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How do we build Intel compatible binary in Sequoia Xcode?
This is recipe I used to do. Create new project. eg. Storyboard, Objective-C Select Project, Go to Build Settings > Architectures Change "Build Active Architecture Only" to "NO". Build... Go to build directory and check with "lipo" command > lipo -info Products/Debug/my-test.app/Contents/MacOS/my-test Architecture in the fat file: Products/Debug/my-test.app/Contents/MacOS/my-test are: x86_64 arm64 This has been working for Sonoma. However, I followed the same procedure in Sequoia, (Sequoia 15.5 Xcode 16.2), it's showing arm64 only. Architecture in the fat file: Products/Debug/my-test.app/Contents/MacOS/my-test are: arm64 Does anyone have any idea how to build Intel compatible binary in Sequoia dev environment?
3
0
271
May ’25
Unable to test in-app purchase integration
We are trying to implement / test in-app purchase for our subscription purchase in the app. We have done all the steps listed in the documentation on apple's website; and Our subscription plan is sitting in 'Ready to Submit' state. However, we are getting an empty response from, final response = await _iap.queryProductDetails({'com.company.xyz.basic1m'}); debugPrint(" Check: ${response.toString()}"); debugPrint("❌ Responses: ${response.productDetails.map((ProductDetailsResponse)=>ProductDetailsResponse.toString()).toList()}"); debugPrint("❌ Responses: ${response.productDetails.length}"); if (response.notFoundIDs.isNotEmpty) { debugPrint("❌ Not found: ${response.notFoundIDs}"); } else if (response.productDetails.isNotEmpty) { debugPrint("✅ Product loaded: ${response.productDetails.first.title}"); } The response we get is, flutter: Check: Instance of 'ProductDetailsResponse' flutter: ❌ Responses: [] flutter: ❌ Responses: 0 flutter: ❌ Not found: [com.company.xyz.basic1m] Note: We are testing with a real device iphone 13 mini via Xcode. We tried to test using, ''com.apple.test.Subscription1.monthly'', as instructed but we have not been successful with that. And seems like (based on online search), it doesn't work all the time. We also searched online for a solution, and some of the forums suggest that we have to submit the app for review when adding subscription for the first time. It doesn't mention the same that in the apple documentation. It confusing. Help and guidance in this regard would be really appreciated.
1
0
187
Jun ’25
App transferred but app Bundle Id not transferred
When we initiated the app transfer, we were eligible for app transfer and it was transferred as well. But App's bundle identifiers are not transferred yet which is blocking to push new updates. We contacted various time to apple, but we get similar responses. What may be the exact reason that is blocking to transfer the app bundle identifiers. However, app has already been transferred and active from recipient developer account.
0
0
130
May ’25
I completed the enrollment for my company in 2024
Hi! I completed the enrollment for my company on April 22, 2024. And since then we have successfully placed our application in the Store and continue to work on it. On March 27, 2025, I needed to renew my participation in the Apple Developer Program and I did it successfully - I received a confirmation letter from you. However, later I discovered that my order was canceled and now, when I go to developer.applе.com, I am offered to go through the enrollment procedure! I'm confused! It is not clear what to do in such a situation?! I will be grateful for any help!
0
0
110
May ’25
Scope of GPT Training in Xcode 26
Hello, I watched WWDC 25 and saw that GPT will be integrated into Xcode. This raised a question for me. As far as I know, GPT models learn from user interactions. However, the GPT terms of use mention that business accounts are excluded from training. Does this also apply to the GPT integrated into Xcode 26? I couldn’t find any information about this in the Xcode 26 beta release notes or the Apple Developer Program License Agreement. If anyone knows where this is documented, I’d really appreciate it if you could share it. Also, if any Apple staff is reading this, I’d be grateful if you could clarify whether the same non-training policy applies within Xcode. Thank you!
