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Apple Membership renew issue || Not able to Publish App || Missed Deadline to Accept Terms
I bought Apple Membership [Apple Developer/App Store connect] in Feb 2026 (3 Months before), still, I am getting this issue of Renew membership. Even though, i try to buy again, it showing, Apple Account is already associated with the Account Holder of a membership. I think, I have missed accepting Agreement & terms, which needed to accept before April 15. Now, what to do? Anyone can guide me? I am not able to see anywhere option to accept it.
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First auto-renewable subscriptions stuck In Review and no In-App Purchases section on version page
My first auto-renewable subscriptions have been stuck in “In Review” for almost two weeks. Apple’s notice says the first subscription must be submitted with a new app version and selected from the “In-App Purchases and Subscriptions” section on the version page. However, my version page does not show that section, even after creating a new version in Prepare for Submission. The only place I can see the subscriptions is from the Subscriptions side tab. The app itself has already been approved, but StoreKit does not return the products in production, so my paywall cannot sell subscriptions. Has anyone found a working fix for this, or does Apple need to manually reset/review the subscription state?
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Unable to complete Apple Developer Program enrollment / ID upload link shows unauthorized
I recently purchased the Apple Developer Program membership and received an email confirming that my enrollment is being processed. However, when I log in to my Apple Developer account, it still prompts me to purchase the membership again, as if the purchase was not completed. Later, I received another email asking me to upload my ID through the portal to continue the enrollment process. But when I click the provided link and try to access the upload page, I get an error saying that I am not allowed, not authenticated, or do not have permission to access the page. I am unable to proceed with the verification or understand the current status of my enrollment. Has anyone faced this issue before, or can someone from Apple Developer Support guide me on how to resolve this?
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Stuck in app review
Dear App Review Team, I am writing to escalate an ongoing and critical issue regarding our app review. App ID: 6705133649 Status: Waiting for Review since April 30, 2026 — now over 10 days with no progress. Timeline of events: • April 30 – Submitted for review • ~May 4 – Posted on Apple Developer Forums requesting an update • May 5 – Apple responded: "We're investigating and will contact you in App Store Connect" • May 9 – Followed up again after no contact was made • Today – Still no review, no contact, no explanation We have received no communication via App Store Connect as promised. This is part of a larger pattern we have experienced: • Our reviews previously completed within 48 hours consistently • Our last review cycle took approximately 1.5 months • This current review is now past 10 days with no movement We are formally requesting: Immediate escalation to a senior App Review team member A clear explanation of why this review has stalled Confirmation of whether any action is required from our side A committed timeline for resolution This delay is directly impacting our users and business. We are fully available to provide any additional information, demo credentials, or clarification needed — and will respond immediately to any request. We respectfully ask that this be treated as urgent and resolved within 48 hours. Thank you.
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My Apple developer registration process has not been completed for 3 weeks.
I've been trying to create an Apple developer account for 3 weeks. I've created 3-4 different accounts and tried them on different devices. I finally managed to contact Apple Developer Support via email, but I don't think I'll find a solution with them. First, I explained my problem, they listened attentively, and offered solutions. They told me to verify my identity, which I uploaded to the email they sent. Then they told me to wait. 2-3 days passed, and then I received another email saying, "We can't verify your identity with the Apple Developer app, or provide further assistance with Apple Accounts for Apple Developer programs." I don't understand; I manually uploaded my ID to the system, so why isn't this working? Case number: 102886872114
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AVCaptureSession runtime error -11800 / 'what' on startRunning() with audio input — what's holding the HAL?
AVCaptureSession.startRunning() triggers AVCaptureSessionRuntimeErrorNotification with AVError.unknown (-11800), underlying OSStatus 2003329396 → fourCC 'what', every cold launch, but only when an audio AVCaptureDeviceInput is attached. Removing only the audio input makes the error disappear. Same code in a fresh project records audio fine — bug only appears in this app's binary. AVAudioApplication.shared.recordPermission == .granted. Info.plist has NSMicrophoneUsageDescription. No interruption notifications fire. Test device: iPhone 16 Pro, iOS 26.4.2. iOS deployment target 17.1. Minimal reproducer import AVFoundation let session = AVCaptureSession() session.beginConfiguration() let camera = AVCaptureDevice.default(.builtInWideAngleCamera, for: .video, position: .back)! session.addInput(try AVCaptureDeviceInput(device: camera)) // Removing ONLY this line makes the error disappear: let mic = AVCaptureDevice.default(for: .audio)! session.addInput(try AVCaptureDeviceInput(device: mic)) session.addOutput(AVCaptureMovieFileOutput()) session.addOutput(AVCapturePhotoOutput()) session.commitConfiguration() NotificationCenter.default.addObserver( forName: .AVCaptureSessionRuntimeError, object: session, queue: nil ) { print($0.userInfo ?? [:]) } session.startRunning() // -11800 / 'what' fires within ~2 sec Observed state at error time AVError.unknown (-11800) underlyingError = NSError(NSOSStatusErrorDomain, 2003329396) userInfo[AVErrorFourCharCode] = 'what' captureSession.isRunning = false ← never came up captureSession.isInterrupted = false captureSession.preset = .high captureSession.inputs = [Back Triple Camera, iPhone Microphone] AVAudioSession.sharedInstance(): category = .playAndRecord mode = .videoRecording sampleRate = 48000.0 isInputAvailable = true isOtherAudioPlaying = false availableInputs = [MicrophoneBuiltIn] (no BT/Continuity/AirPods) currentRoute.inputs = [] ← EMPTY currentRoute.outputs = [Speaker|Speaker] 2003329396 = 0x77686174 = 'what'. From a few SO threads this maps to AURemoteIO::StartIO returning a HAL-bring-up failure. The smoking gun: currentRoute.inputs is empty even though availableInputs contains the built-in mic, isInputAvailable is true, the category is .playAndRecord, and isOtherAudioPlaying is false. The HAL never routes the mic into the session, then 'what' follows. Nothing observable from AVAudioSession indicates a competing client. Environment / SDKs linked Firebase (SPM: Crashlytics, Performance, Messaging, Analytics, AppCheck, RemoteConfig, DynamicLinks), FBSDK, Kingfisher, MetalPetal. Multiple Google ad mediation pods present, but their audio session takeover is already disabled (audioVideoManager.isAudioSessionApplicationManaged = true, IMSdk.shouldAutoManageAVAudioSession(false)). What I've ruled out (all still produce 'what') Audio session config: .playAndRecord/.videoRecording, .playAndRecord/.default, .record/.measurement, .record/.default. With/without .defaultToSpeaker, .allowBluetooth, .allowBluetoothA2DP, .mixWithOthers. setActive(true) before vs. after attaching audio input. setPreferredInput(builtInMic) (verified accepted). 