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A Summary of the WWDC25 Group Lab - Developer Tools
At WWDC25 we launched a new type of Lab event for the developer community - Group Labs. A Group Lab is a panel Q&A designed for a large audience of developers. Group Labs are a unique opportunity for the community to submit questions directly to a panel of Apple engineers and designers. Here are the highlights from the WWDC25 Group Lab for Developer Tools. Will my project codebase be used for training when I use Xcode's intelligent assistant powered by cloud-based models? When using ChatGPT without logging in, your data will not be used to improve any models. If you log in to a ChatGPT account, this is based on your ChatGPT account settings, which allows you to opt-out (it defaults to on). When using Xcode with accounts for other model providers, you should check with the policies of your provider. And finally, at no point will any portion of your codebase be used to train or improve any Apple models. We'd love to make our SwiftUI Previews (and soon, Playgrounds) as snappy as possible. Is there any way to skip certain build steps, such as running linters? It seems the build environment is exactly the same (compared to a debug build), but maybe there's a trick. Starting with Xcode 16, SwiftUI previews use the exact same build artifacts as the regular build. The new Playgrounds support in Xcode 26 uses these build artifacts too. Shell script build phases are the most common thing that introduces extra build time, so as a first step, try turning off all shell script build phases (like linters) to get an idea if that’s the issue. If those build phases add significant time to your build, consider moving some of those phases into asynchronous steps, such as running linters before committing instead of on every build. If you do need a shell script build phase to run during your build, make sure to explicitly define the input and output files, as that is a huge way to improve your build performance. Are we able to provide additional context for the models, like coding standards? Documentation for third party dependencies? Documentation on your own codebase that explains things like architecture and more? In general, Xcode will automatically search for the right context based on the question and the evolving answer, as the model can interact multiple times with your project as it develops an answer. This will automatically pick up the coding style of the code it sees, and can include files that contain architecture comments, etc. Beyond automatic context, you can manually attach other documents, even if they aren't in your project. For example, you could make a file with rules and ideas and attach it, and it will influence the response. We are very aware of other kinds of automatic context like rule files, etc, though Xcode does not support these at this time. Once ChatGPT is enabled for Coding Intelligence in Xcode 26, and I sign into my existing ChatGPT account, will the ChatGPT Coding Intelligence model in Xcode know about chat conversations on Xcode development done previously in the ChatGPT Mac app? Xcode does not use information from other conversations, and conversations started in Xcode are not accessible in the web UI or ChatGPT app. Is there a plan to make SwiftUI views easier to locate and understand in the view hierarchy like UIKit views? SwiftUI uses a declarative paradigm to define your user interface. That allows you to specify what you want, with the system translating that into an efficient representation at runtime. Unlike traditional AppKit and UIKit, seeing the runtime representation of SwiftUI views isn't sufficient in order to understand why it's not doing what you want. This year, we introduced a SwiftUI Instrument that shows why things are happening, like view re-rendering. Is it possible to use the AI chat with ChatGPT Enterprise? My company doesn't allow us to use the general ChatGPT, only the enterprise version they have setup that prevents data from being leaked Yes, Xcode 26 