Posts under Developer Tools & Services topic

Post

Replies

Boosts

Views

Activity

ChatGPT in Xcode - Networking error
In the Coding Intelligence feature introduced in Xcode 26, when I send a message using ChatGPT in Xcode, the message “Your request couldn't be completed. Networking error.” appears and I’m unable to use the feature. I suspect the issue may be related to the VPN or network proxy connected to my Mac and am attempting to investigate. However, Xcode does not display any specific error details, nor does it provide a way to view them, which makes a detailed investigation difficult. Next to the error message, there is a feedback button rather than a stethoscope (🩺) button, and the feedback window does not provide access to the underlying error information. Is there a way to view the detailed network error logs generated by ChatGPT in Xcode? (I am using Xcode 26.0.1.)
3
0
211
5d
Developer account terminated for “feature switching” – need advice on reinstatement
Hey everyone, I’m looking for advice from anyone who’s been through something similar. My Apple Developer account was recently terminated due to what Apple described as “concept or feature switching.” After digging into it more, I believe this happened because I made updates to my app after it was approved without submitting a new version for review. Here’s what I changed: Added a new screen (friends list) that required navigation changes Updated parts of the UI (visual improvements) Added a feature (button that helps users structure a plan) Enabled Google sign-in I did not change payments, subscriptions, or the core purpose of the app. At the time, I didn’t fully understand that these kinds of changes (especially anything affecting navigation or features) need to go through a new App Store submission rather than being updated remotely. I now understand how Apple could see this as bypassing the review process. Since then, I’ve: Stopped all over-the-air/runtime updates Made sure the app matches the last reviewed version Put a plan in place to use proper versioning for all future changes I submitted an appeal, but it was denied and my account has now been terminated. Apple mentioned I can submit a petition for reinstatement. I’d really appreciate any guidance on: Has anyone successfully gotten their account reinstated after something like this? What helped your case? Anything I should emphasize (or avoid) in the reinstatement petition? I’m trying to fully align with the guidelines moving forward and just want to handle this the right way. Thanks in advance 🙏
0
0
30
5d
Apple Developer Program renewal failed, button missing
Hi everyone, I really hope someone here can help us. Our team has run into a critical issue with renewing our Apple Developer Program membership. About three weeks before the renewal date, we contacted Apple Support because we had lost access to the original device used for payment and needed help enabling payment via the web.Support replied and said that we should now be able to proceed. However, this option was not actually became available to us. And then we added a new payment method via the App Store and checked it out at apple.com/shop/account/home. Unfortunately, the payment was not processed, and our membership was not renewed. There is no "Renew Membership" button anywhere (not on web, not on the original device which we found, not on a new device) Apple Support has not responded yet, and the situation is quite urgent for us. Has anyone experienced something similar? Is there anything else we can try on our side while waiting for support? Any advice would be greatly appreciated!
0
0
45
5d
Xcode not omitting binary of static framework
I'm following the steps laid out in Creating a static framework which states: When a client links and embeds the framework, Xcode 15 or later omits the main binary from the embedded framework bundle because it’s already statically linked into the client. Specifically, I'm adding a new framework target to my project, and then changing the Mach-O type in its build settings to Static Library. What I'm observing when I build (debug or release) is that that the resulting framework folder inside of the app bundle still contains a binary. Furthermore, upon inspecting strings and symbols in both the main app executable and this library binary, it appears that my strings and symbols do end up in the main executable and not in the library binary. Does this mean that this binary is just a stub left behind? Is this intended? Can I safely delete this binary with a build phase script?
1
0
134
5d
How do I enrol into the Apple Developer Program?
