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Liquid Glass in tvOS app icons
In the most recent tvOS 27 betas, the icons for Apple’s apps on tvOS gained Liquid Glass refraction effects that change as you move your finger over the remote’s touch surface. This can be most clearly seen in the icons for Photos and Podcasts. How can our third-party apps make use of these effects on tvOS, which isn’t supported by Icon Composer? Is the intention for third party apps to continue using flat design while Apple’s own apps use Liquid Glass?
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213
13h
First submission stuck in "Waiting for Review" for 6+ days, expedite and support requests unanswered
My first app "Remote for Roku TV: RokuMote" (Apple ID 6795405234, iOS) was submitted for review on July 31, 2026. It has been in "Waiting for Review" ever since — 6+ days — and has never entered "In Review". No messages in App Store Connect, nothing in Resolution Center. What I've already done: Expedited review request on August 4 — no response. Email to App Review — no response. Developer Support case "App Review Status" on August 5 (Case ID 20000128844197) — pending. All metadata, review notes and a demo video were attached at submission. The account is new (created July 28, 2026) — if new accounts are queued differently, I'd appreciate knowing that. Is anyone from Apple able to look into this? Is there a known backlog right now for first submissions?
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Enable Encrypted Client Hello (ECH, RFC 9849) by default on iOS/iPadOS — FB24334961
I’d like to ask whether Apple plans to enable Encrypted Client Hello (ECH, RFC 9849) opportunistically by default across the iOS/iPadOS system networking stack. Apple already exposes ECH support through sec_protocol_options_set_enable_encrypted_client_hello(), but there currently appears to be no system-wide preference, configuration profile, or MDM policy to enable ECH for normal system networking clients such as URLSession, CFNetwork, WebKit/Safari, and other apps relying on Apple’s networking stack. I tested this with a working ECH deployment: A domain publishes a valid DNS HTTPS/SVCB record containing an ech parameter. The corresponding TLS endpoint supports ECH. iOS successfully queries and receives the HTTPS/SVCB record. Safari / normal system networking clients then connect to the domain. Packet capture still shows the real SNI in the plaintext ClientHello, and ECH is not attempted. If the same connection is explicitly configured to enable ECH at the TLS protocol-options level, ECH can be used successfully. It would be useful if iOS/iPadOS could: Opportunistically enable ECH by default whenever TLS 1.3 and a valid ECHConfig are available. Optionally provide a system-wide / MDM policy for enabling ECH. Ideally provide an “ECH required” policy that fails closed rather than falling back to plaintext SNI. This would improve hostname privacy for applications using the system networking stack without requiring every application developer to explicitly opt in. I have submitted this through Feedback Assistant as: FB24334961 — Enable Encrypted Client Hello (ECH, RFC 9849) by default for system TLS connections Has anyone found an existing system-level way to enable ECH, or does anyone know whether Apple plans to make this the default behavior?
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221
13h
Is it possible to remove the 3 1024x1024 app icon pngs from assets catalog for apps with Icon Composer app icons?
I am trying to slim my app as much as possible, as it really has no assets and I'm trying to be as apple native as possible, and it seems like 2.8MB out of my 4.5MB (on disk) app is because of the assets.car containing pre-rendered app icon images, which seems wasteful to bundle into the app I ran assetutil -I Assets.car > assets.json and the output shows: "RenditionName" : "AppIcon1024x1024_UIAppearanceAny_934C06E8-EFEE-45F8-8FF6-8AA1C5A331E2-5653-00000994CD30DD2A.png", "SizeOnDisk" : 1085726 ... "RenditionName" : "AppIcon1024x1024_UIAppearanceDark_61E3B30A-4E8A-4427-89EE-9BE9233265D9-5653-00000994CD6F1916.png", "SizeOnDisk" : 1230822 ... "RenditionName" : "AppIcon1024x1024_ISAppearanceTintable_395EBE2C-F852-46DB-B18D-07F4FD33A361-5653-00000994CDA26BA3.png", "SizeOnDisk" : 494329 I tried just deleting the entire Assets part of the Xcode project and got the same results This seems like something that Apple's OSs should be able to just generate once the app is installed if needed instead of prepackaging in every .app and wasting space if not used. Am I crazy for wanting this? I got my AppIcon.icon down from 15KB to 5KB but having 2.8MB wasted for something that doesn't seem important at all bothers me
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14h
Unlisted App Distribution Request Pending for 5 Days – App Rejected While Waiting
Hello, I submitted a request for Unlisted App Distribution about 5 days ago, but I haven’t received an approval or rejection yet. My app is a new app (Version 1.0). I submitted it to App Review and explained that it is intended for Unlisted App Distribution. The app was reviewed, but App Review rejected the submission and told me: “If you’ve already submitted your request for unlisted app distribution, then you should resubmit the app for review in App Store Connect if your request is approved.” So currently: The Unlisted App Distribution request has been pending for about 5 days. Version 1.0 was rejected while the Unlisted request is pending. App Review instructed me to resubmit once the Unlisted request is approved. I have not yet received any update regarding the Unlisted request. Has anyone recently gone through the same process? How long did your Unlisted App Distribution approval take? Also, is there anything I should do to follow up with Apple after waiting this long, or should I simply continue waiting for the Unlisted request decision? Thank you!
