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Feedback wanted: macOS tool to run Claude Code through OpenRouter safely
Hi everyone, I built an open-source macOS developer tool called Claude Code on OpenRouter. GitHub repo: https://github.com/allytag/Claude_Code It lets the official Claude Code CLI run through OpenRouter models while keeping the normal Claude Code workflow: tools, file editing, bash, MCP, repository work, and agent behavior. The main reason I built it is that many custom model setups break Claude Code features or make cost and model control harder. This setup keeps Claude Code itself untouched and adds a local Anthropic-compatible proxy for OpenRouter. What it does: Runs the official Claude Code CLI through OpenRouter Keeps Claude Code tools, file edits, bash, repo workflow, and MCP working Uses a local proxy at 127.0.0.1:4141 Supports model roles like main, cheapFull, hard, subagent, lowToken, backup, and compare Lets users switch OpenRouter models without reinstalling Adds cache markers and provider pinning where supported Strips reasoning fields by default to avoid hidden token cost Includes a safe updater with snapshot, validation, and rollback Includes doctor, status, cleanup, verify, uninstall, and rollback commands Avoids storing API keys in the repo Current requirements: macOS Apple Silicon Node.js 20 or newer Zsh Official Claude Code CLI OpenRouter API key Quick start: Install official Claude Code if missing: curl -fsSL https://claude.ai/install.sh | bash Clone the repo: git clone https://github.com/allytag/Claude_Code.git Claude cd Claude Preview the install: ./install.sh --dry-run Install: ./install.sh --merge Start using it: claude claude-router status Useful commands: claude-router status claude-router list claude-router tail claude-router use main deepseek-v4-pro claude-router add grok x-ai/grok-4 --name "Grok 4" claude-low "explain debounce" claude-safe-update latest --dry-run claude-safe-update latest ./verify.sh Safety details: The installer has dry-run mode before writing changes Existing Claude settings are preserved in merge mode Backups are created before changes Claude Desktop is detected but not modified The OpenRouter API key is written only to local Claude settings The repo includes a redaction check to block accidental secret commits Uninstall and restore-last-backup commands are included This is currently macOS Apple Silicon only. Linux and Windows are not supported yet because the installer uses macOS-specific paths and LaunchAgent behavior. I would appreciate feedback from other macOS developers who use AI coding tools. In particular: Does this install cleanly on your Apple Silicon Mac? Are there edge cases with Claude Code tools, MCP, or VS Code integration? Are there better defaults for model roles or safer update behavior? Is there anything I should change before calling this more stable? Repo again: https://github.com/allytag/Claude_Code Thanks.
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Xcode Cloud with watchOS
When I chose a watchOS Test and set the watch with latest watchOS on Xcode Cloud, I could not pass the CI because it showed "xcodebuild: error: Unable to find a destination matching the provided destination specifier: { platform:watchOS Simulator, id:9863C79E-3793-483E-BAA1-F96A0BD34005 }" I've change some destination, but it's not worked. Is there any idea what I can do? The watch app is along with the mobile, not standalone.
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FamilyActivitySelection token stability, are stored tokens long-term reliable?
We came across reports on Medium and Apple Developer Forums suggesting that ApplicationToken and ActivityCategoryToken values issued by the FamilyControls framework are not guaranteed to be stable, that iOS may silently re-issue new tokens for the same apps after OS or app updates, making any previously stored tokens invalid. We are storing FamilyActivitySelection tokens encoded via JSONEncoder to a backend for long-term use, and relying on them inside a DeviceActivityMonitorExtension to restore and apply shields when a schedule fires. What we're trying to understand is: is this token instability still an active problem in iOS 16/17/18/26, and when a token does become invalid, does JSONDecoder actually throw a DecodingError giving us a clear signal, or does it decode successfully and ManagedSettingsStore just silently ignore the stale tokens with no error at all? On Medium, We Found That The Token Mutation Problem One of the more painful bugs in real production apps: application tokens are not guaranteed to be stable forever. iOS can silently issue new, different tokens for the same app. If your store contains the old token and the Shield delegate receives a new one, the delegate has no way to match them — it doesn’t know which store is responsible for the shield, or which blocking “profile” caused it. This has been reported by multiple developers of real Screen Time apps and confirmed across several Apple Developer Forum threads. There is no official fix yet. The workaround is defensive: when the ShieldConfigurationDataSource or ShieldActionDelegate receives a token you don't recognise, fall back to a generic shield UI rather than crashing or returning empty data. And never rely on token identity as a long-term stable key in your persistence layer — always re-derive from a fresh FamilyActivityPicker selection when the user re-activates a profile.
