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CMMovemnt Disorder Library
Info.plist contained no UIScene configuration dictionary (looking for configuration named "Default Configuration") {"msg":"Usage of CMMovementDisorderManager requires a special entitlement. Please see for more information https://developer.apple.com/documentation/coremotion/cmmovementdisordermanager", "event":"assert", "condition":"isEntitled"} /Library/Caches/com.apple.xbs/Sources/CoreLocationFramework/Framework/CoreMotion/Health/CMMovementDisorderManager.mm:208: assertion failure in +[CMMovementDisorderManager initialize] . I have the entitlement, I sent the request yesterday. I have added in Info.plist Privacy - Motion Usage Description message. But nothing changes. It always crashes . Added also everything to Entitlements File to watch. It crashes on private let manager = CMMovementDisorderManager()
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74
May ’25
Notification Content Extension on Simulator
Hello All, I see an issue while running the Notification content Extension on simulator without checking the "Copy only when installing in app target -> Build Phases -> Embed App Extensions" If I check "Copy only when installing in app target" then only it is working. Can someone please confirm if Notification Content Extension is working on simulator. If yes how can we do that. Please share the details
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May ’25
SFSpeechRecognizer is not working inside visionOS 2.4 simulator
I know there has been issues with SFSpeechRecognizer in iOS 17+ inside the simulator. Running into issues with speech not being recognised inside the visionOS 2.4 simulator as well (likely because it borrows from iOS frameworks). Just wondering if anyone has any work arounds or advice for this simulator issue. I can't test on device because I don't have an Apple Vision Pro. Using Swift 6 on Xcode 16.3. Below are the console logs & the code that I am using. Console Logs BACKGROUND SPATIAL TAP (hit BackgroundTapPlane) SpeechToTextManager.startRecording() called [0x15388a900|InputElement #0|Initialize] Number of channels = 0 in AudioChannelLayout does not match number of channels = 2 in stream format. iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending SpeechToTextManager.startRecording() completed successfully and recording is active. GameManager.onTapToggle received. speechToTextManager.isAvailable: true, speechToTextManager.isRecording: true GameManager received tap toggle callback. Tapped Object: None BACKGROUND SPATIAL TAP (hit BackgroundTapPlane) GESTURE MANAGER - User is already recording, stopping recording SpeechToTextManager.stopRecording() called GameManager.onTapToggle received. speechToTextManager.isAvailable: true, speechToTextManager.isRecording: false Audio data size: 134400 bytes Recognition task error: No speech detected <--- Code private(set) var isRecording: Bool = false private var recognitionRequest: SFSpeechAudioBufferRecognitionRequest? private var recognitionTask: SFSpeechRecognitionTask? @MainActor func startRecording() async throws { logger.debug("SpeechToTextManager.startRecording() called") guard !isRecording else { logger.warning("Cannot start recording: Already recording.") throw AppError.alreadyRecording } currentTranscript = "" processingError = nil audioBuffer = Data() isRecording = true do { try await configureAudioSession() try await Task.detached { [weak self] in guard let self = self else { throw AppError.internalError(description: "SpeechToTextManager instance deallocated during recording setup.") } try await self.audioProcessor.configureAudioEngine() let (recognizer, request) = try await MainActor.run { () -> (SFSpeechRecognizer, SFSpeechAudioBufferRecognitionRequest) in guard let result = self.createRecognitionRequest() else { throw AppError.configurationError(description: "Speech recognition not available or SFSpeechRecognizer initialization failed.") } return result } await MainActor.run { self.recognitionRequest = request } await MainActor.run { self.recognitionTask = recognizer.recognitionTask(with: request) { [weak self] result, error in guard let self = self else { return } if let error = error { // WE ENTER INTO THIS BLOCK, ALWAYS self.logger.error("Recognition task error: \(error.localizedDescription)") self.processingError = .speechRecognitionError(description: error.localizedDescription) return } . . . } } . . . }.value } catch { . . . } } @MainActor func stopRecording() { logger.debug("SpeechToTextManager.stopRecording() called") guard isRecording else { logger.debug("Not recording, nothing to do") return } isRecording = false Task.detached { [weak self] in guard let self = self else { return } await self.audioProcessor.stopEngine() let finalBuffer = await self.audioProcessor.getAudioBuffer() await MainActor.run { self.recognitionRequest?.endAudio() self.recognitionTask?.cancel() } . . . } }
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173
May ’25
After an Apple Developer Enterprise Program account expires, can certificates and provisioning profiles still work if they are within their valid period? Do apps continue working for up to 90 days?
After an Apple Developer Enterprise Program account expires, can certificates and provisioning profiles still work if they are within their valid period? Do apps continue working for up to 90 days? How long can it be extended at most after expiration? Others: https://developer.apple.com/forums/thread/706214 https://developer.apple.com/forums/thread/711254
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May ’25
Blocker: Registering simulator runtime with CoreSimulator failed.