0
0
69
Jun ’25
Enrollment Stuck Since April 28 — No Updates Despite Full Document Submission (Estonian Company)
We applied for the Apple Developer Program on April 28, and our enrollment has been stuck in review since then — over three weeks now. We have already submitted all required documents, including: Turkish National ID and Passport Estonian e-Residency Card Company registration documents from the Estonian e-Business Register D-U-N-S number VAT and Registry information Detailed explanations as a sole founder and legal representative Enrollment Case number is 102586593909 We even had a follow-up phone call with Apple Developer Support (Case ID: 102589592062) and were told the submitted documents should be sufficient. I also followed all upload instructions and confirmed that the files were delivered successfully. Despite all this, we haven’t received any updates, timelines, or specific feedback on what’s missing — if anything at all. ✅ Meanwhile, we’ve completed similar business verification processes with Google, Meta, and Stripe within 48 hours. We’re trying to launch our app under an officially registered business (Mobisense OÜ), and this delay is affecting our go-to-market timeline and business operations. 🔹 Has anyone else experienced this kind of delay recently? 🔹 Is there a reliable way to escalate or request an actual review update? Apple, please review this case and help move the process forward. Thank you.
2
2
149
May ’25
When I inherit from a class assigning SceneLocationView() sceneNode is nil
When I try to post a LocationAnnotations of a subclass respect to the one defining variable sceneLocationView, by way of: sceneLocationView.addLocationNodeWithConfirmedLocation(locationNode: bannerAnnotationLocation) When I enter in: public func addLocationNodeWithConfirmedLocation(locationNode: LocationNode) { if locationNode.location == nil || locationNode.locationConfirmed == false { return } updatePositionAndScaleOfLocationNode(locationNode: locationNode, initialSetup: true, animated: true) locationNodes.append(locationNode) print(sceneNode?.description ?? "nil") self.sceneNode?.addChildNode(locationNode) } I find sceneNode to nil, like if the effect of the renderer is lost when subclassing. I also tried to create a new variable in the subclass also assigning SceneLocationView(), but sceneNode remains nil. What to do to force it to assume a value?
1
0
85
May ’25
Is there any way of automating Apple Pay certificate generation in a CI/CD pipeline?
Hi everyone! I’m trying to automate the Apple Pay setup in a CI/CD pipeline for a preproduction environment. Right now, we are generating manually the Apple Pay certificates for both the root domain and merchant ID through the Apple Developer Portal, then manually upload them to our preproduction servers. My idea is to be able to automate this process for this environment. I’ve been digging through docs and forums but haven’t found any way to generate or renew these certificates automatically via an API or any other method. Does anyone know if Apple offers something like this? Or if not, what’s the best way to handle this in an automated workflow? I've been thinking about a web driver, but I'm not a big fan of this kind of solution. Thanks a lot for any ideas or advice!
0
0
65
Jun ’25
CMMovemnt Disorder Library
Info.plist contained no UIScene configuration dictionary (looking for configuration named "Default Configuration") {"msg":"Usage of CMMovementDisorderManager requires a special entitlement. Please see for more information https://developer.apple.com/documentation/coremotion/cmmovementdisordermanager", "event":"assert", "condition":"isEntitled"} /Library/Caches/com.apple.xbs/Sources/CoreLocationFramework/Framework/CoreMotion/Health/CMMovementDisorderManager.mm:208: assertion failure in +[CMMovementDisorderManager initialize] . I have the entitlement, I sent the request yesterday. I have added in Info.plist Privacy - Motion Usage Description message. But nothing changes. It always crashes . Added also everything to Entitlements File to watch. It crashes on private let manager = CMMovementDisorderManager()
0
0
74
May ’25
App Clip cannot determine the source of the opening
Our business is to scan the code to open App Clip, but then App Clip will appear in App Library and Siri Suggestions. This can be opened quickly, but the URL of the last scan will be included. This will cause a problem, for example: if the previous scan was code A, but the user does not scan code B when going to place B and directly opens it through App Library or Siri Suggestions, the code I get is still code A, so the result I want is that I want to know where it was opened from, and then if it is opened quickly, I will clear the URL and remind the user to scan the code again. Or if it is opened by quick opening, do not include the URL
0
1
40
May ’25
cross device locale appname search
Hello Developers, On ios device i recently installed Teams, Instagram and facebook apps.When i change the device language/locale appname remains same i.e in english. All three apps i m able to search with it japanese translation like Teams ->チーム, Instagram->インスタグラム, Facebook ->フェイスブック when device locale in english or japanese.How can i achieve this?.Any suggestion up will be helpful.