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Xcode 26.4.1 Crashes on Launch with Code Signature Invalid on macOS 26.4.1 and All Higher Versions (26.5 / 26.6 beta)
Description Xcode 26.4.1 crashes immediately on launch with a code signature error. The issue exists on macOS 26.4.1 and persists after upgrading to macOS 26.5 (25F5058e) and attempting 26.6 beta. Crash Details: Exception Type: EXC_BAD_ACCESS (SIGKILL (Code Signature Invalid)) Termination Reason: Namespace CODESIGNING, Code 2, Invalid Page Key symbols: dyld3::MachOFile::trieWalk, dyld4::JustInTimeLoader::applyFixups, dyld4::Loader::forEachBindTarget All Steps Tried (All Failed): Fresh reinstall from Mac App Store and .xip from Developer website Multiple sudo xattr -cr + sudo codesign --force --deep --strict --options=runtime --sign - Deleted all Xcode caches, DerivedData, and preferences Tested in a brand new user account (same crash) Downgraded Xcode to older versions macOS remains on 26.4.1 (issue existed here) and upgraded to 26.5 / attempted 26.6 beta — still same crash Refreshed Apple Worldwide Developer Relations certificates Multiple restarts The crash report is identical every time. System Information Model: MacBook Pro (M1 Pro, MacBookPro18,1) macOS: 26.5 (25F5058e) — issue started after upgrade from 26.4.1 Xcode: 26.4.1 (24909.0.3) SIP: Enabled Developer Mode: Enabled Additional Notes Other applications launch normally. This appears to be a system-level compatibility issue introduced in macOS 26.5's stricter code signing validation on mapped files / chained fixups. Request Is there a known workaround? Is Apple preparing a fix in a future macOS 26.5 patch or Xcode update? What additional information would help? Thank you!
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iOS 26.3.0 TextToSpeech EXC_BAD_ACCESS
Hello Apple Developer Community, I'm seeing a persistent crash in my iOS app reported via Firebase Crashlytics. The issue only started appearing on devices running iOS 26.3.0 and above (the crash does not occur on lower iOS versions, and it's unrelated to my app's version number). Key points: My app does NOT use any Text-to-Speech (TTS) features whatsoever. No AVSpeechSynthesizer, no Speech framework, no related APIs called from our code. My app is primarily written in Objective-C (with some Swift components possibly via dependencies). The crash stack is entirely within Apple's private TextToSpeech framework, specifically in ausdk::BufferAllocator::instance(). I suspect it might be indirectly triggered by a third-party ad SDK (e.g., Google Mobile Ads, AppLovin, etc.) that could be loading or interacting with accessibility features in the background — but this is just a hypothesis, as I have no direct evidence yet. Here is one representative crash log: Crashed: com.apple.root.user-initiated-qos.cooperative 0 TextToSpeech 0x6bb00 ausdk::BufferAllocator::instance() + 99800 1 TextToSpeech 0xf8c60 ausdk::BufferAllocator::instance() + 677688 2 TextToSpeech 0xf8c60 ausdk::BufferAllocator::instance() + 677688 3 TextToSpeech 0x1a0b9c ausdk::BufferAllocator::instance() + 1365620 4 libswift_Concurrency.dylib 0x628b4 swift::runJobInEstablishedExecutorContext(swift::Job*) + 288 5 libswift_Concurrency.dylib 0x63d28 swift_job_runImpl(swift::Job*, swift::SerialExecutorRef) + 156 6 libdispatch.dylib 0x13f48 _dispatch_root_queue_drain + 364 7 libdispatch.dylib 0x146fc _dispatch_worker_thread2 + 180 8 libsystem_pthread.dylib 0x137c _pthread_wqthread + 232 9 libsystem_pthread.dylib 0x8c0 start_wqthread + 8 The crash occurs on a background cooperative queue (Swift Concurrency). Questions: Has anyone else seen crashes inside ausdk::BufferAllocator::instance() in TextToSpeech on iOS 26.3.0+ even without using TTS in their app? Could a third-party ad SDK be causing the TextToSpeech framework to load unexpectedly (e.g., via accessibility preloading)? Is this a known bug in iOS 26's Spoken Content / Speak Selection features? Any workarounds or fixes from Apple? Any insights, similar reports (especially from Objective-C based apps), or advice would be greatly appreciated! Thanks!
