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CarPlay CPListImageRowItem causes Inverted Scrolling and Side Button malfunction
In my CarPlaySceneDelegate.swift, I have two tabs: The first tab uses a CPListImageRowItem with a CPListImageRowItemRowElement. The scroll direction is inverted, and the side button does not function correctly. The second tab uses multiple CPListItem objects. There are no issues: scrolling works in the correct direction, and the side button behaves as expected. Steps To Reproduce Launch the app. Connect to CarPlay. In the first tab, scroll up and down, then use the side button to navigate. In the second tab, scroll up and down, then use the side button to navigate. As observed, the scrolling behavior is different between the two tabs. Code Example: import CarPlay import UIKit class CarPlaySceneDelegate: UIResponder, CPTemplateApplicationSceneDelegate { var interfaceController: CPInterfaceController? func templateApplicationScene( _ templateApplicationScene: CPTemplateApplicationScene, didConnect interfaceController: CPInterfaceController ) { self.interfaceController = interfaceController downloadImageAndSetupTemplates() } func templateApplicationScene( _ templateApplicationScene: CPTemplateApplicationScene, didDisconnectInterfaceController interfaceController: CPInterfaceController ) { self.interfaceController = nil } private func downloadImageAndSetupTemplates() { let urlString = "https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRcYUjd1FYkF04-8Vb7PKI1mGoF2quLPHKjvnR7V4ReZR8UjW-0NJ_kC7q13eISZGoTCLHaDPVbOthhH9QNq-YA0uuSUjfAoB3PPs1aXQ&s=10" guard let url = URL(string: urlString) else { setupTemplates(with: UIImage(systemName: "photo")!) return } URLSession.shared.dataTask(with: url) { [weak self] data, _, _ in let image: UIImage if let data = data, let downloaded = UIImage(data: data) { image = downloaded } else { image = UIImage(systemName: "photo")! } DispatchQueue.main.async { self?.setupTemplates(with: image) } }.resume() } private func setupTemplates(with image: UIImage) { // Tab 1 : un seul CPListImageRowItem avec 12 CPListImageRowItemRowElement let elements: [CPListImageRowItemRowElement] = (1...12).map { index in CPListImageRowItemRowElement(image: image, title: "test \(index)", subtitle: nil) } let rowItem = CPListImageRowItem(text: "Images", elements: elements, allowsMultipleLines: true) rowItem.listImageRowHandler = { item, elementIndex, completion in print("tapped element \(elementIndex)") completion() } let tab1Section = CPListSection(items: [rowItem]) let tab1Template = CPListTemplate(title: "CPListImageRowItemRowElement", sections: [tab1Section]) // Tab 2 : 12 CPListItem simples let tab2Items: [CPListItem] = (1...12).map { index in let item = CPListItem(text: "Item \(index)", detailText: "Detail \(index)") item.handler = { _, completion in print("handler Tab 2") completion() } return item } let tab2Section = CPListSection(items: tab2Items) let tab2Template = CPListTemplate(title: "CPListItem", sections: [tab2Section]) // CPTabBarTemplate avec les deux tabs let tabBar = CPTabBarTemplate(templates: [tab1Template, tab2Template]) interfaceController?.setRootTemplate(tabBar, animated: true) } } Here is a quick video:
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`LockedCameraCaptureManager` practically unusable since iOS 26
Somewhere since iOS 26, the LockedCameraCapture framework gets in an unpredictable state after opening the main app from the LockedCamera extension using LockedCameraCaptureSession.openApplication(for userActivity:). (Feedback with sample code to reproduce: FB21966835) Opening the extension from the lock screen again doesn’t open the extension but puts the lock screen in a state as if it has. Content updated from LockedCameraCaptureManager.shared.sessionContentUpdates comes in inconsistently, usually needs the app to be opened again or the extension to be opened. This makes using this extension impossible for me as I use it to record video files that manually need to be imported when the app is launched (so not through PhotoKit). Does anybody have a suggestion to circumvent this issue or how to get this fixed?
