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Enrollment Stuck Since April 28 — No Updates Despite Full Document Submission (Estonian Company)
We applied for the Apple Developer Program on April 28, and our enrollment has been stuck in review since then — over three weeks now. We have already submitted all required documents, including: Turkish National ID and Passport Estonian e-Residency Card Company registration documents from the Estonian e-Business Register D-U-N-S number VAT and Registry information Detailed explanations as a sole founder and legal representative Enrollment Case number is 102586593909 We even had a follow-up phone call with Apple Developer Support (Case ID: 102589592062) and were told the submitted documents should be sufficient. I also followed all upload instructions and confirmed that the files were delivered successfully. Despite all this, we haven’t received any updates, timelines, or specific feedback on what’s missing — if anything at all. ✅ Meanwhile, we’ve completed similar business verification processes with Google, Meta, and Stripe within 48 hours. We’re trying to launch our app under an officially registered business (Mobisense OÜ), and this delay is affecting our go-to-market timeline and business operations. 🔹 Has anyone else experienced this kind of delay recently? 🔹 Is there a reliable way to escalate or request an actual review update? Apple, please review this case and help move the process forward. Thank you.
2
2
149
May ’25
[Help] Xcode device debugging of iOS 18.4 / 18.5 is very slow, and it is suspected to be stuck in the stage of loading dynamic libraries in debugserver
Environment Xcode version: Xcode 16.0 iOS device system version: iOS 18.4 / 18.5 Problem description When debugging iOS 18.4/18.5 on a real device, the App starts very slowly after clicking Run, usually taking 2-3 minutes, which is much slower than iOS 18.3. It manifests as Xcode staying in the Launch stage for a long time, and the application stuck in the opening screen interface. Start the APP first, then attach the process, and this problem will not exist Location process Use lldb to enable logs log enable gdb-remote packets After observing the logs, it was found that: The jam mainly occurs when processing two data packets: jGetLoadedDynamicLibrariesInfos and qProcessInfo These two commands involve dynamic library loading information and process meta information, and the response time is much higher than the normal level, far exceeding other gdb-remote instructions Use Instruments / Profiler to analyze: The CPU peak of the real machine debugserver is concentrated in the dynamic library information loading process of _dyld_process_info_create Is there a way to deploy a modified debugserver on the real machine to further locate the problem How to enable and view the debugsever log to further locate the problem
0
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191
May ’25
CMMovemnt Disorder Library
Info.plist contained no UIScene configuration dictionary (looking for configuration named "Default Configuration") {"msg":"Usage of CMMovementDisorderManager requires a special entitlement. Please see for more information https://developer.apple.com/documentation/coremotion/cmmovementdisordermanager", "event":"assert", "condition":"isEntitled"} /Library/Caches/com.apple.xbs/Sources/CoreLocationFramework/Framework/CoreMotion/Health/CMMovementDisorderManager.mm:208: assertion failure in +[CMMovementDisorderManager initialize] . I have the entitlement, I sent the request yesterday. I have added in Info.plist Privacy - Motion Usage Description message. But nothing changes. It always crashes . Added also everything to Entitlements File to watch. It crashes on private let manager = CMMovementDisorderManager()
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74
May ’25
CoreML memory allocation logic
hello, I got a question about coreml. I loaded the coreml model in the project and set the computing unit to CPU+GPU. When I used instruments to analyze the performance, I found that there was an overhead of prepare gpu request before each inference. I also checked the freezing point graph and found that memory was frequently allocated. Is this as expected? Is there any way to avoid frequent prepares? I have tried some methods, such as memory sharing of predict interface input parameters, but it seems to be ineffective.
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163
May ’25
Xcode 16.4 fails to build swift packages.
