[Submitted as FB20950954]
Xcode Simulator causes crackling and distortion in audio playback across all apps (Apple Podcasts, Music, third-party).
REPRO STEPS
Open any audio app and start playback
Note the audio quality
Launch Xcode Simulator
After a few seconds, note audio quality again
Quit Xcode Simulator
Audio returns to normal
CURRENT
Audio has crackling and distortion while Simulator is running.
EXPECTED
Clean audio playback regardless of whether Simulator is running.
SYSTEM INFO
macOS 26.1 (25B78)
Xcode 26.1 (17B55)
Simulator 26.0 (1058)
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Hi,
I’ve been invited to an Apple Developer account with the Developer role. I’ve already created a subscription in App Store Connect, but when I try to fetch available subscriptions in Xcode for in-app purchase, nothing appears to be available for purchase.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Subscriptions
App Store Server Notifications
Hello Apple Developer Support Team,
I am writing regarding my Apple Developer Program enrollment, which has been stuck in "Pending" status since January 19, 2026.
Despite a successful payment through the mobile app, my dashboard still displays the message: "To continue your enrollment, complete your purchase now". I have already been charged for the membership, but the 48-hour processing window mentioned on the dashboard has now passed.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
I already made a payment for developer program. but it show pls enroll to make payments it take time to 2 days for processing.
Hiya folks! I'm David and I work on rust-analyzer, which is a language server for Rust similar to sourcekit-lsp. I'm using the new Instruments profiling tooling functionality in Xcode 16.3 and Xcode 26 (Processor Trace and CPU Counters) to profile our trait solver/type checker. While I've been able to use the new CPU Counters instrument successfully (the CPU Bottleneck feature is incredible! Props to the team!), I've been unable to make use of the Processor Trace instrument.
Instruments gives me the error message "Processor Trace cannot profile this process without proper permissions". The diagnostic suggests adding the com.apple.security-get-task-allow entitlement to the code I'm trying to profile, or ensure that the build setting CODE_SIGN_INJECT_BASE_ENTITLEMENTS = YES is enabled in Xcode.
Unfortunately, I don't know how I can add that entitlement to a self-signed binary produced by Cargo and I'm not using Xcode for somewhat obvious reasons.
Here's some information about my setup:
Instruments Version 26.0 (17A5241e)
I'm on an 14" MacBook Pro with M4 Pro. It's running macOS Version 26.0 Beta (25A5295e).
I've enabled the "Processor Trace" feature in "Developer Tools" and even added the Instruments application to "Developer Tools".
As a last-ditch effort before posting this, I disabled SIP on my Mac. Didn't help.
To reproduce my issue:
Get Rust via https://rustup.rs/.
Clone rust-analyzer: git clone https://github.com/rust-lang/rust-analyzer.git.
cd rust-analyzer
Run cargo test --package hir-ty --lib --profile=dev-rel -- tests::incremental::add_struct_invalidates_trait_solve --exact --show-output. By default, this command will output a bunch of build progress with the output containing something like Running unittests src/lib.rs (target/dev-rel/deps/hir_ty-f1dbf1b1d36575fe).
I take the absolute path of that hir_ty-$SOME-HASH string (in my case, it looks like /Users/dbarsky/Developer/rust-analyzer/target/dev-rel/deps/hir_ty-f1dbf1b1d36575fe) and add it to the "Launch" profile. To the arguments section, I add --exact tests::incremental::add_struct_invalidates_trait_solve.
I then try to record/profile via Instruments, but then I get the error message I shared above.