200ms Thread.sleep between setActive(true) and startRunning(). Setting usesApplicationAudioSession = false swaps the fourCC to '!rec' but produces the same outcome. Topology: sessionPreset = .high / .hd1920x1080 / .hd1280x720 / .medium. Camera = .builtInTripleCamera / .builtInDualWideCamera / .builtInWideAngleCamera. AVCam-style always-attached graph. Setting sessionPreset before vs. after adding inputs. Threading: All session mutations on a single dedicated DispatchQueue (vs. Swift actor). 1× and 2× full stopRunning()+startRunning() recovery cycles ("do it twice" pattern) — both re-fail with 'what'. SDK takeover prevention: GoogleMobileAdsMediation pods (Vungle, Mintegral, Pangle, Unity, InMobi), Google-Mobile-Ads-SDK, MediaPipeTasksVision removed via full pod uninstall + clean build — 'what' persists. Notifications during the failure window: 3 × AVAudioSession.routeChangeNotification reason categoryChange before the error fires, even though category stays .playAndRecord/.videoRecording. Disabling automaticallyConfiguresApplicationAudioSession drops this to 1, but the runtime error still fires. No AVAudioSession.interruptionNotification. No AVCaptureSessionWasInterruptedNotification. Symbol audit otool -L and nm of the bundle confirm none of the linked frameworks reference AVAudioRecorder, AudioComponentInstanceNew, AURemoteIO, or AudioUnitInitialize in their symbol tables. Only the app's own files reference any audio API. Yet adding AVCaptureDeviceInput(.audio) reproduces 100% in this binary and 0% in a fresh project. My questions Who is most likely holding the audio HAL in a process where no linked framework references the AudioUnit / HAL APIs directly? Are there framework load-time audio initializations that don't show up in symbol tables (e.g., dynamic dlopen, CFBundleLoadExecutable) that could grab the HAL? Is there an os_log subsystem / category that surfaces the underlying AURemoteIO::StartIO failure reason at runtime? com.apple.coreaudio shows 'what' but not the originating cause. currentRoute.inputs is empty at error time even though availableInputs = [MicrophoneBuiltIn], isInputAvailable = true, and the category is .playAndRecord. What does an empty input route under those conditions imply, and what other system-level holders could be preventing the HAL from routing the mic in? Has anyone seen 'what' resolve with a device reboot, an iOS update, or by removing a specific framework? Happy to share a sysdiagnose. Thanks!
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RotationCoordinator returns angles 90 degrees lower on iPhone 17 Pro front camera — clarification on contract with AVSampleBufferDisplayLayer
Hi AVFoundation team, I'm seeing a uniform 90° offset in AVCaptureDevice.RotationCoordinator's reported angles between iPhone 17 Pro and iPhone 14 Pro using the front-facing .builtInWideAngleCamera (Center Stage on 17 Pro), and I'd like to confirm whether this is by design and what the recommended consumption pattern is when the rendering surface is an AVSampleBufferDisplayLayer rather than an AVCaptureVideoPreviewLayer. Here is the github repo of sample project. Setup Devices: iPhone 14 Pro (iOS 26.5) and iPhone 17 Pro (iOS 26.4.2) Camera: front, AVCaptureDeviceTypeBuiltInWideAngleCamera Active format: 1920×1080 Three RotationCoordinator instances are created on the same AVCaptureDevice, varying only the previewLayer: argument: - previewLayer: nil - previewLayer: AVSampleBufferDisplayLayer (the surface receiving frames from AVCaptureVideoDataOutput) - previewLayer: AVCaptureVideoPreviewLayer (with .session = captureSession, not displayed) Each instance is KVO-observed for videoRotationAngleForHorizonLevelPreview and videoRotationAngleForHorizonLevelCapture. Observed angles Device / Orientation: 14 Pro · Portrait (interface=1) RC[nil] prev / cap: 0° / 90° RC[AVSampleBufferLayer] prev / cap: 90° / 90° RC[AVCaptureVideoPreviewLayer] prev / cap: 0° / 90° ──────────────────────────────────────── Device / Orientation: 14 Pro · LandscapeRight (interface=3) RC[nil] prev / cap: 0° / 180° RC[AVSampleBufferLayer] prev / cap: 180° / 180° RC[AVCaptureVideoPreviewLayer] prev / cap: 0° / 180° ──────────────────────────────────────── Device / Orientation: 17 Pro · Portrait (interface=1) RC[nil] prev / cap: 0° / 0° RC[AVSampleBufferLayer] prev / cap: 0° / 0° RC[AVCaptureVideoPreviewLayer] prev / cap: 0° / 0° ──────────────────────────────────────── Device / Orientation: 17 Pro · LandscapeRight (interface=3) RC[nil] prev / cap: 0° / 90° RC[AVSampleBufferLayer] prev / cap: 90° / 90° RC[AVCaptureVideoPreviewLayer] prev / cap: 0° / 90° The −90° offset on 17 Pro is uniform: it appears in every RC variant, in both the preview-angle and the capture-angle properties, at every orientation tested. It is not specific to the previewLayer: argument.
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Xcode hangs with iig
Xcode iig hangs. In the best case, the project will be in error - and Xcode cannot recover. To recover restarting Xcode may not help (force quit Xcode) - most of the time a restart of the Mac is required. Its speaks to software quality when "Clean build folder" is your best friend. Xcode iig hangs, and while its only using two of my MacStudio's 10 cores - the whole mac hangs (Activity monitor confirms, if it opens at all). If you are not quick enough to reboot the Mac will hang and require power down using power button. Don't use Finder to reboot because Finder hangs too and will not reboot - use terminal (sudo shutdown -r now). see screen dump below: super useful! After restart, Xode may refuse to launch. This is something I notice with my Java apps (jar launcher): If the app ends with an exit code (1, not 0 like normally) - it will not launch until I restart the Mac, in the meantime must launch the app from Eclipse. After restart, the crash reporter comes up - asking me to type a reason. When I type "iig" the auto-correct will change that to "big". This is so totally useful! MacOS 26.4.1 Xcode 26.3 apologies - its a lousy day when your Mac hangs and requires a restart - repeatedly; until I got my iig fixed up and Xcode fully aware with the actual content. iig error reporting is lousy; which makes fixing so extra hard.
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Electron app + Apple Music playback: queue works, playback does not start. Looking for guidance.
