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Provisioning with Virtualization framework fails with Threading warning
Hi, I saw the mac os 27 new features video https://developer.apple.com/videos/play/wwdc2026/224/?time=64 and was trying Provisioning and i get this warning [Internal] Thread running at User-interactive quality-of-service class waiting on a lower QoS thread running at Default quality-of-service class. Investigate ways to avoid priority inversions at the line try startupOptions.setGuestProvisioning(opts) i have my vm q declared like this let vmQueue = DispatchQueue(label: "VZVirtualMachineQueue", qos: .userInteractive) and i am executing like this self.vmQueue.async { [weak self] in ......... ......... let startupOptions = VZMacOSVirtualMachineStartOptions() try? startupOptions.setGuestProvisioning(opts) vm.start(startupOptions) } and it fails with treading warning and provisioning does not happen. Thanks in advance for the help
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Using Xcode Build to build a framework, mach-o binary and a package separately
I am building an interactive application. My application architecture looks like this: There will be a LoaderBinary that will load 1 or more shared libraries (.framework in this case). This is also where the entry point from an OS perspective lies. There will be 1 or more frameworks built. This framework is expected to have large part of my logic as shared code so that multiple flows like the application flow, widget, notifications etc can reuse code by loading this framework itself. Now, I want to achieve the following: Building a framework independently - I believe this is doable and works fine too. Building a mach-o binary - This is what we are not clear if it is allowed or not to build just a mach-o binary ? Yes, there is an option to build a command-line tool but as this is an interactive binary, what should be the path to take ? Building a macOS bundle (.app) using 1 and 2 - Now, as I have a PRE-BUILT framework and a PRE-BUILT mach-o binary, can I create a application bundle using these ? Some directions here will help to take this forward - in alignment with both my architecture as well as how Apple Build system works. Thanks!
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Apple watch Xcode pairing & connection issues
I’m blocked debugging a watchOS app on a physical Apple Watch. The iPhone connects to Xcode normally (wired), but the Watch either fails to connect with a tunnel timeout or disappears entirely from Xcode after I unpaired it inside Devices & Simulators. Environment Mac: macOS 26.x (Apple Silicon Mac) Xcode: 26.2 iPhone: iOS 26.1 Apple Watch Ultra: watchOS 26.2 (build 23S303) Connection: iPhone connected to Mac via USB (trusted). Watch paired to iPhone and working normally in the Watch app. Issue A (when Watch is visible in Xcode) In Xcode → Window → Devices and Simulators, the Watch shows up but is not usable and fails to connect. Error: “Previous preparation error: A connection to this device could not be established.” “Timed out while attempting to establish tunnel using negotiated network parameters.” In some attempts the Watch shows “Capacity: Unknown” / limited details, and then fails during preparation. Issue B (after unpairing Watch in Xcode only) I unpaired/removed the Watch in Xcode (Devices & Simulators). I did not unpair the Watch from the iPhone. Now: iPhone appears in Xcode and works normally for builds. Watch is still paired to the iPhone and works normally. Watch no longer appears anywhere in Xcode Devices & Simulators (no paired watch section, no watch run destination). What I’ve tried Reboots of Mac, iPhone, Watch (multiple times) Watch unlocked, awake; iPhone unlocked and close to Watch Verified Watch is paired and connected in iPhone Watch app Developer Mode enabled on iPhone and Watch Wi-Fi and Bluetooth ON (Mac/iPhone/Watch), tried toggling both Tried on home Wi-Fi and also with iPhone hotspot (same result) Resetting trust prompts / reconnecting iPhone via USB, re-trusting Mac Apple Watch: “Clear Trusted Computers” Xcode: removing/re-adding devices; clearing derived data; restarting Xcode Watch Developer networking test: Responsiveness = Medium (430 RPM) Questions 1. Is this a known issue/regression with Xcode 26.2 + watchOS 26.2 tunneling (CoreDevice / devicectl)? 2. Is there an Apple-supported way to force Xcode to re-discover a paired Watch after it was removed from Xcode Devices & Simulators (without unpairing the Watch from the iPhone)? 3. Any recommended logs or diagnostic steps I should collect (Console logs, sysdiagnose, specific Xcode/CoreDevice logs) to include in a Feedback report? If helpful, I can provide the full error text from Xcode’s Devices window and any logs you recommend. Thank you in advance,
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Screen recording shows iOS 26 navigation/sheet transition corner-rounding
When taking a recording of my app on simulator or iPhone, the recording shows the bottom corners of content go from rounded to square during normal push and sheet transitions. Steps to reproduce: Create a new SwiftUI app and use the attached content view. Run on an iOS 26 Simulator. Start a Simulator screen recording. Tap a row to push, and tap "Filter" to present the sheet. Stop the recording and play it back frame by frame. You should be able to see the bottom corners round and go to square during the screen navigation. Question: Is there a bug when recording the apps on iOS 26? Configuration: Xcode 26.4.1 iOS 26 Simulator — iPhone 17 Pro Real device: iPhone 16 Pro Max Attachments: ContentView Link to the recording: https://drive.google.com/file/d/1HIwGXC39EVTbRVhJWBdFTJYCENuLxcc_/view?usp=drive_link For Reference: https://developer.apple.com/forums/thread/792662
