From last week all crash for watchOS has been broken.
The latest version 15.22.1 missing all stack trace and showing weird as attached.
All the crashes for previous versions totally disappeared.
Dive into the vast array of tools, services, and support available to developers.
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
The flags like #if DEBUG ... endif are dependent on the Active Compilation Conditions. So if they say DEBUG the enclosed code block will be executed, otherwise not.
Now I have the phenomenon that a #DEBUG block in a Package does not evaluate these conditions. It rather depends on the name of the configuration used to build.
So if I build my app with Active Compilation Condition set to DEBUG, but the configuration name is something like App-Release, the DEBUG block in my Package is not added/executed. The ones which are directly in the project are added.
Vice versa if the Compilation Condition say RELEASE but the configuration is called App-Debug the blocks in the Package are added to the compilation, but the ones in the project itself are not
It suffices that the config name contains the word Debug for this to happen. E.g. the configuration App-Release-Debug (I know that this would be stupid, but it is for demonstrating purposes) will cause the Packages to include the DEBUG blocks.
This happens no matter what you set in the Build Settings of the project and/or target.
The Packages are added via GitHub/GitLab Source Control with SPM.
Any ideas why this behaves like it does? It doesn't seem like it should...
Hello,
Two months ago, I tried to enroll in the Apple Developer Program and provided official documents such as my ID and passport. However, I was repeatedly asked to upload them again until my account was declared no longer eligible for use in the Apple Developer Program.
I don’t know why my ID was rejected. I tried uploading a regular photo of the document, I tried a scan, and I tried various formats, but nothing worked.
Now I want to try again and enroll, but the button is not clickable.
Can you please guide me through what went wrong and how I can try again?
Thank you.
Hi everyone,
I recently submitted for the enrollment in Apple Developer Program and provided all the required information. I received an email confirming my order summary, stating that the payment would be processed within two business days and that I would receive a notification once it was completed. However, it has been longer than that, and I haven’t received any updates—no confirmation of account activation or payment rejection.
Has anyone else experienced this issue? Is there anything I can do to check the status or speed up the process? Any advice would be greatly appreciated!
Thanks!
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
I am working on an iOS app using Flutter that tracks outgoing calls using CallKit. The call tracking functionality works perfectly in Debug mode but does not work when the app is published to TestFlight.
I have already added Background Modes (voip, audio, processing, fetch) in Info.plist. I have added CallKit.framework in Xcode under Link Binary With Libraries (set to Optional).
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>aps-environment</key>
<string>production</string>
</dict>
</plist>
These are the necessary permission which I used in info.plist:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>BGTaskSchedulerPermittedIdentifiers</key>
<array>
<string>com.agent.mygenie</string>
</array>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>MyGenie</string>
<key>CFBundleDocumentTypes</key>
<array/>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>mygenie</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>NSCallKitUsageDescription</key>
<string>This app needs access to CallKit for call handling</string>
<key>NSContactsUsageDescription</key>
<string>This app needs access to your contacts for calls</string>
<key>NSMicrophoneUsageDescription</key>
<string>This app needs access to microphone for calls</string>
<key>NSPhotoLibraryUsageDescription</key>
<string>This app needs access to photo library for profile picture updation</string>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
<key>UIBackgroundModes</key>
<array>
<string>voip</string>
<string>processing</string>
<string>fetch</string>
<string>audio</string>
</array>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
[code.txt](https://developer.apple.com/forums/content/attachment/0a327dbd-652e-41d5-8811-c462d09e0567)
</dict>
</plist>
And below is the file are AppDelegate.swift, call_tracking_mixin.dart, & main_call.dart file for full knowledge
So I will summary an issue one of our clients has asked us on GitHub:
https://github.com/pendo-io/pendo-mobile-sdk/issues/233
Project that is a custom framework that uses different SPM packages (one of them is Binary package), we have our main logic inside that framework and we have different targets that use this framework, everything works on the simulator, but running the app on the actual device provokes a crash saying "Binary framework was not found". We have like 20 other SPM packages that work fine, this is the first one we have an issue with.
Please note I understand that SPM will not copy paste the Binary for the magic framework as it does for the apps so I suggested to embed it manually.
So my question is what the best(easy) way to do it.
Please refer to the following issue for more details:
https://github.com/pendo-io/pendo-mobile-sdk/issues/233
I am now on Day 5 of waiting for our Apple Developer Program approval, and despite multiple attempts to get an update, I have received no meaningful response from Apple.