supports logging into any existing ChatGPT account, including enterprise accounts. If that does not meet your needs, you can also setup a local server that implements the popular chat completions REST API to talk to your enterprise account how you need. Now that Icon Composer is here, how does it complement or replace existing vector design tools such as Sketch for icon design? Icon Composer complements your existing vector design tools. You should continue to create your shapes, gradients, and layers in another tool like Sketch, and compose the exported SVG layers in Icon Composer. Once you bring your layers into Icon Composer, you can then use it to influence the translucency, blur, and specular highlights for your icon. What’s one feature or improvement in the new Xcode that you personally think developers will love, but might not immediately discover? Maybe something tucked away or quietly powerful that’s flown under the radar so far? One feature we're particularly excited about is the new power profiler for iOS, which gives you further insights into the energy consumption of your app beyond what was possible with the energy instrument previously. You can learn more about how to use this instrument and how it can help you greatly reduce your apps battery usage in the documentation, as well as the session Profile and optimize power usage in your app. There were also improvements in accessibility this year with Voice Control, where you can naturally speak your Swift code to Xcode, and it understands the Swift syntax as you speak. To see it in action, take a look at the demonstration in What’s new in Xcode 26. We have a software advisory council that is very sensitive to having our private information going to the cloud in any form. What information do you have to help me guide Xcode and Apple Intelligence through the acceptance process? One thing you can do is configure a proxy for your enterprise that implementing the popular Chat Completions API endpoint protocol. When using a model provider via URL, you can use your proxy endpoint to inspect the network traffic for anything that you do not want sent outside of your enterprise, and then forward the traffic through the proxy to your chosen model provider. Are there list of recommended LLMs to use with Xcode via Intelligence/Local? I've tried Gemma3-12B, but.. I hope there are better options? Apple doesn't have a published list of recommended local models. This is a fast-moving space, and so a recommendation would become out of date very quickly as new models are released. We encourage you to try out the local model support in Xcode 26 with models that you find meet your needs, and let us and the community know! (continued below)
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811
Jul ’25
"No such module" error when trying to create module
Am running Xcode 16.1 on Sequoia and am getting "No such module" error. Here are my steps: Create workspace in Xcode and name it AccessControl2 Create Project named OrangeInc and add it to AccessControl2 group. Create blank playground named AccessControl and add it to AccessControl2 group Error message in playground after I add "import OrangeInc" reads "No such module" Have tried repeating this several times; get same error message.
0
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300
Dec ’24
Configure Format to Multiple Lines?
Is there any way to modify the behaviour of this command? I really dislike that it adds a break after the opening parenthesis and would also prefer it to use the traditional multi-line style where the lines are aligned with their semicolons. Alternatively, is there a way to run the "Format File with 'swift-format'" command without implicitly triggering "Format to Multiple Lines", as it apparently does? Having to reformat my method's signatures afterwards really makes this feature unattractive to me at the moment.
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145
Jan ’25
Prevent 2 videos from playing at once