Hi everyone. I’m building a macOS-first desktop app where music drives the app's behavior loop. The app is currently an Electron prototype. The blocker: we’re testing Apple Music inside an Electron app. MusicKit JS authorization works, catalog search works, and setting the queue works, but playback does not actually start in Electron. What we tried: Created Apple Developer / MusicKit credentials. Generated Apple Music developer tokens successfully. Retrieved a Music User Token through MusicKit JS. Confirmed Apple Music API calls work. Confirmed /v1/test and /me/storefront return 200 OK. Built a local HTTP auth/playback window inside Electron instead of using file://. Tested music.setQueue() with both: { song: songId } { url: catalogUrl } In Electron, the queue loads correctly: queueEmpty=false queueLength=1 volume=1 playbackRate=1 But after music.play(), playbackTime stays at 0 and no audio plays. Then we ran the same MusicKit playback test in normal Chrome using the same token, same local origin, same catalog track, and same queue descriptor. Chrome played successfully and playbackTime advanced. We also checked Electron directly and found navigator.requestMediaKeySystemAccess is missing, so our current theory is that stock Electron lacks the protected media / EME support Apple Music web playback needs. Important: we are not trying to bypass DRM or extract audio. We just want a legitimate way for a user-authorized macOS app to control Apple Music playback or observe playback state. What we’re considering next: Use the native macOS Music app as the playback engine and control it from our app. Test AppleScript / Automation permissions for play, pause, next, current track, player state, etc. Later, possibly build a native Swift helper using Apple Music / MediaPlayer APIs and communicate with Electron over IPC. Avoid relying on Electron MusicKit JS playback if this is a known dead end. Questions: Has anyone successfully made Apple Music / MusicKit JS playback work inside Electron? Is the missing EME/protected-media layer the expected blocker here? Is controlling the native macOS Music app the more realistic path? Any gotchas with AppleScript, MusicKit native APIs, or Electron + native helper architecture for this use case? Any pointers from people who have dealt with Electron + Apple Music / protected media would be appreciated.
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Severe App Review delay since January, app still broken and TestFlight also blocked
Hello, I am posting regarding my app, Apple ID 6755677576. My app was rejected on April 2, and I resubmitted it. After several weeks without any progress, I had to cancel the submission because the delay had become highly abnormal. I resubmitted the app again on April 23, and it is still stuck in “Waiting for Review.” This situation is critical because the live version of the app has contained a severe blocking bug since January 23. Due to these unusually long App Review delays, I have been unable to release the fix, and users continue to leave negative reviews because the app remains broken. In addition, for months, TestFlight builds have also remained pending review for unusually long periods. This means I no longer have any practical way to provide affected users with a corrected version while waiting for App Review, even though they are actively complaining about the blocking bug in the live version. I would like to know whether other developers are currently experiencing similarly unusual delays for both App Store review and TestFlight review. Thank you.
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Developer account
Hi everyone, Hope all are doing well. So I'm facing the issue with my apple developer account registration. I applied before with the duns number I got from apple and it keeps on saying it's a wrong number. Now when I get the new duns I went there to enroll for the developer account it doesn't let me fill the field "Legal Entity Name" and "D-U-N-S® Number" and the other it let me fill and when I click on continue I get this error "We are unable to process your request. An unknown error occurred." I sent apple an email but still didn't get a response it's been a week so if someone also faced the same issue I will really appreciate a help. Thanks for your time reading this.
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input type="number" not mapped to spinbutton role
input[type=number] mapped to AXTextField instead of AXIncrementor/UIAccessibilityTraitAdjustable in Safari (macOS and iOS). According to ML-AAM 1.0, <input type="number"> is required to map to the ARIA spinbutton role, but it is not being mapped as expected on WebKit (macOS and iOS) to the platform accessibility APIs: the element is reported as AXTextField on macOS and lacks UIAccessibilityTraitAdjustable on iOS. As a consequence, VoiceOver announces the element as a textfield rather than a spinbutton, does not increment with arrow keys on macOS, and does not respond to the swipe up/down gesture on iOS. This affects every <input type="number"> on the web (quantity steppers, age inputs, year pickers, etc). Authors are currently forced to work around it by reimplementing the spinbutton with role="spinbutton", which force the authors to emulate the native HTML solutions with JavaScript, contradicts the First Rule of ARIA Use and presents another interaction issues in WebKit (will create an issue about this and update this post later). References: HTML-AAM 1.0, input type=number: https://www.w3.org/TR/html-aam-1.0/#el-input-number ARIA 1.2, spinbutton role: https://www.w3.org/TR/wai-aria-1.2/#spinbutton First Rule of ARIA Use: https://www.w3.org/TR/using-aria/#firstrule Reproduction: https://codesandbox.io/p/sandbox/beautiful-hofstadter-vn7nj3 <!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <title>spinbutton techniques</title> </head> <body> <main> <h1>Spinbutton pattern</h1> <section aria-labelledby="html-solution"> <h2 id="html-solution">HTML solution: spinbutton</h2> <label for="qty">Quantity</label> <input id="qty" type="number" min="0" max="10" value="1" /> </section> </main> </body> </html> Expected behavior: AX role on macOS: AXIncrementor (mapped from spinbutton) AX trait on iOS: UIAccessibilityTraitAdjustable VoiceOver on macOS announces "[value], [name of the input], stepper" and then "you are currently on a stepper. To begin interacting with this stepper, press Control-Shift-Down Arrow", after pressing the combo should announce "in stepper" and inmmediately should announce "you are currently in a stepper. To decrease this value, press Control-Option-Down Arrow. To increase this value, press Control-Option-Up Arrow. to exit this stepper, press Control-Option-Shift-Up Arrow" One-finger swipe up/down on iOS increments/decrements the value Actual behavior on Safari: AX role on macOS: AXTextField AX trait on iOS: standard textfield, no Adjustable VoiceOver announces "[value], insertion at the beginning/end of the text, [name of the input], number field" and then "you are currently on text field. To enter text in this field, type". Omitting the native functionality of a spinbutton One-finger swipe up/down on iOS does nothing Cross-platform comparison (same HTML, same spec): Firefox + NVDA on Windows: Chrome + NVDA on Windows: same as Firefox Safari + VoiceOver on macOS: broken as described above Safari + VoiceOver on iOS: broken as described above Environment: macOS: maOS Tahoe 26.4.1 Safari: 26.4 (21624.1.16.11.4) iOS: iOS 26.4.2 Device: iPhone 15 VoiceOver: default settings
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Xcode/codesign login keychain password issue
I’m trying to build and run a brand-new Xcode project created from the Audio Unit Extension App template for local macOS development on a brand-new Mac, and I’m blocked by a signing/keychain issue. Environment: macOS on a brand-new Mac Xcode 26.4.1 Build version 17E202 Personal Team Targeting My Mac Project type: Audio Unit Extension App Main symptom: During build/run, Xcode repeatedly shows this prompt: codesign wants to access key "Apple Development: Sam Magnant (...)" in your keychain It asks for the login keychain password. Important detail My current Mac password successfully unlocks the login keychain manually in Keychain Access every time. So the issue seems specific to Xcode / codesign using the Apple Development private key, not a general inability to unlock the keychain. What I’ve already tried Reset the default keychain Logged out and back in after reset Changed my Mac account password to a new password Confirmed the login keychain unlocks manually with the current Mac password Deleted and recreated local Apple Development certificate/private key where possible Removed and re-added my Apple account in Xcode Checked the private key in Keychain Access Confirmed the private key exists under the Apple Development certificate Confirmed Allow all applications to access this item is already checked on the private key Removed App Groups and other extra capabilities to simplify the project Tried security set-key-partition-list -S apple-tool:,apple:,codesign: -s -k '' ~/Library/Keychains/login.keychain-db Tried switching the project to simpler signing configurations, then switched back to standard Apple Development signing What’s confusing Xcode appears to know about an Apple Development certificate/private key Keychain Access shows the identity under login > My Certificates The login keychain unlocks fine manually But codesign still prompts, and the machine reports 0 valid identities found Questions What would cause Keychain Access to show the Apple Development identity, but security find-identity -v -p codesigning to report 0 valid identities found? Is this most likely a broken certificate/private key pairing, trust chain issue, or something specific to Personal Team signing? Is there a recommended way to fully repair the local Apple Development signing identity on the current macOS user account without creating a new macOS user? Are there known issues with the Audio Unit Extension App template and Personal Team local development on macOS?
