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Still No Response After Paying for My Developer Account
Has anyone been able to get a resolution from apple for this issue? I've paid for the developer Account on January 6th 2026, to which i've received no email responses as they initially indicated. Subsequently I filed two separate follow up cases request via the website and still no response until this day, the 14th January 2026. Case ID: 102798510362 Enrollment ID: Q9P345Z8G2. If anyone can help that will be appreciated.
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Linker trying to link Metal toolchain for every object file on Catalyst
When building our project for Mac Catalyst with Xcode 26.2, we get this warning almost a hundred times, once for every object file: directory not found for option '-L/var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v17.3.48.0.UZtKea/Metal.xctoolchain/usr/lib/swift/maccatalyst' Somehow, every Link <FileName>.o build step got the following parameter, regardless if the target contained Metal files or not: -L/var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v17.3.48.0.UZtKea/Metal.xctoolchain/usr/lib/swift/maccatalyst The toolchain is mounted at this point, but the directory usr/lib/swift/maccatalyst doesn't exist. When building the project for iOS, the option doesn't exist and the warning is not shown. We already check the build settings, but we couldn't find a reason why the linker is trying to link against the toolchain here. Even for targets that do contain Metal files, we get the following linker warning: search path '/var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v17.3.48.0.UZtKea/Metal.xctoolchain/usr/lib/swift/maccatalyst' not found Is this a known issue? Is there a way to get rid of these warnings?
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Xcode Cloud setup failing without clear error
Good morning all, We have an on-premise instance of Bitbucket (v8.19.25), using a custom port. We'd like to try using Xcode Cloud, compare to our current CI/CD provider. Once I have to select my source control provider to grant access, I select Bitbucket Server. If I try to input the Host Name with, or without a port, I'm receiving this response: { "message": "An error occurred", "details": [ { "message": "An error occurred", "source": "host" } ], "actions": [], "recovery_actions": [ { "dismiss_label": "OK" }, { "feedback_label": "Provide Feedback", "feedback_component": "Xcode Cloud | New Bugs" } ], "should_show_error": true } Which, of course, doesn't help me in the slightest to understand why the connection fails. I do notice that the request to https://appstoreconnect.apple.com/ci/api/teams/<id>/setup-flow/scm-repositories in the web inspector already includes a host and port that I use to clone the repository locally. However, the web-based interface of Bitbucket doesn't include that port. So, if I clone a repo: ssh://<bitbucket-instance>:<port>, but if I look at pull requests: https://`. My colleagues have already determined that there shouldn't be any firewall rules or gateway limits, so Bitbucket should be reachable. No VPN either. How can I continue to fix this?
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Problem getting Expectation objects (AI slop)
This is from an Xcode generated file. var values: [String] = [] let exp = Expectation() let c = pub.filter { $0 != nil }.map { $0! }.sink( The second line gives an error: "'Expectation' cannot be constructed because it has no accessible initializers". My best guess that Expectation objects come from some other Apple Swift Testing function, but I don't know where.
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Video cannot be found in the bundle error message
I am having difficulty coding my video to play in the app I am developing. My video file is located in the navigator pane, along with the other swift files in the project, with an A to the right hand side of the file, which I thought means it is available in the bundle. Unfortunately, an error saying the video cannot be found in the bundle shows at the bottom of my Xcode screen, after previewing the project. The file names match. Any further trouble shooting I'm doing references the old Xcode app, so I am stuck.
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XCUIDevice.shared.appearance = .dark no longer works when running UI tests via xcodebuild on newer iOS versions
I am seeing a regression with XCUIDevice.shared.appearance = .dark in UI tests that only affects xcodebuild, not Xcode’s UI test runner. Setup • UI tests written using XCTest • Dark mode forced in setUp() using: XCUIDevice.shared.appearance = .dark • Tests target an iOS simulator • Same test target, same scheme Expected behavior The app launches in Dark Mode for UI tests, as it did previously. Actual behavior • When running UI tests from Xcode (Product > Test), Dark Mode is applied correctly. • When running the same UI tests via xcodebuild test, Dark Mode is ignored and the app launches in Light Mode. • No test failures, no warnings, no logs indicating the appearance override was skipped. Regression details • This used to work on older iOS versions when running via xcodebuild. • The regression appears after updating iOS simulators (exact version boundary still unclear). • No relevant changes were made to the test code, scheme, or CI configuration. • xcodebuild otherwise launches and runs UI tests normally. Notes • The issue is specific to XCUIDevice.shared.appearance. • Other UI test functionality behaves as expected. • This makes CI results inconsistent with local Xcode runs and breaks visual assumptions in snapshot and layout-based tests. Question Is this a known regression or an intentional behavior change in recent iOS / Xcode versions? If intentional, what is the supported way to reliably force Dark Mode in UI tests when running via xcodebuild? This currently makes xcodebuild-based CI UI testing unreliable compared to Xcode’s test runner.
