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Apple supported way to create xcodeproject without using XCode IDE or with minimal use of XCode IDE
We need help to structure our project to start using apple standard way to create Xcode project. let me first express how currently we are creating Xcode project. As of today, we are using CMake to generate our xcode project which we can open in XCODE IDE and build/debug/run/etc. XCode IDE can open those project but we notice that some build setting does not seem to have correct value while looking into XCODE IDE but it somehow builds. There are some other issues also. Along with those issues, we also could not share this xcodeproject generated via CMake to AppleDTS support team as Apple does not support project created via some third party tool (like CMake or others). Let me also express why we decided to use CMake at first place to generate Xcode projects. Our project is layered architecture project where in upper layers uses lower layer artifacts. Each layer has its own set of build targets . And each layer can have both C++ and Swift files. And each layer would have most of the compiler flag common, but we could also have compiler flag specific to each layer also. To achieve all these, we have developed our own tool, which basically creates CMakeLists.txt (for project model- all targets, dependency, etc) and CMakePresets.json (for all compiler and linker flags). Now this tool scans through repos/source folders on each layer and then creates these files (CMakeLists.txt and CMakePresets.json). This tool uses inputs to decide compiler/linker/other properties from one centralized location. Which means every developer would use these same input files and thus they all can have same compiler/linker/other properties set consistent. This makes generated build system consistent on all developer machine and it allows confidence of saying if build works on one developer's machine would also work on other developer’s machine and if build does NOT work on one developer's machine, it would NOT work on other developer’s machine also. So, it’s consistent. That was the main reason to use CMake to generate xcode project. So, our internal tools creates meta data for CMake (which is CMakeLists and CMakePresets) and then CMake generates Xcode build system using XCode generator. Now we want to move to xcode native way to create projects but at the same time we also want this consistency that each of my developer would use exact same compiler/linker/other properties. If we ask developer to use XCode IDE to create xcode project, we cannot guarantee that they all will use same compiler/linker/etc flags and thus we would end up having inconsistent behaviour on different developer machines. We need your help to figure out how we can achive this ? We read some ways that we can create some template project and then we can create some .xcconfig files and use them to set target properties but honestly, we are able to stich them together. So please help us directionally on this , how should we proceed ? Basically we need to know how can we have all my developer use same xcodeproject. I was also thinking how would I be setting my CI for apple builds if I have to use XCode IDE to create xcode project and since CI environments are non interactive and it can happen n number of times in day (if I have setup to run sanity for all Pull Requests). Any help/direction on this is highly appreciated.
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Apple Developer Enrollment Issue : Immediate Failure Across Web, Mac, and App
I’ve been trying to enroll in the Apple Developer Program for days, but I immediately receive the error: “Your enrollment could not be completed.” This happens on the web, on my Mac, and in the Apple Developer app. I cannot proceed to any step, as the error appears before entering any information or payment details. In the app, the “Enroll Now” button is also disabled.
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StoreKit testing not working on iOS26.5 simulator
Hi, I'm trying to run our StoreKit unit tests with Xcode26.5 on an iOS26.5 simulator. Host computer has macOS26.5. All tests are failing and in the console I see logs such as [SKTestSession] Error saving configuration file: Error Domain=SKInternalErrorDomain Code=3 "(null)" [SKTestSession] Error deleting all transactions: Error Domain=SKInternalErrorDomain Code=3 "(null)" [SKTestSession] Error clearing overrides: Error Domain=SKInternalErrorDomain Code=3 "(null)" [SKTestSession] Error setting value to 1 for identifier 2 for jp.unext.mediaplayer: Error Domain=SKInternalErrorDomain Code=3 "(null)" And the simulator asks me to provide my AppleID. Tests have been broken since at least 26.4 The release notes claims that it has been fixed but not for me. https://developer.apple.com/documentation/ios-ipados-release-notes/ios-ipados-26_5-release-notes#StoreKit-Testing-in-Xcode Does anyone else have the same issue? Reported FB22774836 just in case.
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DMG background image not visible on old macOS
I distribute my AppleScript applet in a read only DMG file. I want to add a simple background image which encourages users to copy the applet to their Applications folder. I use the Finder function "Show View Options" which has the option to add a picture. That seems to work in macOS Tahoe. However, the background image is not visible on earlier versions of macOS. I've also found that a background image set on a Mac running Monterey is not visible on a Mac running Tahoe. Is there a way to add a background image which works across multiple macOS versions ?
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can not create iOS 27 Simulator
Apple M1 Pro, 26.5.1 (25F80) XCode 27.0 Beta (27A5194q) Command Line tools for Xcode 27 are installed. Device Hub Version 27.0 (235.4.2) Within device hub I can not create iOS 27 simulators. Only the 26.5 simulators are listed there. I installed the iOS 27.0 SDK. Also deleted and reinstalled it. The computer was restarted. No change. I am unable to create the proper iOS 27 Simulators. Any idea why this is not working? Thanks for the help upfront.