Hello, FWIW I've been developing enterprise iOS apps going on 10 years and haven't seen a bug like this. It's a major blocker. Any advice is welcome. Pulled latest from my team's repository . I ran into a build issue. Reinstalled cocoa pods, resolved swift packages, cleared cache, and then tried to update my iOS simulators... Since then, everything is bricked. Can't side load an app or download a simulator. When I try to download simulator, as suggested by Xcode, I receive the following error: Registering simulator runtime with CoreSimulator failed. Domain: DVTDownloadableErrorDomain Code: 29 User Info: { DVTErrorCreationDateKey = "2025-05-28 19:18:13 +0000"; } Registering simulator runtime with CoreSimulator failed. Domain: DVTDownloadableErrorDomain Code: 29 Mount failed: SUIS premount dissented Domain: com.apple.CoreSimulator.simdiskimaged.SimDiskImageError Code: 10 Failure Reason: the operation is not appropriate (kDAReturnNotPermitted) System Information macOS Version 15.5 (Build 24F74) Xcode 16.3 (23785) (Build 16E140) Timestamp: 2025-05-28T14:18:13-05:00 I've restarted my Mac. I've cleared caches. I cleared project builds and all old simulators. I've reverted to much older previous commits after trying above just in case (even though I've verified no one else on my team is experiencing this issue). Nothing works. I found a post online and tried this command: xcrun devicectl manage ddis update Resulting in this: Host CoreDevice version: 443.19 13:57:32 Updating host DDIs. 13:57:32 Failed to update the host's developer disk images. ERROR: Failed to update developer disk images on the host. (com.apple.dt.CoreDeviceError error 12010 (0x2EEA)) ERROR: Request to update the host's developer disk images failed. (com.apple.dt.CoreDeviceError error 12013 (0x2EED)) ERROR: Failed to update developer disk images on the host. (com.apple.dt.CoreDeviceError error 12010 (0x2EEA)) ERROR: Failed to copy a developer disk image to the underlying system. (com.apple.dt.CoreDeviceError error 12009 (0x2EE9)) NSURL = file:///Library/Developer/CoreDevice/CandidateDDIs/iOS_DDI.dmg DeveloperDiskImageInstallLocation = file:///Library/Developer/DeveloperDiskImages_2D128D6A-770D-4040-8819-C611DC607098.staged/ ERROR: The developer disk image could not be staged on the host. (com.apple.dt.CoreDeviceError error 12045 (0x2F0D)) NSURL = file:///Library/Developer/CoreDevice/CandidateDDIs/iOS_DDI.dmg ERROR: The operation couldn’t be completed. StorageKit claimed that it mounted the disk image at the required path, but the item there is not a disk image. (NSPOSIXErrorDomain error 2 (0x02)) ExpectedMountPoint = /private/var/folders/zz/zyxvpxvq6csfxvn_n0000000000000/T/28C3C798-5FB7-45E6-A95C-4CC84A3D7851 NSLocalizedFailureReason = StorageKit claimed that it mounted the disk image at the required path, but the item there is not a disk image. NSURL = file:///Library/Developer/CoreDevice/CandidateDDIs/iOS_DDI.dmg NSLocalizedRecoverySuggestion = This is likely due to a software bug. Please file a bug report including a sysdiagnose. Also, here is the latest from my CoreSimulator logs: May 28 13:50:24 Mac com.apple.ibtool[3680] : Unable to discover any Simulator runtimes. Developer Directory is /Applications/Xcode_16.3.app/Contents/Developer. May 28 13:52:10 Mac com.apple.CoreSimulator.simctl[4509] : Unable to discover any Simulator runtimes. Developer Directory is /Applications/Xcode.app/Contents/Developer. May 28 13:52:44 Mac com.apple.dt.Xcode[948] : Adding runtime disk image '/System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime/6fb1e5fe25ee1c372f7116516e615c556906bd4e.asset/AssetData/090-44150-318.dmg' error: Error Domain=com.apple.CoreSimulator.simdiskimaged.SimDiskImageError Code=10 "Mount failed: SUIS premount dissented" UserInfo={NSLocalizedDescription=Mount failed: SUIS premount dissented, NSLocalizedFailureReason=the operation is not appropriate (kDAReturnNotPermitted)} May 28 13:53:35 Mac com.apple.dt.Xcode[948] : Adding runtime disk image '/System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime/6fb1e5fe25ee1c372f7116516e615c556906bd4e.asset/AssetData/090-44150-318.dmg' error: Error Domain=com.apple.CoreSimulator.simdiskimaged.SimDiskImageError Code=10 "Mount failed: SUIS premount dissented" UserInfo={NSLocalizedDescription=Mount failed: SUIS premount dissented, NSLocalizedFailureReason=the operation is not appropriate (kDAReturnNotPermitted)} May 28 14:21:02 Mac com.apple.dt.Xcode[948] : Adding runtime disk image '/System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime/6fb1e5fe25ee1c372f7116516e615c556906bd4e.asset/AssetData/090-44150-318.dmg' error: Error Domain=com.apple.CoreSimulator.simdiskimaged.SimDiskImageError Code=10 "Mount failed: SUIS premount dissented" UserInfo={NSLocalizedDescription=Mount failed: SUIS premount dissented, NSLocalizedFailureReason=the operation is not appropriate (kDAReturnNotPermitted)} I appreciate any help. Thank you
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210
May ’25
cloudkit server-to-server key confusion
Hi I am a new self taught developer who is atm working on the backend of my app. My app successfully collects location of users and stores it to cloudkits public database. I now want to write a python script and run it on a local server on my windows terminal which fetches users who are in a certain proximity to each other so i can trigger a flow on the app. Can someone first of all tell me if this is even possible the way im attempting it. Also atm all i am doing is generating a server to server key which makes me generate a public and private key and i use the private key file eckey.pem plus key id plus container plus team ID to query the required data. but when i run it i get a 401 error (no authorization). I am so stumped as there arent many resources available to help direct me to the right path. Can someone please offer some help/insight/confidence. thanks alot
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245
May ’25
Empty dSYM file detected & Error: type for self cannot be reconstructed: type for typename
I'm pulling my hair out here with this new Xcode 16, it complains that my app's dSYM is empty though it's clearly not, it's about 25MB. I'm working on a project using an internal static library, everything is built inhouse using swift, we own all the source code. It worked just fine until the other week, when I updated the Xcode, and now I can't debug anything. I keep getting "type for self cannot be reconstructed" when I run "po self.some_property". Why is that? The Debug information Format is set to DWARF with dSYM File for both the executable and lib projects. I've been a Unix guy since before I knew myself and I enjoy fixing things myself, down to bare metal, but man, this bug is driving me crazy. Is it even a bug?? It's the first time in more than 15 years since I started coding on Mac and iPhone when a bug has defeated me. I was always able to fix things using just the documentation and google, but the Apple toolchain is getting worse and worse nowadays. I remember the time when Apple made the complicated things simple, now they make the simple things complicated :( I just split the static lib from the main project one year ago, because of the ridiculously long build time. Should I merge back all the code in a single project? Something seems wrong to me. So I created this account to ask the masters. How can I get back my debug info (and sanity)? Using Xcode 15 is not an option because it doesn't run on Sequoia.
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1.1k
May ’25
Help! Free to paid dev account
I’m very new to mobile app development but not new to application development in general. I’m close to completing my first app and really excited to get things moving along and then hit a major roadblock and am at my wits end with this. I currently have a free account and have been testing on my own phone. I’m ready to move to TestFlight so went to enroll in the paid program and it just says can’t do so at this time. I sent support an email and they said it’s because they can’t identify me. I called and they told me the same thing and that there is literally nothing that can be done. I tried to create a new Apple ID and figured I’d just use it for the dev work I want to do but I can’t even create a new ID. I did have Family Sharing setup with myself as the organize and removed myself from that to ensure nothing was preventing identification. Still nothing. I can’t possibly be the only one that has gone through this. Frustrated is an understatement and getting this app out was really going to be such a big deal for me. So disappointed. Any suggestions?