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Help: Nowhere to Re-Enroll Apple Developer Account
Dear Apple Community, I have the below notification to re-enroll for Apple Developer account, but there is not button in any of these areas. I am looking for urgent help. Apple have not responded to my email requests. I am desperate for assistance. "Your Apple Developer Program membership has expired. Any apps you had on the App Store are no longer available for download and you can no longer access membership benefits. If you’d like to renew your membership to reinstate your apps and membership benefits, open the Apple Developer app on your iPhone, iPad, or Mac. Sign in to your account, tap/click Renew, and follow the prompts.If you agreed to the Paid Applications Agreement, you’ll need to agree to it again after renewal in the Business section of App Store Connect." Please help. Best wishes and many thanks.
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Delete defunct business
More than a decade ago I started a small business that distributed a few iOS apps. I foolishly created the business under my personal Apple account that I still use for all my computers, iPhones, everything. I'm on the verge of distributing a new iOS app, but when I sign into the Apple Developer Site, it only shows my old and now completely defunct company attached to my account. There doesn't seem to be a way to delete it and start over again. The company is completely shut down, bank accounts gone, tax id gone, publishing an app through it is a non-starter. I could create a new Apple account and use that to distribute my new app, but I'm worried that having Xcode and developer tools using one account, while all my devices are on a different account is going to cause endless friction. Has anyone had experience with either deleting an old company, or using a different alternate account for your Apple Developer and App Store Connect stuff? Thanks!
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Run iOS simulator, mediaanalysisd hogs my CPU
Any idea why this might happen and how to stop it? I try to run a simple iOS app from Xcode, in the iOS Simulator, and it takes a very long time to start. I see "mediaanalysisd" in the Activity Monitor, taking a lot of CPU, fans are blowing. When I quit the simulator, the mediaanalysisd process goes away and the fans stop. Maybe related: I have a 2020 MacBook Pro with Intel chips, and general it's been having more bogged down performance and fans blowing that in years past. My suspicion is the latest macOS updates are not caring much about Intel CPUs...
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Not authorized to view my own post
I have a post (https://developer.apple.com/forums/thread/825224) from a day or so ago. I got a nice reply asking for some followup information, but I'm not longer authorized to view or reply to the thread. The weird thing is I often do see the thread for a second or two, then the page gets replaced with "Unauthorized. Access to this place or content is restricted. ..." without me doing anything. Sometimes I can see the page for longer, but posting a reply usually results in an error (and frustratingly, the contents I write disappears).
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Question about Legal Entity
Hi To offer my app for sale, I have to edit legal entity and provide my address there. My question is - is this address going to be visible in app store? Or is it only for Apple internal use? As I understand it, that address will be visible for everyone in EU region? But if I disable its availability in EU, then the address won't be visible? I mean I am just a hobbyist and I just don't want my address to be right there
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Xcode now hangs; SDKs are "status unavailable"
My development work is paused as Xcode is now non-functional on my Macs. Loading any project into Xcode soon leads to a hang and Force Quit. The SDKs are listed as "status unavailable". No Simulators are available. I've tried previous versions of Xcode; removing everything and re-installing; installation from the Store and direct from the Apple Developer site. I've created a Feedback issue. This happens on both of my Mac minis. I'm running Tahoe 26.4 (25E246) on both.
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Can't register Apple Developer Account - stuck for 2.5 months
I set up a single-member LLC through Firstbase.io. My colleague obtained a DUNS number using the Certificate of Incorporation and EIN Verification Letter provided by Firstbase. Once we had the DUNS, I applied for an Apple Developer Account (Enrollment ID: 54AML988C5). I used my personal MacBook that I've had for years, but had to create a new Apple ID since I already have a personal Apple developer account that's been active for 8+ years. Documents I submitted with the enrollment: My passport EIN Verification Letter (with my name on it) Certificate of Incorporation A month later I received a rejection: "We're unable to proceed with your enrollment in the Apple Developer Program at this time. You can still take advantage of great content using your Apple Account to develop and test apps on your own device." Support doesn't respond to messages. The "Request a call" button on developer.apple.com/support literally does nothing — clicking it has no effect. I contacted D&B to make sure our company data was correct. They confirmed everything was fine, and at my request they updated the company profile so that my name now explicitly appears as Key Principal on the D&B website. Reached out to Apple support again — still no response. I then created a second Apple ID on our corporate domain (developer@mydomain_com) and submitted another enrollment (Enrollment ID: H9V8P25F67). Got the exact same rejection with the exact same wording. And once again — no response from support. What's especially surprising is that reaching out to Apple support from my personal developer account - which is active and in good standing - about this situation doesn't lead anywhere either. They simply don't respond. Has anyone dealt with this? What can actually be done here?