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59
14h
“Unknown error occurred”
Hi! context: unchecking ”keychain” in Apple ID in System Preferences and a message shows up to enter my password to set up ICloud. When I enter my password, the message: “An unknown error occurred” appears. Has anyone asked Apple, researched, or know what this error is? Does anyone how to solve it? Should I just create a new password since i entered my correct password and iCloud won’t load?
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207
14h
Restricting App Installation to Devices Supporting Apple Intelligence Without Triggering Game Mode
Hello, My app fully relies on the new Foundation Models. Since Foundation Models require Apple Intelligence, I want to ensure that only devices capable of running Apple Intelligence can install my app. When checking the UIRequiredDeviceCapabilities property for a suitable value, I found that iphone-performance-gaming-tier seems the closest match. Based on my research: On iPhone, this effectively limits installation to iPhone 15 Pro or later. On iPad, it ensures M1 or newer devices. This exactly matches the hardware requirements for Apple Intelligence. However, after setting iphone-performance-gaming-tier, I noticed that on iPad, Game Mode (Game Overlay) is automatically activated, and my app is treated as a game. My questions are: Is there a more appropriate UIRequiredDeviceCapabilities value that would enforce the same Apple Intelligence hardware requirements without triggering Game Mode? If not, is there another way to restrict installation to devices meeting Apple Intelligence requirements? Is there a way to prevent Game Mode from appearing for my app while still using this capability restriction? Thanks in advance for your help.
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1.5k
15h
My Purchased Developer Account Has Not Been Activated Yet
Hello, I purchased the developer account on August 6, 2026. My order number is W1738664505. It has been several days, and my account still has not been activated. I have contacted support multiple times, but I keep receiving strange and seemingly automated responses that do not address my issue. I paid for this account, and I have been trying for days to get it activated, but I still have not received a clear response or been able to communicate with someone who can actually help me. The payment was processed without any issue, but now I cannot get a proper response regarding the account I purchased. Please, can someone take a look at my order and tell me what is happening? Who can help me get my purchased account activated? I would appreciate a clear and direct response as soon as possible. Thank you.
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15h
StoneEx iOS app stuck in “Waiting for Review” for almost two weeks — no response from Developer Support
Hello, Our StoneEx iOS app (Apple ID 6782465590) was submitted for App Review on August 2, 2026 and has remained in “Waiting for Review” for almost two weeks without any change in status. We have contacted Apple Developer Support multiple times. Our existing support case is: Case ID: 20000133276837 So far, we have received only confirmations that our requests were received, but no substantive response or status update. We have also made repeated attempts to contact Developer Support by phone, including extended hold times, without reaching a specialist. There are no messages in Resolution Center, and we have not received any request for additional information or indication that something is missing from the submission. Could someone from Apple please check whether this submission or support case is stuck and, if appropriate, escalate Case ID 20000133276837 to the relevant App Review or Developer Support team? App: StoneEx Platform: iOS Apple ID: 6782465590 Submitted: August 2, 2026 Current status: Waiting for Review Support Case ID: 20000133276837 Thank you.
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15h
NFC PassKit Certificate request form submits without confirmation
I’m trying to request an NFC PassKit Certificate through https://developer.apple.com/contact/passkit/. After clicking Send, the completed form is POSTed successfully and receives 200 OK, but the server returns the original form instead of a confirmation page. The page’s passkit.js then clears all fields, and Developer Support confirmed that my earlier submission was never received. Has anyone else encountered this behavior or found another way to submit the NFC PassKit Certificate request?
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875
15h
iOS 27 automatic resize
With iOS 27's automatic resizability for iPhone apps on iPad and in iPhone Mirroring, what's the recommended pattern for views that need genuinely different layouts at different size classes — is ViewThatFits the intended tool, or should we still branch on size class for larger structural changes? — Divya Ravi, Senior iOS Engineer
Topic: UI Frameworks SubTopic: SwiftUI
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1.2k
15h
iOS 26.4 asks for Face ID instead of Screen Time passcode when disabling Screen Time access for an app
On iOS 26.4, I set a Screen Time passcode. However, when I go to Settings > Apps > [Our App] and turn off Screen Time Access for the app, the system asks for Face ID instead of the Screen Time passcode. As a result, Screen Time access can be disabled without entering the Screen Time passcode. Steps to Reproduce 1. Set a Screen Time passcode on iOS 26.4. 2. Open Settings > Apps > [Our App]. 3. Turn off Screen Time Access for the app. Expected Result The system should require the Screen Time passcode before allowing Screen Time access to be disabled. Actual Result The system asks for Face ID instead of the Screen Time passcode, and Screen Time access is disabled.
