I been searching about this for so long now i don’t think it’s possible anymore & its more of a talk about thing than doing😭😭.
But i’m a Mixing/Mastering Engineer for Music, & I’m always seeing people music releasing to Apple Music, with the icon “Apple Digital Master“
But when I do research the only thing i can find is it needs to be done in an approved Apple Studio, But me personally i’ve never heard or seen one.
So i’m patiently & sincerely waiting for the right response that can help me or lead me to the right person or direction to help me out please, Because all this seeking is really starting to make my brain have aneurysm.
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The target was chosen as IPhone and IPad. I can also run this build on my IPad. The info.plist content of all our other applications is the same and there were no problems until today. I don't understand why it is being rejected now.
I upgraded xcode to 16.2 and found that the txt file generated by Write Link Map File is different from before, no longer containing detailed data. So, how to set it up to obtain the same link map file as the previous xcode version.
# Path: /Users/....../xxx.app/__preview.dylib
# Arch: arm64
# Object files:
[ 0] linker synthesized
# Sections:
# Address Size Segment Section
0x00004000 0x00000000 __TEXT __text
# Symbols:
# Address Size File Name
Topic:
Developer Tools & Services
SubTopic:
Xcode
你好,我在尝试从开发环境同步到生产环境时遇到了内部错误
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hello Developer Community,
I'm facing a critical situation with our company's Apple Developer Account. We are unable to access our account because:
The admin of our Apple Developer Account is a former team member
We cannot reach this person anymore
We need to regain access to maintain our app on the App Store
Questions:
What is the official process to recover account access in this situation?
What documentation will Apple require to verify our company ownership?
Who should we contact at Apple to start this process?
Any guidance from developers who have experienced a similar situation would be greatly appreciated.
Note: I'll be happy to provide more details if needed, while keeping sensitive information private.
Thanks in advance for your help!
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
I'm encountering an issue while trying to build my iOS app in Xcode for the simulator.
Issue:
Xcode Version: 15.x
macOS Version: 14.x (Sonoma)
Simulator: iPhone 16 Pro
Error Message: Command ClangStatCache failed with a nonzero exit code
Steps Taken:
Cleaned build folder (Shift + Cmd + K)
Deleted DerivedData (rm -rf ~/Library/Developer/Xcode/DerivedData)
Updated Xcode and checked iOS SDK updates
Disabled Clang Static Analyzer Cache
None of these steps resolved the issue. Any help would be appreciated!
Thanks in advance.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Developer Tools
Xcode Static Analyzer
Simulator
Command Line Tools
Thanks for your engagement, participation, and contributions to the Apple Developer Community!
We’ve made some minor updates today to the Forums - curious about what’s changed? Here’s the rundown:
Customize your experience with a developer profile
Creating a developer profile allows you, if you choose, to share your interests and preferences so we’re better able to support you.
In Developer Forums, creating a profile and choosing to share it publicly is an easy way to connect with fellow developers. Soon, having a profile will help unlock a more personalized experience across developer.apple.com - powering smarter surfacing of recommendations, activities, and opportunities tailored to your interests.
Learn more.
Other features and improvements
With this release, we’ve also made some enhancements and fixed a few bugs based on feedback you’ve submitted. These include:
Expanded save draft functionality from posts to replies so you don’t lose those drafts unexpectedly
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Wish there was a feature or improvement on Developer Forums?
We welcome feedback and feature requests.
Topic:
Developer Tools & Services
SubTopic:
Developer Forums
Dear Developers, I am having some problems with Reality Composer Pro on Mac. Specifically, I don't understand how to manage some timeline functions. I have an object that has a double animation, an opening animation and a closing animation. On a first tap the object should open through animation 1, while on the second tap the object should close through animation 2. Only the two animations conflict. In addition, animation 1 does not stop at the last frame but returns the object to the position of frame 0. Do you have any solutions? Thank you all
Hello. I paid 1012 Turkish Liras from Turkey a month ago, maybe more than a month ago, through my Apple Developer Account, and my order number is as follows:
W1340824368
The fee has been reduced but I have not received any notification or email! All documents are available. Please guide and help me, thank you.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Developer Tools
Forums Feedback
Subscriptions
Developer ID
SwiftCompile normal arm64 Compiling\ Checkmark.swift,\ SimpleClockView.swift,\ Constants.swift,\ CountDayHomeView.swift,\
................