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Support Case Pending, Unable to Update Payment Method
Hello, I am writing to follow up on a payment issue that I previously reported. I received a notification indicating there was a problem with my payment method, so I contacted support to update or change it. However, I have not received any response yet. The automatic confirmation I received was: "We’ve received your support request and will get back to you as soon as possible. Your case ID is 20000117544664." In the meantime, I tried using a different credit card, but the system now shows an error indicating that the order is duplicated. Could someone please help me understand how to resolve this issue or advise on the next steps? I would greatly appreciate any assistance. Thank you very much for your time and support. Best regards,
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pple Developer Program Enrollment Could Not Be Completed At This Time
Hello, I am trying to enroll in the Apple Developer Program as an individual developer. During enrollment, I received the following message: “Your enrollment in the Apple Developer Program could not be completed at this time.” I have already contacted Apple Developer Support and a case has been opened: Case ID: 102906135697 I have not received any additional information yet and I am wondering if anyone else has experienced this issue recently. How long did it take for your enrollment to be reviewed and resolved? Thank you.
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Setting CFBundleVersion ourselves
Is there a way for me to set CFBundleVersion before TestFlight and/or Notarization actions occur and have it stick? When I've tried doing this with ci_scripts or Script Phases, the system overwrites CFBundleVersion with the Xcode Cloud build number before publishing to TestFlight or notarizing. We have a rather odd setup where we have two apps which are built from the same source & historically have used identical build numbers. So e.g. App A build 3 is built from the same commit as App B build 3. We have a bunch of tooling & processes which assume this, but it's really tough to achieve on Xcode Cloud because the build numbers for two different projects get out of sync really quickly.
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Xcode Codex sign-in fails after updating OpenAI component
Environment: macOS: Tahoe 26.4 Xcode: 26.5 ChatGPT account successfully authenticated Codex CLI installed and working Codex App installed and working Steps to reproduce: Install Xcode Codex/OpenAI component version where GPT-5.4 is the highest available model. Sign in with ChatGPT account. Confirm Codex works in Xcode. Update the OpenAI/Codex component in Xcode. Attempt to sign in again. Expected result: Xcode completes authentication and shows signed-in status. Actual result: Browser successfully completes authentication and displays "Signed in to Codex." Xcode remains in a sign-in loop or shows "Not Signed In." Authentication never completes. Additional observations: Codex CLI authentication succeeds. Codex App authentication succeeds. ChatGPT web/app access succeeds. Anthropic/Claude component updates continue to work normally in Xcode. Issue appears specific to the updated OpenAI/Codex Xcode component. Older component (GPT-5.4 maximum model available) authenticates successfully.
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Enrollment page redirects to contact form — both Individual and Organization
I've been unable to enroll in the Apple Developer Program for several weeks. When I navigate to the enrollment page, I'm redirected to a contact form instead of the enrollment flow — this happens for both Individual and Organization enrollment, on multiple browsers and devices. I have an existing support ticket on file and have provided the requested screenshot. The ticket has gone unanswered. Is there anything on the account side that is blocking enrollment from proceeding? If an Apple staff member can look into this, I'm happy to provide my Apple ID and ticket number via direct message.
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Your enrollment could not be completed
I am unable to enroll for an unknown reason. When I go to enroll, I get the message Your enrollment could not be completed.". I've contacted support via email, I went through the standard troubleshooting, I then submitted my documentation/identity verification as requested, but I have not heard anything since. That was four weeks ago. Can someone from apple support please look into my case?
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Calling .spotlightQuery() using AppIntentsTesting results in a crash on Xcode 27 beta 1
On https://developer.apple.com/documentation/AppIntentsTesting/testing-your-app-intents-code Apple showcases the following example using AppIntentsTesting to query entities indexed in spotlight. For me, calling .spotlightQuery on any entity definition causes a crash. func testAllEventsIndexed() async throws { let eventDef = definitions.entities["EventEntity"] let allIndexed = try await eventDef .spotlightQuery(nil) XCTAssertGreaterThanOrEqual(allIndexed.count, 3) } Crash: expression unexpectedly raised an error: Failed to obtain the result of the distributed invocation after it was executed. Remote threw executionPermissionDenied(requestBundleID: Is anyone else seeing this crash, or is it just me? Thanks!