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1.7k
16h
Some discussion on gestureRecognizers
I would appreciate some feedback on this simple technical point. When a gesture is defined in code, it is simply added to the view with myFirstView.addGestureRecognizer(someGesture) That's fine. But, if by mistake, the same gesture is added later to another view myOtherView.addGestureRecognizer(someGesture) myFirstView will not receive anymore the notification. That's well known and documented, because in fact the gesture references the view and can only reference one. So my point: this may be a bit misleading, as API let one believe that the gesture is attached to the view ; hence, why not attach to a second view ? wouldn't it be better to have API where view is explicitly "attached" to gesture ? someGesture.attach(to: myFirstView) Doing so, if I later someGesture.attach(to: myOtherView) it would be clearer I am changing the attached view. I noted that when we define a gesture in IB, we can only connect from the view to the gesture, not from gesture to the view which seems to follow the same logic. A simple extension does it: extension UITapGestureRecognizer { func attach(to view: UIView) { view.addGestureRecognizer(self) } } Any thought ? PS: I'm amazed by code completion. I just typed extension UITapGestureRecognizer { func attach(to view: UIView) and it completed automatically the code with view.addGestureRecognizer(self)
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26
16h
Is background accelerometer monitoring possible for seismic detection?
I’m building an app that contributes to a crowdsourced earthquake early warning network: the device reports anomalous accelerometer readings, a server correlates them across nearby devices, and users farther from the epicenter get a warning seconds ahead. Detection has to continue while the app isn’t in the foreground. I’ve ruled out the obvious paths — CMMotionManager stops on suspension, CMPedometer and CMMotionActivityManager only return historical data, BGTaskScheduler is too infrequent, and CMSensorRecorder is watchOS-only. I’ve also read thread 765258, where DTS confirmed there’s no background capability for accelerometer data and that repurposing another one risks rejection under 2.5.4, so I’m not looking for a workaround. Is there any supported way to do this on iOS, for instance restricted to when the device is stationary and charging? Or is this outside what the platform currently allows? Thanks.
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16h
UISegmentedControl backgroundColor not applied on some iOS 26 devices
I’m seeing inconsistent UISegmentedControl background-color behavior on certain devices running iOS 26. The same code works as expected on other devices and iOS versions, but on affected devices the control does not display the assigned backgroundColor. The issue occurs using standard UIKit colors and does not depend on custom fonts, images, or appearance extensions. Here is a simplified example using only public UIKit APIs: private let segmentedControl = UISegmentedControl(items: ["Card", "Email"]) private func setupSegmentedControl() { segmentedControl.selectedSegmentIndex = 0 guard let cardIcon = UIImage( systemName: "creditcard.fill", withConfiguration: UIImage.SymbolConfiguration( pointSize: 14, weight: .semibold ) ), let emailIcon = UIImage( systemName: "envelope.fill", withConfiguration: UIImage.SymbolConfiguration( pointSize: 14, weight: .semibold ) ) else { return } segmentedControl.setImage( cardIcon, forSegmentAt: 0 ) segmentedControl.setImage( emailIcon, forSegmentAt: 1 ) segmentedControl.backgroundColor = .systemGray5 segmentedControl.selectedSegmentTintColor = .systemBlue segmentedControl.layer.cornerRadius = 8 segmentedControl.clipsToBounds = true let font = UIFont.systemFont( ofSize: 14, weight: .medium ) segmentedControl.setTitleTextAttributes( [ .foregroundColor: UIColor.label, .font: font ], for: .normal ) segmentedControl.setTitleTextAttributes( [ .foregroundColor: UIColor.white, .font: font ], for: .selected ) segmentedControl.addTarget( self, action: #selector(segmentChanged(_:)), for: .valueChanged ) view.addSubview(segmentedControl) } @objc private func segmentChanged( _ sender: UISegmentedControl ) { print("Selected segment: \(sender.selectedSegmentIndex)") } UISegmentedControl Apple Documentation
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16h
NSTextView Weird Selection Behavior with NSTextAttachmentCells
I have an NSTextView that displays several NSTextAttachmentCells. I notice this weird behavior. Sometimes if I just click in an empty area of the text view the entire text content selects. So I implemented the delegate method to catch it: - (NSRange)textView:(NSTextView *)textView willChangeSelectionFromCharacterRange:(NSRange)oldSelectedCharRange toCharacterRange:(NSRange)newSelectedCharRange { if (newSelectedCharRange.length > 1 && newSelectedCharRange.length > oldSelectedCharRange.length) { NSEvent *currentEvent = NSApp.currentEvent; NSLog(@"Selection expanded from %@ to %@. Event type: %ld, click count: %ld, modifier flags: %lu, current selected ranges: %@", NSStringFromRange(oldSelectedCharRange), NSStringFromRange(newSelectedCharRange), (long)currentEvent.type, (long)currentEvent.clickCount, (unsigned long)currentEvent.modifierFlags, self.selectedRanges); // put a break point here. } return newSelectedCharRange; } And I reproduced the issue and this logs out: Selection expanded from {0, 0} to {0, 6}. Event type: 2, click count: 1, modifier flags: 0, current selected ranges: ( "NSRange: {0, 6} Click count is only 1 so I didn't accidentally triple click. I know on Golden Gate use of NSEvent.currentEvent isn't the way (but I'm not there yet). A simple workaround would be to block the selection right here in the delegate method when clickCount != 3 (but again I know NSEvent.currentEvent in Golden Gate won't be reliable). Anyone run into this and have any ideas? It seems to happen after I did a triple click in the text view at some point previously (but not this click). So I got the feeling that maybe the text view isn't resetting some private properties and is treating this single click as a triple click. But I really don't know. Edit: Hmm maybe it has nothing to do with a previous triple click. May have to do with text selection not accounting for the geometry of the NSTextAttachmentCells. Not sure. But I still have to figure out a way to workaround this because a random select all is really annoying! Call stack looks like: ** -[MyTextView textView:willChangeSelectionFromCharacterRange:toCharacterRange:] at MyTextView.m -[NSTextView(NSSharing) setSelectedRanges:affinity:stillSelecting:] () -[MyTextView setSelectedRanges:affinity:stillSelecting:] MyTextView.m +[NSInputAnalytics(TrackedActionsManager) allowActionTrackingAnalyticsWithName:forAction:] () n -[NSTextView mouseDown:] () -[MyTextView mouseDown:] ** If you're wondering what my -mouseDown: override does it just calls super. I realize this is not a whole lot to go on but any help would be appreciated.
