I am using the latest version of Xcode 16, and I have created a GPX file in my project. However, I am unable to see or select the file to simulate the GPS location. I have attempted to uninstall and reinstall Xcode completely, but the issue persists. Has anyone encountered a similar problem? How can I resolve this? Thank you.
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We have a simple workflow that just runs the Test action on my unit_tests scheme (see Xcode Cloud workflow configuration screenshot). The workflow is configured to use Xcode 16.4 (Latest Release), macOS Sequoia 15.6 (Latest Release), and iOS 18.0 simulators.
Today, this workflow has been consistently running indefinitely. The Xcode cloud runner tries to launch the simulator to execute the tests, but it fails. See the error message in the screenshot from Xcode Cloud logs. Link to corresponding build is in my Feedback Assistant ticket.
It continues to retry this operation for a very long time — I had one job that ran for over 90 minutes. Link to corresponding build also in that same Feedback Assistant ticket.
Are Xcode Cloud runners perhaps currently undergoing maintenance? Or is something else going on. I would appreciate if Xcode Cloud usage from today could be refunded to my team’s account.
Feedback Assistant ticket #FB20195292.
Error message:
MyApp encountered an error (Failed to prepare device 'iPhone 16' for impending launch. (Underlying Error: Unable to boot the Simulator. launchd failed to respond. (Underlying Error: Failed to start launchd_sim: could not bind to session, launchd_sim may have crashed or quit responding)))
Since the latest Xcode has become available users in our environment are seeing this error any time they try to launch a simulator (Primarily iOS devices, but others provided the same error) We have tested on 16.4 and 26.0.1 with various suggested fixes including uninstalling and reinstalling all of Xcode. Nothing has helped.
Hello,
I'm unable to run any test cases in Xcode 16 with the iOS 18 simulator.
Steps to Reproduce:
Create a new iOS project in Xcode 16 using the default iOS app template with the testing option checked.
Run any test or UI test case by clicking the "Play" icon in the Test navigator.
Xcode gets stuck at the "Testing" state indefinitely.
Environment:
macOS 15 beta 8
Xcode 16 beta 6
iOS 18 beta 7 simulator
Will RC be allowed to upload to App Store Connect?
I have tried a couple of times with 17A321 and I keep getting unsupported SDK or Xcode version.
Submitted feedback FB20178551
My membership expires in 10 days and I'm trying to find out how I can renew it.According to Applet:"You can renew starting 30 days before the expiration date of your existing membership or any time after it expires. Your expiration date is available in your account on the developer website. To renew, sign in to your account with the Apple ID you used to enroll, and click the "Renew Now” button. If your membership is still active when you renew, your new membership will activate as soon as your current membership expires and you will receive two (2) new TSIs."So, I sign in to my account with the Apple ID I used to enroll and I can't see the "Reset Now" button anywyere.All I can see is the "Overview", "Membership", "Certificates, IDs & Profiles", "iTunes Connect", "CloudKit Dashboard" and "Code-Level Support" under the "Programs Resources" section, on the left, and the "Documentation", "Forums", "Bug Reporter" and "News & Updates" under the "Additional Resources" section, again on the left.I went to each and every of these and there is no "Renew Now" button anywhere.Any ideas?Thanks in advance.
Hi there,
I uploaded an update bundle for the posted app, but I got a rejection message.
ITMS-90048: This bundle is invalid - Your archive contains paths that are not allowed: [._Symbols]
The XCode version I'm using is 16.2, and I've been trying to find a route using Run Script and Finder, but I don't know what the hell it is about.
Does anybody know what could cause this issue?
Any help would be appreciated.
Thanks.
When creating an icon using icon composer, I cant upload a build to testflight/App Store connect.
Running on device from Xcode works fine, but as soon as I archive and upload to App Store Connect, I get an error saying the icon contains an alpha channel
We started seeing an access issue today when attempting to go to the Xcode Cloud tab in App Store Connect. When you navigate to https://appstoreconnect.apple.com/teams/:teamId/apps/:appId/ci we're seeing the following message:
The page you’re looking for can’t be found.
The page you’re looking for does not exist, or you do not have permission to view it.
I am the account holder so it shouldn't be a permissions issue. Is there an ongoing outage or problem in Xcode Cloud? And, if so, where can I monitor this accurately?
Hello,
I uploaded a new build to TestFlight, and it has been about an hour since the processing was completed.
However, the update is still not showing up in the TestFlight app.
From my experience, the update usually appears within 10 to 30 minutes, but this time it is taking unusually long.
I’m wondering if anyone else has experienced a similar issue and found a solution.
Any advice or guidance would be greatly appreciated.
Thank you!
Since a few days, I'm trying to fetch our private SPM repo hosted on Azure via Xcode but without success. Actually they now accept only ssh key RSA-SHA2-256 or RSA-SHA2-512.
So I created a new SSH key, but it seems the problem persists when I try to fetch spm repo or git clone via xcode:
"You’re using ssh-rsa that is about to be deprecated and your request has been blocked intentionally. Any SSH session using SSH-RSA is subject to brown out (failure during random time periods). Please use rsa-sha2-256 or rsa-sha2-512 instead. For more details see aka.ms/ado-ssh-rsa-deprecation. remote: ERROR_SSH_UNSUPPORTED_CIPHER (7) (-20)"
Even so I'm choosing the good new ssh key, it seems Xcode is sending wrong information about the new generated ssh key.
