Posts under Developer Tools & Services topic

Post

Replies

Boosts

Views

Activity

Your case ID for this conversation is 102769512657.
Hi everyone, I’m unable to enable Xcode Cloud for any app on my account. At the final step of the Xcode workflow setup (“Confirm App on App Store Connect”), pressing Complete always returns: “ could not be added to Xcode Cloud. Authentication credentials are invalid.” This affects both existing apps and completely new test apps with fresh bundle IDs. What I’ve verified • I am Account Holder and Admin. • All agreements are accepted. • App creation, bundle ID registration, and certificate management work normally. • I’ve removed/re-added my Apple ID in Xcode and cleared all Xcode-* tokens from Keychain. • Test apps in clean Git repos reproduce the same error. Support I have already opened Case ID 102769512657 with Apple Developer Support, but I’m posting here in case others have seen this issue or know of additional steps to confirm the provisioning state.
9
5
336
Dec ’25
“Keep Going with Apps” Tutorial section will not complete.
Hello All, I am currently working through ”Keep going with Apps” in Swift Playground. The section in the tutorial “Add a DancingCreature view” will not complete. I have tried to type it is as written in the tutorial and even used the copy and paste button provided. I have restarted the app and my IPad with no success. I have attached a screen shot of the tutorial prompt. Here is the code block: import SwiftUI import Guide struct DancingCreatures: View { //#-learning-code-snippet(varDeclaration) @EnvironmentObject var data : CreatureZoo var body: some View { SPCAssessableGroup(view: self) { VStack { ZStack { /*#-code-walkthrough(dance.forEach)*/ ForEach(data.creatures) { creature in /*#-code-walkthrough(dance.forEach)*/ /*#-code-walkthrough(dance.textView)*/ Text(creature.emoji) .resizableFont() .offset(creature.offset) .rotationEffect(creature.rotation) /*#-code-walkthrough(dance.textView)*/ } } ZStack { /*#-code-walkthrough(dance.forEach)*/ ForEach(data.creatures) { creature in /*#-code-walkthrough(dance.forEach)*/ /*#-code-walkthrough(dance.textView)*/ Text(creature.emoji) .resizableFont() .offset(creature.offset) .rotationEffect(creature.rotation) /*#-code-walkthrough(dance.textView)*/ //#-learning-code-snippet(exp1) //#-learning-code-snippet(animationSolution) //#-learning-code-snippet(exp3) } } /*#-code-walkthrough(dance.onTap)*/ .onTapGesture { data.randomizeOffsets() } /*#-code-walkthrough(dance.onTap)*/ /*#-code-walkthrough(dance.onTap)*/ .onTapGesture { data.randomizeOffsets() } /*#-code-walkthrough(dance.onTap)*/ } } } } struct DancingCreatures_Previews: PreviewProvider { static var previews: some View { DancingCreatures().environmentObject(CreatureZoo()) } } Device information: IPad Pro (11 inch, 2nd gen) iPad OS Version: 26.0.1 Playground Version: 4.6.4 Anyone else come across this? Thank you in advance.
5
5
412
3w
Enrolling, LLC Disregarded company (Non- Us Resident)
Hi There, I´m From Spain with an LLC Company in the USA. Is a Disregarded company, the problem is that when I try to set up the paid apps agreement, Apple display the form W-9 instead of Form W8-BEN (that is for non-us resident) My question is... is this right? Under the name of my company, appear an option that ask me ... "Who is the Beneficial Owner? " You can choose between : Individual, Limited Liability - Disregarded Entity, Limited Liability - Partnership, Other... I choose Limited Liability - Disregarded Entity I m not sure if the form W-9 is the right for me because my other online business is about selling books on amazon and there the form that I m using is W8-BEN
7
5
2.0k
Nov ’25
I'm not able to download the p8 Private Key
I'm not able to download my Private key since Yesterday and I get the following error message when I click on "Download" Auth Key can only be downloaded once. This auth key has already been downloaded. I revoked all my existing keys and created new ones and I get the same error message. I tried all the mentioned solutions on this forum and StackOverflow like using Safari,turning off VPNs,removing spaces from Key name, using my iPhone, using a Mac, incognito/private mode on Windows Microsoft Edge, clicking done then pressing download after, right clicking on download Linked File as...nothing seems to work
20
5
732
Aug ’25
Unable to download iOS 26 Beta 5 Simulator
Hello, I'm checking to see if anyone else is experiencing an issue downloading the latest beta simulator. When I try to download the iOS 26 beta 5 simulator in Xcode, the download fails instantly. There is no progress, just an immediate error with no message other than the code itself: DVTDownloadableErrorDomain Code: 41. I've already restarted both Xcode and the Mac multiple times. I have also tried downloading on different networks to rule out a firewall issue.
