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Code signing error when building an application with login item on xcode cloud
When building xcode project of an application with login item included/embedded (another target), locally it works without problems. But when building on xcode cloud, we are getting the error: ITMS-90286: Invalid code signing entitlements - Your application bundle’s signature contains code signing entitlements that aren’t supported on macOS. Specifically, the “XXX.***.***” value for the com.apple.application-identifier key in “Path_to_login_Item” isn’t supported. This value should be a string that starts with your Team ID, followed by a dot (“.”), followed by the bundle ID. If there are no capabilities added to the login item's target (only com.apple.security.inherit and App Sandbox), the project builds without errors. But our login item needs to access a database in app group container and sync its data with iCloud, so after adding iCloud and App Group entitlements, building on xcode cloud fails with the error written above. Locally it builds and runs without problems. So, what should be done to fix this issue when building on xcode cloud?
2
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239
Jun ’25
App record creation error at validation
Hi, I developed an app and trying to publish but at the validation state i'm getting two errors. The errors as follows: (1) App record creation failed due to an invalid input. Request failed with the error code "STATE_ERROR.APP_CREATE.PLATFORM_NOT_ALLOWED_DUE_TO_CONTRACT_STATE", and reason "One or more platforms cannot be created for this app due to your provider's contract state. Creation of apps for the platform(s) iOS is not available due to your provider's contract state." (2) App record creation failed due to an invalid attribute. Request failed with error code "ENTITY_ERROR.ATTRIBUTE.REQUIRED", and reason "The provided entity is missing a required attribute You must provide a value for the attribute 'companyName' with this request" Which inputs and attributes are causing these errors? Thanks in advance.
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33k
Jun ’25
Using devicectl to observe Darwin Notifications
Hello, I'm trying to use devicectl to observe Darwin Notifications on my iPhone. Instructions: OVERVIEW: Observe a Darwin notification on a device. Note that this command will wait for 300 seconds by default before exiting. You can override this by providing a different --timeout value. USAGE: devicectl device notification observe --device <uuid|ecid|udid|name> --name <name> ... [--verbose] [--quiet] [--timeout <seconds>] [--json-output <path>] [--log-output <path>] DEVICE OPTIONS: -d, --device <uuid|ecid|udid|name> The identifier, ECID, UDID, or name of the device. COMMAND OPTIONS: --name <name> The name of the Darwin notification. This can be passed multiple times to observe multiple Darwin notifications. OUTPUT OPTIONS: -v, --verbose If given, provide more logging output than normal. -q, --quiet If given, output will include only errors. -t, --timeout <seconds> The overall command timeout in seconds. If this limit is exceeded the command is abandoned as a failure. -j, --json-output <path> An optional path to write a JSON file with command results. Note: JSON output to a user-provided file on disk is the ONLY supported interface for scripts/programs to consume command output. -l, --log-output <path> An optional path to write all logging otherwise passed to stdout/stderr. OPTIONS: --version Show the version. -h, --help Show help information. Executed command: xcrun devicectl device notification observe --device XXX --name com.example.Notification Result: Darwin notification observation started. 300.0 seconds remaining: On iOS, I'm posting a Darwin notification using: CFNotificationCenterPostNotification(center, CFNotificationName("com.example.Notification" as CFString), nil, nil, true) My CFNotificationCenterAddObserver on iOS does receive this notification. But the devicectl does not. Also no results when I remove the observer on iOS. How can I send a notification in such a way that it is picked up by the devicectl observer?