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Simulator screen recording shows iOS 26 navigation/sheet transition corner-rounding that is not visible on device
On iOS 26, a Simulator screen recording shows the bottom corners of content go from rounded to square during normal push and sheet transitions. This happens on the simulator, but I don't see this on a real iPhone. Steps to reproduce: Create a new SwiftUI app and use the attached content view. Run on an iOS 26 Simulator. Start a Simulator screen recording. Tap a row to push, and tap "Filter" to present the sheet. Stop the recording and play it back frame by frame. Run the same app on a real iPhone and watch the transitions live. Question: Is this a new feature or a simulator bug? Configuration: Xcode 26.4.1 iOS 26 Simulator — iPhone 17 Pro Real device: iPhone 16 Pro Max Attachments: ContentView
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Xcode 26 on macOS 27?
It doesn't seem to be able to launch. It says "This version of Xcode is not compatible with this version of macOS." So, does that mean that users who have updated to macOS 27 cannot submit apps to the App Store? Do I have to wait until Xcode 27 starts accepting submissions? Environment: macOS 27.0 / Xcode 26.6 RC
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Xcode 26.4 breaks compilation
With the latest Xcode 26.4 my project fails to compile due to a "compiler unable to type-check in reasonable time" error with a library I've been using for years and has not changed. The library is https://github.com/ngageoint/mgrs-ios and is specifically around this line https://github.com/ngageoint/mgrs-ios/blob/master/mgrs-ios/utm/UTM.swift#L96. Since this isn't my library I can't change it, but again we've been using this library for years now without issue - it was only when Xcode updated this morning that our compilation workflow broke. (Compilation machine is an M3 Pro with 18GB of RAM, so I don't think that's the problem here)
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Xcode 26.4 and 26.3: Swift compiler crashes during archive with iOS 17 deployment target
I submitted this to Feedback Assistant as FB22331090 and wanted to share a minimal reproducible example here in case others are seeing the same issue. Environment: Xcode 26.4 or Xcode 26.3 Apple Swift version 6.3 (swiftlang-6.3.0.123.5 clang-2100.0.123.102) Effective Swift language version 5.10 Deployment target: iOS 17.0 The sample app builds successfully for normal development use, but archive fails. The crash happens during optimization in EarlyPerfInliner while compiling the synthesized deinit of a nested generic Coordinator class. The coordinator stores a UIHostingController. Minimal reproducer: import SwiftUI struct ReproView<Content: View>: UIViewRepresentable { let content: Content func makeUIView(context: Context) -> UIView { context.coordinator.host.view } func updateUIView(_ uiView: UIView, context: Context) { context.coordinator.host.rootView = content } func makeCoordinator() -> Coordinator { Coordinator(content: content) } final class Coordinator { let host: UIHostingController<Content> init(content: Content) { host = UIHostingController(rootView: content) } } } Used from ContentView like this: ReproView(content: Text("Hello")) Steps: Create a new SwiftUI iOS app. Set deployment target to iOS 17.0. Add the code above. Archive. Expected result: Archive succeeds, or the compiler emits a normal diagnostic. Actual result: The Swift compiler crashes and prints: "Please submit a bug report" "While running pass ... SILFunctionTransform 'EarlyPerfInliner'" The crash occurs while compiling the synthesized deinit for ReproView.Coordinator. Relevant log lines from my archive log: line 209: Please submit a bug report line 215: While running pass ... EarlyPerfInliner line 216: for 'deinit' at ReproView.swift:19:17 One more detail: The same sample archived successfully when the deployment target was higher. Lowering the deployment target to iOS 17.0 made the archive crash reproducible. This may be related to another forum thread about release-only compiler crashes, but the reproducer here is different: this one uses a generic UIViewRepresentable with a nested Coordinator storing UIHostingController.