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Keychain errSecItemNotFound
Hello Apple Developer: I encountered some issues during development. I encrypted the secret key and stored it in the Keychain, but it failed when I tried to read it. I would like to ask if there is any problem with the code I wrote. Below is my code, including the storage and retrieval NSMutableDictionary *query = [[NSMutableDictionary alloc] initWithObjectsAndKeys:(id)kSecClassGenericPassword,(id)kSecClass, serviceID,(id)kSecAttrService, @YES,(id)kSecReturnData,nil]; CFTypeRef dataTypeRef = NULL; NSLog(@"SecItemCopyMatching"); OSStatus status = SecItemCopyMatching((__bridge CFDictionaryRef)(query), &dataTypeRef); NSLog(@"SecItemCopyMatching end status = %d",status); if (status == errSecSuccess) { *privateData = CFBridgingRelease(dataTypeRef); return 0; }else{ return status; } NSMutableDictionary *attributespri = [[NSMutableDictionary alloc] initWithObjectsAndKeys: (id)kSecClassGenericPassword, (id)kSecClass, serviceID, (id)kSecAttrService, outData, (id)kSecValueData, nil]; CFTypeRef dataRef = NULL; OSStatus priStatus = SecItemAdd((__bridge CFDictionaryRef)attributespri, &dataRef); if (dataRef) CFRelease(dataRef); return priStatus == noErr;
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tvOS 26.5 Animation Glitch
Hi @DTS Engineer 😊 in tvOS 26.5 Beta 2 is still this annoying Shadow Glitch… 😔 I have submitted an Bug-Report, but dont get an Answer… FB20049918 The Animation is not smooth and the Shadow and the Liqud-Glass 3D-Edge is abruptly „jumping“… I don’t get any Response from the Apple Engineers. But this GUI Glitch makes the otherwise very high-quality tvOS GUI appear very unprofessional. Could you please help me? 🤔 Please ask again the Apple Engineers about the current State. Best Regards, Christian 😉
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Spam 4.3 (a)
Hello everyone, I’ve reached out to Apple’s review team multiple times, but unfortunately, I haven’t received any clear or specific guidance on why my app was rejected. My app has been rejected several times with the reason “Spam” under guideline 4.3, and I still don't understand exactly which part of the app is problematic. Even after providing the necessary information about the data, I resubmitted the app, and after a few days, it quickly moved into "In Review" status, but then was rejected within seconds with the same “Spam” message. I have sent over 13 messages asking for specific feedback, and all I get are vague responses saying “It’s spam, refer to 4.3, fix your app, and resubmit.” However, when I review the guidelines, I don’t see any specific reasons for rejection that apply to my app. I’m particularly confused because my app is a VPN, and when I check the guidelines, I see that apps in categories like dating and others are saturated, but VPN apps are not. My app uses completely dedicated servers, and the IP addresses are not found in any other apps. Still, my app keeps getting rejected. If anyone has encountered a similar issue or has any insight into what might be causing this, I would greatly appreciate it if you could provide detailed guidance on what specifically needs to be changed to get the app approved. Thank you!
Topic: Design SubTopic: General
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Unable to add new user
I've created a new user under "Users and Access". The first time, the email was sent to the intended user, however when they click the link, they only get spinning wheel. The second attempt was using their personal gmail account. The invitation was sent but has not been received by the team member. This has been tried twice now. Is there anything we can do to get this sorted? Thanks.
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NEURLFilter Not Blocking urls
Hi I tried to follow this guide https://developer.apple.com/documentation/networkextension/filtering-traffic-by-url I downloaded the sample app and put our pir service server address in the app. The service is already running and the app is connected to the pir service but the url is still not blocked. We tried to block example.com. Is there anything that we need to do in iOS code? This is the sample when there's dataset This is the sample when there's no dataset
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Help: Wrong Apple Developer Program Choice While Enrollment Is Processing
Hi everyone, I’m looking for advice regarding an Apple Developer Program enrollment issue. I recently submitted an enrollment request, which is currently still “processing.” However, I realized afterward that I selected the wrong enrollment option for my intended use (internal distribution). I have not completed the payment yet, and I’ve already contacted Apple Developer Support requesting to update or cancel the enrollment so I can choose the correct program but I haven’t received a response yet. Has anyone experienced something similar? Can Apple modify the enrollment before payment? Or is it better to just wait and let it expire, then reapply? Any guidance or shared experiences would be really helpful. Thanks in advance!
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Music streaming app with external payment only – EEA compliance question
Hi everyone, I'm developing a music streaming app for iOS and I have a question about App Store guidelines before I submit. Here's how my app works: The app has a signup screen and a login screen There are NO in-app purchases at all Users pay for their subscription on our external website (a separate web app) Once they've paid on the website, they log into the iOS app to listen to music The app itself contains no payment flow, just an external link directing users to our website to subscribe My company is based in France (EU/EEA). My questions: Is this external-payment-only model permitted under current App Store Review Guidelines? Since I'm in the EEA, do I need to apply for an External Purchase Link Entitlement (StoreKit External Purchase Link), or can I operate without it since payment happens entirely outside the app? Is there a difference between simply not having any payment in the app vs. actively linking users out to a website for payment? I want to get this right before submitting. Any guidance from Apple engineers or developers who've dealt with this would be really appreciated. Thanks!
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StoreKit Config file Options Grayed Out
I have a question concerning Xcode version 26. Ever since I installed this version on my Mac, I have been experiencing issues with the StoreKit configuration file. The Simulated StoreKit Failures check boxes and selections are all grayed out. Once in a while, I see a pop-up stating "The document 'TaConfig.storekit' could not be autosaved. The file has been changed by another application. The pop-up Save as... points to where my config file is located, but the config file is grayed out. I thought maybe the directory where the file is located is write protected, but I have been able to save other files to the same directory. The Edit Scheme... -> Run -> Options has the StoreKit Configuration set for my file TaConfig.storekit. It feels like there is an option somewhere that I'm missing.