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17h
App Stuck in Waiting for Review for Nearly a Week — Multiple Support Requests Unanswered
Hello, My app Jewel Coloring Go! (App ID: 6785241915) appears to be stuck in the App Review process, and I would like to check whether there may be an issue with this submission. The current version was originally planned for release on July 31, 2026. However, today is Auguse 9, 2026, and the app is still in "Waiting for Review." Current status: Waiting for Review No messages in Resolution Center No requests for additional information We have also submitted multiple Support inquiries but have not received any response so far. This version is particularly important to our team, as it is tied to a planned release schedule and user acquisition activities that had already been prepared in advance. Given the unusually long delay, we are unsure whether the submission is proceeding normally or if there may be an issue requiring attention. If an Apple staff member could help check the status of this submission, it would be greatly appreciated. Thank you for your time and assistance.
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17h
Unable to update Developer Account Details
I can't use my Apple ID for the Developer Program because the developer site won't let me update my name, country, or basically any of my account details. Apple Support keeps telling me to update the information at account.apple.com, but everything there is already correct. The Developer Program is still showing the wrong information and apparently has no phone support, so I'm told to contact them by email. The problem is they haven't responded to a single email or support request I've submitted. So I'm stuck with an Apple ID I can't use for the Developer Program, account information I can't correct myself, and a support team I seemingly can't reach.
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17h
iOS build In Review 9 days; macOS build from the same submission completed
Hello, I have a single app record where the macOS platform completed review promptly and the iOS platform has been In Review for nine days. Both were submitted at the same time. App name: ProjectKiller Apple ID: 6796546956 Platforms: macOS and iOS, same app record Timeline: Aug 5, 12:22 AM — macOS 1.0 submitted (7 items). Review Completed. Aug 5, 12:22 AM — iOS 1.0 submitted (1 item). Status: In Review, unchanged since. Aug 14 — still In Review, 9 days. There is an earlier iOS submission from Aug 4 showing as Removed. I developer-rejected that one and resubmitted the following day. There are no messages in Resolution Center, no rejection, and no request for information. I have contacted Developer Support twice by phone, including case ID 20000134815022 on Aug 14, and have not had a substantive update. What I am trying to establish is whether anything is required from me, or whether this submission is simply sitting in the queue. The macOS approval on the same code base and the same metadata suggests the build itself is not the issue, but I would rather be told I have something to fix than keep waiting on a queue. I am not requesting expedited review. Any guidance appreciated. Thank you.
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17h
Frustration with App Review rejections - no details and no responses
My app has been rejected about 3 times now with the reviewer only giving a generic message that a core function of the app is not working properly each time. No screenshots or mention of error messages ( which have been placed in the app purposely to tell users the reason for failure if it does happen). I have sent video clips of the function working normally on the same exact device and have many testers using the app daily with no issues. Two emails have gone out with no response this week and I have waited on hold with the support number for hours, eventually needing to hang up on my end. Needless to say, this is very frustrating as I cannot get my application out and have lost the confidence of users who were told the app is coming soon after testing. Any help here would be greatly appreciated
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28
17h
Liquid Glass in tvOS app icons
In the most recent tvOS 27 betas, the icons for Apple’s apps on tvOS gained Liquid Glass refraction effects that change as you move your finger over the remote’s touch surface. This can be most clearly seen in the icons for Photos and Podcasts. How can our third-party apps make use of these effects on tvOS, which isn’t supported by Icon Composer? Is the intention for third party apps to continue using flat design while Apple’s own apps use Liquid Glass?
