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Code signing error when building an application with login item on xcode cloud
When building xcode project of an application with login item included/embedded (another target), locally it works without problems. But when building on xcode cloud, we are getting the error: ITMS-90286: Invalid code signing entitlements - Your application bundle’s signature contains code signing entitlements that aren’t supported on macOS. Specifically, the “XXX.***.***” value for the com.apple.application-identifier key in “Path_to_login_Item” isn’t supported. This value should be a string that starts with your Team ID, followed by a dot (“.”), followed by the bundle ID. If there are no capabilities added to the login item's target (only com.apple.security.inherit and App Sandbox), the project builds without errors. But our login item needs to access a database in app group container and sync its data with iCloud, so after adding iCloud and App Group entitlements, building on xcode cloud fails with the error written above. Locally it builds and runs without problems. So, what should be done to fix this issue when building on xcode cloud?
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239
Jun ’25
Module not found when using inheritance
PLATFORM AND VERSION Development environment: Xcode 16.4 (16F6), macOS 15.5 (24F74) Run-time configuration: iOS 18.3.1 DESCRIPTION OF PROBLEM I cannot build my app due to a module not found error when I'm importing Sample-Swift.h header to an ObjectiveC file. I need to use Swift code to ObjectiveC file with Swift code using an external XCFramework. It seems to be related to a mix with ObjectiveC and Swift code when Swift code uses class inheritance from FZWorkoutKit class. With a full Swift project, no issue. STEPS TO REPRODUCE Project https://fizzup.s3.amazonaws.com/files/public/Sample-WK.zip Open the provided project and try to build it. The issue occurs. In MyObject.m file, if you comment the first import (Sample-Swift.h), no issue occurs but I cannot use my Swift code (MyFile class). Uncomment the line commented in step 1. Go to MyFile.swift and change class inheritance from GoModeController (from FZWorkoutKit framework) to UIView (from UIKit). No issue occurs.
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178
Jun ’25
xcode 16.3 now not selecting correct Signing Certificate with Automatically Manage Signing Selected
HI, I upgraded to macos 15.5 and xcode 16.3. Last year I was able to update one of my apps on the App Store without issues. Today, after a successful Testflight test, I now need to submit a new version of my app to the App Store for Distribution as the next version/build. However, when I configure a manual setting for the signing, I can select the correct choices. But when I click automatically manage signing, and choose the correct team, xcode put in the wrong signing certificate. It is choose a development one, and not the distribution one. I am concerned about this since I have read that when using the Archive tool, it choses the automatically manage signing by default. And that check box is selecting the "default" settings. I do not know where these default settings are being set, or how to fix this issue. I do not see any info in my searching up to this point. I hope someone can help. thank you, cc
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123
May ’25
Prevent backing up large Xcode files
I'm primarily an iOS developer. Every day that I develop, Mac Time Machine backs up a gigabyte or more of data. I'm trying to reduce that as much as possible. No data involving the simulators seems important enough to backup. If I ever need to restore Xcode, I'd reinstall rather than restore from Time Machine. But I'd want to back up code snippets, etc. What are the best practices to prevent large amounts of Xcode or simulator data from being backed up?
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110
Jun ’25
Trying to deploy WatchOS 9.6 to a watch that is on 10.6
I have an Apple Watch 4. (GPS). It's on version 10.6. I'm trying to deploy a basic app onto it (IOS 18) (WatchOS 9.6). I've set the targets in General for Watch App, Watch AppTest, Watch AppUITest. I still get an Apple Watches watchOS doesn't match App Watch app.app watch02 9.6 deployment target. Upgrade users Apple Watch watchOS version or lower app app.apps deployment target. What can I do to fix this?
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294
Jun ’25
your payments from apple are on hold
Hi everyone, I'm an indie developer and I'm currently dealing with a confusing and concerning issue with Apple. I'm wondering if anyone has experienced something similar. 🔻 What happened: I’m based in Poland and recently opened a sole proprietorship. A few days before the issue, I updated my W-8BEN tax form (correcting my personal ID to my business tax ID – NIP). Then, one day before my scheduled monthly payout, I received an email from Apple saying: "Your payments are on hold – we’ve noticed irregular activity on your account." All payments were suddenly put on hold with no specific reason given. My app remains live and available on the App Store. I wasn’t warned ahead of time, and there’s no detailed explanation from Apple so far. 🔸 My questions: Has anyone else had all their payments withheld right before payout like this? What were the reasons in your case (tax issues, account verification, “irregular activity”, etc.)? How long did it take to resolve, and did Apple eventually release the funds? I’ve contacted Apple Finance, but responses so far have been generic and slow. Any advice, experience, or clarification would be extremely appreciated — this payout is essential for covering my operating costs, and being left without funds so suddenly is pretty rough.