Hi all, I need help with registering for the Apple Developer Program. I tried to purchase the membership from the web but the payments kept failing. I used different cards on both Chrome and Safari but none of them worked. Then I downloaded the Apple Developer app but on my account, it said the enrolment is not available. I sent support tickets to Apple several times but got no replies so far. I am stuck and ran out of options. What else can I do to enrol into the Apple Developer Program so that I can start publishing my app? Why does Apple make it so difficult at this step? Thanks
2
0
74
5d
Organization enrollment payment failing silently for 2+ weeks — Enrollment ID Z5NK9BFRC8, no support response
I'm a developer from Nigeria trying to complete payment for the Apple Developer Program (organization enrollment). This has been ongoing for over 2 weeks with no resolution. My enrollment is fully approved. D-U-N-S verified. The only issue is the payment. Here's what I've experienced: Multiple payment attempts with two different USD cards (Grey, Chipper Cash) Payments either fail silently (no error shown, order acknowledgement email received, but no charge on card and account not activated) or return "Duplicate Order" error A $0.00 card verification charge went through on one attempt, but the actual $99 was never charged The enrollment page keeps showing "Complete your purchase" every time I log in I submitted a support email request over 3 weeks ago — zero response I have a completed app ready for App Store submission being delayed by this Organization enrollment, D-U-N-S verified, all enrollment steps completed. Only the payment step remains. I've seen many developers in these forums reporting the same issue since February 2026. Is there a known issue with the enrollment payment system? Can an Apple team member please look into my case or clear the duplicate order so I can retry with a fresh transaction? Any help from the community or Apple staff would be greatly appreciated. This is blocking my entire product launch.
0
0
31
5d
Unable to complete Apple Developer Program enrollment – payment not reaching bank, enrollment blocked
Hello, We have been trying to enroll our company in the Apple Developer Program for about 1.5 months, but we are completely blocked. • D-U-N-S verified • Initial enrollment was accepted • Multiple payment attempts made (Swedbank, Revolut) • No 3-D Secure, no pending transactions • Bank confirmed that no payment requests from Apple were ever received For comparison, we successfully completed Google Play Developer registration using the same company and already published an app, so this does not seem to be an issue with company data or payment methods. Current state: • Enrollment was reset by Apple Support • Apple Developer app shows Enroll button disabled • Web shows: “Your enrollment in the Apple Developer Program could not be completed at this time” • We cannot reach the payment step anymore We contacted Apple Developer Support, but responses come about once a week and only suggest contacting the bank, which does not apply in our case. It seems there might be an internal restriction on the Apple ID. Has anyone experienced something similar? Case number: 102828473456
0
0
51
5d
Static library links on device but fails on iOS Simulator
I’m working on an iOS workspace with: a static library project: M800SDK a test app project: TestAppObj I was able to build M800SDK for iOS Simulator on Apple Silicon as a simulator static library, and I also verified the architectures in the produced .a file. However, when I link the app target against that simulator build and try to build TestAppObj for iOS Simulator, I get the following linker errors: Undefined symbols for architecture arm64: _OBJC_CLASS_$_TokenMngr clang++: error: linker command failed with exit code 1 Additional context: The library links and works correctly when building the app for a physical iPhone. And the public header TokenMngr.h is found correctly by the app target. The app target is compiled as Objective-C++ where needed. The library is linked in the app target under “Link Binary With Libraries”. Could you help me understand: Is it possible to run on iOS Simulator ? the recommended way to package and consume this library for iOS Simulator on Apple Silicon? Also I am aware i can also build the library for : Any iOS Simulator Device (arm64, x86_64) And specify that on Build Phases in Link : Link Binary With Libraries adding the .a Before i do that i ensure the .a is arm64, x86_64 using the command : lipo -info libM800SDK.a end it returns : Architectures in the fat file: libM800SDK.a are: x86_64 arm64 However, even after confirming those architectures and linking the library to the app target, the app still does not link correctly for iOS Simulator. In some cases, Xcode reports errors suggesting that the build is targeting iOS Simulator, but that one of the linked binaries was built for iPhoneOS instead. This is where I am confused: I understand that lipo -info only shows the CPU architectures present in the library, but not whether a given arm64 slice was built for iPhoneOS or for iOS Simulator
2
0
77
5d
Has this happened to anyone else????
I have purchase an Apple developer account on the 9th of March 2026, but the purchase still shows pending... I have sent the apple support team 3 emails which not one has been responded to... This is getting ridiculous now. If anyone knows how I can resolve this issue please reach out to me. I have proof of payment for my account over email but zero response from Apple.