Replies
0
Boosts
0
Views
213
Activity
13h
First submission stuck in "Waiting for Review" for 6+ days, expedite and support requests unanswered
My first app "Remote for Roku TV: RokuMote" (Apple ID 6795405234, iOS) was submitted for review on July 31, 2026. It has been in "Waiting for Review" ever since — 6+ days — and has never entered "In Review". No messages in App Store Connect, nothing in Resolution Center. What I've already done: Expedited review request on August 4 — no response. Email to App Review — no response. Developer Support case "App Review Status" on August 5 (Case ID 20000128844197) — pending. All metadata, review notes and a demo video were attached at submission. The account is new (created July 28, 2026) — if new accounts are queued differently, I'd appreciate knowing that. Is anyone from Apple able to look into this? Is there a known backlog right now for first submissions?
Replies
3
Boosts
0
Views
121
Activity
13h
Enable Encrypted Client Hello (ECH, RFC 9849) by default on iOS/iPadOS — FB24334961
I’d like to ask whether Apple plans to enable Encrypted Client Hello (ECH, RFC 9849) opportunistically by default across the iOS/iPadOS system networking stack. Apple already exposes ECH support through sec_protocol_options_set_enable_encrypted_client_hello(), but there currently appears to be no system-wide preference, configuration profile, or MDM policy to enable ECH for normal system networking clients such as URLSession, CFNetwork, WebKit/Safari, and other apps relying on Apple’s networking stack. I tested this with a working ECH deployment: A domain publishes a valid DNS HTTPS/SVCB record containing an ech parameter. The corresponding TLS endpoint supports ECH. iOS successfully queries and receives the HTTPS/SVCB record. Safari / normal system networking clients then connect to the domain. Packet capture still shows the real SNI in the plaintext ClientHello, and ECH is not attempted. If the same connection is explicitly configured to enable ECH at the TLS protocol-options level, ECH can be used successfully. It would be useful if iOS/iPadOS could: Opportunistically enable ECH by default whenever TLS 1.3 and a valid ECHConfig are available. Optionally provide a system-wide / MDM policy for enabling ECH. Ideally provide an “ECH required” policy that fails closed rather than falling back to plaintext SNI. This would improve hostname privacy for applications using the system networking stack without requiring every application developer to explicitly opt in. I have submitted this through Feedback Assistant as: FB24334961 — Enable Encrypted Client Hello (ECH, RFC 9849) by default for system TLS connections Has anyone found an existing system-level way to enable ECH, or does anyone know whether Apple plans to make this the default behavior?
Replies
0
Boosts
0
Views
221
Activity
13h
Is it possible to remove the 3 1024x1024 app icon pngs from assets catalog for apps with Icon Composer app icons?
I am trying to slim my app as much as possible, as it really has no assets and I'm trying to be as apple native as possible, and it seems like 2.8MB out of my 4.5MB (on disk) app is because of the assets.car containing pre-rendered app icon images, which seems wasteful to bundle into the app I ran assetutil -I Assets.car > assets.json and the output shows: "RenditionName" : "AppIcon1024x1024_UIAppearanceAny_934C06E8-EFEE-45F8-8FF6-8AA1C5A331E2-5653-00000994CD30DD2A.png", "SizeOnDisk" : 1085726 ... "RenditionName" : "AppIcon1024x1024_UIAppearanceDark_61E3B30A-4E8A-4427-89EE-9BE9233265D9-5653-00000994CD6F1916.png", "SizeOnDisk" : 1230822 ... "RenditionName" : "AppIcon1024x1024_ISAppearanceTintable_395EBE2C-F852-46DB-B18D-07F4FD33A361-5653-00000994CDA26BA3.png", "SizeOnDisk" : 494329 I tried just deleting the entire Assets part of the Xcode project and got the same results This seems like something that Apple's OSs should be able to just generate once the app is installed if needed instead of prepackaging in every .app and wasting space if not used. Am I crazy for wanting this? I got my AppIcon.icon down from 15KB to 5KB but having 2.8MB wasted for something that doesn't seem important at all bothers me
Replies
7
Boosts
0
Views
613
Activity
14h
Unlisted App Distribution Request Pending for 5 Days – App Rejected While Waiting
Hello, I submitted a request for Unlisted App Distribution about 5 days ago, but I haven’t received an approval or rejection yet. My app is a new app (Version 1.0). I submitted it to App Review and explained that it is intended for Unlisted App Distribution. The app was reviewed, but App Review rejected the submission and told me: “If you’ve already submitted your request for unlisted app distribution, then you should resubmit the app for review in App Store Connect if your request is approved.” So currently: The Unlisted App Distribution request has been pending for about 5 days. Version 1.0 was rejected while the Unlisted request is pending. App Review instructed me to resubmit once the Unlisted request is approved. I have not yet received any update regarding the Unlisted request. Has anyone recently gone through the same process? How long did your Unlisted App Distribution approval take? Also, is there anything I should do to follow up with Apple after waiting this long, or should I simply continue waiting for the Unlisted request decision? Thank you!