After updating to Xcode 16.4, Package resolution fails with some cryptic errors. Each package fails with the following message Showing Recent Errors Only <unknown>:0: warning: legacy driver is now deprecated; consider avoiding specifying '-disallow-use-new-driver' <module-includes>:200:9: note: in file included from <module-includes>:200: 198 | #import "mach/mach_traps.h" 199 | #import "mach/mach_types.h" 200 | #import "mach/mach_vm.h" | `- note: in file included from <module-includes>:200: 201 | #import "mach/mach_voucher.h" 202 | #import "mach/mach_voucher_types.h" /Applications/Xcode-16.4.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.4.sdk/usr/include/mach/mach_vm.h:436:2: error: unknown type name 'mach_vm_offset_list_t'; did you mean 'mach_vm_offset_t'? 434 | ( 435 | vm_map_t target, 436 | mach_vm_offset_list_t in_pointer_list, | `- error: unknown type name 'mach_vm_offset_list_t'; did you mean 'mach_vm_offset_t'? 437 | mach_msg_type_number_t in_pointer_listCnt, 438 | mach_vm_offset_list_t out_pointer_list, /Applications/Xcode-16.4.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.4.sdk/usr/include/mach/arm/vm_types.h:108:33: note: 'mach_vm_offset_t' declared here 106 | 107 | typedef uint64_t mach_vm_address_t __kernel_ptr_semantics; 108 | typedef uint64_t mach_vm_offset_t __kernel_ptr_semantics; | `- note: 'mach_vm_offset_t' declared here 109 | typedef uint64_t mach_vm_size_t; 110 | <module-includes>:200:9: note: in file included from <module-includes>:200: 198 | #import "mach/mach_traps.h" 199 | #import "mach/mach_types.h" 200 | #import "mach/mach_vm.h" | `- note: in file included from <module-includes>:200: 201 | #import "mach/mach_voucher.h" 202 | #import "mach/mach_voucher_types.h" <unknown>:0: error: could not build Objective-C module 'Darwin' /Applications/Xcode-16.4.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.4.sdk/usr/include/mach/mach_vm.h:438:2: error: unknown type name 'mach_vm_offset_list_t'; did you mean 'mach_vm_offset_t'? 436 | mach_vm_offset_list_t in_pointer_list, 437 | mach_msg_type_number_t in_pointer_listCnt, 438 | mach_vm_offset_list_t out_pointer_list, | `- error: unknown type name 'mach_vm_offset_list_t'; did you mean 'mach_vm_offset_t'? 439 | mach_msg_type_number_t *out_pointer_listCnt 440 | ); /Applications/Xcode-16.4.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.4.sdk/usr/include/mach/arm/vm_types.h:108:33: note: 'mach_vm_offset_t' declared here 106 | 107 | typedef uint64_t mach_vm_address_t __kernel_ptr_semantics; 108 | typedef uint64_t mach_vm_offset_t __kernel_ptr_semantics; | `- note: 'mach_vm_offset_t' declared here 109 | typedef uint64_t mach_vm_size_t; 110 | /Users/paulwilliamson/Developer/ios-app/Packages/Modules/ModalAdvert/Package.swift:4:8: error: failed to build module 'PackageDescription' for importation due to the errors above; the textual interface may be broken by project issues or a compiler bug 2 | // The swift-tools-version declares the minimum version of Swift required to build this package. 3 | 4 | import PackageDescription | `- error: failed to build module 'PackageDescription' for importation due to the errors above; the textual interface may be broken by project issues or a compiler bug 5 | 6 | let package = Package( We don't specify -disallow-use-new-driver, so I'm unsure where that message comes from. We have cleared derived data and are performing a clean build.
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279
May ’25
The UT coverage does not include branch coverage for swift
We using below command to run unit test and collect coverage: xcodebuild -workspace Demo.xcworkspace -scheme VideoTests -configuration Debug -derivedDataPath ../build/derivedData -destination 'platform=iOS Simulator,id=E6630007-570B-4DEB-A023-2BCE91116A8D' -resultBundlePath './fastlane/test_output/VideoTests.xcresult' -enableCodeCoverage YES -testPlan 'Video' test-without-building | tee '/Users/rcadmin/Library/Logs/scan/VideoTests.log' | xcbeautify -q --is-ci and using xcrun llvm-cov show command to generate coverage report: xcrun llvm-cov show /build/unit-test/coverage/libraries/merged/video.o -instr-profile=/app/ios/build/derivedData/Build//ProfileData/E6630007-570B-4DEB-A023-2BCE91116A8D/video.profdata -show-branches count -show-expansions -show-line-counts -use-color -format=html -output-dir coverage and the html report does not include branch coverage: how to generate the branch coverage?