5
5
533
Aug ’25
Anyone noticed #Playgrounds issue with Xcode 26 beta 4?
I'm getting following message when launching #Playgrounds canvas with Xcode 26 beta 4. Here are things I've tried: Reinstall Xcode Reinstall components Removed derived data Run Disk Utility to fix permissions Tried to change Default Actor Isolation, Approachable Concurrency Changed around settings on Schemes: Run: Options and Diagnostics Created brand new project with default settings. Filed FB19003005 in Feedback Assistant. I'm surprised to see that I didn't see any posts on this during my search. So this could be isolated matter just to me.
4
5
482
Jul ’25
Xcode 16.0 iOS 12 support
We are preparing builds using Xcode 16.0 given we have a large set of users on iOS 12. Now we have doubts wether we will run into issues if we ship using it (even if it compiles, archives and uploads successfully) given the table columns and content has changed since the last time we checked this table: https://developer.apple.com/support/xcode/. 1- Is the Deployment Targets range for Xcode 16 value correct for iOS? (On the 24th of February it had iOS 12-18, now it has iOS 15-18) 2- Are we OK to ship for iOS 12 using xcode 16.3? Thanks, Joao Garcia
2
5
444
Jul ’25
PHAssetChangeRequest deleteAssets not working some time
Hello Team, I try to delete photo from Photos for that i used this method, [[PHPhotoLibrary sharedPhotoLibrary] performChanges:^{ [PHAssetChangeRequest deleteAssets:@[assetToDelete]]; completionHandler:^(BOOL success, NSError *error) { }]; This method pops up a dialog with Don't Allow or Delete. But some time in some iPhones not respond PHAssetChangeRequest deleteAssets method that's why that completionHandler not called because of that i can't perform any operation of PHPhotoLibrary then after. If I restart my iPhone then it works. Many users of my app complained about this issue. I have an iPhone 11 with iOS 15.3. But some iOS 12,14,16 users also face the same issue. So what exact issue is there? Is it related to iOS or a method? Thanks, Ankur
4
3
1k
Nov ’25
iOS Simulator fails to boot (18.6 / 26.1 / 26.2) – launchd_sim could not bind to session
Hi, I’m facing a consistent simulator boot issue that appears to start after iOS 18.2 simulator runtimes and persists in 18.6, 26.1, and 26.2. Observed behavior iOS 18.2 simulator works fine iOS 18.6 simulator does NOT boot iOS 26.1 / 26.2 simulators do NOT boot Tried everything reinstall/clear cache and all and event formatted the system Unable to boot the Simulator NSPOSIXErrorDomain Code: 4 Failure Reason: Interrupted system call Failed to start launchd_sim: could not bind to session, launchd_sim may have crashed or quit responding macOS: Sequoia Xcode: 26.1, 26.2 Machine: Apple Silicon Unable to boot the Simulator. Domain: NSPOSIXErrorDomain Code: 4 Failure Reason: Interrupted system call User Info: { DVTErrorCreationDateKey = "2025-12-26 02:19:27 +0000"; IDERunOperationFailingWorker = "_IDEInstalliP.honeSimulatorWorker", Session = "com apple CoreSimulator.SimDevice CCDECA56-4A59-491B-A830-0F3928FCD957"; } Failed to start launchd_sim: could not bind to session, launchd_sim may have crashed or quit responding Domain: com.apple.SimLaunchHostService.RequestError Code: 4 Event Metadata: com.apple. dt. DERunOperationWorkerFinished : { "device_identifier" = "CCDECAE6-4A59-491B-A830-0E3928FCD957"; "device_model" = "iPhone18, 1"; "device_osBuild" = "26.1 (23B86)"; "device_osBuild_monotonic" = 2301008600; "device_os_variant" = 1; "device_platform" = "com apple.platform.iohonesimulator"; "device_platform_family" = 2; "device_reality" = 2; "device_thinningType" = "iPhone18,1"; "device_transport" = 4; "launchSession_schemeCommand" = Run; "launchSession_schemeCommand_enum" = 1; "launchSession_targetArch" = arm64; "launchSession_targetArch_enum" = 6; "operation_duration_ms" = 1183; "operation_errorCode" = 4; "operation_errorDomain" = NSPOSIXErrorDomain; "operation_errorWorker" = "_IDEInstalliPhoneSimulatorWorker"; "operation_error_reportable" = 1; "operation_name" = IDERunOperationWorkerGroup; "param_consoleMode" = 1; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com apple platform Please help on this as it got stuck. Thanks
5
5
586
1d
Developer app on the Mac doesn't play videos in full screen
Hi, Problem When playing videos on the Developer app on the Mac, there is no full screen button for the video. So it is not possible to play the video in full screen. Note I am not referring to the app going into full screen, the issue is with there is no option to play the video in full screen. Environment OS: macOS 26.2 (25C56) Developer app: Version 10.8.3 (1083.3.1) Feedback FB21343934 Recording Question Are others also facing this issue? Is there a workaround? Suggestion This seems to be recurring problem that seems get broken with app / OS releases. Please write some UI tests to ensure the full screen button is present. Would really appreciate if this gets fixed.
6
5
302
4d
Xcode 26: `IDERunDestination: Supported platforms for the buildables in the current scheme is empty` repeatedly logged when running tests from `.xctestrun` file
We are seeing repeated occurrences of the following log line in test runs triggered via .xctestrun files on iOS 26: IDERunDestination: Supported platforms for the buildables in the current scheme is empty. This line is printed n number of times after a test fails, significantly increasing test execution duration (2–3 minutes extra in some cases). The issue does not occur when tests are built and run together from Xcode directly — it’s specific to .xctestrun-based executions using xcodebuild test-without-building. Steps to Reproduce: Use Xcode 26 to build a sample XCTest target (we used a simple UI test project). Locate the generated .xctestrun file under DerivedData/.../Build/Products/.... Run tests using: xcodebuild -xctestrun /path/to/sample.xctestrun \ -destination "id=<device_id>" \ test-without-building Observe the logs during test failure. Observed Behavior: The log line IDERunDestination: Supported platforms for the buildables in the current scheme is empty appears multiple times. The test cleanup and teardown phase takes significantly longer (2–3 minutes). Expected Behavior: The log should appear once or not at all. Test cleanup time should remain consistent. Additional Information: Affects only iOS 26 devices and .xctestrun-based runs. Not reproducible on iOS < 26. Xcode 26 and 26.x beta versions tried. Reproducible both locally and on CI systems using real devices. Same .xctestrun file, when used on older OS versions, does not cause delay.
