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UI layout overlaps in bottom sheet upon screen rotation during NFC Reader session
Hello I am experiencing a layout issue where UI components overlap in a bottom sheet during screen rotation while an NFC Reader session is active. The NFC Reader session initializes and displays the bottom sheet properly. However, if the device is rotated while this sheet is on screen, the layout breaks, and elements appear overlapped. I have attached a sample image demonstrating this rendering issue. Is there a known workaround to fix this layout distortion or force a proper layout update during an active NFC session?Any insights or suggestions would be greatly appreciated. Thanks!
1
0
7
36s
App review stuck in In Review status for 5 days
Hello, Following a rejection, I resubmitted my application for review on May 8, 2026, and requested an expedited review. The status changed to 'In Review' but there have been no updates since then (it has now been 5 days). I have already reached out to developer support but have not yet received a reply. Usually, approval takes only 1 or 2 days, so this delay is unexpected. Has anyone else experienced a similar situation recently? Thank you for your time.
1
0
28
17m
Workarounds for Xcode previews errors: Cannot preview in this file - Failed to Launch
I have started to have issues with SwiftUI previews of iOS apps with projects under the Documents folder. I have experimented that in Xcode 26.4 and I am still seeing it in 26.5. The error is: Cannot preview in this file. Failed to launch xyz.abc.TestApp Looking at the diagnostics, Xcode gets a permission denied error when trying to open /Users/me/Documents/path/to/TestApp/DerivedData/TestApp/Build/Intermediates.noindex/TestApp.build/Debug-iphonesimulator/TestApp.build/Objects-normal/arm64/ContentView.1.preview-thunk-launch.o Error details below. Note that I have set DerivedData folders relative to the projects' roots. Additional information: I get errors on freshly created iOS projects, just trying to preview the default ContentView. Xcode has full disk access set in System Preferences > Privacy & Security. I have cleaned build folders, deleted the simulators, Xcode itself, cleared various caches, restarted and reinstalled Xcode to no avail. Checking Editor > Canvas > Use Legacy Previews Execution did not fix it either. Apps run fine in Simulator. System info: macOS 26.4.1, Xcode 26.5 (17F42), MacBook Pro M1 and Mac Studio M2 Max. I have found two ways to fix the problem while keeping DerivedData relative to the project's root: create the project in some other “unprotected” directory (/Users/me/Developer in my case), or uncheck Editor > Canvas > Automatically Refresh Canvas. Either way makes previews work again. Possibly related: SwiftUI preview not working in Xcode 26 when “Automatically Refresh Canvas” is enabled Xcode 13.2.1 - Simulator works, Preview doesn't Excerpt from diagnostics: | | [Remote] JITError | | | | ================================== | | | | | [Remote] CouldNotLoadInputObjectFile: Could not load object file during preview: /Users/me/Documents/TestApp/DerivedData/TestApp/Build/Intermediates.noindex/TestApp.build/Debug-iphonesimulator/TestApp.build/Objects-normal/arm64/ContentView.1.preview-thunk-launch.o | | | | | | path: /Users/me/Documents/TestApp/DerivedData/TestApp/Build/Intermediates.noindex/TestApp.build/Debug-iphonesimulator/TestApp.build/Objects-normal/arm64/ContentView.1.preview-thunk-launch.o | | | | | | ================================== | | | | | | | [Remote] XOJITError | | | | | | | | XOJITError: '/Users/me/Documents/TestApp/DerivedData/TestApp/Build/Intermediates.noindex/TestApp.build/Debug-iphonesimulator/TestApp.build/Objects-normal/arm64/ContentView.1.preview-thunk-launch.o': Operation not permitted
1
0
40
19m
MagSafe 4 LED physics
The MagSafe 3 cable is an amazing piece of engineering, showing charged as green and charging as amber. Please consider that "carging," being amber and "full" or "reached charging limit," is green, but for a high end company, you need to make the MagSafe wire more useful. A software MagSafe update, like macOS 26.5 was very noticeable for me, as i have the charging limit set on 80%. A new MagSafe 4 would be a simple MagSafe 3 update, creating MagSafe 4, introducing a yellow colour, to mimic macOS window controls. It is very simple, as both red and green diodes are already in MagSafe 3, light physics tells us that red+green=yellow. All we have to do is turn on both of those LED diodes, and we have yellow. MagSafe 4 should have the following: Amber:0%-50% Yellow:50%-90% Green: 90% + or reached charging limit Pulsing Amber: overheating or critical issue with power cut off Pulsing yellow: slow charger, under 30w for macbook air and under 70w for macbook pro. This should be very simple as its a few lines of code.