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181
May ’25
Provisioning Profile Does Not Include Required Speech Recognition Entitlement
I am building an iOS app with the App ID: com.echo.eyes.app I have a paid Apple Developer membership and have followed all correct procedures, including: Adding com.apple.developer.speech-recognition manually to the App.entitlements file Setting Info.plist keys for microphone and speech permissions Assigning my Apple Developer Team to the project Setting App/App.entitlements under Code Signing Entitlements Despite all this, Xcode automatic signing fails, and I receive the error: vbnet Copy Edit Provisioning profile 'iOS Team Provisioning Profile: com.echo.eyes.app' doesn't include the com.apple.developer.speech-recognition entitlement. I am unable to add the entitlement via the Capabilities section, and no method I try will allow provisioning to succeed. Please update this App ID to include the required entitlement in the provisioning profile. This issue is preventing all voice recognition functionality. Thank you.
2
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189
Jun ’25
NO_CRASH_STACK with different number of crashes from the App Store.
Hello. For the last few months I have been facing a situation for which I do not understand either the reason or the solution. Here is an example for the last few weeks: In App Store Connect it shows 214 crashes for the last week In Xcode it shows 56 crashes for the last 2 weeks without stack traces (NO_CRASH_STACK) In Firebase Crashlytics there is not a single crash. When I click "Show in Finder" it opens a folder with .xccrashpoint files. As far as I understood from the instructions on posting crash reports - this is not what is needed. Interesting point: it looks like the errors occur on iOS 15-16 devices. I have several questions: Why is the number of crashes in Xcode different from the number in App Store Connect? Where are the other crashes? How can I understand what the problem is if there are no stack traces in Xcode?
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135
May ’25
Invalid Profiles
Hello Team! Recently we cleaned up profiles and renewed certificates under developer account, noticing profile expiration date showing invalid, it supposed to show certificate expiration date. Due to this I am not able to update or download profiles. Any one experienced this this? what would be the solution?. Thanks, Kumar.
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125
May ’25
Unable to install iOS & watchOS app to iPhone, because of intents change
I've been happily building and deploying my app to my iPhone and Watch S8, and the app was ready to submit to App Store Connect last night. However, when archiving it I got an error saying that my DynamicEventSelectionIntent was in multiple extensions. It was, kind of. When I started working on the complications I copied the Widgets intents into the complications, and left the name the same, but they were not in multiple targets. It looks like the info plist only had one item in the IntentsSupported (because they're the same name), so I decided to rename them so I had a widget one and a complications one. The problem I have now is that I can't deploy to my iPhone and Watch anymore because I'm getting this error: This app contains a WatchKit app with one or more Siri Intents app extensions that declare IntentsSupported that are not declared in any of the companion app's Siri Intents app extensions. WatchKit Siri Intents extensions' IntentsSupported values must be a subset of the companion app's Siri Intents extensions' IntentsSupported values. All I've done is rename one intent, and locate every instance of it in the info plist files, and add the appropriate new one into the right places. Here's what I've got. Main App contains Widget and WidgetIntentHandler, plus Watch App, which contains Complications and ComplicationsIntentHandler. Target: Main app: (I've removed everything that has no bearing on extensions.) Target: Widget: Target: WidgetIntentHandler: Target: Watch App: Target: Complications: Target: ComplicationsIntentHandler: Please, can someone tell me what should and should not be in the various parts, as I've tried for 12 hours now and I cannot get this to deploy to my iPhone anymore :( Thanks.
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2.4k
May ’25
Enrollment Failure
Hello, I’m hoping someone from the community can give me some guidance. I submitted payment for my Developer Program enrollment on May 19. I began following up with support on May 21 and stayed in contact until May 27, during which I received messages saying the order was under review and that I should not retry the payment until the review was complete. Since then, I haven’t received any updates, despite repeated follow-ups. I’ve asked about the status, whether the payment failed, and whether any corrections are needed, but I haven’t received any reply. At this point, I’m not sure: If anyone else has faced this kind of delay or silence? Whether I should just retry the payment? If the problem could be caused by using a company credit card under a different name than mine? Whether I will be contacted even if the order is canceled? The lack of communication is really blocking my work. I’d appreciate any advice from others who’ve gone through this or guidance from someone at Apple who can escalate the case. Thanks in advance.