I have:
✅ Successfully paid membership fee and received invoice for same
✅ Reached out via support tickets, but got 0 replies.
This delay is unreasonable and impacting my work. I am prepared to launch a critical app that aligns with Apple’s ecosystem and guidelines, but Apple’s lack of communication is preventing me from moving forward. After lot of hard work and resources I have completed app development and set up other processes for marketing.
I demand a real update from an Apple Developer Program representative today.
• Not silence.
• A direct response with a timeline for approval.
Apple claims to support developers, but these excessive delays and lack of transparency tell a different story. If there is a legitimate issue, I expect clear communication. If there isn’t, we expect this approval to be completed immediately.
Apple, please address this case today. I cannot afford further inaction.
Order ID: MNTHQYXGLN
Apologies if this isn't tagged right but dev tools and services seemed the most appropriate since this is related to the workbench Ad Tester tool. I'm seeing a behavior where the preview link is not being generated. Specifically, I am seeing a POST request to the following URL consistently fail:
https://iadworkbench.apple.com/adtester/api/v1/ads/previewLink?orgId=1127861
Variations/scenarios I have tried so far:
All possible ad format choices on all possible devices
All options for the placement type
Both third party and uploaded creative sources
Uploaded creative sources appear to be failing to upload as well
A simple div with a "hello world" content fails as a third party creative source
Multiple apple accounts
I created a new account specifically to test if my primary apple ID was experiencing issues with this
Multiple browsers
I have tried multiple versions of Chrome/Firefox/Safari
I tested with and without browser extensions to determine whether an extension was interfering or not
Clearing session/local storage along with cookies
I also created new profiles in browsers to verify that I was getting a fresh browser environment
In all of these cases, the API request to generate a preview link is consistently failing with a 500 error code. It's worth noting that the web preview option works, but this isn't a truly accurate test environment and can't be solely relied on when testing ad content.
I don't know exactly when this started happening as I have not used it in the last couple of weeks but I have used the workbench ad tester extensively in the past the same way I have been trying with my current test without issue. That coupled with the fact that the request for the preview link consistently fails in all of the test scenarios I've outlined above leads me to believe there is a problem with the API that is responsible for generating the preview links.
Hey, I am using the terminal a lot. Since I updated to Sonoma (so, really a long time ago). My prompt or more precise the hostname always changes between three states. Sometimes it is username@Macbook-Pro-of-XXX, sometimes username@MacbookPro and sometimes it's username@xxxxxxxx-yyyy-zzzz-aaaa-bbbbbbbbbbbb. The latter is probably my UUID. Does anyone have a clue why this randomly changes?
Hello Developer Community,
I'm facing a critical situation with our company's Apple Developer Account. We are unable to access our account because:
The admin of our Apple Developer Account is a former team member
We cannot reach this person anymore
We need to regain access to maintain our app on the App Store
Questions:
What is the official process to recover account access in this situation?
What documentation will Apple require to verify our company ownership?
Who should we contact at Apple to start this process?
Any guidance from developers who have experienced a similar situation would be greatly appreciated.
Note: I'll be happy to provide more details if needed, while keeping sensitive information private.
Thanks in advance for your help!
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Hi everyone,
I’m experiencing an issue with my enrollment process. I initiated three payments on the following dates:
February 12, 2025: Payment attempted, received an “Order acknowledgment” email, but the amount wasn’t deducted.
February 19, 2025: Reattempted payment with the same outcome.
February 25, 2025: Tried again, and still no deduction from my account.
I’ve contacted support (Case ID: 102538526682), but haven’t received any response. This situation affects my production process, and I’m growing increasingly concerned.
Has anyone else faced and resolved successfully a similar problem, or does anyone have advice on how to escalate this issue for a quicker resolution?
Thanks in advance for your help!
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
We are facing a challenge with the renewal of our Apple Developer Program. Last year, we renewed it using a UPI ID, but that UPI ID is no longer available. We have added a new UPI ID and want the payment to be deducted from it. However, when we click on ‘Renew the Program,’ it redirects us to the old UPI ID, which we are unable to delete. It also shows that there is a currently active subscription linked to that UPI ID. We are in the 30-day grace period. We contacted the Apple Support team, but they have not provided a solution. Is there anyone who can help with this?”