Topic: Design SubTopic: General
3
0
489
26m
Issue Getting Live Activity Push to Start and Update Tokens
I'm adding live activities to my app and I'm trying to use push notifications to fully remotely start them and end them. The pushToStartTokenUpdates sequence gives start tokens exactly as expected, and triggers even when the app is fully terminated when a new live activity starts. However, the pushTokenUpdates sequence is far less predictable and seems to never trigger when the app is fully terminated. Even when the app is just backgrounded, it's still finicky. I send the "input-push-token": 1 as part of the aps payload too to begin the live activity, but that seems to have little to no effect. Is there any way to ensure that we can receive a push token specifically to update the live activity after it starts? It seems to me that if a live activity can be started via push even when the app is fully terminated, and live activities are meant to reflect active information, then the mechanism to update it via a new token should also be able to work when the app is terminated. Both sequences are subscribed to within the AppDelegate upon initial app launch. This is what my code looks like at the moment: func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { Task { for await newToken in Activity<WidgetAttributes>.pushToStartTokenUpdates { let tokenString = newToken.map{ String(format: "%02x", $0) }.joined() // send to server } } Task { for await activity in Activity<WidgetAttributes>.activityUpdates { Task { for await token in activity.pushTokenUpdates { let tokenString = token.map { String(format: "%02x", $0) }.joined() // send to server } } } } } } Thanks in advance for any insights!
1
0
23
27m
UIAlertController appears "shattered" on iOS 26
We are experiencing an issue with a few end users where the UIAlertController's UIView is rendered with a (for the lack of a better word) "shattered" effect (see attachments). It appears to be happening only occasionally which makes me think it's a bug with iOS 26 and/or hardware issue. I'm posting here hoping to get some type of guidance on a workaround or if this is already a known issue (I have not been able to find instances of this particular issue online). Has anyone experienced or seen others experience this issue? Does anyone know of a workaround or can confirm this is a bug with iOS 26? Thanks in advance.
Topic: UI Frameworks SubTopic: UIKit
2
0
60
27m
Apple Account authorization instead of app-specific-password
Apple's app-specific password support article says: "For supported third-party apps that access your iCloud Mail, Calendar, and Contacts, you can authorize the app using your Apple Account instead of using an app-specific password." I can't find any documentation about (1) what makes an app "supported," (2) how to apply or qualify, or (3) the technical mechanics — Sign in with Apple, OAuth scopes, MDM, etc. I'm building an iOS app (already approved for Gmail with the gmail.modify scope and CASA-assessed) that monitors a user's mailbox for scam emails with their explicit consent. I'd love to offer the same to iCloud Mail users without requiring the manual app-specific password flow, if there's a Sign in with Apple-style alternative available. Has anyone had success applying for this, or can an Apple engineer point to additional documentation? Thanks!