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Xcode 26.6 and 27 Gemini Authentication with Configuration Files
I’m attempting to set up Gemini agentic support in Xcode 26.6 RC (and I'm assuming the process is the same in 27), but since I need to use Gemini with a corporate account, I have a Google Cloud Project ID, not an API key, so it seems like the configuration file route is the right path? After consulting Gemini and filling out the .env file and settings.json files, Xcode is complaining about needing to be authenticated, and I can’t seem to see how to trigger the auth, like one might do in Gemini CLI. I'd appreciate any suggestions or advice at this point. Thanks in advance!
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iOS Simulator downloads a lot of data
iOS simulator downloads loads of data even over personal hotspots that should be low data - 10s of GBs which exhausts cellular plans. I.e. I'm connecting the phone over USB (charging and it automatically shares the cellular connection and faster deploy and debugging). I see that /Library/Developer/CoreSimulator/Volumes/iOS_23F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.5.simruntime/Contents/Resources/RuntimeRoot/usr/libexec/nsurlsessiond downloads 10s of GBs probably in /Library/Developer/Xcode/UserData/Previews/Simulator Devices/<UUID>/data/private/var/MobileAsset/AssetsV2 over time. Most plans are not that infinite. Has anyone seen such thing? The phone is connected over USB and automatically used as network device and also has the low data mode toggle on.
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Enrollment stuck on "Pending" for two weeks — no App Store Connect access
Hello, I enrolled in the Apple Developer Program on June 14, 2026. The annual fee was charged successfully and I received the receipt from Apple. I also completed the identity verification (with my driver's license). Despite this, my account has been showing "Pending" status for more than two weeks now. As a result, I have no access to App Store Connect — it shows the message "Your Apple Account is not set up for iTunes Connect," so I cannot create my app or upload a build to TestFlight. My app is finished and ready; I am only waiting for the enrollment to be completed. I have already submitted a support request by email (the form mentioned a 2 business day response time), but I wanted to open a thread here as well, since I can see from other recent posts that I'm not the only one affected. Apple Developer Support — could you please look into this and let me know why the enrollment is not being completed? I would appreciate any help getting my account activated. Thank you.
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Xcode 27 beta 2 almost impossible to use with 16 GB memory Macs.
Hi, I have been testing Xcode 27 beta 2 on macOS 27 beta 2 on a MacBook Air M2 (base model) with 16 GB of memory. When loading previews for the first time, it could take a while, but it looks significantly longer compared to Xcode 26.x on macOS 26.x. Then when trying to launch a simple app with a few screens, the Device Hub takes forever, and then on Activity Monitor, the swap used starts to climb up, almost as high as 12 GB or more. Running an app on Device Hub is almost impossible. Is this a limit of what a MacBook Air can do? This is not my primary machine by the way.
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Xcode 27 Beta / Beta 2 Running my app in Device Hub stalls on Launch Screen
I was hoping this was fixed in Beta 2, but I am having the same issue. I run my app: on a simulator device Device Hub opens Begins installing the app I see the icon and it starts to fill in The launch screen loads and never finishes loading. I then stop running app in Xcode. Device Hub still shows launch screen I restart device in Device Hub I then can open the app and test Anyone else experiencing this? I would really like to solve this as it makes testing changes a frustrating experience. Because I then have to close Device Hub and Xcode to simulate again.