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222
Jun ’25
Stuck in Manual ID Review for Apple Developer Program (39 Days and Counting)
Hi everyone, I tried to enroll in the Apple Developer Program nearly two months ago. Initially, I had issues using both the website and the Developer app on Mac/iPhone to complete the process. After contacting Apple Developer Support, I was told that they don't accept EU residence permits through the automatic system, only national ID cards or a driver’s license, which I don’t have, as a few years ago I relocated from a 3rd world non-EU country. But they said this can be reviewed manually. Eventually, Apple Support provided me with a link to upload my passport and residence permit photos. I submitted them right away, but it’s now been 39 days with no progress. I followed up multiple times.. after 10 days, 3 weeks, and again just recently, and each time I’m told my documents are still under review, with no ETA or further details. Has anyone been in a similar situation? Is there anything else I can do to move this forward, or is it just a matter of waiting indefinitely? Thanks in advance for any advice or insight.
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119
Jun ’25
How can you have a framework which uses a 3rd party dependency and an app that uses the framework and also the same dependency?
Is this setup possible / have a solution: There is a .xcframework F, which uses a 3rd party library, lets call it L. There is an app which uses the xcframework The app also uses L Both the app and F use SPM to integrate L F is using L for its own internal purposes. F is providing some functionality to the app. How it implements that ideally should be a black box from the app's perspective. The app also happens to use L for its own purposes. I can't get this set up working, always get warnings about duplicate symbols when running the App. This will presumably be due to the fact there are separate copies of L in both F and A. So how can that be eliminated? Can F not statically like to L and use the App's version of L at runtime? If so how can Xcode be configured so that F can actually compile? Or vice versa - can the App not statically link in its own copy of L and use that in the framework? If so, similar questions, how to configure Xcode to set this up? I can't believe this is an obscure use case, yet after days of searching and reading documentation I can't find any solution. Note that I was able to get this going when the app and the framework used Cocoapods to integrate L, but I just can't do similarly if the use of Cocoapods is replaced with SMP. When using cocoapods, within the frameworks Xcode section, the pods framework is set to Do Not Embed. This is probably the vital difference between the working Cocoapods implementation and the not working SPM solution. However, when using SPM Xcode doesn't present any option to either embed nor not embed the dependency. Why not? Can it somehow be set to not embed?
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107
Jun ’25
Using isActivityFullscreen to build applications in xcode 16 will crash in ios 17
My widget uses the @Environment(.isActivityFullscreen) variable. When running on ios 17, it will crash and report an error: dyld[55031]: Symbol not found: _$s7SwiftUI17EnvironmentValuesV9WidgetKitE20isActivityFullscreenSbvg Expected in: /Library/Developer/CoreSimulator/Volumes/iOS_21E213/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 17.4.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/WidgetKit.framework/WidgetKit
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324
Jun ’25
iOS 26 issues
Pls does anyone know how to downgrad from iOS 26 back to 18, I also don’t have a MacBook, If theres a way to downgrade without it let me know pls and if I have to use a MacBook I’ll get a friends macbook but I need to how to downgrade and if it’s possible to downgrade
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138
Jun ’25
macOS .chm viewer
For the Linux version of my application which is written in C++ using Qt, I display the CHM format help files with this code: QString helpFile{ QCoreApplication::applicationDirPath() + "/Help/" + tr("DeepSkyStacker Help.chm","IDS_HELPFILE") }; QString program{ "kchmviewer" }; QStringList arguments{ "-token", "com.github.deepskystacker", helpFile }; helpProcess->startDetached(program, arguments); (helpProcess is a pointer to a QProcess object) The -token com.github.deepskystackerpart of that ensures that only a single instance of the viewer is used for any code that uses that invocation. Are there any chm file viewers for macOS that are capable of that sort of trick? The ones I've found on the App Store give minimal information and appear to be very simple minded tools that are not not intended for integration into an application as above. I know that MacPorts offers ports of kchmviewer but I'd prefer not to use either that or HomeBrew ... David
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183
Jun ’25
Error recording of CPU Profiler in CLI: [Error] Failed to start the recording: Failed to force all hardware CPU counters: 13.