2
0
55
28m
Markup Tool: Support for persistent tool presets (color, stroke, fill settings)
Markup Tool: Support for persistent tool presets (color, stroke, fill settings) I use Markup heavily for work — up to 20 images per day, always with the same settings: red arrow or rectangle, no fill, specific stroke width. The problem has two parts: Part 1 – Markup resets everything: Every time Markup is opened, all settings reset: tool, color, fill, stroke width. This means 3–4 manual steps per image, adding up to 80 unnecessary interactions per day. Part 2 – The default red is unusable: The red in Apple’s color palette is muted and too pale for clear, high-contrast annotations. I have to open the color wheel every single time to manually select a proper, vivid red. The copy/duplicate workaround only helps within one image — as soon as a new photo or screenshot is opened, everything starts over from scratch. Markup has no memory between different images. Switching to a third-party annotation app is not a solution — the entire advantage of Markup is its native integration directly within the Photos app, without switching apps. And Markup cannot be configured in depth through Shortcuts either — color, fill, and stroke width are not controllable there. The attached images: Image 1 shows the entry point in the Photos app. Image 2 shows Markup open with the current color palette. The blue-outlined fields do not indicate colors to be replaced — they mark the position where personally configured tool presets should appear: not individual colors, but fully pre-configured tools with color, stroke width, and fill setting already saved, ready to use with a single tap. My suggestion: Tool presets — configure once, saved permanently, available directly in the Markup toolbar. No need to re-configure color, fill, or stroke width for every new image. iOS already remembers last-used settings in many areas: camera mode, emojis, colors in Notes, Pages, and Keynote. Markup behaves as if it’s being opened for the first time, every time. This inconsistency costs me measurable time every single day.
0
0
9
29m
Does Enterprise Program Expiration Impact an Existing APNs Certificate for MDM?
Hi, I have a question regarding the relationship between the Apple Developer Enterprise Program membership and an existing APNs certificate used for MDM. Current Situation We are operating an MDM server. We have already obtained a valid APNs certificate via the Apple Push Certificates Portal. Our Apple Developer Enterprise Program membership is about to expire. The only asset we have in the Enterprise account is the MDM CSR used during the APNs certificate issuance process. Question If the Apple Developer Enterprise Program Membership expires: Will the existing APNs certificate remain valid until its expiration date? Or will it become invalid immediately due to the account expiration? Thank you.
1
0
34
36m
App stuck in "Waiting for Review"
Hello, My app (Apple ID: 6768121501) has been in "Waiting for Review" status long time with no progress and no messages in the Resolution Center. Could someone from the App Review team please check whether there is any issue with this submission, or confirm that it is simply pending reviewer assignment? Thank you.
1
0
26
46m
App stuck in "Waiting for Review"
Hello, My app (Apple ID: 6766249889) has been in "Waiting for Review" status long time after resubmission and answer/replay to Apple Review Team. The account is in good standing, all agreements and banking information are active. Could someone from the App Review team please check whether there is any issue with this submission, or confirm that it is simply pending reviewer assignment? Thank you.
1
0
19
54m
App pending review for 8+ days with no feedback – Apple ID 6743547441
Hello Apple Review Team and Community, I hope this message finds you well. I am reaching out regarding our app (Apple ID: 6743547441), which has been stuck in the "Pending Review" status since May 5th — now more than 8 days with no updates or feedback. I fully understand that review times can vary and that the queue may currently be experiencing higher-than-usual volume, and I truly appreciate the hard work the review team puts in. I am not looking to escalate — I simply want to make sure everything is in order on our end. Could anyone kindly help confirm whether: There is a specific issue or blocker with this submission that requires our attention Any additional information, documentation, or clarification is needed from our side Or whether the app is simply still awaiting reviewer assignment We are happy to provide any further details or make any necessary adjustments as quickly as possible. Thank you so much for your time and support. We look forward to hearing from you. Best regards
1
0
31
1h
Apple Watch Series 9 not appearing as connected device in Xcode 16.4
Hi, Have old equipment. I know I should upgrade but new to the Apple development environment (very new) so please excuse my ignorance. Just trying things out for the first time. Hardware & OS: Mac Mini 2018, macOS Sequoia 15.7.2 iPhone SE 3rd gen, iOS 18.7.8 (dev device) Apple Watch Series 9, watchOS 11.6.2 Xcode 16.4 (16F6) Setup: The Apple Watch was freshly erased and re-paired to the iPhone SE via the Watch app. Developer Mode is enabled on the iPhone. The iPhone connects to Xcode and appears under Window → Devices and Simulators. However the Apple Watch shows as Disconnected in Xcode even though: The Watch app on the SE shows the watch as paired Bluetooth on the SE shows the watch as connected Both devices are on the same WiFi network The watch is unlocked and worn Error seen previously with Xcode 16.0: "Internal logic error: Connection was invalidated" After upgrading to Xcode 16.4, the watch appears in the device list but shows as Disconnected. Restarting both the iPhone and the watch does not resolve it. Replugging the USB cable causes the iPhone to reconnect but the watch remains disconnected. Has anyone seen this with a freshly paired watch on a dev-only iPhone? Any suggestions appreciated. Just a newbie.