Im building a video feed that scrolls and acts similar to TikTok or equivalent. Running into an issue where the video doesnt stop playing after you scroll to the next video, but stops only after the video after that. so it takes 2 scrolls for the video to stop playing, meanwhile every video starts playing when its in view normally, but because it takes 2 scrolls for the first video to stop, there are always 2 videos playing at the same time. Is there a function i can add so that only one video plays at a time? I tried the activeIndex with the onappear / on disappear but that didnt change anything other than all the videos following the first video wouldnt play. Here is some of the code I have, I need some dire help here. Swift Pros only - thank you in advance! import AVKit import MapKit struct LiveEventCard: View { let event: CustomEvent var isActive: Bool // Determines if the video should play let onCommentButtonTapped: () -> Void @EnvironmentObject var watchlistManager: WatchlistManager @EnvironmentObject var liveNowManager: LiveNowManager @State private var player: AVPlayer? var body: some View { GeometryReader { geometry in ZStack { // Video Player if let videoURL = event.fullVideoPath(), FileManager.default.fileExists(atPath: videoURL.path) { VideoPlayer(player: player) .frame(width: geometry.size.width, height: geometry.size.height) .onAppear { initializePlayer(with: videoURL) handlePlayback() } .onChange(of: isActive) { _ in handlePlayback() } .onDisappear { cleanupPlayer() } } else { // Error Placeholder Rectangle() .fill(Color.black.opacity(0.8)) .frame(width: geometry.size.width, height: geometry.size.height) .overlay( Text("Unable to play video") .foregroundColor(.white) .font(.headline) ) } // Gradient Overlay at the Top VStack { LinearGradient( gradient: Gradient(colors: [.black.opacity(0.7), .clear]), startPoint: .top, endPoint: .bottom ) .frame(height: 150) Spacer() } .edgesIgnoringSafeArea(.top) // Event Title + Subtitle VStack(alignment: .leading, spacing: 4) { Text(event.name ?? "Unknown Event") .font(.title2) .fontWeight(.bold) .foregroundColor(.white) Text("\(event.genre ?? "Genre") • \(event.time ?? "Time")") .font(.subheadline) .foregroundColor(.white.opacity(0.8)) } .padding([.top, .leading], 16) .frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .topLeading) // Buttons at Bottom-Right VStack(spacing: 12) { // Like Button ActionButton( systemName: liveNowManager.likedEvents.contains(event.id ?? "") ? "heart.fill" : "heart", action: { toggleLike() }, accessibilityLabel: liveNowManager.likedEvents.contains(event.id ?? "") ? "Unlike" : "Like" ) Text("\(liveNowManager.likesCount[event.id ?? ""] ?? 0)") .font(.caption) .foregroundColor(.white) // Watchlist Button ActionButton( systemName: watchlistManager.isInWatchlist(event: event) ? "checkmark.circle" : "plus.circle", action: { toggleWatchlist(for: event) }, accessibilityLabel: watchlistManager.isInWatchlist(event: event) ? "Remove from Watchlist" : "Add to Watchlist" ) // Profile Button ActionButton( systemName: "person.crop.circle", action: { /* Profile Action */ }, accessibilityLabel: "Profile" ) // Comments Button ActionButton( systemName: "bubble.right", action: { onCommentButtonTapped() }, accessibilityLabel: "Comments" ) // Location Button ActionButton( systemName: "mappin.and.ellipse", action: { /* Map Action */ }, accessibilityLabel: "Location" ) } .padding(.trailing, 16) .padding(.bottom, 75) .frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .bottomTrailing) } } } // MARK: - Player Management private func initializePlayer(with videoURL: URL) { if player == nil { player = AVPlayer(url: videoURL) } } private func handlePlayback() { guard let player = player else { return } if isActive { player.play() } else { player.pause() } } private func cleanupPlayer() { player?.pause() player = nil } // MARK: - Actions private func toggleWatchlist(for event: CustomEvent) { if watchlistManager.isInWatchlist(event: event) { watchlistManager.removeFromWatchlist(event: event) } else { watchlistManager.addToWatchlist(event: event) } } private func toggleLike() { liveNowManager.toggleLike(for: event.id ?? "") } }