Context I created a short script to CPU profile a program from the command line. I am able to record via the Instruments app, but when I try from the command line I get the following error shown below. This example is just profiling the grep command. Error: % cpu_profile /usr/bin/grep \ --recursive "Brendan Gregg" \ "$(xcode-select --print-path)/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk" Profiling /usr/bin/grep into /tmp/cpu_profile_grep.trace Starting recording with the CPU Profiler template. Launching process: grep. Ctrl-C to stop the recording Run issues were detected (trace is still ready to be viewed): * [Error] Failed to start the recording: Failed to force all hardware CPU counters: 13. Recording failed with errors. Saving output file... Script: #!/bin/sh set -o errexit set -o nounset if [ "$#" -lt 1 ] then echo "Usage $0 <program> [arguments...]" 1>&2 exit 1 fi PROGRAM="$(realpath "$1")" shift OUTPUT="/tmp/cpu_profile_$(basename "$PROGRAM").trace" echo "Profiling $PROGRAM into $OUTPUT" 1>&2 # Delete potential previous traces rm -rf "$OUTPUT" xcrun xctrace record \ --template 'CPU Profiler' \ --no-prompt \ --output "$OUTPUT" \ --target-stdout - \ --launch -- "$PROGRAM" "$@" open "$OUTPUT" I think the error has to do with xctrace based on this post, but according to this post it should have been resolved in MacOS version 15.4. System Chip: Apple M3 Pro macOS: Sequoia 15.4.1 xctrace version: 16.0 (16E140) xcrun version: 70. Xcode version: 16.3 (16E140) Working Screenshots from Instruments App:
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518
May ’25
dSYMs not generating in Release Build
I have a similar but different problem to another thread. I am using Xcode 16, implementing Firebase Crashlytics. I have the dSYMs working correctly in a Debug build. However when I change to a Release Build the dSYMs do not generate properly. In my archive the XXXapp.debug.dylib file is missing. I verified the debug format with dSYMs, changed Strip settings, compared Debug and Release settings etc without any fix. Any ideas of how to solve this problem?
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65
Jun ’25
On-demand resource exporting?
I'm a newbie to on-demand resources and I feel like I'm missing something very obvious. I've successfully tagged and set up ODR in my Xcode project, but now I want to upload the assets to my own server so I can retrieve them from within the app, and I can't figure out how to export the files I need. I'm following the ODR Guide and I'm stuck at Step #4, after I've selected my archive in the Archives window it says to "Click the Export button", but this is what I see: As shown in the screenshot, there is no export button visible. I have tried different approaches, including distributing to appstore connect, and doing a local development release. The best I've been able to do is find a .assetpack folder inside the archive package through the finder, but uploading that, or the asset.car inside it, just gives me a "cannot parse response" error from the ODR loading code. I've verified I uploaded those to the correct URL. Can anyone walk me through how to save out the file(s) I need, in a form I can just upload to my server? Thanks, Pete
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110
May ’25
Code signing error when building an application with login item on xcode cloud
When building xcode project of an application with login item included/embedded (another target), locally it works without problems. But when building on xcode cloud, we are getting the error: ITMS-90286: Invalid code signing entitlements - Your application bundle’s signature contains code signing entitlements that aren’t supported on macOS. Specifically, the “XXX.***.***” value for the com.apple.application-identifier key in “Path_to_login_Item” isn’t supported. This value should be a string that starts with your Team ID, followed by a dot (“.”), followed by the bundle ID. If there are no capabilities added to the login item's target (only com.apple.security.inherit and App Sandbox), the project builds without errors. But our login item needs to access a database in app group container and sync its data with iCloud, so after adding iCloud and App Group entitlements, building on xcode cloud fails with the error written above. Locally it builds and runs without problems. So, what should be done to fix this issue when building on xcode cloud?