logs.txt
eekfnzfsodwhcebuwavalipzmswp/Build/Intermediates.noindex/FocusPomoTimer.build/Debug-iphonesimulator/FocusPomoTimer.build/DerivedSources/IntentDefinitionGenerated/AppRunningIntents/AppRunningIntentIntent.swift
/Users/wangzhenghong/Library/Developer/Xcode/DerivedData/FocusPomoTimer-eekfnzfsodwhcebuwavalipzmswp/Build/Intermediates.noindex/FocusPomoTimer.build/Debug-iphonesimulator/FocusPomoTimer.build/DerivedSources/IntentDefinitionGenerated/AppRunningIntents/AppStopIntentIntent.swift
/Users/wangzhenghong/Library/Developer/Xcode/DerivedData/FocusPomoTimer-eekfnzfsodwhcebuwavalipzmswp/Build/Intermediates.noindex/FocusPomoTimer.build/Debug-iphonesimulator/FocusPomoTimer.build/DerivedSources/GeneratedAssetSymbols.swift
While evaluating request TypeCheckSourceFileRequest(source_file "/Users/wangzhenghong/MyApp/NewPomoProject/FocusPomoTimer/FocusPomoTimer/Views/TimerViews/SimpleClockView.swift")
While evaluating request TypeCheckFunctionBodyRequest(FocusPomoTimer.(file).SimpleClockView._@/Users/wangzhenghong/MyApp/NewPomoProject/FocusPomoTimer/FocusPomoTimer/Views/TimerViews/SimpleClockView.swift:27:25)
While evaluating request PreCheckResultBuilderRequest(FocusPomoTimer.(file).SimpleClockView._@/Users/wangzhenghong/MyApp/NewPomoProject/FocusPomoTimer/FocusPomoTimer/Views/TimerViews/SimpleClockView.swift:27:25)
Stack dump without symbol names (ensure you have llvm-symbolizer in your PATH or set the environment var LLVM_SYMBOLIZER_PATH to point to it):
0 swift-frontend 0x0000000107ab2a9c llvm::sys::PrintStackTrace(llvm::raw_ostream&, int) + 56
1 swift-frontend 0x0000000107ab0cf0 llvm::sys::RunSignalHandlers() + 112
2 swift-frontend 0x0000000107ab3068 SignalHandler(int) + 292
3 libsystem_platform.dylib 0x000000019ee86de4 _sigtramp + 56
4 swift-frontend 0x0000000103d03758 swift::DiagnosticEngine::formatDiagnosticText(llvm::raw_ostream&, llvm::StringRef, llvm::ArrayRefswift::DiagnosticArgument, swift::DiagnosticFormatOptions) + 432
5 swift-frontend 0x0000000103d042ac swift::DiagnosticEngine::formatDiagnosticText(llvm::raw_ostream&, llvm::StringRef, llvm::ArrayRefswift::DiagnosticArgument, swift::DiagnosticFormatOptions) + 3332
6 swift-frontend 0x00000001028148d0 swift::AccumulatingFileDiagnosticConsumer::addDiagnostic(swift::SourceManager&, swift::DiagnosticInfo const&) + 944
7 swift-frontend 0x00000001028144e8 swift::AccumulatingFileDiagnosticConsumer::handleDiagnostic(swift::SourceManager&, swift::DiagnosticInfo const&) + 32
8 swift-frontend 0x0000000103d06960 swift::DiagnosticEngine::emitDiagnostic(swift::Diagnostic const&) + 4276
9 swift-frontend 0x0000000102db4b10 swift::DiagnosticTransaction::~DiagnosticTransaction() + 184
10 swift-frontend 0x000000010350fbf0 (anonymous namespace)::PreCheckResultBuilderApplication::walkToExprPre(swift::Expr*) + 720
11 swift-frontend 0x0000000103bb9dac (anonymous namespace)::Traversal::visit(swift::Stmt*) + 2748
12 swift-frontend 0x00000001035093c8 swift::PreCheckResultBuilderRequest::evaluate(swift::Evaluator&, swift::PreCheckResultBuilderDescriptor) const + 188
13 swift-frontend 0x00000001038bf294 swift::SimpleRequest<swift::PreCheckResultBuilderRequest, swift::ResultBuilderBodyPreCheck (swift::PreCheckResultBuilderDescriptor), (swift::RequestFlags)2>::evaluateRequest(swift::PreCheckResultBuilderRequest const&, swift::Evaluator&) + 36
14 swift-frontend 0x0000000103510568 swift::PreCheckResultBuilderRequest::OutputType swift::Evaluator::getResultCached<swift::PreCheckResultBuilderRequest, swift::PreCheckResultBuilderRequest::OutputType swift::evaluateOrDefaultswift::PreCheckResultBuilderRequest(swift::Evaluator&, swift::PreCheckResultBuilderRequest, swift::PreCheckResultBuilderRequest::OutputType)::'lambda'(), (void*)0>(swift::PreCheckResultBuilderRequest const&, swift::PreCheckResultBuilderRequest::OutputType swift::evaluateOrDefaultswift::PreCheckResultBuilderRequest(swift::Evaluator&, swift::PreCheckResultBuilderRequest, swift::PreCheckResultBuilderRequest::OutputType)::'lambda'()) + 1256