1
0
22
1h
UI layout overlaps in bottom sheet upon screen rotation during NFC Reader session
Hello I am experiencing a layout issue where UI components overlap in a bottom sheet during screen rotation while an NFC Reader session is active. The NFC Reader session initializes and displays the bottom sheet properly. However, if the device is rotated while this sheet is on screen, the layout breaks, and elements appear overlapped. I have attached a sample image demonstrating this rendering issue. Is there a known workaround to fix this layout distortion or force a proper layout update during an active NFC session?Any insights or suggestions would be greatly appreciated. Thanks!
Replies
1
Boosts
0
Views
7
Activity
36s
Why I can't test the app on my own device even if I signed it with a valid development certificate
I tried every possible but it just won't work on my device. The program runs well on the simulator by the way
Replies
3
Boosts
0
Views
110
Activity
12m
Agents in Xcode: Codex Sign In not working
Hey all, the codex sign in isn't working for me in Agents. I am using the 26.5 release candidate version. It always says "Not Signed In". I have completed the Sign In process multiple times. Anyone else seeing this? I have filed Feedback FB22732574
Replies
10
Boosts
2
Views
213
Activity
15m
App review stuck in In Review status for 5 days
Hello, Following a rejection, I resubmitted my application for review on May 8, 2026, and requested an expedited review. The status changed to 'In Review' but there have been no updates since then (it has now been 5 days). I have already reached out to developer support but have not yet received a reply. Usually, approval takes only 1 or 2 days, so this delay is unexpected. Has anyone else experienced a similar situation recently? Thank you for your time.
Replies
1
Boosts
0
Views
28
Activity
17m
Workarounds for Xcode previews errors: Cannot preview in this file - Failed to Launch
I have started to have issues with SwiftUI previews of iOS apps with projects under the Documents folder. I have experimented that in Xcode 26.4 and I am still seeing it in 26.5. The error is: Cannot preview in this file. Failed to launch xyz.abc.TestApp Looking at the diagnostics, Xcode gets a permission denied error when trying to open /Users/me/Documents/path/to/TestApp/DerivedData/TestApp/Build/Intermediates.noindex/TestApp.build/Debug-iphonesimulator/TestApp.build/Objects-normal/arm64/ContentView.1.preview-thunk-launch.o Error details below. Note that I have set DerivedData folders relative to the projects' roots. Additional information: I get errors on freshly created iOS projects, just trying to preview the default ContentView. Xcode has full disk access set in System Preferences > Privacy & Security. I have cleaned build folders, deleted the simulators, Xcode itself, cleared various caches, restarted and reinstalled Xcode to no avail. Checking Editor > Canvas > Use Legacy Previews Execution did not fix it either. Apps run fine in Simulator. System info: macOS 26.4.1, Xcode 26.5 (17F42), MacBook Pro M1 and Mac Studio M2 Max. I have found two ways to fix the problem while keeping DerivedData relative to the project's root: create the project in some other “unprotected” directory (/Users/me/Developer in my case), or uncheck Editor > Canvas > Automatically Refresh Canvas. Either way makes previews work again. Possibly related: SwiftUI preview not working in Xcode 26 when “Automatically Refresh Canvas” is enabled Xcode 13.2.1 - Simulator works, Preview doesn't Excerpt from diagnostics: | | [Remote] JITError | | | | ================================== | | | | | [Remote] CouldNotLoadInputObjectFile: Could not load object file during preview: /Users/me/Documents/TestApp/DerivedData/TestApp/Build/Intermediates.noindex/TestApp.build/Debug-iphonesimulator/TestApp.build/Objects-normal/arm64/ContentView.1.preview-thunk-launch.o | | | | | | path: /Users/me/Documents/TestApp/DerivedData/TestApp/Build/Intermediates.noindex/TestApp.build/Debug-iphonesimulator/TestApp.build/Objects-normal/arm64/ContentView.1.preview-thunk-launch.o | | | | | | ================================== | | | | | | | [Remote] XOJITError | | | | | | | | XOJITError: '/Users/me/Documents/TestApp/DerivedData/TestApp/Build/Intermediates.noindex/TestApp.build/Debug-iphonesimulator/TestApp.build/Objects-normal/arm64/ContentView.1.preview-thunk-launch.o': Operation not permitted