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exportArchive Error "Downloading App Information" — repeated failures despite subscriptions Ready to Submit and attached to version
I'm hitting a persistent build/upload failure when trying to submit my first app for review. Hoping someone has seen this specific issue. Setup App: ShiftSelf (an AI-guided self-coaching app) Bundle ID: app.shiftself.mobile Apple Developer account: active, paid, fully verified (Switzerland) App Store Connect: app created, Version 1.0 in "Prepare for Submission" Build pipeline: Expo-based (using a hosted Expo build service for the IPA upload) The error Every upload attempt fails with: exportArchive Error: Downloading App Information This has now occurred 14 times over the past 5 days, with no configuration changes between attempts. What is already configured correctly Two auto-renewable subscriptions (Monthly $9.99, Annual $59.99) — both in "Ready to Submit" state Subscription Group with English localization ("ShiftSelf Pro") created Both subscriptions attached to Version 1.0 under In-App Purchases and Subscriptions Privacy Policy URL, Terms URL, and Account Deletion URL all live and reachable DSA verified, Banking and Tax information active App icon, screenshots, and metadata all uploaded Age rating questionnaire completed (4+) App Privacy answers fully submitted No pending agreements in Account → Agreements, Tax, and Banking What I have already tried Recreated the subscription group localization Detached and reattached subscriptions to the version Multiple rebuild attempts at different times of day and across multiple days Verified all metadata fields are filled Apple Support engagement Currently working with Apple Developer Support (Case #102880953484). Guidance so far: Subscriptions must be "Ready to Submit" → done Subscriptions must be attached to the version → done Both confirmed. Builds still fail with the same error. Questions for the community Has anyone else seen "exportArchive Error: Downloading App Information" specifically during the metadata fetch step of an automated upload? Is there a known App Store Connect API issue that causes the metadata download to fail silently for first submissions? Would uploading the IPA manually via Apple Transporter bypass this step entirely, or does Transporter rely on the same metadata fetch? Is there any way to get more verbose logs on what specific "App Information" the export step is attempting to download? Any pointers from anyone who has hit this would be hugely appreciated. Happy to share more details if useful. Thanks 🙏
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SwiftUI + AppKit context menu wedges window-level mouse events when the menu's anchor view is deleted by the menu's own action
I'm on macOS 26.4 (SwiftUI + SwiftData + AppKit bridging). I have a SwiftUI canvas where each child view (a card) carries a per-card AppKit context menu via an NSViewRepresentable overlay (a small NSView subclass that overrides menu(for:) and returns an NSMenu whose items invoke a Swift closure). The closure for the "Delete" item removes the underlying model object. SwiftData mutates → SwiftUI re-emits the canvas → the card containing the menu's anchor NSView unmounts → that anchor NSView is removed from the AppKit view hierarchy. After this happens, the entire window's SwiftUI gestures stop receiving mouse events: pan, zoom, taps on a separate background Color view all go silent. The window's first responder ends up at the NSWindow itself. The wedge persists across switching to a sibling SwiftUI view in the same window (different SwiftData root), so the bad state is at the window/event-routing level, not in any one SwiftUI subtree. The wedge is reliably cleared by another right-click that successfully shows + dismisses any menu — strongly suggesting AppKit's menu/event-tracking cleanup is left in a half-finished state because the anchor view went away during the cleanup window. I've already verified: Switching from explicit NSMenu.popUpContextMenu(_:with:for:) to overriding menu(for:) does not change the behavior. Deferring the model deletion via DispatchQueue.main.async, asyncAfter (30 ms), or RunLoop.main.perform(inModes: [.default]) either doesn't help or only avoids the wedge if the delay is long enough to be perceptible (seconds), implying the cleanup window is event-driven, not time-driven. Triggering the same deletion from a SwiftUI Button (no AppKit menu involved) never wedges. My current understanding is that the standard AppKit pattern (e.g., NSTableView, NSOutlineView) attaches the context menu to a stable parent view, never to the per-row view itself, precisely so the menu's anchor outlives any single row's deletion. Restructuring my code so a single canvas-level AppKitContextMenuRegion returns the appropriate menu via hit-testing in menu(for:) should avoid the issue, but I'd like to confirm: Is the assumption that an NSMenu's anchor view must outlive the menu's tracking-end cleanup documented anywhere, or is it implicit? Is there a supported way to safely use a per-row anchor view that gets deleted by the menu's own action, or is the canvas-level / parent-level menu attachment the only correct pattern? 3. Are there any post-tracking notifications or APIs that guarantee AppKit's cleanup is complete before the anchor view is allowed to be torn down (so a per-row anchor could be made safe with the right ordering)? Thanks!
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StoreKit 2: currentEntitlements fails for Thai users on iOS 26
On devices configured to use the Buddhist calendar (primarily Thai users) Transaction.currentEntitlements returns an empty async sequence even when the customer holds a legitimate, non-revoked, non-expired entitlement for a non-consumable in-app purchase or subscription. The same transaction is correctly returned by Transaction.all. Switching the device calendar back to Gregorian immediately restores correct behavior: the entitlement is yielded by currentEntitlements again. No reinstall, sign-out, or AppStore.sync() is required. The defect is purely client-side, deterministic, and reproducible at will. Is this a known bug introduced in iOS 26? It is causing me significant problems with in-app purchase validation and restore flows in that market. Is anyone else experiencing this issue?
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Apple Membership renew issue || Not able to Publish App || Missed Deadline to Accept Terms
I bought Apple Membership [Apple Developer/App Store connect] in Feb 2026 (3 Months before), still, I am getting this issue of Renew membership. Even though, i try to buy again, it showing, Apple Account is already associated with the Account Holder of a membership. I think, I have missed accepting Agreement & terms, which needed to accept before April 15. Now, what to do? Anyone can guide me? I am not able to see anywhere option to accept it.