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`ImageRenderer.render` halts program with `EXC_BREAKPOINT` inside SwiftUI/AttributeGraph
This extension View { public func renderSomething() async throws { let renderer = ImageRenderer(content: self) // renderer.colorMode = .linear renderer.render { size, context in print(size) // ... } // ... } } let view: some View = ... view.renderSomething() // → exception will cause the program to exit with EXC_BREAKPOINT deep inside SwiftUI. This worked with previous versions of Xcode, SwiftUI, and macOS. Xcode Version 26.2 (17C52), macOS Sequoia 15.7.3, using toolchain bundled with Xcode.
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Cannot overwrite Swift package default traits in Xcode
I am using swift-subprocess, and need to disable the SubprocessSpan trait because Xcode 26.2 does not ship with a bundled version libswiftCompatibilitySpan.dylib, causing everything to crash built with Xcode that happens to use Span. However, I cannot disable that trait by doing any of the following things: .package( url: "https://github.com/swiftlang/swift-subprocess.git", branch: "main", traits: [] ), .package( url: "https://github.com/swiftlang/swift-subprocess.git", branch: "main", traits: [.trait(name: "SubprocessFoundation")] ), Note that SubprocessSpan is default trait in subprocess: // Enable SubprocessFoundation by default var defaultTraits: Set<String> = ["SubprocessFoundation"] #if compiler(>=6.2) // Enable SubprocessSpan when Span is available [except it is not] defaultTraits.insert("SubprocessSpan") #endif The package still builds with the SubprocessSpan enabled. This is not an issue with the subprocess package. According to this, I should use swift build on the command line, yet this isn't -- as is upgrading to Tahoe -- an option because I need Xcode previews for SwiftUI. Help, what do I do now (other than downloading a toolchain) from swift.org)?
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Bug: Xcode 26.2 wants `ENABLE_DEBUG_DYLIB`: How do I enable that in `Package.swift`?
Xcode tells me Previewing in executable targets now requires a new build layout for unoptimized builds. Either set ENABLE_DEBUG_DYLIB to YES for this target, or break out your preview code into a separate framework with its own scheme. How do enable that in Package.swift. swiftSettings don't work (.define and unsafeFlags with -D ...). Creating a library product that the executable then depends on doesn't help either. I have two targets, one is an executable target. The #Preview macro is in the non-executable target.
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Installed Xcode - Canvas fails to boot
Downloaded Xcode 26.2 from App Store. Started new Project, which defaults to "hello world". The canvas "simulator" within fails to finish indexing (paused), or When the canvas is active, the first code change (i.e. just a return key at the end of a line) cause the Xcode program to come to a stop. Have ended Xcode and rebooted a number of times. A number of remedies are posted on the net. All a little different than the other. Is there a current remedy for Xcode 26.2 to this issue available? iMac on Sequoia 15.7.3 , 800 gb of available storage Xcode: 26.2 (24553) Instruments: 26.2 (64573.16) SDKs: DriverKit: 25.2: iOS: 26.2: (23C53) iOS Simulator: 26.2: (23C53) macOS: 26.2: (25C57) tvOS: 26.2: (23K50) tvOS Simulator: 26.2: (23K50) visionOS: 26.2: (23N301) visionOS Simulator: 26.2: (23N301) watchOS: 26.2: (23S303) watchOS Simulator: 26.2: (23S303)
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"View the thread" link in email notifications could use an improvement
I watch some topics in the developer forums and when those topics are updated, I receive email notifications. That notification contains a link with the text "View the thread" which I believe is meant to take you to the corresponding latest reply in that topic. For example, I was watching this thread https://developer.apple.com/forums//thread/792453 and when the latest reply there was posted to I received the notification with the "View the thread" link which pointed to https://developer.apple.com/forums//thread/792453?answerId=872080022&replyId=872080022. However, clicking on that link redirects me to the login page. I think it would be better if that link was https://developer.apple.com/forums//thread/792453?answerId=872080022#872080022 which would have taken me to the appropriate reply without forcing a login. Is that something that can be considered?