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iTunes Search API returning 404 for /search endpoint - April 16, 2026
Is anyone else seeing a sudden outage with the iTunes Search API (https://itunes.apple.com/search) today? As of this morning (April 16), all my requests to the /search endpoint are returning HTTP 404 Not Found. I've tested across multiple countries (us, gb, fr) and entities (software, iPadSoftware), but they all fail with the same error. Interestingly, the /lookup endpoint (e.g., https://itunes.apple.com/lookup?id=[APP_ID]) is still working perfectly fine. What I've checked so far: Apple System Status page is "All Green" (as usual). Tried different IP addresses/regions to rule out local blocking. Tested simple queries like term=car to rule out specific keyword issues. Questions: Are you guys seeing 404s as well, or is it just me? Has anyone heard of a sudden migration or deprecation notice for this legacy endpoint?
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SwiftData property marked ephemeral getting persisted in CloudKit
Am I misunderstanding the expected behavior here, or is there a bug in the behavior of @Attribute(.ephemeral) tagged SwiftData model properties? The documentation for .ephemeral says "Track changes to this property but do not persist". I started using .ephemeral because @Transient was inhibiting SwiftUI from reacting to changes to the property through @Observable. I am updating the value of my @Attribute(.ephemeral) property about once a second and I am seeing corresponding console log output showing the property as part of the generated CKRecord object. I then confirmed in the CloudKit dev portal that the .ephemeral property was added to the Record schema and contains real values. The behavior seems as though the .ephemeral property is being completely ignored. This is observed in a new Xcode project using SwiftData with CloudKit, Xcode 16.2, macOS 15.3.1 and during Build & Run testing on physical devices.
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Driverkit driver hangs on macOS
Hello, I have crated a DriverKit driver for macOS and iPad M-series if I ever get the mac driver working. I have the correct entittlements, and matching provisioning profile downloaded manually. The driver loads (no errors!), and is visible in ioreg below the usb device (when plugged). The issue is that I never get any log from the driver, have reduced to minimal working code (below). When I debug with lldb, I load the symbols for my driver and break on init and Start - but lldb never triggers == never calls start or init. This is also why no logs. When I unplug the device, the driver process (ps aux) keeps running, causes a hard crash of the Mac with dext remove/or kill driver.dext process. I have asked Claude - but its just running in circles: check Info.plist=ok, check entitlements=ok, check code (minimal)=ok, check iig=ok, check provisioning profile=ok, check build settings=ok, check ioreg=ok, check code signature=ok, start over I don't get any log from my driver, which is consistent with init() not being called. All logs from kernel & friends (AMFI) do show the driver loading - no errors. Any tips appreciated! // USBDriver.iig #ifndef USBDriver_h #define USBDriver_h #include <USBDriverKit/IOUSBHostInterface.iig> class USBDriver: public IOService { public: virtual bool init() override; virtual void free() override; virtual kern_return_t Start(IOService * provider) override; virtual kern_return_t Stop(IOService * provider) override; }; // USBDriver.cpp #include <os/log.h> #include <DriverKit/DriverKit.h> #include "USBDriver.h" bool USBDriver::init() { if (!super::init()) return false; os_log(OS_LOG_DEFAULT, "terminal.driver: init()"); return true; } kern_return_t IMPL(USBDriver, Start) { os_log(OS_LOG_DEFAULT, "terminal.driver: Start()"); kern_return_t ret = super::Start(provider); if (ret != kIOReturnSuccess) { os_log(OS_LOG_DEFAULT, "terminal.driver: super::Start failed: 0x%08x", ret); return ret; } os_log(OS_LOG_DEFAULT, "terminal.driver: Start() success"); return super::Start(provider); } kern_return_t IMPL(USBDriver, Stop) { os_log(OS_LOG_DEFAULT, "terminal.driver: Stop()"); return super::Stop(provider); } void USBDriver::free() { os_log(OS_LOG_DEFAULT, "terminal.driver: free()"); super::free(); }
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Approval of first in-App purchase
I am looking for some insight and an assist (planning to test in-app purchase with TestFlight) - all works in Xcode. I have created my very first in-App purchases App (I have other paid apps in App store) Under Distribution tab in the Monetization section i created the in-app purchases item. I completed all fields and the status is now changed from waiting fior metadata to ready to submit.. Per my readings the in-app purchase item would be reviewed with a new version of the App. I uploaded a new version, added sandbox tester and submitted it for review.. My App in TestFlight now shows status of Testing, but the in-App purchase still shows waiting for review. On the Distribution tab the "Add for Review" button is active but it seems a bit illogical for me to click it as the in-App purchases is the only completed item on my App's distribution tab (I am not ready to submit for review yet..) So as illogical as it appears, is this the way to get your first in-App purchase approved?