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First auto-renewable subscriptions stuck In Review and no In-App Purchases section on version page
My first auto-renewable subscriptions have been stuck in “In Review” for almost two weeks. Apple’s notice says the first subscription must be submitted with a new app version and selected from the “In-App Purchases and Subscriptions” section on the version page. However, my version page does not show that section, even after creating a new version in Prepare for Submission. The only place I can see the subscriptions is from the Subscriptions side tab. The app itself has already been approved, but StoreKit does not return the products in production, so my paywall cannot sell subscriptions. Has anyone found a working fix for this, or does Apple need to manually reset/review the subscription state?
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Please review my app
Hello, I would like to check the status of my app, as it has been stuck in "waiting for review" for almost a month (ID: 6746933136). Thank you
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Unable to complete Apple Developer Program enrollment / ID upload link shows unauthorized
I recently purchased the Apple Developer Program membership and received an email confirming that my enrollment is being processed. However, when I log in to my Apple Developer account, it still prompts me to purchase the membership again, as if the purchase was not completed. Later, I received another email asking me to upload my ID through the portal to continue the enrollment process. But when I click the provided link and try to access the upload page, I get an error saying that I am not allowed, not authenticated, or do not have permission to access the page. I am unable to proceed with the verification or understand the current status of my enrollment. Has anyone faced this issue before, or can someone from Apple Developer Support guide me on how to resolve this?
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Stuck in app review
Dear App Review Team, I am writing to escalate an ongoing and critical issue regarding our app review. App ID: 6705133649 Status: Waiting for Review since April 30, 2026 — now over 10 days with no progress. Timeline of events: • April 30 – Submitted for review • ~May 4 – Posted on Apple Developer Forums requesting an update • May 5 – Apple responded: "We're investigating and will contact you in App Store Connect" • May 9 – Followed up again after no contact was made • Today – Still no review, no contact, no explanation We have received no communication via App Store Connect as promised. This is part of a larger pattern we have experienced: • Our reviews previously completed within 48 hours consistently • Our last review cycle took approximately 1.5 months • This current review is now past 10 days with no movement We are formally requesting: Immediate escalation to a senior App Review team member A clear explanation of why this review has stalled Confirmation of whether any action is required from our side A committed timeline for resolution This delay is directly impacting our users and business. We are fully available to provide any additional information, demo credentials, or clarification needed — and will respond immediately to any request. We respectfully ask that this be treated as urgent and resolved within 48 hours. Thank you.
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My Apple developer registration process has not been completed for 3 weeks.
I've been trying to create an Apple developer account for 3 weeks. I've created 3-4 different accounts and tried them on different devices. I finally managed to contact Apple Developer Support via email, but I don't think I'll find a solution with them. First, I explained my problem, they listened attentively, and offered solutions. They told me to verify my identity, which I uploaded to the email they sent. Then they told me to wait. 2-3 days passed, and then I received another email saying, "We can't verify your identity with the Apple Developer app, or provide further assistance with Apple Accounts for Apple Developer programs." I don't understand; I manually uploaded my ID to the system, so why isn't this working? Case number: 102886872114
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I AM HIM Domain Owner Email Address Error There was a problem adding this email address. Try again later. Help
I AM HIM Domain Owner Email Address Error There was a problem adding this email address. Try again later. help
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AVCaptureSession runtime error -11800 / 'what' on startRunning() with audio input — what's holding the HAL?
AVCaptureSession.startRunning() triggers AVCaptureSessionRuntimeErrorNotification with AVError.unknown (-11800), underlying OSStatus 2003329396 → fourCC 'what', every cold launch, but only when an audio AVCaptureDeviceInput is attached. Removing only the audio input makes the error disappear. Same code in a fresh project records audio fine — bug only appears in this app's binary. AVAudioApplication.shared.recordPermission == .granted. Info.plist has NSMicrophoneUsageDescription. No interruption notifications fire. Test device: iPhone 16 Pro, iOS 26.4.2. iOS deployment target 17.1. Minimal reproducer import AVFoundation let session = AVCaptureSession() session.beginConfiguration() let camera = AVCaptureDevice.default(.builtInWideAngleCamera, for: .video, position: .back)! session.addInput(try AVCaptureDeviceInput(device: camera)) // Removing ONLY this line makes the error disappear: let mic = AVCaptureDevice.default(for: .audio)! session.addInput(try AVCaptureDeviceInput(device: mic)) session.addOutput(AVCaptureMovieFileOutput()) session.addOutput(AVCapturePhotoOutput()) session.commitConfiguration() NotificationCenter.default.addObserver( forName: .AVCaptureSessionRuntimeError, object: session, queue: nil ) { print($0.userInfo ?? [:]) } session.startRunning() // -11800 / 'what' fires within ~2 sec Observed state at error time AVError.unknown (-11800) underlyingError = NSError(NSOSStatusErrorDomain, 2003329396) userInfo[AVErrorFourCharCode] = 'what' captureSession.isRunning = false ← never came up captureSession.isInterrupted = false captureSession.preset = .high captureSession.inputs = [Back Triple Camera, iPhone Microphone] AVAudioSession.sharedInstance(): category = .playAndRecord mode = .videoRecording sampleRate = 48000.0 isInputAvailable = true isOtherAudioPlaying = false availableInputs = [MicrophoneBuiltIn] (no BT/Continuity/AirPods) currentRoute.inputs = [] ← EMPTY currentRoute.outputs = [Speaker|Speaker] 2003329396 = 0x77686174 = 'what'. From a few SO threads this maps to AURemoteIO::StartIO returning a HAL-bring-up failure. The smoking gun: currentRoute.inputs is empty even though availableInputs contains the built-in mic, isInputAvailable is true, the category is .playAndRecord, and isOtherAudioPlaying is false. The HAL never routes the mic into the session, then 'what' follows. Nothing observable from AVAudioSession indicates a competing client. Environment / SDKs linked Firebase (SPM: Crashlytics, Performance, Messaging, Analytics, AppCheck, RemoteConfig, DynamicLinks), FBSDK, Kingfisher, MetalPetal. Multiple Google ad mediation pods present, but their audio session takeover is already disabled (audioVideoManager.isAudioSessionApplicationManaged = true, IMSdk.shouldAutoManageAVAudioSession(false)). What I've ruled out (all still produce 'what') Audio session config: .playAndRecord/.videoRecording, .playAndRecord/.default, .record/.measurement, .record/.default. With/without .defaultToSpeaker, .allowBluetooth, .allowBluetoothA2DP, .mixWithOthers. setActive(true) before vs. after attaching audio input. setPreferredInput(builtInMic) (verified accepted). 