Replies
1
Boosts
0
Views
40
Activity
19m
MagSafe 4 LED physics
The MagSafe 3 cable is an amazing piece of engineering, showing charged as green and charging as amber. Please consider that "carging," being amber and "full" or "reached charging limit," is green, but for a high end company, you need to make the MagSafe wire more useful. A software MagSafe update, like macOS 26.5 was very noticeable for me, as i have the charging limit set on 80%. A new MagSafe 4 would be a simple MagSafe 3 update, creating MagSafe 4, introducing a yellow colour, to mimic macOS window controls. It is very simple, as both red and green diodes are already in MagSafe 3, light physics tells us that red+green=yellow. All we have to do is turn on both of those LED diodes, and we have yellow. MagSafe 4 should have the following: Amber:0%-50% Yellow:50%-90% Green: 90% + or reached charging limit Pulsing Amber: overheating or critical issue with power cut off Pulsing yellow: slow charger, under 30w for macbook air and under 70w for macbook pro. This should be very simple as its a few lines of code.
Topic: Design SubTopic: General
Replies
3
Boosts
0
Views
489
Activity
26m
Issue Getting Live Activity Push to Start and Update Tokens
I'm adding live activities to my app and I'm trying to use push notifications to fully remotely start them and end them. The pushToStartTokenUpdates sequence gives start tokens exactly as expected, and triggers even when the app is fully terminated when a new live activity starts. However, the pushTokenUpdates sequence is far less predictable and seems to never trigger when the app is fully terminated. Even when the app is just backgrounded, it's still finicky. I send the "input-push-token": 1 as part of the aps payload too to begin the live activity, but that seems to have little to no effect. Is there any way to ensure that we can receive a push token specifically to update the live activity after it starts? It seems to me that if a live activity can be started via push even when the app is fully terminated, and live activities are meant to reflect active information, then the mechanism to update it via a new token should also be able to work when the app is terminated. Both sequences are subscribed to within the AppDelegate upon initial app launch. This is what my code looks like at the moment: func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { Task { for await newToken in Activity<WidgetAttributes>.pushToStartTokenUpdates { let tokenString = newToken.map{ String(format: "%02x", $0) }.joined() // send to server } } Task { for await activity in Activity<WidgetAttributes>.activityUpdates { Task { for await token in activity.pushTokenUpdates { let tokenString = token.map { String(format: "%02x", $0) }.joined() // send to server } } } } } } Thanks in advance for any insights!
Replies
1
Boosts
0
Views
23
Activity
27m
UIAlertController appears "shattered" on iOS 26
We are experiencing an issue with a few end users where the UIAlertController's UIView is rendered with a (for the lack of a better word) "shattered" effect (see attachments). It appears to be happening only occasionally which makes me think it's a bug with iOS 26 and/or hardware issue. I'm posting here hoping to get some type of guidance on a workaround or if this is already a known issue (I have not been able to find instances of this particular issue online). Has anyone experienced or seen others experience this issue? Does anyone know of a workaround or can confirm this is a bug with iOS 26? Thanks in advance.