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Error 7000 "Team is not yet configured for notarization" — 5+ weeks, KYC docs submitted, still blocked (EU Individual)
Notarization has been rejecting every submission with statusCode 7000 ("Team is not yet configured for notarization") for over five weeks. I'd appreciate any Apple staff who can confirm the gate status or re-route this internally. Account: Team ID: ZLPP2G8NG3 Account type: Individual, ACTIVE membership Region: EU (Czech Republic) The submission is technically clean — this is rejected at the gate, not on content: Developer ID Application cert valid (expires 2031), full WWDR chain Signed with hardened runtime + secure timestamp codesign --verify --deep --strict passes notarytool uploads succeed, then Rejected in ~30-60s log shows "issues": null (the archive is never opened) Confirmed it is NOT app-specific: a 50 KB hello-world C binary, signed the same way, is rejected identically. Latest canary submission: 95833847-e70f-41fe-b61f-c9dc9ffd90ed (2026-05-27) -> 7000 Timeline: 2026-04-20 first 7000 rejection (app, after ~60h "In Progress") 2026-04-29 escalated to engineering (case 102873818441, advisor Ronan) 2026-05-13 advisor Ira (case 102887849530) requested government photo ID + address verification — uploaded same day via the official file-upload portal, autoreply confirmed receipt 2026-05-14 to 05-27 silence; case was closed on Apple side, issue NOT resolved 2026-05-27 still 7000 I've completed everything on my side: License Agreement accepted, Free Apps agreement Active, DSA trader designation done, and the identity-verification documents submitted on May 13. Two weeks later the gate is still down with no reply on either case. Question for Apple staff: can someone confirm whether the identity-verification documents from May 13 reached the team that flips the notarization flag, and whether anything further is needed from me? The support cases have gone quiet and I have no other channel to check status. Thank you.
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Account Locked No Response From Apple
Our account has been disabled/removed from enrolment in the Apple developer program, without any explanation. When we reached out to Apple about this, they asked for documentation (which they already have been provided in the past, and accepted without issue) such as our company documentation and personal identification. It’s been well over two weeks now, and we have not heard back from Apple. When we reach out to developer support they advise there is nothing they can do and we are waiting on some “internal“ team. As a result, our push notifications on live apps have stopped working (due to certificates being revoked), as well as many other issues. Would someone from Apple please advise how to escalate this, so that some action can be taken?
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Notarization repeatedly rejected with statusCode 7000: Team is not yet configured for notarization, no response from Developer Support
Hello, I am unable to notarize any macOS app/archive with my Apple Developer Team. Every submission is rejected with the same account/team-level error: statusCode: 7000 statusSummary: Team is not yet configured for notarization. Please contact Developer Programs Support at developer.apple.com under the topic Development and Technical / Other Development or Technical Questions. The notarization log has: issues: null ticketContents: null This does not look like a code signing or binary validation issue, because multiple different archives/apps fail with the same statusCode 7000. My recent submission history: 2026-05-22 06:25 MSK, ClipDose.dmg, b967a63b-ce9f-486d-805f-a6853ceaf447, Rejected 2026-05-22 07:02 MSK, ClipDose.dmg, 0dd03db8-267d-4b15-bde7-21bd8f22adec, Rejected 2026-05-22 07:39 MSK, ClipDose.dmg, e79f831f-22e9-47b8-9578-344a5067e34c, Rejected 2026-05-22 14:09 MSK, ClipDose.dmg, 01f1bdb3-3323-4952-b735-0e984cad8737, Rejected 2026-05-22 16:58 MSK, ClipDose.dmg, 3e82d154-517f-4e3c-8808-4f6504c05f35, Rejected 2026-05-22 23:30 MSK, FLEX_VIDEO-notary.zip, 7cbc3fa1-749d-4fa3-bab7-18644019d81b, Rejected 2026-05-23 08:41 MSK, FLEX_VIDEO-0.9.2-macOS.dmg, edf241b0-7a0b-4c26-98a8-d3c6f869b0e1, Rejected 2026-05-23 08:47 MSK, SmokeNotary.dmg, 39c9fdf5-0baa-453c-bdd1-7b884fd9e96a, Rejected 2026-05-30 19:58 MSK, SmokeNotary.dmg, 8e14b3a1-5721-4e1a-ab43-000852630e29, was In Progress for about 9 days 23 hours before finally becoming Rejected 2026-05-30 20:43 MSK, FLEX_VIDEO-notary.zip, 1700b9b2-17b5-47c9-8854-cbdbc342d708, Rejected 2026-06-01 18:36 MSK, FLEX_VIDEO-notary.zip, 3d4c986d-af30-4c5c-a987-05ed09b16189, Rejected I have already contacted Apple Developer Programs Support by email / support contact as requested by the notarytool log, but I have not received any response. Could someone from Apple please confirm what exactly needs to be enabled or fixed for this Developer Team? Is statusCode 7000 something that only Apple can resolve on the backend? Thank you.