Hi,
I'm working in unity and I've implemented Firebase Phone Number Authentication in it. Everything works fine when I directly install build from xCode. App Attest screen shows up, user receives OTP on their phone and login works. But when I download the same build from TestFlight, it gets stuck after the user sends OTP request.
I've added Push Notifications and App Attest in capabilities. I've also additionally added Remote Notifications.
In device log I see an error about mobile provisioning file but I've added that to my account also. Is this expected behavior that phone number authentication does not work on TestFlight? If yes, how can I get this approved from apple since they need to test it before approving it.
Thanks!
I’m experiencing an issue in Xcode 16 where the app randomly builds and runs in the simulator while I’m designing items in the storyboard.
Here’s what I’ve tried so far to stop this behavior:
Disabled "Show Live Issues" in the General settings
Removed all key bindings related to Build & Run in the Key Bindings settings
Checked for unintentional shortcut triggers, but nothing seems to be causing it
Update XCode from 16.1 to 16.2
Delete Derived Data
Despite these actions, Xcode still automatically builds and launches the simulator at unexpected times, disrupting my workflow.
Is there any setting or hidden configuration that could be causing this?
How can I completely prevent Xcode from running the simulator automatically while editing UI in the storyboard?
Would really appreciate any guidance on this!
My project uses a local swift package of my own, which uses SwiftGenPlugin to generate image resources. I can archive the project locally, but Xcode Cloud doesn't work and reports an error: "SwiftGenPlugin" is disabled.
I upgraded xcode to 16.2 and found that the txt file generated by Write Link Map File is different from before, no longer containing detailed data. So, how to set it up to obtain the same link map file as the previous xcode version.
# Path: /Users/....../xxx.app/__preview.dylib
# Arch: arm64
# Object files:
[ 0] linker synthesized
# Sections:
# Address Size Segment Section
0x00004000 0x00000000 __TEXT __text
# Symbols:
# Address Size File Name
Topic:
Developer Tools & Services
SubTopic:
Xcode
Trying to use SwiftUI Preview in Xcode 16.2 on complex project, I have no access to Developer Apple team, instead I am using manually installed provision profiles to test on iPhone.
So, SwiftUI Preview does not work with diagnostic error "Failure: Framework Agent preparation failed: Could not find a team ID"
Thanks for your engagement, participation, and contributions to the Apple Developer Community!
We’ve made some minor updates today to the Forums - curious about what’s changed? Here’s the rundown:
Customize your experience with a developer profile
Creating a developer profile allows you, if you choose, to share your interests and preferences so we’re better able to support you.
In Developer Forums, creating a profile and choosing to share it publicly is an easy way to connect with fellow developers. Soon, having a profile will help unlock a more personalized experience across developer.apple.com - powering smarter surfacing of recommendations, activities, and opportunities tailored to your interests.
Learn more.
Other features and improvements
With this release, we’ve also made some enhancements and fixed a few bugs based on feedback you’ve submitted. These include:
Expanded save draft functionality from posts to replies so you don’t lose those drafts unexpectedly
Added line numbers in code blocks
Restored text highlighting back to system default
Syntax coloring carries through to code blocks within posts
Fixed a time stamping issue which was impacting ‘last updated’ sort functionality
Wish there was a feature or improvement on Developer Forums?
We welcome feedback and feature requests.
Topic:
Developer Tools & Services
SubTopic:
Developer Forums
My application is in flightTest mode.
I received my first two crash reports in XCODE /Organizer. The context is well described, and I was able to isolate the locations where very serious errors occurred.
My application is connected. I'm missing one piece of data in this crash report: the time of the crash.
This will help me see what (in my case) static data was being read on the data server at that time. This will help me investigate.
Is it possible to obtain this information?
I'm encountering an issue while trying to build my iOS app in Xcode for the simulator.
Issue:
Xcode Version: 15.x
macOS Version: 14.x (Sonoma)
Simulator: iPhone 16 Pro
Error Message: Command ClangStatCache failed with a nonzero exit code
Steps Taken:
Cleaned build folder (Shift + Cmd + K)
Deleted DerivedData (rm -rf ~/Library/Developer/Xcode/DerivedData)
Updated Xcode and checked iOS SDK updates
Disabled Clang Static Analyzer Cache
None of these steps resolved the issue. Any help would be appreciated!
Thanks in advance.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Developer Tools
Xcode Static Analyzer
Simulator
Command Line Tools