4
0
142
5d
Apple Developer Membership Renewal Stuck at 503 Error
Hi everyone, I'm a developer from China, and my Apple Developer Program membership is currently in the renewal period. When I click the renewal button from the banner at the top of the Apple Developer website, the page redirects but consistently shows a 503 Service Unavailable error. This has been happening for several days now. I've already tried: Switching to different devices or Changing network environments Unfortunately, the issue persists in all cases. Has anyone else encountered this same situation? Any help or suggestions would be greatly appreciated! Thanks in advance.
8
1
488
6d
iPhone 17 Pro on iOS 26.3 stays unavailable in xcrun devicectl list devices even with Xcode 26.4 beta 2
I am unable to use my iPhone 17 Pro as a run destination in Xcode. The device appears at a low level, but CoreDevice / devicectl keeps reporting it as unavailable. Environment • Mac mini (Apple Silicon) • macOS 26.3 (Build 25D125) • iPhone 17 Pro • iOS 26.3 • Xcode 26.3 (Build 17C529) • Xcode 26.4 beta 2 (Build 17E5170d) Symptoms • The iPhone appears in Finder • On the iPhone, I tapped “Trust This Computer” • Developer Mode is enabled • Apple ID is added in Xcode Accounts • Team is configured in Signing & Capabilities • iOS Platform Support is installed • The device still does not become available as a run destination • Devices and Simulators does not show it in a usable state • xcrun devicectl list devices still shows unavailable Output of xcrun devicectl list devices Failed to load provisioning paramter list due to error: Error Domain=com.apple.dt.CoreDeviceError Code=1002 "No provider was found." UserInfo={NSLocalizedDescription=No provider was found.}. devicectl manage create may support a reduced set of arguments. Name Hostname Identifier State Model CAC1B56A-C3B4-59FF-8F9D-659277C7C76C.coredevice.local CAC1B56A-C3B4-59FF-8F9D-659277C7C76C unavailable iPhone18,1 What I already tried • Apple cable • Different USB/Thunderbolt ports • Direct connection to rear ports • Restarted both Mac and iPhone • Restarted Xcode • Ran sudo killall usbmuxd • Ran sudo pkill -9 remoted • Upgraded Xcode from 26.2 to 26.3, then to 26.4 beta 2 • Ran sudo xcode-select -s /Applications/Xcode-beta.app • Ran sudo xcodebuild -runFirstLaunch • Reset “Location & Privacy” on the iPhone, then trusted the Mac again • Still remains unavailable Additional note ioreg shows the iPhone, so the physical USB connection seems to exist. However, at the CoreDevice / devicectl layer the device remains unavailable, and Xcode cannot use it for on-device build/run. Is this a known issue with macOS 26.3 / iOS 26.3 / Xcode 26.4 beta 2? Any workaround or additional debugging steps would be appreciated.
11
2
367
6d
Xcode 26 Warning: (arm64) empty dSYM file detected despite correct build settings
Hi Guys, Hope you're well! I am consistently encountering a build warning in Xcode 26 that prevents proper symbolication of crash logs. The warning states: "warning: (arm64) /Users/mickey/Library/Developer/Xcode/DerivedData/CalendarSync-bjuvwxojzofqzzcmzzpdozbujrge/Build/Products/Debug-iphoneos/CalendarSync.app/CalendarSync empty dSYM file detected, dSYM was created with an executable with no debug info." Steps to Reproduce: Open the project in Xcode 26. Build the project for a physical iOS device (arm64) or Archive the project. The warning appears during the "Generate dSYM" phase of the build process. Troubleshooting Steps Already Taken (Issue Persists): Set 'Enable Debug Dylib Support' to No. Verified 'Debug Information Format' is set to 'DWARF with dSYM File'. Verified 'Generate Debug Symbols' is set to Yes. Set 'Strip Debug Symbols During Copy' and 'Strip Linked Product' to No. Performed 'Clean Build Folder' and manually deleted the DerivedData folder. The issue persists regardless of these standard configuration fixes. Expected Result: Xcode should generate a populated dSYM file containing the debug symbols from the executable. Actual Result: An empty dSYM file is generated, making it impossible to symbolicate crash reports.