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90
Jun ’25
Stuck on "Purchase your membership" After Payment - Over 1 week
Hi everyone, I'm having an issue completing my Apple Developer Program enrollment. After submitting payment, I keep seeing the message: “Purchase your membership. To continue your enrollment, complete your purchase now. Your purchase may take up to 48 hours to process.” It’s been over 1 week, and this message hasn’t changed. I’ve already made the purchase twice. I’ve tried: • Logging out and back into my Apple ID • Using different browsers • Waiting patiently as instructed (well beyond 48 hours) Still, I can't proceed or access my developer account. This is blocking my app release, and I haven’t been able to get a clear response from the portal. Has anyone else experienced this? How can I escalate this to get it resolved? Thanks in advance for any help.
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121
May ’25
ActivityKit linker error
I have a ContentView in my app which includes the line of code FileUploadProgressAttributes. this struct is defined in a file included in the target FileUploadProgressExtension. and it is an ActivityAttributes. in ContentView I imported FileUploadProgressExtension, and the xcode is able to find the FileUploadProgressAttributes during prebuild. but during build, it gives me Undefined symbols for architecture arm64: "FileUploadProgressExtension.FileUploadProgressAttributes.init(filename: Swift.String) -> FileUploadProgressExtension.FileUploadProgressAttributes the workaround i found is to add the file with the FileUploadProgressAttributes to my app's target, but I'm not sure if this is the right thing to do. When Xcode created the extension for me, it added the extension target as a target dependency of my app. so obviously if i added this file to my app target it makes the extension target pointless. First time working with widgets so I'm not sure if I'm missing something.
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108
May ’25
Cannot get Instruments to profile my apps
Hi, I need help to get Instruments running to profile my application. I tried to profile my main app (Qt-5.15-Framework, c++, Intel-arch only) from Xcode. My app starts and Instruments runs time profiler or Leaks for about 15 seconds and the quits. No crash, no message nothing. This has been happening for a while on my Mac Studio M1 Max running macOS 14.7.6 and Xcode 15.4 IDE with a toolchain from Xcode 14.3 for the qmake (qt) project. However, this also happens if i set up a new vanilla Swift UI project from scratch wihtout any Qt stuff. In addition to the Mac Studio I also have Mac Book Pro M4 running macOS 15.5 and Xcode 16.4. On that machine I get the same results, no matter if I try Instruments on my qt project or a vanilla SwiftUI project. Also it does not make a difference if I change the toolchain with: sudo xcode-select -s /Applications/Xcode_143.app or sudo xcode-select -s /Applications/Xcode_164.app. Same results in either case. I also tried switching to Debug build in the editing the scheme for profiling, but got no better results. I also tried to lauch Instruments from Xcode using the Open Developer Tool menu entry, but got no better results. When I start Instruments first, run my program in Xcode and attach to it, I get the same results. Do you have any advice what to check for or to setup, maybe in signing or such? I am probably missing something basic. Thanks in advance
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479
Jun ’25
Enrollment Stuck Since April 28 — No Updates Despite Full Document Submission (Estonian Company)
We applied for the Apple Developer Program on April 28, and our enrollment has been stuck in review since then — over three weeks now. We have already submitted all required documents, including: Turkish National ID and Passport Estonian e-Residency Card Company registration documents from the Estonian e-Business Register D-U-N-S number VAT and Registry information Detailed explanations as a sole founder and legal representative Enrollment Case number is 102586593909 We even had a follow-up phone call with Apple Developer Support (Case ID: 102589592062) and were told the submitted documents should be sufficient. I also followed all upload instructions and confirmed that the files were delivered successfully. Despite all this, we haven’t received any updates, timelines, or specific feedback on what’s missing — if anything at all. ✅ Meanwhile, we’ve completed similar business verification processes with Google, Meta, and Stripe within 48 hours. We’re trying to launch our app under an officially registered business (Mobisense OÜ), and this delay is affecting our go-to-market timeline and business operations. 🔹 Has anyone else experienced this kind of delay recently? 🔹 Is there a reliable way to escalate or request an actual review update? Apple, please review this case and help move the process forward. Thank you.