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Provisioning with Virtualization framework fails with Threading warning
Hi, I saw the mac os 27 new features video https://developer.apple.com/videos/play/wwdc2026/224/?time=64 and was trying Provisioning and i get this warning [Internal] Thread running at User-interactive quality-of-service class waiting on a lower QoS thread running at Default quality-of-service class. Investigate ways to avoid priority inversions at the line try startupOptions.setGuestProvisioning(opts) i have my vm q declared like this let vmQueue = DispatchQueue(label: "VZVirtualMachineQueue", qos: .userInteractive) and i am executing like this self.vmQueue.async { [weak self] in ......... ......... let startupOptions = VZMacOSVirtualMachineStartOptions() try? startupOptions.setGuestProvisioning(opts) vm.start(startupOptions) } and it fails with treading warning and provisioning does not happen. Thanks in advance for the help
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Using Xcode Build to build a framework, mach-o binary and a package separately
I am building an interactive application. My application architecture looks like this: There will be a LoaderBinary that will load 1 or more shared libraries (.framework in this case). This is also where the entry point from an OS perspective lies. There will be 1 or more frameworks built. This framework is expected to have large part of my logic as shared code so that multiple flows like the application flow, widget, notifications etc can reuse code by loading this framework itself. Now, I want to achieve the following: Building a framework independently - I believe this is doable and works fine too. Building a mach-o binary - This is what we are not clear if it is allowed or not to build just a mach-o binary ? Yes, there is an option to build a command-line tool but as this is an interactive binary, what should be the path to take ? Building a macOS bundle (.app) using 1 and 2 - Now, as I have a PRE-BUILT framework and a PRE-BUILT mach-o binary, can I create a application bundle using these ? Some directions here will help to take this forward - in alignment with both my architecture as well as how Apple Build system works. Thanks!
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Apple watch Xcode pairing & connection issues
I’m blocked debugging a watchOS app on a physical Apple Watch. The iPhone connects to Xcode normally (wired), but the Watch either fails to connect with a tunnel timeout or disappears entirely from Xcode after I unpaired it inside Devices & Simulators. Environment Mac: macOS 26.x (Apple Silicon Mac) Xcode: 26.2 iPhone: iOS 26.1 Apple Watch Ultra: watchOS 26.2 (build 23S303) Connection: iPhone connected to Mac via USB (trusted). Watch paired to iPhone and working normally in the Watch app. Issue A (when Watch is visible in Xcode) In Xcode → Window → Devices and Simulators, the Watch shows up but is not usable and fails to connect. Error: “Previous preparation error: A connection to this device could not be established.” “Timed out while attempting to establish tunnel using negotiated network parameters.” In some attempts the Watch shows “Capacity: Unknown” / limited details, and then fails during preparation. Issue B (after unpairing Watch in Xcode only) I unpaired/removed the Watch in Xcode (Devices & Simulators). I did not unpair the Watch from the iPhone. Now: iPhone appears in Xcode and works normally for builds. Watch is still paired to the iPhone and works normally. Watch no longer appears anywhere in Xcode Devices & Simulators (no paired watch section, no watch run destination). What I’ve tried Reboots of Mac, iPhone, Watch (multiple times) Watch unlocked, awake; iPhone unlocked and close to Watch Verified Watch is paired and connected in iPhone Watch app Developer Mode enabled on iPhone and Watch Wi-Fi and Bluetooth ON (Mac/iPhone/Watch), tried toggling both Tried on home Wi-Fi and also with iPhone hotspot (same result) Resetting trust prompts / reconnecting iPhone via USB, re-trusting Mac Apple Watch: “Clear Trusted Computers” Xcode: removing/re-adding devices; clearing derived data; restarting Xcode Watch Developer networking test: Responsiveness = Medium (430 RPM) Questions 1. Is this a known issue/regression with Xcode 26.2 + watchOS 26.2 tunneling (CoreDevice / devicectl)? 2. Is there an Apple-supported way to force Xcode to re-discover a paired Watch after it was removed from Xcode Devices & Simulators (without unpairing the Watch from the iPhone)? 3. Any recommended logs or diagnostic steps I should collect (Console logs, sysdiagnose, specific Xcode/CoreDevice logs) to include in a Feedback report? If helpful, I can provide the full error text from Xcode’s Devices window and any logs you recommend. Thank you in advance,
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Screen recording shows iOS 26 navigation/sheet transition corner-rounding
When taking a recording of my app on simulator or iPhone, the recording shows the bottom corners of content go from rounded to square during normal push and sheet transitions. Steps to reproduce: Create a new SwiftUI app and use the attached content view. Run on an iOS 26 Simulator. Start a Simulator screen recording. Tap a row to push, and tap "Filter" to present the sheet. Stop the recording and play it back frame by frame. You should be able to see the bottom corners round and go to square during the screen navigation. Question: Is there a bug when recording the apps on iOS 26? Configuration: Xcode 26.4.1 iOS 26 Simulator — iPhone 17 Pro Real device: iPhone 16 Pro Max Attachments: ContentView Link to the recording: https://drive.google.com/file/d/1HIwGXC39EVTbRVhJWBdFTJYCENuLxcc_/view?usp=drive_link For Reference: https://developer.apple.com/forums/thread/792662