1
5
245
6d
Unable to download iOS simulator runtime 26.x on Xcode
Hi everyone, I'm experiencing a persistent issue for months now where I'm unable to download the iOS 26 simulator Runtime. I've tried reinstalling Xcode and also Xcode Beta but same issue. iOS 26 Simulator is also not on developers download page, so manual installation is impossible. And sadly I can't compile any code without having iOS 26 simulator installed. Anyone able to get passed this? Hardware: M1 Pro OS: Tahoe 26.1 Heres the error Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2026-01-07 11:35:35 +0000"; } -- Download failed. Domain: DVTDownloadableErrorDomain Code: 41 -- Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 23C54; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 -- Download failed due to not being able to connect to the host. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 60 User Info: { checkNetwork = 1; } -- System Information macOS Version 26.1 (Build 25B78) Xcode 26.2 (24553) (Build 17C52) Timestamp: 2026-01-07T12:35:35+01:00
6
4
958
2w
Files app in iOS 18 beta simulator is read-only
The Files app in the iOS 18 beta simulator appears to be read-only. I am unable to: create folders copy files into it by dragging them from macOS safe files from safari I have been unsuccessful at finding a way to popular any file or folder in the Files app which is preventing me from testing some scenarios in my app where I import files using the files sheet. The earliest I tried was beta 3 and it still persists in beta 7. The iOS 17 simulator works fine in comparison. My mac is a 2019 macbook pro running Sonoma 14.5. To reproduce: New folder Launch Files app in iOS simulator Tap into "On my phone" From the top menu tap "New Folder" (nothing happens) Download a file Launch safari Find a file like a PDF to download Tap on the down arrow in the toolbar Files opens up with the filename in the textfield at the bottom The "Save" button is grayed out. Copy from macOS Open the Files app in iOS and browse to a local folder drag a file from the macbook onto the simulator the sheet appears with the filename in the text field The "Save" button is grayed out
5
5
1.5k
Nov ’25
Matter Media Playback Cluster
Hello, I am currently working on personal project based on Matter. I need to create a Basic Video Player as specified in Matter's standard embedding the Media Playback Cluster. I went through the reading of how Apple now supports Matter as a standard : linkText My understanding of the following schematic, is alongside : HomeKit Accessory Protocol (HAP) Framework API Related HAP accessories underneath the homeKit framework. Developpers also find under the Homekit framework : CHIP (Connected Home IP) Framework API Related Matter accessories this time Both types of accessories/devices can be commissioned in the HomeKit ecosystem seemlessly. Each framework has it's documentation : HAP : https://developer.apple.com/documentation/homekit/hmhomemanager CHIP : https://developer.apple.com/documentation/matter I want through the process of installing XCode and the HomeKit Accessory Simulator. In the list of HomeKit Accessories I did not see any Media related devices : The list of currently supported devices is limited as I read here and will be enriched with time : https://support.apple.com/en-us/102135#:~:text=The%20Home%20app%20currently%20supports,%2C%20temperature%2C%20and%20humidity). In the meantime, as I read the matter documentation, I read several references made to the Media Playback : https://developer.apple.com/documentation/matter/mtrclustermediaplayback https://developer.apple.com/documentation/matter/mtrbaseclustermediaplayback https://developer.apple.com/documentation/matter/clusters#Interacting-with-the-Media-Playback-cluster My questions are : Are Matter Basic Video Players, (Media Playback) supported in HomeKit ? Why aren't they listed in HomeKit Accessory Simulator ? How can I add a Basic Video Player in HomeKit and display it's Media Playback controls once I have added the device to HomeKit ? Thank you for your Answer. Regards David
12
0
337
Nov ’25
realitytool requires Metal for this operation and it is not available in this build environment
Hello, I'm getting started for my project with Xcode Cloud since I upgraded to the macOS Sequioa Beta and Xcode 16 now refuses to archive builds for TestFlight. Somewhere very late in the build process I get the following error: realitytool requires Metal for this operation and it is not available in this build environment The log says this happens at: Compile Skybox urban.skybox My project uses RealityKit. How can I fix this issue? Thanks!
5
5
954
Oct ’25
Xcode 26.0 beta: Double-click in Navigator Doesn’t Open File in New Tab
Issue Report — Xcode 26.0 beta (17A5241e) In Xcode 26.0 beta, double-clicking a file in the project navigator does not open it in a new tab as it normally should. Instead, it opens the file in the current editor window. Interestingly, Option-clicking a file still opens it in a new tab as expected. I’ve confirmed that my Navigation preferences are properly set (see the attached screenshot), so this seems like a possible regression or bug in the current beta version.
1
5
420
Jun ’25