Below is output of codesign -dvvv:
❯ codesign -dvvv target/dev-rel/deps/hir_ty-f1dbf1b1d36575fe
Executable=/Users/dbarsky/Developer/rust-analyzer/target/dev-rel/deps/hir_ty-f1dbf1b1d36575fe
Identifier=hir_ty-f1dbf1b1d36575fe
Format=Mach-O thin (arm64)
CodeDirectory v=20400 size=140368 flags=0x20002(adhoc,linker-signed) hashes=4383+0 location=embedded
Hash type=sha256 size=32
CandidateCDHash sha256=99e96c8622c7e20518617c66a7d4144dc0daef28
CandidateCDHashFull sha256=99e96c8622c7e20518617c66a7d4144dc0daef28f22fac013c28a784571ce1df
Hash choices=sha256
CMSDigest=99e96c8622c7e20518617c66a7d4144dc0daef28f22fac013c28a784571ce1df
CMSDigestType=2
CDHash=99e96c8622c7e20518617c66a7d4144dc0daef28
Signature=adhoc
Info.plist=not bound
TeamIdentifier=not set
Sealed Resources=none
Internal requirements=none
Any tips would be welcome! Additionally—and perhaps somewhat naively—I think I'd expect the Processor Trace instrument to just work with an adhoc-signed binary, as lldb and friends largely do—I'm not sure that such a high barrier for CPU perf counters is warranted, especially on an adhoc-signed binary.
I have created a virtualised Mac machine where I am running the latest Xcode version 16.4 with macOS Sequoia as the base image.
While running XCTest tests, I am observing a clear difference in behaviour between virtualised and non-virtualised setups.
Below is the command I am using to run the tests:
/Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild -xctestrun /Users/ltuser/290103613/xcui.xctestrun -destination "platform=iOS Simulator,id=79A5F8CC-4A2E-4C91-895D-AE97E25CB824,arch=arm64,OS=18.0" test-without-building "-only-testing:ClassName/MethodName/testName" -derivedDataPath /Users/ltuser/290103613/Archive -verbose IDELogLevel=debug IDETestLogLevel=debug ONLY_ACTIVE_ARCH=YES
Observed Issue
On virtualised hosts:
Every XCTest is executed twice
This happens for both passed and failed tests
The behaviour is consistent across all virtualised machines
On non-virtualised (bare-metal) Macs:
Tests execute only once, as expected
Debugging Steps Taken
Multiple destination suspicion
Initially, I noticed the following warning:
--- xcodebuild: WARNING: Using the first of multiple matching destinations:
{ platform:iOS Simulator, id:0FFB9082-94AB-4D0A-A731-CC4452BDD4E7, OS:17.0, name:iPhone 15 }
{ platform:iOS Simulator, id:0FFB9082-94AB-4D0A-A731-CC4452BDD4E7, OS:17.0, name:iPhone 15 }
This raised suspicion that tests might be running twice due to multiple matching destinations.
Destination narrowed down
I then explicitly restricted the destination to a single simulator UDID, after which:
The warning disappeared
However, the issue still persists
Tests continue to run twice on virtualised hosts
Version Comparison
Xcode 16.4 + macOS Sequoia (virtualised) → Tests run twice
Xcode 15.x (same setup otherwise) → Tests run once
Questions
Has anyone else faced this issue with Xcode 16.x on virtualised macOS?
Is this a known issue with Xcode 16 + Virtualisation?
Is there any recommended workaround or configuration change to avoid duplicate test execution?
I am currently blocked on this issue and would appreciate confirmation on whether this is an Xcode or virtualisation-related problem.
Thank you.
When running a SwiftUI Multiplatform app in Xcode Cloud I'm getting the following error:
CIWatcher encountered an error in CIWatcherTests failed with:
Failed to install or launch the test runner. (Underlying Error: Could not launch “CIWatcherTests”. Runningboard has returned error 5. Please check the system logs for the underlying cause of the error. (Underlying Error: The operation couldn’t be completed. Launch failed. (Underlying Error: Launchd job spawn failed)))
This runs fine on iOS and all those tests pass.
The SwiftUI app on Mac is a menu bar app so I'm not sure if this could be the issue as it's not launching for some reason on the Xcode Cloud system? Maybe I need to add some run option to make this work?
When run locally both iOS and macOS pass all the tests successfully
Hello! I would like to use Speech Framework on my App Playground for this year challenge. But I still can't understand if I am allowed to use it to respect the rule of "not rely on a network connection". That's why:
Speech framework can use on-device Speech recognition –
No internet connection needed ✅.