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Support Case Pending, Unable to Update Payment Method
Hello, I am writing to follow up on a payment issue that I previously reported. I received a notification indicating there was a problem with my payment method, so I contacted support to update or change it. However, I have not received any response yet. The automatic confirmation I received was: "We’ve received your support request and will get back to you as soon as possible. Your case ID is 20000117544664." In the meantime, I tried using a different credit card, but the system now shows an error indicating that the order is duplicated. Could someone please help me understand how to resolve this issue or advise on the next steps? I would greatly appreciate any assistance. Thank you very much for your time and support. Best regards,
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HomePod developer beta
How can I get access on my developer account to have access to the HomePod developer software? I would love to be able to do some testing with my HomePods? Thank you. X-ration point
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pple Developer Program Enrollment Could Not Be Completed At This Time
Hello, I am trying to enroll in the Apple Developer Program as an individual developer. During enrollment, I received the following message: “Your enrollment in the Apple Developer Program could not be completed at this time.” I have already contacted Apple Developer Support and a case has been opened: Case ID: 102906135697 I have not received any additional information yet and I am wondering if anyone else has experienced this issue recently. How long did it take for your enrollment to be reviewed and resolved? Thank you.
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Setting CFBundleVersion ourselves
Is there a way for me to set CFBundleVersion before TestFlight and/or Notarization actions occur and have it stick? When I've tried doing this with ci_scripts or Script Phases, the system overwrites CFBundleVersion with the Xcode Cloud build number before publishing to TestFlight or notarizing. We have a rather odd setup where we have two apps which are built from the same source & historically have used identical build numbers. So e.g. App A build 3 is built from the same commit as App B build 3. We have a bunch of tooling & processes which assume this, but it's really tough to achieve on Xcode Cloud because the build numbers for two different projects get out of sync really quickly.
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Xcode Codex sign-in fails after updating OpenAI component
Environment: macOS: Tahoe 26.4 Xcode: 26.5 ChatGPT account successfully authenticated Codex CLI installed and working Codex App installed and working Steps to reproduce: Install Xcode Codex/OpenAI component version where GPT-5.4 is the highest available model. Sign in with ChatGPT account. Confirm Codex works in Xcode. Update the OpenAI/Codex component in Xcode. Attempt to sign in again. Expected result: Xcode completes authentication and shows signed-in status. Actual result: Browser successfully completes authentication and displays "Signed in to Codex." Xcode remains in a sign-in loop or shows "Not Signed In." Authentication never completes. Additional observations: Codex CLI authentication succeeds. Codex App authentication succeeds. ChatGPT web/app access succeeds. Anthropic/Claude component updates continue to work normally in Xcode. Issue appears specific to the updated OpenAI/Codex Xcode component. Older component (GPT-5.4 maximum model available) authenticates successfully.
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Enrollment page redirects to contact form — both Individual and Organization
I've been unable to enroll in the Apple Developer Program for several weeks. When I navigate to the enrollment page, I'm redirected to a contact form instead of the enrollment flow — this happens for both Individual and Organization enrollment, on multiple browsers and devices. I have an existing support ticket on file and have provided the requested screenshot. The ticket has gone unanswered. Is there anything on the account side that is blocking enrollment from proceeding? If an Apple staff member can look into this, I'm happy to provide my Apple ID and ticket number via direct message.
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Your enrollment could not be completed
I am unable to enroll for an unknown reason. When I go to enroll, I get the message Your enrollment could not be completed.". I've contacted support via email, I went through the standard troubleshooting, I then submitted my documentation/identity verification as requested, but I have not heard anything since. That was four weeks ago. Can someone from apple support please look into my case?
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Calling .spotlightQuery() using AppIntentsTesting results in a crash on Xcode 27 beta 1
On https://developer.apple.com/documentation/AppIntentsTesting/testing-your-app-intents-code Apple showcases the following example using AppIntentsTesting to query entities indexed in spotlight. For me, calling .spotlightQuery on any entity definition causes a crash. func testAllEventsIndexed() async throws { let eventDef = definitions.entities["EventEntity"] let allIndexed = try await eventDef .spotlightQuery(nil) XCTAssertGreaterThanOrEqual(allIndexed.count, 3) } Crash: expression unexpectedly raised an error: Failed to obtain the result of the distributed invocation after it was executed. Remote threw executionPermissionDenied(requestBundleID: Is anyone else seeing this crash, or is it just me? Thanks!