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May ’25
CoreML memory allocation logic
hello, I got a question about coreml. I loaded the coreml model in the project and set the computing unit to CPU+GPU. When I used instruments to analyze the performance, I found that there was an overhead of prepare gpu request before each inference. I also checked the freezing point graph and found that memory was frequently allocated. Is this as expected? Is there any way to avoid frequent prepares? I have tried some methods, such as memory sharing of predict interface input parameters, but it seems to be ineffective.
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163
May ’25
Can’t Enable Developer Mode on Apple Watch – No Prompt Appears
Hi, I’m currently developing a watchOS app and ran into an issue where I can’t enable Developer Mode on my Apple Watch. Device info: Apple Watch Series 9 (watchOS 10.4) Paired with iPhone 14 Pro (iOS 17.4.1) Xcode 15.3 (macOS 15.5, Apple Silicon) Issue: When I try to run the app on my physical watch device, Xcode prompts that Developer Mode needs to be enabled. However, there is no approval request on the Apple Watch, and no Developer Mode option appears under Settings → Privacy &amp; Security. I’ve already tried the following: Rebooting both devices Unpairing and re-pairing the watch Erasing and setting up the watch again Signing out and back into my Apple ID Using the latest Xcode version (15.3 and 16.3 both tested) Running clean builds and checking provisioning profiles Attempting install via both simulator and physical device Still no luck — the app will not launch on the Apple Watch due to Developer Mode being disabled, and the option is missing entirely from Settings. I visited an Apple Store Genius Bar, but they couldn’t help and told me to contact Developer Support. I’ve already submitted a support request, but in the meantime I wanted to ask here in case anyone else has experienced this and found a workaround. Thanks in advance.
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198
May ’25
In-app purchases fetching issue
I am trying to add in-app purchases to my app. I created a StoreKit Configuration file and checked the option 'Sync this file with an app in App Store Connect' because I have already completed the subscription setup in my Apple Developer account. I also tried implementing the in-app purchases directly without using the StoreKit Configuration file, but I’m getting an 'Invalid Product Identifiers' error. I’ve double-checked, and the product ID matches the one listed in my Apple account. Please guide me on what I should do.
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137
May ’25
Error build expo EAS
I'm trying to create a new build from VSC through EAS (expo) but it's failing and returning the error I'm attaching. I'm running the command eas build --profile preview --platform ios. I have an "App Manager" account, my colleague has the same role and he can do builds normally. I have other permissions and accesses ok, as can be seen in the attached picture, but apparently I have the issue in "register bundle identifier". Does anyone faced the same issue? How can I solve this? What step I'm missing? Thanks in advance!
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May ’25
Is Apple reading reports in the new Feedback Assistant?
Dear Apple,I'm an iOS developer and provided feedback in the good old online bug tracker for many years.Decent conversations with Apple egnineers often resulted in bug fixes or updated documentation.The fact that my contributions helped to improve the products was rewarding.So I kept adding reports in the new Feedback Assistant app in macOS Catalina.But ever since (September 2019) I never ever got any response on any ticket.1 month ago I even added a report if Apple even read my reports. Again, no response ever since.So my question on this forum: Is Apple actually reading reports in the new Feedback Assistant?This can either be answered by Apple, or by other Developers that hopefully did response feedback from Apple. Or did not.Best regards,Martijn
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3.9k
May ’25
Xcode 16.4 fails to build swift packages.
After updating to Xcode 16.4, Package resolution fails with some cryptic errors. Each package fails with the following message Showing Recent Errors Only <unknown>:0: warning: legacy driver is now deprecated; consider avoiding specifying '-disallow-use-new-driver' <module-includes>:200:9: note: in file included from <module-includes>:200: 198 | #import "mach/mach_traps.h" 199 | #import "mach/mach_types.h" 200 | #import "mach/mach_vm.h" | `- note: in file included from <module-includes>:200: 201 | #import "mach/mach_voucher.h" 202 | #import "mach/mach_voucher_types.h" /Applications/Xcode-16.4.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.4.sdk/usr/include/mach/mach_vm.h:436:2: error: unknown type name 'mach_vm_offset_list_t'; did you mean 'mach_vm_offset_t'? 434 | ( 435 | vm_map_t target, 436 | mach_vm_offset_list_t in_pointer_list, | `- error: unknown type name 'mach_vm_offset_list_t'; did you mean 'mach_vm_offset_t'? 437 | mach_msg_type_number_t in_pointer_listCnt, 438 | mach_vm_offset_list_t out_pointer_list, /Applications/Xcode-16.4.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.4.sdk/usr/include/mach/arm/vm_types.h:108:33: note: 'mach_vm_offset_t' declared here 106 | 107 | typedef uint64_t mach_vm_address_t __kernel_ptr_semantics; 108 | typedef uint64_t mach_vm_offset_t __kernel_ptr_semantics; | `- note: 'mach_vm_offset_t' declared here 109 | typedef uint64_t mach_vm_size_t; 110 | <module-includes>:200:9: note: in file included from <module-includes>:200: 198 | #import "mach/mach_traps.h" 199 | #import "mach/mach_types.h" 200 | #import "mach/mach_vm.h" | `- note: in file included from <module-includes>:200: 201 | #import "mach/mach_voucher.h" 202 | #import "mach/mach_voucher_types.h" <unknown>:0: error: could not build Objective-C module 'Darwin' /Applications/Xcode-16.4.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.4.sdk/usr/include/mach/mach_vm.h:438:2: error: unknown type name 'mach_vm_offset_list_t'; did you mean 'mach_vm_offset_t'? 436 | mach_vm_offset_list_t in_pointer_list, 437 | mach_msg_type_number_t in_pointer_listCnt, 438 | mach_vm_offset_list_t out_pointer_list, | `- error: unknown type name 'mach_vm_offset_list_t'; did you mean 'mach_vm_offset_t'? 439 | mach_msg_type_number_t *out_pointer_listCnt 440 | ); /Applications/Xcode-16.4.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.4.sdk/usr/include/mach/arm/vm_types.h:108:33: note: 'mach_vm_offset_t' declared here 106 | 107 | typedef uint64_t mach_vm_address_t __kernel_ptr_semantics; 108 | typedef uint64_t mach_vm_offset_t __kernel_ptr_semantics; | `- note: 'mach_vm_offset_t' declared here 109 | typedef uint64_t mach_vm_size_t; 110 | /Users/paulwilliamson/Developer/ios-app/Packages/Modules/ModalAdvert/Package.swift:4:8: error: failed to build module 'PackageDescription' for importation due to the errors above; the textual interface may be broken by project issues or a compiler bug 2 | // The swift-tools-version declares the minimum version of Swift required to build this package. 3 | 4 | import PackageDescription | `- error: failed to build module 'PackageDescription' for importation due to the errors above; the textual interface may be broken by project issues or a compiler bug 5 | 6 | let package = Package( We don't specify -disallow-use-new-driver, so I'm unsure where that message comes from. We have cleared derived data and are performing a clean build.