200ms Thread.sleep between setActive(true) and startRunning(). Setting usesApplicationAudioSession = false swaps the fourCC to '!rec' but produces the same outcome. Topology: sessionPreset = .high / .hd1920x1080 / .hd1280x720 / .medium. Camera = .builtInTripleCamera / .builtInDualWideCamera / .builtInWideAngleCamera. AVCam-style always-attached graph. Setting sessionPreset before vs. after adding inputs. Threading: All session mutations on a single dedicated DispatchQueue (vs. Swift actor). 1× and 2× full stopRunning()+startRunning() recovery cycles ("do it twice" pattern) — both re-fail with 'what'. SDK takeover prevention: GoogleMobileAdsMediation pods (Vungle, Mintegral, Pangle, Unity, InMobi), Google-Mobile-Ads-SDK, MediaPipeTasksVision removed via full pod uninstall + clean build — 'what' persists. Notifications during the failure window: 3 × AVAudioSession.routeChangeNotification reason categoryChange before the error fires, even though category stays .playAndRecord/.videoRecording. Disabling automaticallyConfiguresApplicationAudioSession drops this to 1, but the runtime error still fires. No AVAudioSession.interruptionNotification. No AVCaptureSessionWasInterruptedNotification. Symbol audit otool -L and nm of the bundle confirm none of the linked frameworks reference AVAudioRecorder, AudioComponentInstanceNew, AURemoteIO, or AudioUnitInitialize in their symbol tables. Only the app's own files reference any audio API. Yet adding AVCaptureDeviceInput(.audio) reproduces 100% in this binary and 0% in a fresh project. My questions Who is most likely holding the audio HAL in a process where no linked framework references the AudioUnit / HAL APIs directly? Are there framework load-time audio initializations that don't show up in symbol tables (e.g., dynamic dlopen, CFBundleLoadExecutable) that could grab the HAL? Is there an os_log subsystem / category that surfaces the underlying AURemoteIO::StartIO failure reason at runtime? com.apple.coreaudio shows 'what' but not the originating cause. currentRoute.inputs is empty at error time even though availableInputs = [MicrophoneBuiltIn], isInputAvailable = true, and the category is .playAndRecord. What does an empty input route under those conditions imply, and what other system-level holders could be preventing the HAL from routing the mic in? Has anyone seen 'what' resolve with a device reboot, an iOS update, or by removing a specific framework? Happy to share a sysdiagnose. Thanks!
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RotationCoordinator returns angles 90 degrees lower on iPhone 17 Pro front camera — clarification on contract with AVSampleBufferDisplayLayer
Hi AVFoundation team, I'm seeing a uniform 90° offset in AVCaptureDevice.RotationCoordinator's reported angles between iPhone 17 Pro and iPhone 14 Pro using the front-facing .builtInWideAngleCamera (Center Stage on 17 Pro), and I'd like to confirm whether this is by design and what the recommended consumption pattern is when the rendering surface is an AVSampleBufferDisplayLayer rather than an AVCaptureVideoPreviewLayer. Here is the github repo of sample project. Setup Devices: iPhone 14 Pro (iOS 26.5) and iPhone 17 Pro (iOS 26.4.2) Camera: front, AVCaptureDeviceTypeBuiltInWideAngleCamera Active format: 1920×1080 Three RotationCoordinator instances are created on the same AVCaptureDevice, varying only the previewLayer: argument: - previewLayer: nil - previewLayer: AVSampleBufferDisplayLayer (the surface receiving frames from AVCaptureVideoDataOutput) - previewLayer: AVCaptureVideoPreviewLayer (with .session = captureSession, not displayed) Each instance is KVO-observed for videoRotationAngleForHorizonLevelPreview and videoRotationAngleForHorizonLevelCapture. Observed angles Device / Orientation: 14 Pro · Portrait (interface=1) RC[nil] prev / cap: 0° / 90° RC[AVSampleBufferLayer] prev / cap: 90° / 90° RC[AVCaptureVideoPreviewLayer] prev / cap: 0° / 90° ──────────────────────────────────────── Device / Orientation: 14 Pro · LandscapeRight (interface=3) RC[nil] prev / cap: 0° / 180° RC[AVSampleBufferLayer] prev / cap: 180° / 180° RC[AVCaptureVideoPreviewLayer] prev / cap: 0° / 180° ──────────────────────────────────────── Device / Orientation: 17 Pro · Portrait (interface=1) RC[nil] prev / cap: 0° / 0° RC[AVSampleBufferLayer] prev / cap: 0° / 0° RC[AVCaptureVideoPreviewLayer] prev / cap: 0° / 0° ──────────────────────────────────────── Device / Orientation: 17 Pro · LandscapeRight (interface=3) RC[nil] prev / cap: 0° / 90° RC[AVSampleBufferLayer] prev / cap: 90° / 90° RC[AVCaptureVideoPreviewLayer] prev / cap: 0° / 90° The −90° offset on 17 Pro is uniform: it appears in every RC variant, in both the preview-angle and the capture-angle properties, at every orientation tested. It is not specific to the previewLayer: argument.
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Xcode hangs with iig
Xcode iig hangs. In the best case, the project will be in error - and Xcode cannot recover. To recover restarting Xcode may not help (force quit Xcode) - most of the time a restart of the Mac is required. Its speaks to software quality when "Clean build folder" is your best friend. Xcode iig hangs, and while its only using two of my MacStudio's 10 cores - the whole mac hangs (Activity monitor confirms, if it opens at all). If you are not quick enough to reboot the Mac will hang and require power down using power button. Don't use Finder to reboot because Finder hangs too and will not reboot - use terminal (sudo shutdown -r now). see screen dump below: super useful! After restart, Xode may refuse to launch. This is something I notice with my Java apps (jar launcher): If the app ends with an exit code (1, not 0 like normally) - it will not launch until I restart the Mac, in the meantime must launch the app from Eclipse. After restart, the crash reporter comes up - asking me to type a reason. When I type "iig" the auto-correct will change that to "big". This is so totally useful! MacOS 26.4.1 Xcode 26.3 apologies - its a lousy day when your Mac hangs and requires a restart - repeatedly; until I got my iig fixed up and Xcode fully aware with the actual content. iig error reporting is lousy; which makes fixing so extra hard.
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Electron app + Apple Music playback: queue works, playback does not start. Looking for guidance.