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ChatGPT stopped working in Xcode
ChatGPT stopped working in Xcode MacBook Air M2 2022 MacOS 26.5.1 Xcode 26.5 ExpressVPN Version 11.71.0 (90727) Internet connection is working fine. On late night June 22, ChatGPT in Xcode was working fine. Then I started getting “cannot complete” messages with “network error”. Now ChatGPT in Xcode does not work at all. My subscription to ChatGPT auto-renewed on June 23. My bank confirms that the payment went through. I logged into ChatGPT in Safari and Firefox. The account looks fine. In Xcode settings/Intelligence/ChatGPT in Xcode, the Usage Limit says Under Limit. I signed out of ChatGPT from within Xcode, and signed back in. It still is not working. I quit and restarted Xcode, then signed out of ChatGPT again, and signed back in. Still not working. Restarted my Mac, opened Xcode. It still doesn’t work. Signed out and back into ChatGPT in Xcode. ChatGPT still is dead. Disabled VPN. Quit and restarted Xcode. ChatGPT still not working. 1-800-ChatGPT was no help at all. I can use ChatGPT while logged into my account on their website. I told it “ChatGPT in Xcode has stopped working”. It came back with: “I’ll help narrow this down. I’ll check current official OpenAI guidance/status first, then give you the fastest troubleshooting path for Xcode specifically. Thought for 6s Try this order: 1 Update ChatGPT for macOS — Work with Apps/Xcode needs ChatGPT macOS 1.2025.057 or later. 2 Restart both apps: quit ChatGPT and Xcode completely, then reopen Xcode first, ChatGPT second. 3 In ChatGPT macOS, check Work with Apps is enabled and Xcode is selected/available. 4 macOS permissions: System Settings → Privacy & Security → Accessibility and Automation. Make sure ChatGPT is allowed to control/read Xcode. 5 In Xcode, open an actual source file and put focus in the editor, then try ChatGPT again. 6 Check OpenAI status; current status page shows ChatGPT service status and incidents. 7 If on corporate/VPN network, try off VPN; OpenAI notes TLS/SSL inspection can break app access. Most common fix: update ChatGPT macOS + re-grant Accessibility/Automation permissions.” I never had the app ChatGPT for MacOS. I set up an account on ChatGPT.com and enabled it in Xcode. That was working fine until the June 23. ChatGPT is not in System Settings → Privacy & Security → Accessibility. Downloaded ChatGPT for MacOS. Quit Xcode. Added ChatGPT to. System Settings → Privacy & Security → Accessibility. Started ChatGPT. Started Xcode. Signed out of ChatGPT in Xcode, and signed back in. ChatGPT in Xcode still is dead. I am at a complete loss. Can anyone help? Doug
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Signed updated Apple Developer agreement, but App Store Connect still blocks version creation
I’m running into an issue in App Store Connect where I’m being blocked from creating a new app version because it says I need to accept the latest Apple Developer Program License Agreement. However, I already accepted the agreement two days ago. When I go back to the agreements area, it appears that the agreement has been signed ("Issued June 18, 2026. Accepted June 24, 2026."), but the prompt still appears and continues preventing me from creating a new version. I’ve tried refreshing App Store Connect and checking again, but the issue is still happening. Has anyone else run into a delay where App Store Connect takes time to recognize the accepted agreement? Is there anything else I should check, or is this something that requires Apple Support to resolve? Thanks!
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My IP address has been blocked by the forums?
I've hit a dead end with normal Apple support channels. I wrote up a radar for it (FB23333685). I used curl -v https://developer.apple.com/forums/ on my Mac via my phone's hotspot (working) and via Spectrum (not working) (some irrelevant stuff elided to shrink post): Working: % curl -v https://developer.apple.com/forums/ * Host developer.apple.com:443 was resolved. * IPv6: 2620:149:a06:f000::134, 2620:149:a06:f000::139 * IPv4: 17.253.31.140, 17.253.31.139 * Trying [2620:149:a06:f000::134]:443... * Connected to developer.apple.com (2620:149:a06:f000::134) port 443 <elided> > GET /forums/ HTTP/1.1 > Host: developer.apple.com > User-Agent: curl/8.7.1 > Accept: */* > * Request completely sent off < HTTP/1.1 200 OK < Server: Apple < Date: Mon, 22 Jun 2026 23:22:30 GMT < Content-Type: text/html;charset=utf-8 < Vary: Accept-Encoding < Set-Cookie: oid-dev-forums=; Path=/; Domain=.apple.com; Expires=Thu, 01 Jan 1970 00:00:00 GMT; Max-Age=0; Secure; HttpOnly < Expires: Mon, 22 Jun 2026 23:22:29 GMT < X-Frame-Options: DENY < Strict-Transport-Security: max-age=31536000; includeSubDomains < Service-Worker-Allowed: / < User-Type: anonymous < Cache-Control: private,no-cache,no-store, must-revalidate, max-age=0 < Last-Modified: Mon, 22 Jun 2026 23:22:29 GMT < X-Content-Type-Options: nosniff < Content-Security-Policy: <elided> < Vary: Accept-Encoding < X-XSS-Protection: 1; mode=block < Vary: Origin < Vary: Access-Control-Request-Method < Vary: Access-Control-Request-Headers < Content-Language: en-US < X-Request-ID: 41b2b91a2a2c5e8be35787ec7b349db8 < Edge-Control: !no-store,max-age=3600 < X-Request-ID: 41b2b91a2a2c5e8be35787ec7b349db8 < Set-Cookie: myacinfo=; Path=/; Domain=.apple.com; Expires=Thu, 01 Jan 1970 00:00:00 GMT; Max-Age=0; Secure; HttpOnly < Set-Cookie: asc_user=; Path=/; Domain=.apple.com; Expires=Thu, 01 Jan 1970 00:00:00 GMT; Max-Age=0; Secure < Set-Cookie: XID=<redacted>; Path=/; Domain=.apple.com; Expires=Wed, 22 Jul 2026 23:22:29 GMT; Max-Age=2592000; Secure; HttpOnly < Set-Cookie: df_shld_btm_prd=<redacted>; Expires=Tue, 23 Jun 2026 11:22:30 GMT; Max-Age=43200; Domain=apple.com; Path=/; SameSite=Lax; Secure < Age: 2 < Via: https/1.1 ussea4-edge-mx-005.ts.apple.com (acdn/302.16436), https/1.1 ussea4-edge-fx-007.ts.apple.com (acdn/302.16436) < X-Cache: miss, miss < CDNUUID: 42f00814-9cfb-4675-a0fa-4f3aa5ba89da-2134634100 < Transfer-Encoding: chunked < Connection: keep-alive < <!DOCTYPE html> … Failing: % curl -v https://developer.apple.com/forums/ * Host developer.apple.com:443 was resolved. * IPv6: (none) * IPv4: 17.253.83.137, 17.253.83.132 * Trying 17.253.83.137:443... * Connected to developer.apple.com (17.253.83.137) port 443 <redacted> * SSL certificate verify ok. * using HTTP/1.x > GET /forums/ HTTP/1.1 > Host: developer.apple.com > User-Agent: curl/8.7.1 > Accept: */* > * Request completely sent off < HTTP/1.1 403 Forbidden < Server: Apple < Date: Mon, 22 Jun 2026 23:16:25 GMT < Content-Type: text/html < Content-Length: 146 < Cache-Control: private, no-cache, no-store, max-age=0 < Age: 0 < Via: https/1.1 uslax1-edge-mx-005.ts.apple.com (acdn/302.16436), https/1.1 uslax1-edge-fx-015.ts.apple.com (acdn/302.16436) < X-Cache: miss, miss < CDNUUID: 4da2a4a9-3bd4-4135-b895-6b58b6d7f53b-1614544808 < Connection: keep-alive < <html> <head><title>403 Forbidden</title></head> <body> <center><h1>403 Forbidden</h1></center> <hr><center>Apple</center> </body> </html> * Connection #0 to host developer.apple.com left intact The Spectrum response never reached the forums app at all — it was rejected at the edge node itself (uslax1-edge-mx-005 / uslax1-edge-fx-015, both LA-area). The working request happened to land on a Seattle-area edge (ussea4) via anycast routing. So this isn't an app-level or account-level block — it's a deny rule sitting on (or upstream of) the LA edge PoP for my specific IP. Thing is, I don’t know how to get help on this issue.
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Xcode 27 incorrectly links a Catalyst binary, _UIFontTextStyleCallout Expected in AppKit
I have a personal iOS project that I also compile for macOS with Catalyst. When built with Xcode 26.x, everything is linked correctly. When built with Xcode 27 betas, the following runtime error occurs: Termination Reason: Namespace DYLD, Code 4, Symbol missing Symbol not found: _UIFontTextStyleCallout Referenced from: <046ED276-F81A-31B4-82FF-6DC82E9041BC> /Applications/Photo Library.app/Contents/MacOS/Photo Library Expected in: <298B64F6-9BC0-3BFB-BE72-EBDC2BE0FF19> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit Any assistance? Thanks
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Betas not available to all developers?
It's been over 2 weeks and I still don't have the option to download the Mac or iOS 27 betas. All I see is the option for the current public betas for Tahoe and iOS 26. I am a registered developer and thought I would get access to the betas. I've submitted 2 tickets through the feedback assistant and both were closed with the comment "investigation complete - working as designed". I don't know where else to go. Is it true that not every developer gets access to beta software or that developer betas are released in phases? I've never read that anywhere nor heard that once released that beta software isn't available to all developers in the Apple dev program (not the public beta program). Can anyone shed light on this? is this true? Are betas released in phases to developers? At this rate as a developer I will have to wait until the public beta. Help!
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Xcode won't sign into ChatGPT Codex account anymore
As of May 8th, 2026, after I upgraded to "codex-cli 0.129.0" via Xcode, I can no longer sign into my ChatGPT account in Xcode Intelligence Settings. The Log In window is always successful, but the settings never update to show the login being successful. It's a constant loop. Perhaps a hand-shake fail. Versions: Tahoe 26.3.1, Xcode 26.4.1, codex-cli 0.129.0.