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1.1k
May ’25
EXC_BAD_ACCESS if Address or Thread Sanitizer is enabled
I'm getting EXC_BAD_ACCESS (code=2, address=0x7ff8a6e2fcce) when launching my app on the simulator with Address or Thread Sanitizer enabled. I'm running Xcode 16.3 (16E140) on macOS Sequoia 15.4.1 (24E263). The call stack looks like the following. On the device, there is no crash, but this message is printed to the console: malloc: nano zone abandoned due to inability to reserve vm space. (Not sure if it's related.) Does anybody know what is causing the crash? Thread 1 #0 0x0000000103361f5b in __sanitizer::MemoryMappingLayout::Next () #1 0x000000010336034b in __sanitizer::MemoryRangeIsAvailable () #2 0x000000010334db77 in __asan::InitializeShadowMemory () #3 0x0000000103395069 in __asan::AsanInitInternal() (.cold.1) () #4 0x000000010334d352 in __asan::AsanInitInternal () #5 0x0000000103394f65 in __asan_init.cold.1 () #6 0x000000010334d325 in __asan::AsanInitFromRtl () #7 0x0000000103343289 in wrap_malloc_default_zone () #8 0x00007ff801b15f86 in __malloc_init () #9 0x00007ffa160080be in libSystem_initializer () #10 0x000000010306eb11 in invocation function for block in dyld4::Loader::findAndRunAllInitializers(dyld4::RuntimeState&) const () #11 0x000000010308f364 in invocation function for block in dyld3::MachOAnalyzer::forEachInitializer(Diagnostics&, dyld3::MachOAnalyzer::VMAddrConverter const&, void (unsigned int) block_pointer, void const*) const () #12 0x00000001030aad7c in invocation function for block in mach_o::Header::forEachSection(void (mach_o::Header::SectionInfo const&, bool&) block_pointer) const () #13 0x00000001030a83c9 in mach_o::Header::forEachLoadCommand () #14 0x00000001030a98c8 in mach_o::Header::forEachSection () #15 0x000000010308ef62 in dyld3::MachOAnalyzer::forEachInitializer () #16 0x000000010306e9ac in dyld4::Loader::findAndRunAllInitializers () #17 0x0000000103074da1 in dyld4::JustInTimeLoader::runInitializers () #18 0x00000001030807c5 in dyld4::APIs::runAllInitializersForMain () #19 0x000000010305efac in dyld4::prepare () #20 0x000000010305e36e in _dyld_sim_prepare () #21 0x000000010993b2a0 in dyld4::prepareSim () #22 0x0000000109939963 in dyld4::prepare () #23 0x000000010993981f in dyld4::start(dyld4::KernelArgs*, void*, void*)::$_0::operator()() const () #24 0x00000001099394da in start ()
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500
Jun ’25
Submitting a Swift Playgrounds app
Certain documentation seems to suggest I can submit a swift playground to the App Store. I am a paid $99 a year developer. In the submission process they ask for my team ID. I am not part of a team. I am an individual. However, my individual account has a team ID associated with it, but they don’t allow me to enter that number in the space provided. There is an * note saying some teams are not permitted to upload to the Apple store connect. How do I, a paid up developer, submit a swift playgrounds app to the App Store?.
1
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216
May ’25
your payments from apple are on hold
Hi everyone, I'm an indie developer and I'm currently dealing with a confusing and concerning issue with Apple. I'm wondering if anyone has experienced something similar. 🔻 What happened: I’m based in Poland and recently opened a sole proprietorship. A few days before the issue, I updated my W-8BEN tax form (correcting my personal ID to my business tax ID – NIP). Then, one day before my scheduled monthly payout, I received an email from Apple saying: "Your payments are on hold – we’ve noticed irregular activity on your account." All payments were suddenly put on hold with no specific reason given. My app remains live and available on the App Store. I wasn’t warned ahead of time, and there’s no detailed explanation from Apple so far. 🔸 My questions: Has anyone else had all their payments withheld right before payout like this? What were the reasons in your case (tax issues, account verification, “irregular activity”, etc.)? How long did it take to resolve, and did Apple eventually release the funds? I’ve contacted Apple Finance, but responses so far have been generic and slow. Any advice, experience, or clarification would be extremely appreciated — this payout is essential for covering my operating costs, and being left without funds so suddenly is pretty rough.
0
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222
Jun ’25
Upload Symbols Failed when Archiving with Xcode 16
Hello everyone, We are seeing some warnings in Xcode 16 when I archive my iOS app for distribution. During the upload phase (either via Xcode Organizer ), I get an error like: WARNING: Upload Symbols Failed The archive did not include a dSYM for MyFramework.framework with the UUIDs: XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX Ensure that the archive’s dSYM folder includes a DWARF file for MyFramework.framework with the expected UUIDs. Question: How can these warnings be fixed? Is this warning safe to ignore if I know the vendor does not supply a dSYM for their framework? If I do need a proper dSYM for full symbolication, how should I request it from the vendor or generate it myself from an XCFramework?