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iOS 26: Interactive sheet dismissal causes layout hitch in underlying SwiftUI view
I’ve been investigating a noticeable animation hitch when interactively dismissing a sheet over a SwiftUI screen with moderate complexity. This was not the case on iOS 18, so I’m curious if others are seeing the same on iOS 26 or have found any mitigations. When dismissing a sheet via the swipe gesture, there’s a visible hitch right after lift-off. The hitch comes from layout work in the underlying view (behind the sheet) The duration scales with the complexity of that view (e.g. number of TextFields/layout nodes) The animation for programmatic dismiss (e.g. tapping a “Done” button) is smooth, although it hangs for a similar amount of time before dismissing, so it appears that the underlying work still happens. SwiftUI is not reevaluating the body during this (validated with Self._printChanges()), so that is not the cause. Using Instruments, the hitch shows up as a layout spike on the main thread: 54ms UIView layoutSublayersOfLayer 54ms └─ _UIHostingView.layoutSubviews 38ms └─ SwiftUI.ViewGraph.updateOutputs 11ms ├─ partial apply for implicit closure #1 in closure #1 │ in closure #1 in Attribute.init<A>(_:) 4ms └─ -[UIView For the same hierarchy with varying complexity: ~3 TextFields in a List: ~25ms (not noticeable) ~20+ TextFields: ~60ms (clearly visible hitch) The same view hierarchy on iOS 18 did not exhibit a visible hitch. I’ve tested this on an iOS 26.4 device and simulator. I’ve also included a minimum reproducible example that illustrates this: struct ContentView: View { @State var showSheet = false var body: some View { NavigationStack { ScrollView { ForEach(0..<120) { _ in RowView() } } .navigationTitle("Repro") .toolbar { ToolbarItem(placement: .topBarTrailing) { Button("Present") { showSheet = true } } } .sheet(isPresented: $showSheet) { PresentedSheet() } } } } struct RowView: View { @State var first = "" @State var second = "" var body: some View { VStack(alignment: .leading, spacing: 12) { Text("Row") .font(.headline) HStack(spacing: 12) { TextField("First", text: $first) .textFieldStyle(.roundedBorder) TextField("Second", text: $second) .textFieldStyle(.roundedBorder) } HStack(spacing: 12) { Text("Third") Text("Fourth") Image(systemName: "chevron.right") } } } } struct PresentedSheet: View { @Environment(\.dismiss) private var dismiss var body: some View { NavigationStack { List {} .navigationTitle("Swipe To Dismiss Me") .toolbar { ToolbarItem(placement: .topBarTrailing) { Button("Done") { dismiss() } } } } } } Is anyone else experiencing this and have any mitigations been found beyond reducing view complexity? I’ve filed a feedback report under FB22501630.
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What is the optimal number of records per shard?
Hello, I am currently developing a PIR server using the pir-server-example repository. We are anticipating a total of 10 million URLs for our dataset. In this context, what would be the optimal shard size (number of records per shard) to balance computational latency and communication overhead? Any advice or best practices for handling a dataset of this scale would be greatly appreciated. Thank you.
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Blending walk and run animations in RealityKit
Hi everybody, I have 2 separate animations run.usdz and walk.usdz animation files which are loaded perfectly in Reality Composer Pro and in the RealityKit application. I want to gradually increase the speed of my player by switching blending weight values from 0.0 (walking) to 1.0 (full speed running). let rabbit = await RabbitBuilder.loadWalkingRabbit() let runningRabbit = await RabbitBuilder.loadRunningRabbit() rabbit.scale = SIMD3(0.05, 0.05, 0.05) runningRabbit.scale = SIMD3(0.05, 0.05, 0.05) let walkAnimation = rabbit.availableAnimations let runAnimation = runningRabbit.availableAnimations RabbitWalker.walkAnim = walkAnimation.first! RabbitWalker.runAnim = runAnimation.first! guard let walk = RabbitWalker.walkAnim, let run = RabbitWalker.runAnim else { return } let blendTree = BlendTreeAnimation<JointTransforms>( BlendTreeBlendNode(sources: [ BlendTreeSourceNode(source: walk.definition, name: "walk", weight: .value(1 - weight)), BlendTreeSourceNode(source: run.definition, name: "run", weight: .value(weight)) ]), name: "rabbitLocomotion", repeatMode: .repeat, offset: TimeInterval(elapsed) ) // I have runtime error after executing this line: "Cannot add incompatible timeline type to blend tree." guard let resource = try? AnimationResource.generate(with: blendTree) else { return } entity.playAnimation(resource) static func loadWalkingRabbit() async -> Entity? { do { let scene = try await Entity(named: "Scene", in: realityKitEnvironmentBundle) guard let rabbit = await scene.findEntity(named: "RabbitWalk") else { return nil } await rabbit.removeFromParent() return rabbit } catch { return nil } } static func loadRunningRabbit() async -> Entity? { do { let scene = try await Entity(named: "Scene", in: realityKitEnvironmentBundle) guard let rabbit = await scene.findEntity(named: "RabbitRun") else { return nil } await rabbit.removeFromParent() return rabbit } catch { return nil } } But when I run this code I have this error; Cannot add incompatible timeline type to blend tree. By the way I have looked to developer's sample codes from here but I couldn't find any relevant BlendTreeAnimation sample which blends 2 animations. I would very happy if someone could direct me to a solution. Regards.