15 swift-frontend 0x00000001035071f0 swift::TypeChecker::applyResultBuilderBodyTransform(swift::FuncDecl*, swift::Type) + 216
16 swift-frontend 0x00000001038c4d14 swift::TypeCheckFunctionBodyRequest::evaluate(swift::Evaluator&, swift::AbstractFunctionDecl*) const + 484
17 swift-frontend 0x0000000103cd5e80 swift::TypeCheckFunctionBodyRequest::OutputType swift::Evaluator::getResultUncached<swift::TypeCheckFunctionBodyRequest, swift::TypeCheckFunctionBodyRequest::OutputType swift::evaluateOrDefaultswift::TypeCheckFunctionBodyRequest(swift::Evaluator&, swift::TypeCheckFunctionBodyRequest, swift::TypeCheckFunctionBodyRequest::OutputType)::'lambda'()>(swift::TypeCheckFunctionBodyRequest const&, swift::TypeCheckFunctionBodyRequest::OutputType swift::evaluateOrDefaultswift::TypeCheckFunctionBodyRequest(swift::Evaluator&, swift::TypeCheckFunctionBodyRequest, swift::TypeCheckFunctionBodyRequest::OutputType)::'lambda'()) + 636
18 swift-frontend 0x0000000103c449f0 swift::AbstractFunctionDecl::getTypecheckedBody() const + 160
19 swift-frontend 0x00000001039130ec swift::TypeCheckSourceFileRequest::evaluate(swift::Evaluator&, swift::SourceFile*) const + 868
20 swift-frontend 0x000000010391a680 swift::TypeCheckSourceFileRequest::OutputType swift::Evaluator::getResultUncached<swift::TypeCheckSourceFileRequest, swift::TypeCheckSourceFileRequest::OutputType swift::evaluateOrDefaultswift::TypeCheckSourceFileRequest(swift::Evaluator&, swift::TypeCheckSourceFileRequest, swift::TypeCheckSourceFileRequest::OutputType)::'lambda'()>(swift::TypeCheckSourceFileRequest const&, swift::TypeCheckSourceFileRequest::OutputType swift::evaluateOrDefaultswift::TypeCheckSourceFileRequest(swift::Evaluator&, swift::TypeCheckSourceFileRequest, swift::TypeCheckSourceFileRequest::OutputType)::'lambda'()) + 620
21 swift-frontend 0x0000000103912d6c swift::performTypeChecking(swift::SourceFile&) + 328
22 swift-frontend 0x000000010282fe00 swift::CompilerInstance::performSema() + 260
23 swift-frontend 0x000000010245cdf0 performCompile(swift::CompilerInstance&, int&, swift::FrontendObserver*) + 1532
24 swift-frontend 0x000000010245bbb4 swift::performFrontend(llvm::ArrayRef<char const*>, char const*, void*, swift::FrontendObserver*) + 3572
25 swift-frontend 0x00000001023e2a5c swift::mainEntry(int, char const**) + 3680
26 dyld 0x000000019ead0274 start + 2840
Command SwiftCompile failed with a nonzero exit code
Hey everyone,
I'm facing a major issue. I enrolled in the Apple Developer program, but when I logged into the Developer app on my personal phone (which is linked to my personal Apple ID), the subscription got transferred to my personal account.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
I've recently upgraded to Xcode 16 and noticed a change in how the Tab key functions during autocomplete.
(not-replied-but-closed post: https://discussions.apple.com/thread/255762888)
Previously, pressing Tab would extend the typed text up to the first point of choice.
For example, we have two classes: NSViewController and NSViewCoordinator
BEFORE, typing: "NSV" + Tab used to complete to NSViewCo
Now, in Xcode 16, pressing Tab selects the first suggestion by default, instead of completing up to the choice point.
That is very inconvenient because very often I want just see all possible cases with some prefix...without need of typing all prefix manually.