Replies
2
Boosts
0
Views
239
Activity
Jun ’25
Module not found when using inheritance
PLATFORM AND VERSION Development environment: Xcode 16.4 (16F6), macOS 15.5 (24F74) Run-time configuration: iOS 18.3.1 DESCRIPTION OF PROBLEM I cannot build my app due to a module not found error when I'm importing Sample-Swift.h header to an ObjectiveC file. I need to use Swift code to ObjectiveC file with Swift code using an external XCFramework. It seems to be related to a mix with ObjectiveC and Swift code when Swift code uses class inheritance from FZWorkoutKit class. With a full Swift project, no issue. STEPS TO REPRODUCE Project https://fizzup.s3.amazonaws.com/files/public/Sample-WK.zip Open the provided project and try to build it. The issue occurs. In MyObject.m file, if you comment the first import (Sample-Swift.h), no issue occurs but I cannot use my Swift code (MyFile class). Uncomment the line commented in step 1. Go to MyFile.swift and change class inheritance from GoModeController (from FZWorkoutKit framework) to UIView (from UIKit). No issue occurs.
Replies
0
Boosts
0
Views
178
Activity
Jun ’25
xcode 16.3 now not selecting correct Signing Certificate with Automatically Manage Signing Selected
HI, I upgraded to macos 15.5 and xcode 16.3. Last year I was able to update one of my apps on the App Store without issues. Today, after a successful Testflight test, I now need to submit a new version of my app to the App Store for Distribution as the next version/build. However, when I configure a manual setting for the signing, I can select the correct choices. But when I click automatically manage signing, and choose the correct team, xcode put in the wrong signing certificate. It is choose a development one, and not the distribution one. I am concerned about this since I have read that when using the Archive tool, it choses the automatically manage signing by default. And that check box is selecting the "default" settings. I do not know where these default settings are being set, or how to fix this issue. I do not see any info in my searching up to this point. I hope someone can help. thank you, cc
Replies
0
Boosts
0
Views
123
Activity
May ’25
Prevent backing up large Xcode files
I'm primarily an iOS developer. Every day that I develop, Mac Time Machine backs up a gigabyte or more of data. I'm trying to reduce that as much as possible. No data involving the simulators seems important enough to backup. If I ever need to restore Xcode, I'd reinstall rather than restore from Time Machine. But I'd want to back up code snippets, etc. What are the best practices to prevent large amounts of Xcode or simulator data from being backed up?
Replies
1
Boosts
0
Views
110
Activity
Jun ’25
Trying to deploy WatchOS 9.6 to a watch that is on 10.6
I have an Apple Watch 4. (GPS). It's on version 10.6. I'm trying to deploy a basic app onto it (IOS 18) (WatchOS 9.6). I've set the targets in General for Watch App, Watch AppTest, Watch AppUITest. I still get an Apple Watches watchOS doesn't match App Watch app.app watch02 9.6 deployment target. Upgrade users Apple Watch watchOS version or lower app app.apps deployment target. What can I do to fix this?
Replies
1
Boosts
0
Views
294
Activity
Jun ’25
your payments from apple are on hold
Hi everyone, I'm an indie developer and I'm currently dealing with a confusing and concerning issue with Apple. I'm wondering if anyone has experienced something similar. 🔻 What happened: I’m based in Poland and recently opened a sole proprietorship. A few days before the issue, I updated my W-8BEN tax form (correcting my personal ID to my business tax ID – NIP). Then, one day before my scheduled monthly payout, I received an email from Apple saying: "Your payments are on hold – we’ve noticed irregular activity on your account." All payments were suddenly put on hold with no specific reason given. My app remains live and available on the App Store. I wasn’t warned ahead of time, and there’s no detailed explanation from Apple so far. 🔸 My questions: Has anyone else had all their payments withheld right before payout like this? What were the reasons in your case (tax issues, account verification, “irregular activity”, etc.)? How long did it take to resolve, and did Apple eventually release the funds? I’ve contacted Apple Finance, but responses so far have been generic and slow. Any advice, experience, or clarification would be extremely appreciated — this payout is essential for covering my operating costs, and being left without funds so suddenly is pretty rough.