0
3
490
May ’25
Unable to Start macOS VM via Virtualization API in a Sandboxed Launchd Service
I’m encountering an issue when trying to start a macOS VM using Apple’s Virtualization framework in a sandboxed environment. When I create a standalone Xcode project, the VM launches successfully. However, when I integrate the same code into my existing project—where the VM is launched by a service started via launchd and running in a sandbox—it fails with the following error: Internal Virtualization Error: Failed to issue USB HCI sandbox extension To resolve this, I tried adding the com.apple.security.device.usb entitlement. But after doing that, the app started crashing with the following trace : Application Specific Signatures: SYSCALL_SET_USERLAND_PROFILE Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libsystem_secinit.dylib 0x19a7141bc _libsecinit_appsandbox.cold.9 + 84 1 libsystem_secinit.dylib 0x19a713324 _libsecinit_appsandbox + 2080 2 libsystem_trace.dylib 0x18c2326cc _os_activity_initiate_impl + 64 3 libsystem_secinit.dylib 0x19a712ab0 _libsecinit_initializer + 80 4 libSystem.B.dylib 0x19a72a32c libSystem_initializer + 280 5 dyld 0x18c162efc invocation function for block in dyld4::Loader::findAndRunAllInitializers(dyld4::RuntimeState&) const + 444 6 dyld 0x18c19f864 invocation function for block in dyld3::MachOAnalyzer::forEachInitializer(Diagnostics&, dyld3::MachOAnalyzer::VMAddrConverter const&, void (unsigned int) block_pointer, void const*) const + 324 7 dyld 0x18c1bf58c invocation function for block in mach_o::Header::forEachSection(void (mach_o::Header::SectionInfo const&, bool&) block_pointer) const + 240 8 dyld 0x18c1bc318 mach_o::Header::forEachLoadCommand(void (load_command const*, bool&) block_pointer) const + 208 9 dyld 0x18c1bda58 mach_o::Header::forEachSection(void (mach_o::Header::SectionInfo const&, bool&) block_pointer) const + 124 10 dyld 0x18c19f334 dyld3::MachOAnalyzer::forEachInitializer(Diagnostics&, dyld3::MachOAnalyzer::VMAddrConverter const&, void (unsigned int) block_pointer, void const*) const + 516 11 dyld 0x18c162cb4 dyld4::Loader::findAndRunAllInitializers(dyld4::RuntimeState&) const + 176 12 dyld 0x18c16e530 dyld4::PrebuiltLoader::runInitializers(dyld4::RuntimeState&) const + 44 13 dyld 0x18c1848b0 dyld4::APIs::runAllInitializersForMain() + 88 14 dyld 0x18c147e00 dyld4::prepare(dyld4::APIs&, mach_o::Header const*) + 3092 15 dyld 0x18c1471d8 dyld4::start(dyld4::KernelArgs*, void*, void*)::$_0::operator()() const + 236 16 dyld 0x18c146b4c start + 6000 I suspect this might be due to the provisioning profile, which doesn’t seem to include the required entitlement. However, I haven’t found a way to explicitly add this entitlement to the provisioning profile. My questions are: How can I add com.apple.security.device.usb to the provisioning profile? Is there a way to confirm that adding this entitlement would resolve the issue? Are there recommended steps to debug and test Virtualization framework usage in a sandboxed environment (especially when launched as a service)? I also tried disabling SIP and AMFI, but the crash still occurs. Is there a better way to work around or test this in development? Any insights or suggestions would be greatly appreciated!