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Simulator screen recording shows iOS 26 navigation/sheet transition corner-rounding that is not visible on device
On iOS 26, a Simulator screen recording shows the bottom corners of content go from rounded to square during normal push and sheet transitions. This happens on the simulator, but I don't see this on a real iPhone. Steps to reproduce: Create a new SwiftUI app and use the attached content view. Run on an iOS 26 Simulator. Start a Simulator screen recording. Tap a row to push, and tap "Filter" to present the sheet. Stop the recording and play it back frame by frame. Run the same app on a real iPhone and watch the transitions live. Question: Is this a new feature or a simulator bug? Configuration: Xcode 26.4.1 iOS 26 Simulator — iPhone 17 Pro Real device: iPhone 16 Pro Max Attachments: ContentView
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Xcode 26 on macOS 27?
It doesn't seem to be able to launch. It says "This version of Xcode is not compatible with this version of macOS." So, does that mean that users who have updated to macOS 27 cannot submit apps to the App Store? Do I have to wait until Xcode 27 starts accepting submissions? Environment: macOS 27.0 / Xcode 26.6 RC
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Xcode 26.4 breaks compilation
With the latest Xcode 26.4 my project fails to compile due to a "compiler unable to type-check in reasonable time" error with a library I've been using for years and has not changed. The library is https://github.com/ngageoint/mgrs-ios and is specifically around this line https://github.com/ngageoint/mgrs-ios/blob/master/mgrs-ios/utm/UTM.swift#L96. Since this isn't my library I can't change it, but again we've been using this library for years now without issue - it was only when Xcode updated this morning that our compilation workflow broke. (Compilation machine is an M3 Pro with 18GB of RAM, so I don't think that's the problem here)
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Xcode 26.4 and 26.3: Swift compiler crashes during archive with iOS 17 deployment target
I submitted this to Feedback Assistant as FB22331090 and wanted to share a minimal reproducible example here in case others are seeing the same issue. Environment: Xcode 26.4 or Xcode 26.3 Apple Swift version 6.3 (swiftlang-6.3.0.123.5 clang-2100.0.123.102) Effective Swift language version 5.10 Deployment target: iOS 17.0 The sample app builds successfully for normal development use, but archive fails. The crash happens during optimization in EarlyPerfInliner while compiling the synthesized deinit of a nested generic Coordinator class. The coordinator stores a UIHostingController. Minimal reproducer: import SwiftUI struct ReproView<Content: View>: UIViewRepresentable { let content: Content func makeUIView(context: Context) -> UIView { context.coordinator.host.view } func updateUIView(_ uiView: UIView, context: Context) { context.coordinator.host.rootView = content } func makeCoordinator() -> Coordinator { Coordinator(content: content) } final class Coordinator { let host: UIHostingController<Content> init(content: Content) { host = UIHostingController(rootView: content) } } } Used from ContentView like this: ReproView(content: Text("Hello")) Steps: Create a new SwiftUI iOS app. Set deployment target to iOS 17.0. Add the code above. Archive. Expected result: Archive succeeds, or the compiler emits a normal diagnostic. Actual result: The Swift compiler crashes and prints: "Please submit a bug report" "While running pass ... SILFunctionTransform 'EarlyPerfInliner'" The crash occurs while compiling the synthesized deinit for ReproView.Coordinator. Relevant log lines from my archive log: line 209: Please submit a bug report line 215: While running pass ... EarlyPerfInliner line 216: for 'deinit' at ReproView.swift:19:17 One more detail: The same sample archived successfully when the deployment target was higher. Lowering the deployment target to iOS 17.0 made the archive crash reproducible. This may be related to another forum thread about release-only compiler crashes, but the reproducer here is different: this one uses a generic UIViewRepresentable with a nested Coordinator storing UIHostingController.