Replies
0
Boosts
0
Views
222
Activity
Jun ’25
Stuck in Manual ID Review for Apple Developer Program (39 Days and Counting)
Hi everyone, I tried to enroll in the Apple Developer Program nearly two months ago. Initially, I had issues using both the website and the Developer app on Mac/iPhone to complete the process. After contacting Apple Developer Support, I was told that they don't accept EU residence permits through the automatic system, only national ID cards or a driver’s license, which I don’t have, as a few years ago I relocated from a 3rd world non-EU country. But they said this can be reviewed manually. Eventually, Apple Support provided me with a link to upload my passport and residence permit photos. I submitted them right away, but it’s now been 39 days with no progress. I followed up multiple times.. after 10 days, 3 weeks, and again just recently, and each time I’m told my documents are still under review, with no ETA or further details. Has anyone been in a similar situation? Is there anything else I can do to move this forward, or is it just a matter of waiting indefinitely? Thanks in advance for any advice or insight.
Replies
0
Boosts
0
Views
119
Activity
Jun ’25
Can't Enroll in Developer Program from Bangladesh
I'm a developer from Bangladesh and want to join the Apple Developer Program. I created my Apple ID with the US region, but I can’t provide valid US billing info. How can I pay using my Bangladeshi card and billing address to enroll in the program?
Replies
1
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0
Views
136
Activity
May ’25
How can you have a framework which uses a 3rd party dependency and an app that uses the framework and also the same dependency?
Is this setup possible / have a solution: There is a .xcframework F, which uses a 3rd party library, lets call it L. There is an app which uses the xcframework The app also uses L Both the app and F use SPM to integrate L F is using L for its own internal purposes. F is providing some functionality to the app. How it implements that ideally should be a black box from the app's perspective. The app also happens to use L for its own purposes. I can't get this set up working, always get warnings about duplicate symbols when running the App. This will presumably be due to the fact there are separate copies of L in both F and A. So how can that be eliminated? Can F not statically like to L and use the App's version of L at runtime? If so how can Xcode be configured so that F can actually compile? Or vice versa - can the App not statically link in its own copy of L and use that in the framework? If so, similar questions, how to configure Xcode to set this up? I can't believe this is an obscure use case, yet after days of searching and reading documentation I can't find any solution. Note that I was able to get this going when the app and the framework used Cocoapods to integrate L, but I just can't do similarly if the use of Cocoapods is replaced with SMP. When using cocoapods, within the frameworks Xcode section, the pods framework is set to Do Not Embed. This is probably the vital difference between the working Cocoapods implementation and the not working SPM solution. However, when using SPM Xcode doesn't present any option to either embed nor not embed the dependency. Why not? Can it somehow be set to not embed?
Replies
0
Boosts
0
Views
107
Activity
Jun ’25
Using isActivityFullscreen to build applications in xcode 16 will crash in ios 17
My widget uses the @Environment(.isActivityFullscreen) variable. When running on ios 17, it will crash and report an error: dyld[55031]: Symbol not found: _$s7SwiftUI17EnvironmentValuesV9WidgetKitE20isActivityFullscreenSbvg Expected in: /Library/Developer/CoreSimulator/Volumes/iOS_21E213/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 17.4.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/WidgetKit.framework/WidgetKit
Replies
1
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0
Views
324
Activity
Jun ’25
iOS 26 issues
Pls does anyone know how to downgrad from iOS 26 back to 18, I also don’t have a MacBook, If theres a way to downgrade without it let me know pls and if I have to use a MacBook I’ll get a friends macbook but I need to how to downgrade and if it’s possible to downgrade
Replies
0
Boosts
0
Views
138
Activity
Jun ’25
macOS .chm viewer
For the Linux version of my application which is written in C++ using Qt, I display the CHM format help files with this code: QString helpFile{ QCoreApplication::applicationDirPath() + "/Help/" + tr("DeepSkyStacker Help.chm","IDS_HELPFILE") }; QString program{ "kchmviewer" }; QStringList arguments{ "-token", "com.github.deepskystacker", helpFile }; helpProcess->startDetached(program, arguments); (helpProcess is a pointer to a QProcess object) The -token com.github.deepskystackerpart of that ensures that only a single instance of the viewer is used for any code that uses that invocation. Are there any chm file viewers for macOS that are capable of that sort of trick? The ones I've found on the App Store give minimal information and appear to be very simple minded tools that are not not intended for integration into an application as above. I know that MacPorts offers ports of kchmviewer but I'd prefer not to use either that or HomeBrew ... David
Replies
0
Boosts
0
Views
183
Activity
Jun ’25
Error recording of CPU Profiler in CLI: [Error] Failed to start the recording: Failed to force all hardware CPU counters: 13.