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279
May ’25
Developer Account Yearly Purchased Money Taken Twice
In the morning I enrolled in developer program and apple took my money from card and told me it is "being processed". But in the main page it says Purchase your membership. continue your enrollment, complete your purchase now purchase may take up to 48 hours to process. So I clicked again and purchased again. Still I got the same email and checked it says " being processed" but money taken twice!!! Why are you giving me same option if it is processed!! Very bad design!!! Also it is still not activated
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92
May ’25
Request for access to Family Controls entitlement
I have filled the form to request for this access, but it has been 15 days now and I haven’t gotten any feedback. Apple Support said the appropriate team will be in contact with me once it has been approved. It’s been 15 days and still nothing. I just want to know how long it would take, and Apple’s WWDC 2025 is around the corner, I was really looking forward to get this done before then.
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188
May ’25
Workspace with multiple targets for same framework
Hi ! I'm currently stuck with an issue on Xcode, I'll try explain to the best I can :-) I have a workspace (that I need to keep that way, I can't split projects) that contains multiple projects. I have 2 frameworks : Core and Draw. Draw depends on Core. So far so good. I needed to create a test application that can be modular and link my framewok, but also other drawing frameworks. To that extend, I created a CardLIbrary framewok, and a CardAdapter framewok, and I linked them into the test application. Test App └── DrawCardAdapter │ └── CardAdapter │ └── CardLibrary │ └── Core │ └── TCA (SPM) │ └── Draw │ └── Core Here, all dependencies are local ones if not stated otherwise (for the SPM). CardLibrary is a framework that generates only UI (linked to Core for logging purposes, nothing fancy). I also added TCA which is a SPM dependency, it may generate some issues after. CardAdapter is an abstraction for CardLibrary. Basically, it acts as an interface between CardLibrary and Test Application. DrawCardAdapter is the actual implementation of CardAdapter using local Draw framework. Why so complex ? Because I need to be able to do this: Test App └── ExternalDrawCardAdapter │ └── CardAdapter │ └── CardLibrary │ └── Core │ └── TCA (SPM) │ └── ExternalDrawFramework With this architecture, I can create a new ExternalDrawCardAdapter that implents the CardAdapter logic. This new framework does not relies on my Draw framework, and yet, I can still generate a test application that visually looks and feel like all others, but use a completely different drawing engine underneath. To do that, the Test App code only uses inputs and outputs from CardAdapter (the protocol), not concrete implementations like DrawCardAdapter or ExternalDrawCardAdapter. But to be able to make it work, I have 2 test ap targets : a DrawTestApp and a ExternalDrawTestApp. All code files are shared, except a SdkLauncher that is target specific and acutally loads the proper implementation. So the SdkLauncher for DrawTestApp is linked to the DrawCardAdapter (embed and sign) and loads DrawCardAdapter framework, whereas the ExternalDrawTestApp is linked to the ExternalDrawCardAdapter (embed and sign) and loads ExternalDrawCardAdapter framework. Now it looks like this (I only show local stuff othewise it would be too complicated :D) So far so good, this works well. Now, for the part that fails. My Draw and Core frameworks are frameworks that I release for my customers (Cocoapod), and I wanted to be able to test my productions frameworks with the test app (it's that actual purpose of the test app : being able to test development and released SDKs) To do so, I duplicated every target and removed local dependency for a cocoapod dependency. All targets were named -pod, but the actual module and product name are still the same (I tried differently, it did not work either, I'll explain it later). Test App └── DrawCardAdapter │ └── CardAdapter │ └── CardLibrary │ └── Core │ └── TCA (SPM) │ └── Draw │ └── Core │ Test App Pod └── DrawCardAdapter-pod │ └── CardAdapter-pod │ └── CardLibrary-pod │ └── Core-pod │ └── TCA (SPM) │ └── Draw-pod │ └── Core-pod Once again, it's only targets, every project would look like CardAdapter └── CardAdapter └── CardAdapter-pod It continues to use local targets, except for the DrawCardAdapter-pod that actually loads Draw and Core from a Podfile instead of using the lkocal frameworks. But now for the part that fails : even though TestApp-pod does not link any local frameworks, I get a warning Multiple targets match implicit dependency for product reference 'Draw.framework'. Consider adding an explicit dependency on the intended target to resolve this ambiguity. And actually, Xcode ends up packaging the wrong framework. I can check it but showing in the app the Draw framework version, and it's always the local one, not the one specified in the podfile. For the record, I get this message for all 3 frameworks of course. I tried sooooo many things, that did not work of course: renaming the -pod frameworks so that the names are different (I had to rename all imports too). It works for all local frameworks (Lilbrary and Adapter basically), but not for Draw and Core (since I don't have -podversions of thoses framewoks of course). Creating a new local workspace that only handles -pod versions. Does not work since as we work as a team, I have to keep the shared schemes, and all workspaces see all targets and schemes. I also tried with a separate derived data folder, but I end up with some compilation issues. It seems that mixing local, cocoapod and spm dependencies inside the same workspace is not well handled) using explicit Target Dependenciesfrom the build phase. I end up with some compilation issues creating local podspecs for Library and Adapter. It fails because TCA is linked with SPM and apparently not copied when using podspecs. To the few ones that stayed so far, thanks for your patience :D I hope that @eskimo will drop by as you always were my savior in the end :D :D