Topic: UI Frameworks SubTopic: UIKit
Replies
2
Boosts
0
Views
60
Activity
27m
Apple Account authorization instead of app-specific-password
Apple's app-specific password support article says: "For supported third-party apps that access your iCloud Mail, Calendar, and Contacts, you can authorize the app using your Apple Account instead of using an app-specific password." I can't find any documentation about (1) what makes an app "supported," (2) how to apply or qualify, or (3) the technical mechanics — Sign in with Apple, OAuth scopes, MDM, etc. I'm building an iOS app (already approved for Gmail with the gmail.modify scope and CASA-assessed) that monitors a user's mailbox for scam emails with their explicit consent. I'd love to offer the same to iCloud Mail users without requiring the manual app-specific password flow, if there's a Sign in with Apple-style alternative available. Has anyone had success applying for this, or can an Apple engineer point to additional documentation? Thanks!
Replies
2
Boosts
0
Views
55
Activity
28m
BEGINI cara Buka Blokir BRImo Salah PIN 3 kali Solusi buka blokir akun BRImo
Untuk membuka Blokir BRImo Anda bisa menghubungi Call Center BRl melalui Chat WhatsApp ( 0897 6686 161 ) atau 140017 Melalui aplikasi BRImo Anda bisa lupa Username atau Password pada halaman login Aplikasi BRlmo.
Replies
0
Boosts
0
Views
5
Activity
29m
WatchOS 26.5 Beta
Watch is no longer capturing biometric data. No sleep, HR, or SPO2, steps and activity after downloading 26.5 watchOS beta. Reset watch and was not able to resolve the issue.
Replies
0
Boosts
0
Views
4
Activity
29m
Markup Tool: Support for persistent tool presets (color, stroke, fill settings)
Markup Tool: Support for persistent tool presets (color, stroke, fill settings) I use Markup heavily for work — up to 20 images per day, always with the same settings: red arrow or rectangle, no fill, specific stroke width. The problem has two parts: Part 1 – Markup resets everything: Every time Markup is opened, all settings reset: tool, color, fill, stroke width. This means 3–4 manual steps per image, adding up to 80 unnecessary interactions per day. Part 2 – The default red is unusable: The red in Apple’s color palette is muted and too pale for clear, high-contrast annotations. I have to open the color wheel every single time to manually select a proper, vivid red. The copy/duplicate workaround only helps within one image — as soon as a new photo or screenshot is opened, everything starts over from scratch. Markup has no memory between different images. Switching to a third-party annotation app is not a solution — the entire advantage of Markup is its native integration directly within the Photos app, without switching apps. And Markup cannot be configured in depth through Shortcuts either — color, fill, and stroke width are not controllable there. The attached images: Image 1 shows the entry point in the Photos app. Image 2 shows Markup open with the current color palette. The blue-outlined fields do not indicate colors to be replaced — they mark the position where personally configured tool presets should appear: not individual colors, but fully pre-configured tools with color, stroke width, and fill setting already saved, ready to use with a single tap. My suggestion: Tool presets — configure once, saved permanently, available directly in the Markup toolbar. No need to re-configure color, fill, or stroke width for every new image. iOS already remembers last-used settings in many areas: camera mode, emojis, colors in Notes, Pages, and Keynote. Markup behaves as if it’s being opened for the first time, every time. This inconsistency costs me measurable time every single day.
Replies
0
Boosts
0
Views
9
Activity
29m
tahoe 26.4.1 chdir(2) problem
as of this posting, chdir(2) is now following symbolic links. As per the man page, this IS NOT what it is supposed to do. This is a recent change as of 5/13/26
Replies
0
Boosts
0
Views
5
Activity
30m
How to optimize SwiftData performance in large lists?
I’m building a SwiftUI application using SwiftData for local storage. When loading large lists with images, scrolling performance becomes slower. What are the best practices to optimize SwiftData fetch performance in SwiftUI apps?