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CarPlay CPListImageRowItem causes Inverted Scrolling and Side Button malfunction
In my CarPlaySceneDelegate.swift, I have two tabs: The first tab uses a CPListImageRowItem with a CPListImageRowItemRowElement. The scroll direction is inverted, and the side button does not function correctly. The second tab uses multiple CPListItem objects. There are no issues: scrolling works in the correct direction, and the side button behaves as expected. Steps To Reproduce Launch the app. Connect to CarPlay. In the first tab, scroll up and down, then use the side button to navigate. In the second tab, scroll up and down, then use the side button to navigate. As observed, the scrolling behavior is different between the two tabs. Code Example: import CarPlay import UIKit class CarPlaySceneDelegate: UIResponder, CPTemplateApplicationSceneDelegate { var interfaceController: CPInterfaceController? func templateApplicationScene( _ templateApplicationScene: CPTemplateApplicationScene, didConnect interfaceController: CPInterfaceController ) { self.interfaceController = interfaceController downloadImageAndSetupTemplates() } func templateApplicationScene( _ templateApplicationScene: CPTemplateApplicationScene, didDisconnectInterfaceController interfaceController: CPInterfaceController ) { self.interfaceController = nil } private func downloadImageAndSetupTemplates() { let urlString = "https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRcYUjd1FYkF04-8Vb7PKI1mGoF2quLPHKjvnR7V4ReZR8UjW-0NJ_kC7q13eISZGoTCLHaDPVbOthhH9QNq-YA0uuSUjfAoB3PPs1aXQ&s=10" guard let url = URL(string: urlString) else { setupTemplates(with: UIImage(systemName: "photo")!) return } URLSession.shared.dataTask(with: url) { [weak self] data, _, _ in let image: UIImage if let data = data, let downloaded = UIImage(data: data) { image = downloaded } else { image = UIImage(systemName: "photo")! } DispatchQueue.main.async { self?.setupTemplates(with: image) } }.resume() } private func setupTemplates(with image: UIImage) { // Tab 1 : un seul CPListImageRowItem avec 12 CPListImageRowItemRowElement let elements: [CPListImageRowItemRowElement] = (1...12).map { index in CPListImageRowItemRowElement(image: image, title: "test \(index)", subtitle: nil) } let rowItem = CPListImageRowItem(text: "Images", elements: elements, allowsMultipleLines: true) rowItem.listImageRowHandler = { item, elementIndex, completion in print("tapped element \(elementIndex)") completion() } let tab1Section = CPListSection(items: [rowItem]) let tab1Template = CPListTemplate(title: "CPListImageRowItemRowElement", sections: [tab1Section]) // Tab 2 : 12 CPListItem simples let tab2Items: [CPListItem] = (1...12).map { index in let item = CPListItem(text: "Item \(index)", detailText: "Detail \(index)") item.handler = { _, completion in print("handler Tab 2") completion() } return item } let tab2Section = CPListSection(items: tab2Items) let tab2Template = CPListTemplate(title: "CPListItem", sections: [tab2Section]) // CPTabBarTemplate avec les deux tabs let tabBar = CPTabBarTemplate(templates: [tab1Template, tab2Template]) interfaceController?.setRootTemplate(tabBar, animated: true) } } Here is a quick video:
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7
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Views
589
Activity
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TestFlight download app not work
When downloading an app, I often cannot download it. What is the reason?
Replies
0
Boosts
0
Views
133
Activity
3w
`LockedCameraCaptureManager` practically unusable since iOS 26
Somewhere since iOS 26, the LockedCameraCapture framework gets in an unpredictable state after opening the main app from the LockedCamera extension using LockedCameraCaptureSession.openApplication(for userActivity:). (Feedback with sample code to reproduce: FB21966835) Opening the extension from the lock screen again doesn’t open the extension but puts the lock screen in a state as if it has. Content updated from LockedCameraCaptureManager.shared.sessionContentUpdates comes in inconsistently, usually needs the app to be opened again or the extension to be opened. This makes using this extension impossible for me as I use it to record video files that manually need to be imported when the app is launched (so not through PhotoKit). Does anybody have a suggestion to circumvent this issue or how to get this fixed?