Seems there is no way to restore the previous behavior and that looks very very sad.
I have reverse engineered Xcode 16...and what I get?
They just install new CodeCompletion handler instead of old one without any chance to configure this behaviour by settings or UserDefaults =\
Hope this thread would raise votes and attract Xcode devs here
Hi, I’m having trouble installing GPT 1.1 on macOS Sequoia 15.3.1 using Xcode Command Line Tools 16.0.
I downloaded Evaluation Environment for Windows Games 2.1, mounted the image, and opened the README file. Then, I followed Option 2 to build the environment from scratch:
Set up your development and Homebrew environment
Ensure you are using Command Line Tools for Xcode 15.1. You can download this older version from:
https://developer.apple.com/downloads
Note: There is a header file layout change that prevents using newer versions of the macOS SDK.
softwareupdate --install-rosetta
arch -x86_64 zsh
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
which brew
brew tap apple/apple http://github.com/apple/homebrew-apple
brew -v install apple/apple/game-porting-toolkit
At first, I noticed that I needed to use CLT 15.1, which is not supported on later macOS versions (including mine). Even when I tried using 15.3 (which is somehow supported), I received a message stating that I needed CLT v16.0 or higher to install GPT.
After following all the steps and waiting for the installation to complete, I got the following error:
==> Installing apple/apple/game-porting-toolkit
==> Staging /Users/tycjanfalana/Library/Caches/Homebrew/downloads/7baed2a6fd34b4a641db7d1ea1e380ccb2f457bb24cd8043c428b6c10ea22932--crossover-sources-22.1.1.tar.gz in /private/tmp/game-porting-toolkit-20250316-15122-yxo3un
==> Patching
==> /private/tmp/game-porting-toolkit-20250316-15122-yxo3un/wine/configure --prefix=/usr/local/Cellar/game-porting-toolkit/1.1 --disable-win16 --disable-tests --without-x --without-pulse --without-dbus --without-inotify --without-alsa --without-capi --without-oss --without-udev --without-krb5 --enable-win64 --with-gnutls --with-freetype --with-gstreamer CC=/usr/local/opt/game-porting-toolkit-compiler/bin/clang CXX=/usr/local/opt/game-porting-toolkit-compiler/bin/clang++
checking build system type... x86_64-apple-darwin24.3.0
checking host system type... x86_64-apple-darwin24.3.0
checking whether make sets $(MAKE)... yes
checking for gcc... /usr/local/opt/game-porting-toolkit-compiler/bin/clang
checking whether the C compiler works... no
configure: error: in `/private/tmp/game-porting-toolkit-20250316-15122-yxo3un/wine64-build':
configure: error: C compiler cannot create executables
See `config.log' for more details
==> Formula
Tap: apple/apple
Path: /usr/local/Homebrew/Library/Taps/apple/homebrew-apple/Formula/game-porting-toolkit.rb
==> Configuration
HOMEBREW_VERSION: 4.4.24
ORIGIN: https://github.com/Homebrew/brew
HOMEBREW_PREFIX: /usr/local
Homebrew Ruby: 3.3.7 => /usr/local/Homebrew/Library/Homebrew/vendor/portable-ruby/3.3.7/bin/ruby
CPU: 14-core 64-bit westmere
Clang: 16.0.0 build 1600
Git: 2.39.5 => /Library/Developer/CommandLineTools/usr/bin/git
Curl: 8.7.1 => /usr/bin/curl
macOS: 15.3.1-x86_64
CLT: 16.0.0.0.1.1724870825
Xcode: N/A
Rosetta 2: true
==> ENV
HOMEBREW_CC: clang
HOMEBREW_CXX: clang++
CFLAGS: [..]