Replies
2
Boosts
2
Views
149
Activity
May ’25
[Help] Xcode device debugging of iOS 18.4 / 18.5 is very slow, and it is suspected to be stuck in the stage of loading dynamic libraries in debugserver
Environment Xcode version: Xcode 16.0 iOS device system version: iOS 18.4 / 18.5 Problem description When debugging iOS 18.4/18.5 on a real device, the App starts very slowly after clicking Run, usually taking 2-3 minutes, which is much slower than iOS 18.3. It manifests as Xcode staying in the Launch stage for a long time, and the application stuck in the opening screen interface. Start the APP first, then attach the process, and this problem will not exist Location process Use lldb to enable logs log enable gdb-remote packets After observing the logs, it was found that: The jam mainly occurs when processing two data packets: jGetLoadedDynamicLibrariesInfos and qProcessInfo These two commands involve dynamic library loading information and process meta information, and the response time is much higher than the normal level, far exceeding other gdb-remote instructions Use Instruments / Profiler to analyze: The CPU peak of the real machine debugserver is concentrated in the dynamic library information loading process of _dyld_process_info_create Is there a way to deploy a modified debugserver on the real machine to further locate the problem How to enable and view the debugsever log to further locate the problem
Replies
0
Boosts
1
Views
191
Activity
May ’25
CMMovemnt Disorder Library
Info.plist contained no UIScene configuration dictionary (looking for configuration named "Default Configuration") {"msg":"Usage of CMMovementDisorderManager requires a special entitlement. Please see for more information https://developer.apple.com/documentation/coremotion/cmmovementdisordermanager", "event":"assert", "condition":"isEntitled"} /Library/Caches/com.apple.xbs/Sources/CoreLocationFramework/Framework/CoreMotion/Health/CMMovementDisorderManager.mm:208: assertion failure in +[CMMovementDisorderManager initialize] . I have the entitlement, I sent the request yesterday. I have added in Info.plist Privacy - Motion Usage Description message. But nothing changes. It always crashes . Added also everything to Entitlements File to watch. It crashes on private let manager = CMMovementDisorderManager()
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0
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0
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74
Activity
May ’25
Blocker: Registering simulator runtime with CoreSimulator failed.
Blocker: Registering simulator runtime with CoreSimulator failed.
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0
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0
Views
87
Activity
May ’25
CoreML memory allocation logic
hello, I got a question about coreml. I loaded the coreml model in the project and set the computing unit to CPU+GPU. When I used instruments to analyze the performance, I found that there was an overhead of prepare gpu request before each inference. I also checked the freezing point graph and found that memory was frequently allocated. Is this as expected? Is there any way to avoid frequent prepares? I have tried some methods, such as memory sharing of predict interface input parameters, but it seems to be ineffective.
Replies
0
Boosts
0
Views
163
Activity
May ’25
Module audioplayers not found
Hi! I am getting this error since an xcode update when trying to build my project. Module 'audioplayers' not found (in target 'Runner' from project 'Runner'). Thank you in advance for any help!
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0
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0
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91
Activity
May ’25
Xcode 16.4 fails to build swift packages.