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Apple supported way to create xcodeproject without using XCode IDE or with minimal use of XCode IDE
We need help to structure our project to start using apple standard way to create Xcode project. let me first express how currently we are creating Xcode project. As of today, we are using CMake to generate our xcode project which we can open in XCODE IDE and build/debug/run/etc. XCode IDE can open those project but we notice that some build setting does not seem to have correct value while looking into XCODE IDE but it somehow builds. There are some other issues also. Along with those issues, we also could not share this xcodeproject generated via CMake to AppleDTS support team as Apple does not support project created via some third party tool (like CMake or others). Let me also express why we decided to use CMake at first place to generate Xcode projects. Our project is layered architecture project where in upper layers uses lower layer artifacts. Each layer has its own set of build targets . And each layer can have both C++ and Swift files. And each layer would have most of the compiler flag common, but we could also have compiler flag specific to each layer also. To achieve all these, we have developed our own tool, which basically creates CMakeLists.txt (for project model- all targets, dependency, etc) and CMakePresets.json (for all compiler and linker flags). Now this tool scans through repos/source folders on each layer and then creates these files (CMakeLists.txt and CMakePresets.json). This tool uses inputs to decide compiler/linker/other properties from one centralized location. Which means every developer would use these same input files and thus they all can have same compiler/linker/other properties set consistent. This makes generated build system consistent on all developer machine and it allows confidence of saying if build works on one developer's machine would also work on other developer’s machine and if build does NOT work on one developer's machine, it would NOT work on other developer’s machine also. So, it’s consistent. That was the main reason to use CMake to generate xcode project. So, our internal tools creates meta data for CMake (which is CMakeLists and CMakePresets) and then CMake generates Xcode build system using XCode generator. Now we want to move to xcode native way to create projects but at the same time we also want this consistency that each of my developer would use exact same compiler/linker/other properties. If we ask developer to use XCode IDE to create xcode project, we cannot guarantee that they all will use same compiler/linker/etc flags and thus we would end up having inconsistent behaviour on different developer machines. We need your help to figure out how we can achive this ? We read some ways that we can create some template project and then we can create some .xcconfig files and use them to set target properties but honestly, we are able to stich them together. So please help us directionally on this , how should we proceed ? Basically we need to know how can we have all my developer use same xcodeproject. I was also thinking how would I be setting my CI for apple builds if I have to use XCode IDE to create xcode project and since CI environments are non interactive and it can happen n number of times in day (if I have setup to run sanity for all Pull Requests). Any help/direction on this is highly appreciated.
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Apple Developer Enrollment Issue : Immediate Failure Across Web, Mac, and App
I’ve been trying to enroll in the Apple Developer Program for days, but I immediately receive the error: “Your enrollment could not be completed.” This happens on the web, on my Mac, and in the Apple Developer app. I cannot proceed to any step, as the error appears before entering any information or payment details. In the app, the “Enroll Now” button is also disabled.
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Gemini coding assistant no reply
I set up Gemini in Xcode 27 beta in Settings using an API key from Google AI studio. When I select "New Conversation" and "Gemini" and type "hi" it just spins forever (many minutes) - no reply or error message. Is there any way to figure out what's wrong?
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StoreKit testing not working on iOS26.5 simulator
Hi, I'm trying to run our StoreKit unit tests with Xcode26.5 on an iOS26.5 simulator. Host computer has macOS26.5. All tests are failing and in the console I see logs such as [SKTestSession] Error saving configuration file: Error Domain=SKInternalErrorDomain Code=3 "(null)" [SKTestSession] Error deleting all transactions: Error Domain=SKInternalErrorDomain Code=3 "(null)" [SKTestSession] Error clearing overrides: Error Domain=SKInternalErrorDomain Code=3 "(null)" [SKTestSession] Error setting value to 1 for identifier 2 for jp.unext.mediaplayer: Error Domain=SKInternalErrorDomain Code=3 "(null)" And the simulator asks me to provide my AppleID. Tests have been broken since at least 26.4 The release notes claims that it has been fixed but not for me. https://developer.apple.com/documentation/ios-ipados-release-notes/ios-ipados-26_5-release-notes#StoreKit-Testing-in-Xcode Does anyone else have the same issue? Reported FB22774836 just in case.
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DMG background image not visible on old macOS
I distribute my AppleScript applet in a read only DMG file. I want to add a simple background image which encourages users to copy the applet to their Applications folder. I use the Finder function "Show View Options" which has the option to add a picture. That seems to work in macOS Tahoe. However, the background image is not visible on earlier versions of macOS. I've also found that a background image set on a Mac running Monterey is not visible on a Mac running Tahoe. Is there a way to add a background image which works across multiple macOS versions ?
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can not create iOS 27 Simulator
Apple M1 Pro, 26.5.1 (25F80) XCode 27.0 Beta (27A5194q) Command Line tools for Xcode 27 are installed. Device Hub Version 27.0 (235.4.2) Within device hub I can not create iOS 27 simulators. Only the 26.5 simulators are listed there. I installed the iOS 27.0 SDK. Also deleted and reinstalled it. The computer was restarted. No change. I am unable to create the proper iOS 27 Simulators. Any idea why this is not working? Thanks for the help upfront.