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Apple Developer Account Shows “Closed” Status but App is Ready for Distribution – Unable to Access App Store Connect
Hi, I can sign in to my Apple ID, but my Apple Developer account shows a “closed” status and I’m unable to access App Store Connect features. My app is currently showing “Ready for Distribution,” so the account appears active, but developer access is restricted. I’ve already contacted Apple Developer Support and am waiting for their response. Also, I temporarily can’t access my primary email due to a verification issue, so I’ve provided an alternate contact email and phone number in my support request. Has anyone experienced a similar situation or knows possible reasons for a “closed” developer status while the app remains approved? Thanks.
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Please upgrade Xcode to continue using Codex
Codex will no longer be available in Xcode 26.3 starting on Friday, May 8th. Please upgrade to Xcode 26.4 or later to continue using Codex.
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199
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Feedback wanted: macOS tool to run Claude Code through OpenRouter safely
Hi everyone, I built an open-source macOS developer tool called Claude Code on OpenRouter. GitHub repo: https://github.com/allytag/Claude_Code It lets the official Claude Code CLI run through OpenRouter models while keeping the normal Claude Code workflow: tools, file editing, bash, MCP, repository work, and agent behavior. The main reason I built it is that many custom model setups break Claude Code features or make cost and model control harder. This setup keeps Claude Code itself untouched and adds a local Anthropic-compatible proxy for OpenRouter. What it does: Runs the official Claude Code CLI through OpenRouter Keeps Claude Code tools, file edits, bash, repo workflow, and MCP working Uses a local proxy at 127.0.0.1:4141 Supports model roles like main, cheapFull, hard, subagent, lowToken, backup, and compare Lets users switch OpenRouter models without reinstalling Adds cache markers and provider pinning where supported Strips reasoning fields by default to avoid hidden token cost Includes a safe updater with snapshot, validation, and rollback Includes doctor, status, cleanup, verify, uninstall, and rollback commands Avoids storing API keys in the repo Current requirements: macOS Apple Silicon Node.js 20 or newer Zsh Official Claude Code CLI OpenRouter API key Quick start: Install official Claude Code if missing: curl -fsSL https://claude.ai/install.sh | bash Clone the repo: git clone https://github.com/allytag/Claude_Code.git Claude cd Claude Preview the install: ./install.sh --dry-run Install: ./install.sh --merge Start using it: claude claude-router status Useful commands: claude-router status claude-router list claude-router tail claude-router use main deepseek-v4-pro claude-router add grok x-ai/grok-4 --name "Grok 4" claude-low "explain debounce" claude-safe-update latest --dry-run claude-safe-update latest ./verify.sh Safety details: The installer has dry-run mode before writing changes Existing Claude settings are preserved in merge mode Backups are created before changes Claude Desktop is detected but not modified The OpenRouter API key is written only to local Claude settings The repo includes a redaction check to block accidental secret commits Uninstall and restore-last-backup commands are included This is currently macOS Apple Silicon only. Linux and Windows are not supported yet because the installer uses macOS-specific paths and LaunchAgent behavior. I would appreciate feedback from other macOS developers who use AI coding tools. In particular: Does this install cleanly on your Apple Silicon Mac? Are there edge cases with Claude Code tools, MCP, or VS Code integration? Are there better defaults for model roles or safer update behavior? Is there anything I should change before calling this more stable? Repo again: https://github.com/allytag/Claude_Code Thanks.
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0
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103
Activity
6d
Xcode Cloud with watchOS
When I chose a watchOS Test and set the watch with latest watchOS on Xcode Cloud, I could not pass the CI because it showed "xcodebuild: error: Unable to find a destination matching the provided destination specifier: { platform:watchOS Simulator, id:9863C79E-3793-483E-BAA1-F96A0BD34005 }" I've change some destination, but it's not worked. Is there any idea what I can do? The watch app is along with the mobile, not standalone.