After updating to Xcode 16.4, Package resolution fails with some cryptic errors. Each package fails with the following message Showing Recent Errors Only <unknown>:0: warning: legacy driver is now deprecated; consider avoiding specifying '-disallow-use-new-driver' <module-includes>:200:9: note: in file included from <module-includes>:200: 198 | #import "mach/mach_traps.h" 199 | #import "mach/mach_types.h" 200 | #import "mach/mach_vm.h" | `- note: in file included from <module-includes>:200: 201 | #import "mach/mach_voucher.h" 202 | #import "mach/mach_voucher_types.h" /Applications/Xcode-16.4.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.4.sdk/usr/include/mach/mach_vm.h:436:2: error: unknown type name 'mach_vm_offset_list_t'; did you mean 'mach_vm_offset_t'? 434 | ( 435 | vm_map_t target, 436 | mach_vm_offset_list_t in_pointer_list, | `- error: unknown type name 'mach_vm_offset_list_t'; did you mean 'mach_vm_offset_t'? 437 | mach_msg_type_number_t in_pointer_listCnt, 438 | mach_vm_offset_list_t out_pointer_list, /Applications/Xcode-16.4.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.4.sdk/usr/include/mach/arm/vm_types.h:108:33: note: 'mach_vm_offset_t' declared here 106 | 107 | typedef uint64_t mach_vm_address_t __kernel_ptr_semantics; 108 | typedef uint64_t mach_vm_offset_t __kernel_ptr_semantics; | `- note: 'mach_vm_offset_t' declared here 109 | typedef uint64_t mach_vm_size_t; 110 | <module-includes>:200:9: note: in file included from <module-includes>:200: 198 | #import "mach/mach_traps.h" 199 | #import "mach/mach_types.h" 200 | #import "mach/mach_vm.h" | `- note: in file included from <module-includes>:200: 201 | #import "mach/mach_voucher.h" 202 | #import "mach/mach_voucher_types.h" <unknown>:0: error: could not build Objective-C module 'Darwin' /Applications/Xcode-16.4.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.4.sdk/usr/include/mach/mach_vm.h:438:2: error: unknown type name 'mach_vm_offset_list_t'; did you mean 'mach_vm_offset_t'? 436 | mach_vm_offset_list_t in_pointer_list, 437 | mach_msg_type_number_t in_pointer_listCnt, 438 | mach_vm_offset_list_t out_pointer_list, | `- error: unknown type name 'mach_vm_offset_list_t'; did you mean 'mach_vm_offset_t'? 439 | mach_msg_type_number_t *out_pointer_listCnt 440 | ); /Applications/Xcode-16.4.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.4.sdk/usr/include/mach/arm/vm_types.h:108:33: note: 'mach_vm_offset_t' declared here 106 | 107 | typedef uint64_t mach_vm_address_t __kernel_ptr_semantics; 108 | typedef uint64_t mach_vm_offset_t __kernel_ptr_semantics; | `- note: 'mach_vm_offset_t' declared here 109 | typedef uint64_t mach_vm_size_t; 110 | /Users/paulwilliamson/Developer/ios-app/Packages/Modules/ModalAdvert/Package.swift:4:8: error: failed to build module 'PackageDescription' for importation due to the errors above; the textual interface may be broken by project issues or a compiler bug 2 | // The swift-tools-version declares the minimum version of Swift required to build this package. 3 | 4 | import PackageDescription | `- error: failed to build module 'PackageDescription' for importation due to the errors above; the textual interface may be broken by project issues or a compiler bug 5 | 6 | let package = Package( We don't specify -disallow-use-new-driver, so I'm unsure where that message comes from. We have cleared derived data and are performing a clean build.
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0
Boosts
1
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279
Activity
May ’25
The UT coverage does not include branch coverage for swift
We using below command to run unit test and collect coverage: xcodebuild -workspace Demo.xcworkspace -scheme VideoTests -configuration Debug -derivedDataPath ../build/derivedData -destination 'platform=iOS Simulator,id=E6630007-570B-4DEB-A023-2BCE91116A8D' -resultBundlePath './fastlane/test_output/VideoTests.xcresult' -enableCodeCoverage YES -testPlan 'Video' test-without-building | tee '/Users/rcadmin/Library/Logs/scan/VideoTests.log' | xcbeautify -q --is-ci and using xcrun llvm-cov show command to generate coverage report: xcrun llvm-cov show /build/unit-test/coverage/libraries/merged/video.o -instr-profile=/app/ios/build/derivedData/Build//ProfileData/E6630007-570B-4DEB-A023-2BCE91116A8D/video.profdata -show-branches count -show-expansions -show-line-counts -use-color -format=html -output-dir coverage and the html report does not include branch coverage: how to generate the branch coverage?