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Uncategorized (Xcode): Unable to find a destination matching the provided destination specifier: { id:45967BD9-44E0-4D5D-8C43-C5437F48836A }
Hello I am using 26.2 (25C56) on my m4 air. when I am working on a Flutter project suddenly my app crashed and after when I tried to build the application again this error occurs. How to fix it. ? Launching lib/main.dart on iPhone 16e in debug mode... Xcode build done. 2.4s Failed to build iOS app Uncategorized (Xcode): Unable to find a destination matching the provided destination specifier: { id:45967BD9-44E0-4D5D-8C43-C5437F48836A }Available destinations for the "Runner" scheme: { platform:macOS, arch:arm64, variant:Designed for [iPad,iPhone], id:00008132-001E5102020B801C, name:My Mac } { platform:iOS, id:dvtdevice-DVTiPhonePlaceholder-iphoneos:placeholder, name:Any iOS Device } { platform:iOS Simulator, id:dvtdevice-DVTiOSDeviceSimulatorPlaceholder-iphonesimulator:placeholder, name:Any iOS Simulator Device } Could not build the application for the simulator. Error launching application on iPhone 16e.
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Debugging help: BUG IN CLIENT: For mixed reality experiences please use cp_drawable_compute_projection API
Hi, we've been developing an XR application for Apple Vision Pro which has worked fine so far. Now that the SDKs have updated to 26.2 (for Xcode and AVP versions) we've run into an error that prevents the app from launching. I get the following error when running the application in the AVP Simulator (building for destination Apple Vision Pro (26.2), and my colleague gets the same error when building for the device itself and launching there. BUG IN CLIENT: For mixed reality experiences please use cp_drawable_compute_projection API Type: Error | Timestamp: 2026-01-13 09:21:57.242191+02:00 | Process: My XR App | Library: CompositorNonUI | TID: 0x75e2c (copied with "all metadata") How can we debug this further? The error in the console doesn't seem to give any stack trace or clear pointer to the code which relates to it. I've tried searching for CompositorNonUI, but that doesn't yield any results in our project (nor Google nor the Apple developer forums). There is one post in the forum that has a similar error (https://developer.apple.com/forums/thread/788500?answerId=845039022#845039022) but searching in our project and it's dependencies, we don't seem to use ".tangent" anywhere either. Any help in either debugging to find more details on where the issue happens or pointers to fixing it much appreciated, thanks!
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stuck in apple business connect
We want to add a Book button to our customer Apple Maps annotation and need a business account for this. We previously purchased the developer account using a Google email. Now, Apple Business Connect requires moving it to an email under our company domain. We've tried several times, submitted all required data (domain verified, with verification evidence), but we've been stuck on this step for about 8 months. Does anyone know how to reach a support agent to discuss and resolve this issue? Our company is in Greece.
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SwiftUI Instruments Template doesn't work
I am profiling a simple SwiftUI test app on my new iPhone through my new MacBook Pro and everything is version 26.2 (iOS, macOS, Xcode). I run Instruments with the SwiftUI template using all of the default settings and get absolutely zero data after interacting with the app for about 20 seconds. Using the Time Profiler template yields trace data. Trying the SwiftUI template again with the sample Landmarks app has the same issue as my app.
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App Store submission validation failed: Missing info.plist value WKApplication
I've developed a Multiplatform app under Xcode 26 (currently using 26.2 17C52). The current destinations of the single target are Mac, iPad and Mac(designed for iPad). The minimum deployments are MacOS 15.6 and iOS 18.6. All destinations build and perform correctly on physical devices (running OS 26 versions). The MacOS version has been submitted successfully to the AppStore for TestFlight usage. However, the iPad version shows a submission validation failure: Missing Info.plist value. A value for the key “WKApplication”, or “WKWatchKitApp” if your project has a WatchKit App Extension target, is required in “xxxxx.app/xxxxx.app” bundle. For details, see: https://developer.apple.com/documentation/watchkit/creating_independent_watchos_apps/setting_up_a_watchos_project (ID: 4911506c-39c3-4b69-a8bb-5e5dcd3dc2fb) The app has no WatchKit version (although one's planned for a future release). The Target's Build Settings include a "watchOS Deployment Target" and Info.plist values related to WatchKit. The Build Settings also include similar settings for TVOS and VisionOS. I'm unable to delete the aforementioned Build Settings (Can't select & use the delete key). The link in the message provides no help. Is this a bug in Xcode, or am I missing something? Regards, Michaela
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Error: We are unable to process your request.