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471
Jun ’25
Using isActivityFullscreen to build applications in xcode 16 will crash in ios 17
My widget uses the @Environment(.isActivityFullscreen) variable. When running on ios 17, it will crash and report an error: dyld[55031]: Symbol not found: _$s7SwiftUI17EnvironmentValuesV9WidgetKitE20isActivityFullscreenSbvg Expected in: /Library/Developer/CoreSimulator/Volumes/iOS_21E213/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 17.4.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/WidgetKit.framework/WidgetKit
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324
Jun ’25
Follow-up on Company Enrollment – Case ID: 102578249178
Hi, While I understand that some enrollment reviews may take time, it has now been nearly a month since we submitted our company enrollment on April 11, and unfortunately, we still have no concrete updates or next steps. As a small business, this extended delay is significantly affecting our operations. We are unable to proceed with our product launch, engage with partners, or move forward with development work. Each passing day adds to the financial and operational pressure we’re facing. To be completely transparent, we honestly don’t believe there is a large set of documents or verifications that would justify such a long review. Our company’s D-U-N-S information has been provided and contains clear, publicly verifiable details about our registration and address. Beyond that, there is no additional documentation that should require extended evaluation. From our research, we’ve learned that some enrollments may get stuck in the review pipeline indefinitely unless manually escalated — and some companies only managed to resolve the issue after getting in touch with senior contacts or executives. We kindly ask — and sincerely hope — that instead of a standard response confirming the enrollment is “under review,” we can receive a more concrete update: what stage it is truly at, whether any verification is pending, and whether manual intervention is required. Case ID: 102578249178
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75
May ’25
macOS .chm viewer
For the Linux version of my application which is written in C++ using Qt, I display the CHM format help files with this code: QString helpFile{ QCoreApplication::applicationDirPath() + "/Help/" + tr("DeepSkyStacker Help.chm","IDS_HELPFILE") }; QString program{ "kchmviewer" }; QStringList arguments{ "-token", "com.github.deepskystacker", helpFile }; helpProcess->startDetached(program, arguments); (helpProcess is a pointer to a QProcess object) The -token com.github.deepskystackerpart of that ensures that only a single instance of the viewer is used for any code that uses that invocation. Are there any chm file viewers for macOS that are capable of that sort of trick? The ones I've found on the App Store give minimal information and appear to be very simple minded tools that are not not intended for integration into an application as above. I know that MacPorts offers ports of kchmviewer but I'd prefer not to use either that or HomeBrew ... David
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183
Jun ’25
Canvas Preview error: Could not find target description
Hi, I'm developing an iOS/WatchOS app and have an issue with Preview for WatchOS components. The error message is Could not find target description for “ContentView.swift” Preview for all other views in the iOS app work fine. Also, the app builds and runs fine on the watch simulator and a physical watch. Preview worked fine earlier today and I didn't exclude it in EXCLUDED_SOURCE_FILE_NAMES. Does anyone have an idea what causes this issue? Diagnostics
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1
153
May ’25
Activation Time for Apple Developer Program
Hello, I recently submitted a successful application for the Apple Developer Program using the Apple Developer app. I can confirm that my subscription is currently active and valid on the App Store. Could you please let me know how long it typically takes for the developer account to be fully activated? Is it acceptable to simply wait for the activation without contacting support? Thank you very much for your assistance.
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153
May ’25
On-demand resource exporting?
I'm a newbie to on-demand resources and I feel like I'm missing something very obvious. I've successfully tagged and set up ODR in my Xcode project, but now I want to upload the assets to my own server so I can retrieve them from within the app, and I can't figure out how to export the files I need. I'm following the ODR Guide and I'm stuck at Step #4, after I've selected my archive in the Archives window it says to "Click the Export button", but this is what I see: As shown in the screenshot, there is no export button visible. I have tried different approaches, including distributing to appstore connect, and doing a local development release. The best I've been able to do is find a .assetpack folder inside the archive package through the finder, but uploading that, or the asset.car inside it, just gives me a "cannot parse response" error from the ODR loading code. I've verified I uploaded those to the correct URL. Can anyone walk me through how to save out the file(s) I need, in a form I can just upload to my server? Thanks, Pete
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110
May ’25
Xcode 16.3 / 16.4 UINavigationBar rendering issue?
I've recently upgraded to Sequoia and Xcode 16.3 (now 16.4RC) and a significant change I've noticed vs 16.2 is that the height of UINavigationBar components in storyboards and XIBs is incorrect. Xcode 16.2: Xcode 16.4: This only affects simulated metrics in storyboard / XIB files. I have been unable to find any discussion of this issue anywhere online. Is this actually an Xcode bug that has gone unnoticed / unfixed or is there some underlying intentional change here that I'm unaware of?
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117
May ’25
Code signing error when building an application with login item on xcode cloud
When building xcode project of an application with login item included/embedded (another target), locally it works without problems. But when building on xcode cloud, we are getting the error: ITMS-90286: Invalid code signing entitlements - Your application bundle’s signature contains code signing entitlements that aren’t supported on macOS. Specifically, the “XXX.***.***” value for the com.apple.application-identifier key in “Path_to_login_Item” isn’t supported. This value should be a string that starts with your Team ID, followed by a dot (“.”), followed by the bundle ID. If there are no capabilities added to the login item's target (only com.apple.security.inherit and App Sandbox), the project builds without errors. But our login item needs to access a database in app group container and sync its data with iCloud, so after adding iCloud and App Group entitlements, building on xcode cloud fails with the error written above. Locally it builds and runs without problems. So, what should be done to fix this issue when building on xcode cloud?