Error: apple/apple/game-porting-toolkit 1.1 did not build
Logs:
/Users/xyz/Library/Logs/Homebrew/game-porting-toolkit/00.options.out
/Users/xyz/Library/Logs/Homebrew/game-porting-toolkit/01.configure
/Users/xyz/Library/Logs/Homebrew/game-porting-toolkit/01.configure.cc
/Users/xyz/Library/Logs/Homebrew/game-porting-toolkit/wine64-build
If reporting this issue, please do so to (not Homebrew/brew or Homebrew/homebrew-core):
apple/apple
In config.log, I found this:
configure:4672: checking for gcc
configure:4704: result: /usr/local/opt/game-porting-toolkit-compiler/bin/clang
configure:5057: checking for C compiler version
configure:5066: /usr/local/opt/game-porting-toolkit-compiler/bin/clang --version >&5
clang version 8.0.0
Target: x86_64-apple-darwin24.3.0
Thread model: posix
InstalledDir: /usr/local/opt/game-porting-toolkit-compiler/bin
configure:5077: $? = 0
configure:5066: /usr/local/opt/game-porting-toolkit-compiler/bin/clang -v >&5
clang version 8.0.0
Target: x86_64-apple-darwin24.3.0
Thread model: posix
InstalledDir: /usr/local/opt/game-porting-toolkit-compiler/bin
configure:5077: $? = 0
configure:5066: /usr/local/opt/game-porting-toolkit-compiler/bin/clang -V >&5
clang-8: error: argument to '-V' is missing (expected 1 value)
clang-8: error: no input files
configure:5077: $? = 1
configure:5066: /usr/local/opt/game-porting-toolkit-compiler/bin/clang -qversion >&5
clang-8: error: unknown argument '-qversion', did you mean '--version'?
clang-8: error: no input files
configure:5077: $? = 1
configure:5066: /usr/local/opt/game-porting-toolkit-compiler/bin/clang -version >&5
clang-8: error: unknown argument '-version', did you mean '--version'?
clang-8: error: no input files
configure:5077: $? = 1
configure:5097: checking whether the C compiler works
configure:5119: /usr/local/opt/game-porting-toolkit-compiler/bin/clang [...]
dyld[15547]: Symbol not found: _lto_codegen_debug_options_array
Referenced from: <E33DCAC4-3116-3019-8003-432FB3E66FB4> /Library/Developer/CommandLineTools/usr/bin/ld
Expected in: <43F5C676-DE37-3F0E-93E1-BF793091141E> /usr/local/Cellar/game-porting-toolkit-compiler/0.1/lib/libLTO.dylib
clang-8: error: unable to execute command: Abort trap: 6
clang-8: error: linker command failed due to signal (use -v to see invocation)
configure:5123: $? = 254
configure:5163: result: no
configure: failed program was:
| /* confdefs.h */
| #define PACKAGE_NAME "Wine"
| #define PACKAGE_TARNAME "wine"
| #define PACKAGE_VERSION "7.7"
| #define PACKAGE_STRING "Wine 7.7"
| #define PACKAGE_BUGREPORT ""
| #define PACKAGE_URL ""
| /* end confdefs.h. */
|
| int
| main (void)
| {
|
| ;
| return 0;
| }
configure:5168: error: in `/private/tmp/game-porting-toolkit-20250316-15122-yxo3un/wine64-build':
configure:5170: error: C compiler cannot create executables
See `config.log` for more details
Does anyone have any ideas on how to fix this?
I'm attempting to create a proof of concept of a static library, distributed as an XCFramework, which has two local XCFramework dependencies.
The reason for this is because I'm working to provide a single statically linked library to a customer, instead of providing them with the static library plus the two dependencies.
The Issue
With a fairly simple example project, I'm not able to access any code from the static library without the complier throwing a "No such module" error and saying that it cannot find one of the dependent modules.
Project Layout
I have an example project that has some example targets with basic example code.
Example Project on Github
Target: FrameworkA
Mach-0 Type: Dynamic
Build Mergable Library: Yes
Skip Install: No
Build Libraries For Distribution: Yes
Target: FrameworkB
Mach-0 Type: Dynamic
Build Mergable Library: Yes
Skip Install: No
Build Libraries For Distribution: Yes
XCFrameworks are being generated from these two targets using Apple's recommendations. I've verified that the mergable metadata is present in both framework's Info.plist files.
Each exposes a single struct which will return an example String.
Finally I have my SDK target:
Target: ExampleKit
Mach-0 Type: Static
Build Mergable Library: No
Create Merged Binary: Manual
Skip Install: No
Build Libraries For Distribution: Yes
The two .xcframework files are in the Target's folder structure as well. The "Link Binary With Libraries" build phase includes them and they're Required.
Inside of the ExampleKit target, I have a single public struct which has two static properties which return the example strings from FrameworkA and FrameworkB.
I then have another script which generates an XCFramework from this target.
Expectations
Based on Apple's documentation and the "Meet Mergable Libraries" WWDC session I would expect that I could make a simple iOS app, link the ExampleKit.xcframework, import ExampleKit inside of a file, and be able to access the single public struct present in ExampleKit. Unfortunately, all I get is "No such module FrameworkA".