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1
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0
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45
Activity
6d
FamilyActivitySelection token stability, are stored tokens long-term reliable?
We came across reports on Medium and Apple Developer Forums suggesting that ApplicationToken and ActivityCategoryToken values issued by the FamilyControls framework are not guaranteed to be stable, that iOS may silently re-issue new tokens for the same apps after OS or app updates, making any previously stored tokens invalid. We are storing FamilyActivitySelection tokens encoded via JSONEncoder to a backend for long-term use, and relying on them inside a DeviceActivityMonitorExtension to restore and apply shields when a schedule fires. What we're trying to understand is: is this token instability still an active problem in iOS 16/17/18/26, and when a token does become invalid, does JSONDecoder actually throw a DecodingError giving us a clear signal, or does it decode successfully and ManagedSettingsStore just silently ignore the stale tokens with no error at all? On Medium, We Found That The Token Mutation Problem One of the more painful bugs in real production apps: application tokens are not guaranteed to be stable forever. iOS can silently issue new, different tokens for the same app. If your store contains the old token and the Shield delegate receives a new one, the delegate has no way to match them — it doesn’t know which store is responsible for the shield, or which blocking “profile” caused it. This has been reported by multiple developers of real Screen Time apps and confirmed across several Apple Developer Forum threads. There is no official fix yet. The workaround is defensive: when the ShieldConfigurationDataSource or ShieldActionDelegate receives a token you don't recognise, fall back to a generic shield UI rather than crashing or returning empty data. And never rely on token identity as a long-term stable key in your persistence layer — always re-derive from a fresh FamilyActivityPicker selection when the user re-activates a profile.
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2
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200
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1w
Why can not register my Developer
Dear experts, I have been unable to register for a Developer Account. Could you please check if there is any problem with my account? I need support from Apple.
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5
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1
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367
Activity
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Slow Help from Apple
Dear Apple Community, Has anyone else not received feedback From Apple Developer Program Support I have submitted all the required information, within an hour, followed up with emails, but no response. Please tell me what helped you. Ticket: 102878927032
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30
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Xcode 26.4.1 Crashes on Launch with Code Signature Invalid on macOS 26.4.1 and All Higher Versions (26.5 / 26.6 beta)
Description Xcode 26.4.1 crashes immediately on launch with a code signature error. The issue exists on macOS 26.4.1 and persists after upgrading to macOS 26.5 (25F5058e) and attempting 26.6 beta. Crash Details: Exception Type: EXC_BAD_ACCESS (SIGKILL (Code Signature Invalid)) Termination Reason: Namespace CODESIGNING, Code 2, Invalid Page Key symbols: dyld3::MachOFile::trieWalk, dyld4::JustInTimeLoader::applyFixups, dyld4::Loader::forEachBindTarget All Steps Tried (All Failed): Fresh reinstall from Mac App Store and .xip from Developer website Multiple sudo xattr -cr + sudo codesign --force --deep --strict --options=runtime --sign - Deleted all Xcode caches, DerivedData, and preferences Tested in a brand new user account (same crash) Downgraded Xcode to older versions macOS remains on 26.4.1 (issue existed here) and upgraded to 26.5 / attempted 26.6 beta — still same crash Refreshed Apple Worldwide Developer Relations certificates Multiple restarts The crash report is identical every time. System Information Model: MacBook Pro (M1 Pro, MacBookPro18,1) macOS: 26.5 (25F5058e) — issue started after upgrade from 26.4.1 Xcode: 26.4.1 (24909.0.3) SIP: Enabled Developer Mode: Enabled Additional Notes Other applications launch normally. This appears to be a system-level compatibility issue introduced in macOS 26.5's stricter code signing validation on mapped files / chained fixups. Request Is there a known workaround? Is Apple preparing a fix in a future macOS 26.5 patch or Xcode update? What additional information would help? Thank you!
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4
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314
Activity
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YOU WILL NOT PROCESS MY ORDER FOR THE APPLE DEVELOPER PROGRAM
I made a request for purchase for apple developer program and i wait 8 days and get nothing. where is my apple developer program? I wrote that you need 2 business days for it. but i wait EIGHT DAYS. Solve this problem
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Two months to get enrolled
Enrollment still pending after a month and half and takes a week for support to reply to a message. Is that the norm?