Replies
1
Boosts
0
Views
26
Activity
30m
Does Enterprise Program Expiration Impact an Existing APNs Certificate for MDM?
Hi, I have a question regarding the relationship between the Apple Developer Enterprise Program membership and an existing APNs certificate used for MDM. Current Situation We are operating an MDM server. We have already obtained a valid APNs certificate via the Apple Push Certificates Portal. Our Apple Developer Enterprise Program membership is about to expire. The only asset we have in the Enterprise account is the MDM CSR used during the APNs certificate issuance process. Question If the Apple Developer Enterprise Program Membership expires: Will the existing APNs certificate remain valid until its expiration date? Or will it become invalid immediately due to the account expiration? Thank you.
Replies
1
Boosts
0
Views
34
Activity
36m
App stuck in "Waiting for Review"
Hello, My app (Apple ID: 6768121501) has been in "Waiting for Review" status long time with no progress and no messages in the Resolution Center. Could someone from the App Review team please check whether there is any issue with this submission, or confirm that it is simply pending reviewer assignment? Thank you.
Replies
1
Boosts
0
Views
26
Activity
46m
App stuck in "Waiting for Review"
Hello, My app (Apple ID: 6766249889) has been in "Waiting for Review" status long time after resubmission and answer/replay to Apple Review Team. The account is in good standing, all agreements and banking information are active. Could someone from the App Review team please check whether there is any issue with this submission, or confirm that it is simply pending reviewer assignment? Thank you.
Replies
1
Boosts
0
Views
19
Activity
54m
Review stuck on awaiting review for days
Hi, I have resolved the issues reported regarding the guidelines 2.3.10 and my app is stick waiting for review for days. re: https://developer.apple.com/forums/thread/826280
Replies
1
Boosts
0
Views
13
Activity
1h
App pending review for 8+ days with no feedback – Apple ID 6743547441
Hello Apple Review Team and Community, I hope this message finds you well. I am reaching out regarding our app (Apple ID: 6743547441), which has been stuck in the "Pending Review" status since May 5th — now more than 8 days with no updates or feedback. I fully understand that review times can vary and that the queue may currently be experiencing higher-than-usual volume, and I truly appreciate the hard work the review team puts in. I am not looking to escalate — I simply want to make sure everything is in order on our end. Could anyone kindly help confirm whether: There is a specific issue or blocker with this submission that requires our attention Any additional information, documentation, or clarification is needed from our side Or whether the app is simply still awaiting reviewer assignment We are happy to provide any further details or make any necessary adjustments as quickly as possible. Thank you so much for your time and support. We look forward to hearing from you. Best regards
Replies
1
Boosts
0
Views
31
Activity
1h
Apple Watch Series 9 not appearing as connected device in Xcode 16.4
Hi, Have old equipment. I know I should upgrade but new to the Apple development environment (very new) so please excuse my ignorance. Just trying things out for the first time. Hardware & OS: Mac Mini 2018, macOS Sequoia 15.7.2 iPhone SE 3rd gen, iOS 18.7.8 (dev device) Apple Watch Series 9, watchOS 11.6.2 Xcode 16.4 (16F6) Setup: The Apple Watch was freshly erased and re-paired to the iPhone SE via the Watch app. Developer Mode is enabled on the iPhone. The iPhone connects to Xcode and appears under Window → Devices and Simulators. However the Apple Watch shows as Disconnected in Xcode even though: The Watch app on the SE shows the watch as paired Bluetooth on the SE shows the watch as connected Both devices are on the same WiFi network The watch is unlocked and worn Error seen previously with Xcode 16.0: "Internal logic error: Connection was invalidated" After upgrading to Xcode 16.4, the watch appears in the device list but shows as Disconnected. Restarting both the iPhone and the watch does not resolve it. Replugging the USB cable causes the iPhone to reconnect but the watch remains disconnected. Has anyone seen this with a freshly paired watch on a dev-only iPhone? Any suggestions appreciated. Just a newbie.
Replies
1
Boosts
0
Views
22
Activity
1h