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342
Jan ’25
How to -disable-dynamic-actor-isolation FLAG
When I built my app with xCode16.2, the app crashed at runtime. When building, I got a warning "UIWebView' is deprecated: first deprecated in iOS 12.0 - No longer supported; please adopt WKWebView.", so I suspected the dynamic actor isolation check. When building, I tried setting the "-disable-dynamic-actor-isolation" flag, but the app still crashed. However, I think the flag is not set properly, so how should I set the "-disable-dynamic-actor-isolation" flag? I tried setting it as follows. Is this the correct way to set it? Swift Compiler - Custom Flags Other Swift Flags Debug Any Architecuture | Any SDK -disable-dynamic-actor-isolation Release Any Architecuture | Any SDK -disable-dynamic-actor-isolation
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193
Dec ’24
Fully symbolicate crash log received from App Review
A new app I submitted to review was rejected due to a crash. I cannot reproduce the crash, even running it on exact the same device model used by App Review. So I need to symbolicate the ips crash log they provided me. Using MacSymbolicate and the archive located using Xcode Organizer I was able to partially symbolicate the crash log. To fully symbolicate the crash log, however, according to MacSymbolicate, I would need two more symbol files, which can't be located, because they relate to system frameworks (SwiftData and _SwiftData_SwiftUI). I have tried to follow the instructions provided on https://developer.apple.com/documentation/xcode/adding-identifiable-symbol-names-to-a-crash-report but I had no success. It seems to me that the instructions contained there for symbolicating using Xcode do not apply for crash logs downloaded from appstoreconnect after an App Review rejection. Also, the instructions seem to be out of date, e.g. "To symbolicate in Xcode, click the Device Logs button in the Devices and Simulators window.": This button was replaced by "Open Recent Logs", which opens what seems to be a different window (according to some online research). Is it possible to fully symbolicate such an ips file downloaded from App Review team? If so, how can this be achieved? Thanks This is how the partially symbolicated crash log looks like: Hardware Model: iPad13,16 ... AppStoreTools: 16C5031b Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd [1] ... OS Version: iPhone OS 18.2.1 (22C161) Release Type: User Report Version: 104 Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000001, 0x000000018c100e2c Termination Reason: SIGNAL 5 Trace/BPT trap: 5 Terminating Process: exc handler [6226] Triggered by Thread: 0 Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 libswiftCore.dylib 0x18c100e2c _assertionFailure(_:_:file:line:flags:) + 264 1 SwiftData 0x24fa6f3b4 0x24fa4a000 + 152500 ... 14 SwiftData 0x24fa89700 0x24fa4a000 + 259840 15 _SwiftData_SwiftUI 0x250cd34e4 0x250cce000 + 21732 16 _SwiftData_SwiftUI 0x250cd1364 0x250cce000 + 13156 17 XXX 0x10451f7ac closure #1 in closure #2 in closure #1 in PaymentsMonthView.body.getter (in XXX) (PaymentsMonthView.swift:119) + 1324972 18 XXX 0x10451ea14 closure #1 in PaymentsMonthView.body.getter (in XXX) (PaymentsMonthView.swift:99) + 1321492 19 SwiftUICore 0x24fd5d304 specialized ViewBodyAccessor.updateBody(of:changed:) + 1240 20 SwiftUICore 0x24fd5cd4c closure #1 in DynamicBody.updateValue() + 600 21 SwiftUICore 0x24fd5c008 DynamicBody.updateValue() + 928 ... ... Thread 0 crashed with ARM Thread State (64-bit): x0: 0x000000011128b208 x1: 0x0000000200000003 x2: 0x0000000000000001 x3: 0x00000001130be744 x4: 0xfffffffffe1cd413 x5: 0x0000000000000013 x6: 0x0000000000000020 x7: 0x00000000000007fc x8: 0xfffffffe00000000 x9: 0x0000000200000003 x10: 0x0000000000000003 x11: 0x0000000000000000 x12: 0x00180080004019e0 x13: 0x00100000004017fc x14: 0x00000001046d23e0 x15: 0x00000000000001e0 x16: 0x952d0001130bde00 x17: 0x00000000020007fc x18: 0x0000000000000000 x19: 0x000000024fb661e0 x20: 0x000000011128b200 x21: 