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Xcode 26.6 and 27 Gemini Authentication with Configuration Files
I’m attempting to set up Gemini agentic support in Xcode 26.6 RC (and I'm assuming the process is the same in 27), but since I need to use Gemini with a corporate account, I have a Google Cloud Project ID, not an API key, so it seems like the configuration file route is the right path? After consulting Gemini and filling out the .env file and settings.json files, Xcode is complaining about needing to be authenticated, and I can’t seem to see how to trigger the auth, like one might do in Gemini CLI. I'd appreciate any suggestions or advice at this point. Thanks in advance!
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Agents in Xcode: Codex Sign In not working
Hey all, the codex sign in isn't working for me in Agents. I am using the 26.5 release candidate version. It always says "Not Signed In". I have completed the Sign In process multiple times. Anyone else seeing this? I have filed Feedback FB22732574
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iOS Simulator downloads a lot of data
iOS simulator downloads loads of data even over personal hotspots that should be low data - 10s of GBs which exhausts cellular plans. I.e. I'm connecting the phone over USB (charging and it automatically shares the cellular connection and faster deploy and debugging). I see that /Library/Developer/CoreSimulator/Volumes/iOS_23F77/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 26.5.simruntime/Contents/Resources/RuntimeRoot/usr/libexec/nsurlsessiond downloads 10s of GBs probably in /Library/Developer/Xcode/UserData/Previews/Simulator Devices/<UUID>/data/private/var/MobileAsset/AssetsV2 over time. Most plans are not that infinite. Has anyone seen such thing? The phone is connected over USB and automatically used as network device and also has the low data mode toggle on.
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xcode27 beta2 library 'd64' not found
what can i do?
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Shortcuts and App Intents does not work on simulators running iOS 26 or iOS 27
Hello, Shortcuts and App Intents don't work on simulators running iOS 26 or iOS 27. It's working fine on simulators running iOS 18. It makes testing and adopting new technologies difficult. Please check this feedback which contains a video showcasing the issue with a sample code provided by Apple: FB23342158 Regards, Axel
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Enrollment stuck on "Pending" for two weeks — no App Store Connect access
Hello, I enrolled in the Apple Developer Program on June 14, 2026. The annual fee was charged successfully and I received the receipt from Apple. I also completed the identity verification (with my driver's license). Despite this, my account has been showing "Pending" status for more than two weeks now. As a result, I have no access to App Store Connect — it shows the message "Your Apple Account is not set up for iTunes Connect," so I cannot create my app or upload a build to TestFlight. My app is finished and ready; I am only waiting for the enrollment to be completed. I have already submitted a support request by email (the form mentioned a 2 business day response time), but I wanted to open a thread here as well, since I can see from other recent posts that I'm not the only one affected. Apple Developer Support — could you please look into this and let me know why the enrollment is not being completed? I would appreciate any help getting my account activated. Thank you.
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Xcode 27 beta 2 almost impossible to use with 16 GB memory Macs.
Hi, I have been testing Xcode 27 beta 2 on macOS 27 beta 2 on a MacBook Air M2 (base model) with 16 GB of memory. When loading previews for the first time, it could take a while, but it looks significantly longer compared to Xcode 26.x on macOS 26.x. Then when trying to launch a simple app with a few screens, the Device Hub takes forever, and then on Activity Monitor, the swap used starts to climb up, almost as high as 12 GB or more. Running an app on Device Hub is almost impossible. Is this a limit of what a MacBook Air can do? This is not my primary machine by the way.
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Xcode 27 Beta / Beta 2 Running my app in Device Hub stalls on Launch Screen
I was hoping this was fixed in Beta 2, but I am having the same issue. I run my app: on a simulator device Device Hub opens Begins installing the app I see the icon and it starts to fill in The launch screen loads and never finishes loading. I then stop running app in Xcode. Device Hub still shows launch screen I restart device in Device Hub I then can open the app and test Anyone else experiencing this? I would really like to solve this as it makes testing changes a frustrating experience. Because I then have to close Device Hub and Xcode to simulate again.