0
0
74
May ’25
Xcode 16.4 not available to download
iOS 18.5 and macOS 15.5 have already shipped, but the final release of Xcode 16.4 is nowhere to be found at developer.apple.com Manually building a link based upon the link for version 16.3 results in a 403 error: https://download.developer.apple.com/Developer_Tools/Xcode_16.4/Xcode_16.4.xip
2
2
374
May ’25
Mac (Designed for iPad) not been able to install on Mac testflight
Hi I developed an iPhone app but now I want to release the same app for iPad and Mac (Design for iPad). I made the changes below but I still not been able to install the app on my Mac. It says the app is incompatible but my Mac is MacBook Pro M2 which fills the requirements to install it. Things I did so my iPhone app could have support for iPad and Mac Added iPad and Mac (Designed for iPad) for the supported destinations Change the Status Bar Style to Require full screen Changed iOS minimum Deployments iOS to 17.6 Updated the launch screen logo so stays in the middle Xcode version 16.2 See the sccreenshots of the Xcode configuration and of the TestFlight on my MacBook Pro M2 Is there anything else I need to do? Thanks.
0
0
103
May ’25
New iOS 26 Beta Xcode Support for Older Version of Xcode
I have an older Macbook, and it only supports Xcode 15.2, and I want to be able to work with my iPhone SE 3rd gen, which currently has the iOS 26 beta on it. Is there a place I can find the download for that, and can I even run it on that version of Xcode? If not, can I download a newer version of Xcode on MacOS Ventura?
Replies
2
Boosts
0
Views
352
Activity
Jun ’25
How do we build Intel compatible binary in Sequoia Xcode?
This is recipe I used to do. Create new project. eg. Storyboard, Objective-C Select Project, Go to Build Settings > Architectures Change "Build Active Architecture Only" to "NO". Build... Go to build directory and check with "lipo" command > lipo -info Products/Debug/my-test.app/Contents/MacOS/my-test Architecture in the fat file: Products/Debug/my-test.app/Contents/MacOS/my-test are: x86_64 arm64 This has been working for Sonoma. However, I followed the same procedure in Sequoia, (Sequoia 15.5 Xcode 16.2), it's showing arm64 only. Architecture in the fat file: Products/Debug/my-test.app/Contents/MacOS/my-test are: arm64 Does anyone have any idea how to build Intel compatible binary in Sequoia dev environment?
Replies
3
Boosts
0
Views
271
Activity
May ’25
Unable to test in-app purchase integration
We are trying to implement / test in-app purchase for our subscription purchase in the app. We have done all the steps listed in the documentation on apple's website; and Our subscription plan is sitting in 'Ready to Submit' state. However, we are getting an empty response from, final response = await _iap.queryProductDetails({'com.company.xyz.basic1m'}); debugPrint(" Check: ${response.toString()}"); debugPrint("❌ Responses: ${response.productDetails.map((ProductDetailsResponse)=>ProductDetailsResponse.toString()).toList()}"); debugPrint("❌ Responses: ${response.productDetails.length}"); if (response.notFoundIDs.isNotEmpty) { debugPrint("❌ Not found: ${response.notFoundIDs}"); } else if (response.productDetails.isNotEmpty) { debugPrint("✅ Product loaded: ${response.productDetails.first.title}"); } The response we get is, flutter: Check: Instance of 'ProductDetailsResponse' flutter: ❌ Responses: [] flutter: ❌ Responses: 0 flutter: ❌ Not found: [com.company.xyz.basic1m] Note: We are testing with a real device iphone 13 mini via Xcode. We tried to test using, ''com.apple.test.Subscription1.monthly'', as instructed but we have not been successful with that. And seems like (based on online search), it doesn't work all the time. We also searched online for a solution, and some of the forums suggest that we have to submit the app for review when adding subscription for the first time. It doesn't mention the same that in the apple documentation. It confusing. Help and guidance in this regard would be really appreciated.
Replies
1
Boosts
0
Views
187
Activity
Jun ’25
App transferred but app Bundle Id not transferred
When we initiated the app transfer, we were eligible for app transfer and it was transferred as well. But App's bundle identifiers are not transferred yet which is blocking to push new updates. We contacted various time to apple, but we get similar responses. What may be the exact reason that is blocking to transfer the app bundle identifiers. However, app has already been transferred and active from recipient developer account.
Replies
0
Boosts
0
Views
130
Activity
May ’25
Could not create DeviceCheck Key with Enterprise account
I have admin access for our Enterprise account I can't see the option to create a DeviceCheck key needed for the App Attest functionality. Is there a limitation preventing this key from being generated on Enterprise accounts?