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May ’25
CMMovemnt Disorder Library
Info.plist contained no UIScene configuration dictionary (looking for configuration named "Default Configuration") {"msg":"Usage of CMMovementDisorderManager requires a special entitlement. Please see for more information https://developer.apple.com/documentation/coremotion/cmmovementdisordermanager", "event":"assert", "condition":"isEntitled"} /Library/Caches/com.apple.xbs/Sources/CoreLocationFramework/Framework/CoreMotion/Health/CMMovementDisorderManager.mm:208: assertion failure in +[CMMovementDisorderManager initialize] . I have the entitlement, I sent the request yesterday. I have added in Info.plist Privacy - Motion Usage Description message. But nothing changes. It always crashes . Added also everything to Entitlements File to watch. It crashes on private let manager = CMMovementDisorderManager()
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74
Activity
May ’25
Notification Content Extension on Simulator
Hello All, I see an issue while running the Notification content Extension on simulator without checking the "Copy only when installing in app target -> Build Phases -> Embed App Extensions" If I check "Copy only when installing in app target" then only it is working. Can someone please confirm if Notification Content Extension is working on simulator. If yes how can we do that. Please share the details
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106
Activity
May ’25
SFSpeechRecognizer is not working inside visionOS 2.4 simulator
I know there has been issues with SFSpeechRecognizer in iOS 17+ inside the simulator. Running into issues with speech not being recognised inside the visionOS 2.4 simulator as well (likely because it borrows from iOS frameworks). Just wondering if anyone has any work arounds or advice for this simulator issue. I can't test on device because I don't have an Apple Vision Pro. Using Swift 6 on Xcode 16.3. Below are the console logs & the code that I am using. Console Logs BACKGROUND SPATIAL TAP (hit BackgroundTapPlane) SpeechToTextManager.startRecording() called [0x15388a900|InputElement #0|Initialize] Number of channels = 0 in AudioChannelLayout does not match number of channels = 2 in stream format. iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending iOSSimulatorAudioDevice-22270-1: Abandoning I/O cycle because reconfig pending SpeechToTextManager.startRecording() completed successfully and recording is active. GameManager.onTapToggle received. speechToTextManager.isAvailable: true, speechToTextManager.isRecording: true GameManager received tap toggle callback. Tapped Object: None BACKGROUND SPATIAL TAP (hit BackgroundTapPlane) GESTURE MANAGER - User is already recording, stopping recording SpeechToTextManager.stopRecording() called GameManager.onTapToggle received. speechToTextManager.isAvailable: true, speechToTextManager.isRecording: false Audio data size: 134400 bytes Recognition task error: No speech detected <--- Code private(set) var isRecording: Bool = false private var recognitionRequest: SFSpeechAudioBufferRecognitionRequest? private var recognitionTask: SFSpeechRecognitionTask? @MainActor func startRecording() async throws { logger.debug("SpeechToTextManager.startRecording() called") guard !isRecording else { logger.warning("Cannot start recording: Already recording.") throw AppError.alreadyRecording } currentTranscript = "" processingError = nil audioBuffer = Data() isRecording = true do { try await configureAudioSession() try await Task.detached { [weak self] in guard let self = self else { throw AppError.internalError(description: "SpeechToTextManager instance deallocated during recording setup.") } try await self.audioProcessor.configureAudioEngine() let (recognizer, request) = try await MainActor.run { () -> (SFSpeechRecognizer, SFSpeechAudioBufferRecognitionRequest) in guard let result = self.createRecognitionRequest() else { throw AppError.configurationError(description: "Speech recognition not available or SFSpeechRecognizer initialization failed.") } return result } await MainActor.run { self.recognitionRequest = request } await MainActor.run { self.recognitionTask = recognizer.recognitionTask(with: request) { [weak self] result, error in guard let self = self else { return } if let error = error { // WE ENTER INTO THIS BLOCK, ALWAYS self.logger.error("Recognition task error: \(error.localizedDescription)") self.processingError = .speechRecognitionError(description: error.localizedDescription) return } . . . } } . . . }.value } catch { . . . } } @MainActor func stopRecording() { logger.debug("SpeechToTextManager.stopRecording() called") guard isRecording else { logger.debug("Not recording, nothing to do") return } isRecording = false Task.detached { [weak self] in guard let self = self else { return } await self.audioProcessor.stopEngine() let finalBuffer = await self.audioProcessor.getAudioBuffer() await MainActor.run { self.recognitionRequest?.endAudio() self.recognitionTask?.cancel() } . . . } }
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Activity
May ’25
Couldn't open apple account from Bangladesh
I'm trying to open an Apple account to enroll in the developer programme from Bangladesh but couldn't get verification code on Bangladeshi phone number. I've tried multiple phone numbers but got the same response (Verification codes can't be sent to this phone number at this time. Please try again later).
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Activity
May ’25
After an Apple Developer Enterprise Program account expires, can certificates and provisioning profiles still work if they are within their valid period? Do apps continue working for up to 90 days?
After an Apple Developer Enterprise Program account expires, can certificates and provisioning profiles still work if they are within their valid period? Do apps continue working for up to 90 days? How long can it be extended at most after expiration? Others: https://developer.apple.com/forums/thread/706214 https://developer.apple.com/forums/thread/711254
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174
Activity
May ’25
Blocker: Registering simulator runtime with CoreSimulator failed.