Hi everyone. I’m building a macOS-first desktop app where music drives the app's behavior loop. The app is currently an Electron prototype. The blocker: we’re testing Apple Music inside an Electron app. MusicKit JS authorization works, catalog search works, and setting the queue works, but playback does not actually start in Electron. What we tried: Created Apple Developer / MusicKit credentials. Generated Apple Music developer tokens successfully. Retrieved a Music User Token through MusicKit JS. Confirmed Apple Music API calls work. Confirmed /v1/test and /me/storefront return 200 OK. Built a local HTTP auth/playback window inside Electron instead of using file://. Tested music.setQueue() with both: { song: songId } { url: catalogUrl } In Electron, the queue loads correctly: queueEmpty=false queueLength=1 volume=1 playbackRate=1 But after music.play(), playbackTime stays at 0 and no audio plays. Then we ran the same MusicKit playback test in normal Chrome using the same token, same local origin, same catalog track, and same queue descriptor. Chrome played successfully and playbackTime advanced. We also checked Electron directly and found navigator.requestMediaKeySystemAccess is missing, so our current theory is that stock Electron lacks the protected media / EME support Apple Music web playback needs. Important: we are not trying to bypass DRM or extract audio. We just want a legitimate way for a user-authorized macOS app to control Apple Music playback or observe playback state. What we’re considering next: Use the native macOS Music app as the playback engine and control it from our app. Test AppleScript / Automation permissions for play, pause, next, current track, player state, etc. Later, possibly build a native Swift helper using Apple Music / MediaPlayer APIs and communicate with Electron over IPC. Avoid relying on Electron MusicKit JS playback if this is a known dead end. Questions: Has anyone successfully made Apple Music / MusicKit JS playback work inside Electron? Is the missing EME/protected-media layer the expected blocker here? Is controlling the native macOS Music app the more realistic path? Any gotchas with AppleScript, MusicKit native APIs, or Electron + native helper architecture for this use case? Any pointers from people who have dealt with Electron + Apple Music / protected media would be appreciated.
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Severe App Review delay since January, app still broken and TestFlight also blocked
Hello, I am posting regarding my app, Apple ID 6755677576. My app was rejected on April 2, and I resubmitted it. After several weeks without any progress, I had to cancel the submission because the delay had become highly abnormal. I resubmitted the app again on April 23, and it is still stuck in “Waiting for Review.” This situation is critical because the live version of the app has contained a severe blocking bug since January 23. Due to these unusually long App Review delays, I have been unable to release the fix, and users continue to leave negative reviews because the app remains broken. In addition, for months, TestFlight builds have also remained pending review for unusually long periods. This means I no longer have any practical way to provide affected users with a corrected version while waiting for App Review, even though they are actively complaining about the blocking bug in the live version. I would like to know whether other developers are currently experiencing similarly unusual delays for both App Store review and TestFlight review. Thank you.
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Developer account
Hi everyone, Hope all are doing well. So I'm facing the issue with my apple developer account registration. I applied before with the duns number I got from apple and it keeps on saying it's a wrong number. Now when I get the new duns I went there to enroll for the developer account it doesn't let me fill the field "Legal Entity Name" and "D-U-N-S® Number" and the other it let me fill and when I click on continue I get this error "We are unable to process your request. An unknown error occurred." I sent apple an email but still didn't get a response it's been a week so if someone also faced the same issue I will really appreciate a help. Thanks for your time reading this.
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input type="number" not mapped to spinbutton role
input[type=number] mapped to AXTextField instead of AXIncrementor/UIAccessibilityTraitAdjustable in Safari (macOS and iOS). According to ML-AAM 1.0, <input type="number"> is required to map to the ARIA spinbutton role, but it is not being mapped as expected on WebKit (macOS and iOS) to the platform accessibility APIs: the element is reported as AXTextField on macOS and lacks UIAccessibilityTraitAdjustable on iOS. As a consequence, VoiceOver announces the element as a textfield rather than a spinbutton, does not increment with arrow keys on macOS, and does not respond to the swipe up/down gesture on iOS. This affects every <input type="number"> on the web (quantity steppers, age inputs, year pickers, etc). Authors are currently forced to work around it by reimplementing the spinbutton with role="spinbutton", which force the authors to emulate the native HTML solutions with JavaScript, contradicts the First Rule of ARIA Use and presents another interaction issues in WebKit (will create an issue about this and update this post later). References: HTML-AAM 1.0, input type=number: https://www.w3.org/TR/html-aam-1.0/#el-input-number ARIA 1.2, spinbutton role: https://www.w3.org/TR/wai-aria-1.2/#spinbutton First Rule of ARIA Use: https://www.w3.org/TR/using-aria/#firstrule Reproduction: https://codesandbox.io/p/sandbox/beautiful-hofstadter-vn7nj3 <!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <title>spinbutton techniques</title> </head> <body> <main> <h1>Spinbutton pattern</h1> <section aria-labelledby="html-solution"> <h2 id="html-solution">HTML solution: spinbutton</h2> <label for="qty">Quantity</label> <input id="qty" type="number" min="0" max="10" value="1" /> </section> </main> </body> </html> Expected behavior: AX role on macOS: AXIncrementor (mapped from spinbutton) AX trait on iOS: UIAccessibilityTraitAdjustable VoiceOver on macOS announces "[value], [name of the input], stepper" and then "you are currently on a stepper. To begin interacting with this stepper, press Control-Shift-Down Arrow", after pressing the combo should announce "in stepper" and inmmediately should announce "you are currently in a stepper. To decrease this value, press Control-Option-Down Arrow. To increase this value, press Control-Option-Up Arrow. to exit this stepper, press Control-Option-Shift-Up Arrow" One-finger swipe up/down on iOS increments/decrements the value Actual behavior on Safari: AX role on macOS: AXTextField AX trait on iOS: standard textfield, no Adjustable VoiceOver announces "[value], insertion at the beginning/end of the text, [name of the input], number field" and then "you are currently on text field. To enter text in this field, type". Omitting the native functionality of a spinbutton One-finger swipe up/down on iOS does nothing Cross-platform comparison (same HTML, same spec): Firefox + NVDA on Windows: Chrome + NVDA on Windows: same as Firefox Safari + VoiceOver on macOS: broken as described above Safari + VoiceOver on iOS: broken as described above Environment: macOS: maOS Tahoe 26.4.1 Safari: 26.4 (21624.1.16.11.4) iOS: iOS 26.4.2 Device: iPhone 15 VoiceOver: default settings
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Xcode/codesign login keychain password issue
I’m trying to build and run a brand-new Xcode project created from the Audio Unit Extension App template for local macOS development on a brand-new Mac, and I’m blocked by a signing/keychain issue. Environment: macOS on a brand-new Mac Xcode 26.4.1 Build version 17E202 Personal Team Targeting My Mac Project type: Audio Unit Extension App Main symptom: During build/run, Xcode repeatedly shows this prompt: codesign wants to access key "Apple Development: Sam Magnant (...)" in your keychain It asks for the login keychain password. Important detail My current Mac password successfully unlocks the login keychain manually in Keychain Access every time. So the issue seems specific to Xcode / codesign using the Apple Development private key, not a general inability to unlock the keychain. What I’ve already tried Reset the default keychain Logged out and back in after reset Changed my Mac account password to a new password Confirmed the login keychain unlocks manually with the current Mac password Deleted and recreated local Apple Development certificate/private key where possible Removed and re-added my Apple account in Xcode Checked the private key in Keychain Access Confirmed the private key exists under the Apple Development certificate Confirmed Allow all applications to access this item is already checked on the private key Removed App Groups and other extra capabilities to simplify the project Tried security set-key-partition-list -S apple-tool:,apple:,codesign: -s -k '' ~/Library/Keychains/login.keychain-db Tried switching the project to simpler signing configurations, then switched back to standard Apple Development signing What’s confusing Xcode appears to know about an Apple Development certificate/private key Keychain Access shows the identity under login > My Certificates The login keychain unlocks fine manually But codesign still prompts, and the machine reports 0 valid identities found Questions What would cause Keychain Access to show the Apple Development identity, but security find-identity -v -p codesigning to report 0 valid identities found? Is this most likely a broken certificate/private key pairing, trust chain issue, or something specific to Personal Team signing? Is there a recommended way to fully repair the local Apple Development signing identity on the current macOS user account without creating a new macOS user? Are there known issues with the Audio Unit Extension App template and Personal Team local development on macOS?