Replies
0
Boosts
0
Views
181
Activity
May ’25
Provisioning Profile Does Not Include Required Speech Recognition Entitlement
I am building an iOS app with the App ID: com.echo.eyes.app I have a paid Apple Developer membership and have followed all correct procedures, including: Adding com.apple.developer.speech-recognition manually to the App.entitlements file Setting Info.plist keys for microphone and speech permissions Assigning my Apple Developer Team to the project Setting App/App.entitlements under Code Signing Entitlements Despite all this, Xcode automatic signing fails, and I receive the error: vbnet Copy Edit Provisioning profile 'iOS Team Provisioning Profile: com.echo.eyes.app' doesn't include the com.apple.developer.speech-recognition entitlement. I am unable to add the entitlement via the Capabilities section, and no method I try will allow provisioning to succeed. Please update this App ID to include the required entitlement in the provisioning profile. This issue is preventing all voice recognition functionality. Thank you.
Replies
2
Boosts
0
Views
189
Activity
Jun ’25
NO_CRASH_STACK with different number of crashes from the App Store.
Hello. For the last few months I have been facing a situation for which I do not understand either the reason or the solution. Here is an example for the last few weeks: In App Store Connect it shows 214 crashes for the last week In Xcode it shows 56 crashes for the last 2 weeks without stack traces (NO_CRASH_STACK) In Firebase Crashlytics there is not a single crash. When I click "Show in Finder" it opens a folder with .xccrashpoint files. As far as I understood from the instructions on posting crash reports - this is not what is needed. Interesting point: it looks like the errors occur on iOS 15-16 devices. I have several questions: Why is the number of crashes in Xcode different from the number in App Store Connect? Where are the other crashes? How can I understand what the problem is if there are no stack traces in Xcode?
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0
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135
Activity
May ’25
Hi I'm New here on the forums (been a developer for a couple years now)
Hello There! I will try to be very active! (I had nothing to type lol)
Replies
1
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0
Views
110
Activity
Jun ’25
Invalid Profiles
Hello Team! Recently we cleaned up profiles and renewed certificates under developer account, noticing profile expiration date showing invalid, it supposed to show certificate expiration date. Due to this I am not able to update or download profiles. Any one experienced this this? what would be the solution?. Thanks, Kumar.
Replies
3
Boosts
0
Views
125
Activity
May ’25
Unable to install iOS & watchOS app to iPhone, because of intents change
I've been happily building and deploying my app to my iPhone and Watch S8, and the app was ready to submit to App Store Connect last night. However, when archiving it I got an error saying that my DynamicEventSelectionIntent was in multiple extensions. It was, kind of. When I started working on the complications I copied the Widgets intents into the complications, and left the name the same, but they were not in multiple targets. It looks like the info plist only had one item in the IntentsSupported (because they're the same name), so I decided to rename them so I had a widget one and a complications one. The problem I have now is that I can't deploy to my iPhone and Watch anymore because I'm getting this error: This app contains a WatchKit app with one or more Siri Intents app extensions that declare IntentsSupported that are not declared in any of the companion app's Siri Intents app extensions. WatchKit Siri Intents extensions' IntentsSupported values must be a subset of the companion app's Siri Intents extensions' IntentsSupported values. All I've done is rename one intent, and locate every instance of it in the info plist files, and add the appropriate new one into the right places. Here's what I've got. Main App contains Widget and WidgetIntentHandler, plus Watch App, which contains Complications and ComplicationsIntentHandler. Target: Main app: (I've removed everything that has no bearing on extensions.) Target: Widget: Target: WidgetIntentHandler: Target: Watch App: Target: Complications: Target: ComplicationsIntentHandler: Please, can someone tell me what should and should not be in the various parts, as I've tried for 12 hours now and I cannot get this to deploy to my iPhone anymore :( Thanks.