Replies
2
Boosts
0
Views
239
Activity
Jun ’25
Xcode 16.0 Can't detect my iPhone running iOS 18
Xcode Version is 16.0 (16A242d), The Xcode prompts "Xcode will continue when the operation completes."for a long time, and never dismiss.
Replies
1
Boosts
1
Views
439
Activity
May ’25
App record creation error at validation
Hi, I developed an app and trying to publish but at the validation state i'm getting two errors. The errors as follows: (1) App record creation failed due to an invalid input. Request failed with the error code "STATE_ERROR.APP_CREATE.PLATFORM_NOT_ALLOWED_DUE_TO_CONTRACT_STATE", and reason "One or more platforms cannot be created for this app due to your provider's contract state. Creation of apps for the platform(s) iOS is not available due to your provider's contract state." (2) App record creation failed due to an invalid attribute. Request failed with error code "ENTITY_ERROR.ATTRIBUTE.REQUIRED", and reason "The provided entity is missing a required attribute You must provide a value for the attribute 'companyName' with this request" Which inputs and attributes are causing these errors? Thanks in advance.
Replies
12
Boosts
0
Views
33k
Activity
Jun ’25
Using devicectl to observe Darwin Notifications
Hello, I'm trying to use devicectl to observe Darwin Notifications on my iPhone. Instructions: OVERVIEW: Observe a Darwin notification on a device. Note that this command will wait for 300 seconds by default before exiting. You can override this by providing a different --timeout value. USAGE: devicectl device notification observe --device <uuid|ecid|udid|name> --name <name> ... [--verbose] [--quiet] [--timeout <seconds>] [--json-output <path>] [--log-output <path>] DEVICE OPTIONS: -d, --device <uuid|ecid|udid|name> The identifier, ECID, UDID, or name of the device. COMMAND OPTIONS: --name <name> The name of the Darwin notification. This can be passed multiple times to observe multiple Darwin notifications. OUTPUT OPTIONS: -v, --verbose If given, provide more logging output than normal. -q, --quiet If given, output will include only errors. -t, --timeout <seconds> The overall command timeout in seconds. If this limit is exceeded the command is abandoned as a failure. -j, --json-output <path> An optional path to write a JSON file with command results. Note: JSON output to a user-provided file on disk is the ONLY supported interface for scripts/programs to consume command output. -l, --log-output <path> An optional path to write all logging otherwise passed to stdout/stderr. OPTIONS: --version Show the version. -h, --help Show help information. Executed command: xcrun devicectl device notification observe --device XXX --name com.example.Notification Result: Darwin notification observation started. 300.0 seconds remaining: On iOS, I'm posting a Darwin notification using: CFNotificationCenterPostNotification(center, CFNotificationName("com.example.Notification" as CFString), nil, nil, true) My CFNotificationCenterAddObserver on iOS does receive this notification. But the devicectl does not. Also no results when I remove the observer on iOS. How can I send a notification in such a way that it is picked up by the devicectl observer?
Replies
4
Boosts
0
Views
1.1k
Activity
May ’25
EXC_BAD_ACCESS if Address or Thread Sanitizer is enabled
I'm getting EXC_BAD_ACCESS (code=2, address=0x7ff8a6e2fcce) when launching my app on the simulator with Address or Thread Sanitizer enabled. I'm running Xcode 16.3 (16E140) on macOS Sequoia 15.4.1 (24E263). The call stack looks like the following. On the device, there is no crash, but this message is printed to the console: malloc: nano zone abandoned due to inability to reserve vm space. (Not sure if it's related.) Does anybody know what is causing the crash? Thread 1 #0 0x0000000103361f5b in __sanitizer::MemoryMappingLayout::Next () #1 0x000000010336034b in __sanitizer::MemoryRangeIsAvailable () #2 0x000000010334db77 in __asan::InitializeShadowMemory () #3 0x0000000103395069 in __asan::AsanInitInternal() (.cold.1) () #4 0x000000010334d352 in __asan::AsanInitInternal () #5 0x0000000103394f65 in __asan_init.cold.1 () #6 0x000000010334d325 in __asan::AsanInitFromRtl () #7 0x0000000103343289 in wrap_malloc_default_zone () #8 0x00007ff801b15f86 in __malloc_init () #9 0x00007ffa160080be in libSystem_initializer () #10 0x000000010306eb11 in invocation function for block in dyld4::Loader::findAndRunAllInitializers(dyld4::RuntimeState&) const () #11 0x000000010308f364 in invocation function for block in dyld3::MachOAnalyzer::forEachInitializer(Diagnostics&, dyld3::MachOAnalyzer::VMAddrConverter const&, void (unsigned int) block_pointer, void const*) const () #12 0x00000001030aad7c in invocation function for block in mach_o::Header::forEachSection(void (mach_o::Header::SectionInfo const&, bool&) block_pointer) const () #13 0x00000001030a83c9 in mach_o::Header::forEachLoadCommand () #14 0x00000001030a98c8 in mach_o::Header::forEachSection () #15 0x000000010308ef62 in dyld3::MachOAnalyzer::forEachInitializer () #16 0x000000010306e9ac in dyld4::Loader::findAndRunAllInitializers () #17 0x0000000103074da1 in dyld4::JustInTimeLoader::runInitializers () #18 0x00000001030807c5 in dyld4::APIs::runAllInitializersForMain () #19 0x000000010305efac in dyld4::prepare () #20 0x000000010305e36e in _dyld_sim_prepare () #21 0x000000010993b2a0 in dyld4::prepareSim () #22 0x0000000109939963 in dyld4::prepare () #23 0x000000010993981f in dyld4::start(dyld4::KernelArgs*, void*, void*)::$_0::operator()() const () #24 0x00000001099394da in start ()
Replies
8
Boosts
1
Views
500
Activity
Jun ’25
Submitting a Swift Playgrounds app
Certain documentation seems to suggest I can submit a swift playground to the App Store. I am a paid $99 a year developer. In the submission process they ask for my team ID. I am not part of a team. I am an individual. However, my individual account has a team ID associated with it, but they don’t allow me to enter that number in the space provided. There is an * note saying some teams are not permitted to upload to the Apple store connect. How do I, a paid up developer, submit a swift playgrounds app to the App Store?.
Replies
1
Boosts
0
Views
216
Activity
May ’25
your payments from apple are on hold
Hi everyone, I'm an indie developer and I'm currently dealing with a confusing and concerning issue with Apple. I'm wondering if anyone has experienced something similar. 🔻 What happened: I’m based in Poland and recently opened a sole proprietorship. A few days before the issue, I updated my W-8BEN tax form (correcting my personal ID to my business tax ID – NIP). Then, one day before my scheduled monthly payout, I received an email from Apple saying: "Your payments are on hold – we’ve noticed irregular activity on your account." All payments were suddenly put on hold with no specific reason given. My app remains live and available on the App Store. I wasn’t warned ahead of time, and there’s no detailed explanation from Apple so far. 🔸 My questions: Has anyone else had all their payments withheld right before payout like this? What were the reasons in your case (tax issues, account verification, “irregular activity”, etc.)? How long did it take to resolve, and did Apple eventually release the funds? I’ve contacted Apple Finance, but responses so far have been generic and slow. Any advice, experience, or clarification would be extremely appreciated — this payout is essential for covering my operating costs, and being left without funds so suddenly is pretty rough.
Replies
0
Boosts
0
Views
222
Activity
Jun ’25
Upload Symbols Failed when Archiving with Xcode 16
Hello everyone, We are seeing some warnings in Xcode 16 when I archive my iOS app for distribution. During the upload phase (either via Xcode Organizer ), I get an error like: WARNING: Upload Symbols Failed The archive did not include a dSYM for MyFramework.framework with the UUIDs: XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX Ensure that the archive’s dSYM folder includes a DWARF file for MyFramework.framework with the expected UUIDs. Question: How can these warnings be fixed? Is this warning safe to ignore if I know the vendor does not supply a dSYM for their framework? If I do need a proper dSYM for full symbolication, how should I request it from the vendor or generate it myself from an XCFramework?