But it can ask to download an Apple's native language package to use it for this on-device recognition – To get this, you need to be connected to the Internet ❌.
When I try to add a Speech Recognition Capabilities on my App Playground, its' description says: "Required to perform speech recognition using Apple's servers." (screenshot is attached). Does it mean that I won't be able to use on-device recognition on my App Playground? – And therefore, only online-version of this framework is available and I can't use it to participate on the challenge successfully❓.
If it's possible, could you please make it clearer? This framework is crucial for my App Playground and I really need this to make it work.
Thanks for your help in advance! And a have a good day!
Environment
macOS 15.7.3
Xcode 26.1.1 / 26.2
iOS 18.5 / 26.2
iPhone 16 Pro Simulator and physical device
Problem Description
When tapping an unselected UISegmentedControl, the selected segment does not match the tapped position. Specifically, tapping the rightmost segment (index: 3) results in the leftmost segment (index: 0) being selected instead.
Conditions for Reproduction
This issue occurs when all of the following conditions are met:
Built with Xcode 26.x
UIDesignRequiresCompatibility is set to YES in Info.plist
UISegmentedControl is positioned using Auto Layout with leading alignment
Segments are added dynamically using insertSegment(withTitle:at:animated:)
Note: The issue does not occur when segments are defined statically in Storyboard.
Steps to Reproduce
Create a subclass of UISegmentedControl that dynamically sets segments:
class CustomSegmentedControl: UISegmentedControl {
func setSegments(titles: [String]) {
removeAllSegments()
titles.forEach { title in
insertSegment(withTitle: title, at: numberOfSegments, animated: false)
}
}
}
In the ViewController, configure the control:
override func viewDidLoad() {
super.viewDidLoad()
segmentedControl.setSegments(titles: ["Item A", "Item B", "Item C", "Item D"])
segmentedControl.selectedSegmentIndex = UISegmentedControl.noSegment
}
Set UIDesignRequiresCompatibility to YES in Info.plist:
<key>UIDesignRequiresCompatibility</key>
<true/>
Run the app and tap the rightmost segment ("Item D")
Expected vs Actual Behavior
Expected
Actual
Tap rightmost segment
"Item D" (index: 3) is selected
"Item A" (index: 0) is selected
What I Tried (Did Not Work)
Calling layoutIfNeeded() after adding segments:
segmentedControl.setSegments(titles: ["Item A", "Item B", "Item C", "Item D"])
segmentedControl.layoutIfNeeded() // No effect
Workarounds
Set UIDesignRequiresCompatibility to NO (enables Liquid Glass design)
Define segments statically in Storyboard instead of dynamically
Sample Project
Minimal reproduction project is available here:
https://github.com/CH3COOH/Samples/tree/master/SampleSelectSegmentedControl
Feedback Assistant
This issue has been reported via Feedback Assistant: FB21712773
Has anyone else encountered this issue or found alternative workarounds?
After committing and pushing code changes, the Repository Up Arrow remains. Not matter how many times you Refresh or Fetch..it only goes away when you shutdown Xcode and restart.
.gitignore processing is a nightmare to correct. There should be a clearer way to remove/delete files from the repository and also synch with new .gitignore settings. But even the .gitignore file name is misleading. Please clean this up in the settings and/or IDE. It costs huge time to correct.
Not seeing a difference between, Fetch Changes, Refresh, or Pull. The only indications of a code changes seems to occur with a Pull. Just not clear what is supposed to happen at the code level.
Topic:
Developer Tools & Services
SubTopic:
Xcode
「Apple Developer Programに登録しようとしていますが、
支払いが承認されません。クレジットカード/デビットカードで
99ドルの支払いをしようとしていますが、エラーが出ます。
原因と対処法を教えてください。
オペレータに確認をしながら、いろいろと対処しましたが、結局わからずで、こちらを案内されました。
クレジットカードの種類を変えたり、ブラウザを変えたりしても出てくるエラーメッセージは一緒で、登録することができません。
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
I purchased the Apple Developer Membership a few days ago and have been unable to access my account. In my account section on the web, it still has the button to complete my purchase, which I've already done and received an order confirmation from Apple for.