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67
Activity
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iOS 26.3.0 TextToSpeech EXC_BAD_ACCESS
Hello Apple Developer Community, I'm seeing a persistent crash in my iOS app reported via Firebase Crashlytics. The issue only started appearing on devices running iOS 26.3.0 and above (the crash does not occur on lower iOS versions, and it's unrelated to my app's version number). Key points: My app does NOT use any Text-to-Speech (TTS) features whatsoever. No AVSpeechSynthesizer, no Speech framework, no related APIs called from our code. My app is primarily written in Objective-C (with some Swift components possibly via dependencies). The crash stack is entirely within Apple's private TextToSpeech framework, specifically in ausdk::BufferAllocator::instance(). I suspect it might be indirectly triggered by a third-party ad SDK (e.g., Google Mobile Ads, AppLovin, etc.) that could be loading or interacting with accessibility features in the background — but this is just a hypothesis, as I have no direct evidence yet. Here is one representative crash log: Crashed: com.apple.root.user-initiated-qos.cooperative 0 TextToSpeech 0x6bb00 ausdk::BufferAllocator::instance() + 99800 1 TextToSpeech 0xf8c60 ausdk::BufferAllocator::instance() + 677688 2 TextToSpeech 0xf8c60 ausdk::BufferAllocator::instance() + 677688 3 TextToSpeech 0x1a0b9c ausdk::BufferAllocator::instance() + 1365620 4 libswift_Concurrency.dylib 0x628b4 swift::runJobInEstablishedExecutorContext(swift::Job*) + 288 5 libswift_Concurrency.dylib 0x63d28 swift_job_runImpl(swift::Job*, swift::SerialExecutorRef) + 156 6 libdispatch.dylib 0x13f48 _dispatch_root_queue_drain + 364 7 libdispatch.dylib 0x146fc _dispatch_worker_thread2 + 180 8 libsystem_pthread.dylib 0x137c _pthread_wqthread + 232 9 libsystem_pthread.dylib 0x8c0 start_wqthread + 8 The crash occurs on a background cooperative queue (Swift Concurrency). Questions: Has anyone else seen crashes inside ausdk::BufferAllocator::instance() in TextToSpeech on iOS 26.3.0+ even without using TTS in their app? Could a third-party ad SDK be causing the TextToSpeech framework to load unexpectedly (e.g., via accessibility preloading)? Is this a known bug in iOS 26's Spoken Content / Speak Selection features? Any workarounds or fixes from Apple? Any insights, similar reports (especially from Objective-C based apps), or advice would be greatly appreciated! Thanks!
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7
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7
Views
625
Activity
1w
Help: Nowhere to Re-Enroll Apple Developer Account
Dear Apple Community, I have the below notification to re-enroll for Apple Developer account, but there is not button in any of these areas. I am looking for urgent help. Apple have not responded to my email requests. I am desperate for assistance. "Your Apple Developer Program membership has expired. Any apps you had on the App Store are no longer available for download and you can no longer access membership benefits. If you’d like to renew your membership to reinstate your apps and membership benefits, open the Apple Developer app on your iPhone, iPad, or Mac. Sign in to your account, tap/click Renew, and follow the prompts.If you agreed to the Paid Applications Agreement, you’ll need to agree to it again after renewal in the Business section of App Store Connect." Please help. Best wishes and many thanks.
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4
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0
Views
181
Activity
1w
Delete defunct business
More than a decade ago I started a small business that distributed a few iOS apps. I foolishly created the business under my personal Apple account that I still use for all my computers, iPhones, everything. I'm on the verge of distributing a new iOS app, but when I sign into the Apple Developer Site, it only shows my old and now completely defunct company attached to my account. There doesn't seem to be a way to delete it and start over again. The company is completely shut down, bank accounts gone, tax id gone, publishing an app through it is a non-starter. I could create a new Apple account and use that to distribute my new app, but I'm worried that having Xcode and developer tools using one account, while all my devices are on a different account is going to cause endless friction. Has anyone had experience with either deleting an old company, or using a different alternate account for your Apple Developer and App Store Connect stuff? Thanks!
Replies
0
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0
Views
32
Activity
1w
Run iOS simulator, mediaanalysisd hogs my CPU
Any idea why this might happen and how to stop it? I try to run a simple iOS app from Xcode, in the iOS Simulator, and it takes a very long time to start. I see "mediaanalysisd" in the Activity Monitor, taking a lot of CPU, fans are blowing. When I quit the simulator, the mediaanalysisd process goes away and the fans stop. Maybe related: I have a 2020 MacBook Pro with Intel chips, and general it's been having more bogged down performance and fans blowing that in years past. My suspicion is the latest macOS updates are not caring much about Intel CPUs...