Replies
0
Boosts
0
Views
268
Activity
4w
Keychain errSecItemNotFound
Hello Apple Developer: I encountered some issues during development. I encrypted the secret key and stored it in the Keychain, but it failed when I tried to read it. I would like to ask if there is any problem with the code I wrote. Below is my code, including the storage and retrieval NSMutableDictionary *query = [[NSMutableDictionary alloc] initWithObjectsAndKeys:(id)kSecClassGenericPassword,(id)kSecClass, serviceID,(id)kSecAttrService, @YES,(id)kSecReturnData,nil]; CFTypeRef dataTypeRef = NULL; NSLog(@"SecItemCopyMatching"); OSStatus status = SecItemCopyMatching((__bridge CFDictionaryRef)(query), &dataTypeRef); NSLog(@"SecItemCopyMatching end status = %d",status); if (status == errSecSuccess) { *privateData = CFBridgingRelease(dataTypeRef); return 0; }else{ return status; } NSMutableDictionary *attributespri = [[NSMutableDictionary alloc] initWithObjectsAndKeys: (id)kSecClassGenericPassword, (id)kSecClass, serviceID, (id)kSecAttrService, outData, (id)kSecValueData, nil]; CFTypeRef dataRef = NULL; OSStatus priStatus = SecItemAdd((__bridge CFDictionaryRef)attributespri, &dataRef); if (dataRef) CFRelease(dataRef); return priStatus == noErr;
Replies
6
Boosts
0
Views
425
Activity
3w
tvOS 26.5 Animation Glitch
Hi @DTS Engineer 😊 in tvOS 26.5 Beta 2 is still this annoying Shadow Glitch… 😔 I have submitted an Bug-Report, but dont get an Answer… FB20049918 The Animation is not smooth and the Shadow and the Liqud-Glass 3D-Edge is abruptly „jumping“… I don’t get any Response from the Apple Engineers. But this GUI Glitch makes the otherwise very high-quality tvOS GUI appear very unprofessional. Could you please help me? 🤔 Please ask again the Apple Engineers about the current State. Best Regards, Christian 😉
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0
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Views
155
Activity
4w
Keyboard greyed issue
I am facing weird keyboard issue when building the app with Xcode 26 recently. Actual behaviour I need is: But one below is the issue as the keyboard keys are greyed out: Please tell how to resolve this issue
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4
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0
Views
282
Activity
3w
Spam 4.3 (a)
Hello everyone, I’ve reached out to Apple’s review team multiple times, but unfortunately, I haven’t received any clear or specific guidance on why my app was rejected. My app has been rejected several times with the reason “Spam” under guideline 4.3, and I still don't understand exactly which part of the app is problematic. Even after providing the necessary information about the data, I resubmitted the app, and after a few days, it quickly moved into "In Review" status, but then was rejected within seconds with the same “Spam” message. I have sent over 13 messages asking for specific feedback, and all I get are vague responses saying “It’s spam, refer to 4.3, fix your app, and resubmit.” However, when I review the guidelines, I don’t see any specific reasons for rejection that apply to my app. I’m particularly confused because my app is a VPN, and when I check the guidelines, I see that apps in categories like dating and others are saturated, but VPN apps are not. My app uses completely dedicated servers, and the IP addresses are not found in any other apps. Still, my app keeps getting rejected. If anyone has encountered a similar issue or has any insight into what might be causing this, I would greatly appreciate it if you could provide detailed guidance on what specifically needs to be changed to get the app approved. Thank you!
Topic: Design SubTopic: General
Replies
5
Boosts
2
Views
2.3k
Activity
3w
Unable to add new user
I've created a new user under "Users and Access". The first time, the email was sent to the intended user, however when they click the link, they only get spinning wheel. The second attempt was using their personal gmail account. The invitation was sent but has not been received by the team member. This has been tried twice now. Is there anything we can do to get this sorted? Thanks.
Replies
0
Boosts
0
Views
44
Activity
4w
NEURLFilter Not Blocking urls
Hi I tried to follow this guide https://developer.apple.com/documentation/networkextension/filtering-traffic-by-url I downloaded the sample app and put our pir service server address in the app. The service is already running and the app is connected to the pir service but the url is still not blocked. We tried to block example.com. Is there anything that we need to do in iOS code? This is the sample when there's dataset This is the sample when there's no dataset
Replies
1
Boosts
0
Views
140
Activity
3w
Help: Wrong Apple Developer Program Choice While Enrollment Is Processing
Hi everyone, I’m looking for advice regarding an Apple Developer Program enrollment issue. I recently submitted an enrollment request, which is currently still “processing.” However, I realized afterward that I selected the wrong enrollment option for my intended use (internal distribution). I have not completed the payment yet, and I’ve already contacted Apple Developer Support requesting to update or cancel the enrollment so I can choose the correct program but I haven’t received a response yet. Has anyone experienced something similar? Can Apple modify the enrollment before payment? Or is it better to just wait and let it expire, then reapply? Any guidance or shared experiences would be really helpful. Thanks in advance!
Replies
0
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Views
51
Activity
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Music streaming app with external payment only – EEA compliance question
Hi everyone, I'm developing a music streaming app for iOS and I have a question about App Store guidelines before I submit. Here's how my app works: The app has a signup screen and a login screen There are NO in-app purchases at all Users pay for their subscription on our external website (a separate web app) Once they've paid on the website, they log into the iOS app to listen to music The app itself contains no payment flow, just an external link directing users to our website to subscribe My company is based in France (EU/EEA). My questions: Is this external-payment-only model permitted under current App Store Review Guidelines? Since I'm in the EEA, do I need to apply for an External Purchase Link Entitlement (StoreKit External Purchase Link), or can I operate without it since payment happens entirely outside the app? Is there a difference between simply not having any payment in the app vs. actively linking users out to a website for payment? I want to get this right before submitting. Any guidance from Apple engineers or developers who've dealt with this would be really appreciated. Thanks!
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StoreKit Config file Options Grayed Out
I have a question concerning Xcode version 26. Ever since I installed this version on my Mac, I have been experiencing issues with the StoreKit configuration file. The Simulated StoreKit Failures check boxes and selections are all grayed out. Once in a while, I see a pop-up stating "The document 'TaConfig.storekit' could not be autosaved. The file has been changed by another application. The pop-up Save as... points to where my config file is located, but the config file is grayed out. I thought maybe the directory where the file is located is write protected, but I have been able to save other files to the same directory. The Edit Scheme... -> Run -> Options has the StoreKit Configuration set for my file TaConfig.storekit. It feels like there is an option somewhere that I'm missing.