1
0
41
6d
Issue with getting my IPhone 13 Pro Max into developer mode???
hello and thank you for reading . I am having an issue with getting my phone -13 pro max - into developer mode I have tried all the basic ways and have tried some with help from Ai. But still haven’t gotten my phone into dev mode? Any tricks the for sure work or what should I do ? There is another option I have t tried but don’t have my laptop or access to a computer currently. would very much app help with this thank you in advance .
1
0
24
6d
Charged twice for Developer Program enrollment, account still pending
Hello everyone, I’m running into an issue with my Apple Developer Program enrollment and hoping someone here or an Apple staff member can point me in the right direction. I tried to pay the annual fee, but my account status wasn't updating. Thinking the transaction had failed, I tried to make the payment a second time a few days later. Because of this, my credit card was actually charged twice. The charges appear on my bank statement as: February 19 (R$ 543.16 BRL) February 23 (R$ 536.70 BRL) Despite both payments clearing on my end, it is now March 16 and my account still shows as pending. My enrollment has not been approved yet. Has anyone else experienced this kind of delay? What is the best way to get Apple to activate the account using one of these payments and issue a refund for the duplicate charge? I have all the bank statements ready to show support, but the process has been completely stuck. Thank you in advance for any advice.
0
0
28
6d
Red "X" showing up for Certificates, Identifiers, & Profiles in xcode
I've upgraded to a new Macbook recently, just when I was setting up my Xcode, I realized I there is a this red "X" showing up next to my development team as I was signing in to my account I have checked my permission on App Store Connect, everything seemed fine. I have also deleted my old Apple development certificate and requested for another one. Nothing worked.
3
0
122
6d
Swift compiler fails in Release (-O) when using generic ObservableObject with @Published on iOS < 26 in Xcode 26.3
When building a SwiftUI project in Xcode 26.3, Swift compilation fails in the Release configuration with Optimization Level set to -O, when the iOS deployment target is lower than iOS 26 (e.g. iOS 16, 17, or 18). The failure occurs when using a generic class conforming to ObservableObject that contains a @Published property. The same code: Compiles successfully in Xcode 16.3 (Release, -O) with iOS 16/17/18 Compiles successfully in Xcode 26.x when the deployment target is set to iOS 26 Compiles successfully in Xcode 26.x Debug configuration (-Onone) Compiles successfully in Xcode 26.x Release when optimization is disabled (-Onone) However, in Xcode 26.3, the build consistently fails in Release (-O) when targeting iOS 16, 17, or 18. This appears to be a Swift compiler optimization issue related to generics, ObservableObject, @Published, and back-deployment to iOS versions prior to iOS 26. STEPS TO REPRODUCE Create a new SwiftUI App project using Xcode 26.3. Leave all project settings at default (Swift version 5). Set the iOS Deployment Target to iOS 16, 17, or 18. Use the following minimal code: import SwiftUI internal import Combine @MainActor class CommonViewModel<Item>: ObservableObject { @Published var listArray = [Item]() } class ContentViewModel: CommonViewModel<String> { func reloadData() { self.listArray = ["1"] } } struct ContentView: View { @StateObject private var viewModel = ContentViewModel() var body: some View { Color.clear .onAppear { viewModel.reloadData() } } } Build and run the app using the Release configuration.
3
1
140
6d
ChatGPT in Xcode - Networking error
In the Coding Intelligence feature introduced in Xcode 26, when I send a message using ChatGPT in Xcode, the message “Your request couldn't be completed. Networking error.” appears and I’m unable to use the feature. I suspect the issue may be related to the VPN or network proxy connected to my Mac and am attempting to investigate. However, Xcode does not display any specific error details, nor does it provide a way to view them, which makes a detailed investigation difficult. Next to the error message, there is a feedback button rather than a stethoscope (🩺) button, and the feedback window does not provide access to the underlying error information. Is there a way to view the detailed network error logs generated by ChatGPT in Xcode? (I am using Xcode 26.0.1.)