Replies
0
Boosts
0
Views
59
Activity
14h
“Unknown error occurred”
Hi! context: unchecking ”keychain” in Apple ID in System Preferences and a message shows up to enter my password to set up ICloud. When I enter my password, the message: “An unknown error occurred” appears. Has anyone asked Apple, researched, or know what this error is? Does anyone how to solve it? Should I just create a new password since i entered my correct password and iCloud won’t load?
Replies
0
Boosts
0
Views
207
Activity
14h
Restricting App Installation to Devices Supporting Apple Intelligence Without Triggering Game Mode
Hello, My app fully relies on the new Foundation Models. Since Foundation Models require Apple Intelligence, I want to ensure that only devices capable of running Apple Intelligence can install my app. When checking the UIRequiredDeviceCapabilities property for a suitable value, I found that iphone-performance-gaming-tier seems the closest match. Based on my research: On iPhone, this effectively limits installation to iPhone 15 Pro or later. On iPad, it ensures M1 or newer devices. This exactly matches the hardware requirements for Apple Intelligence. However, after setting iphone-performance-gaming-tier, I noticed that on iPad, Game Mode (Game Overlay) is automatically activated, and my app is treated as a game. My questions are: Is there a more appropriate UIRequiredDeviceCapabilities value that would enforce the same Apple Intelligence hardware requirements without triggering Game Mode? If not, is there another way to restrict installation to devices meeting Apple Intelligence requirements? Is there a way to prevent Game Mode from appearing for my app while still using this capability restriction? Thanks in advance for your help.
Replies
7
Boosts
0
Views
1.5k
Activity
15h
My Purchased Developer Account Has Not Been Activated Yet
Hello, I purchased the developer account on August 6, 2026. My order number is W1738664505. It has been several days, and my account still has not been activated. I have contacted support multiple times, but I keep receiving strange and seemingly automated responses that do not address my issue. I paid for this account, and I have been trying for days to get it activated, but I still have not received a clear response or been able to communicate with someone who can actually help me. The payment was processed without any issue, but now I cannot get a proper response regarding the account I purchased. Please, can someone take a look at my order and tell me what is happening? Who can help me get my purchased account activated? I would appreciate a clear and direct response as soon as possible. Thank you.
Replies
0
Boosts
0
Views
61
Activity
15h
StoneEx iOS app stuck in “Waiting for Review” for almost two weeks — no response from Developer Support
Hello, Our StoneEx iOS app (Apple ID 6782465590) was submitted for App Review on August 2, 2026 and has remained in “Waiting for Review” for almost two weeks without any change in status. We have contacted Apple Developer Support multiple times. Our existing support case is: Case ID: 20000133276837 So far, we have received only confirmations that our requests were received, but no substantive response or status update. We have also made repeated attempts to contact Developer Support by phone, including extended hold times, without reaching a specialist. There are no messages in Resolution Center, and we have not received any request for additional information or indication that something is missing from the submission. Could someone from Apple please check whether this submission or support case is stuck and, if appropriate, escalate Case ID 20000133276837 to the relevant App Review or Developer Support team? App: StoneEx Platform: iOS Apple ID: 6782465590 Submitted: August 2, 2026 Current status: Waiting for Review Support Case ID: 20000133276837 Thank you.
Replies
0
Boosts
0
Views
55
Activity
15h
NFC PassKit Certificate request form submits without confirmation
I’m trying to request an NFC PassKit Certificate through https://developer.apple.com/contact/passkit/. After clicking Send, the completed form is POSTed successfully and receives 200 OK, but the server returns the original form instead of a confirmation page. The page’s passkit.js then clears all fields, and Developer Support confirmed that my earlier submission was never received. Has anyone else encountered this behavior or found another way to submit the NFC PassKit Certificate request?
Replies
2
Boosts
0
Views
875
Activity
15h
iOS 27 automatic resize
With iOS 27's automatic resizability for iPhone apps on iPad and in iPhone Mirroring, what's the recommended pattern for views that need genuinely different layouts at different size classes — is ViewThatFits the intended tool, or should we still branch on size class for larger structural changes? — Divya Ravi, Senior iOS Engineer
Topic: UI Frameworks SubTopic: SwiftUI
Replies
3
Boosts
2
Views
1.2k
Activity
15h
iOS 26.4 asks for Face ID instead of Screen Time passcode when disabling Screen Time access for an app
On iOS 26.4, I set a Screen Time passcode. However, when I go to Settings > Apps > [Our App] and turn off Screen Time Access for the app, the system asks for Face ID instead of the Screen Time passcode. As a result, Screen Time access can be disabled without entering the Screen Time passcode. Steps to Reproduce 1. Set a Screen Time passcode on iOS 26.4. 2. Open Settings > Apps > [Our App]. 3. Turn off Screen Time Access for the app. Expected Result The system should require the Screen Time passcode before allowing Screen Time access to be disabled. Actual Result The system asks for Face ID instead of the Screen Time passcode, and Screen Time access is disabled.