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467
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iTunes Search API returning 404 for /search endpoint - April 16, 2026
Is anyone else seeing a sudden outage with the iTunes Search API (https://itunes.apple.com/search) today? As of this morning (April 16), all my requests to the /search endpoint are returning HTTP 404 Not Found. I've tested across multiple countries (us, gb, fr) and entities (software, iPadSoftware), but they all fail with the same error. Interestingly, the /lookup endpoint (e.g., https://itunes.apple.com/lookup?id=[APP_ID]) is still working perfectly fine. What I've checked so far: Apple System Status page is "All Green" (as usual). Tried different IP addresses/regions to rule out local blocking. Tested simple queries like term=car to rule out specific keyword issues. Questions: Are you guys seeing 404s as well, or is it just me? Has anyone heard of a sudden migration or deprecation notice for this legacy endpoint?
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305
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SwiftData property marked ephemeral getting persisted in CloudKit
Am I misunderstanding the expected behavior here, or is there a bug in the behavior of @Attribute(.ephemeral) tagged SwiftData model properties? The documentation for .ephemeral says "Track changes to this property but do not persist". I started using .ephemeral because @Transient was inhibiting SwiftUI from reacting to changes to the property through @Observable. I am updating the value of my @Attribute(.ephemeral) property about once a second and I am seeing corresponding console log output showing the property as part of the generated CKRecord object. I then confirmed in the CloudKit dev portal that the .ephemeral property was added to the Record schema and contains real values. The behavior seems as though the .ephemeral property is being completely ignored. This is observed in a new Xcode project using SwiftData with CloudKit, Xcode 16.2, macOS 15.3.1 and during Build & Run testing on physical devices.
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989
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Driverkit driver hangs on macOS
Hello, I have crated a DriverKit driver for macOS and iPad M-series if I ever get the mac driver working. I have the correct entittlements, and matching provisioning profile downloaded manually. The driver loads (no errors!), and is visible in ioreg below the usb device (when plugged). The issue is that I never get any log from the driver, have reduced to minimal working code (below). When I debug with lldb, I load the symbols for my driver and break on init and Start - but lldb never triggers == never calls start or init. This is also why no logs. When I unplug the device, the driver process (ps aux) keeps running, causes a hard crash of the Mac with dext remove/or kill driver.dext process. I have asked Claude - but its just running in circles: check Info.plist=ok, check entitlements=ok, check code (minimal)=ok, check iig=ok, check provisioning profile=ok, check build settings=ok, check ioreg=ok, check code signature=ok, start over I don't get any log from my driver, which is consistent with init() not being called. All logs from kernel & friends (AMFI) do show the driver loading - no errors. Any tips appreciated! // USBDriver.iig #ifndef USBDriver_h #define USBDriver_h #include <USBDriverKit/IOUSBHostInterface.iig> class USBDriver: public IOService { public: virtual bool init() override; virtual void free() override; virtual kern_return_t Start(IOService * provider) override; virtual kern_return_t Stop(IOService * provider) override; }; // USBDriver.cpp #include <os/log.h> #include <DriverKit/DriverKit.h> #include "USBDriver.h" bool USBDriver::init() { if (!super::init()) return false; os_log(OS_LOG_DEFAULT, "terminal.driver: init()"); return true; } kern_return_t IMPL(USBDriver, Start) { os_log(OS_LOG_DEFAULT, "terminal.driver: Start()"); kern_return_t ret = super::Start(provider); if (ret != kIOReturnSuccess) { os_log(OS_LOG_DEFAULT, "terminal.driver: super::Start failed: 0x%08x", ret); return ret; } os_log(OS_LOG_DEFAULT, "terminal.driver: Start() success"); return super::Start(provider); } kern_return_t IMPL(USBDriver, Stop) { os_log(OS_LOG_DEFAULT, "terminal.driver: Stop()"); return super::Stop(provider); } void USBDriver::free() { os_log(OS_LOG_DEFAULT, "terminal.driver: free()"); super::free(); }
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A new coder wanting to learn
Hi guys, I just joined the dev program, and I am a new coder. I started using swift playground and I am loving it! Is there any other apps that help me to learn coding? Would love to hear some stuff. Thanks.
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Approval of first in-App purchase
I am looking for some insight and an assist (planning to test in-app purchase with TestFlight) - all works in Xcode. I have created my very first in-App purchases App (I have other paid apps in App store) Under Distribution tab in the Monetization section i created the in-app purchases item. I completed all fields and the status is now changed from waiting fior metadata to ready to submit.. Per my readings the in-app purchase item would be reviewed with a new version of the App. I uploaded a new version, added sandbox tester and submitted it for review.. My App in TestFlight now shows status of Testing, but the in-App purchase still shows waiting for review. On the Distribution tab the "Add for Review" button is active but it seems a bit illogical for me to click it as the in-App purchases is the only completed item on my App's distribution tab (I am not ready to submit for review yet..) So as illogical as it appears, is this the way to get your first in-App purchase approved?