Replies
3
Boosts
0
Views
211
Activity
5d
Developer account terminated for “feature switching” – need advice on reinstatement
Hey everyone, I’m looking for advice from anyone who’s been through something similar. My Apple Developer account was recently terminated due to what Apple described as “concept or feature switching.” After digging into it more, I believe this happened because I made updates to my app after it was approved without submitting a new version for review. Here’s what I changed: Added a new screen (friends list) that required navigation changes Updated parts of the UI (visual improvements) Added a feature (button that helps users structure a plan) Enabled Google sign-in I did not change payments, subscriptions, or the core purpose of the app. At the time, I didn’t fully understand that these kinds of changes (especially anything affecting navigation or features) need to go through a new App Store submission rather than being updated remotely. I now understand how Apple could see this as bypassing the review process. Since then, I’ve: Stopped all over-the-air/runtime updates Made sure the app matches the last reviewed version Put a plan in place to use proper versioning for all future changes I submitted an appeal, but it was denied and my account has now been terminated. Apple mentioned I can submit a petition for reinstatement. I’d really appreciate any guidance on: Has anyone successfully gotten their account reinstated after something like this? What helped your case? Anything I should emphasize (or avoid) in the reinstatement petition? I’m trying to fully align with the guidelines moving forward and just want to handle this the right way. Thanks in advance 🙏
Replies
0
Boosts
0
Views
30
Activity
5d
Apple Developer Program renewal failed, button missing
Hi everyone, I really hope someone here can help us. Our team has run into a critical issue with renewing our Apple Developer Program membership. About three weeks before the renewal date, we contacted Apple Support because we had lost access to the original device used for payment and needed help enabling payment via the web.Support replied and said that we should now be able to proceed. However, this option was not actually became available to us. And then we added a new payment method via the App Store and checked it out at apple.com/shop/account/home. Unfortunately, the payment was not processed, and our membership was not renewed. There is no "Renew Membership" button anywhere (not on web, not on the original device which we found, not on a new device) Apple Support has not responded yet, and the situation is quite urgent for us. Has anyone experienced something similar? Is there anything else we can try on our side while waiting for support? Any advice would be greatly appreciated!
Replies
0
Boosts
0
Views
45
Activity
5d
Can I download the iOS 26 or newer simulator runtime via a download link
Can I download the iOS 26 simulator runtime via a download link? The machine I need to deploy on may require an offline package installation due to firewall restrictions.
Replies
1
Boosts
0
Views
57
Activity
5d
Xcode not omitting binary of static framework
I'm following the steps laid out in Creating a static framework which states: When a client links and embeds the framework, Xcode 15 or later omits the main binary from the embedded framework bundle because it’s already statically linked into the client. Specifically, I'm adding a new framework target to my project, and then changing the Mach-O type in its build settings to Static Library. What I'm observing when I build (debug or release) is that that the resulting framework folder inside of the app bundle still contains a binary. Furthermore, upon inspecting strings and symbols in both the main app executable and this library binary, it appears that my strings and symbols do end up in the main executable and not in the library binary. Does this mean that this binary is just a stub left behind? Is this intended? Can I safely delete this binary with a build phase script?
Replies
1
Boosts
0
Views
134
Activity
5d
How do I enrol into the Apple Developer Program?
Hi all, I need help with registering for the Apple Developer Program. I tried to purchase the membership from the web but the payments kept failing. I used different cards on both Chrome and Safari but none of them worked. Then I downloaded the Apple Developer app but on my account, it said the enrolment is not available. I sent support tickets to Apple several times but got no replies so far. I am stuck and ran out of options. What else can I do to enrol into the Apple Developer Program so that I can start publishing my app? Why does Apple make it so difficult at this step? Thanks
Replies
2
Boosts
0
Views
74
Activity
5d
Organization enrollment payment failing silently for 2+ weeks — Enrollment ID Z5NK9BFRC8, no support response
I'm a developer from Nigeria trying to complete payment for the Apple Developer Program (organization enrollment). This has been ongoing for over 2 weeks with no resolution. My enrollment is fully approved. D-U-N-S verified. The only issue is the payment. Here's what I've experienced: Multiple payment attempts with two different USD cards (Grey, Chipper Cash) Payments either fail silently (no error shown, order acknowledgement email received, but no charge on card and account not activated) or return "Duplicate Order" error A $0.00 card verification charge went through on one attempt, but the actual $99 was never charged The enrollment page keeps showing "Complete your purchase" every time I log in I submitted a support email request over 3 weeks ago — zero response I have a completed app ready for App Store submission being delayed by this Organization enrollment, D-U-N-S verified, all enrollment steps completed. Only the payment step remains. I've seen many developers in these forums reporting the same issue since February 2026. Is there a known issue with the enrollment payment system? Can an Apple team member please look into my case or clear the duplicate order so I can retry with a fresh transaction? Any help from the community or Apple staff would be greatly appreciated. This is blocking my entire product launch.
