybe that's how it's supposed to be? I decided to run the HomeKit Accessory Simulator in an attempt to get something to show up in the iOS Simulator, but the accessories I've created there don't show up in the Simulator either. How do I get devices to show up in the iOS Simulator? Thanks.
1
0
468
Jan ’25
Empty dSYM file detected & Error: type for self cannot be reconstructed: type for typename
I'm pulling my hair out here with this new Xcode 16, it complains that my app's dSYM is empty though it's clearly not, it's about 25MB. I'm working on a project using an internal static library, everything is built inhouse using swift, we own all the source code. It worked just fine until the other week, when I updated the Xcode, and now I can't debug anything. I keep getting "type for self cannot be reconstructed" when I run "po self.some_property". Why is that? The Debug information Format is set to DWARF with dSYM File for both the executable and lib projects. I've been a Unix guy since before I knew myself and I enjoy fixing things myself, down to bare metal, but man, this bug is driving me crazy. Is it even a bug?? It's the first time in more than 15 years since I started coding on Mac and iPhone when a bug has defeated me. I was always able to fix things using just the documentation and google, but the Apple toolchain is getting worse and worse nowadays. I remember the time when Apple made the complicated things simple, now they make the simple things complicated :( I just split the static lib from the main project one year ago, because of the ridiculously long build time. Should I merge back all the code in a single project? Something seems wrong to me. So I created this account to ask the masters. How can I get back my debug info (and sanity)? Using Xcode 15 is not an option because it doesn't run on Sequoia.
1
2
1.1k
Jan ’25
Am I allowed to use Speech framework on Swift Student Challenge?
Hello! I would like to use Speech Framework on my App Playground for this year challenge. But I still can't understand if I am allowed to use it to respect the rule of "not rely on a network connection". That's why: Speech framework can use on-device Speech recognition – No internet connection needed ✅. But it can ask to download an Apple's native language package to use it for this on-device recognition – To get this, you need to be connected to the Internet ❌. When I try to add a Speech Recognition Capabilities on my App Playground, its' description says: "Required to perform speech recognition using Apple's servers." (screenshot is attached). Does it mean that I won't be able to use on-device recognition on my App Playground? – And therefore, only online-version of this framework is available and I can't use it to participate on the challenge successfully❓. If it's possible, could you please make it clearer? This framework is crucial for my App Playground and I really need this to make it work. Thanks for your help in advance! And a have a good day!
3
0
853
Jan ’25
Unable to download PCCM Model in Xcode
The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $123069a90).DownloadError error 3.) Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $123069a90).DownloadError Code: 3 User Info: { DVTErrorCreationDateKey = "2025-01-31 01:58:50 +0000"; } There was an error processing the asset. Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $123069a90).DownloadError Code: 3 System Information macOS Version 15.3 (Build 24D60) Xcode 16.2 (23507) (Build 16C5032a) Timestamp: 2025-01-31T09:58:50+08:00
3
0
461
Jan ’25
how long does it take to get apple developer account approved?
I'm at my wit's end with Apple's ridiculous timeframes! They promise 2 days but then completely ghost you for weeks. Here I am, literally trying to give them my money and get things moving, but it's like hitting a brick wall over and over. I've tried everything - even set up a whole separate account - and what do I get? Just more 'pending' status. No updates, no explanations, just endless waiting. How is it possible for a trillion-dollar company to make something as simple as accepting payment so infuriatingly difficult?
3
0
407
Feb ’25
Xcode Cloud won't load from Xcode or App Store Connect
I am setting up a new app and am having problems with Xcode Cloud. From Xcode if I click on the "Cloud" button under the Report Navigator I get a spinner for a long time then get the message "Could not load Xcode Cloud data". I also visited the "Xcode Cloud" tab under my app in App Store Connect and I get a spinner and nothing loads. This is a recent account and I'm setting up Xcode Cloud for the first time. Below is what I've tried and I'm out of ideas on how to get this working. In Xcode, I signed out and back in as the Account Holder Closed Xcode and reopened This occurred yesterday and today and have not seen a problem under the Apple System Status page On the latest Xcode 16.2 Checked the Signing & Capabilities tab in Xcode and my team a bundle Id is correct and it's happy with signing. At this time on my machine I am using the distribution profile.
13
2
1.8k
Feb ’25
dlopen problems with debug build, macOS SDK 15, and ASAN
Hello, There seems to be a regression with macOS SDK 15 and dynamically loading libraries if Address Sanitizer is turned on. Seems to only affect Debug builds, and .frameworks. I've also reported this via the Feedback Assistant: FB16513866 Here's a minimal repro, if anyone is interested: https://gist.github.com/peter-esik/6b00432e411be85333e14ae7d953966e I thought I'd post this here, as according to my web searches, this isn't a very well-known bug at this point.