I would expect that FrameworkA and FrameworkB would have been merged into ExampleKit? I'm really unsure of where to go from here in debugging this. And more importantly, is this even a possible thing to do?
We are renaming the project and a Static Library the is critical to the operation on the app is not found during compiling.
We have the same project working fine. We have reviewed the project.pbxproj file and searched for erroneous linking, reviewed the Target settings and there is nothing obviously wrong. (Copied and secured the original)
Typically workflow is:
Clean
Delete Derived Data dir
D/l Swift Packages
Build/Run
The team has many years using Xcode / Swift and the project and this is not clear how to resolve. We have scoured SO and the solutions do not apply.
Facts:
-No cocoapods
-Search Paths all set
Linker all set
Thoughts?
Context:
I recently encountered an issue while trying to enroll in the Apple Developer Program with my personal Apple ID, and I need guidance on how to resolve it.
A few months ago, I helped a client set up an Apple Developer account because they didn’t have an iPhone, Mac, or even an Apple ID. To assist them, I created an Apple ID for them and used my iPhone (via the Apple Developer app) to enroll their account in the Apple Developer Program.
Now that the project is complete, I have removed myself from their Apple Developer account and given them full control over the app. However, when I tried to enroll my personal Apple ID in the Developer Program, I was unable to do so. After contacting Apple Support, I was informed that my phone number is still recognized as the trusted device for my client’s Apple ID, preventing me from enrolling in the Developer Program under my own account.
Additional Issues:
When I checked my Apple ID subscription list on account.apple.com, I noticed that the Apple Developer Program Membership is still listed under my personal Apple ID. However, when my client logs into their Apple ID subscription list, the Apple Developer subscription does NOT appear under their account.
Even though the Apple Developer Program subscription is listed under my Apple ID, I cannot access the Apple Developer portal (developer.apple.com/account) to manage my account, enroll, or create apps.
However, my client CAN still access the Developer portal and create/manage apps, even though the subscription is NOT in their Apple ID subscription list.
Problems:
My phone number is still a trusted device for my client’s Apple ID, blocking me from enrolling my own Developer account.
The Developer Program subscription appears under my Apple ID instead of my client’s, even though my client is the one using the Developer account.
I cannot access Apple Developer features, while my client can—even though the subscription is technically under my Apple ID.
Questions:
How can I unlink my phone number and device from my client’s Apple ID so I can enroll in the Apple Developer Program?
Why does the Developer Program subscription appear under my Apple ID instead of my client’s, and how can I fix this?
Why can’t I access the Developer portal, even though the subscription is listed under my Apple ID?
Has anyone faced a similar issue, and if so, how was it resolved?
Any advice or guidance would be greatly appreciated! Thanks in advance.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
My clients are waiting.. i had to give them some excuses and discounts...
everything is ready from my side but the enrollment is delayed already more than 1 month.
The support did replay after 1 week , all they did was to withdraw my enrollment and tell me to try again , and back to point zero... and I'm waiting...
I did try to open two accounts , one personal and one for organization so i can at least give my clients their app. now I'm checking both accounts daily basis .
oh you may wounder what happened with support ? they did answer fallow my case a little but didn't provide a solution , and then stopped responding...
I'm losing money, time and hope to this system.
Hello,
I am doing the SwiftUI tutorial with Xcode 16.2
For the watch app the simulator working fine but the preview keep saying “This app cannot run on the selected target device.” while the preview is working ……
For the macOS part the simulator working fine but the preview is totally broken with -> ”ContentView.swift” not found in any targets.
While it is correctly added to the target …
Please fix or make tutorial clear.
Topic:
Developer Tools & Services
SubTopic:
Xcode
I have enrolled for being a developer 10.03.
I have received an order acknowledgment email on 10th of March but there have been no updates since then.
I am still seeing 'complete your purchase' in the main page.
What should I do to get through?
I would greatly appreciate it if could help me solve this problem as soon as possible.
Thank you so much.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
We have recently developed the iwatch app. We will package the APP + iwatch app and publish it in testfight for test download. However, we often find that after the mobile app is downloaded, the iwatch app is also on the iwatch System application inside display. Click install is always in the installation. It has not been installed. Especially when the phone we tested is paired with several watches. Or delete the mobile APP and download it again to recover. But some situations still cannot be recovered. May I ask why it is always installed? We have confirmed that there is no problem with the network, and the pairing connection between the watch and the mobile phone is normal. This problem has caused us a lot of trouble. I wonder if this will happen in the app store. Please give the official reply
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
WatchKit
watchOS
TestFlight