Replies
0
Boosts
0
Views
31
Activity
5d
Unable to complete Apple Developer Program enrollment – payment not reaching bank, enrollment blocked
Hello, We have been trying to enroll our company in the Apple Developer Program for about 1.5 months, but we are completely blocked. • D-U-N-S verified • Initial enrollment was accepted • Multiple payment attempts made (Swedbank, Revolut) • No 3-D Secure, no pending transactions • Bank confirmed that no payment requests from Apple were ever received For comparison, we successfully completed Google Play Developer registration using the same company and already published an app, so this does not seem to be an issue with company data or payment methods. Current state: • Enrollment was reset by Apple Support • Apple Developer app shows Enroll button disabled • Web shows: “Your enrollment in the Apple Developer Program could not be completed at this time” • We cannot reach the payment step anymore We contacted Apple Developer Support, but responses come about once a week and only suggest contacting the bank, which does not apply in our case. It seems there might be an internal restriction on the Apple ID. Has anyone experienced something similar? Case number: 102828473456
Replies
0
Boosts
0
Views
51
Activity
5d
Static library links on device but fails on iOS Simulator
I’m working on an iOS workspace with: a static library project: M800SDK a test app project: TestAppObj I was able to build M800SDK for iOS Simulator on Apple Silicon as a simulator static library, and I also verified the architectures in the produced .a file. However, when I link the app target against that simulator build and try to build TestAppObj for iOS Simulator, I get the following linker errors: Undefined symbols for architecture arm64: _OBJC_CLASS_$_TokenMngr clang++: error: linker command failed with exit code 1 Additional context: The library links and works correctly when building the app for a physical iPhone. And the public header TokenMngr.h is found correctly by the app target. The app target is compiled as Objective-C++ where needed. The library is linked in the app target under “Link Binary With Libraries”. Could you help me understand: Is it possible to run on iOS Simulator ? the recommended way to package and consume this library for iOS Simulator on Apple Silicon? Also I am aware i can also build the library for : Any iOS Simulator Device (arm64, x86_64) And specify that on Build Phases in Link : Link Binary With Libraries adding the .a Before i do that i ensure the .a is arm64, x86_64 using the command : lipo -info libM800SDK.a end it returns : Architectures in the fat file: libM800SDK.a are: x86_64 arm64 However, even after confirming those architectures and linking the library to the app target, the app still does not link correctly for iOS Simulator. In some cases, Xcode reports errors suggesting that the build is targeting iOS Simulator, but that one of the linked binaries was built for iPhoneOS instead. This is where I am confused: I understand that lipo -info only shows the CPU architectures present in the library, but not whether a given arm64 slice was built for iPhoneOS or for iOS Simulator
Replies
2
Boosts
0
Views
77
Activity
5d
Has this happened to anyone else????
I have purchase an Apple developer account on the 9th of March 2026, but the purchase still shows pending... I have sent the apple support team 3 emails which not one has been responded to... This is getting ridiculous now. If anyone knows how I can resolve this issue please reach out to me. I have proof of payment for my account over email but zero response from Apple.
Replies
4
Boosts
0
Views
142
Activity
5d
Developer Program enrolment double charge
Followed Apple's instructions and signed up via the iOS developer app. Received confirmation email of purchase. However I can 't complete enrolment because the developer account and the apple account haven't synced, so the developer account is trying to get me to "finish payment". Anyone else have this issue?