Replies
0
Boosts
3
Views
490
Activity
May ’25
Unable to Start macOS VM via Virtualization API in a Sandboxed Launchd Service
I’m encountering an issue when trying to start a macOS VM using Apple’s Virtualization framework in a sandboxed environment. When I create a standalone Xcode project, the VM launches successfully. However, when I integrate the same code into my existing project—where the VM is launched by a service started via launchd and running in a sandbox—it fails with the following error: Internal Virtualization Error: Failed to issue USB HCI sandbox extension To resolve this, I tried adding the com.apple.security.device.usb entitlement. But after doing that, the app started crashing with the following trace : Application Specific Signatures: SYSCALL_SET_USERLAND_PROFILE Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libsystem_secinit.dylib 0x19a7141bc _libsecinit_appsandbox.cold.9 + 84 1 libsystem_secinit.dylib 0x19a713324 _libsecinit_appsandbox + 2080 2 libsystem_trace.dylib 0x18c2326cc _os_activity_initiate_impl + 64 3 libsystem_secinit.dylib 0x19a712ab0 _libsecinit_initializer + 80 4 libSystem.B.dylib 0x19a72a32c libSystem_initializer + 280 5 dyld 0x18c162efc invocation function for block in dyld4::Loader::findAndRunAllInitializers(dyld4::RuntimeState&) const + 444 6 dyld 0x18c19f864 invocation function for block in dyld3::MachOAnalyzer::forEachInitializer(Diagnostics&, dyld3::MachOAnalyzer::VMAddrConverter const&, void (unsigned int) block_pointer, void const*) const + 324 7 dyld 0x18c1bf58c invocation function for block in mach_o::Header::forEachSection(void (mach_o::Header::SectionInfo const&, bool&) block_pointer) const + 240 8 dyld 0x18c1bc318 mach_o::Header::forEachLoadCommand(void (load_command const*, bool&) block_pointer) const + 208 9 dyld 0x18c1bda58 mach_o::Header::forEachSection(void (mach_o::Header::SectionInfo const&, bool&) block_pointer) const + 124 10 dyld 0x18c19f334 dyld3::MachOAnalyzer::forEachInitializer(Diagnostics&, dyld3::MachOAnalyzer::VMAddrConverter const&, void (unsigned int) block_pointer, void const*) const + 516 11 dyld 0x18c162cb4 dyld4::Loader::findAndRunAllInitializers(dyld4::RuntimeState&) const + 176 12 dyld 0x18c16e530 dyld4::PrebuiltLoader::runInitializers(dyld4::RuntimeState&) const + 44 13 dyld 0x18c1848b0 dyld4::APIs::runAllInitializersForMain() + 88 14 dyld 0x18c147e00 dyld4::prepare(dyld4::APIs&, mach_o::Header const*) + 3092 15 dyld 0x18c1471d8 dyld4::start(dyld4::KernelArgs*, void*, void*)::$_0::operator()() const + 236 16 dyld 0x18c146b4c start + 6000 I suspect this might be due to the provisioning profile, which doesn’t seem to include the required entitlement. However, I haven’t found a way to explicitly add this entitlement to the provisioning profile. My questions are: How can I add com.apple.security.device.usb to the provisioning profile? Is there a way to confirm that adding this entitlement would resolve the issue? Are there recommended steps to debug and test Virtualization framework usage in a sandboxed environment (especially when launched as a service)? I also tried disabling SIP and AMFI, but the crash still occurs. Is there a better way to work around or test this in development? Any insights or suggestions would be greatly appreciated!
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471
Activity
Jun ’25
Can't Enroll in Developer Program from Bangladesh
I'm a developer from Bangladesh and want to join the Apple Developer Program. I created my Apple ID with the US region, but I can’t provide valid US billing info. How can I pay using my Bangladeshi card and billing address to enroll in the program?