0x0000000000000000 x22: 0x000000000000000b x23: 0x000000000000001d x24: 0x0000000000000040 x25: 0x000000024fb64790 x26: 0xf000000000000977 x27: 0x0000000000000000 x28: 0x000000024fb64750 fp: 0x000000016ba188f0 lr: 0x000000018c100e2c sp: 0x000000016ba18820 pc: 0x000000018c100e2c cpsr: 0x60001000 far: 0x0000000000000000 esr: 0xf2000001 (Breakpoint) brk 1 Binary Images: 0x1043dc000 - 0x104633fff Locador arm64 <78fc8961d731321ba0c8f9bb051109c5> /private/var/containers/Bundle/Application/FE1C10C5-49C1-4022-860A-6C3515E2F8BB/Locador.app/Locador 0x1047fc000 - 0x104807fff libobjc-trampolines.dylib arm64e <be05652226b13a508ad193ac99fcdc9c> /private/preboot/Cryptexes/OS/usr/lib/libobjc-trampolines.dylib 0x18c0c9000 - 0x18c66afff libswiftCore.dylib arm64e <e9b1dc6b7fef3bbbb083f4e8faaa53df> /usr/lib/swift/libswiftCore.dylib 0x24fa4a000 - 0x24fb88ff7 SwiftData arm64e <90275b26954b349996ff44ada39f0358> /System/Library/Frameworks/SwiftData.framework/SwiftData 0x250cce000 - 0x250cebff8 _SwiftData_SwiftUI arm64e <d250fe30854c3f1c85fc8a89dec5d484> /System/Library/Frameworks/_SwiftData_SwiftUI.framework/_SwiftData_SwiftUI 0x24fcf8000 - 0x2508d4fff SwiftUICore arm64e <647b91f1620d3741bd708f9f26b5674b> /System/Library/Frameworks/SwiftUICore.framework/SwiftUICore 0x1ba831000 - 0x1ba874fff AttributeGraph arm64e <5eeff865ac123665a9dba9d612eb0e9f> /System/Library/PrivateFrameworks/AttributeGraph.framework/AttributeGraph 0x19220e000 - 0x1934d0fff SwiftUI arm64e <0b283f5831ae385f9c8ff128fd0e30b8> /System/Library/Frameworks/SwiftUI.framework/SwiftUI 0x1902f8000 - 0x19220dfff UIKitCore arm64e <f80c6ee450ca346f90ebbb3da9817503> /System/Library/PrivateFrameworks/UIKitCore.framework/UIKitCore 0x18dadc000 - 0x18e01ffff CoreFoundation arm64e <6a60be13e6573beca9acba239ae29862> /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation 0x1dacec000 - 0x1dacf4fff GraphicsServices arm64e <f4e7a885f4913721862dc57403f4d821> /System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices 0x1b3d31000 - 0x1b3db413f dyld arm64e <4eb7459fe23738ce82403f3e2e1ce5ab> /usr/lib/dyld 0x0 - 0xffffffffffffffff ??? unknown-arch <00000000000000000000000000000000> ??? 0x1df105000 - 0x1df13efe3 libsystem_kernel.dylib arm64e <e3965df1a3a3374a94eaf86739c5cc8e> /usr/lib/system/libsystem_kernel.dylib 0x18c6e1000 - 0x18d411fff Foundation arm64e <7274dde368d634a08e677726e1265e80> /System/Library/Frameworks/Foundation.framework/Foundation 0x2185fc000 - 0x218608ff3 libsystem_pthread.dylib arm64e <b2fe0dfa67de3d7282676c42073e0e8d> /usr/lib/system/libsystem_pthread.dylib 0x1958ce000 - 0x19594dffb libsystem_c.dylib arm64e <8d425c7257c93e54a1e1e243cbdfc446> /usr/lib/system/libsystem_c.dylib EOF
3
0
423
Jan ’25
Developer Account Renewal Country Payment Change
Hi, Help!! So I was in Thailand for a number of years and developed an app over there and signed up as a developer over there. But now I'm in the USA indefinitely and I'm unable to change my payment method. How can I change it? I called the USA support line twice and no one was able to help me. I tried the Thailand phone number and I'm unable to call from the USA. Any suggestions? Thanks!!
0
0
351
Dec ’24
Preview won't load on Mac-OS/Multiplatform Swift-App
Hey, I wanted to create a Mac-OS application. Normally I only code iPhone apps. But as soon as I want to display anything on the preview, it loads, just as normal, and then the throbber/progress indicator disappears and the preview canvas stays gray like it used to be before. I also don't get any error messages. Only one time after trying different things I got one message saying: "Could not launch Preview Shell." and "Could not create FBSOpenApplicationService." I also searched for a few solutions and tried some but none of them seemed to work. In the DiagnosticReports were some files of the time but I didn't seem to find anything helpful in there and they don't appear when I reopen my project or switch from PreviewMode "My Mac" to "iPhone 16 Pro". When I launch the app on a simulator it works perfectly fine but this is quite annoying. Thanks for trying to help me!