I've reached out to support by email, but haven't heard anything back.
Does anyone have any methods of resolving this or getting phone support?
Xcode tells me
Previewing in executable targets now requires a new build layout for unoptimized builds. Either set ENABLE_DEBUG_DYLIB to YES for this target, or break out your preview code into a separate framework with its own scheme.
How do enable that in Package.swift. swiftSettings don't work (.define and unsafeFlags with -D ...).
Creating a library product that the executable then depends on doesn't help either.
I have two targets, one is an executable target. The #Preview macro is in the non-executable target.
Hello it’s my first time to signup on apple developers account .I followed all the necessary instructions an email was sent to my mail box that payment deductions will be done in the next 48hrs since that was on Friday 8 days down the line no deductions have been made kindly advise me on the right actions to take...email..mgariservices@gmail.com
SKStorefront.countryCode always returns "US" in TestFlight and sandbox,
even when sandbox Apple ID is set to a different country.
Is this expected behavior?
Is SKStorefront guaranteed to return the correct storefront
only for production App Store builds?
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
StoreKit Test
StoreKit
In-App Purchase
TestFlight
Hey everyone, I having this error when I try to enroll.
"Your enrollment in the Apple Developer Program could not be completed at this time."
I tried to contact Apple Support by phone and I received the information: "We can't identify/verify you, then I can't help"
End of conversation...
My account is maybe 10 years old, I pay monthly for Apple services, and they can't identify me?
Someone could help me? I've been an Apple developer for 7 years, but I've always used a business account. What should I do?
Thanks a lot!!!!
Hi everyone,
I am experiencing a serious issue with enrolling in the Apple Developer Program and have been unable to resolve it.
I initially applied more than a week ago, but I never received an activation email or any confirmation that my membership has become active. Since there was no progress, I attempted to submit the enrollment multiple times and also withdrew/canceled previous attempts, as I was uncertain about the appropriate course of action. I additionally tried using different credit cards, assuming that the payment method might be the source of the problem.
The core issues are as follows:
My order/enrollment remains in a “processing” state,
I do not receive an activation email,
Apple Developer Program Support has not responded.
I have already sent more than five emails to support, yet I have received no response and no updates.
Has anyone encountered a similar situation before?
Hi,
I have tried to signed up for a Developer Program since 24 December 2025 and I only received an acknowledgment email. My card was never charged and I never received any response from Apple. I logged a support ticket which I have not received any response for except an acknowledgment that they received it and will respond in 48 hours.
I have no other ways of requesting for support as chat and phone call is not available. Does anyone know how I can successfully sign up for Apple Developer Program?
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
I purchased a developer account approximately 4 days ago, on Saturday.
The payment was successfully charged to my card and I have the receipt, but I have not received any approval.
The status is still PENDING, and we are about to enter the 5th day without approval.
How can this issue be resolved? We are also not receiving any responses to our support tickets.
Hi everyone,
I'm experiencing a persistent issue for months now where I'm unable to download the iOS 26 simulator Runtime. I've tried reinstalling Xcode and also Xcode Beta but same issue.
iOS 26 Simulator is also not on developers download page, so manual installation is impossible. And sadly I can't compile any code without having iOS 26 simulator installed.
Anyone able to get passed this?
Hardware: M1 Pro
OS: Tahoe 26.1
Heres the error
Download failed.
Domain: DVTDownloadableErrorDomain
Code: 41
User Info: {
DVTErrorCreationDateKey = "2026-01-07 11:35:35 +0000";
}
--
Download failed.
Domain: DVTDownloadableErrorDomain
Code: 41
--
Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({
RequestedBuild = 23C54;
})
Domain: DVTDownloadsUtilitiesErrorDomain
Code: -1
--
Download failed due to not being able to connect to the host. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime)
Domain: com.apple.MobileAssetError.Download
Code: 60
User Info: {
checkNetwork = 1;
}
--
System Information
macOS Version 26.1 (Build 25B78)
Xcode 26.2 (24553) (Build 17C52)
Timestamp: 2026-01-07T12:35:35+01:00