Anyone is experiencing the same here?
Hi, I'm setting up Xcode and after updating MacOS to 15.2 and Xcode to 16.2, I cannot download the Predictive Code Completion Model. I've done some research and I haven't found any solution, specially since most people suggest that it randomly fixed itself, which for me hasn't been the case. I've tried restarting my Mac, uninstalling and reinstalling Xcode multiple times, I've also reinstalled MacOS from Recovery and haven't found any success (I'm also not running Xcode inside a VM, as I've seen this can cause some problems in this case).
This is the error that I receive when I attempt to download the model:
And here are the details:
The operation couldn’t be completed. (IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11eba9a90).DownloadError error 3.)
Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11eba9a90).DownloadError
Code: 3
User Info: {
DVTErrorCreationDateKey = "2024-12-26 23:09:25 +0000";
}
--
There was an error processing the asset.
Domain: IDELanguageModelKit.IDEModelDownloadAdapter.(unknown context at $11eba9a90).DownloadError
Code: 3
--
System Information
macOS Version 15.2 (Build 24C101)
Xcode 16.2 (23507) (Build 16C5032a)
Timestamp: 2024-12-26T17:09:25-06:00
For the record, I'm a new developer and I'm still learning, so thank you very much!
Our UITests are failing because Simulator won't start up. What can I do here?
Workflow Settings:
Sequoia 15.1
Xcode 16.1
Testing on iPad and iPhone 17.5 simulators
Thank you in advance
We are getting unreliable results on XCode Cloud tests. I'm not sure if it's related to the current service outage.
I'm running a very simple XCTest UI suite, on some devices it succeds and it others it fails to start. I'm not getting a userful error message.
MyApp-Runner encountered an error (Failed to prepare device 'iPhone 16 Pro Max' for impending launch. (Underlying Error: Unable to boot the Simulator. launchd failed to respond. (Underlying Error: Failed to start launchd_sim: could not bind to session, launchd_sim may have crashed or quit responding)))
We have an existing app in which we have implemented AppShortcuts. The snippet view works fine in iOS 17 while in iOS18 beta, it doesn't able to fetch color from xcassets. If we use system colours or UIColor it's working fine.
Not working
Color("progressColor")
Working
Color(uiColor: UIColor(named: "progressColor")!)
Color.red
Color(hex: "3881d3") // Note: We created Color extension to generate color from hex string.
The Files app in the iOS 18 beta simulator appears to be read-only. I am unable to:
create folders
copy files into it by dragging them from macOS
safe files from safari
I have been unsuccessful at finding a way to popular any file or folder in the Files app which is preventing me from testing some scenarios in my app where I import files using the files sheet.
The earliest I tried was beta 3 and it still persists in beta 7. The iOS 17 simulator works fine in comparison.
My mac is a 2019 macbook pro running Sonoma 14.5.
To reproduce:
New folder
Launch Files app in iOS simulator
Tap into "On my phone"
From the top menu tap "New Folder"
(nothing happens)
Download a file
Launch safari
Find a file like a PDF to download
Tap on the down arrow in the toolbar
Files opens up with the filename in the textfield at the bottom
The "Save" button is grayed out.
Copy from macOS
Open the Files app in iOS and browse to a local folder
drag a file from the macbook onto the simulator
the sheet appears with the filename in the text field
The "Save" button is grayed out
Description
When starting the iOS simulators on macOS-15 intel image, the following assertion happens: The same issue not showing for macOS 15-arm64 image. Here is the issue details: https://github.com/actions/runner-images/issues/10925 raised by multiple users.
AVPIdentity: AppleVirtualPlatformHostKey.mm:234: Assert: platformExpert, value: 0
AVPIdentity: AppleVirtualPlatformHostKey.mm:234: Failed to get AppleVirtualPlatformARMPE service.
The Simulators worked fine the day before the above issue was posted. What changed? Did something update?
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
Feedback Assistant
macOS
Virtualization
Simulator
I'm facing an issue with Swift Playgrounds and files created in Xcode 16. It seems that Swift Playgrounds does not support Swift 6, but even when I create files specifically with Swift 5, Swift Playgrounds still reports that the files are unsupported.
This creates a significant problem because macOS Sequoia does not allow me to revert to Xcode 15, which might have offered better compatibility. As it stands, I can't find a solution to work seamlessly between Xcode and Swift Playgrounds.
Has anyone else encountered this issue? Are there any workarounds or updates planned to address this compatibility gap? Any advice would be greatly appreciated!
Issue Report — Xcode 26.0 beta (17A5241e)
In Xcode 26.0 beta, double-clicking a file in the project navigator does not open it in a new tab as it normally should. Instead, it opens the file in the current editor window. Interestingly, Option-clicking a file still opens it in a new tab as expected.
I’ve confirmed that my Navigation preferences are properly set (see the attached screenshot), so this seems like a possible regression or bug in the current beta version.
I Keep getting this error if I try to enroll in the developer program, why is this? Please tell me how to fix this of why this is happening!