1
0
382
Jan ’25
Cannot catch `std::invalid_argument` on clang++ under m1 -fno-rtti
Today I got stuck with a weird behaviour with my c++ project. There is the code which doesn't catch exception from standard library (the same snippet works well on intel mac and under linux machines). Code snippet: #include &lt;exception&gt; #include &lt;stdexcept&gt; #include &lt;iostream&gt; #include &lt;string&gt; int main() { try { std::stod("notanumber"); } catch (const std::invalid_argument&amp;) { std::cerr &lt;&lt; "Caught std::invalid_argument" &lt;&lt; std::endl; } } Compilation command: clang++ -fno-rtti main.cpp -o main &amp;&amp; ./main Clang versions: clang++ --version Homebrew clang version 15.0.3 Target: arm64-apple-darwin21.6.0 Thread model: posix InstalledDir: /opt/homebrew/opt/llvm/bin Also tried: Apple clang version 14.0.0 (clang-1400.0.29.102) Target: arm64-apple-darwin21.6.0 Thread model: posix InstalledDir: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin Output: libc++abi: terminating with uncaught exception of type std::invalid_argument: stod: no conversion [1] 65643 abort ./main Expected output: Caught std::invalid_argument Other info: Chip: Apple M1 OS: 12.6
4
0
1.6k
Dec ’24
Crash:Exceeded system-wide per-process Port Limit
Hi everyone, I’m encountering a crash in my app and need help understanding what’s causing it and how to resolve it. As stated in the crash report, the issue is caused by exceeding the system-wide per-process port limit. Can you tell me how to locate and identify why this is happening? Below are the full report of the crash log: crash.log Summary of Crash: ------------------------------------- Translated Report (Full Report Below) ------------------------------------- Incident Identifier: B509FF2B-C8D8-4E9F-B664-E24464CFD5F8 CrashReporter Key: b390cfe931a83efde49bd8b523023a275b55ef64 Hardware Model: iPhone14,2 Process: MyApp [22515] Path: /private/var/containers/Bundle/Application/F73212A7-4CB9-485A-A8B7-8114F4E9A9AB/MyApp.app/MyApp Identifier: com.beeasy.app.id.enterprise Version: 3.41.38-ID-MySDKMemory-12261114 (3.41.38-ID-MySDKMemory-12261114) Code Type: ARM-64 (Native) Role: Foreground Parent Process: launchd [1] Coalition: com.beeasy.app.id.enterprise [515] Date/Time: 2024-12-29 01:29:48.3023 +0800 Launch Time: 2024-12-26 16:38:36.7895 +0800 OS Version: iPhone OS 16.6.1 (20G81) Release Type: User Baseband Version: 2.80.01 Report Version: 104 Exception Type: EXC_RESOURCE (SIGKILL) Exception Codes: 0x000000000001c1d6, 0x0000000000000000 Termination Reason: PORT_SPACE 14123288431433990614 (Limit 115158 ports) Exceeded system-wide per-process Port Limit Triggered by Thread: 64 Thread 64 name: AURemoteIO::IOThread Thread 64 Crashed: 0 libsystem_kernel.dylib 0x20ce5eca4 mach_msg2_trap + 8 1 libsystem_kernel.dylib 0x20ce71b74 mach_msg2_internal + 80 2 libsystem_kernel.dylib 0x20ce71e4c mach_msg_overwrite + 540 3 libsystem_kernel.dylib 0x20ce5f1e8 mach_msg + 24 4 libEmbeddedSystemAUs.dylib 0x238bb2148 void* caulk::thread_proxy<std::__1::tuple<caulk::thread::attributes, AURemoteIO::IOThread::IOThread(AURemoteIO&, caulk::thread::attributes const&, caulk::mach::os_workgroup_managed const&)::'lambda'(), std::__1::tuple<>>>(void*) + 556 5 libsystem_pthread.dylib 0x22dcda6b8 _pthread_start + 148 6 libsystem_pthread.dylib 0x22dcd9b88 thread_start + 8
3
0
729
Jan ’25
Can't compile asset catalog when including iMessage App Icon asset
I'm trying to add an iMessage extension to my app, and upon adding the iMessage App Icon set, I ran into an issue with one specific icon size: 1024x768px, aka 1x 1024x768pt. When I remove this one icon from the icon set, it compiles and runs fine, however I can't push it to the App Store as I get the error: "Asset validation failed. Missing Image Asset. Your app is missing the Large App Icon asset 'AppIcon' in 'Payload/Runner.app/PlugIns/MessagesExtension.appex'." I'm assuming this refers to 1024x768px, as this size placeholder appears upon adding a New Messages Extension Icon to my assets folder, and 1024x1024 is already included and compiles fine with it. However, when I add the 1024x768 icon, and try to run the app, I get the error: "Command CompileAssetCatalog failed with a nonzero exit code" The app icon's filename is correct, it is exactly 1024x768 px, and my contents.json correctly includes : { "filename" : "AppIcon_1024x768.png", "idiom" : "ios-marketing", "platform" : "ios", "scale" : "1x", "size" : "1024x768" } as is the same format for all of my other icons that work. Why am I running into this issue upon inclusion of this one required size? How do I fix it?