Replies
0
Boosts
0
Views
16
Activity
5d
Apple Developer Membership Renewal Stuck at 503 Error
Hi everyone, I'm a developer from China, and my Apple Developer Program membership is currently in the renewal period. When I click the renewal button from the banner at the top of the Apple Developer website, the page redirects but consistently shows a 503 Service Unavailable error. This has been happening for several days now. I've already tried: Switching to different devices or Changing network environments Unfortunately, the issue persists in all cases. Has anyone else encountered this same situation? Any help or suggestions would be greatly appreciated! Thanks in advance.
Replies
8
Boosts
1
Views
488
Activity
6d
iPhone 17 Pro on iOS 26.3 stays unavailable in xcrun devicectl list devices even with Xcode 26.4 beta 2
I am unable to use my iPhone 17 Pro as a run destination in Xcode. The device appears at a low level, but CoreDevice / devicectl keeps reporting it as unavailable. Environment • Mac mini (Apple Silicon) • macOS 26.3 (Build 25D125) • iPhone 17 Pro • iOS 26.3 • Xcode 26.3 (Build 17C529) • Xcode 26.4 beta 2 (Build 17E5170d) Symptoms • The iPhone appears in Finder • On the iPhone, I tapped “Trust This Computer” • Developer Mode is enabled • Apple ID is added in Xcode Accounts • Team is configured in Signing & Capabilities • iOS Platform Support is installed • The device still does not become available as a run destination • Devices and Simulators does not show it in a usable state • xcrun devicectl list devices still shows unavailable Output of xcrun devicectl list devices Failed to load provisioning paramter list due to error: Error Domain=com.apple.dt.CoreDeviceError Code=1002 "No provider was found." UserInfo={NSLocalizedDescription=No provider was found.}. devicectl manage create may support a reduced set of arguments. Name Hostname Identifier State Model CAC1B56A-C3B4-59FF-8F9D-659277C7C76C.coredevice.local CAC1B56A-C3B4-59FF-8F9D-659277C7C76C unavailable iPhone18,1 What I already tried • Apple cable • Different USB/Thunderbolt ports • Direct connection to rear ports • Restarted both Mac and iPhone • Restarted Xcode • Ran sudo killall usbmuxd • Ran sudo pkill -9 remoted • Upgraded Xcode from 26.2 to 26.3, then to 26.4 beta 2 • Ran sudo xcode-select -s /Applications/Xcode-beta.app • Ran sudo xcodebuild -runFirstLaunch • Reset “Location & Privacy” on the iPhone, then trusted the Mac again • Still remains unavailable Additional note ioreg shows the iPhone, so the physical USB connection seems to exist. However, at the CoreDevice / devicectl layer the device remains unavailable, and Xcode cannot use it for on-device build/run. Is this a known issue with macOS 26.3 / iOS 26.3 / Xcode 26.4 beta 2? Any workaround or additional debugging steps would be appreciated.
Replies
11
Boosts
2
Views
367
Activity
6d
Xcode 26 Warning: (arm64) empty dSYM file detected despite correct build settings
Hi Guys, Hope you're well! I am consistently encountering a build warning in Xcode 26 that prevents proper symbolication of crash logs. The warning states: "warning: (arm64) /Users/mickey/Library/Developer/Xcode/DerivedData/CalendarSync-bjuvwxojzofqzzcmzzpdozbujrge/Build/Products/Debug-iphoneos/CalendarSync.app/CalendarSync empty dSYM file detected, dSYM was created with an executable with no debug info." Steps to Reproduce: Open the project in Xcode 26. Build the project for a physical iOS device (arm64) or Archive the project. The warning appears during the "Generate dSYM" phase of the build process. Troubleshooting Steps Already Taken (Issue Persists): Set 'Enable Debug Dylib Support' to No. Verified 'Debug Information Format' is set to 'DWARF with dSYM File'. Verified 'Generate Debug Symbols' is set to Yes. Set 'Strip Debug Symbols During Copy' and 'Strip Linked Product' to No. Performed 'Clean Build Folder' and manually deleted the DerivedData folder. The issue persists regardless of these standard configuration fixes. Expected Result: Xcode should generate a populated dSYM file containing the debug symbols from the executable. Actual Result: An empty dSYM file is generated, making it impossible to symbolicate crash reports.