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iOS 26: Interactive sheet dismissal causes layout hitch in underlying SwiftUI view
I’ve been investigating a noticeable animation hitch when interactively dismissing a sheet over a SwiftUI screen with moderate complexity. This was not the case on iOS 18, so I’m curious if others are seeing the same on iOS 26 or have found any mitigations. When dismissing a sheet via the swipe gesture, there’s a visible hitch right after lift-off. The hitch comes from layout work in the underlying view (behind the sheet) The duration scales with the complexity of that view (e.g. number of TextFields/layout nodes) The animation for programmatic dismiss (e.g. tapping a “Done” button) is smooth, although it hangs for a similar amount of time before dismissing, so it appears that the underlying work still happens. SwiftUI is not reevaluating the body during this (validated with Self._printChanges()), so that is not the cause. Using Instruments, the hitch shows up as a layout spike on the main thread: 54ms UIView layoutSublayersOfLayer 54ms └─ _UIHostingView.layoutSubviews 38ms └─ SwiftUI.ViewGraph.updateOutputs 11ms ├─ partial apply for implicit closure #1 in closure #1 │ in closure #1 in Attribute.init<A>(_:) 4ms └─ -[UIView For the same hierarchy with varying complexity: ~3 TextFields in a List: ~25ms (not noticeable) ~20+ TextFields: ~60ms (clearly visible hitch) The same view hierarchy on iOS 18 did not exhibit a visible hitch. I’ve tested this on an iOS 26.4 device and simulator. I’ve also included a minimum reproducible example that illustrates this: struct ContentView: View { @State var showSheet = false var body: some View { NavigationStack { ScrollView { ForEach(0..<120) { _ in RowView() } } .navigationTitle("Repro") .toolbar { ToolbarItem(placement: .topBarTrailing) { Button("Present") { showSheet = true } } } .sheet(isPresented: $showSheet) { PresentedSheet() } } } } struct RowView: View { @State var first = "" @State var second = "" var body: some View { VStack(alignment: .leading, spacing: 12) { Text("Row") .font(.headline) HStack(spacing: 12) { TextField("First", text: $first) .textFieldStyle(.roundedBorder) TextField("Second", text: $second) .textFieldStyle(.roundedBorder) } HStack(spacing: 12) { Text("Third") Text("Fourth") Image(systemName: "chevron.right") } } } } struct PresentedSheet: View { @Environment(\.dismiss) private var dismiss var body: some View { NavigationStack { List {} .navigationTitle("Swipe To Dismiss Me") .toolbar { ToolbarItem(placement: .topBarTrailing) { Button("Done") { dismiss() } } } } } } Is anyone else experiencing this and have any mitigations been found beyond reducing view complexity? I’ve filed a feedback report under FB22501630.
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What is the optimal number of records per shard?
Hello, I am currently developing a PIR server using the pir-server-example repository. We are anticipating a total of 10 million URLs for our dataset. In this context, what would be the optimal shard size (number of records per shard) to balance computational latency and communication overhead? Any advice or best practices for handling a dataset of this scale would be greatly appreciated. Thank you.
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Blending walk and run animations in RealityKit
Hi everybody, I have 2 separate animations run.usdz and walk.usdz animation files which are loaded perfectly in Reality Composer Pro and in the RealityKit application. I want to gradually increase the speed of my player by switching blending weight values from 0.0 (walking) to 1.0 (full speed running). let rabbit = await RabbitBuilder.loadWalkingRabbit() let runningRabbit = await RabbitBuilder.loadRunningRabbit() rabbit.scale = SIMD3(0.05, 0.05, 0.05) runningRabbit.scale = SIMD3(0.05, 0.05, 0.05) let walkAnimation = rabbit.availableAnimations let runAnimation = runningRabbit.availableAnimations RabbitWalker.walkAnim = walkAnimation.first! RabbitWalker.runAnim = runAnimation.first! guard let walk = RabbitWalker.walkAnim, let run = RabbitWalker.runAnim else { return } let blendTree = BlendTreeAnimation<JointTransforms>( BlendTreeBlendNode(sources: [ BlendTreeSourceNode(source: walk.definition, name: "walk", weight: .value(1 - weight)), BlendTreeSourceNode(source: run.definition, name: "run", weight: .value(weight)) ]), name: "rabbitLocomotion", repeatMode: .repeat, offset: TimeInterval(elapsed) ) // I have runtime error after executing this line: "Cannot add incompatible timeline type to blend tree." guard let resource = try? AnimationResource.generate(with: blendTree) else { return } entity.playAnimation(resource) static func loadWalkingRabbit() async -> Entity? { do { let scene = try await Entity(named: "Scene", in: realityKitEnvironmentBundle) guard let rabbit = await scene.findEntity(named: "RabbitWalk") else { return nil } await rabbit.removeFromParent() return rabbit } catch { return nil } } static func loadRunningRabbit() async -> Entity? { do { let scene = try await Entity(named: "Scene", in: realityKitEnvironmentBundle) guard let rabbit = await scene.findEntity(named: "RabbitRun") else { return nil } await rabbit.removeFromParent() return rabbit } catch { return nil } } But when I run this code I have this error; Cannot add incompatible timeline type to blend tree. By the way I have looked to developer's sample codes from here but I couldn't find any relevant BlendTreeAnimation sample which blends 2 animations. I would very happy if someone could direct me to a solution. Regards.
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