2
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750
Jan ’25
watchOS app crashing on devices running watchOS 11+
We have a watchOS app in TestFlight that is currently crashing on any device running watchOS 11 and up. I have an older Apple Watch SE that's capped at 10.6.1 that can run the app just fine, but the same exact install on a newer device fails. This started happening after I updated my MacBook to macOS Sequoia and Xcode to 16. In order to get the Watch app to run on the 10.6.1 device, I had to change the Swift Optimization Level from -O to -Osize. I already filed Feedback on this (FB15691116). I've tried so many different things and have come up with nothing to show for it. When I look in the IPS file, I see that the crash point in my code on the watchOS 11 device is at KinesiaUOnWatch`@objc SessionDelegator.session(_:activationDidCompleteWith:error:): 0x3a3f48 <+0>: sub sp, sp, #0x60 0x3a3f4c <+4>: stp x26, x25, [sp, #0x10] 0x3a3f50 <+8>: stp x24, x23, [sp, #0x20] 0x3a3f54 <+12>: stp x22, x21, [sp, #0x30] 0x3a3f58 <+16>: stp x20, x19, [sp, #0x40] 0x3a3f5c <+20>: stp x29, x30, [sp, #0x50] 0x3a3f60 <+24>: add x29, sp, #0x50 0x3a3f64 <+28>: mov x19, x4 0x3a3f68 <+32>: mov x23, x2 0x3a3f6c <+36>: mov x22, x0 0x3a3f70 <+40>: mov w0, #0x0 ; =0 0x3a3f74 <+44>: bl 0x89818 ; symbol stub for: type metadata accessor for Swift.MainActor 0x3a3f78 <+48>: mov x24, x0 0x3a3f7c <+52>: adrp x25, 161 0x3a3f80 <+56>: ldr w25, [x25, #0x654] 0x3a3f84 <+60>: mov x20, x0 0x3a3f88 <+64>: bl 0x8980c ; symbol stub for: static Swift.MainActor.shared.getter : Swift.MainActor 0x3a3f8c <+68>: mov x21, x0 0x3a3f90 <+72>: adrp x0, 166 0x3a3f94 <+76>: add x0, x0, #0xc40 ; lazy protocol witness table cache variable for type Swift.MainActor and conformance Swift.MainActor : Swift.Actor in Swift Incident Identifier: 08E2F667-7965-4C86-B85E-9E2F03EAA963 Beta Identifier: AD390666-55CB-43B3-9B14-BD3E70F456EB Hardware Model: Watch6,1 Process: KinesiaUOnWatch [389] Path: /private/var/containers/Bundle/Application/B571E983-F2B0-40EF-9F0D-8C471CAEB3FB/KinesiaUOnWatch.app/KinesiaUOnWatch Identifier: com.glneurotech.kinesiau.watchapp Version: 5.1.0 (510271) AppStoreTools: 16B39 AppVariant: 1:Watch6,1:11 Beta: YES Code Type: ARM64_32 (Native) Role: Foreground Parent Process: launchd [1] Coalition: com.glneurotech.kinesiau.watchapp [464] Date/Time: 2024-12-03 15:12:51.1876 -0500 Launch Time: 2024-12-03 15:12:50.0000 -0500 OS Version: Watch OS 11.1 (22R585) Release Type: User Report Version: 104 Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000001, 0x000000002053dd4c Termination Reason: SIGNAL 5 Trace/BPT trap: 5 Terminating Process: exc handler [389] But, as I said, this exact app runs just fine on an older watchOS 10.6.1 device. Has anyone else encountered something like this, or have any ideas on stuff to try?