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1
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200
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1w
Developer team invite form not opening
I received a developer team invite. When I click on the link to accept the invite, a new page opens. There is a proccessing spinner on the page, but it does not go any farther. I have left if run for quite some time, but it just keeps spinning. I am on a mac book pro Thanks
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3
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213
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Not being able to access the ‘ Certificates, Identifiers & Profiles ‘ page
Hello! I am a developer that needs to access the app IDs of some apps but I am locked out of the ‘Certificates, Identifiers & Profiles’ page with an error that says I am not enrolled in the apple developer program even tho I am enrolled. Any help would be appreciated!
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1
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40
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1w
Not authorized to view my own post
I have a post (https://developer.apple.com/forums/thread/825224) from a day or so ago. I got a nice reply asking for some followup information, but I'm not longer authorized to view or reply to the thread. The weird thing is I often do see the thread for a second or two, then the page gets replaced with "Unauthorized. Access to this place or content is restricted. ..." without me doing anything. Sometimes I can see the page for longer, but posting a reply usually results in an error (and frustratingly, the contents I write disappears).
Replies
3
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0
Views
63
Activity
1w
Question about Legal Entity
Hi To offer my app for sale, I have to edit legal entity and provide my address there. My question is - is this address going to be visible in app store? Or is it only for Apple internal use? As I understand it, that address will be visible for everyone in EU region? But if I disable its availability in EU, then the address won't be visible? I mean I am just a hobbyist and I just don't want my address to be right there
Replies
1
Boosts
0
Views
43
Activity
1w
Xcode now hangs; SDKs are "status unavailable"
My development work is paused as Xcode is now non-functional on my Macs. Loading any project into Xcode soon leads to a hang and Force Quit. The SDKs are listed as "status unavailable". No Simulators are available. I've tried previous versions of Xcode; removing everything and re-installing; installation from the Store and direct from the Apple Developer site. I've created a Feedback issue. This happens on both of my Mac minis. I'm running Tahoe 26.4 (25E246) on both.
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33
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13
Views
2.5k
Activity
1w
Can't register Apple Developer Account - stuck for 2.5 months
I set up a single-member LLC through Firstbase.io. My colleague obtained a DUNS number using the Certificate of Incorporation and EIN Verification Letter provided by Firstbase. Once we had the DUNS, I applied for an Apple Developer Account (Enrollment ID: 54AML988C5). I used my personal MacBook that I've had for years, but had to create a new Apple ID since I already have a personal Apple developer account that's been active for 8+ years. Documents I submitted with the enrollment: My passport EIN Verification Letter (with my name on it) Certificate of Incorporation A month later I received a rejection: "We're unable to proceed with your enrollment in the Apple Developer Program at this time. You can still take advantage of great content using your Apple Account to develop and test apps on your own device." Support doesn't respond to messages. The "Request a call" button on developer.apple.com/support literally does nothing — clicking it has no effect. I contacted D&B to make sure our company data was correct. They confirmed everything was fine, and at my request they updated the company profile so that my name now explicitly appears as Key Principal on the D&B website. Reached out to Apple support again — still no response. I then created a second Apple ID on our corporate domain (developer@mydomain_com) and submitted another enrollment (Enrollment ID: H9V8P25F67). Got the exact same rejection with the exact same wording. And once again — no response from support. What's especially surprising is that reaching out to Apple support from my personal developer account - which is active and in good standing - about this situation doesn't lead anywhere either. They simply don't respond. Has anyone dealt with this? What can actually be done here?
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1w
Apple Developer Account Shows “Closed” Status but App is Ready for Distribution – Unable to Access App Store Connect
Hi, I can sign in to my Apple ID, but my Apple Developer account shows a “closed” status and I’m unable to access App Store Connect features. My app is currently showing “Ready for Distribution,” so the account appears active, but developer access is restricted. I’ve already contacted Apple Developer Support and am waiting for their response. Also, I temporarily can’t access my primary email due to a verification issue, so I’ve provided an alternate contact email and phone number in my support request. Has anyone experienced a similar situation or knows possible reasons for a “closed” developer status while the app remains approved? Thanks.
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3
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0
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165
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1w