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13
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3
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1.7k
Activity
16h
Some discussion on gestureRecognizers
I would appreciate some feedback on this simple technical point. When a gesture is defined in code, it is simply added to the view with myFirstView.addGestureRecognizer(someGesture) That's fine. But, if by mistake, the same gesture is added later to another view myOtherView.addGestureRecognizer(someGesture) myFirstView will not receive anymore the notification. That's well known and documented, because in fact the gesture references the view and can only reference one. So my point: this may be a bit misleading, as API let one believe that the gesture is attached to the view ; hence, why not attach to a second view ? wouldn't it be better to have API where view is explicitly "attached" to gesture ? someGesture.attach(to: myFirstView) Doing so, if I later someGesture.attach(to: myOtherView) it would be clearer I am changing the attached view. I noted that when we define a gesture in IB, we can only connect from the view to the gesture, not from gesture to the view which seems to follow the same logic. A simple extension does it: extension UITapGestureRecognizer { func attach(to view: UIView) { view.addGestureRecognizer(self) } } Any thought ? PS: I'm amazed by code completion. I just typed extension UITapGestureRecognizer { func attach(to view: UIView) and it completed automatically the code with view.addGestureRecognizer(self)
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0
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0
Views
26
Activity
16h
Is background accelerometer monitoring possible for seismic detection?
I’m building an app that contributes to a crowdsourced earthquake early warning network: the device reports anomalous accelerometer readings, a server correlates them across nearby devices, and users farther from the epicenter get a warning seconds ahead. Detection has to continue while the app isn’t in the foreground. I’ve ruled out the obvious paths — CMMotionManager stops on suspension, CMPedometer and CMMotionActivityManager only return historical data, BGTaskScheduler is too infrequent, and CMSensorRecorder is watchOS-only. I’ve also read thread 765258, where DTS confirmed there’s no background capability for accelerometer data and that repurposing another one risks rejection under 2.5.4, so I’m not looking for a workaround. Is there any supported way to do this on iOS, for instance restricted to when the device is stationary and charging? Or is this outside what the platform currently allows? Thanks.
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5
Boosts
1
Views
457
Activity
16h
UISegmentedControl backgroundColor not applied on some iOS 26 devices
I’m seeing inconsistent UISegmentedControl background-color behavior on certain devices running iOS 26. The same code works as expected on other devices and iOS versions, but on affected devices the control does not display the assigned backgroundColor. The issue occurs using standard UIKit colors and does not depend on custom fonts, images, or appearance extensions. Here is a simplified example using only public UIKit APIs: private let segmentedControl = UISegmentedControl(items: ["Card", "Email"]) private func setupSegmentedControl() { segmentedControl.selectedSegmentIndex = 0 guard let cardIcon = UIImage( systemName: "creditcard.fill", withConfiguration: UIImage.SymbolConfiguration( pointSize: 14, weight: .semibold ) ), let emailIcon = UIImage( systemName: "envelope.fill", withConfiguration: UIImage.SymbolConfiguration( pointSize: 14, weight: .semibold ) ) else { return } segmentedControl.setImage( cardIcon, forSegmentAt: 0 ) segmentedControl.setImage( emailIcon, forSegmentAt: 1 ) segmentedControl.backgroundColor = .systemGray5 segmentedControl.selectedSegmentTintColor = .systemBlue segmentedControl.layer.cornerRadius = 8 segmentedControl.clipsToBounds = true let font = UIFont.systemFont( ofSize: 14, weight: .medium ) segmentedControl.setTitleTextAttributes( [ .foregroundColor: UIColor.label, .font: font ], for: .normal ) segmentedControl.setTitleTextAttributes( [ .foregroundColor: UIColor.white, .font: font ], for: .selected ) segmentedControl.addTarget( self, action: #selector(segmentChanged(_:)), for: .valueChanged ) view.addSubview(segmentedControl) } @objc private func segmentChanged( _ sender: UISegmentedControl ) { print("Selected segment: \(sender.selectedSegmentIndex)") } UISegmentedControl Apple Documentation
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0
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0
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38
Activity
16h
NSTextView Weird Selection Behavior with NSTextAttachmentCells
I have an NSTextView that displays several NSTextAttachmentCells. I notice this weird behavior. Sometimes if I just click in an empty area of the text view the entire text content selects. So I implemented the delegate method to catch it: - (NSRange)textView:(NSTextView *)textView willChangeSelectionFromCharacterRange:(NSRange)oldSelectedCharRange toCharacterRange:(NSRange)newSelectedCharRange { if (newSelectedCharRange.length > 1 && newSelectedCharRange.length > oldSelectedCharRange.length) { NSEvent *currentEvent = NSApp.currentEvent; NSLog(@"Selection expanded from %@ to %@. Event type: %ld, click count: %ld, modifier flags: %lu, current selected ranges: %@", NSStringFromRange(oldSelectedCharRange), NSStringFromRange(newSelectedCharRange), (long)currentEvent.type, (long)currentEvent.clickCount, (unsigned long)currentEvent.modifierFlags, self.selectedRanges); // put a break point here. } return newSelectedCharRange; } And I reproduced the issue and this logs out: Selection expanded from {0, 0} to {0, 6}. Event type: 2, click count: 1, modifier flags: 0, current selected ranges: ( "NSRange: {0, 6} Click count is only 1 so I didn't accidentally triple click. I know on Golden Gate use of