1
0
595
Dec ’24
Saving Multiple Photo Url to FireStore Database
@MainActor class AddCarViewModel: ObservableObject { @Published var photoUrls : [String] = [] func uploadImages(images: [Image], customerId: String) async throws { let subFolderId = UUID().uuidString let pictureFolderRef = Storage.storage().reference().child("CarPhotos").child(customerId).child("\(subFolderId)") images.enumerated().forEach { index, image in guard let imageData = image.asUIImage().jpegData(compressionQuality: 0.5) else { return } let pictureReference = pictureFolderRef.child("image_\(index).jpeg") pictureReference.putData(imageData, metadata: nil) { metadata, error in if let error = error { print("failed to put data") } pictureReference.downloadURL { url, error in if let error = error { print("error while downloading url ") } guard let urlString = url?.absoluteString else { return } self.photoUrls.append(urlString) } } } } func addCar(carInfo: Car) async throws { try await Firestore.firestore().collection("cars").document().setData(from: carInfo) } } VStack { Button { Task { do { try await viewModel.uploadImages(images: selectedImages, customerId: viewModel.user!.uid) try await viewModel.addCar(carInfo: Car(photoUrls: viewModel.photoUrls)) } catch { print(error) } } dismiss() } label: { Text("Post") } }
3
0
302
Jan ’25
XLSXWriter Help
Hello, I am brand new to development in Xcode. I have created a Mac app that I need to use XLSXWriter to export a workbook and sheet. Is GitHub the only place for this download or is there an apple developer specific area to get the library? Thanks
0
0
132
Jan ’25
Cannot create Expo prebuild
I'm creating a clean project in Expo without Typescript. I run the command “npx expo prebuild” normally, but when I run the command “npx expo run:ios” I get the error “PhaseScriptExecution [CP-User]\ Generate\ Specs /Users/bogdanlyamzin/Library/Developer/Xcode/DerivedData/testapp-gbckopevfunjmtanprbgmojuogrr/Build/Intermediates. noindex/Pods.build/Debug-iphonesimulator/ReactCodegen.build/Script-46EB2E0001C6B0.sh (in target 'ReactCodegen' from project 'Pods')”. Can you please tell me how to fix it? Translated with DeepL.com (free version)
1
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395
Dec ’24
XIB file is showing an old version
I am trying to update my AboutView.xib file (https://git.callpipe.com/AccelerateNetworks/an-mobile-ios/-/blob/main/Classes/Base.lproj/AboutView.xib) through the xcode interface builder, and the changes that I make are correctly reflected in the wysiwyg, as well as in the file itself. However, I whenever the app is built and installed, it shows an older version of the about page. Things I have tried to resolve this are (not listed in order): Product > Clean Build Folder Uninstall and reinstall the app Restart the phone Restart xcode Restart the computer Test a build created through xcode cloud rm -rv ~/Library/Developer/Xcode/DerivedData rm -rf ~/Library/Caches/com.apple.dt.Xcode rm -rf "$(getconf DARWIN_USER_CACHE_DIR)/org.llvm.clang/ModuleCache" Changing something in the xib file (hoping it will recognize a change) The only time the about page has shown something different is when I deleted the xib entirely. The project still built and deployed to the test device, but the about page was completely blank. This tells me I am working with the correct file, and when I look at the xml contents of the file, I can't find any of the old strings that are showing up. What the editor shows: What the app shows:
2
0
330
Jan ’25