Replies
1
Boosts
0
Views
174
Activity
Jun ’25
I completed the enrollment for my company in 2024
Hi! I completed the enrollment for my company on April 22, 2024. And since then we have successfully placed our application in the Store and continue to work on it. On March 27, 2025, I needed to renew my participation in the Apple Developer Program and I did it successfully - I received a confirmation letter from you. However, later I discovered that my order was canceled and now, when I go to developer.applе.com, I am offered to go through the enrollment procedure! I'm confused! It is not clear what to do in such a situation?! I will be grateful for any help!
Replies
0
Boosts
0
Views
110
Activity
May ’25
Scope of GPT Training in Xcode 26
Hello, I watched WWDC 25 and saw that GPT will be integrated into Xcode. This raised a question for me. As far as I know, GPT models learn from user interactions. However, the GPT terms of use mention that business accounts are excluded from training. Does this also apply to the GPT integrated into Xcode 26? I couldn’t find any information about this in the Xcode 26 beta release notes or the Apple Developer Program License Agreement. If anyone knows where this is documented, I’d really appreciate it if you could share it. Also, if any Apple staff is reading this, I’d be grateful if you could clarify whether the same non-training policy applies within Xcode. Thank you!
Replies
0
Boosts
0
Views
69
Activity
Jun ’25
Enrollment Stuck Since April 28 — No Updates Despite Full Document Submission (Estonian Company)
We applied for the Apple Developer Program on April 28, and our enrollment has been stuck in review since then — over three weeks now. We have already submitted all required documents, including: Turkish National ID and Passport Estonian e-Residency Card Company registration documents from the Estonian e-Business Register D-U-N-S number VAT and Registry information Detailed explanations as a sole founder and legal representative Enrollment Case number is 102586593909 We even had a follow-up phone call with Apple Developer Support (Case ID: 102589592062) and were told the submitted documents should be sufficient. I also followed all upload instructions and confirmed that the files were delivered successfully. Despite all this, we haven’t received any updates, timelines, or specific feedback on what’s missing — if anything at all. ✅ Meanwhile, we’ve completed similar business verification processes with Google, Meta, and Stripe within 48 hours. We’re trying to launch our app under an officially registered business (Mobisense OÜ), and this delay is affecting our go-to-market timeline and business operations. 🔹 Has anyone else experienced this kind of delay recently? 🔹 Is there a reliable way to escalate or request an actual review update? Apple, please review this case and help move the process forward. Thank you.
Replies
2
Boosts
2
Views
149
Activity
May ’25
Program Enrollment
I have purchased Apple Developer Account, yesterday but till now did not recieve any update regarding for the same. Please update about the account membership. Thanks in advance
Replies
0
Boosts
0
Views
65
Activity
Jun ’25
When I inherit from a class assigning SceneLocationView() sceneNode is nil
When I try to post a LocationAnnotations of a subclass respect to the one defining variable sceneLocationView, by way of: sceneLocationView.addLocationNodeWithConfirmedLocation(locationNode: bannerAnnotationLocation) When I enter in: public func addLocationNodeWithConfirmedLocation(locationNode: LocationNode) { if locationNode.location == nil || locationNode.locationConfirmed == false { return } updatePositionAndScaleOfLocationNode(locationNode: locationNode, initialSetup: true, animated: true) locationNodes.append(locationNode) print(sceneNode?.description ?? "nil") self.sceneNode?.addChildNode(locationNode) } I find sceneNode to nil, like if the effect of the renderer is lost when subclassing. I also tried to create a new variable in the subclass also assigning SceneLocationView(), but sceneNode remains nil. What to do to force it to assume a value?
Replies
1
Boosts
0
Views
85
Activity
May ’25
Is there any way of automating Apple Pay certificate generation in a CI/CD pipeline?
Hi everyone! I’m trying to automate the Apple Pay setup in a CI/CD pipeline for a preproduction environment. Right now, we are generating manually the Apple Pay certificates for both the root domain and merchant ID through the Apple Developer Portal, then manually upload them to our preproduction servers. My idea is to be able to automate this process for this environment. I’ve been digging through docs and forums but haven’t found any way to generate or renew these certificates automatically via an API or any other method. Does anyone know if Apple offers something like this? Or if not, what’s the best way to handle this in an automated workflow? I've been thinking about a web driver, but I'm not a big fan of this kind of solution. Thanks a lot for any ideas or advice!