3
1
503
Feb ’25
Issues with Apple Developer Account and Revoked Certificates
Hello, I am experiencing a critical issue with my Apple Developer Program account. I successfully enrolled months ago, and my subscription is active as per my account details. However, I am now unable to access my developer membership features, and when I sign into my account it redirects me to the enrollment page as if I had never enrolled. Key details of the issue: Active subscription: My Apple Developer Program membership is active and set to renew on 17 October 2025. The subscription page confirms this, and the payment was successfully processed. REVOKED CERTIFICATES: Certificates I created weeks ago have been revoked without any explanation or notification. No email notifications: I have not received any communication from Apple regarding issues with my account or certificates. Attempts to Resolve: Cleared cookies and cache. Tried logging in on multiple devices and browsers. Signed out of all devices and logged back in. Could someone please assist me in understanding why my account is behaving this way? Is there a specific team or channel I should contact to escalate this issue? Thank you in advance for your help!
Replies
4
Boosts
2
Views
834
Activity
Dec ’24
Login to App Store in VM not possible
I'm running a macOS 15.2 guest on a macOS 15.1.1 host with UTM. I'm trying to install Xcode from within the App Store but cannot login to the App Store. When I enter credentials and click 'Sign In' I get the Error 'An unknown error occurred'.
Replies
2
Boosts
1
Views
339
Activity
Dec ’24
Swift Playgrounds Incompatibility with Xcode 16 Files and Swift Versions
I'm facing an issue with Swift Playgrounds and files created in Xcode 16. It seems that Swift Playgrounds does not support Swift 6, but even when I create files specifically with Swift 5, Swift Playgrounds still reports that the files are unsupported. This creates a significant problem because macOS Sequoia does not allow me to revert to Xcode 15, which might have offered better compatibility. As it stands, I can't find a solution to work seamlessly between Xcode and Swift Playgrounds. Has anyone else encountered this issue? Are there any workarounds or updates planned to address this compatibility gap? Any advice would be greatly appreciated!
Replies
6
Boosts
2
Views
1.3k
Activity
Dec ’24
Feedback Assistant: „This Feedback will no longer be monitored, and incoming messages will not be reviewed.“
Every now and then I get this very frustrating message on Feedback Assistant. For instance, in FB14696726 I reported an issue with the App Store Connect API. 4 weeks later, I got a reply, asking among other things for a „correlation key and Charles log“. I immediately replied saying that I didn‘t know what those are, and they replied After reviewing your feedback, it is unclear what the exact issue is. I pointed out that I had asked a question which was left unanswered, and they replied explaining what the correlation key is. Then I asked again what the Charles log is. They replied The Apple Developer website provides access to a range of videos covering various topics on using and developing with Apple technologies. You can find these videos on our Development Videos page: http://developer.apple.com/videos. I opened the link and searched for „Charles“ but there were no results, so I asked to kindly point me to the video answering my question. They replied 3 months later (today): Following up on our last message, we believe this issue is either resolved or not reproducible with the information provided and will now consider this report closed internally. This Feedback will no longer be monitored, and incoming messages will not be reviewed. This is not the first time I ask for clarification and get back a message basically telling me that „we won‘t answer any questions you may have and won‘t hear anything you still may have to say about this issue“. They didn‘t even ask me to verify if the issue is resolved or not, like they sometimes do. No, they just shut the door in my face. I just wanted to share this frustrating experience. Perhaps an Apple engineer wants to say something about it or a developer has had a similar experience?
Replies
2
Boosts
0
Views
704
Activity
Dec ’24
Error downloading the Predictive Code Completion Model
Hi, I'm setting up Xcode and after updating MacOS to 15.2 and Xcode to 16.2, I cannot download the Predictive Code Completion Model. I've done some research and I haven't found any solution, specially since most people suggest that it randomly fixed itself, which for me hasn't been the case. I've tried restarting my Mac, uninstalling and reinstalling Xcode multiple times, I've also reinstalled MacOS from Recovery and haven't found any success (I'm also not running Xcode inside a VM, as I've seen this can cause some problems in this case). This is the error that I receive when I attempt to download the model: And here are the details: The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11eba9a90).DownloadError error 3.) Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11eba9a90).DownloadError Code: 3 User Info: { DVTErrorCreationDateKey = "2024-12-26 23:09:25 +0000"; } -- There was an error processing the asset. Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11eba9a90).DownloadError Code: 3 -- System Information macOS Version 15.2 (Build 24C101) Xcode 16.2 (23507) (Build 16C5032a) Timestamp: 2024-12-26T17:09:25-06:00 For the record, I'm a new developer and I'm still learning, so thank you very much!