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exportArchive Error "Downloading App Information" — repeated failures despite subscriptions Ready to Submit and attached to version
I'm hitting a persistent build/upload failure when trying to submit my first app for review. Hoping someone has seen this specific issue. Setup App: ShiftSelf (an AI-guided self-coaching app) Bundle ID: app.shiftself.mobile Apple Developer account: active, paid, fully verified (Switzerland) App Store Connect: app created, Version 1.0 in "Prepare for Submission" Build pipeline: Expo-based (using a hosted Expo build service for the IPA upload) The error Every upload attempt fails with: exportArchive Error: Downloading App Information This has now occurred 14 times over the past 5 days, with no configuration changes between attempts. What is already configured correctly Two auto-renewable subscriptions (Monthly $9.99, Annual $59.99) — both in "Ready to Submit" state Subscription Group with English localization ("ShiftSelf Pro") created Both subscriptions attached to Version 1.0 under In-App Purchases and Subscriptions Privacy Policy URL, Terms URL, and Account Deletion URL all live and reachable DSA verified, Banking and Tax information active App icon, screenshots, and metadata all uploaded Age rating questionnaire completed (4+) App Privacy answers fully submitted No pending agreements in Account → Agreements, Tax, and Banking What I have already tried Recreated the subscription group localization Detached and reattached subscriptions to the version Multiple rebuild attempts at different times of day and across multiple days Verified all metadata fields are filled Apple Support engagement Currently working with Apple Developer Support (Case #102880953484). Guidance so far: Subscriptions must be "Ready to Submit" → done Subscriptions must be attached to the version → done Both confirmed. Builds still fail with the same error. Questions for the community Has anyone else seen "exportArchive Error: Downloading App Information" specifically during the metadata fetch step of an automated upload? Is there a known App Store Connect API issue that causes the metadata download to fail silently for first submissions? Would uploading the IPA manually via Apple Transporter bypass this step entirely, or does Transporter rely on the same metadata fetch? Is there any way to get more verbose logs on what specific "App Information" the export step is attempting to download? Any pointers from anyone who has hit this would be hugely appreciated. Happy to share more details if useful. Thanks 🙏
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Environment Variables Blocked by OS Tahoe 26.4.1
I am coding in Perl and I want to create Environment Variables (External to the app) specifically for this app only, however my custom ENV variables are deliberately blocked by the OS for security purposes (as described in documentation).
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AVP Developer Strap
I'm trying to find where to buy the Vision Pro Developer Strap Gen 2. I've looked all around this site and cannot find it. Help
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SwiftUI + AppKit context menu wedges window-level mouse events when the menu's anchor view is deleted by the menu's own action
I'm on macOS 26.4 (SwiftUI + SwiftData + AppKit bridging). I have a SwiftUI canvas where each child view (a card) carries a per-card AppKit context menu via an NSViewRepresentable overlay (a small NSView subclass that overrides menu(for:) and returns an NSMenu whose items invoke a Swift closure). The closure for the "Delete" item removes the underlying model object. SwiftData mutates → SwiftUI re-emits the canvas → the card containing the menu's anchor NSView unmounts → that anchor NSView is removed from the AppKit view hierarchy. After this happens, the entire window's SwiftUI gestures stop receiving mouse events: pan, zoom, taps on a separate background Color view all go silent. The window's first responder ends up at the NSWindow itself. The wedge persists across switching to a sibling SwiftUI view in the same window (different SwiftData root), so the bad state is at the window/event-routing level, not in any one SwiftUI subtree. The wedge is reliably cleared by another right-click that successfully shows + dismisses any menu — strongly suggesting AppKit's menu/event-tracking cleanup is left in a half-finished state because the anchor view went away during the cleanup window. I've already verified: Switching from explicit NSMenu.popUpContextMenu(_:with:for:) to overriding menu(for:) does not change the behavior. Deferring the model deletion via DispatchQueue.main.async, asyncAfter (30 ms), or RunLoop.main.perform(inModes: [.default]) either doesn't help or only avoids the wedge if the delay is long enough to be perceptible (seconds), implying the cleanup window is event-driven, not time-driven. Triggering the same deletion from a SwiftUI Button (no AppKit menu involved) never wedges. My current understanding is that the standard AppKit pattern (e.g., NSTableView, NSOutlineView) attaches the context menu to a stable parent view, never to the per-row view itself, precisely so the menu's anchor outlives any single row's deletion. Restructuring my code so a single canvas-level AppKitContextMenuRegion returns the appropriate menu via hit-testing in menu(for:) should avoid the issue, but I'd like to confirm: Is the assumption that an NSMenu's anchor view must outlive the menu's tracking-end cleanup documented anywhere, or is it implicit? Is there a supported way to safely use a per-row anchor view that gets deleted by the menu's own action, or is the canvas-level / parent-level menu attachment the only correct pattern? 3. Are there any post-tracking notifications or APIs that guarantee AppKit's cleanup is complete before the anchor view is allowed to be torn down (so a per-row anchor could be made safe with the right ordering)? Thanks!
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StoreKit 2: currentEntitlements fails for Thai users on iOS 26
On devices configured to use the Buddhist calendar (primarily Thai users) Transaction.currentEntitlements returns an empty async sequence even when the customer holds a legitimate, non-revoked, non-expired entitlement for a non-consumable in-app purchase or subscription. The same transaction is correctly returned by Transaction.all. Switching the device calendar back to Gregorian immediately restores correct behavior: the entitlement is yielded by currentEntitlements again. No reinstall, sign-out, or AppStore.sync() is required. The defect is purely client-side, deterministic, and reproducible at will. Is this a known bug introduced in iOS 26? It is causing me significant problems with in-app purchase validation and restore flows in that market. Is anyone else experiencing this issue?
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