Good evening! I tried to create an Apple Developer Account, but after filling in information (Name, Lastname, Address, and other information) → I accepted “This is a legal agreement between your organization and Apple.” → After, I got an error: “We are unable to process your request. An unknown error occurred.” I created ticket “102795742760” on January 7, 2026, but I am still waiting for a response, despite waiting for 2 business days. Could you help me with this problem? Thank you!
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Library not loaded: @rpath/libswiftCompatibilitySpan.dylib – Building bundle target
I am building a bundle target for macOS 12 and later using Xcode. The bundle is not a standalone app, but a plug-in that is loaded by a host app. The code is written in Swift and uses the new Span API which is available in the OS-provided standard library in macOS 26 and backdeploys to macOS 10.14.4+. Xcode should instruct the linker to include libswiftCompatibilitySpan.dylib in the compiled bundle to provide this backdeployment, but that does not happen. SwiftPM does this additional linking by adding an rpath. When trying to load the bundle using the NSBundle.loadAndReturnError() API, I get the following error on macOS 15 (and no error on macOS 26): Error Domain=NSCocoaErrorDomain Code=3588 "dlopen(.../MyBundle.someBundle/Contents/MacOS/MyBundle, 0x0109): Library not loaded: @rpath/libswiftCompatibilitySpan.dylib Referenced from: <CE92806C-94B7-367E-895D-EF6DF66C7FC2> .../MyBundle.someBundle/Contents/MacOS/MyBundle Reason: tried: '/usr/lib/swift/libswiftCompatibilitySpan.dylib' (no such file, not in dyld cache), '/System/Volumes/Preboot/Cryptexes/OS/usr/lib/swift/libswiftCompatibilitySpan.dylib' (no such file), '/private/Frameworks/libswiftCompatibilitySpan.dylib' (no such file), '.../MyBundle.someBundle/Contents/MacOS/../Frameworks/libswiftCompatibilitySpan.dylib' (no such file), '/usr/lib/swift/libswiftCompatibilitySpan.dylib' (no such file, not in dyld cache), '/System/Volumes/Preboot/Cryptexes/OS/usr/lib/swift/libswiftCompatibilitySpan.dylib' (no such file), '/private/Frameworks/libswiftCompatibilitySpan.dylib' (no such file), '.../MyBundle.someBundle/Contents/MacOS/../Frameworks/libswiftCompatibilitySpan.dylib' (no such file)" UserInfo={NSLocalizedFailureReason=The bundle couldn’t be loaded., NSLocalizedRecoverySuggestion=Try reinstalling the bundle., NSFilePath=.../MyBundle.someBundle/Contents/MacOS/MyBundle, NSDebugDescription=dlopen(.../MyBundle.someBundle/Contents/MacOS/MyBundle, 0x0109): Library not loaded: @rpath/libswiftCompatibilitySpan.dylib Referenced from: <CE92806C-94B7-367E-895D-EF6DF66C7FC2> .../MyBundle.someBundle/Contents/MacOS/MyBundle Reason: tried: '/usr/lib/swift/libswiftCompatibilitySpan.dylib' (no such file, not in dyld cache), '/System/Volumes/Preboot/Cryptexes/OS/usr/lib/swift/libswiftCompatibilitySpan.dylib' (no such file), '/private/Frameworks/libswiftCompatibilitySpan.dylib' (no such file), '.../MyBundle.someBundle/Contents/MacOS/../Frameworks/libswiftCompatibilitySpan.dylib' (no such file), '/usr/lib/swift/libswiftCompatibilitySpan.dylib' (no such file, not in dyld cache), '/System/Volumes/Preboot/Cryptexes/OS/usr/lib/swift/libswiftCompatibilitySpan.dylib' (no such file), '/private/Frameworks/libswiftCompatibilitySpan.dylib' (no such file), '.../MyBundle.someBundle/Contents/MacOS/../Frameworks/libswiftCompatibilitySpan.dylib' (no such file), NSBundlePath=.../MyBundle.someBundle, NSLocalizedDescription=The bundle “MyBundle” couldn’t be loaded.} My setup: Xcode 26.2 macOS 26.2 (25C57) SDK (Built-in)
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