Hello, FWIW I've been developing enterprise iOS apps going on 10 years and haven't seen a bug like this. It's a major blocker. Any advice is welcome. Pulled latest from my team's repository . I ran into a build issue. Reinstalled cocoa pods, resolved swift packages, cleared cache, and then tried to update my iOS simulators... Since then, everything is bricked. Can't side load an app or download a simulator. When I try to download simulator, as suggested by Xcode, I receive the following error: Registering simulator runtime with CoreSimulator failed. Domain: DVTDownloadableErrorDomain Code: 29 User Info: { DVTErrorCreationDateKey = "2025-05-28 19:18:13 +0000"; } Registering simulator runtime with CoreSimulator failed. Domain: DVTDownloadableErrorDomain Code: 29 Mount failed: SUIS premount dissented Domain: com.apple.CoreSimulator.simdiskimaged.SimDiskImageError Code: 10 Failure Reason: the operation is not appropriate (kDAReturnNotPermitted) System Information macOS Version 15.5 (Build 24F74) Xcode 16.3 (23785) (Build 16E140) Timestamp: 2025-05-28T14:18:13-05:00 I've restarted my Mac. I've cleared caches. I cleared project builds and all old simulators. I've reverted to much older previous commits after trying above just in case (even though I've verified no one else on my team is experiencing this issue). Nothing works. I found a post online and tried this command: xcrun devicectl manage ddis update Resulting in this: Host CoreDevice version: 443.19 13:57:32 Updating host DDIs. 13:57:32 Failed to update the host's developer disk images. ERROR: Failed to update developer disk images on the host. (com.apple.dt.CoreDeviceError error 12010 (0x2EEA)) ERROR: Request to update the host's developer disk images failed. (com.apple.dt.CoreDeviceError error 12013 (0x2EED)) ERROR: Failed to update developer disk images on the host. (com.apple.dt.CoreDeviceError error 12010 (0x2EEA)) ERROR: Failed to copy a developer disk image to the underlying system. (com.apple.dt.CoreDeviceError error 12009 (0x2EE9)) NSURL = file:///Library/Developer/CoreDevice/CandidateDDIs/iOS_DDI.dmg DeveloperDiskImageInstallLocation = file:///Library/Developer/DeveloperDiskImages_2D128D6A-770D-4040-8819-C611DC607098.staged/ ERROR: The developer disk image could not be staged on the host. (com.apple.dt.CoreDeviceError error 12045 (0x2F0D)) NSURL = file:///Library/Developer/CoreDevice/CandidateDDIs/iOS_DDI.dmg ERROR: The operation couldn’t be completed. StorageKit claimed that it mounted the disk image at the required path, but the item there is not a disk image. (NSPOSIXErrorDomain error 2 (0x02)) ExpectedMountPoint = /private/var/folders/zz/zyxvpxvq6csfxvn_n0000000000000/T/28C3C798-5FB7-45E6-A95C-4CC84A3D7851 NSLocalizedFailureReason = StorageKit claimed that it mounted the disk image at the required path, but the item there is not a disk image. NSURL = file:///Library/Developer/CoreDevice/CandidateDDIs/iOS_DDI.dmg NSLocalizedRecoverySuggestion = This is likely due to a software bug. Please file a bug report including a sysdiagnose. Also, here is the latest from my CoreSimulator logs: May 28 13:50:24 Mac com.apple.ibtool[3680] : Unable to discover any Simulator runtimes. Developer Directory is /Applications/Xcode_16.3.app/Contents/Developer. May 28 13:52:10 Mac com.apple.CoreSimulator.simctl[4509] : Unable to discover any Simulator runtimes. Developer Directory is /Applications/Xcode.app/Contents/Developer. May 28 13:52:44 Mac com.apple.dt.Xcode[948] : Adding runtime disk image '/System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime/6fb1e5fe25ee1c372f7116516e615c556906bd4e.asset/AssetData/090-44150-318.dmg' error: Error Domain=com.apple.CoreSimulator.simdiskimaged.SimDiskImageError Code=10 "Mount failed: SUIS premount dissented" UserInfo={NSLocalizedDescription=Mount failed: SUIS premount dissented, NSLocalizedFailureReason=the operation is not appropriate (kDAReturnNotPermitted)} May 28 13:53:35 Mac com.apple.dt.Xcode[948] : Adding runtime disk image '/System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime/6fb1e5fe25ee1c372f7116516e615c556906bd4e.asset/AssetData/090-44150-318.dmg' error: Error Domain=com.apple.CoreSimulator.simdiskimaged.SimDiskImageError Code=10 "Mount failed: SUIS premount dissented" UserInfo={NSLocalizedDescription=Mount failed: SUIS premount dissented, NSLocalizedFailureReason=the operation is not appropriate (kDAReturnNotPermitted)} May 28 14:21:02 Mac com.apple.dt.Xcode[948] : Adding runtime disk image '/System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime/6fb1e5fe25ee1c372f7116516e615c556906bd4e.asset/AssetData/090-44150-318.dmg' error: Error Domain=com.apple.CoreSimulator.simdiskimaged.SimDiskImageError Code=10 "Mount failed: SUIS premount dissented" UserInfo={NSLocalizedDescription=Mount failed: SUIS premount dissented, NSLocalizedFailureReason=the operation is not appropriate (kDAReturnNotPermitted)} I appreciate any help. Thank you
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Activity
May ’25
cloudkit server-to-server key confusion
Hi I am a new self taught developer who is atm working on the backend of my app. My app successfully collects location of users and stores it to cloudkits public database. I now want to write a python script and run it on a local server on my windows terminal which fetches users who are in a certain proximity to each other so i can trigger a flow on the app. Can someone first of all tell me if this is even possible the way im attempting it. Also atm all i am doing is generating a server to server key which makes me generate a public and private key and i use the private key file eckey.pem plus key id plus container plus team ID to query the required data. but when i run it i get a 401 error (no authorization). I am so stumped as there arent many resources available to help direct me to the right path. Can someone please offer some help/insight/confidence. thanks alot
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245
Activity
May ’25
Blocker: Registering simulator runtime with CoreSimulator failed.
Blocker: Registering simulator runtime with CoreSimulator failed.
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87
Activity
May ’25
Empty dSYM file detected & Error: type for self cannot be reconstructed: type for typename
I'm pulling my hair out here with this new Xcode 16, it complains that my app's dSYM is empty though it's clearly not, it's about 25MB. I'm working on a project using an internal static library, everything is built inhouse using swift, we own all the source code. It worked just fine until the other week, when I updated the Xcode, and now I can't debug anything. I keep getting "type for self cannot be reconstructed" when I run "po self.some_property". Why is that? The Debug information Format is set to DWARF with dSYM File for both the executable and lib projects. I've been a Unix guy since before I knew myself and I enjoy fixing things myself, down to bare metal, but man, this bug is driving me crazy. Is it even a bug?? It's the first time in more than 15 years since I started coding on Mac and iPhone when a bug has defeated me. I was always able to fix things using just the documentation and google, but the Apple toolchain is getting worse and worse nowadays. I remember the time when Apple made the complicated things simple, now they make the simple things complicated :( I just split the static lib from the main project one year ago, because of the ridiculously long build time. Should I merge back all the code in a single project? Something seems wrong to me. So I created this account to ask the masters. How can I get back my debug info (and sanity)? Using Xcode 15 is not an option because it doesn't run on Sequoia.
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Activity
May ’25
Help! Free to paid dev account
I’m very new to mobile app development but not new to application development in general. I’m close to completing my first app and really excited to get things moving along and then hit a major roadblock and am at my wits end with this. I currently have a free account and have been testing on my own phone. I’m ready to move to TestFlight so went to enroll in the paid program and it just says can’t do so at this time. I sent support an email and they said it’s because they can’t identify me. I called and they told me the same thing and that there is literally nothing that can be done. I tried to create a new Apple ID and figured I’d just use it for the dev work I want to do but I can’t even create a new ID. I did have Family Sharing setup with myself as the organize and removed myself from that to ensure nothing was preventing identification. Still nothing. I can’t possibly be the only one that has gone through this. Frustrated is an understatement and getting this app out was really going to be such a big deal for me. So disappointed. Any suggestions?