Replies
1
Boosts
0
Views
41
Activity
6d
Issue with getting my IPhone 13 Pro Max into developer mode???
hello and thank you for reading . I am having an issue with getting my phone -13 pro max - into developer mode I have tried all the basic ways and have tried some with help from Ai. But still haven’t gotten my phone into dev mode? Any tricks the for sure work or what should I do ? There is another option I have t tried but don’t have my laptop or access to a computer currently. would very much app help with this thank you in advance .
Replies
1
Boosts
0
Views
24
Activity
6d
Charged twice for Developer Program enrollment, account still pending
Hello everyone, I’m running into an issue with my Apple Developer Program enrollment and hoping someone here or an Apple staff member can point me in the right direction. I tried to pay the annual fee, but my account status wasn't updating. Thinking the transaction had failed, I tried to make the payment a second time a few days later. Because of this, my credit card was actually charged twice. The charges appear on my bank statement as: February 19 (R$ 543.16 BRL) February 23 (R$ 536.70 BRL) Despite both payments clearing on my end, it is now March 16 and my account still shows as pending. My enrollment has not been approved yet. Has anyone else experienced this kind of delay? What is the best way to get Apple to activate the account using one of these payments and issue a refund for the duplicate charge? I have all the bank statements ready to show support, but the process has been completely stuck. Thank you in advance for any advice.
Replies
0
Boosts
0
Views
28
Activity
6d
Red "X" showing up for Certificates, Identifiers, & Profiles in xcode
I've upgraded to a new Macbook recently, just when I was setting up my Xcode, I realized I there is a this red "X" showing up next to my development team as I was signing in to my account I have checked my permission on App Store Connect, everything seemed fine. I have also deleted my old Apple development certificate and requested for another one. Nothing worked.
Replies
3
Boosts
0
Views
122
Activity
6d
Bought Apple Developer but still says "Your Apple Developer Program membership has expired"
I'm not sure how to proceed. I paid for Apple Develoepr Program but not seeing it applied to my account and I still see "Your Apple Developer Program membership has expired.'
Replies
1
Boosts
0
Views
83
Activity
6d
Your Apple Developer Program membership has expired.
My membership expired, I renewed it and paid in full a week ago, it's still saying " Your Apple Developer Program membership has expired." Does it take that long? or should I assume there an issue with my renewal?
Replies
0
Boosts
0
Views
21
Activity
6d
Swift compiler fails in Release (-O) when using generic ObservableObject with @Published on iOS < 26 in Xcode 26.3
When building a SwiftUI project in Xcode 26.3, Swift compilation fails in the Release configuration with Optimization Level set to -O, when the iOS deployment target is lower than iOS 26 (e.g. iOS 16, 17, or 18). The failure occurs when using a generic class conforming to ObservableObject that contains a @Published property. The same code: Compiles successfully in Xcode 16.3 (Release, -O) with iOS 16/17/18 Compiles successfully in Xcode 26.x when the deployment target is set to iOS 26 Compiles successfully in Xcode 26.x Debug configuration (-Onone) Compiles successfully in Xcode 26.x Release when optimization is disabled (-Onone) However, in Xcode 26.3, the build consistently fails in Release (-O) when targeting iOS 16, 17, or 18. This appears to be a Swift compiler optimization issue related to generics, ObservableObject, @Published, and back-deployment to iOS versions prior to iOS 26. STEPS TO REPRODUCE Create a new SwiftUI App project using Xcode 26.3. Leave all project settings at default (Swift version 5). Set the iOS Deployment Target to iOS 16, 17, or 18. Use the following minimal code: import SwiftUI internal import Combine @MainActor class CommonViewModel<Item>: ObservableObject { @Published var listArray = [Item]() } class ContentViewModel: CommonViewModel<String> { func reloadData() { self.listArray = ["1"] } } struct ContentView: View { @StateObject private var viewModel = ContentViewModel() var body: some View { Color.clear .onAppear { viewModel.reloadData() } } } Build and run the app using the Release configuration.
Replies
3
Boosts
1
Views
140
Activity
6d