Replies
5
Boosts
5
Views
1.2k
Activity
Dec ’24
Sync IOS cursor to app cursor.
My app controls the cursor within its text area. Upon touching the screen the ios moves the cursor when dragging. The app cursor and the IOS cursor are now out of sync. Is there a way to set the app cursor to the IOS cursor? I have checked many sources to no avail. Thanks for your help. Charlie
Replies
3
Boosts
0
Views
435
Activity
Dec ’24
LLDB error: type for self cannot be reconstructed: type for typename
All is fine in Xcode15, no LLDB errors whatsoever, but in Xcode16 I can't get any variable displayed in the console because of the following error: error: type for self cannot be reconstructed: type for typename "$......." was not found (cached) error: Couldn't realize Swift AST type of self. Hint: using `v` to directly inspect variables and fields may still work. I've checked the output of swift-healthcheck and there are several messages like this: SwiftASTContextForExpressions(module: "ROA", cu: "ROA+ViewLayer.swift")::LoadOneModule() -- Missing Swift module or Clang module found for "UIKit", "imported" via SwiftDWARFImporterDelegate. Hint: Register Swift modules with the linker using -add_ast_path. I added -add_ast_path to the OTHER_LDFLAGS in the faulty module's build settings but no luck. How can I debug my project in Xcode16?
Replies
15
Boosts
2
Views
2.2k
Activity
Jan ’25
Using isActivityFullscreen to build applications in xcode 16 will crash in ios 17
My widget uses the @Environment(.isActivityFullscreen) variable. When running on ios 17, it will crash and report an error: dyld[55031]: Symbol not found: _$s7SwiftUI17EnvironmentValuesV9WidgetKitE20isActivityFullscreenSbvg Expected in: /Library/Developer/CoreSimulator/Volumes/iOS_21E213/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 17.4.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/WidgetKit.framework/WidgetKit
Replies
1
Boosts
0
Views
324
Activity
Jan ’25
How do I get HomeKit accessories to show up in the iOS Simulator?
I'm finding developing for HomeKit using the iOS Simulator utterly confounding. All of my home's actual HomeKit accessories show up fine when I run the HomeKit app I'm developing on my actual phone. But none show up when I run my app in the iOS Simulator. Maybe that's how it's supposed to be? I decided to run the HomeKit Accessory Simulator in an attempt to get something to show up in the iOS Simulator, but the accessories I've created there don't show up in the Simulator either. How do I get devices to show up in the iOS Simulator? Thanks.
Replies
1
Boosts
0
Views
468
Activity
Jan ’25
Empty dSYM file detected & Error: type for self cannot be reconstructed: type for typename
I'm pulling my hair out here with this new Xcode 16, it complains that my app's dSYM is empty though it's clearly not, it's about 25MB. I'm working on a project using an internal static library, everything is built inhouse using swift, we own all the source code. It worked just fine until the other week, when I updated the Xcode, and now I can't debug anything. I keep getting "type for self cannot be reconstructed" when I run "po self.some_property". Why is that? The Debug information Format is set to DWARF with dSYM File for both the executable and lib projects. I've been a Unix guy since before I knew myself and I enjoy fixing things myself, down to bare metal, but man, this bug is driving me crazy. Is it even a bug?? It's the first time in more than 15 years since I started coding on Mac and iPhone when a bug has defeated me. I was always able to fix things using just the documentation and google, but the Apple toolchain is getting worse and worse nowadays. I remember the time when Apple made the complicated things simple, now they make the simple things complicated :( I just split the static lib from the main project one year ago, because of the ridiculously long build time. Should I merge back all the code in a single project? Something seems wrong to me. So I created this account to ask the masters. How can I get back my debug info (and sanity)? Using Xcode 15 is not an option because it doesn't run on Sequoia.
Replies
1
Boosts
2
Views
1.1k
Activity
Jan ’25
We are unable to process your request - New Enrollment Error
Hi guys, do you occure this error? when you are trying to enroll the Apple Developer? After I select I am a individual/solo trader, and I agree with all the terms and conditions, then a error happened: We are unable to process your request. An unknown error occurred. Have you guys found solution for this?
Replies
3
Boosts
2
Views
287
Activity
Jan ’25
About Pocket Tunnel Permissions
When my users are using my app, I want to transmit encrypted information through a VPN, and I need to use the Packet Tunnel permission. How can I apply for the Packet Tunnel permission? Is it through a Hotspot Helper Request?