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87
Activity
May ’25
CoreML memory allocation logic
hello, I got a question about coreml. I loaded the coreml model in the project and set the computing unit to CPU+GPU. When I used instruments to analyze the performance, I found that there was an overhead of prepare gpu request before each inference. I also checked the freezing point graph and found that memory was frequently allocated. Is this as expected? Is there any way to avoid frequent prepares? I have tried some methods, such as memory sharing of predict interface input parameters, but it seems to be ineffective.
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Activity
May ’25
Can’t Enable Developer Mode on Apple Watch – No Prompt Appears
Hi, I’m currently developing a watchOS app and ran into an issue where I can’t enable Developer Mode on my Apple Watch. Device info: Apple Watch Series 9 (watchOS 10.4) Paired with iPhone 14 Pro (iOS 17.4.1) Xcode 15.3 (macOS 15.5, Apple Silicon) Issue: When I try to run the app on my physical watch device, Xcode prompts that Developer Mode needs to be enabled. However, there is no approval request on the Apple Watch, and no Developer Mode option appears under Settings → Privacy &amp; Security. I’ve already tried the following: Rebooting both devices Unpairing and re-pairing the watch Erasing and setting up the watch again Signing out and back into my Apple ID Using the latest Xcode version (15.3 and 16.3 both tested) Running clean builds and checking provisioning profiles Attempting install via both simulator and physical device Still no luck — the app will not launch on the Apple Watch due to Developer Mode being disabled, and the option is missing entirely from Settings. I visited an Apple Store Genius Bar, but they couldn’t help and told me to contact Developer Support. I’ve already submitted a support request, but in the meantime I wanted to ask here in case anyone else has experienced this and found a workaround. Thanks in advance.
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198
Activity
May ’25
In-app purchases fetching issue
I am trying to add in-app purchases to my app. I created a StoreKit Configuration file and checked the option 'Sync this file with an app in App Store Connect' because I have already completed the subscription setup in my Apple Developer account. I also tried implementing the in-app purchases directly without using the StoreKit Configuration file, but I’m getting an 'Invalid Product Identifiers' error. I’ve double-checked, and the product ID matches the one listed in my Apple account. Please guide me on what I should do.
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Activity
May ’25
Error build expo EAS
I'm trying to create a new build from VSC through EAS (expo) but it's failing and returning the error I'm attaching. I'm running the command eas build --profile preview --platform ios. I have an "App Manager" account, my colleague has the same role and he can do builds normally. I have other permissions and accesses ok, as can be seen in the attached picture, but apparently I have the issue in "register bundle identifier". Does anyone faced the same issue? How can I solve this? What step I'm missing? Thanks in advance!
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429
Activity
May ’25
Is Apple reading reports in the new Feedback Assistant?
Dear Apple,I'm an iOS developer and provided feedback in the good old online bug tracker for many years.Decent conversations with Apple egnineers often resulted in bug fixes or updated documentation.The fact that my contributions helped to improve the products was rewarding.So I kept adding reports in the new Feedback Assistant app in macOS Catalina.But ever since (September 2019) I never ever got any response on any ticket.1 month ago I even added a report if Apple even read my reports. Again, no response ever since.So my question on this forum: Is Apple actually reading reports in the new Feedback Assistant?This can either be answered by Apple, or by other Developers that hopefully did response feedback from Apple. Or did not.Best regards,Martijn
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Activity
May ’25
Xcode 16.4 fails to build swift packages.
After updating to Xcode 16.4, Package resolution fails with some cryptic errors. Each package fails with the following message Showing Recent Errors Only <unknown>:0: warning: legacy driver is now deprecated; consider avoiding specifying '-disallow-use-new-driver' <module-includes>:200:9: note: in file included from <module-includes>:200: 198 | #import "mach/mach_traps.h" 199 | #import "mach/mach_types.h" 200 | #import "mach/mach_vm.h" | `- note: in file included from <module-includes>:200: 201 | #import "mach/mach_voucher.h" 202 | #import "mach/mach_voucher_types.h" /Applications/Xcode-16.4.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.4.sdk/usr/include/mach/mach_vm.h:436:2: error: unknown type name 'mach_vm_offset_list_t'; did you mean 'mach_vm_offset_t'? 434 | ( 435 | vm_map_t target, 436 | mach_vm_offset_list_t in_pointer_list, | `- error: unknown type name 'mach_vm_offset_list_t'; did you mean 'mach_vm_offset_t'? 437 | mach_msg_type_number_t in_pointer_listCnt, 438 | mach_vm_offset_list_t out_pointer_list, /Applications/Xcode-16.4.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.4.sdk/usr/include/mach/arm/vm_types.h:108:33: note: 'mach_vm_offset_t' declared here 106 | 107 | typedef uint64_t mach_vm_address_t __kernel_ptr_semantics; 108 | typedef uint64_t mach_vm_offset_t __kernel_ptr_semantics; | `- note: 'mach_vm_offset_t' declared here 109 | typedef uint64_t mach_vm_size_t; 110 | <module-includes>:200:9: note: in file included from <module-includes>:200: 198 | #import "mach/mach_traps.h" 199 | #import "mach/mach_types.h" 200 | #import "mach/mach_vm.h" | `- note: in file included from <module-includes>:200: 201 | #import "mach/mach_voucher.h" 202 | #import "mach/mach_voucher_types.h" <unknown>:0: error: could not build Objective-C module 'Darwin' /Applications/Xcode-16.4.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.4.sdk/usr/include/mach/mach_vm.h:438:2: error: unknown type name 'mach_vm_offset_list_t'; did you mean 'mach_vm_offset_t'? 436 | mach_vm_offset_list_t in_pointer_list, 437 | mach_msg_type_number_t in_pointer_listCnt, 438 | mach_vm_offset_list_t out_pointer_list, | `- error: unknown type name 'mach_vm_offset_list_t'; did you mean 'mach_vm_offset_t'? 439 | mach_msg_type_number_t *out_pointer_listCnt 440 | ); /Applications/Xcode-16.4.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.4.sdk/usr/include/mach/arm/vm_types.h:108:33: note: 'mach_vm_offset_t' declared here 106 | 107 | typedef uint64_t mach_vm_address_t __kernel_ptr_semantics; 108 | typedef uint64_t mach_vm_offset_t __kernel_ptr_semantics; | `- note: 'mach_vm_offset_t' declared here 109 | typedef uint64_t mach_vm_size_t; 110 | /Users/paulwilliamson/Developer/ios-app/Packages/Modules/ModalAdvert/Package.swift:4:8: error: failed to build module 'PackageDescription' for importation due to the errors above; the textual interface may be broken by project issues or a compiler bug 2 | // The swift-tools-version declares the minimum version of Swift required to build this package. 3 | 4 | import PackageDescription | `- error: failed to build module 'PackageDescription' for importation due to the errors above; the textual interface may be broken by project issues or a compiler bug 5 | 6 | let package = Package( We don't specify -disallow-use-new-driver, so I'm unsure where that message comes from. We have cleared derived data and are performing a clean build.