Context I created a short script to CPU profile a program from the command line. I am able to record via the Instruments app, but when I try from the command line I get the following error shown below. This example is just profiling the grep command. Error: % cpu_profile /usr/bin/grep \ --recursive "Brendan Gregg" \ "$(xcode-select --print-path)/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk" Profiling /usr/bin/grep into /tmp/cpu_profile_grep.trace Starting recording with the CPU Profiler template. Launching process: grep. Ctrl-C to stop the recording Run issues were detected (trace is still ready to be viewed): * [Error] Failed to start the recording: Failed to force all hardware CPU counters: 13. Recording failed with errors. Saving output file... Script: #!/bin/sh set -o errexit set -o nounset if [ "$#" -lt 1 ] then echo "Usage $0 <program> [arguments...]" 1>&2 exit 1 fi PROGRAM="$(realpath "$1")" shift OUTPUT="/tmp/cpu_profile_$(basename "$PROGRAM").trace" echo "Profiling $PROGRAM into $OUTPUT" 1>&2 # Delete potential previous traces rm -rf "$OUTPUT" xcrun xctrace record \ --template 'CPU Profiler' \ --no-prompt \ --output "$OUTPUT" \ --target-stdout - \ --launch -- "$PROGRAM" "$@" open "$OUTPUT" I think the error has to do with xctrace based on this post, but according to this post it should have been resolved in MacOS version 15.4. System Chip: Apple M3 Pro macOS: Sequoia 15.4.1 xctrace version: 16.0 (16E140) xcrun version: 70. Xcode version: 16.3 (16E140) Working Screenshots from Instruments App:
Replies
2
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0
Views
518
Activity
May ’25
Apple account is locked
My Apple account has been locked and Apple says that it can't be used.I tried to reset but it didn't work for me.Please suggest if someone has any resolution for it.
Replies
1
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0
Views
99
Activity
Jun ’25
dSYMs not generating in Release Build
I have a similar but different problem to another thread. I am using Xcode 16, implementing Firebase Crashlytics. I have the dSYMs working correctly in a Debug build. However when I change to a Release Build the dSYMs do not generate properly. In my archive the XXXapp.debug.dylib file is missing. I verified the debug format with dSYMs, changed Strip settings, compared Debug and Release settings etc without any fix. Any ideas of how to solve this problem?
Replies
2
Boosts
0
Views
65
Activity
Jun ’25
Trying to add new version of App in App Store Connect (need the + sign!)
I have a new build/version of my app that required changes by Apple in order to approve. I created a new build and uploaded via XCode (it shows in TestFlight) but cannot for the life of me figure out how to get the "+" sign next to "IOS App" in App Store Connect.
Replies
1
Boosts
0
Views
72
Activity
Jun ’25
On-demand resource exporting?
I'm a newbie to on-demand resources and I feel like I'm missing something very obvious. I've successfully tagged and set up ODR in my Xcode project, but now I want to upload the assets to my own server so I can retrieve them from within the app, and I can't figure out how to export the files I need. I'm following the ODR Guide and I'm stuck at Step #4, after I've selected my archive in the Archives window it says to "Click the Export button", but this is what I see: As shown in the screenshot, there is no export button visible. I have tried different approaches, including distributing to appstore connect, and doing a local development release. The best I've been able to do is find a .assetpack folder inside the archive package through the finder, but uploading that, or the asset.car inside it, just gives me a "cannot parse response" error from the ODR loading code. I've verified I uploaded those to the correct URL. Can anyone walk me through how to save out the file(s) I need, in a form I can just upload to my server? Thanks, Pete
Replies
0
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0
Views
110
Activity
May ’25
Your enrollment in the Apple Developer Program could not be completed at this time.
Hi! Any ideas what can I do with this? Support does not provide any information: for one or more reasons, your enrollment couldn't be completed
Replies
1
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0
Views
81
Activity
Jun ’25
Auto Renew CC for Developer account separate from personal
So i have an LLC for my developer account and want my developer yearly cost to go the company credit card. Though when i attempt to setup auto-renew, it take me to personal apple account in forms me that these changes will affect my personal iCloud account. How can i make these seperate.
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1
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64
Activity
Jun ’25