NSEvent.currentEvent isn't the way (but I'm not there yet). A simple workaround would be to block the selection right here in the delegate method when clickCount != 3 (but again I know NSEvent.currentEvent in Golden Gate won't be reliable). Anyone run into this and have any ideas? It seems to happen after I did a triple click in the text view at some point previously (but not this click). So I got the feeling that maybe the text view isn't resetting some private properties and is treating this single click as a triple click. But I really don't know. Edit: Hmm maybe it has nothing to do with a previous triple click. May have to do with text selection not accounting for the geometry of the NSTextAttachmentCells. Not sure. But I still have to figure out a way to workaround this because a random select all is really annoying! Call stack looks like: ** -[MyTextView textView:willChangeSelectionFromCharacterRange:toCharacterRange:] at MyTextView.m -[NSTextView(NSSharing) setSelectedRanges:affinity:stillSelecting:] () -[MyTextView setSelectedRanges:affinity:stillSelecting:] MyTextView.m +[NSInputAnalytics(TrackedActionsManager) allowActionTrackingAnalyticsWithName:forAction:] () n -[NSTextView mouseDown:] () -[MyTextView mouseDown:] ** If you're wondering what my -mouseDown: override does it just calls super. I realize this is not a whole lot to go on but any help would be appreciated.
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4
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0
Views
354
Activity
17h
App Stuck in Waiting for Review for Nearly a Week — Multiple Support Requests Unanswered
Hello, My app Jewel Coloring Go! (App ID: 6785241915) appears to be stuck in the App Review process, and I would like to check whether there may be an issue with this submission. The current version was originally planned for release on July 31, 2026. However, today is Auguse 9, 2026, and the app is still in "Waiting for Review." Current status: Waiting for Review No messages in Resolution Center No requests for additional information We have also submitted multiple Support inquiries but have not received any response so far. This version is particularly important to our team, as it is tied to a planned release schedule and user acquisition activities that had already been prepared in advance. Given the unusually long delay, we are unsure whether the submission is proceeding normally or if there may be an issue requiring attention. If an Apple staff member could help check the status of this submission, it would be greatly appreciated. Thank you for your time and assistance.
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6
Boosts
2
Views
384
Activity
17h
Unable to update Developer Account Details
I can't use my Apple ID for the Developer Program because the developer site won't let me update my name, country, or basically any of my account details. Apple Support keeps telling me to update the information at account.apple.com, but everything there is already correct. The Developer Program is still showing the wrong information and apparently has no phone support, so I'm told to contact them by email. The problem is they haven't responded to a single email or support request I've submitted. So I'm stuck with an Apple ID I can't use for the Developer Program, account information I can't correct myself, and a support team I seemingly can't reach.
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0
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0
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31
Activity
17h
iOS build In Review 9 days; macOS build from the same submission completed
Hello, I have a single app record where the macOS platform completed review promptly and the iOS platform has been In Review for nine days. Both were submitted at the same time. App name: ProjectKiller Apple ID: 6796546956 Platforms: macOS and iOS, same app record Timeline: Aug 5, 12:22 AM — macOS 1.0 submitted (7 items). Review Completed. Aug 5, 12:22 AM — iOS 1.0 submitted (1 item). Status: In Review, unchanged since. Aug 14 — still In Review, 9 days. There is an earlier iOS submission from Aug 4 showing as Removed. I developer-rejected that one and resubmitted the following day. There are no messages in Resolution Center, no rejection, and no request for information. I have contacted Developer Support twice by phone, including case ID 20000134815022 on Aug 14, and have not had a substantive update. What I am trying to establish is whether anything is required from me, or whether this submission is simply sitting in the queue. The macOS approval on the same code base and the same metadata suggests the build itself is not the issue, but I would rather be told I have something to fix than keep waiting on a queue. I am not requesting expedited review. Any guidance appreciated. Thank you.
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0
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0
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35
Activity
17h
Frustration with App Review rejections - no details and no responses
My app has been rejected about 3 times now with the reviewer only giving a generic message that a core function of the app is not working properly each time. No screenshots or mention of error messages ( which have been placed in the app purposely to tell users the reason for failure if it does happen). I have sent video clips of the function working normally on the same exact device and have many testers using the app daily with no issues. Two emails have gone out with no response this week and I have waited on hold with the support number for hours, eventually needing to hang up on my end. Needless to say, this is very frustrating as I cannot get my application out and have lost the confidence of users who were told the app is coming soon after testing. Any help here would be greatly appreciated
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0
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0
Views
28
Activity
17h