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Activity
May ’25
Developer Account Yearly Purchased Money Taken Twice
In the morning I enrolled in developer program and apple took my money from card and told me it is "being processed". But in the main page it says Purchase your membership. continue your enrollment, complete your purchase now purchase may take up to 48 hours to process. So I clicked again and purchased again. Still I got the same email and checked it says " being processed" but money taken twice!!! Why are you giving me same option if it is processed!! Very bad design!!! Also it is still not activated
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92
Activity
May ’25
Request for access to Family Controls entitlement
I have filled the form to request for this access, but it has been 15 days now and I haven’t gotten any feedback. Apple Support said the appropriate team will be in contact with me once it has been approved. It’s been 15 days and still nothing. I just want to know how long it would take, and Apple’s WWDC 2025 is around the corner, I was really looking forward to get this done before then.
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188
Activity
May ’25
iOS 15.0 Minimum deployment version
Hi, I'm trying to plan some roadmaps out and also have some issues with ios 15.0. Since it's no longer supported by Apple, any word on if/when iOS 15.0 will be removed from the "minimum deployment" version list in Xcode?
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Activity
May ’25
Workspace with multiple targets for same framework
Hi ! I'm currently stuck with an issue on Xcode, I'll try explain to the best I can :-) I have a workspace (that I need to keep that way, I can't split projects) that contains multiple projects. I have 2 frameworks : Core and Draw. Draw depends on Core. So far so good. I needed to create a test application that can be modular and link my framewok, but also other drawing frameworks. To that extend, I created a CardLIbrary framewok, and a CardAdapter framewok, and I linked them into the test application. Test App └── DrawCardAdapter │ └── CardAdapter │ └── CardLibrary │ └── Core │ └── TCA (SPM) │ └── Draw │ └── Core Here, all dependencies are local ones if not stated otherwise (for the SPM). CardLibrary is a framework that generates only UI (linked to Core for logging purposes, nothing fancy). I also added TCA which is a SPM dependency, it may generate some issues after. CardAdapter is an abstraction for CardLibrary. Basically, it acts as an interface between CardLibrary and Test Application. DrawCardAdapter is the actual implementation of CardAdapter using local Draw framework. Why so complex ? Because I need to be able to do this: Test App └── ExternalDrawCardAdapter │ └── CardAdapter │ └── CardLibrary │ └── Core │ └── TCA (SPM) │ └── ExternalDrawFramework With this architecture, I can create a new ExternalDrawCardAdapter that implents the CardAdapter logic. This new framework does not relies on my Draw framework, and yet, I can still generate a test application that visually looks and feel like all others, but use a completely different drawing engine underneath. To do that, the Test App code only uses inputs and outputs from CardAdapter (the protocol), not concrete implementations like DrawCardAdapter or ExternalDrawCardAdapter. But to be able to make it work, I have 2 test ap targets : a DrawTestApp and a ExternalDrawTestApp. All code files are shared, except a SdkLauncher that is target specific and acutally loads the proper implementation. So the SdkLauncher for DrawTestApp is linked to the DrawCardAdapter (embed and sign) and loads DrawCardAdapter framework, whereas the ExternalDrawTestApp is linked to the ExternalDrawCardAdapter (embed and sign) and loads ExternalDrawCardAdapter framework. Now it looks like this (I only show local stuff othewise it would be too complicated :D) So far so good, this works well. Now, for the part that fails. My Draw and Core frameworks are frameworks that I release for my customers (Cocoapod), and I wanted to be able to test my productions frameworks with the test app (it's that actual purpose of the test app : being able to test development and released SDKs) To do so, I duplicated every target and removed local dependency for a cocoapod dependency. All targets were named -pod, but the actual module and product name are still the same (I tried differently, it did not work either, I'll explain it later). Test App └── DrawCardAdapter │ └── CardAdapter │ └── CardLibrary │ └── Core │ └── TCA (SPM) │ └── Draw │ └── Core │ Test App Pod └── DrawCardAdapter-pod │ └── CardAdapter-pod │ └── CardLibrary-pod │ └── Core-pod │ └── TCA (SPM) │ └── Draw-pod │ └── Core-pod Once again, it's only targets, every project would look like CardAdapter └── CardAdapter └── CardAdapter-pod It continues to use local targets, except for the DrawCardAdapter-pod that actually loads Draw and Core from a Podfile instead of using the lkocal frameworks. But now for the part that fails : even though TestApp-pod does not link any local frameworks, I get a warning Multiple targets match implicit dependency for product reference 'Draw.framework'. Consider adding an explicit dependency on the intended target to resolve this ambiguity. And actually, Xcode ends up packaging the wrong framework. I can check it but showing in the app the Draw framework version, and it's always the local one, not the one specified in the podfile. For the record, I get this message for all 3 frameworks of course. I tried sooooo many things, that did not work of course: renaming the -pod frameworks so that the names are different (I had to rename all imports too). It works for all local frameworks (Lilbrary and Adapter basically), but not for Draw and Core (since I don't have -podversions of thoses framewoks of course). Creating a new local workspace that only handles -pod versions. Does not work since as we work as a team, I have to keep the shared schemes, and all workspaces see all targets and schemes. I also tried with a separate derived data folder, but I end up with some compilation issues. It seems that mixing local, cocoapod and spm dependencies inside the same workspace is not well handled) using explicit Target Dependenciesfrom the build phase. I end up with some compilation issues creating local podspecs for Library and Adapter. It fails because TCA is linked with SPM and apparently not copied when using podspecs. To the few ones that stayed so far, thanks for your patience :D I hope that @eskimo will drop by as you always were my savior in the end :D :D
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204
Activity
May ’25