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1
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136
Activity
May ’25
Using isActivityFullscreen to build applications in xcode 16 will crash in ios 17
My widget uses the @Environment(.isActivityFullscreen) variable. When running on ios 17, it will crash and report an error: dyld[55031]: Symbol not found: _$s7SwiftUI17EnvironmentValuesV9WidgetKitE20isActivityFullscreenSbvg Expected in: /Library/Developer/CoreSimulator/Volumes/iOS_21E213/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 17.4.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/WidgetKit.framework/WidgetKit
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1
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324
Activity
Jun ’25
Follow-up on Company Enrollment – Case ID: 102578249178
Hi, While I understand that some enrollment reviews may take time, it has now been nearly a month since we submitted our company enrollment on April 11, and unfortunately, we still have no concrete updates or next steps. As a small business, this extended delay is significantly affecting our operations. We are unable to proceed with our product launch, engage with partners, or move forward with development work. Each passing day adds to the financial and operational pressure we’re facing. To be completely transparent, we honestly don’t believe there is a large set of documents or verifications that would justify such a long review. Our company’s D-U-N-S information has been provided and contains clear, publicly verifiable details about our registration and address. Beyond that, there is no additional documentation that should require extended evaluation. From our research, we’ve learned that some enrollments may get stuck in the review pipeline indefinitely unless manually escalated — and some companies only managed to resolve the issue after getting in touch with senior contacts or executives. We kindly ask — and sincerely hope — that instead of a standard response confirming the enrollment is “under review,” we can receive a more concrete update: what stage it is truly at, whether any verification is pending, and whether manual intervention is required. Case ID: 102578249178
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0
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75
Activity
May ’25
macOS .chm viewer
For the Linux version of my application which is written in C++ using Qt, I display the CHM format help files with this code: QString helpFile{ QCoreApplication::applicationDirPath() + "/Help/" + tr("DeepSkyStacker Help.chm","IDS_HELPFILE") }; QString program{ "kchmviewer" }; QStringList arguments{ "-token", "com.github.deepskystacker", helpFile }; helpProcess->startDetached(program, arguments); (helpProcess is a pointer to a QProcess object) The -token com.github.deepskystackerpart of that ensures that only a single instance of the viewer is used for any code that uses that invocation. Are there any chm file viewers for macOS that are capable of that sort of trick? The ones I've found on the App Store give minimal information and appear to be very simple minded tools that are not not intended for integration into an application as above. I know that MacPorts offers ports of kchmviewer but I'd prefer not to use either that or HomeBrew ... David
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0
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183
Activity
Jun ’25
Canvas Preview error: Could not find target description
Hi, I'm developing an iOS/WatchOS app and have an issue with Preview for WatchOS components. The error message is Could not find target description for “ContentView.swift” Preview for all other views in the iOS app work fine. Also, the app builds and runs fine on the watch simulator and a physical watch. Preview worked fine earlier today and I didn't exclude it in EXCLUDED_SOURCE_FILE_NAMES. Does anyone have an idea what causes this issue? Diagnostics
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153
Activity
May ’25
Apple account is locked
My Apple account has been locked and Apple says that it can't be used.I tried to reset but it didn't work for me.Please suggest if someone has any resolution for it.
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1
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99
Activity
Jun ’25
Activation Time for Apple Developer Program
Hello, I recently submitted a successful application for the Apple Developer Program using the Apple Developer app. I can confirm that my subscription is currently active and valid on the App Store. Could you please let me know how long it typically takes for the developer account to be fully activated? Is it acceptable to simply wait for the activation without contacting support? Thank you very much for your assistance.
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1
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153
Activity
May ’25
Trying to add new version of App in App Store Connect (need the + sign!)
I have a new build/version of my app that required changes by Apple in order to approve. I created a new build and uploaded via XCode (it shows in TestFlight) but cannot for the life of me figure out how to get the "+" sign next to "IOS App" in App Store Connect.
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1
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72
Activity
Jun ’25
On-demand resource exporting?
I'm a newbie to on-demand resources and I feel like I'm missing something very obvious. I've successfully tagged and set up ODR in my Xcode project, but now I want to upload the assets to my own server so I can retrieve them from within the app, and I can't figure out how to export the files I need. I'm following the ODR Guide and I'm stuck at Step #4, after I've selected my archive in the Archives window it says to "Click the Export button", but this is what I see: As shown in the screenshot, there is no export button visible. I have tried different approaches, including distributing to appstore connect, and doing a local development release. The best I've been able to do is find a .assetpack folder inside the archive package through the finder, but uploading that, or the asset.car inside it, just gives me a "cannot parse response" error from the ODR loading code. I've verified I uploaded those to the correct URL. Can anyone walk me through how to save out the file(s) I need, in a form I can just upload to my server? Thanks, Pete
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0
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110
Activity
May ’25
Your enrollment in the Apple Developer Program could not be completed at this time.
Hi! Any ideas what can I do with this? Support does not provide any information: for one or more reasons, your enrollment couldn't be completed
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1
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81
Activity
Jun ’25
Xcode 16.3 / 16.4 UINavigationBar rendering issue?
I've recently upgraded to Sequoia and Xcode 16.3 (now 16.4RC) and a significant change I've noticed vs 16.2 is that the height of UINavigationBar components in storyboards and XIBs is incorrect. Xcode 16.2: Xcode 16.4: This only affects simulated metrics in storyboard / XIB files. I have been unable to find any discussion of this issue anywhere online. Is this actually an Xcode bug that has gone unnoticed / unfixed or is there some underlying intentional change here that I'm unaware of?
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117
Activity
May ’25