Replies
1
Boosts
0
Views
233
Activity
Jan ’25
Am I allowed to use Speech framework on Swift Student Challenge?
Hello! I would like to use Speech Framework on my App Playground for this year challenge. But I still can't understand if I am allowed to use it to respect the rule of "not rely on a network connection". That's why: Speech framework can use on-device Speech recognition – No internet connection needed ✅. But it can ask to download an Apple's native language package to use it for this on-device recognition – To get this, you need to be connected to the Internet ❌. When I try to add a Speech Recognition Capabilities on my App Playground, its' description says: "Required to perform speech recognition using Apple's servers." (screenshot is attached). Does it mean that I won't be able to use on-device recognition on my App Playground? – And therefore, only online-version of this framework is available and I can't use it to participate on the challenge successfully❓. If it's possible, could you please make it clearer? This framework is crucial for my App Playground and I really need this to make it work. Thanks for your help in advance! And a have a good day!
Replies
3
Boosts
0
Views
853
Activity
Jan ’25
Unable to download PCCM Model in Xcode
The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $123069a90).DownloadError error 3.) Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $123069a90).DownloadError Code: 3 User Info: { DVTErrorCreationDateKey = "2025-01-31 01:58:50 +0000"; } There was an error processing the asset. Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $123069a90).DownloadError Code: 3 System Information macOS Version 15.3 (Build 24D60) Xcode 16.2 (23507) (Build 16C5032a) Timestamp: 2025-01-31T09:58:50+08:00
Replies
3
Boosts
0
Views
461
Activity
Jan ’25
Xcode Message: Message send exceeds rate-limit threshold and will be dropped
I'm getting hundreds of the message below in Xcode. I've narrowed it down to when I instantiate the following AVAudioUnitComponentManager.shared() Message send exceeds rate-limit threshold and will be dropped. { reporterID=231700600717315, rateLimit=32hz }
Replies
2
Boosts
1
Views
898
Activity
Feb ’25
how long does it take to get apple developer account approved?
I'm at my wit's end with Apple's ridiculous timeframes! They promise 2 days but then completely ghost you for weeks. Here I am, literally trying to give them my money and get things moving, but it's like hitting a brick wall over and over. I've tried everything - even set up a whole separate account - and what do I get? Just more 'pending' status. No updates, no explanations, just endless waiting. How is it possible for a trillion-dollar company to make something as simple as accepting payment so infuriatingly difficult?
Replies
3
Boosts
0
Views
407
Activity
Feb ’25
Xcode opens multiple Terminal windows when running app
Whenever I run anything in xcode it opens an extra terminal that runs the program then exits immediately, but the app still runs through the normal xcode launch. It's not a huge issue but It's getting really annoying to realize I have like 7 windows of terminal open that are just doing nothing. Has anyone had this issue before?
Replies
4
Boosts
0
Views
518
Activity
Feb ’25
Xcode Cloud won't load from Xcode or App Store Connect
I am setting up a new app and am having problems with Xcode Cloud. From Xcode if I click on the "Cloud" button under the Report Navigator I get a spinner for a long time then get the message "Could not load Xcode Cloud data". I also visited the "Xcode Cloud" tab under my app in App Store Connect and I get a spinner and nothing loads. This is a recent account and I'm setting up Xcode Cloud for the first time. Below is what I've tried and I'm out of ideas on how to get this working. In Xcode, I signed out and back in as the Account Holder Closed Xcode and reopened This occurred yesterday and today and have not seen a problem under the Apple System Status page On the latest Xcode 16.2 Checked the Signing & Capabilities tab in Xcode and my team a bundle Id is correct and it's happy with signing. At this time on my machine I am using the distribution profile.
Replies
13
Boosts
2
Views
1.8k
Activity
Feb ’25
dlopen problems with debug build, macOS SDK 15, and ASAN
Hello, There seems to be a regression with macOS SDK 15 and dynamically loading libraries if Address Sanitizer is turned on. Seems to only affect Debug builds, and .frameworks. I've also reported this via the Feedback Assistant: FB16513866 Here's a minimal repro, if anyone is interested: https://gist.github.com/peter-esik/6b00432e411be85333e14ae7d953966e I thought I'd post this here, as according to my web searches, this isn't a very well-known bug at this point.
Replies
3
Boosts
1
Views
503
Activity
Feb ’25
Application still pending
Have tried to join the developer programme and says its still pending after 3 days. Anyone any idea how long the procedure takes??
Replies
14
Boosts
6
Views
1.6k
Activity
Feb ’25