Replies
0
Boosts
0
Views
65
Activity
Jun ’25
CMMovemnt Disorder Library
Info.plist contained no UIScene configuration dictionary (looking for configuration named "Default Configuration") {"msg":"Usage of CMMovementDisorderManager requires a special entitlement. Please see for more information https://developer.apple.com/documentation/coremotion/cmmovementdisordermanager", "event":"assert", "condition":"isEntitled"} /Library/Caches/com.apple.xbs/Sources/CoreLocationFramework/Framework/CoreMotion/Health/CMMovementDisorderManager.mm:208: assertion failure in +[CMMovementDisorderManager initialize] . I have the entitlement, I sent the request yesterday. I have added in Info.plist Privacy - Motion Usage Description message. But nothing changes. It always crashes . Added also everything to Entitlements File to watch. It crashes on private let manager = CMMovementDisorderManager()
Replies
0
Boosts
0
Views
74
Activity
May ’25
Has anyone turned macOS into a globally accessible multiuser dev server?
Has anyone here successfully set up macOS as a globally accessible, multiuser development server using native remote login (SSH) and VS Code Remote?
Replies
1
Boosts
0
Views
109
Activity
May ’25
App Clip cannot determine the source of the opening
Our business is to scan the code to open App Clip, but then App Clip will appear in App Library and Siri Suggestions. This can be opened quickly, but the URL of the last scan will be included. This will cause a problem, for example: if the previous scan was code A, but the user does not scan code B when going to place B and directly opens it through App Library or Siri Suggestions, the code I get is still code A, so the result I want is that I want to know where it was opened from, and then if it is opened quickly, I will clear the URL and remind the user to scan the code again. Or if it is opened by quick opening, do not include the URL
Replies
0
Boosts
1
Views
40
Activity
May ’25
cross device locale appname search
Hello Developers, On ios device i recently installed Teams, Instagram and facebook apps.When i change the device language/locale appname remains same i.e in english. All three apps i m able to search with it japanese translation like Teams ->チーム, Instagram->インスタグラム, Facebook ->フェイスブック when device locale in english or japanese.How can i achieve this?.Any suggestion up will be helpful.
Replies
0
Boosts
0
Views
74
Activity
May ’25
Apple Pay does throwing an Error "Apple Pay is not available"
Is anyone face the similar kind of issue? We are using the react native : 0.74.1 react-native-apay react-native-payments
Replies
2
Boosts
0
Views
121
Activity
May ’25
Xcode 16.4 not available to download
iOS 18.5 and macOS 15.5 have already shipped, but the final release of Xcode 16.4 is nowhere to be found at developer.apple.com Manually building a link based upon the link for version 16.3 results in a 403 error: https://download.developer.apple.com/Developer_Tools/Xcode_16.4/Xcode_16.4.xip
Replies
2
Boosts
2
Views
374
Activity
May ’25
Mac (Designed for iPad) not been able to install on Mac testflight
Hi I developed an iPhone app but now I want to release the same app for iPad and Mac (Design for iPad). I made the changes below but I still not been able to install the app on my Mac. It says the app is incompatible but my Mac is MacBook Pro M2 which fills the requirements to install it. Things I did so my iPhone app could have support for iPad and Mac Added iPad and Mac (Designed for iPad) for the supported destinations Change the Status Bar Style to Require full screen Changed iOS minimum Deployments iOS to 17.6 Updated the launch screen logo so stays in the middle Xcode version 16.2 See the sccreenshots of the Xcode configuration and of the TestFlight on my MacBook Pro M2 Is there anything else I need to do? Thanks.
Replies
0
Boosts
0
Views
103
Activity
May ’25
Swift Package Manager and AWS
I am trying to create a simple Swift package that uses AWS SDK for Swift but I get an error that says it can't import one of the modules, actually any of the modules. I researched this for a couple of days but can't figure out how to get this working. Any help would be appreciated.
Replies
1
Boosts
0
Views
99
Activity
May ’25
Minimum macOS Deployment target on Xcode 16.4
Can someone tell me the minimum macOS deployment target on Xcode 16.4 The information is missing here where it is normally listed: https://developer.apple.com/support/xcode/ And I do not want to install yet the deployment target has changed. Thanks
Replies
2
Boosts
0
Views
252
Activity
May ’25