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ChatGPT stopped working in Xcode
ChatGPT stopped working in Xcode MacBook Air M2 2022 MacOS 26.5.1 Xcode 26.5 ExpressVPN Version 11.71.0 (90727) Internet connection is working fine. On late night June 22, ChatGPT in Xcode was working fine. Then I started getting “cannot complete” messages with “network error”. Now ChatGPT in Xcode does not work at all. My subscription to ChatGPT auto-renewed on June 23. My bank confirms that the payment went through. I logged into ChatGPT in Safari and Firefox. The account looks fine. In Xcode settings/Intelligence/ChatGPT in Xcode, the Usage Limit says Under Limit. I signed out of ChatGPT from within Xcode, and signed back in. It still is not working. I quit and restarted Xcode, then signed out of ChatGPT again, and signed back in. Still not working. Restarted my Mac, opened Xcode. It still doesn’t work. Signed out and back into ChatGPT in Xcode. ChatGPT still is dead. Disabled VPN. Quit and restarted Xcode. ChatGPT still not working. 1-800-ChatGPT was no help at all. I can use ChatGPT while logged into my account on their website. I told it “ChatGPT in Xcode has stopped working”. It came back with: “I’ll help narrow this down. I’ll check current official OpenAI guidance/status first, then give you the fastest troubleshooting path for Xcode specifically. Thought for 6s Try this order: 1 Update ChatGPT for macOS — Work with Apps/Xcode needs ChatGPT macOS 1.2025.057 or later. 2 Restart both apps: quit ChatGPT and Xcode completely, then reopen Xcode first, ChatGPT second. 3 In ChatGPT macOS, check Work with Apps is enabled and Xcode is selected/available. 4 macOS permissions: System Settings → Privacy & Security → Accessibility and Automation. Make sure ChatGPT is allowed to control/read Xcode. 5 In Xcode, open an actual source file and put focus in the editor, then try ChatGPT again. 6 Check OpenAI status; current status page shows ChatGPT service status and incidents. 7 If on corporate/VPN network, try off VPN; OpenAI notes TLS/SSL inspection can break app access. Most common fix: update ChatGPT macOS + re-grant Accessibility/Automation permissions.” I never had the app ChatGPT for MacOS. I set up an account on ChatGPT.com and enabled it in Xcode. That was working fine until the June 23. ChatGPT is not in System Settings → Privacy & Security → Accessibility. Downloaded ChatGPT for MacOS. Quit Xcode. Added ChatGPT to. System Settings → Privacy & Security → Accessibility. Started ChatGPT. Started Xcode. Signed out of ChatGPT in Xcode, and signed back in. ChatGPT in Xcode still is dead. I am at a complete loss. Can anyone help? Doug
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Signed updated Apple Developer agreement, but App Store Connect still blocks version creation
I’m running into an issue in App Store Connect where I’m being blocked from creating a new app version because it says I need to accept the latest Apple Developer Program License Agreement. However, I already accepted the agreement two days ago. When I go back to the agreements area, it appears that the agreement has been signed ("Issued June 18, 2026. Accepted June 24, 2026."), but the prompt still appears and continues preventing me from creating a new version. I’ve tried refreshing App Store Connect and checking again, but the issue is still happening. Has anyone else run into a delay where App Store Connect takes time to recognize the accepted agreement? Is there anything else I should check, or is this something that requires Apple Support to resolve? Thanks!
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My IP address has been blocked by the forums?
I've hit a dead end with normal Apple support channels. I wrote up a radar for it (FB23333685). I used curl -v https://developer.apple.com/forums/ on my Mac via my phone's hotspot (working) and via Spectrum (not working) (some irrelevant stuff elided to shrink post): Working: % curl -v https://developer.apple.com/forums/ * Host developer.apple.com:443 was resolved. * IPv6: 2620:149:a06:f000::134, 2620:149:a06:f000::139 * IPv4: 17.253.31.140, 17.253.31.139 * Trying [2620:149:a06:f000::134]:443... * Connected to developer.apple.com (2620:149:a06:f000::134) port 443 <elided> > GET /forums/ HTTP/1.1 > Host: developer.apple.com > User-Agent: curl/8.7.1 > Accept: */* > * Request completely sent off < HTTP/1.1 200 OK < Server: Apple < Date: Mon, 22 Jun 2026 23:22:30 GMT < Content-Type: text/html;charset=utf-8 < Vary: Accept-Encoding < Set-Cookie: oid-dev-forums=; Path=/; Domain=.apple.com; Expires=Thu, 01 Jan 1970 00:00:00 GMT; Max-Age=0; Secure; HttpOnly < Expires: Mon, 22 Jun 2026 23:22:29 GMT < X-Frame-Options: DENY < Strict-Transport-Security: max-age=31536000; includeSubDomains < Service-Worker-Allowed: / < User-Type: anonymous < Cache-Control: private,no-cache,no-store, must-revalidate, max-age=0 < Last-Modified: Mon, 22 Jun 2026 23:22:29 GMT < X-Content-Type-Options: nosniff < Content-Security-Policy: <elided> < Vary: Accept-Encoding < X-XSS-Protection: 1; mode=block < Vary: Origin < Vary: Access-Control-Request-Method < Vary: Access-Control-Request-Headers < Content-Language: en-US < X-Request-ID: 41b2b91a2a2c5e8be35787ec7b349db8 < Edge-Control: !no-store,max-age=3600 < X-Request-ID: 41b2b91a2a2c5e8be35787ec7b349db8 < Set-Cookie: myacinfo=; Path=/; Domain=.apple.com; Expires=Thu, 01 Jan 1970 00:00:00 GMT; Max-Age=0; Secure; HttpOnly < Set-Cookie: asc_user=; Path=/; Domain=.apple.com; Expires=Thu, 01 Jan 1970 00:00:00 GMT; Max-Age=0; Secure < Set-Cookie: XID=<redacted>; Path=/; Domain=.apple.com; Expires=Wed, 22 Jul 2026 23:22:29 GMT; Max-Age=2592000; Secure; HttpOnly < Set-Cookie: df_shld_btm_prd=<redacted>; Expires=Tue, 23 Jun 2026 11:22:30 GMT; Max-Age=43200; Domain=apple.com; Path=/; SameSite=Lax; Secure < Age: 2 < Via: https/1.1 ussea4-edge-mx-005.ts.apple.com (acdn/302.16436), https/1.1 ussea4-edge-fx-007.ts.apple.com (acdn/302.16436) < X-Cache: miss, miss < CDNUUID: 42f00814-9cfb-4675-a0fa-4f3aa5ba89da-2134634100 < Transfer-Encoding: chunked < Connection: keep-alive < <!DOCTYPE html> … Failing: % curl -v https://developer.apple.com/forums/ * Host developer.apple.com:443 was resolved. * IPv6: (none) * IPv4: 17.253.83.137, 17.253.83.132 * Trying 17.253.83.137:443... * Connected to developer.apple.com (17.253.83.137) port 443 <redacted> * SSL certificate verify ok. * using HTTP/1.x > GET /forums/ HTTP/1.1 > Host: developer.apple.com > User-Agent: curl/8.7.1 > Accept: */* > * Request completely sent off < HTTP/1.1 403 Forbidden < Server: Apple < Date: Mon, 22 Jun 2026 23:16:25 GMT < Content-Type: text/html < Content-Length: 146 < Cache-Control: private, no-cache, no-store, max-age=0 < Age: 0 < Via: https/1.1 uslax1-edge-mx-005.ts.apple.com (acdn/302.16436), https/1.1 uslax1-edge-fx-015.ts.apple.com (acdn/302.16436) < X-Cache: miss, miss < CDNUUID: 4da2a4a9-3bd4-4135-b895-6b58b6d7f53b-1614544808 < Connection: keep-alive < <html> <head><title>403 Forbidden</title></head> <body> <center><h1>403 Forbidden</h1></center> <hr><center>Apple</center> </body> </html> * Connection #0 to host developer.apple.com left intact The Spectrum response never reached the forums app at all — it was rejected at the edge node itself (uslax1-edge-mx-005 / uslax1-edge-fx-015, both LA-area). The working request happened to land on a Seattle-area edge (ussea4) via anycast routing. So this isn't an app-level or account-level block — it's a deny rule sitting on (or upstream of) the LA edge PoP for my specific IP. Thing is, I don’t know how to get help on this issue.
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Xcode 27 incorrectly links a Catalyst binary, _UIFontTextStyleCallout Expected in AppKit
I have a personal iOS project that I also compile for macOS with Catalyst. When built with Xcode 26.x, everything is linked correctly. When built with Xcode 27 betas, the following runtime error occurs: Termination Reason: Namespace DYLD, Code 4, Symbol missing Symbol not found: _UIFontTextStyleCallout Referenced from: <046ED276-F81A-31B4-82FF-6DC82E9041BC> /Applications/Photo Library.app/Contents/MacOS/Photo Library Expected in: <298B64F6-9BC0-3BFB-BE72-EBDC2BE0FF19> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit Any assistance? Thanks
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Betas not available to all developers?
It's been over 2 weeks and I still don't have the option to download the Mac or iOS 27 betas. All I see is the option for the current public betas for Tahoe and iOS 26. I am a registered developer and thought I would get access to the betas. I've submitted 2 tickets through the feedback assistant and both were closed with the comment "investigation complete - working as designed". I don't know where else to go. Is it true that not every developer gets access to beta software or that developer betas are released in phases? I've never read that anywhere nor heard that once released that beta software isn't available to all developers in the Apple dev program (not the public beta program). Can anyone shed light on this? is this true? Are betas released in phases to developers? At this rate as a developer I will have to wait until the public beta. Help!
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Xcode won't sign into ChatGPT Codex account anymore
As of May 8th, 2026, after I upgraded to "codex-cli 0.129.0" via Xcode, I can no longer sign into my ChatGPT account in Xcode Intelligence Settings. The Log In window is always successful, but the settings never update to show the login being successful. It's a constant loop. Perhaps a hand-shake fail. Versions: Tahoe 26.3.1, Xcode 26.4.1, codex-cli 0.129.0.
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