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Error 7000 "Team is not yet configured for notarization" — 5+ weeks, KYC docs submitted, still blocked (EU Individual)
Notarization has been rejecting every submission with statusCode 7000 ("Team is not yet configured for notarization") for over five weeks. I'd appreciate any Apple staff who can confirm the gate status or re-route this internally. Account: Team ID: ZLPP2G8NG3 Account type: Individual, ACTIVE membership Region: EU (Czech Republic) The submission is technically clean — this is rejected at the gate, not on content: Developer ID Application cert valid (expires 2031), full WWDR chain Signed with hardened runtime + secure timestamp codesign --verify --deep --strict passes notarytool uploads succeed, then Rejected in ~30-60s log shows "issues": null (the archive is never opened) Confirmed it is NOT app-specific: a 50 KB hello-world C binary, signed the same way, is rejected identically. Latest canary submission: 95833847-e70f-41fe-b61f-c9dc9ffd90ed (2026-05-27) -> 7000 Timeline: 2026-04-20 first 7000 rejection (app, after ~60h "In Progress") 2026-04-29 escalated to engineering (case 102873818441, advisor Ronan) 2026-05-13 advisor Ira (case 102887849530) requested government photo ID + address verification — uploaded same day via the official file-upload portal, autoreply confirmed receipt 2026-05-14 to 05-27 silence; case was closed on Apple side, issue NOT resolved 2026-05-27 still 7000 I've completed everything on my side: License Agreement accepted, Free Apps agreement Active, DSA trader designation done, and the identity-verification documents submitted on May 13. Two weeks later the gate is still down with no reply on either case. Question for Apple staff: can someone confirm whether the identity-verification documents from May 13 reached the team that flips the notarization flag, and whether anything further is needed from me? The support cases have gone quiet and I have no other channel to check status. Thank you.
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1w
Account Locked No Response From Apple
Our account has been disabled/removed from enrolment in the Apple developer program, without any explanation. When we reached out to Apple about this, they asked for documentation (which they already have been provided in the past, and accepted without issue) such as our company documentation and personal identification. It’s been well over two weeks now, and we have not heard back from Apple. When we reach out to developer support they advise there is nothing they can do and we are waiting on some “internal“ team. As a result, our push notifications on live apps have stopped working (due to certificates being revoked), as well as many other issues. Would someone from Apple please advise how to escalate this, so that some action can be taken?
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API Diff Report
Earlier from the apple documentation, there was an option to get the API difference between OS. That option is no longer present. How do we get the API difference now. Is there anyway we can get this.
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Notarization repeatedly rejected with statusCode 7000: Team is not yet configured for notarization, no response from Developer Support
Hello, I am unable to notarize any macOS app/archive with my Apple Developer Team. Every submission is rejected with the same account/team-level error: statusCode: 7000 statusSummary: Team is not yet configured for notarization. Please contact Developer Programs Support at developer.apple.com under the topic Development and Technical / Other Development or Technical Questions. The notarization log has: issues: null ticketContents: null This does not look like a code signing or binary validation issue, because multiple different archives/apps fail with the same statusCode 7000. My recent submission history: 2026-05-22 06:25 MSK, ClipDose.dmg, b967a63b-ce9f-486d-805f-a6853ceaf447, Rejected 2026-05-22 07:02 MSK, ClipDose.dmg, 0dd03db8-267d-4b15-bde7-21bd8f22adec, Rejected 2026-05-22 07:39 MSK, ClipDose.dmg, e79f831f-22e9-47b8-9578-344a5067e34c, Rejected 2026-05-22 14:09 MSK, ClipDose.dmg, 01f1bdb3-3323-4952-b735-0e984cad8737, Rejected 2026-05-22 16:58 MSK, ClipDose.dmg, 3e82d154-517f-4e3c-8808-4f6504c05f35, Rejected 2026-05-22 23:30 MSK, FLEX_VIDEO-notary.zip, 7cbc3fa1-749d-4fa3-bab7-18644019d81b, Rejected 2026-05-23 08:41 MSK, FLEX_VIDEO-0.9.2-macOS.dmg, edf241b0-7a0b-4c26-98a8-d3c6f869b0e1, Rejected 2026-05-23 08:47 MSK, SmokeNotary.dmg, 39c9fdf5-0baa-453c-bdd1-7b884fd9e96a, Rejected 2026-05-30 19:58 MSK, SmokeNotary.dmg, 8e14b3a1-5721-4e1a-ab43-000852630e29, was In Progress for about 9 days 23 hours before finally becoming Rejected 2026-05-30 20:43 MSK, FLEX_VIDEO-notary.zip, 1700b9b2-17b5-47c9-8854-cbdbc342d708, Rejected 2026-06-01 18:36 MSK, FLEX_VIDEO-notary.zip, 3d4c986d-af30-4c5c-a987-05ed09b16189, Rejected I have already contacted Apple Developer Programs Support by email / support contact as requested by the notarytool log, but I have not received any response. Could someone from Apple please confirm what exactly needs to be enabled or fixed for this Developer Team? Is statusCode 7000 something that only Apple can resolve on the backend? Thank you.
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