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12
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1
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2.4k
Activity
May ’25
Enrollment Failure
Hello, I’m hoping someone from the community can give me some guidance. I submitted payment for my Developer Program enrollment on May 19. I began following up with support on May 21 and stayed in contact until May 27, during which I received messages saying the order was under review and that I should not retry the payment until the review was complete. Since then, I haven’t received any updates, despite repeated follow-ups. I’ve asked about the status, whether the payment failed, and whether any corrections are needed, but I haven’t received any reply. At this point, I’m not sure: If anyone else has faced this kind of delay or silence? Whether I should just retry the payment? If the problem could be caused by using a company credit card under a different name than mine? Whether I will be contacted even if the order is canceled? The lack of communication is really blocking my work. I’d appreciate any advice from others who’ve gone through this or guidance from someone at Apple who can escalate the case. Thanks in advance.
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0
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1
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90
Activity
Jun ’25
Stuck on "Purchase your membership" After Payment - Over 1 week
Hi everyone, I'm having an issue completing my Apple Developer Program enrollment. After submitting payment, I keep seeing the message: “Purchase your membership. To continue your enrollment, complete your purchase now. Your purchase may take up to 48 hours to process.” It’s been over 1 week, and this message hasn’t changed. I’ve already made the purchase twice. I’ve tried: • Logging out and back into my Apple ID • Using different browsers • Waiting patiently as instructed (well beyond 48 hours) Still, I can't proceed or access my developer account. This is blocking my app release, and I haven’t been able to get a clear response from the portal. Has anyone else experienced this? How can I escalate this to get it resolved? Thanks in advance for any help.
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1
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0
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121
Activity
May ’25
Problem with Sandbox Testers
I try adding people as Sandbox Testers to my App, but Apple keeps saying that they already exist on the team, even though they're not. It always show "A user with this email address already exists on the team" It keeps happening with every address I try.
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26
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5
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25k
Activity
Jun ’25
ActivityKit linker error
I have a ContentView in my app which includes the line of code FileUploadProgressAttributes. this struct is defined in a file included in the target FileUploadProgressExtension. and it is an ActivityAttributes. in ContentView I imported FileUploadProgressExtension, and the xcode is able to find the FileUploadProgressAttributes during prebuild. but during build, it gives me Undefined symbols for architecture arm64: "FileUploadProgressExtension.FileUploadProgressAttributes.init(filename: Swift.String) -> FileUploadProgressExtension.FileUploadProgressAttributes the workaround i found is to add the file with the FileUploadProgressAttributes to my app's target, but I'm not sure if this is the right thing to do. When Xcode created the extension for me, it added the extension target as a target dependency of my app. so obviously if i added this file to my app target it makes the extension target pointless. First time working with widgets so I'm not sure if I'm missing something.
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0
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108
Activity
May ’25
Cannot get Instruments to profile my apps
Hi, I need help to get Instruments running to profile my application. I tried to profile my main app (Qt-5.15-Framework, c++, Intel-arch only) from Xcode. My app starts and Instruments runs time profiler or Leaks for about 15 seconds and the quits. No crash, no message nothing. This has been happening for a while on my Mac Studio M1 Max running macOS 14.7.6 and Xcode 15.4 IDE with a toolchain from Xcode 14.3 for the qmake (qt) project. However, this also happens if i set up a new vanilla Swift UI project from scratch wihtout any Qt stuff. In addition to the Mac Studio I also have Mac Book Pro M4 running macOS 15.5 and Xcode 16.4. On that machine I get the same results, no matter if I try Instruments on my qt project or a vanilla SwiftUI project. Also it does not make a difference if I change the toolchain with: sudo xcode-select -s /Applications/Xcode_143.app or sudo xcode-select -s /Applications/Xcode_164.app. Same results in either case. I also tried switching to Debug build in the editing the scheme for profiling, but got no better results. I also tried to lauch Instruments from Xcode using the Open Developer Tool menu entry, but got no better results. When I start Instruments first, run my program in Xcode and attach to it, I get the same results. Do you have any advice what to check for or to setup, maybe in signing or such? I am probably missing something basic. Thanks in advance
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4
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479
Activity
Jun ’25
你好
如何在没有电脑的情况下启用开发者模式 please reply me in Chinese
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1
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0
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82
Activity
May ’25